Commit graph

426 commits

Author SHA1 Message Date
Lubos Lenco 4a62e1710c Use first track as default. 2016-11-30 15:54:39 +01:00
Lubos Lenco 7f12b29d6d Tessellate on supported targets only. 2016-11-30 11:40:28 +01:00
Lubos Lenco 3a6155187f Fix scene format typedefs. 2016-11-30 01:33:26 +01:00
Lubos Lenco 00a69b2f11 Update render path nodes. 2016-11-29 22:17:55 +01:00
Lubos Lenco 2c64c4dc05 Shadows for translucent context. 2016-11-29 21:57:56 +01:00
Lubos Lenco d4d6158a26 Fix uv attribute check. 2016-11-28 16:52:58 +01:00
Lubos Lenco ace3967d7d Basic metaballs. 2016-11-28 14:40:07 +01:00
Lubos Lenco 6e2a68427c Export hidden renders by default. 2016-11-28 13:11:57 +01:00
Lubos Lenco 6ccfb00f72 Fix ammo path on Windows. 2016-11-28 09:23:29 +01:00
Lubos Lenco 418ce73d28 Patch for Krom. 2016-11-26 23:05:26 +01:00
Lubos Lenco a29b123e6f Fix electron operator parsing. 2016-11-26 22:33:31 +01:00
Lubos Lenco 177f31178e Fix char handling. 2016-11-26 21:44:11 +01:00
luboslenco 0ea7e85cbf Fix shader version detect. 2016-11-26 12:17:33 +01:00
Lubos Lenco b8e64b7deb Bump version. 2016-11-25 21:07:38 +01:00
Lubos 9e772bbca3 Linux fixes. 2016-11-25 20:52:25 +01:00
Lubos Lenco 1609f50732 Fix info redraw. 2016-11-25 11:29:26 +01:00
Lubos Lenco 4e9a10ddf8 Safe checks, fix path importing. 2016-11-24 23:24:55 +01:00
Lubos Lenco 33a3974961 Recache mesh on removed modifier. 2016-11-24 19:41:22 +01:00
Lubos Lenco 4c887c2e0b Constraint target is optional. 2016-11-24 18:58:12 +01:00
Lubos Lenco 98bf287985 Load ammo using eval. 2016-11-24 17:35:12 +01:00
Lubos Lenco 04df49b88f Migrating to Krom. 2016-11-23 15:34:59 +01:00
Lubos Lenco 16d18158fc Fix empty object export. 2016-11-22 21:52:30 +01:00
Lubos Lenco 9693109357 Detect glsl version. 2016-11-22 15:02:03 +01:00
Lubos Lenco 71c4f4c342 Do not discard data world. 2016-11-21 17:15:13 +01:00
Lubos Lenco 0f7ea897ca Improve linked data. 2016-11-21 16:49:32 +01:00
luboslenco 5678b6b027 Show template header. 2016-11-20 18:04:37 +01:00
luboslenco 4e1d03955f Local numpy import. 2016-11-19 20:51:41 +01:00
Lubos Lenco 1649d77096 Fix shadows for height maps. 2016-11-19 11:44:15 +01:00
Lubos Lenco 0f353cf714 Render path generator ui. 2016-11-14 16:02:10 +01:00
Lubos Lenco 1622c37595 Logic nodes work. 2016-11-14 12:45:56 +01:00
Lubos Lenco 8c0b03c220 Do not crash on armatures with no actions. 2016-11-13 12:13:41 +01:00
Lubos Lenco bb22354ef0 Check if screen exists. 2016-11-13 11:46:54 +01:00
Lubos Lenco eabe0bd64e Support 2 uv maps. 2016-11-12 21:34:06 +01:00
Lubos Lenco a2667d8dca Capture output as render result. 2016-11-12 18:30:39 +01:00
Lubos Lenco fc73ed9c75 Merge branch 'master' of https://github.com/armory3d/armory 2016-11-11 23:06:31 +01:00
Lubos Lenco de60c0f253 Report error when no camera is present. 2016-11-11 23:05:17 +01:00
luboslenco bfe5326c31 Pow2 required to generate mipmaps. 2016-11-09 15:48:35 +01:00
luboslenco 3117f4cff1 Clamp envmap uvs. 2016-11-09 15:36:32 +01:00
lubos 0521d77fab Fix Edit Traits button. 2016-11-09 14:40:07 +01:00
Lubos Lenco c7d3dd2804 Register on scene load. 2016-11-08 22:29:50 +01:00
Lubos Lenco 8c709d4855 Ray Visiblity hooks. 2016-11-08 16:32:32 +01:00
Lubos Lenco aca381d515 Fix area lamp links. 2016-11-08 15:14:56 +01:00
Lubos Lenco a7577cb6d0 Radiance size prop. 2016-11-08 11:45:25 +01:00
luboslenco 050a4a8641 Fix cmft on Windows. 2016-11-08 01:40:21 +01:00
Lubos Lenco ac509cefd2 Asset loading progress. 2016-11-07 23:06:08 +01:00
Lubos Lenco a9a500c566 Auto-convert textures to supported format. 2016-11-07 22:10:11 +01:00
Lubos Lenco 5d1452ea66 Use Shadowmap node in blend data. 2016-11-07 17:01:21 +01:00
Lubos Lenco c4e3c144e0 Point shadows placeholder. 2016-11-07 16:11:35 +01:00
Lubos Lenco 8acd7bad43 Remove cache on new modifier. 2016-11-07 00:31:48 +01:00
Lubos Lenco 8be2efc8eb Fix links. 2016-11-06 21:23:21 +01:00
Lubos Lenco f5cdac1c7c Area lamps. 2016-11-06 15:07:13 +01:00
Lubos Lenco bcc6dbdf91 Textured lamp test, fixes. 2016-11-05 20:57:04 +01:00
Lubos Lenco 16771d48a1 Disable fov extracting. 2016-11-05 14:12:36 +01:00
Lubos Lenco 2348aa06f9 Area maximizing. 2016-11-05 12:56:12 +01:00
Lubos Lenco 52c516c957 Static background node. 2016-11-03 19:07:16 +01:00
Lubos Lenco c8a65da54b Redraw required on Linux. 2016-11-02 20:03:23 +01:00
Lubos Lenco 16a8c5f5cd Fix Linux path. 2016-11-02 15:51:25 +01:00
Lubos Lenco d5513170aa Fix py asset extension. 2016-11-01 17:26:21 +01:00
Lubos Lenco a5b865a8b2 Reset render path. 2016-11-01 12:07:49 +01:00
Lubos Lenco 5bdbb4593d Shorter paths. 2016-11-01 12:02:58 +01:00
Lubos Lenco 7cf38446d0 Fix trait edit. 2016-11-01 00:30:10 +01:00
Lubos Lenco e287518f96 Fix path. 2016-10-31 23:16:48 +01:00
Lubos Lenco 48eba84031 Transform into render engine. 2016-10-31 19:29:03 +01:00
Lubos Lenco 509dc23ca3 Utils to armutils. 2016-10-27 01:11:11 +02:00
Lubos Lenco 0a00a28e1d Move default lamp. 2016-10-26 15:23:21 +02:00
Lubos Lenco 186195089c Linux fixes. 2016-10-26 09:56:26 +02:00
Lubos Lenco ccebc307d3 Close opened files. 2016-10-25 16:15:07 +02:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco e50f60454e Shaders ready. 2016-10-23 15:32:26 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco 202ad3d7cf Dynamic resolution scaling. 2016-10-19 17:46:13 +02:00
Lubos Lenco cf43d567f8 Python overhaul. 2016-10-19 13:28:06 +02:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco fd6ec03f41 Reuse shader code. 2016-10-17 02:29:37 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 361b1d91cb Use tabs for Haxe. 2016-10-15 20:19:09 +02:00
Lubos Lenco dec9eb1351 Separate uniforms. 2016-10-15 15:08:25 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 0fef65aa5f Defines to lower-case. 2016-10-12 18:26:56 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco ddb83de3b8 Camera controllers & constraints. 2016-10-02 19:52:40 +02:00
Lubos Lenco a2a7cf4a18 Grease pencil essentials. 2016-09-30 23:24:18 +02:00
Lubos Lenco e7ba7c30ba Tessellation instancing & fixes. 2016-09-29 22:49:22 +02:00
Lubos Lenco f7e9d964a7 Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco e8ce9f2030 Minor bone export fixes. 2016-09-16 01:11:34 +02:00
Lubos Lenco b983c75271 Basic Blender operator mapping. 2016-09-14 16:17:26 +02:00
Lubos Lenco 02145ffc6a Asynchronous resource loading. 2016-09-14 11:49:32 +02:00
Lubos Lenco 46052817fc More embedded player work. 2016-09-12 20:12:13 +02:00
Lubos Lenco d04f277778 Talk to embedded player in Blender. 2016-09-12 02:24:20 +02:00
Lubos Lenco 9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos db00e84343 More live patching. 2016-09-03 13:30:52 +02:00
Lubos ca1faf8d90 More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
Lubos Lenco 46a1657f2c Volumetric lights. 2016-08-31 00:46:10 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco 8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco 5dd8f5a926 Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
Lubos Lenco 1f561e01a7 Checks if animation trait is attached. 2016-08-22 23:18:30 +02:00
Lubos Lenco 878a27ee93 Packed assets support. 2016-08-22 21:56:28 +02:00
Lubos Lenco e90dbbcd4b More Python/JS scripting. 2016-08-21 20:00:37 +02:00
Lubos Lenco 61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco c6e4a9849c Improving controllers. 2016-08-16 23:54:37 +02:00
Lubos Lenco 5d1f9e4c66 More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
Lubos Lenco 7ef3d53945 Clean up. 2016-08-15 12:08:50 +02:00
Lubos Lenco 8dc44c5069 Less code = better code. 2016-08-15 01:59:49 +02:00
Lubos Lenco 56ed9b8542 Refined logic nodes. 2016-08-14 21:08:01 +02:00
Lubos Lenco 8799cd4927 Fix more paths. 2016-08-14 00:56:53 +02:00
Lubos Lenco 55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
luboslenco 1f19d26002 More windows fixes. 2016-08-13 14:02:12 +02:00
Lubos Lenco b9e841ac45 More Windows fixes. 2016-08-12 15:26:56 +02:00
Lubos Lenco c5239c850f Fix KodeStudio path. 2016-08-12 13:54:26 +02:00
Lubos Lenco 6e44b04d3f Shader fixes. 2016-08-12 13:48:04 +02:00
Lubos Lenco e60785dbb9 Detect all SSAO nodes. 2016-08-12 11:38:05 +02:00
Lubos Lenco 412fe22c4b Windows fixes. 2016-08-12 02:29:09 +02:00
Lubos Lenco 5af755bb33 Match sky strength to Cycles. 2016-08-11 22:24:45 +02:00
Lubos Lenco 175a8c58e0 Begin stereo rendering for VR. 2016-08-10 17:46:16 +02:00
Lubos Lenco daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco 15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco c3f8cd31f7 Update to latest Kha. 2016-08-04 22:38:56 +02:00
Lubos Lenco 34f49299c2 Velocity for motion blur. 2016-08-01 10:55:13 +02:00
Lubos Lenco 6977e2dccd Velocity for Temporal AA. 2016-07-31 23:25:33 +02:00
Lubos Lenco 09cf85257c Animation support for all nodes. 2016-07-31 11:49:55 +02:00
Lubos Lenco 34376b2b31 Cull-mode overriding per material. 2016-07-30 11:56:57 +02:00
Lubos Lenco f34760589f Fixed skin export. 2016-07-28 22:38:11 +02:00
Lubos Lenco 1f3684f9b0 Static temporal AA. 2016-07-28 13:21:27 +02:00
Lubos Lenco fc9ef1ae2f Empty navmesh traits. 2016-07-27 14:25:01 +02:00
Lubos Lenco c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco e38f433349 More profile. 2016-07-22 23:25:07 +02:00
Lubos Lenco a2488719b1 Begin visual console. 2016-07-21 17:45:39 +02:00
Lubos Lenco 63338a29ea Font nodes. 2016-07-21 14:31:33 +02:00
Lubos Lenco 43d486e808 Sync data blend. 2016-07-21 13:05:40 +02:00
Lubos Lenco e90c151cd4 Overlays. 2016-07-21 11:22:34 +02:00
Lubos Lenco 08ebff641e Binary assets. 2016-07-20 17:33:17 +02:00
Lubos Lenco 30b5ca972d Draw skydome. 2016-07-20 01:14:28 +02:00
Lubos Lenco 5bfa99dc77 Track referenced assets. 2016-07-19 19:42:46 +02:00
Lubos Lenco 5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco 91fa10b970 Drop to ground. 2016-07-18 12:31:31 +02:00
Lubos Lenco 0792bd6901 Fixed list indices. 2016-07-17 23:29:30 +02:00
Lubos Lenco cf8f7186da Expose more shader constants. 2016-07-17 20:29:53 +02:00
Lubos Lenco 42516a7566 Compositor for forward path. 2016-07-12 12:03:43 +02:00
Lubos Lenco 941d12feb7 Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco 25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco f295941c5a Begin compositor nodes. 2016-06-22 12:21:15 +02:00
Lubos Lenco 2d24606374 Fast geometry processing. 2016-06-22 10:32:19 +02:00
Lubos Lenco fc92e5a556 Parse images by filename, handle npot texture repeat. 2016-06-21 14:43:50 +02:00
Lubos Lenco 3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco 56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco 0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco 27683773fa Base color decals done. 2016-05-18 18:55:53 +02:00
Lubos Lenco d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco f9e71793ca Context skipping. 2016-05-16 13:02:16 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco 68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 7034be1da1 Collision margin. 2016-05-06 23:46:04 +02:00
Lubos Lenco 3162a01974 Basic toon shader. 2016-05-06 19:46:56 +02:00
Lubos Lenco b2f0aea364 More compositor filters. 2016-05-06 11:13:46 +02:00
Lubos Lenco f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco da8d2521dc Added readme note. 2016-04-29 11:11:45 +02:00
Lubos Lenco 7d5bcbbb55 Update render pipelines data. 2016-04-20 23:11:25 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco e2bc96ecb5 Support reroute node in pipeline. 2016-04-18 10:46:55 +02:00
Lubos Lenco 85b01f318d Attaching specified color buffer from MRT. 2016-04-18 01:16:51 +02:00
Lubos Lenco f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco 6cc221f43e Render target ping-pong. 2016-04-16 03:50:51 +02:00
Lubos Lenco 1980c326b8 Added Quad Pass pipeline node. 2016-04-15 20:19:39 +02:00
Lubos Lenco 5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco ec52e1cfa2 Khafile extending support. 2016-04-12 22:59:06 +02:00
Lubos Lenco d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco d33d10313c Exposure and tonemapping. 2016-04-08 21:55:07 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco 34d8524e5b Set proper override context. 2016-04-08 12:12:21 +02:00
Lubos Lenco 3c49cc1d9e Update to latest cmft. 2016-04-08 11:47:17 +02:00
Lubos Lenco 648b9543e5 Auto-generate envmaps. 2016-04-08 11:05:55 +02:00
Lubos Lenco 36bd1f4cfa Masked motion blur. 2016-04-02 18:19:52 +02:00
Lubos Lenco 72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco 6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco 73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco bbd7ee2353 Basic path-trace renderer pipeline. 2016-03-17 19:29:53 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco 41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco 3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco 1877297031 Orthogonalize tangents 2016-03-09 15:29:46 +01:00
Lubos Lenco 886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco 8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco 51adf1ef1c Sync with latest Kha 2016-03-07 22:51:17 +01:00
Lubos Lenco 813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00