Commit graph

905 commits

Author SHA1 Message Date
simibubi
26112ddc93 Fix build issues
- Not sure why but this seems to have worked
2020-07-09 01:28:14 +02:00
simibubi
8d056d082a Brass Tunnel connectivity and filtering
- Brass tunnels now visually connect for upcoming splitter functionality
- Added a tileentity behaviour that allows separate filtering for each face
- Added filtering to brass tunnels
2020-07-08 22:24:33 +02:00
LordGrimmauld
f9fe47eea5 Merge branch 'basin fluid support' into mc1.15/dev 2020-07-08 18:29:35 +02:00
LordGrimmauld
3bcdac6080 Crude basin fluid support
- basin can now store fluid
- fluid stored in basin will be bundled together with item in a MultiIngredientTypeList supporting both items and fluids
2020-07-08 18:29:02 +02:00
simibubi
279504cccf Tunnel clean-up & QOL
- Removed synchronization behaviour of belt tunnels
- Belt tunnels can now be placed on non-reinforced belt segments, and will apply the missing casing automatically
- Bunch more renames
- Small tweaks to the andesite tunnel texture
- Mechanical arms can no longer take from belts covered by a tunnel
- Belt tunnels can now create a window when directly next to a funnel
- Fixed tunnel flaps not being triggered when inserting into a covered belt
2020-07-08 13:41:55 +02:00
simibubi
dbd89199ac Andesite Logistics
- Removed pre-0.3 funnel blocks
- Added andesite variant to reality funnels, without filtering or redstone control
- Added andesite variant to belt tunnels
- Reality Funnel -> Brass Funnel
2020-07-08 01:36:34 +02:00
simibubi
6511cbcd7b Belt casing overhaul
- Sideways and Vertical belts can now be reinforced with casing
- Belts can now be reinforced with andesite casing
- Reinforcing belts no longer consumes the casing block
- Reworked reinforced belt models
- Fixed flipped diagonal belt casing once again
- Fixed belts breaking instantly when punched in survival mode
2020-07-07 16:03:49 +02:00
Prusias
2d04c87865 Fixes issue 388, When placing a casing or shaft on a active belt it creates a looping power source. This is avoided by using KineticTileEntity.switchToBlockState, which safely modifies the kinetic network. 2020-07-07 11:04:25 +02:00
simibubi
0f4d65778e Belt model polish
- Touched up belt models
- Fixed bottom/top diagonal belt casing being reversed
2020-07-07 00:48:53 +02:00
LordGrimmauld
d5c98043ad Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-06 23:42:45 +02:00
LordGrimmauld
0c6bbcc5ed Brittle and Non-movable block tags
- added a block tag non_movable conatining blocks that should not be moved with contraptions
- added a block tag for brittle blocks breaking without support
- moved obsidian from hardcoded to non_movable block tag
- moved flower pots, doors and bells from hardcoded to brittle block tag
- registrate block tagging of brittle blocks
- made immersive engineering connectors non-movable to avoid reported weird behavior
2020-07-06 23:37:44 +02:00
simibubi
fd2d496882 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-06 22:09:38 +02:00
simibubi
1907e69c35 Tilted belts
- Mechanical belts can now connect vertical shafts together
2020-07-06 22:09:35 +02:00
LordGrimmauld
a0b4b5fa93 Fix AllTags namespace import 2020-07-06 12:24:03 +02:00
LordGrimmauld
91b606eb46 sawing support for swamp- and endergetic expansion 2020-07-06 12:18:51 +02:00
LordGrimmauld
d0d981fba5 More compat
- Made Create cobble stone variants part of forge:cobblestone
- autumnity wood compat
- changed biomes o'plenty flower crushing to milling (as it is with vanilla flowers)
2020-07-06 11:40:58 +02:00
LordGrimmauld
9ca203a3a6 Recipe Compatibility
- atmospheric wood and flowers
- autumnity flowers
- blloomful wood and flowers
- botania petal milling to floral powder
- buzzier bees flowers
- druidcraft wood and flowers
- projectvibrantjourneys wood
- upgrade aquatic wood and flowers

This should resolve #389 for the most part.
2020-07-06 09:26:52 +02:00
LordGrimmauld
8ddf3fabba Merge branch 'non_player_kinetic_placement_fix' into mc1.15/dev 2020-07-04 14:29:38 +02:00
LordGrimmauld
ff32c6c6ae fix null player crashes 2020-07-04 14:26:37 +02:00
Zelophed
957f9355b7 Display Arm Interaction Points
- placed mechanical arms will show their in/out puts if you look at them while holding a wrench
2020-07-03 23:56:50 +02:00
simibubi
5cf3dde0a1 Populang hotfix
- Fixed invalid json in populated lang templates
2020-07-02 17:39:31 +02:00
simibubi
614059a3cc Additional lang keys from prior merge 2020-07-02 17:26:12 +02:00
simibubi
9e9dd8b507 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-07-02 17:25:37 +02:00
simibubi
cd189a5fa9 Chute Implementation
- Chutes can now transfer items
- Chutes now propagate air flow from attached fans
- Fixed a few issues with mechanical arms
- Removed unused chute models
- Implemented appropriate interactions between funnels and chutes
2020-07-02 17:23:42 +02:00
simibubi
f820e2be27 Mechanical Arm Implementation
- The arm blockitem can now be used to select inputs & outputs
- Arms now transfer items between inputs and outputs
- Arm support for Belts, Depots and Funnels
- Some safety checks in net code
- Minor refactor to NBTHelper
2020-07-01 22:02:00 +02:00
Zelophed
480dcdebed Goggle overlay offset
-added two config entries to offset the goggle overlay on x/y axis
-added a command (/create overlay [reset]) to allow editing the overlay position ingame
2020-06-29 01:07:21 +02:00
simibubi
5411bc3565 Dangle Flap Reflappified
- Belt funnels now render with animated flaps
- Extracting funnels can now be given a stack size
- Filtering now supports setting the extraction count for empty filter slots (wildcard)
2020-06-28 18:16:46 +02:00
simibubi
ce1c5d8697 Belt funnel & World funnel implementation
- Funnels on belts can now extract and insert items according to their setting and filter
- Funnels can now push/pull items to/from a depot
- Fixed creative crates not marking their inventory as removed when destroyed
- Funnels can now pick up items colliding with their front face
- When holding a funnel the game will now always prefer placement over block interaction
- Fixed items not able to be held in place by tunnels
2020-06-28 13:31:11 +02:00
simibubi
f7ad748a09 Depot Implementation and Interaction
- Depots can now hold on to items similarly to belts
- Item processing such as the press and bulk smelting now targets a Processing TE behaviour, rather than the belt only
- The press and similar processing can no longer commence whenever there is a block with a collision shape between item and machine
- Implemented item processing for Depots
- Items can seamlessly traverse from belts to depots
2020-06-27 15:20:22 +02:00
simibubi
9fe1d85199 Reworked belt processing and interfacing
- Removed the IBeltAttachment system
- Item processing on belts is now a TE behaviour
- Added TE behaviour for allowing belts (and similar) to directly insert items
- Massive refactor to the Belts' inventory
- Fixed fast moving items missing their processing step
- Saws, Basins, Crushing Wheels, Belts and Crafters now interact through the new behaviour rather than hard-coded interactions
- Fixed items (visually) disappearing on saws while queueing up
- Items on belts now back up a little further away from the end of the belt
2020-06-26 21:38:10 +02:00
simibubi
69dd19cd58 Filtered Funneling
- Added filtering behaviour and in-world slots to new funnel blocks
- Filtering behaviour now supports slots active on multiple sides
- Funnels no longer wipe their TE when changing state
- Fixed VoxelShape for extended belt funnels
2020-06-26 12:35:24 +02:00
simibubi
a2c19b21d9 Populang
- Outdated localizations will now have a populated counterpart in the generated assets, for easier maintenance
2020-06-26 01:16:17 +02:00
simibubi
f79d168bc7 Directed Funneling and Chute Funnels
- Added a funnel block variant that interacts with chutes horizontally (same item)
- Belt and Chute Funnels now have a push/pull property
- Removed Chute Ports
2020-06-25 21:38:23 +02:00
simibubi
457050ab2f Powered Funneling
- Tidied up R-Funnel texture sheet
- R-Funnels can now be powered by redstone
- Non-mounted R-Funnels are now full hopper-like blocks rather than fixtures
2020-06-25 18:17:37 +02:00
simibubi
a25f90f4ab Diagonal ChuteState
- Chutes can now connect diagonally
2020-06-24 17:25:19 +02:00
Kryppers
bffdaeb344 Update chute.png
Updated the texture for the basic chute block
2020-06-22 18:03:34 +01:00
simibubi
a13d9fcede CollideCarts
- Contraptions now run their collision from a separate ticking hook
- Minecart mounted contraptions now run the collision algorithm
2020-06-22 10:58:02 +02:00
simibubi
6d79cf16f6 Mockup Fixes 2020-06-21 11:54:27 +02:00
simibubi
5b07073e00 Logistical Mockups Part III
- Added the depot block
2020-06-20 20:02:27 +02:00
simibubi
9af22b5578 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-06-20 16:10:11 +02:00
simibubi
769e585e53 Logistical Mockups Part II
- Added mockups for:
  - Packager
  - Chutes & Chute interfaces
  - Least's Reality Funnel (tm)
2020-06-20 16:10:07 +02:00
LordGrimmauld
8ab1a6d59c fix piston head not dropping 2020-06-20 13:18:21 +02:00
LordGrimmauld
b5afa41152 simplify duplicate tagging 2020-06-19 23:01:13 +02:00
LordGrimmauld
a6fab28722 fix waterlogged blockstate to not be part of blockstate json files 2020-06-19 21:49:49 +02:00
LordGrimmauld
38dbed2518 Tagging Changes
- Copper, Brass and Zinc blocks can now be used as beacon base block
- Copper, Brass and Zinc can now be used to activate a beacon
- Create ingots are now listed under the forge:ingots tag (not only forge:ingots/type)
- Create nuggets are now listed under the forge:nuggets tag (not only forge:nuggets/type)
- Create plates are now listed under the forge:plates tag (not only forge:plates/type)
- Updated registrate to support multiple tags
2020-06-19 18:37:11 +02:00
simibubi
d9105b4e60 Collision refinements
- Fixed reversed matrices and swapped rotation axes passed into the collision resolver
- Temporarily reduced collision manifold generation to collisions that are NOT edge-to-edge collisions.
- Enabled collision response for clockwork bearings
2020-06-19 14:14:42 +02:00
LordGrimmauld
444dc4c903 Cart Assembler sounds (placing and rail replace) 2020-06-18 09:06:31 +02:00
LordGrimmauld
197834c36c fix pipe connections and tank hitbox (again) 2020-06-18 07:57:20 +02:00
LordGrimmauld
c51e2abf48 water logging and contraptions 2020-06-17 23:16:27 +02:00
LordGrimmauld
dc43f10451 pipe water logging 2020-06-17 16:53:36 +02:00
LordGrimmauld
80e680eb9c fix fluid tank voxel shape gap 2020-06-17 16:14:46 +02:00
simibubi
56fe0c9c8a S.A.T. will separate thee!
- Implemented a prototype of a new collision resolver that supports rotated bounding boxes
2020-06-17 10:29:46 +02:00
LordGrimmauld
7b64f06d79 fix tank flow priorities 2020-06-17 08:13:28 +02:00
LordGrimmauld
7bdc017989 Merge branch mc1.15/fluid_tank into mc1.15/dev 2020-06-16 20:56:37 +02:00
LordGrimmauld
3e8e4c1cb4 clean up dynamic tank renderer 2020-06-16 20:33:36 +02:00
LordGrimmauld
b767df3fc3 fix data sync and tank render 2020-06-16 19:33:00 +02:00
LordGrimmauld
aa9c227bee fluid distribution and render fixes 2020-06-16 15:23:33 +02:00
simibubi
cc6efa5aa2 Logistical Mockups Part I
- Added blockstates and TER for the Mechanical Arm
- Mechanical Arms will start a Grab Rave at random intervals
2020-06-16 12:54:24 +02:00
LordGrimmauld
b0950a23cb tank content renderer, tank TE, pipes connect to tanks 2020-06-16 12:46:16 +02:00
simibubi
dc1ccb6741 TankState
- Added blockstates and dynamic models for the fluid tank
- "Copper Pipe" -> "Fluid Pipe"
- BlockPartials are no longer an enum
2020-06-15 19:14:03 +02:00
simibubi
0a9816504b PumpState
- Added blockstates, models and TE rendering for mechanical pumps
- Removed unused pipe textures
- Removed hasStaticPart in IWrenchable as it became obsolete in 1.15
- Bumped version
2020-06-15 02:25:33 +02:00
simibubi
20de324b72 PipeState
- Implemented dynamic models and blockstates of copper pipes
2020-06-14 22:24:46 +02:00
simibubi
0c150ff86f Readying up 0.2.4d
- Version bump
- Added changelog
2020-06-14 00:14:06 +02:00
simibubi
0d616b7a21 Refactor and Bugs
- Added missing recipe for Dark Scoria
- Refactored Cart Assembler
- Removed reinforced rails from creative tab
- Fixed blockzappers placing waterlogged blocks #350
2020-06-13 20:41:08 +02:00
gloomybanana
3689acd63d
Update zh_cn.json
add the translation of the new entries  ,and fixed the missing localization on 1.15.2version (based on BigDale's localization)
2020-06-12 15:06:38 +08:00
tterrag
0e9aad6763 Fix dedicated server crash when using schematicannon printing
Closes #355
2020-06-11 21:53:03 -04:00
LordGrimmauld
dd4b3385f8 fixed schematicannon cart assembler requirements 2020-06-11 16:22:43 +02:00
LordGrimmauld
45747db90a fix sneak wrenching 2020-06-11 15:51:07 +02:00
LordGrimmauld
2e835de674 deleted debug print, reduced annying 'invalid' messages to only appear on rail items 2020-06-11 15:44:57 +02:00
LordGrimmauld
3417ceb4fb Cart Assembler - behaviors, railtype update and texture fixes 2020-06-11 15:26:11 +02:00
LordGrimmauld
282d9d6801 Cart Assembler - States and Drops 2020-06-11 12:57:02 +02:00
LordGrimmauld
a0d87b56a8 reset oxidation with sand paper 2020-06-10 21:21:12 +02:00
LordGrimmauld
1c3e08bd66 Merge reinforced rails into mc1.15/dev 2020-06-10 20:44:42 +02:00
LordGrimmauld
63ec7f4dc7 reinforced rail: Tooltip and reworked model/hitbox to better fit minecarts 2020-06-10 20:42:23 +02:00
LordGrimmauld
89f22c60cc reinforced rail collision 2020-06-10 18:54:56 +02:00
simibubi
a8c994ec9f Hotfix the hotfix
- Fixed build issues of auto-published jars
2020-06-09 19:30:36 -04:00
LordGrimmauld
a57a35e867 reinforced rails 2020-06-09 23:49:39 +02:00
simibubi
7e4e262f56 Version bump 2020-06-09 23:15:26 +02:00
simibubi
c63d2a59c9 Merge branch 'mc1.15/release' into mc1.15/dev 2020-06-09 23:10:50 +02:00
LordGrimmauld
eae8ad5e37 fixed Cart Assembler Server Crash - #351 2020-06-09 23:07:36 +02:00
simibubi
8cf8dbaf74 Version bump 2020-06-08 22:16:06 +02:00
simibubi
b91a9bbf28 Kinetic loops
- Fixed cases of self-powering loops caused by blocks rotated using the wrench, addresses #319
- Fixed Extendo Grip animation for left-handed players
2020-06-08 21:39:03 +02:00
simibubi
20a97c6b39 Crafter hotfix
- Fixed crash when placing a crafter between two colliding rotation sources
2020-06-08 19:25:59 +02:00
simibubi
285cb52894 Bug and Lang Fixes
- Patched some localization gaps from the registry wipe
- TE's with an ItemStackHandler capability are now viable for mounted storage
- Fixed pulley placing down ropes when destroyed while moving
- Fixed inconsistency with glue removal and placement
2020-06-08 18:40:21 +02:00
simibubi
752bcf06c0 Bug fixes
- Fixed encoding of generated degree symbols in lang
- Fixed pistons along x moving at inconsistent speeds, overshooting their bounds
- Fixed belts along x not moving entities
- Fixed diagonal belts along z teleporting entities miles away
- Fixed tree fertilizer not working
2020-06-08 13:34:51 +02:00
simibubi
c5e783207f Bug Hunt
- Fixed extractors looking for belt inventories too eagerly, adresses #327
- Slightly refactored Extendo Grip handlers
- Fixed missing particle texture of Extendo Grips
- Fixed crash when assembled minecarts pick up the block below their assembler
- Ploughs no longer break blocks if farmland is below them, adresses #345
- Fixed Schematic tools placing lit furnaces, adresses #342
- Super glue can no longer be removed while inbetween two blocks, adresses #341
- Added a safety check in RotationPropagation, addresses #340
2020-06-07 22:40:27 +02:00
simibubi
dbb2a74839 Extendo Punch
- Players using Extendo Grips can now hurt and interact with entities within the extended range
- Hurting entities using Extendo Grips now applies massive knockback
2020-06-07 21:34:53 +02:00
LordGrimmauld
ba81d391e7 Force Crafters with a pulse 2020-06-07 19:19:46 +02:00
simibubi
7e2b2ad776 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-06-06 22:37:22 +02:00
simibubi
34a16b05bf In memory of Gilded Rose Quartz
- Added the Extendo Grip
- Cart assemblers now center a held minecart on their position
- Fixed Minecart contraptions facing backwards upon assembly
2020-06-06 22:36:58 +02:00
LordGrimmauld
6393adef4b update Cart Assembler tooltip 2020-06-06 19:02:55 +02:00
LordGrimmauld
b70343b32c Cart Assemblers now stop disassembeled minecarts and send assembled minecarts on their way automatically. Power to assemble cart. 2020-06-06 17:19:42 +02:00
simibubi
e669bb3b27 Added Nixie Tubes 2020-06-05 23:26:22 +02:00
simibubi
9005eae338 Config shenanigans & Terraforged support
- Serverconfig now registers together with the others
- Added missing stress config entries for components without a default stress impact greater than zero
- bumped version
- Tagged stone variants from Create palettes to generate in a terraforged world type
2020-06-05 13:02:11 +02:00
simibubi
cfdc9d0a5e Directional sources of rotation
- Fixed gearbox pretending to be a deployer
- Fixed reversed rendering in the furnace engine TER
- Motors, fans, flywheels and handcranks now reverse their rotation when facing in negative axisdirections. Addresses #236
- Cart assemblers no longer auto-attach to blocks on their sides (top only)
2020-06-04 21:02:29 +02:00
simibubi
82ed9cd85d Analog Redstone Links
- Redstone link receivers now emit their signal with the level of the strongest transmitter of the same frequency
2020-06-04 15:33:56 +02:00
simibubi
82a2d128f1 Ported ISTERs
- Removed temporary lang partial with entity names
- Fixed and Refactored the item renderers of the Wrench, Blockzappers, Worldshapers, Symmetry Wand and Deforester
- Tweaked blockzapper beam rendering to look less clunky
- Fixed selection of zapper tools not showing after they had been dual-wielded
2020-06-04 15:04:49 +02:00
simibubi
77835c3a65 Helper swap
- Replaced temporary AllItems#typeOf with ItemEntry's non-static isIn
2020-06-03 22:17:11 +02:00
simibubi
36ab939126 "Batched" rendering, huh
- Schematic previews can now render TEs
- Schematic renderer no longer relies on negative scale and noCull for mirrored previews (fixes a few inconsistencies)
- Avoided blending issues with the outliner system when using multiple textures throughout a batch
- Introduced SuperRenderTypeBuffer as an attempt to give options for render order in the RWLE context (does not fix the early flushing in the fallback buffer)
2020-06-03 22:04:05 +02:00
tterrag
c486854b7f Convert AllTileEntities to Registrate, refactor TE constructors
Update Registrate to build 17
2020-06-01 00:33:08 -04:00
tterrag
ea88e8fcf5 Convert AllEntityTypes to Registrate 2020-05-31 18:12:57 -04:00
simibubi
33b5338828 More porty todos
- Added back the silk touch requirement to suitable loot tables
- Added generated recipes and tags for glass and window blocks
- Fixed blockzappers selecting new blocks upon firing
- Removed duplicate recipes and lang entries
- Fixed some outdated translation keys in ui screens
2020-05-31 23:37:31 +02:00
simibubi
daee93dc48 Stone variant recipes
- Setup automated recipes for stone palette blocks and their stairs/slabs/etc
- Fixed datagen putting air blocks as drops for attached logistical blocks
- Fixed recipes and lang entries using outdated registry names
- Fixed kinetic blocks appearing twice in the main creative tab
2020-05-31 19:17:00 +02:00
simibubi
9973a853cc Fix build issues outside IDE (again) 2020-05-29 00:19:47 +02:00
simibubi
c53f9c2079 Contraption actors and blockzapper screen
- Fixed harvesters and drill animating incorrectly on contraptions
- Ported blockzapper and worldshaper screen
2020-05-28 13:37:15 +02:00
simibubi
467af2ea20 Renamed AllItemsNew to AllItems 2020-05-28 01:30:14 +02:00
simibubi
3d68bec18a Item registrates, and more porty
- All Items are now using registrate
- Blockzapper now renders an outline around its affected area
- Ported rainbow debug ™️
- Reworked the custom item model/renderer system
- Schematics now preview their structure again
- SuperByteBuffers now support being rendered into non-BufferBuilders
2020-05-28 01:29:26 +02:00
simibubi
8d8f96c778 Fixed outliners' culling issue 2020-05-27 13:12:57 +02:00
simibubi
68b656c6be More porty
- Ported blockzapper beams
- Terrainzapper now uses outliner utility
2020-05-26 20:45:56 +02:00
simibubi
57edbe0c38 Schematics in 1.15
- Ported Schematic placement tools to a usable state (missing preview and noCull)
2020-05-26 14:40:15 +02:00
simibubi
f9fc00855a Reversed Simi's reverse-rendering
- Fixed all TERs that had their transformations backwards
- Fixed contraptions not rendering tileentities when not near world origin
- Fixed Schematic table crashing on upload
- Made more kinetic blocks non-opaque
2020-05-25 23:09:36 +02:00
simibubi
4e8a72be8b Moving contraptions in 1.15
- Ported the contraption renderer
- Fixed sticky blockstates of the linear chassis
- SuperByteBuffers can now be given a separate matrixStack for vertex lighting
- Kinetic TERs now make use of the passed light parameter
2020-05-25 19:58:13 +02:00
simibubi
85a30afc2b Fix build issues outside IDE 2020-05-25 13:34:25 +02:00
simibubi
67f88e666c Crafter connectivity
- Ported input connection handler of mechanical crafters
- Added new TE behaviour for interacting with faces/edges between two blocks
2020-05-24 15:58:25 +02:00
simibubi
4e9cd1db49 ColorRegistrate, Part II
- Added functional interface for block vertex coloring
- Removed several unused type-check-based behaviours
- Belt now registers its color handler in the builder
- Natural scoria now registers its color handler in the builder
- Fixed wrong offset in colored vertex models
2020-05-24 12:31:05 +02:00
simibubi
e9c26eed0a ColorRegistrate
- Added support for Block & ItemColors in CreateRegistrate
- Updated forge and removed obsolete warning suppressions
- Fixed mossy & overgrown block items not having their foliage layer coloured
2020-05-24 03:12:18 +02:00
simibubi
61aab48cdb Merging langs
- Set up a data generator to combine the generated lang from registrate with manual langs from assets/
2020-05-23 21:03:35 +02:00
simibubi
78ad674c22 Re-organized packages and utilities 2020-05-23 14:02:38 +02:00
simibubi
029b7e2123 Merge branch 'master' into mc1.15/dev 2020-05-23 12:15:55 +02:00
simibubi
34ce4c9a3e
Merge pull request #330 from Snownee/fix
Bug fixes and deployer feeding
2020-05-23 12:12:36 +02:00
simibubi
88337a3e0c Renamed AllBlocksNew to AllBlocks 2020-05-22 20:12:53 +02:00
simibubi
fda3c4760c Removed old block reference holder 2020-05-22 20:08:02 +02:00
simibubi
785c79786d Get registrated, Part II
- Set up datagen and registrate chains for all remaining blocks
2020-05-22 20:02:07 +02:00
simibubi
8ab9118de2 Get registrated
- Set up datagen and registrate chains for all remaining blocks from the contraptions section
2020-05-21 00:15:02 +02:00
simibubi
b773ba697f Generating water wheels and fans
- Kinetic TER now renders animated partials in the correct layer
- Ported Water wheel and Encased Fan to registrate
2020-05-19 16:41:54 +02:00
simibubi
aebbec5ffc Generating belts
- Added builder transform for registering stress config values for kinetic blocks
- Created a blockstate generator for belt blocks
- Added belts to registrate
2020-05-19 15:25:21 +02:00
Snownee
3890698a4b Fix GUI rendering order 2020-05-19 13:29:11 +08:00
BigDaleAHA
b08d147311
Minor Chinese Lang File Fix (#331)
* Minor Chinese Lang File Fix

According to the feedback received from fellow Chinese players, I made some minor fixes and improvements.

* Update zh_cn.json

Co-authored-by: Snownee <1850986885@qq.com>
2020-05-19 11:59:30 +08:00
simibubi
ff1f7bd207 Spiffy creative motor
- Motors can now face any direction
- Reworked motor model
- Ported motor to registrate
2020-05-19 01:07:45 +02:00
simibubi
c698aec5d4 Generating complex blockstates
- Added utility for outsourcing blockstate generators into dedicated classes
- Ported Encased belt and Adjustable Pulley
- Updated Forge
2020-05-18 22:01:09 +02:00
Snownee
f08a574653 Add deployer feeding 2020-05-19 02:06:22 +08:00
Snownee
282445d2ac Fix deployer can eat, part 2 2020-05-19 01:43:59 +08:00
Snownee
485e6c529d Implement IHaveColorHandler on WindowInABlockBlock
https://discordapp.com/channels/620934202875183104/689866656914210897/700713829407129620
2020-05-18 23:57:49 +08:00
Snownee
1378418593 Fix deployer can eat 2020-05-18 22:35:42 +08:00
Snownee
4a7ad75cd0 Fix sand paper is sometimes stackable 2020-05-18 22:29:25 +08:00
Snownee
21cdea67f6 Fix AirCurrent damage handling 2020-05-18 22:13:36 +08:00
simibubi
9c96ee8bb8 Removed Symmetry Particles from block registry
- Fixed fluid rendering in fan recipe JEI
- Made symmetry mirror models partials instead of blockstates
- Ported symmetry wand GUI Screen
2020-05-18 15:51:24 +02:00
simibubi
78cee0bd5e Merge branch 'master' into mc1.15/dev 2020-05-18 13:06:58 +02:00
simibubi
6df522e902 Merge branch 'master' of https://github.com/simibubi/Create 2020-05-18 13:01:28 +02:00
simibubi
4d3f8f993b Another chinese lang update
- Added new zh_cn localization by Big_Dale
2020-05-18 13:01:24 +02:00
Snownee
e3d3a5de3d Fix deployer cannot place potato on campfire
https://discordapp.com/channels/620934202875183104/689866656914210897/697585687397925007
2020-05-18 18:34:02 +08:00
Snownee
830c1c6d3d Fix contraption duplication (#325) 2020-05-18 11:20:04 +08:00
Snownee
616f8f746e Remove unused import 2020-05-17 17:58:01 +08:00
Snownee
3544b981ee - Fix extractor couldn't drop items when it attaches to a moving blcoks (#317) 2020-05-17 17:56:32 +08:00
simibubi
fb72a686e7 Ported in-world interfaces
- Outlines now support shading/normals
- Refactored Value boxes to use the outliner system
- Ported scrolloption, filter and frequency slot rendering
2020-05-16 17:51:29 +02:00
Snownee
f662a1c805 - Fix schematicannon can place water in nether
- Fix schematicannon item duplicating and wrong item requirement
2020-05-16 23:47:49 +08:00
simibubi
170f154b74 Merge branch 'master' into mc1.15/dev 2020-05-16 09:58:14 +02:00
simibubi
8212d39d95 Ported superglue entityrenderer 2020-05-16 09:57:06 +02:00
simibubi
d5ec1d6fef Ported Schematic and Quill handler
- Updated outlines rendered by the schematic and quill
- Removed some now auto-generated leftovers from the asset folder
- Fixed Schematic Table screen not rendering the table properly
2020-05-16 00:13:49 +02:00
Snownee
6ed79de6c7 Fix potential item duplicating (Block like bell) 2020-05-16 01:55:52 +08:00
Snownee
1578a2ac68 Improve glue behavior. Glue can no longer place on torch or so on 2020-05-16 01:49:32 +08:00
Snownee
2a9795f411 Fix contraption blocks do not drop while replacing by bedrock 2020-05-16 01:44:58 +08:00
simibubi
071482bb26 Ported Outline utility to 1.15
- Outliner can now be used in 1.15
- Ported Chassis range display to use new Outlines
2020-05-15 17:13:38 +02:00
tterrag
afd6ec17e0 Fix material blocks model generation, clean up unnecessary loot tables 2020-05-14 23:17:31 -04:00
tterrag
7f07a4af6e Remove PalettesRegistrate, can't have multiple datagens for same output 2020-05-14 22:32:36 -04:00
tterrag
02d052ed44 Port material blocks to Registrate 2020-05-14 22:07:19 -04:00
simibubi
c501de8c21 Merge branch 'master' into mc1.15/dev 2020-05-15 02:06:28 +02:00
simibubi
78b3d2c47e Goodbye, tools
- Removed shadow steel, rose quartz and blazing toolsets
- Removed some other unused assets
- Fixed limesand not registering an item
2020-05-15 02:05:01 +02:00
simibubi
12e0e55b0f Generating Stairs, Slabs and Walls
- All palette variants now have auto-generated stairs, slabs and walls for certain patterns
- Layered variant types have connected textures again
- Centralized all SpriteShifts
2020-05-15 01:23:27 +02:00
simibubi
a070792248 Generating Glass and Window Panes
- Re-implemented framed, tiled glass panes and window panes in the palettes registrate
2020-05-14 19:06:40 +02:00
Snownee
a4e7db5788
Merge pull request #313 from Snownee/fix-contraptions
Fix bell duplicating
2020-05-14 23:26:23 +08:00
Snownee
463bf0b641 Fix super glue behavior. Fix super glue can stay between two unmovable blocks 2020-05-14 23:00:43 +08:00
Snownee
8d4e6895bc Fix bell duplicating 2020-05-14 21:42:52 +08:00
Snownee
ca4877430e Fix deployers getting stuck in water or bedrock as contraption 2020-05-14 18:45:34 +08:00
tterrag
702a79684b Fix server launch 2020-05-14 01:04:52 -04:00
tterrag
c3cdf346f7 Update Registrate, use onRegister function instead of CreateBlockBuilder 2020-05-14 00:53:12 -04:00
simibubi
deb03d10de Ported window blocks
- window and glass blocks entered the registrate
- updated palette textures
- removed windowlogging
- removed cocoa logs
2020-05-14 01:23:15 +02:00
simibubi
7536e22eed Connected Textures and Registrate
- CT behaviour is no longer tied to blocks implementing interfaces
- Custom models and connected textures can now be assigned in a custom blockbuider
- Ported framed glass to Palette Registrate
2020-05-13 21:56:46 +02:00
simibubi
bf57058e4e A new home for palette blocks
- Set up datagen for basic palette models and blockstates
- Overgrown blocks now follow foliage colour
- Paved blocks now connect vertically
2020-05-13 01:11:07 +02:00
simibubi
2696fc2a51 BlockState gen progress
- Clutch, Gearshift and Gearbox joined the registrate
- Fixed belt and gearbox items not being assigned creative tabs properly
- Cleaned up and extended the blockstate generator helpers
- Removed advancements from static assets
- Added datagen .cache to gitignore
- Split the palettes section into its own Creative tab
- Fixed Clutch and Gearshift rendering their casing in the TER
2020-05-12 14:06:50 +02:00
tterrag
7832e79b13 Update Registrate, remove now-unnecessary support code for block entries 2020-05-11 23:18:49 -04:00
simibubi
3eee3d2c87 Block entry wrappers
- Simi wants his helpers back
2020-05-11 22:34:02 +02:00
simibubi
20ab49e46e Better game element rendering in GUIs
- Fixed uv issues with connected textures
- Fixed chromatic scope not showing on blockzappers
- Refactored game element rendering in user interfaces, such as JEI screens
2020-05-11 17:48:00 +02:00
simibubi
e69af69b0a Ported new changes to 1.15 2020-05-11 00:48:58 +02:00
simibubi
901c530f62 Merge branch 'master' into mc1.15/dev 2020-05-11 00:23:28 +02:00
simibubi
1fe647b16e Place & Crash
- Fixed some incompatibilities between kinetic blocks and schematic tools
2020-05-09 19:17:51 +02:00
simibubi
32cce4e9b9 Bug-fixes
- Reduced tracking range of mounted contraptions
- Fixed carpets not able to be pushed directly
- Fixed Water Wheels and Belt Tunnels crashing when rendered in a schematic preview
2020-05-09 18:32:47 +02:00
simibubi
0a869190b2 Deployer dupes
- Fixed blazing sword taking damage in the nether
- Fixed blazing sword not igniting entities
- More safety checks
- Fixed stack overflow when overpowering a RSC from both inputs
- Fixed outrageous duplication glitch in deployer item handler
- Fixed crafters not able to return multiple buckets
- Super glue can now be used to make chassis sticky
2020-05-09 14:27:09 +02:00
simibubi
0bd3a8d880 More portable blocks
- Fixed latch hotfix still not making it work properly
- Cocoa pods can now be harvested by harvesters
- Fans, RSCs, basins, stockpile switches, gauges, engines, cranks and other blocks can now be moved in a contraption
- Most of creates technical blocks can now be picked up using a wrench
- Fixed Stockpile switch not reacting to movement.
- Fixed Stockpile switch not reacting to changes to a double container
- Chassis range display no longer shows the overlay for non-sticky directions
2020-05-09 12:14:26 +02:00
simibubi
4cbf424f4d The Bugs win
- Condensed mechanical crafting into one JEI page category, scaling down slots if necessary
- Fixed ploughs trying to break water blocks
- Fixed stationary contraptions getting nudged around by expiring farmland blocks
- Shulker boxes can now be used as portable storage on contraptions
- Added vertical rotation support to buttons, levers
- Fixed certain directional blocks flipping around inconsistently when contraptions rotate by 180 degress
- Random safety checks
- Vertical belts no longer pop when rotated horizontally
- Fixed inconsistent funnel activation when items are inserted on the same segment
- Fixed adjustable pulley popping off due to floating point precision issues
- Fixed toggle latch acting strangely with input signals
- Schematicannons can now place belts safely
- Removed invalid Schematic item from creative tab
2020-05-09 00:09:10 +02:00
Snownee
505b251132 Fix build error 2020-05-09 01:05:56 +08:00
Snownee
6d67c6e30b Fix basin renderer causing crash 2020-05-09 01:05:41 +08:00
Snownee
774f1b5f56 Fix broken rendering state 2020-05-09 01:05:01 +08:00
simibubi
4b1c187d64 Config watching
- Fixed client and common config not being picked up by the configwatcher, thus not reacting to changes
2020-05-08 12:55:52 +02:00
Snownee
5f406d0b74 Fix: belt connector shows twice in creative tab 2020-05-08 11:53:46 +08:00
Snownee
1b040658e4 Remove invalid recipe. It seems BoP has removed this item 2020-05-08 11:43:55 +08:00
Snownee
97aba40cb4 Fix all blockstates 2020-05-08 11:42:54 +08:00
Snownee
5ac6ded468 Fix belt keeping dropping item in debug world 2020-05-08 10:42:01 +08:00
simibubi
65853c9da0 Creative Crate Revival
- The creative crate is back on the menu
- Schematicannons with creative crates no longer require gunpowder to operate
- Creative crates can now be used for infinite item supply and voiding
- Added a few more advancements
2020-05-07 19:52:36 +02:00
Snownee
9c5987310e Fix crash while opening JEI splashing category (Closes #297) 2020-05-07 22:23:47 +08:00
Snownee
e95e62f7ae Fix crash while rendering crafter 2020-05-07 22:22:57 +08:00
Snownee
5fb65d68f7 Fix JEI tab background is not transparent 2020-05-07 22:22:25 +08:00
Snownee
9b8c985b2b Fix blockstates json 2020-05-07 22:19:06 +08:00
simibubi
6c3c0600d3 Rebooting Advancements
- Reworked basic advancement tree, to be continued
- Removed unused trigger and damage source for sandpaper
- Added some new crate assets
2020-05-06 20:24:04 +02:00
simibubi
ef541493c5 Asset tweak
- Made new belt sprite less aggressive
2020-05-05 20:36:42 +02:00
simibubi
0f67b9afe2 Merge branch 'master' into mc1.14/dev 2020-05-05 20:26:53 +02:00
simibubi
d8c00dccb4 Merge branch 'master' into mc1.14/dev 2020-05-05 20:24:22 +02:00
simibubi
c4513020df Schematics and Entities
- Fixed sidedness issue with glue effect packets
- Fixed duplication issue with Schematic tables
- Schematics can now include entities
- Schematicannons can now print:
    - superglue
    - (filled) item frames
    - (equipped) armor stands
    - end crystals
    - boats and minecarts
    - paintings
- Special blocks/entities placed by a schematicannon can now specify custom item requirements (used currently for belts & superglue)
- Fixed superglue not being rotated/mirrored correctly
2020-05-05 20:21:22 +02:00
LordGrimmauld
b9053f7902 the "count":<n> is now supported in recipe inputs, changed mixer recipes to use this new feature 2020-05-05 10:38:06 +02:00
simibubi
0c2a33861e Registrate Progress
- Started moving over a few kinetic blocks from AllBlocks to registrate
- Changed runData to only run client data tasks for now
- Added missing bind to the ContraptionRenderer for Stationary Contraptions
2020-05-04 19:57:16 +02:00
simibubi
e27927de15 Sections
- Removed pseudo-modularity of Create's content
2020-05-02 18:07:46 +02:00
LordGrimmauld
369c2d7d9d added apparently missing stonecutter recipe for create:polished_dark_scoria 2020-05-02 10:13:15 +02:00
simibubi
901cb00426 merged mc1.15/dev into mc1.15-registrate 2020-05-02 00:34:36 +02:00
simibubi
aea5918636 Port new code to 1.15 (help)
- Shoddily eliminated compilation errors with new code from 0.2.3
2020-05-02 00:19:29 +02:00
simibubi
83ceb7d215 Merge remote-tracking branch 'origin/mc1.14-v0.2.3' into mc1.15/dev 2020-05-02 00:16:04 +02:00
simibubi
8bfc4445b0 Minecart Issues
- Fixed displaced coords between contraptions and their mounts, should fix cart structures from disappearing when loaded near chunk borders
- Contraptions no longer render with default yaw if their mount is out of render distance
- Fixed ploughs and other actors not activating properly when other actors had just stalled the contraption
- Fixed ploughs leaving behind breaking overlays when stopped/disassembled
- Fixed ploughs, drills and saws throwing entities back by unreasonable distances
- Drills now break columns of falling blocks from top to bottom while moved
2020-05-01 15:21:00 +02:00
simibubi
75638b7c8d Pocket Carts
- Minecarts with mounted contraptions can now be picked up as an item
- Furnace Minecarts can now be used in the cart assembler
- Fixed superglue not re-appearing when moved in piston contraptions
- Fixed deployer not being able to interact with non-living entities
- Fixed Schematic deploy tool outline not rendering at the right location for certain boundary sizes
- Fixed leaking GL texture parameters from outline rendering
- Added Italian localization
- Fixed file extension of Japanese localization
2020-04-30 16:45:35 +02:00
simibubi
885791f878 Cart Rotation Lock
- Minecart assemblers can now be configured to 3 different rotation modes
2020-04-29 23:32:17 +02:00
simibubi
45897e4c18 Mechanical Ploughs
- Added the Mechanical Plough
- Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)
- Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins
- Fixed harvester position inconsistency when moved vertically
- Fixed saws/drills not hurting entities in some cases
- Fixed saws/drill throwing back hurt entities in weird directions
2020-04-29 19:12:42 +02:00
simibubi
83cfc097ae Merge branch 'mc1.14-v0.2.2b' into mc1.14-v0.2.3 2020-04-27 14:50:12 +02:00
simibubi
76f81910c4 SGS hotfix
- Fixed Sequenced Gearshift crashing when removing instructions while active
2020-04-27 14:44:57 +02:00
simibubi
d2c1122786 Create in korean
- added ko_kr localization by qkrehf2
2020-04-27 14:09:47 +02:00
simibubi
a97418e784 Better Schematics
- Visual rework to Schematic items and their interface
- Written Schematics can now be re-used in Schematic Tables
- Schematic and Quill selection is now smoother and more precise
- Schematics no longer re-render their preview every time they are re-positioned
- Schematic tools now move, rotate or flip the schematic more smoothly
- Schematic tools now render the new cuboid outlines rather than plain GL lines
- Fixed Schematics not rendering TileEntities in their preview
- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
- Fixed typo in Mechanical Press tooltip
2020-04-27 14:04:06 +02:00
tterrag
0a11c62661 Stub out more invalid datagen, fix creative crate model reference 2020-04-26 12:11:44 -04:00
tterrag
c330d163ec Update Registrate, add proof of concept new block registration pattern 2020-04-26 00:58:38 -04:00
simibubi
c62d356f9b Superglue
- Added superglue, an alternative to chassis blocks
- Added some random safety checks
- Fixed some more bad gl states left by event handlers
2020-04-20 23:27:34 +02:00
tterrag
2cccbca11b Add registrate as dependency, experimental refactor of AllBlocks 2020-04-19 16:16:00 -04:00
simibubi
db8e52be2e Bugs & Refactors
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
2020-04-16 20:46:15 +02:00
cripsy_chips1234
38c9415f87
Update zh_cn.json 2020-04-13 14:52:18 +08:00
tterrag
ed19a65b9f Port new code to 1.15 2020-04-12 16:27:08 -04:00
tterrag
a1605af46a Merge remote-tracking branch 'origin/mc1.14-v0.2.3' into mc1.15-v0.2.2
# Conflicts:
#	build.gradle
#	src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java
#	src/main/java/com/simibubi/create/foundation/world/AllWorldFeatures.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/crusher/CrushingWheelBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/fan/EncasedFanBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/millstone/MillstoneBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/turntable/TurntableBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/processing/BasinBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/redstone/AnalogLeverBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/advanced/sequencer/SequencedGearshiftBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltTileEntityRenderer.java
#	src/main/java/com/simibubi/create/modules/curiosities/partialWindows/WindowInABlockModel.java
#	src/main/java/com/simibubi/create/modules/logistics/block/RedstoneLinkBlock.java
#	src/main/java/com/simibubi/create/modules/logistics/block/StockswitchBlock.java
#	src/main/java/com/simibubi/create/modules/palettes/CTGlassPaneBlock.java
#	src/main/java/com/simibubi/create/modules/schematics/block/SchematicTableBlock.java
#	src/main/java/com/simibubi/create/modules/schematics/block/SchematicannonBlock.java
#	src/main/resources/META-INF/mods.toml
2020-04-12 15:25:52 -04:00
simibubi
91ba47ba33 Merge branch 'master' into mc1.14-v0.2.2b 2020-04-11 01:42:23 +02:00
simibubi
4d16961636 Bug Fixes
- Sandpaper can no longer repair tools
- Fixed players getting kicked for "flying" when moved by contraptions or fans
- Saw no longer duplicates itself when broken in an overstressed state
- Belts can no longer pass items on to a vertical belt
2020-04-11 00:55:51 +02:00
simibubi
3c0b55ac1d A cure to darkness
- Kinetic blocks no longer cause chunks to lose all block light information
- Stockpile switch and sequencer no longer open the GUI to the wrong players
- Belt items no longer skip blocking attachments while loaded in
- Nozzle explosions no longer cause block damage
- PSIs no longer transfer an excess of items, deleting them in the process
2020-04-10 21:43:28 +02:00
simibubi
72ddc1251a Pushing the Pusher
- Ore features no longer spawn in the "void" or "hell" biome
- Fixed Minecart contraptions killing their own mount using saws/drills
- Pistons, Bearings and Pulleys can now be moved unless they are moving something themselves
- Fixed cart assemblers blocking in the powered rail kickstart logic
- Piston poles can now be moved
- Crushing wheels no longer spawn missing texture particles when sprinting on the central block
- Deployers' hand items can now be directly inserted/extracted using hoppers, extractors, funnels, etc
- Fixed Deployers not dropping held items when destroyed
- Millstones now empty their input inventory when clicked on while their output buffer is empty
- Millstones no longer accept items they cannot process
- Fixed hoppers not being able to pull items from belts in certain cases
- Fixed adjustable crates corrupting chunks
2020-04-09 21:29:51 +02:00
simibubi
e2742f6fb2 Not enough Zinc
- Reverted the misplaced nerf on worldgen, applied due to a previous bug in feature placement
- Critical worldgen changes now override everyones' configs
2020-04-08 20:33:49 +02:00
simibubi
d1ff9f4e30 Broken UVs
- Fixed UV shifts not working consistently with high-res resource packs
- Fixed window panes not connecting their textures with windowlogged blocks
- Fixed buttons and pressure plates not resetting after being moved
- Fixed missing tooltips on custom swords
- Redstone links now move when the block they are attached to is moved
2020-04-08 20:31:06 +02:00
simibubi
810191aa89 Cast with Caution
- Revisited every unchecked TileEntity cast
- Redstone Links can now be toggled with a wrench
- Redstong Links are now portable on contraptions
- Schematicannon no longer inserts held schematics automatically
- Saws no longer accept items when their speed is zero
2020-04-05 18:02:46 +02:00
MORIMORI0317
a9848c48c4
Create ja_jp.lang 2020-04-05 19:53:29 +09:00
tterrag
a7c1ae3ec5 Fix crash in JEI rendering -- still far from functional 2020-04-04 22:08:57 -04:00
tterrag
1e0711fa95 1.15 port checkpoint: kinetic rendering mostly complete 2020-04-04 21:54:24 -04:00
zelophed
f1057bf558 changed how the wrench rotates blocks
- wrench now rotates the target block around the axis of the face that the it was used on
2020-03-30 18:48:07 +02:00
tterrag
f16e534a89 The rest of the compile errors, a few rendering fixes 2020-03-30 01:45:29 -04:00
tterrag
c849bb188e Port remaining uses of RenderHelper and getCombinedLight 2020-03-29 15:18:14 -04:00
tterrag
e1e3220b68 Add server versions of wrapped worlds 2020-03-29 14:39:51 -04:00
tterrag
9f2dcc5635 Port most remaining instances of manual lightmap modification 2020-03-29 14:21:22 -04:00
tterrag
3c07aa51de Finish porting most TERs 2020-03-29 12:20:33 -04:00
tterrag
11ae3bc820 Port all instances of Block.onBlockActivated 2020-03-29 12:05:07 -04:00
tterrag
53f0524200 Some mass renames: onBlockActivated, Entity.posXYZ, etc. 2020-03-29 11:46:00 -04:00
tterrag
3e82cf6a90 Merge remote-tracking branch 'origin/mc1.14-v0.2.2' into mc1.15-v0.2.2
Conflicts:
	build.gradle
2020-03-29 00:08:49 -04:00
tterrag
e52fa26fda Yet more porting work 2020-03-29 00:07:49 -04:00
simibubi
3371267e79 Merge branch 'mc1.14-v0.2.2' 2020-03-29 04:44:35 +02:00
simibubi
a4513086a1 Hotfixed Redstone Links 2020-03-29 04:44:13 +02:00
tterrag
748f8af229 Merge remote-tracking branch 'origin/mc1.14-v0.2.2' into mc1.15-v0.2.2
Conflicts:
	build.gradle
	src/main/java/com/simibubi/create/AllTileEntities.java
	src/main/java/com/simibubi/create/foundation/world/OreFeature.java
	src/main/java/com/simibubi/create/modules/contraptions/components/contraptions/ContraptionEntity.java
	src/main/java/com/simibubi/create/modules/contraptions/components/crafter/MechanicalCrafterTileEntityRenderer.java
	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltColor.java
2020-03-28 22:28:49 -04:00
tterrag
844dc42501 More porting work 2020-03-28 22:10:23 -04:00
simibubi
9a77081f3a Recipe tweaks
- Gunpowder can now be multiplied in the mixer
- Metal blocks can now be crushed back into the crushed ores. (Inefficient enough to avoid any loops)
- Crushing wool in the millstone is less effective
2020-03-29 00:48:18 +01:00
simibubi
c6867532a3 Broken Bearings & World Gen
- Made chassis range visualization a little less obnoxious
- Fixed windmill bearings stopping on chunk reload
- Fixed copper and zinc spawning in increased amounts anywhere outside of the biomes they are supposed to do so
- Introduced a brass ingot mixing recipe
- Fixed redstone links getting power from unloaded links
2020-03-28 23:34:26 +01:00
Zelophed
46d54a597c added datagen for ItemTags to AllBlocks and AllItems 2020-03-28 23:20:25 +01:00
simibubi
1da43f8ffc More generic chest detection
- Possibly enabled the use of modded chest blocks for portable inventories
- More safety checks
2020-03-28 19:03:18 +01:00
simibubi
e891aeb8c1 Portable Funnels & Extractors
- Fixed custom sword not having a sweeping effect
- Fixed invalid kinetic tileentity state when dimension is being unloaded
- Mechanical harvesters now interact with kelp blocks
- Extractors and Funnels are now portable and have special movement traits #117
- Fixed false positives on having reached the block movement limit for contraptions
- Fixed self-modification within a belt's update cycle, addresses #116
- Fixed belt processing not re-activating segement attachments, addresses #132
- Fixed reversing components (gearbox, gearshift) breaking when a new source overpowers the network
- Reduced attack damage of the Deforester
- Fixed redstone links not being powered by wires consistently #106
- New entries for attribute filters: Washable, Smeltable, Smokable and Smeltable in Blast furnace
- Fixed redstone links behaving inconsistently when unloaded and reloaded
- Bumped oldest supported forge version
2020-03-28 17:48:55 +01:00
Zelophed
b885a60003 added datagen for BlockTags to AllBlocks
-use the runData run configuration to generate json data
2020-03-28 02:27:43 +01:00
simibubi
144327bf93 Merge branch 'mc1.14-v0.2.2' of https://github.com/simibubi/Create into mc1.14-v0.2.2 2020-03-27 17:52:11 +01:00
simibubi
ca86273f5f Millstone cont'd
- Overstressed components now show a tooltip, unless disabled in config
- JEI compat for millstone recipes
- Crushing Wheels now require mechanical crafting in order to be assembled
- Millstones now drop contents when broken
- Players can manually collect millstone outputs via right-click
- Fixed millstone removing ingredients before looking up a recipe
- Gauges no longer require a block to sit on (QOL)
2020-03-27 17:52:05 +01:00
Zelophed
90316ae8ca added a tooltip to sandpaper
- sandpaper is now enchantable
- sandpaper now repairs tools for 50% of the current damage
2020-03-27 13:58:16 +01:00
simibubi
c3f781b762 The Millstone
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
2020-03-26 23:03:56 +01:00
simibubi
30bb98468f Bug Fixes, Updated zh_cn localization
- Mechanical Crafter JEI no longer adds other mods' custom crafting recipe types, addresses #114
- Potential fix for #125
- Blacklisted a few entities from contraption collision, addresses #120
- Contraption Entities no longer spawn water particles, addresses #107
- Fixed floating point errors in RSC, addresses #118
- Added rendering safety check for belts, addresses #108
- Update Chinese translation
2020-03-25 23:42:38 +01:00
simibubi
ecc02fec71 BeltTileEntity safety checks 2020-03-24 15:11:43 +01:00
simibubi
f9b9659bc6 Bugs, Recipes and Storage Blocks
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
2020-03-23 17:04:09 +01:00
tterrag
7e5406eb05 Merge remote-tracking branch 'origin/mc1.14-v0.2.1' into mc1.15-v0.2.1
Conflicts:
	build.gradle
	src/main/java/com/simibubi/create/modules/contraptions/relays/gauge/GaugeInformationRenderer.java
2020-03-22 23:09:28 -04:00
tterrag
85d0d5244a Misc porting, mostly rendering. Mass rename RenderSystem/ILightReader
Under 500 errors!
2020-03-22 23:06:37 -04:00
Zelophed
1dd68bf427 refactor to the goggle overlay system
added interface IHaveGoggleInformation to be implemented by TileEntities that want to display stuff on screen
2020-03-23 01:13:37 +01:00
tterrag
501caa52b0 Non-fast TER updates 2020-03-22 17:58:13 -04:00
tterrag
c44908b210 Initial experimental rendering changes 2020-03-22 15:19:01 -04:00
Zelophed
cbc5eaebf9 Merge remote-tracking branch 'origin/mc1.14-v0.2.1' into mc1.14-v0.2.1 2020-03-22 14:42:18 +01:00
Zelophed
fc12dd3416 added the submitted recipes from the discord
compatibility recipes for
quark:
crushing cactus replacement
crushing biotite ore
splashing iron plate

bop:
crushing flowers

silents gems:
crushing gem ores

simple farming:
crushing grains

charm:
crushing nether gold deposit

ready your shovels:
splashing ore deposits
splashing dirt smoothing
2020-03-22 14:41:41 +01:00
simibubi
8ecf51445a Ore Gen Inconsistencies
- Features now get registered on init, addresses #102
- Fixed motors starting with a scrollvalue of 0
- Fixed deployers not initializing properly
- Saws can now break leaves when moved
- Kinetic networks now actually incorporate pre-config-update capacity/impact of a component
2020-03-22 01:10:21 +01:00
Zelophed
9497c1c1d4 added some tags and changed a couple tooltips
- added limestone, weathered limestone, gabbro, dolomite and scoria (as well as their polished variants) to #forge:stone
- added #forge:storage_blocks/copper to #forge:storage_blocks
- added copper block to #forge:storage_blocks/copper

- added config value for the furnace generators speed
- added the generation speed of water wheel, encased fan and furnace generator to their tooltips

- goggles now show the power of a analog lever when worn
2020-03-21 19:49:46 +01:00
simibubi
b4cdcb9729 Bug Fixes
- Fixed compat crash when tooltips are loaded early
- Buffed all sources
- Render buffers are now cleared when loading a world. Might help with shader issues
- Fixed eager loading of biomes in ore features
- Kinetic blocks now always clear their source when placed (needs testing)
- Kinetic blocks now remember their applied stress to a network before a config change
- Chassis range is now displayed with an overlay instead of outlines
- Crushing wheels are now more lenient about having different speeds
- Crushing wheels no longer pull players in peaceful mode
- Mixers no longer ignore items inserted during processing
- Powered Latch now reacts to weak power on the sides
- Fixed flexcrates not updating their inventory properly when extended
2020-03-21 18:32:53 +01:00
simibubi
a12aed71d2 Bug Fixes
- Fix typos
- Swapped terminology in stress information shown by goggles
- Added an overall block movement limit to contraptions
- Wrench no longer shows bulk range of chassis above a certain amount
- Chassis no longer use up slime when all sides are made sticky with the convenience shortcut
- fan now requires less su
2020-03-19 12:27:44 +01:00
julia
b4b3399a4b Fix tooltip formatting so it actually occurs. 2020-03-18 22:11:08 -07:00
simibubi
75145976d3 Playtest Issues, Part V
- Changed a few stress balancing params
- Fixed crash when resource reloading outside of a world
- Fixed crash when moving a tile-entity only contraption with shaders preset
- Fixed drill not breaking blocks after being moved
- Lowered max speed of Mechanical Bearing in generator mode
- Redstone wire and diodes aswell as flower pots can now be moved
- Fixed in-world neighbour checking of moved blocks that are not doors
- Bumped version in mods.toml
2020-03-18 21:38:56 +01:00
simibubi
4eaa077390 Playtest Issues, Part IV
- Added null-safety in in-world item processing handlers
- Fixed basin-based components not resetting when their speed reaches 0
- Fan-based recipes now scale processing time based on stacksize of the input
- Belts now automatically search for attachments on load
- Removed duplicate recipe
2020-03-17 14:25:40 +01:00
simibubi
f26c80560d Playtest Issues, Part III
- Made /KillTPS unavailable for release dist
- Shafts now place correctly again
- Doors and Pressure Plates are now portable
- Fixed crash when using the Mechanical Saw for item processing
- Belts and other item insertion can now insert into crushing wheels directly
2020-03-16 21:40:15 +01:00
simibubi
1edda9b564 Compare, but do not fall
- Yet another attempt at preventing elevator fall damage
- Flexcrate now has comparator output
- Basin now has comparator output
- Kinetic Gauges now have comparator output
- Stress Gauge -> Stressometer
2020-03-15 12:42:36 +01:00
Terpo
517c41b637 fix missing entity type classification #92 2020-03-14 17:56:45 +01:00
simibubi
cb983bb017 Portable Attached Blocks
- Moved Structures now pick up attached blocks such as torches, ladders or rails if the block they sit on is moved
2020-03-14 17:23:44 +01:00
simibubi
2f5d2adc9f Playtest Issues, Part II
- Fixed some harvesting problems with custom tools, adresses #91
- Made Shaft placement less retarded
- Fixed blockstate rotation for directional blocks with two orientations per direction
- Harvesters now break sugar cane at the position they are at
- Made contact condition for storage interfaces more lenient
- Sideways actors in the center of a bearing contraption no longer get special treatment if their effective position points outward
- Tried to fix fall damage when riding on downward moving contraptions
- Minecart contraptions turn sharper
- Cart assemblers can now assemble even when the minecart has not passed the center yet
- Fixed deployers forgetting about their held item on the client
- Deployers no longer dump their inventory when a contraption disassembles
- Deployers no longer visually spazz out when getting centered bearing treatment
- Transposers and Extractors now always stall the belt when not able to extract from it
- Extractors no longer drop items on belts that aren't moving
- Transposers no longer require a block to sit on
- Transposers can now be flipped using a wrench
2020-03-14 13:36:24 +01:00
simibubi
73f41ccce8 Playtest Issues
- Connected texture contexts are no longer queried for invisible faces
- Shafts and cogs now place inpendent of the preffered orientation when sneaking
- Moving block breakers no longer apply damage to itementities
- Fixed inconsistent block collision prediction for pistons when assembling
- Sequenced Gearshift no longer resets when UI closed without changes
- Minor Improvements to Seq. Gearshift UI usablilty
- Fixed encoding issues with degree symbol
- Fertilized Trees no longer replace semi-solid/collideable blocks with their leaves
2020-03-13 20:33:25 +01:00
simibubi
8cb5dac2c9 Collision tweaks
- Fixed pulleys/pistons crashing when collided with blocks on client
- Entities moved by a colliding contraption now try to unstuck themselves when the structure disassembles
2020-03-13 13:01:55 +01:00
simibubi
6031d9fce1 Flimsy Collision
- Fixed server crash on startup
- Fixed crash when entities get killed by anything other than players
- Pulleys no longer force push blocks below them
- Drill and Saw now applies damage to entities while moved in a contraption
- Made tooltip formatting a tad more lenient
- Added contraption collision to Pistons and Pulleys - applied by stationary blocks, other contraptions and entities. (needs polish)
2020-03-13 00:51:25 +01:00
julia
63a43e0598 Add some English polish 2020-03-12 12:32:10 -07:00
simibubi
53a7b6cc25 Minor Bugs
- Contraption bounds no longer block extractors from dropping items
- Extractors above belts now insert items entity-less
- Tooltip for sequencer gearshift
- blep, im tired
2020-03-12 00:53:46 +01:00
simibubi
14e053fafd Sequenced Gearshift
- Added Sequenced Gearshifts
- Fixed custom swords breaking blocks when held in creative mode
- Fixed belts cancelling flight when touched
- Fixed Entities being blocked by contraption boundaries when moved on belts
- Fixed Flexpeater going funky when edited while active
- Fixed Links not firing when placed into a powered location
2020-03-11 21:40:55 +01:00
simibubi
8c793b8d28 Portable Belts
- Belts can now be moved and rotated by a contraption, holding on to its items if possible.
- Fixed belts not transporting entities when moving at less than 32 rpm
- Fixed belt initialization to allow migration old belts and re-initialization of moved belts
- Added a little in-world tooltip for kinetic blocks rotating below their required speed level
- Fixed kinetic tileentities keeping their previous speed when animated in a contraption
- Fixed motors not trying to overpower a network when directly attached on placement
- Belts now spawn a reasonable amount of particles when broken
- Coloured belts now spawn coloured particles when broken
- Fixed belts segments dropping too many connectors when not broken by a player
- Fixed falldamage being applied after an entity has left the belt it fell upon
- Fixed belt voxelshapes not being cached properly, leading to some bad performance hit when broken or looked at
- Fixed blazing tools not always smelting mob drops
2020-03-10 16:34:04 +01:00
simibubi
59e9a76e49 Special Tool Tiers
- Added Blazing, Shadow Steel and Gilded Rose Quartz tools with individual traits
2020-03-09 17:46:04 +01:00
simibubi
15680a6c0b Server-side and Migration crashes
- Fixed crash on server start-up
- Fixed internal server error when equipping a blockzapper
- "Fixed" belts not behaving when migrated from 0.1 (destroying them)
- Fixed Saws not having a kill message
- Fixed Drill not damaging entities
- Added recipe for the storage interface
2020-03-09 01:06:34 +01:00
simibubi
71c65615bc More Contraption Bug-Fixes
- Fixed containers dropping items when moved while also holding on to them
- Fixed filters dropping when a filterable tile entity gets moved
- Fixed actors rotating in the central axis of a bearing contraption not activating as no new positions are visited
- Shulker boxes can now be moved in a contraption
- Fixed general tile entities not rendering on moving contraptions
- Chests and Flexcrates can now be used as portable storage in a moving contraption
- Fixed mechanical pistons not moving on the first activation
- Fixed occasional crash when moving deployers
- Made some more blocks piston-safe
- Double flexcrates now split when at least one half gets picked up by a contraption
2020-03-08 18:25:56 +01:00
simibubi
bea5d783ce Contraption Bug-Fixes
- Fixed the generated rendering bounding box of rotating contraptions
- Fixed clockwork bearings moving their hands inconsistently in some cases
- Pistons, Pulleys and Bearings can now be kick-started with a right click
- Contacts no longer apply a pulse to the contact they were powering before movement
- Fixed deployers animating strangely when the contaption is stalled
- Fixed minecart contraptions not having the same orientation on server and client
- Fixed minecart contraptions not reacting to movement when the minecart is itself mounting another entity
- Fixed minecart contraptions not remembering their motion when unloaded while stalling
- Fixed minecart contraptions not being initialized with the correct angles
2020-03-07 19:08:16 +01:00
simibubi
ea5c77b2b2 Optimizing and Stabilizing Kinetic Networks
- Kinetic components can no longer overpower components of their own network, fixes speed-up cycles in certain arrangements
- Kinetic networks are now identified by the packed block position of the source
- Networks now get assigned to tileentities within the tick of them changing, fixes late overstress callbacks messing with some components
- Wrench now keeps the instance of kinetic TEs intact when rotating their blocks, it only updates their kinetic connections
- Kinetic blocks no longer carry over their rotation and source information when moved by pistons or rotated by bearings
- Fixed crash when pulley retracts without an attached structure
- Deployers now hold onto their stack of items if they match the filter
- Fixed Deployers duplicating activated blocks when not facing an axis-aligned direction
- Fixed belts not properly re-attaching the shafts left behind when destroyed
2020-03-06 23:25:13 +01:00
simibubi
b89db104b8 Rotation validation
- Contraptions can no longer speed up themselves when connected in a loop
- Components now validate from time to time if they still have a source
- Some minor refactoring in KineticTileEntity
- Empty networks are now being removed from the network space (fixes memory leak)
- Waterwheels no longer differentiate between a slight side-ways flow and a straight flow of water
2020-03-06 17:22:02 +01:00
simibubi
fed4df515a Advancement & Recipe clean up
- Clockwork Bearing no longer rotates counter-clockwise when facing certain directions
- Nether Quartz can no longer be obtained from crushing Granite, Diorite or Andesite
- Reorganized and Tweaked the current advancement chain
- Removed unused values in recipe files
- Caught up on Item Descriptions
2020-03-06 01:09:10 +01:00
simibubi
c3278c91c8 Handheld Worldshaper
- Fixed crash caused by suicidal deployers
- Fixed blockzapper rendering inconsistencies before a block is selected
- Added the Handheld Worldshaper with 3 brushes and 6 modes
- Entities on belts no longer get blocked by entities they are being ridden by
2020-03-05 19:52:10 +01:00
simibubi
5d2bbc930b Minor refactors & Generic blockzapper
- Finished builder pattern refactor in AllShapes
- Generalized some blockzapper code for its upcoming cousin
2020-03-04 14:06:34 +01:00
simibubi
b8eb35e5c5 Rotation Speed Controller
- Added the Rotation Speed Controller for achieving precise speed values in survival mode (like the motor in 0.1)
- Introduced a builder pattern for voxelshape(r) creation
2020-02-28 22:17:40 +01:00
simibubi
068b7c0c37 Rotated Disassembly & Powered Latch
- Chassis blocks now visualize their range blocks when selected with a wrench
- Fixed Bearings and other actors selecting moved blocks as if they were being pushed in a direction
- Fixed Radial chassis not connecting to each other consistently
- Added Powered Latch and Powered Toggle Latch (Redstone circuits)
- Window-logging now works with modded glass panes, that do not have the tag on their item, but the block only
- Chassis can now be edited in bulk by holding down Ctrl
- Chained block movement no longer marks blocks for movement if they are in front of a block breaker
- Making a chassis sticky no longer uses up slime balls
- Chassis can now be made sticky on all sides if a sticky side is clicked once again
- Fixed linear chassis picking up blocks attached to other chassis' lines, even if not sticky
- Fixed horizontal rotation and mirroring of chassis blocks and their sticky sides
- Structures rotated in a Contraption now try to rotate themselves and their blocks toward the nearest axis-alinged direction when disassembled
- Fans no longer shoot testing rays if the target block shape is completely filled or empty (trivial case)
- Fans can now blow through iron bars again
- Fixed crash when adjusting motors
- Fixed missing icons in blockzapper & schematicannon interface
- Reworked the drill model
- Added more tags to #windowable
- Leather horse armor no longer crushes into iron nuggets
2020-02-27 18:09:41 +01:00
simibubi
c7e8698ce8 Inhibiting Contraption Placement
- Pistons, Bearings and Pulleys now have a ScrollInput for selecting when to place moved structures back into the world
- Added copper blocks with oxidation effect
- Pistons and Pulleys no longer move inconsistently when disassembled and assembled at intermediate offsets
2020-02-19 14:08:49 +01:00
simibubi
fb046ddfb7 Refactor in-world Scrollinputs
- Reworked Scollable inputs on blocks to use a unified TE behaviour & generic value box rendering
2020-02-18 15:08:45 +01:00
simibubi
81a2e314bc Contraption bugs and balance
- Added a config option to disable the stress/torque mechanic entirely
- Water wheel speed is halved and now configurable
- Water wheels now validate their current speed from time to time
- Fixed windmill bearings counting their sail blocks incorrectly
- Fixed windmill bearings not assembling when placed in a powered block position
- Fixed Contraption controllers not removing their entity reference on the client when disassembled
- Bearings no longer start rotating when no block was found
- Contraptions no longer move unbreakable blocks
- Pistons no longer assemble the whole line of blocks when retracting
- Non-sticky pistons no longer pull blocks back when assembled
- Pulley no longer assembles when the structure by itself is immovable
- Fixed pistons applying reversed motion in some orientations
- Fixed piston contraptions not including the poles into its render bounds
- Fixed Contraptions not culling backfaces when rendered
- Translucent blocks now get moved to the back of the render order in contraptions, fixes hidden block faces between translucent and non-translucent blocks
- Fixed Contraptions being movable through water, fans and other means of applying motion to entities.
- Belt segments can no longer be rotated by a wrench
- Hand cranks are now gated behind brass and sheet production
2020-02-16 18:26:06 +01:00
simibubi
9308d3ca2b Quick Fix
- Portable Contraptions no longer crash clients in smp
2020-02-15 19:40:58 +01:00
simibubi
e7b09dc63f Quick Fix
- Replaced reference to String#toLowerCase in AllSoundEvents
2020-02-15 19:02:35 +01:00
simibubi
6f06ebffa3 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-02-15 18:54:33 +01:00
simibubi
b1a0f25f4b Clockwork Bearing and Rope Pulley
- Stationary Contraption Entities no longer sync positions like normal entities
- Flimsy attempts at making linear contraption movement smoother, especially at differing tick speeds between server and client
- Added slot covers for the Mechanical Crafter
- Added the Clockwork Bearing
- Added the Rope Pulley
- Server speed no longer tries to sync when game is paused
- Fixed crash when moving block breakers are loaded in while stalled
- Fixed Cuckoo Clock's angle interpolation when tps is low
2020-02-15 18:54:23 +01:00
Zelophed
50ba34e779 added foundation for SoundEvents
added a few soundevents for custom subtitles
sounds.json can be generated by launching the main in foundation/utility/data/Generator.java (this should be done before starting the client when new sound events were added)
2020-02-15 01:57:16 +01:00
simibubi
6537214403 Reworked the Belt Observer
- Belt observers now have four modes with different useful behaviours #83
- Fixed belt actors not syncing when items are not held in place but replaced
- Upward facing deployers can now act as item displays
- Fixed deployer fake players persisting after disassembling a portable contraption
- Creepers no longer take revenge on Deployers by default
2020-02-13 18:35:14 +01:00
simibubi
7dd29e9ffd Portable Deployers
- Server speed sync no longer goes nuts when server speed increased from low tps
- Flimsy attempts at better syncing a bearings' current angle
- Portable Storage abilities are (for now) available to the Barrel only
- Deployers can now be mounted on moving structures and will activate at every visited block position
2020-02-13 00:12:05 +01:00
simibubi
e0b36a79c9 Mounted Storage and Contraption Stalling
- Saws are now portable and chop trees while mounted
- Portable contraptions can now hold an inventory
- Saw, Drill and Harvester now fill a contraptions internal storage before dropping items
- Mounted blocks can now hold moving contraptions in place
- Saw and Drill now briefly stall contraptions while breaking blocks in front of themselves
- Refactored IHaveMovementBehaviour to IPortableBlock and MovementBehaviour
- Fixed Harvester blades rotating in the wrong direction sometimes
- Shadows on portable contraptions are now a little less aggressive
- Added a block for item exchange with storage on contraptions
- Fixed link range config registering with wrong id
- Added a utility for purposely slowing down animations on the client to match server tps
- Smart Tileentities now lazy tick on initialization
- Fixed crash when breaking active bearings
- Fixed crash when cart assembler fails to assemble a contraption
- Fixed goggles having missing textures
- Reworked Schematicannon Model
- Removed Schematicannon Creatifier from creative tab
2020-02-12 01:36:18 +01:00
simibubi
45195df7f9 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-02-08 20:02:17 +01:00
simibubi
f739185040 More Item Descriptions
- Motor -> Creative Motor
- Removed schematicannon creative crate from creative tab
- Engines now show stats in their tooltip
- Added some missing tooltips
- Furnace Engine now has a configurable capacity
2020-02-08 20:02:14 +01:00
Zelophed
e83d593b5f cleaned up current advancements
moved advancement text into the lang file
added some criterion triggers
2020-02-08 18:36:27 +01:00
simibubi
6930c89d61 Final Palettes Push
- Added Scoria (legally distinct from basalt) and Dark Scoria themed blocks
- World gen now spawns 'natural scoria' which is silk touch sensitive
2020-02-08 03:47:27 +01:00
simibubi
394263c04f The Config Rework
- Created a new config foundation
- Moved all configurable values to the new system
- Worldgen can now be controlled by the config
- Worldgen reloads dynamically when the config file changes
- Tweaked Worldgen parameters and reworked feature registration
- Added Create's stone variants to World gen
2020-02-07 19:25:38 +01:00
simibubi
378a1566e4 The Cuckoo Clock
- Added the Cuckoo Clock
- Hand cranks now hold on to their cooldown state on world reload, fixes #79
2020-02-05 23:34:23 +01:00
simibubi
6ea0dbd6ab Added Flywheels and Furnace Engines
- Flywheels and Engines form a powerful rotation source multiblock
- Furnace engines only activate when attached to a running furnace
2020-02-05 12:36:22 +01:00
simibubi
aacc52d84a Refactored animated block partials
- Moved all block partials used only for rendering out of the registry
- Refactored model registry hooks and custom block model handling
- Added a safety layer for all tile entity renderers, addresses #76
- Overstressed indicator no longer shows when the kinetic source changes
- Fixed framed glass rendering glass textures inbetween blocks
- Fixed blockzapper adding itself twice to the item group
- Fixed basing not spawning particles properly
- Updated Forge
- Reworked Schematicannon model
2020-02-04 14:48:21 +01:00
simibubi
b5b1a995d7 Refactored item registering and rendering
- Item holders are now initialized with suppliers
- Reduced redundancies with defining and registering custom item rendering
- Removed the Gardens module
- Fixed some colors in the existing custom item models
2020-02-03 16:47:58 +01:00
simibubi
0099fe9b0d Mechanical Crafting in JEI
- Added Mechanical Crafting to the JEI plugin
2020-02-03 01:47:59 +01:00
simibubi
005a9e3177 Analog Gearshifting
- Added the analog belt pulley, an encased belt with adjustable speed transfer
- Added an analog redstone lever
- Fixed motor values jumping inconsistently
- Stabilized Rotation propagation a little
- Formatted numbers shown when wearing goggles
- Kinetic blocks no longer convey weak redstone power to neighbours
- Removed obsolete overlay text for rainbow debug
- Fixed Deployers not updating placed/removed fluids consistently
- Fixed Crash when entities placed by a deployer drop loot
2020-02-03 00:31:55 +01:00
simibubi
87f61ce538 Bug Fixes and Enhancements
- Fixed Tree fertilizer spawning grass when growing large spruce trees
- Nerfed durability of the Deforester
- Items dropped by a tree cut with a Deforester now 'fall' away from the player
- Blockzappers can now be used together with the Symmetry Wand
- Fixed deployer not looking in the right direction
- You can now put items on Crafters directly
- Tree cutting is less lenient about whether the trunk was fully cut or not
- Fixed filtering not looking past first matched item if said item doesn't have the required amount
2020-02-01 14:26:19 +01:00
simibubi
b453e6bb2c Wrench usage and Smart Cogwheel Placement
- Wrench can now be used properly on most kinetic components
- Cogwheels now offset their placement to correct locations automatically
- Hand cranks have to be attached to a block now
- Mixer and Press can no longer be placed directly above a basin
2020-02-01 11:13:15 +01:00
simibubi
ce4c5d5c50 Better Goggles and Rpm
- Shifted speed unit to resemble rpm (revolutes per minute)
- Moved stress defaults to new class
- Adjusted processing duration for machines to respect the visual speed change
- Drastically lowered the speed range
- Stressed networks now indicate better
- Goggles now show detailed information when looking at components, especially the gauges
- Sand Paper can now be used on items held in the offhand
- Item entities on a moving crushing wheel can no longer be picked up
- Crushing wheels no longer drop their contents when the wheels stop moving
2020-02-01 09:39:17 +01:00
simibubi
6be5ed3d1b Added Connected Glass Blocks and Panes
- Added vertically connected glass blocks for all wood variants
- Added horizontal and vertical connected windows in a neutral style
- Fixed Oxidizing blocks not progressing when next to enclosed blocks
2020-01-30 22:16:04 +01:00
Zelophed
53a5ef6357 added a clientside config option to toggle the rainbow debugger
also added to a command to control the config option
2020-01-30 19:11:23 +01:00
Zelophed
dbfc429391 slightly advanced
-added a few advancements, most of them still need work, all need to be localized to en_us.lang, some are missing special triggers, etc.   wip :)
2020-01-29 02:47:09 +01:00
simibubi
bdaa7e2bed Polishing Assets
- Added missing shafts to item models of kinetic blocks
- Replaced old brass colors in the block textures
2020-01-29 00:15:54 +01:00
Zelophed
04a5281319 Merge remote-tracking branch 'origin/0.2' into 0.2 2020-01-28 20:38:00 +01:00
Zelophed
c7bd834e7b copper ore :partyparrot:
-changed oxidization behavior to have 8 steps instead of 2
-added copper ore, zinc ore and volcanic rock to ore gen
-added 2 test advancements
2020-01-28 20:36:51 +01:00
simibubi
71b7efe85f Hand Crank and Fan Nozzle
- Added the Hand Crank
- Added the Nozzle, a fan attachment for pushing entities away or pulling them towards itself
2020-01-28 20:35:46 +01:00
simibubi
ad829cfea3 Scrollable Pulse Repeaters
- Kinetic blocks can now be harvested by axes and pickaxes
- Shafts have less obnoxious placement behaviour
- Fixed belts not dropping casings and shafts when broken
- Fixed belt tunnels not synchronizing properly
- Fixed blockzapper rendering strangely when no block is selected
- Funnels can now directly insert items that players activate it with
- Flexpeater -> Adjustable Repeater
- Added the Adjustable Pulse Repeater
2020-01-28 14:41:05 +01:00
simibubi
42d766bd2d Crafting the Machines
- Edited and added missing Machine recipes suiting the new material chain
2020-01-28 01:37:59 +01:00
simibubi
a821172061 As though they never existed
- Banished high logistics from this branch to resolve build issues
2020-01-27 23:43:33 +01:00
simibubi
8259a0c275 JEI Traveling down the Recipe Chain
- Added JEI integration for polishing and the chromatic compound shenanigans
- Added more missing recipes
- Added some machine-specific ingredients
2020-01-27 23:25:59 +01:00
simibubi
5ecfa7792c Light and Shadow
- Added config for disabling sand paper tool repairs
- Fixed belts and filtering renderers leaving behind an undesirable GL state
- Fixed pick block not working on vertical extractors/funnels
- Shadow Steel and Refined Radiance are now obtainable
2020-01-27 14:57:21 +01:00
simibubi
eff0c170b6 The registry super purge
- Removed old Advancement managers
- Removed all unfinished logistical features from the registry
- Added new Crafting ingredients
- Added Sand Paper, for a polishing recipe type and repairing tools
- Changed Blockzapper materials
- Added the ability to include catalyst-ingredients in processing recipes
- Added some ingredient/output count validation for processing recipes
- Deployers now spawn particles when using certain items
- Players can now interact with the deployer to swap held items
- Belts now accept brass casing instead of logistical casing
- Introduced a new material chain
- Added a whole bunch of recipes
2020-01-26 23:58:55 +01:00
simibubi
39cbf77457 Throw, Punch, Fill and Destroy
- Deployers can now use buckets properly
- Deployers can interact with entities
- Deployers can use items to hurt entities and break blocks
- Deployers can left-click blocks
- Deployers automatically pick up items gathered from interacting with or killing entities
- Deployers eject collected items when no Inventory is adjacent
- Fixed Deployers throwing projectiles from the wrong height
- Fixed blocks not dropping applied filter items
- Fixed adjustable crates not invalidating their inventory
- Fixed shift-clicking in crate guis
- Fixed vertical funnels not dropping when destroyed
- Added NBT utility for writing and reading lists
2020-01-25 17:55:42 +01:00
simibubi
b8490038fd Double Crates
- FlexCrates -> Adjustable Crates
- Adjustable Crates will now connect to adjacent crates and merge inventories
2020-01-24 22:55:20 +01:00
simibubi
2903b7046c Turn it up
- Fixed Turntable not working with armorstands
- Fixed Turntables flinging players away from it
- Fixed some z-Fighting in the water wheel model
- Basin no longer accepts more than a full stack of an item in its input
- Crushing entities now has a fortune modifier
- Crushed entities will drop their loot below the wheels
- Fixed Crushing wheel stack overflow when attaching one to an existing pair
2020-01-24 14:21:50 +01:00
simibubi
d563abcbdf Place, Use, Take and Poke
- Added the Deployer
- Deployer uses items or an empty hand to activate blocks
- Deployer uses items' inert click behaviour
2020-01-23 22:23:00 +01:00
simibubi
7b4d17daab Not enough Connected Textures
- Added decorative casing blocks
- Added 'layered' variants for all stone types
2020-01-21 01:52:23 +01:00
simibubi
e902d269f4 A less messy mess Part I
- Reworked Particle Registry to fix sidedness issues
- Removed some unused models, blocks and textures
- Added missing loot tables
- Fixed all models falsely inheriting from block/cube
- Updated Forge
- Restored server functionality
2020-01-20 13:41:41 +01:00
simibubi
f48f5fe101 Supersized Assembly
- Added option to add recipes for mechanical crafter exclusively, with a maximum grid of 9x9
- Cleaned up recipe registry foundation
- Fixed recipe type namespace issue
2020-01-19 23:10:00 +01:00
simibubi
40e9a1ee41 The Filter Brothers
- Torque generators no longer show stress impact levels
- Added Filters for matching outputs against a group of items / nested filters
- Added Attribute Filters for matching outputs against a collection of item properties
- Extraction count on Extractors and Transposers can now be adjusted through scrolling on the value box
2020-01-19 19:29:39 +01:00
simibubi
d40fd52043 Mechanical Crafting
- Crafters now apply crafting recipes to held items and play an animation
- Connected textures now also apply to the sides
- Fixed inventory manipulating behaviours not initializing in time
2020-01-17 13:30:32 +01:00
simibubi
cea90d50e4 Crafter Connectivity
- Mechanical Crafters can now be connected using a wrench
- Connected crafters "share" an input inventory
- Added texture connectivity for all faces
2020-01-15 21:56:53 +01:00
simibubi
dea7a9869f Dreaming of Belts
- Extractors and Transposers now work when attached on belt casing
- Removed extraction delay for extractors putting items on belts
- Funnels and transposers now insert onto belts with their corresponding input direction
- Chained belts no longer space items out to 1.5m
- Belts now merge items properly
- Extractors, funnels and Transposers now take turns when inserting to/extracting from belts
- Inserting items on a segment no longer skips belt attachment processing
- Fixed belt tunnels not flapping properly when items are exactly 1m apart
- Overlapping items on merging belts should now have less z-fighting issues
- Fixed Transposers pulling more items than it can insert
- Fixed a few items in value boxes not displaying properly
2020-01-14 20:48:43 +01:00
simibubi
07ef48fefb Sprites and CT - Except it works
- Added a few new sprites for crafting ingredients
- Reworked the Connected Texture system
- Added Limestone Layers to test custom CT spriteshifts
- Migrated existing CT blocks to use the new system
- Crushing wheel controllers no longer crash when in a schematic
2020-01-13 21:59:26 +01:00
simibubi
7ff524f616 Sprites and CT
Swapping dev environment, this snapshot does not launch
2020-01-13 20:23:44 +01:00
simibubi
e1a1ce46db Synchronized Flaps
- Belt tunnels can now act as backup-friendly belt mergers
- Funnels can now pick up items touching them when not in belt mode
- Fixed taking items from belts with right-click
- Fixed crash when placing redstone links
2020-01-10 22:55:43 +01:00
simibubi
7059cf2737 The Transposer
- Added behaviours to the Transposer tileentity
- Created new Inserting Behaviour for item management
- Fixed extractors syncing with extractors attached to other inventories
2020-01-07 22:15:37 +01:00
simibubi
c682247894 ExtractionBehaviour and Synchronized Extractors
- Added Inventory Manipulation and Extraction Behaviours
- Extractors are now aware of other extractors on the same inventory and will take turns
2020-01-07 17:49:07 +01:00
Mike van der Velde
1a8fca038d
Create in het Nederlands - Merge pull request #72 from Prusias/dutch
Dutch Translation
2020-01-06 12:35:00 +01:00
simibubi
4150fbf9b5 Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2020-01-05 19:41:44 +01:00
simibubi
06ddb1fa35 SmartTileEntities and TileEntityBehaviour
- Added a TileEntity behaviour Interface
- Added SmartTileEntities, able to execute behaviours via delegation, replacing old Interface-based approaches
- Re-Implemented Filterable tiles/blocks as a TEBehaviour
- Re-Implemented Redstone-Linkable tiles/blocks as a TEBehaviour
- Added a base block for directional logistical attachments
- Belt Funnels are now Funnels
- Funnels can now face any direction
- Added Transposer blocks and Linked Transposer blocks (missing extraction behaviour)
- Unified in-world itemslot rendering used by filters and links
- Re-designed funnel, belt funnel and belt observer to match the extractor
- Started work on improved logistical casings
2020-01-05 19:41:38 +01:00
Mike van der Velde
5cc89a56f1 Translation fixes 2020-01-05 19:03:28 +01:00
Mike van der Velde
f6a99e57d8 Renamed method getTranslationComponent to createTranslationTextComponent 2020-01-05 18:33:40 +01:00
Mike van der Velde
ba454a5141 Dutch Translation 2020-01-02 21:09:39 +01:00
Mike van der Velde
0469014ab7 Changed KillTPSCommand to support localisation
Using foundation.utility.Lang (TranslationTextComponents)
2020-01-02 16:48:11 +01:00
simibubi
039edb5519 Omnidirectional Extractors
- Extractors and Linked Extractors have vertical variants
- Minor reworks to Extractor models
2019-12-22 01:31:40 +01:00
simibubi
d8ccfd844c Needs more unused materials
- Added and hid a few items for future recipe changes
- Re-ordered the Creative Tab a little
2019-12-19 22:35:45 +01:00
simibubi
7d9d5307ab Bunch of Model Prototypes
- Started work on models for the Logisitical Crafter, Machine Base, Inserter and Item Collector
2019-12-17 19:27:00 +01:00
simibubi
551af08466 Least's Model Updates
- Changes to Basin and Belt tunnel models
- Belt tunnels have extra states for their blinds
2019-12-16 12:03:42 +01:00
simibubi
7a76f44f9e Merge branch 'master' into 0.2 2019-12-16 11:24:40 +01:00
simibubi
c195acf62b Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-15 10:47:37 +01:00
simibubi
b8dc08a45f Recipe Goof
- Fixed JEI recipe casts
2019-12-15 10:47:34 +01:00
zelophed
3e8ac662f1 lag on command
added a utility that delays server tick by a set time and a command to control it
2019-12-15 01:13:36 +01:00
simibubi
43980d550d Plenty to process
- The Mechanical Mixer now supports custom mixing recipes
- The Mechanical Press now interacts with the basin to apply compressing recipes
- Added JEI integration for Mixing, Compressing, Sawing and Block Cutting recipes
2019-12-14 16:29:48 +01:00
simibubi
9bd07d4ed0 JEI cleanup
- JEI screens render individual widgets instead of the full white background. Adresses #8
2019-12-13 20:52:42 +01:00
simibubi
fca3b74909 Flicker awareness & Tree cutting
- Kinetic blocks break when their speed updates to frequently
- Fixed Stress gauge not resetting when source was removed
- Fixed Kinetic networks doubling their stress when saving and loading the world
- Fixed Generators not updating network stress when their speed changed
- Fixed Processing saw crashing when used
- Fixed tree cutting algorithm looping indefinitely
- Fixed sourceless kinetic blocks in rainbow debug
- Horizontal saws cut trees in front of them
- Deforester now works in creative mode
2019-12-13 18:15:11 +01:00
simibubi
785d77a59d Merge branch 'unified-contraptions' of https://github.com/simibubi/Create into 0.2 2019-12-12 11:58:29 +01:00
simibubi
3989dbc656 Better Encased Belts
- Encased belts can now connect in larger groups
- Kinetic blocks break when their speed changes too frequently
- Removed some unused assets
- Fixed Clutches not working properly
- Organized imports and packages
2019-12-12 10:56:34 +01:00
simibubi
c0b47c124f Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-12 07:38:51 +01:00
simibubi
a1c37c5af6 Fantastic
- Encased fans are now directional and only emit air flows on one side
- Reworked particles emitted by fans and in-world item processing
- Air flows can now morph into different particle types along the way
- Air flows are more precise about being blocked or not
- Nerfed sand washing
2019-12-12 07:38:44 +01:00
zelophed
c857349b40 couple changes to the new gauge blocks to fit in with voxel shape refactor
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 23:40:12 +01:00
Zelophed
81e1eab7e9 Merge branch 'voxel-shape-refactor' into 0.2
# Conflicts:
#	src/main/java/com/simibubi/create/modules/contraptions/receivers/MechanicalPressBlock.java
2019-12-10 18:09:30 +01:00
zelophed
ac3f2ba85c finishing touches to refactor
new shapes for cannon and schematic table
viewing shapes for mixer and press now differ from regular shape to allow for levers being placed on their side

entirely removed economy package

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 18:00:06 +01:00
zelophed
7166aeeb52 moved most shapes to central AllShapes class
also some more changes to voxelshaper :)

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 02:23:34 +01:00
simibubi
c56fd66012 Measuring Speed and Stress
- Added the Speedometer
- Added the Stress Gauge
2019-12-09 22:58:06 +01:00
zelophed
70eafb997d refactor to VoxelShaper
VoxelShaper is more flexible now
belt tunnel shape reworked

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-09 20:43:30 +01:00
simibubi
6395ce5700 Work in Progress!
- Added the ability to mark items as WIP
- Added custom descriptions for WIP items
2019-12-09 14:58:12 +01:00
simibubi
5db014c45b Better Acting
- Contraption actors can now expose a few more properties and behaviours.
- Contraption actors can save data within the context
- Redstone Contacts now work when being rotated
- Fixed harvester and drill offsets and their motion-aware animation
- Fixed Mounted contraptions calculating their yaw inconsistently (again)
2019-12-09 13:32:39 +01:00
zelophed
6fb24e0d86 improved shape for logistical casing
some changes to voxel shaper

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-08 02:23:19 +01:00
zelophed
74721cda95 started work on voxel shape refactoring
-reworked the belt shapes, still need to revisit for casings

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-07 18:38:08 +01:00
simibubi
f991c88fc2 Acting up
- Reimplemented support for contaption actors such as the drill and the harvester for contraption entities
2019-12-07 14:36:49 +01:00
simibubi
da27a63447 Family reunion
- Mechanical Bearings now use Contraption Entities for their structures
- Fixed Mounted Contraptions being slightly offset
2019-12-07 00:07:49 +01:00
simibubi
1563a3991c It's alive
- Contraptions pushed by Mechanical Pistons are now wrapped into entities
- Fixed Lighting and Positioning of Contraption entities
2019-12-06 19:48:15 +01:00
simibubi
1d96f50b9a Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-05 23:43:40 +01:00
simibubi
9f6022f0fe Colors and Sparkles
- Linear Chassis (formerly translation chassis) now connect textures
- Added Engineer's Goggles
- Added Custom Particle for Speed level indications
- Added Volcanic Rock and the ability to give blocks smooth colors based on their position
2019-12-05 23:42:01 +01:00
zelophed
1fcd033e63 added foundation for basic ore generation
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-05 15:54:11 +01:00
simibubi
3a7d3f8562 Dangly Flaps
- More progress on Crafter blocks
- Belt tunnels now render dangling flaps reacting to bypassing items
- Made Mechanical Press and Mixer full blocks
2019-11-30 00:27:03 +01:00
zelophed
898b3f055e possible fix for double chest issue
Signed-off-by: BuildTools <unconfigured@null.spigotmc.org>
2019-11-29 14:13:21 +01:00
simibubi
05de64a4e2 Goofed Crafter model
- Moved crafter models from bin to src -facepalm-
2019-11-29 13:38:34 +01:00
simibubi
dd40334a61 PC swap
- Started work on Belt Tunnels and Crafters
2019-11-29 10:06:03 +01:00
simibubi
0bf30b2f93 It's exactly Stressful!
- Added configurable levels of speed for requirements
- Added tooltip information to mechanical blocks with Stress Impact, Stress Capacity and Required speed level
- Fixed Belt connector not being a blockitem
- Made Stress capacity configuration more generic
2019-11-27 09:29:29 +01:00
simibubi
786789c312 Buffing the Buffers
- Refactored the smart bytebuffers to use one centralized system.
- Unified caches to a single instance
- SuperByteBuffers collect transformations in a matrix rather than performing individual vertex manipulations in subclasses
2019-11-23 22:17:37 +01:00
simibubi
e537474c8b Fix the Belt IItemhandler
- Inserting items now gets synced to clients again
2019-11-20 23:03:07 +01:00
simibubi
1e23aa82aa Merge branch 'better-belts' into 0.2 2019-11-20 22:51:23 +01:00
simibubi
55818d33fa Smelty on the Belty returns
- Encased fans now work on the "fake items" moving on the belt
- Chunk no longer redraws when TEs send data. (May break stuff)
- Regular fan particles are less noisy
- Items no longer spazz out when the belt is stopped
- Fixed extractors waiting indefinitely if belt is occupied
2019-11-20 22:50:19 +01:00
simibubi
e742149c8d Filterable Funnels
- Belt funnels can now be assigned filters for better item routing
- Fixed items facing the wrong way if moving on a slope in negative directions
- Items can now be picked up from belts by right clicking
2019-11-18 16:14:26 +01:00
simibubi
0bded65338 The Belt is Lava
- Belts are now being avoided by pathfinding
- Fixed Belt observers not detecting items
- Lowered spacing between moved entities
- Tweaked initial collision shape for diagonal belts, fixes entities not being picked up at certain spots
- Fixed Glass Panes being usable on Belts and Crushing wheels (wall tag)
- Fixed Pulley sections not moving entities properly
- Fixed belt UVs not updating when textureAtlas changes, addresses #24
2019-11-18 11:49:50 +01:00
simibubi
4e1b33c0ea Connecting the Quads
- Added models and a block interface for connected textures
- Added Framed glass as an example block
2019-11-17 21:25:59 +01:00
simibubi
85042d460a Render Diagonal Items properly
- Fixed position offsets for diagonal belts for both rendering and item ejects
- Blocks render stacks similar to ground items with random horizontal offsets
- Items on diagonal belts now render at 45 degree angles
- Ejecting from a belt now has a minimum motion to prevent items from getting stuck
2019-11-16 10:54:19 +01:00
simibubi
d85a8e2a49 A Better Belt Support
- Logistical Casing can now be used on belts to add casing around it
- Casings on belts allow for extractors and funnels to be attached to the belts directly
- Voxelshapers can now transform multipart shapes
2019-11-15 21:34:00 +01:00
simibubi
720a370f2d Getting Shaped
- Added models and textures for the Mechanical Crafter
2019-11-15 11:28:11 +01:00
simibubi
e5c78fbd04 Jank Control
- More blocks now support the new belt system
- Fixed the extractor models
- Prepared the funnel model for filtering
- Items now look 80% better on belts
2019-11-14 13:00:55 +01:00
simibubi
25cac1fe8e From Entity to Inventory
- Started work on belts no longer moving itementities around
2019-11-12 21:09:32 +01:00
simibubi
385a3f4497
Create auf Deutsch
Added a german translation by Vexatos & Azratosh
2019-11-11 10:21:10 +01:00
simibubi
a041497613
Merge pull request #48 from TheDen2099/patch-2
Spelling and Grammar in ru_ru.json
2019-11-11 10:18:44 +01:00
Vexatos
d7d6c6d6ae
Update de_de.json 2019-11-10 21:01:12 +01:00
Vexatos
f706a6791b
Update de_de.json 2019-11-10 20:23:51 +01:00
simibubi
c2814f8ad2 Cutting Edge
- Fixed Entity Types not registering correctly
- Fixed WorldRenderer being loaded server side
- Fixed the Tree Cutter search used by the Deforester
- Fixed Crushing wheel controller not dropping contents when removed
- Mechanical Saw can now process Cutting and Stonecutting Recipes
2019-11-10 15:53:44 +01:00
LeastReality
e598d7e7fc
Update crushing_wheel.json 2019-11-08 13:18:06 -05:00
LeastReality
1b22289edb
crushing wheel model w/ particle textures 2019-11-08 13:13:53 -05:00
simibubi
188d01248c Spiffy Crushing Wheel
- Crushing wheels now use a custom texture for more depth and detail
2019-11-07 15:27:35 +01:00
simibubi
7f0ba8211d No pushing
- Fixed Schematicannon asking for "Air" items
- Made several blocks immovable by piston
2019-11-07 12:00:27 +01:00
simibubi
6f185d4540 Finite Energy
- Added a torque system with stress vs capacity scores for networks.
- Added config values for stress and capacity
- Added rainbow debug (tm)
- Added infinite new bugs
2019-11-07 11:30:29 +01:00
TheDen2099
fffb09261e
Misspelling and Grammar Changes 2019-11-06 01:58:01 +03:00
simibubi
5655fa0609 Here to ruin the fun
- Rotational sources can now be connected to each other if their speeds have the same direction. Sources with slower speeds will be overpowered by the others.
- Added a skeleton for torque mechanics. Very janky and unfinished
2019-11-01 01:09:38 +01:00
simibubi
a1850ec90b Deforester
- Added Deforester Model and Item
2019-10-30 02:05:26 +01:00
simibubi
7462cc5f7e Resolve Merge Issues
- Fixed a few leftover errors from the merge
2019-10-30 01:24:42 +01:00
simibubi
7304f59f55 Merge branch '0.1.2' into 0.2 2019-10-30 01:23:40 +01:00
simibubi
f2eba6b8fb Mixing it up
- Added the Mechanical Mixer for automated shapeless recipes
- Added the Basin holding multiple items for processing
- Added a Wrench for manipulating Scrollvalues, picking up and rotating kinetic blocks
- Extractors and Funnels now require a block to attach to
- Fixed Animation ticks being synced with the server world time
- Fixed "Magical Soaryn Gears"
- Gearboxes can now connect to each other directly
- Fixed Belt items not stacking even after finishing a link
2019-10-29 19:02:20 +01:00
simibubi
a391d74810 Cart Assembler and Agile Contraptions
- Started generalizing contraptions for other means of transportation
- Added mounted contraptions for minecarts
2019-10-27 14:15:39 +01:00
BuildTools
8eb10d68a8 added gui handlers from the jei api to FlexcrateScreen and SchematicannonScreen, addresses #42 2019-10-27 03:54:20 +01:00
simibubi
00be0f57f0 Last Minute Fixes - 0.1.1a
- Added safety check for other Tile Entities blocking two Crushing Wheels, addresses #36
- Overwrote blockzapper preview renders of Fourway-blocks, addresses #21
- Added safety check for Crushing Wheels in null Worlds, addresses #38
2019-10-22 00:26:21 +02:00
simibubi
baba95e0eb Spiffy Blockzapper
- Reworked animated models for the Handheld Blockzapper
- Fixed beam render on non-default FOV settings
2019-10-21 23:45:16 +02:00
simibubi
19abe37653
Merge pull request #18 from lucassabreu/master
Create in Brazilian Portuguese
2019-10-21 21:16:17 +02:00
Lucas dos Santos Abreu
3c12f84bc9 trans pt-br 2019-10-21 12:10:09 -03:00
simibubi
ee75468719 Saw it
- Added the Mechanical Saw
- Bunch of fixes for mechanical blocks
2019-10-19 23:42:44 +02:00
simibubi
d8ab5dc122 Dynamic Render to go
- Added animation capabilities for blocks usable with the mechanical piston
- New models for the harvester and the drill
2019-10-19 15:42:42 +02:00
simibubi
835a4a638b Better Pistons Part I
- Started work on cascading chassis and better block models
2019-10-18 13:14:03 +02:00
simibubi
facef0ddb1 Bug Fixes in 0.1.1a
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
2019-10-15 22:22:19 +02:00
simibubi
98f568f887 Addressing Todos
- Started work on changing how moving constructs are assembled and ticked
2019-10-13 21:30:25 +02:00
simibubi
488a9f63a9 Lazy Logisticians
- Added a new Villager type for delivering packages
- Added the Logisticians Table
- Added Package Funnels
- Added a generic colorable indicator tileentityrenderer
2019-10-11 05:56:32 +02:00
Lucas dos Santos Abreu
b5c2df0b68 skeleton 2019-10-09 07:51:22 -03:00
simibubi
7822ba7a42 Create in Russian
- Added ru_ru.json, thanks to Sirabein
2019-10-06 21:59:13 +02:00
simibubi
4e69d98ebc Configurable Logistical Contollers
- Added Containers and GUIs for Logistical Controllers
2019-10-06 21:49:44 +02:00
simibubi
0f9cb916cd Advanced Logistics Headstart
- Added Logistical Controllers
- Added Logistical Casings
- Added the Logistical Index
- Added a Logistical Dial
- Started laying out logic for Logistical Networks
2019-10-05 19:00:43 +02:00
Azratosh
2989559197
Added item descriptions; formatted file 2019-10-03 00:07:35 +02:00
Vexatos
babe2f984d
Update de_de.json 2019-10-01 14:39:38 +02:00
Vexatos
529a5ff0a9
Added recipes and more. 2019-10-01 14:19:51 +02:00
Vexatos
20113e2db1
Create de_de.json 2019-10-01 14:08:31 +02:00
simibubi
0a1b85fe39 Fancy Windows
- Added ability to put glass panes inside partial blocks such as Fences, Stairs and Slabs.
- Added Tiled Glass and Tiled Glass Panes
- Fixed Translation Chassis pulling blocks even without being sticky
- Added Palette Blocks to corresponding tag groups
- Added translation to zh_cn (Thanks to Thirace446)
- Split gearboxes into two interchangeable Items
2019-09-24 14:40:01 +02:00
simibubi
c8872b61b0 Bug Busting 0.1 Part III
- Cached rotating models no longer get their UVs screwed by resource reloading
- Added Limesand and Recipes, Fixes #11
- Added Block Tag for everything usable by the Generating Encased Fan, Fixes #12
- Fixed FlexPeater not able to be configured while pulsing
- Stealth nerfs
- Fixed Blockzapper upgrades not registering correctly, Fixes #14
- Updated Stair recipes, Fixes #10
- Fixed Schematic sender crashing while finishing an upload
- Fixed Corner models for reversed Stair Blocks
- Fixed crash on startup without JEI
2019-09-22 20:23:26 +02:00
simibubi
687e96135a Bug Busting 0.1 Part II
- Removed WIP Items from Creative Tab
- Added option to disable tooltips
- Moved common config values to synced serverconfig
- Numbers on Scrollable Blocks are centered
- Motors can be configured to rotate with negative speed
- Fixed Processing Recipes Serializer (severe)
- Fixed Moving constructs not rendering at a reasonable distance
- Mechanical Bearing always solidifies when empty
- Fixed some movement incosistencies with translation constructs
- Fixed Crushing Wheel Controller not stopping when Wheels do
- Fixed Crushing Wheels ejecting entities on world reload
- Fixed Movement inconsistencies with Mechanical Belts
- Added rotation propagation through large cogwheels connected at a 90 degree angle
- Fixed Client code being called server side
- Fixed Abstract Method errors regarding Extractors and FrequencyHolders
- Added a unit character to Flexpeater display
- Fixed additional washing outputs from flying all over the place
- Schematicannon now ignores Structure Void blocks
- Fixed Schematic hologram not displaying
- Added little indicators to the Mechanical Bearing to visualize curent angle
- Bumped version
2019-09-18 11:16:57 +02:00
simibubi
5c8206030c Bug Busting 0.1 Part I
- Washing recipes can now have stochastic outputs
- Splashing fans no longer spam the extinguish sound
- Mechanical Press now properly registers as a belt attachment
- Improved animations for Mechanical Press
- Fixed Pulse Repeaters staying powered under certain conditions
- Fixed Belt observer state sync issues
- Stopped Filters on tileentities from disappearing
- Fixed Item count not showing on filtered Extractors
- Fixed Filters not being properly handled by Extractors
- Fixed Extractors no longer being redstone locked on world reload
- Fixed Redstone Links being powered inconsistently
- Added a few more processing recipes
2019-09-17 14:57:29 +02:00
simibubi
fc82dc33d9 The long lang
- Added tooltips for all blocks and items to en_us
2019-09-16 15:18:30 +02:00
simibubi
e95060f997 JEI integration & Placement QOL
- Added JEI support for all added recipe types
- Changed a few recipes
- Kinetic blocks with shafts now try to connect to other shafts when placed
2019-09-16 12:27:28 +02:00
simibubi
0d924bc1f7 Internationalize!
- Moved all language specific content to the lang file
- Tooltips are now loaded from the lang file
2019-09-14 18:21:30 +02:00
simibubi
47cde5abb2 The Funnel looked too Funny
- Improved the model of Belt Funnel and Pulley
- Added a null check to ServerSchematicLoader ticks. Possibly helps #7
2019-09-13 20:07:27 +02:00
simibubi
ca355d1ec3 Back to Belt
- Mechanical Belts can now be dyed with any color
- Added the Mechanical Press with a new Pressing recipe type
- Added the belt support, purely decorational
- Added the FlexpeaterTM
- Added some unspectacular ingredients and recipes
2019-09-13 18:36:18 +02:00
simibubi
ee46359ce4 Contraptions revisited
- Fixed Mechanical Piston & Bearing not disassembling when broken
- Mechanical Bearing can now generate rotation with tagged blocks
- Encased Fan can now generate rotation above fire
- Added Splashing recipe type
- Encased Fans with water now extinguish entities
- Drills now hurt entities in front of them depending on their speed
- Fixed some culling issues on rendered constructs
2019-09-12 14:32:11 +02:00