Commit graph

2339 commits

Author SHA1 Message Date
Moritz Brückner
e8e07f4e41 on_operator_post: add warning to docstring 2020-08-09 02:22:13 +02:00
Moritz Brückner
11f3f6da62 Copy Armory rigid body settings on Copy from Active 2020-08-09 02:08:11 +02:00
knowledgenude
a89c2fbe44
Set logic nodes icons to none (5) 2020-08-07 14:07:51 -03:00
knowledgenude
6d9a766db6
Set logic nodes icons to none (4) 2020-08-07 14:05:48 -03:00
knowledgenude
feb9598bd1
Set logic nodes icons to none (3) 2020-08-07 14:03:29 -03:00
knowledgenude
f7c8b2212e
Set logic nodes icons to none (2) 2020-08-07 14:00:46 -03:00
knowledgenude
d75238e95f
Set logic nodes icons to none (1) 2020-08-07 13:58:19 -03:00
Moritz Brückner
e746941874 Add annotation 2020-08-04 14:30:05 +02:00
Moritz Brückner
2cde35b6ef Remove some operators from op search menu + code cleanup 2020-08-04 14:19:09 +02:00
luboslenco
286e7b7b4b Bump version 2020-08-02 18:23:20 +02:00
Simonrazer
fc0cce489b
remove unnecessary property 2020-07-25 20:49:41 +02:00
Simonrazer
06a6324002
typos 2020-07-25 15:13:44 +02:00
Simonrazer
66d7b1c954
Update nodes_logic.py 2020-07-25 15:09:22 +02:00
Moritz Brückner
9a47d77594 Implement receive shadow setting for mobile path + all light types 2020-07-13 23:20:58 +02:00
Moritz Brückner
d18a9917aa Fix sub-package export 2020-07-12 16:08:52 +02:00
Moritz Brückner
26bdba9092 Fix fetching scripts from sub-packages 2020-07-12 15:36:18 +02:00
Lubos Lenco
18f685deb0
Merge pull request #1764 from MoritzBrueckner/fix-log
log.py fixes
2020-07-10 09:33:22 +02:00
Moritz Brückner
c666b965b9 Fix write_probes() on Windows
Thanks to @Simonrazer for reporting this
2020-07-09 18:46:42 +02:00
Moritz Brückner
e7d28ba1c6 log.py: don't override user console settings 2020-07-08 13:48:19 +02:00
Moritz Brückner
4ca340024a Fix logger usage 2020-07-07 22:43:51 +02:00
Moritz Brückner
a3223ee455 Cleanup log.py 2020-07-07 22:43:20 +02:00
Moritz Brückner
0c9752a89a Fix logging colors on Windows
See:
- https://docs.microsoft.com/en-us/windows/console/setconsolemode
- https://docs.microsoft.com/en-us/windows/console/getstdhandle
2020-07-07 22:42:54 +02:00
Moritz Brückner
29a0b5632b Print compositor flags on export 2020-07-07 17:03:07 +02:00
Lubos Lenco
78aec97c95
Merge pull request #1744 from MoritzBrueckner/world-export
Multi-world support
2020-07-07 11:07:25 +02:00
Moritz Brückner
22371ec37e Remove unused import 2020-07-06 18:16:58 +02:00
Moritz Brückner
b994b1d575 Remove cloud constants from compiled.inc 2020-07-06 18:14:15 +02:00
Moritz Brückner
01e3395d18 Implement irradiance for static background images 2020-07-06 18:04:35 +02:00
Moritz Brückner
60b4f5b42d Cleanup probe export 2020-07-06 18:04:18 +02:00
Moritz Brückner
8afc3c43e3 Fix world export when another blend file was opened before 2020-07-06 16:58:52 +02:00
Moritz Brückner
5be18db472 Reset wrd.world_defs for each export 2020-07-05 18:13:17 +02:00
tong
9389c5f44d Fix unset object prop 2020-07-04 23:02:33 +02:00
Moritz Brückner
128622c96d Remove unused argument 2020-07-03 01:08:50 +02:00
tong
8d07d6290e Fix param name 2020-07-02 18:37:29 +02:00
Moritz Brückner
0bb4bfd11a Reimplement _EnvTransp 2020-07-01 21:36:15 +02:00
Moritz Brückner
73bbc3cf20 Cleanup world shader generation 2020-07-01 21:36:03 +02:00
Moritz Brückner
fb5ac23f7e Revert "Remove not used world generation callback"
This reverts commit d9231f6f9a.
2020-07-01 21:13:40 +02:00
Moritz Brückner
d9231f6f9a Remove not used world generation callback 2020-07-01 21:11:25 +02:00
Moritz Brückner
70b0219a05 Reorganize imports and remove unused ones 2020-07-01 21:06:02 +02:00
Moritz Brückner
d0e9369947 Revert water/fog UI and remove now unused properties 2020-07-01 20:57:01 +02:00
Moritz Brückner
2ff0496908 Per world environment maps + LDR support 2020-07-01 20:19:07 +02:00
Moritz Brückner
8e66ade354 Fix and reimplement static background images 2020-07-01 20:09:49 +02:00
luboslenco
7f4a2788cc Bump version 2020-06-30 22:49:15 +02:00
tong
7dec8e004c CMFT: add --silent param if not arm_verbose_output 2020-06-30 17:02:57 +02:00
Moritz Brückner
89fa3e8314 Reimplement clouds 2020-06-28 22:45:54 +02:00
Moritz Brückner
1d0c96db11 Code cleanup and other small improvements 2020-06-28 20:47:40 +02:00
tong
702588b0c4 CMFT use available cpus 2020-06-28 20:32:08 +02:00
Moritz Brückner
1aef57581a Reimplement hosek wilkie sky generation 2020-06-28 20:27:09 +02:00
Moritz Brückner
32613312b3 Add newline after shader functions 2020-06-28 20:26:05 +02:00
Moritz Brückner
e6cca30b53 Get background colors working 2020-06-28 20:08:05 +02:00
Moritz Brückner
180c6065a6 Fix shader names 2020-06-28 20:07:48 +02:00
Moritz Brückner
620cb1f26e Custom shader names in shader make functions 2020-06-28 20:06:38 +02:00
Moritz Brückner
0f99b4a627 Fix world shader export so that drawing finally works 2020-06-28 19:36:14 +02:00
Moritz Brückner
d2a2023480 Make world shader data export working 2020-06-26 22:27:46 +02:00
tong
c89a40da85 Add haxe --times flag on verbose not debug_console 2020-06-25 13:02:56 +02:00
tong
a91cf665e7 Add missing import 2020-06-25 12:14:57 +02:00
Moritz Brückner
1a12ee280a Export world shader data file 2020-06-24 00:18:39 +02:00
Moritz Brückner
729c2ddc13 Begin with world shader generation 2020-06-22 22:37:21 +02:00
Moritz Brückner
569d139e4e Replace some wrd defs by individual word defs 2020-06-22 22:03:02 +02:00
Moritz Brückner
1152b99e10 Fix non-material shader export by swapping evaluation order 2020-06-22 21:56:21 +02:00
Moritz Brückner
e691e8b5f2 Cleanup make_world.py 2020-06-18 15:38:14 +02:00
Moritz Brückner
42393e34a8 Cleanup world export 2020-06-18 15:36:34 +02:00
Moritz Brückner
85a9340764 Add reroutes and frames to add node menu 2020-06-18 14:15:34 +02:00
tong
a7f9acd606 Use regexp to validate haxe module name 2020-06-14 23:04:49 +02:00
tong
5ff56e6464 Filter haxe modules with invalid names 2020-06-14 21:08:06 +02:00
Moritz Brückner
4f5d8a83d3 Fix boolean node sockets 2020-06-11 22:51:38 +02:00
Moritz Brückner
740b84db41 Cleanup build_default_node() 2020-06-10 14:39:21 +02:00
Moritz Brückner
85411312d7 Implement custom default values for custom node sockets 2020-06-10 14:25:01 +02:00
tong
b75e19e88a Disable terminal colors on windows < 10 2020-06-08 13:32:06 +02:00
tong
107c61ad3e Colored terminal output 2020-06-08 12:26:17 +02:00
Moritz Brückner
1dfc777f2b Add CustomSocket node socket type 2020-06-08 08:49:21 +02:00
Moritz Brückner
3cd6ab1331 Escape '"' in logic node strings 2020-06-07 20:02:07 +02:00
Lubos Lenco
e82c9250cd
Merge pull request #1723 from MoritzBrueckner/vector-reflect
Implement "reflect" operation for VectorMathNode
2020-06-05 10:45:03 +02:00
Moritz Brückner
2e398c96ba Implement "reflect" operation for VectorMathNode 2020-06-04 22:19:02 +02:00
Moritz Brückner
dd72b2dd18 Fix multi-usage of particle systems 2020-06-04 22:15:41 +02:00
luboslenco
12cdd57748 Bump version 2020-05-30 22:50:41 +02:00
tong
bba3b924c0 Allow to set custom play scene 2020-05-23 12:18:07 +02:00
Moritz Brückner
2b5ca912fb Fix for running blender in background mode 2020-05-21 12:01:21 +02:00
Moritz Brückner
5382399b70 Add retrigger option to Play Sound node 2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f PlaySoundRawNode: add pause/stop functionality 2020-05-16 00:21:10 +02:00
Moritz Brückner
49c5b1b129 Change PlaySoundRawNode icon
Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner
55ce26c02f PlaySoundRawNode: add loop option 2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980 Add optional sample rate setting to PlaySoundRawNode 2020-05-15 23:22:41 +02:00
Moritz Brückner
9f4a0344fe Fix boolean type node properties 2020-05-15 23:22:04 +02:00
Moritz Brückner
1d82747fbc onCanvasElementNodes can now listen to hover events 2020-05-14 17:34:39 +02:00
Moritz Brückner
133dfe1510 Cleanup particle system export 2020-05-11 17:35:21 +02:00
Moritz Brückner
0d55749f1f Fix linked particle instances 2020-05-11 17:30:00 +02:00
Moritz Brückner
5aede77e23 Implement render emitter option 2020-05-11 17:29:46 +02:00
Lubos Lenco
e30a8c7f46 Metal fixes 2020-05-11 09:03:13 +02:00
tong
413406f3d3 Generate Main.projectVersion 2020-05-10 21:25:01 +02:00
Lubos Lenco
c970c5db6c Pass irradiance uniform as argument 2020-05-10 19:43:02 +02:00
luboslenco
b0cd02d68e Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1 Color attachment format 2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a Color attachment format 2020-05-06 18:11:02 +02:00
Lubos Lenco
ede8a0f2d3 Improve metal gapi detect 2020-05-05 09:54:24 +02:00
Lubos Lenco
66e9572554 Add clear pass for metal 2020-05-04 23:08:47 +02:00
Lubos Lenco
61ff96786f Metal fixes 2020-05-04 00:19:11 +02:00
Kenny Lerma
0cb0720b2a Corrected missing 'tex' and 'tex1' for custom materials/shaders 2020-05-02 08:23:15 -05:00
luboslenco
8cb8722546 Bump version 2020-05-02 14:35:43 +02:00
Moritz Brückner
3aaf792871 Whitespace cleanup 2020-04-28 21:45:02 +02:00
Moritz Brückner
89c2290c15 Fix irradiance export when arm_minimize is false 2020-04-28 21:44:48 +02:00
Moritz Brückner
fbf3ce813b Fix compilation for multiple mapping nodes 2020-04-27 09:23:02 +02:00
Moritz Brückner
b58fab598c Fix value node when used with material params 2020-04-23 11:43:01 +02:00
Moritz Brückner
1e4d94a77e Fix docstring 2020-04-18 22:18:38 +02:00
Moritz Brückner
e3d4854546 Some code cleanup 2020-04-18 21:52:56 +02:00
Moritz Brückner
c4b6d835f7 Fix and refactor colorramp node 2020-04-18 21:52:38 +02:00
Moritz Brückner
546eea9f27 Automatically convert color/vector inputs to BW when connected to a float input 2020-04-18 21:50:07 +02:00
Moritz Brückner
4859034375 Fix uncommited import 2020-04-18 21:46:56 +02:00
Moritz Brückner
34d23dc42e Store Value node outputs as const 2020-04-18 21:39:06 +02:00
Moritz Brückner
ce245d3ec8 PEP8 + type annotations for write_result() and res_var_name() 2020-04-18 21:38:35 +02:00
Moritz Brückner
146c890349 New Shader.add_const() method to add global constants 2020-04-18 21:26:45 +02:00
Moritz Brückner
be8a1b49b1 Fix missing import 2020-04-17 00:58:26 +02:00
Moritz Brückner
930e371419 Fix animation export 2020-04-17 00:37:25 +02:00
Moritz Brückner
f848ec4ffc Fix scene trait export 2020-04-17 00:32:39 +02:00
Moritz Brückner
ce96f19be1
Merge branch 'master' into refactor-exporter 2020-04-16 23:48:32 +02:00
Moritz Brückner
e288f328e7 More type annotations 2020-04-16 23:14:49 +02:00
Moritz Brückner
94efb17b15 Cleanup softbody/hook export 2020-04-16 23:09:48 +02:00
Moritz Brückner
fcf1928002 Cleanup scene trait export 2020-04-16 22:51:22 +02:00
Moritz Brückner
fac393bed8 Refactor/Cleanup animation export 2020-04-16 22:35:29 +02:00
Moritz Brückner
3d1513d09d Remove unused method 2020-04-16 22:28:41 +02:00
Moritz Brückner
70f1d992de Performance improvement by direct list initialization 2020-04-16 00:50:03 +02:00
Moritz Brückner
f50feb5042 Cleanup export_traits() 2020-04-16 00:39:28 +02:00
Moritz Brückner
c6bfad710c utils.py: add docstring + annotations to safestr() 2020-04-16 00:34:03 +02:00
Moritz Brückner
2e8250263a Smaller improvements 2020-04-16 00:11:09 +02:00
Moritz Brückner
3d27723ab8 Cleanup create_default_camera() 2020-04-16 00:10:44 +02:00
Moritz Brückner
a51c508e84 Better output data variable names 2020-04-16 00:01:46 +02:00
Moritz Brückner
995d1595e5 Refactor export_light() 2020-04-15 23:53:19 +02:00
Moritz Brückner
182c076001 Cleanup export_skin() 2020-04-15 23:46:34 +02:00
Moritz Brückner
5cf8792871 Cleanup mesh export 2020-04-15 23:40:05 +02:00
Moritz Brückner
849b29a644 Cleanup export_object() 2020-04-15 23:34:30 +02:00
Moritz Brückner
2e0af4bd4f More type annotations 2020-04-15 23:18:40 +02:00
Lubos Lenco
e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Moritz Brückner
42a458bbac Cleanup terrain export 2020-04-12 21:46:21 +02:00
Moritz Brückner
eba49ef2f7 Refactor material variant generation 2020-04-12 21:36:10 +02:00
Moritz Brückner
c7ea971ffb Fix find_bone annotations 2020-04-12 21:27:01 +02:00
Moritz Brückner
deba93d3da Refactor bone processing 2020-04-12 21:16:16 +02:00
Moritz Brückner
c631676dcd Fix exporter again 2020-04-12 20:59:52 +02:00
Moritz Brückner
a5b6a2308e Refactor process_bobject(), process_bone() and parts of execute() 2020-04-12 20:44:49 +02:00
Moritz Brückner
2d309c042e Fix exporter (editor mistake) 2020-04-12 20:09:15 +02:00
Moritz Brückner
22faa147b2 Fix possible error with sublime text project generation 2020-04-12 20:05:03 +02:00
Moritz Brückner
da07e72127 Add icon for "Open Editor" operator 2020-04-12 20:04:28 +02:00
Moritz Brückner
9f99f05db4 Smaller improvements and more type annotations 2020-04-12 20:03:27 +02:00
Moritz Brückner
247e0b4c3b Refactor ArrayAddNode + combine it with ArrayAddUnique 2020-04-12 17:33:27 +02:00
Lubos Lenco
290493a4f7
Merge pull request #1649 from MoritzBrueckner/mapping-node
Refactor and fix mapping node
2020-04-12 11:34:10 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6 Add "Has contact (Array)" node
This node was requested on issue #1256.
2020-04-11 17:57:21 -03:00
Moritz Brückner
f5c624895a Cherry Pick "Add "fake user" setting for traits"
# Resolved Conflicts:
#	blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
QuantumCoderQC
dda2396313 Added set checkbox and OnCanvasElement Node 2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b Fix ArrayLoopNode socket (dynamic value) + add "Index" output 2020-04-11 17:49:17 +02:00
Moritz Brückner
6a16cebadf Refactor mapping node 2020-04-11 16:44:06 +02:00
Lubos Lenco
0ac46b3bb5
Merge pull request #1648 from MoritzBrueckner/proxy-traits
Proxy: Add option to keep local trait properties when syncing
2020-04-11 16:21:15 +02:00
Lubos Lenco
736ec92592
Merge pull request #1647 from MoritzBrueckner/lod
Fix lod deletion
2020-04-11 16:19:08 +02:00
Moritz Brückner
c3eac025b3 Small improvements + fix for multiple traits per object 2020-04-11 14:22:22 +02:00
Moritz Brückner
df30e9b681 Set arm_proxy_sync_trait_props to False by default 2020-04-10 23:10:01 +02:00
Moritz Brückner
b1572e316e Proxy: Add option to keep local trait properties when syncing 2020-04-10 23:06:37 +02:00
Moritz Brückner
af8a7615b3 Fix lod deletion 2020-04-10 21:46:28 +02:00
Moritz Brückner
c9b89e6036 Reorder trait UI 2020-04-10 20:44:35 +02:00
Moritz Brückner
403e52109c Add "fake user" setting for traits 2020-04-10 20:43:59 +02:00
Moritz Brückner
eefcefbf91 Static initialization for some variables 2020-04-10 19:38:28 +02:00
Moritz Brückner
3882c56fc4 Replace "==/!= None" with "is/is not None" 2020-04-10 19:25:34 +02:00
Moritz Brückner
b5b8c4f993 Fix last commit 2020-04-10 19:22:56 +02:00
Moritz Brückner
3593092c59 Remove "== True" and replace "== False" with "not" 2020-04-10 19:21:52 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576 2020-04-10 21:22:04 +09:00
Moritz Brückner
d4974d1340 Change methods to staticmethods or classmethods if possible
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner
3d1f65071c Fix type hint (again) 2020-04-10 01:26:54 +02:00
Moritz Brückner
7e5342ef8d Replace Python 3.5 annotations with Python 3.6 annotations 2020-04-10 01:20:08 +02:00
Moritz Brückner
754cb501ca snake_case for ArmoryExporter member variables
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner
caee1a87a2 Small performance improvement 2020-04-10 01:09:34 +02:00
Moritz Brückner
0e4c9f9f18 Improve docstring 2020-04-10 01:03:41 +02:00
Moritz Brückner
5859b11c2e Fix type annotation 2020-04-10 00:57:54 +02:00
Moritz Brückner
f5b37f99aa Transform exporter into class (one instance per scene)
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner
d7e6ec1a79 Fix write_matrix() 2020-04-10 00:48:49 +02:00
Moritz Brückner
6e3f3dca98 More type annotations 2020-04-10 00:30:16 +02:00
Moritz Brückner
a18c87c392 Make write_matrix static 2020-04-10 00:23:03 +02:00
Moritz Brückner
37e4bc9f85 Some smaller style improvements 2020-04-09 23:53:03 +02:00
Moritz Brückner
4a2ed852b5 Rename struct_identifier + change it to tuple to make it clear it is a constant 2020-04-09 23:52:29 +02:00
Moritz Brückner
6daf501eeb Move get_bobject_type() into NodeTyp enum 2020-04-09 23:51:33 +02:00
Moritz Brückner
0a23241735 Remove unused constants 2020-04-09 23:50:36 +02:00
Moritz Brückner
8d23458f92 Fix process_bone() 2020-04-09 23:42:52 +02:00
Moritz Brückner
eae4747bce Replace NodeType[...] with enum 2020-04-09 23:40:18 +02:00
Moritz Brückner
f836e9a1a4 export_object(): pep8 cleanup 2020-04-09 23:25:26 +02:00
Moritz Brückner
6deedd7b35 Add type annotations to export_object() 2020-04-09 23:19:07 +02:00
Lubos Lenco
177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Moritz Brückner
2f3bcbf8c6 Better asset name conflict detection + use log.warn() for warnings 2020-04-09 00:03:22 +02:00
Moritz Brückner
829aa20f08 Fix camera export when multiple scenes are exported 2020-04-08 23:24:43 +02:00
luboslenco
4bd1d40a9c Bump version 2020-04-01 10:44:47 +02:00
Lubos Lenco
0e77094a71
Merge pull request #1623 from Sanva/master
Fixed memory problem in `ArmoryExporter.execute` [fixes #1604]
2020-03-21 23:49:26 +01:00
Simonrazer
8f04e18e07
Fix for Fragment 2020-03-21 13:02:12 +01:00
Simonrazer
8b5d000748
Optimise some more 2020-03-21 12:59:02 +01:00
Simonrazer
648d2b1bda
Optimize Voronoi 2020-03-21 11:30:56 +01:00
Valentín Barros
64ed9d8d9e Fixed memory problem in ArmoryExporter.execute [fixes #1604]
The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.

It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Simonrazer
08b86e7eb9
Fix typo 2020-03-20 15:44:17 +01:00
Simonrazer
d9d6c3e1d9
Update cycles_functions.py 2020-03-20 15:19:08 +01:00
Simonrazer
b2946ec87d
Update cycles.py 2020-03-20 15:16:08 +01:00
Simonrazer
97896c9fb2
Fix for other dimensions as well 2020-03-19 12:08:56 +01:00
Simonrazer
a0ad5061d0
Back to using 3d textures 2020-03-19 11:29:04 +01:00
Simonrazer
222ccd50d1
Fix div by 0 when mesh is flat 2020-03-19 11:24:17 +01:00
Simonrazer
a544194d4a
Separate procedural functions 2020-03-18 09:38:18 +01:00
Simonrazer
e1ecccf69f
Update cycles.py 2020-03-18 09:35:23 +01:00
Simonrazer
93492ea692
Upgrade noise texture 2020-03-17 09:53:21 +01:00
Simonrazer
c33d886caa
Update cycles.py 2020-03-17 09:51:34 +01:00
Lubos Lenco
3991ec7d47
Merge pull request #1617 from Simonrazer/master
Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Sandy
7d90101448
Delete Distance Node
Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Simonrazer
2df762e3db
Upgrade Wave texture shader 2020-03-16 11:53:12 +01:00
Simonrazer
2e529deb19
Upgrade Wave texture node + Fix noise Value output 2020-03-16 11:51:41 +01:00
Lubos Lenco
252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00
N8n5h
decf89305c Fix support for box/triplanar mapping
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
QuantumCoderQC
1770aeb002 Added nodes to start animation from a partivular frame index 2020-03-14 23:30:09 +01:00
Sandy
30d22a264b
Add new
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Lubos Lenco
71796f4fab
Merge pull request #1610 from N8n5h/fix-geom-export
Fix geometry not working in published projects
2020-03-14 10:32:55 +01:00
Simonrazer
3aaba5fe62
Don't use the Z coordinate in the shader 2020-03-13 16:30:42 +01:00
Simonrazer
d1765ab206
Update cycles.py 2020-03-13 16:28:55 +01:00
N8n5h
e40ae5ac4e Fix geometry in published projects
Updated the opt_exporter to fit new vertex format
2020-03-12 20:02:37 -03:00
luboslenco
620e15db8e Fix wrd access 2020-03-07 15:00:51 +01:00
Moritz Brückner
fe367518cc
Merge branch 'master' into console-output 2020-03-07 00:04:30 +01:00
Moritz Brückner
1da4b02cef Count compilation warnings and show them in the UI and console 2020-03-06 23:49:14 +01:00
Moritz Brückner
6e9dfd8504 Change khamake silent switch to quiet to still print error messages 2020-03-06 23:47:42 +01:00
Lubos Lenco
baa329e0a7
Merge pull request #1600 from philipmduarte/autobake_instanced
Support for collection instance with autobaking armatures
2020-03-05 19:38:03 +01:00
Lubos Lenco
963b6ed980
Merge pull request #1598 from Naxela/master
Merge PPM
2020-03-05 19:36:10 +01:00
Philip Michel Duarte
4adbc3cbb0 instanced autobake done 2020-03-05 13:40:15 -03:00
Philip Michel Duarte
4e633c736a pending stuff 2020-03-04 19:42:38 -03:00
philip
57a052b25d towards instanced autobake 2020-03-04 17:34:21 -03:00
Alexander
60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
ac60af17eb Bump version 2020-03-04 13:30:36 +01:00
Philip Michel Duarte
02bc76f9d5 same-file collection instance bug fixed 2020-03-03 23:38:37 -03:00
Moritz Brückner
086810849e De-clutter console output (new "Verbose Output" switch) 2020-03-04 00:14:14 +01:00
Lubos Lenco
fe5be464c2
Merge pull request #1596 from MoritzBrueckner/fix-project-folder
Fix ResourceWarning for open_folder()
2020-03-03 22:23:54 +01:00
Moritz Brückner
0cac8fa987 Fix ResourceWarning for open_folder() 2020-03-03 22:13:44 +01:00
Lubos Lenco
f3bffa27e5
Merge pull request #1595 from MoritzBrueckner/fix-object-names
Exporter: better handling of duplicate object names
2020-03-03 22:10:33 +01:00
Moritz Brückner
6f906c5863 Exporter: better handling of duplicate object names 2020-03-03 21:34:19 +01:00
N8n5h
06af6d30d4 Update exporter to fit expected vertex array data 2020-03-03 03:07:56 -03:00
Lubos Lenco
75ca3aa44b
Merge pull request #1592 from philipmduarte/autobake
Action autobaking
2020-03-02 19:20:24 +01:00
Lubos Lenco
0713585f28
Merge pull request #1590 from N8n5h/fix-vcol
Fix Vertex Color and Tangent not exporting sometimes
2020-03-02 16:30:54 +01:00
Philip Michel Duarte
8921afd155 autobake done 2020-03-02 11:03:42 -03:00
N8n5h
c04dbe4993 Fix Vertex Color and Tangent not exporting
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
Moritz Brückner
7b9fb161fe Deactivate "Debug Console" checkbox when Zui is not enabled 2020-03-02 00:00:56 +01:00
Moritz Brückner
d6275b8a07 More future-proof navmesh generation 2020-02-22 17:57:29 +01:00
Moritz Brückner
7566b53340 Fix Navmesh generation + few code style improvements (pep8) 2020-02-22 17:41:51 +01:00
blackno666
9517f805de Fixed adding objects to collection 'export_coll' more than once 2020-02-14 22:12:56 +01:00
Moritz Brückner
351f908178 Print warning if logic node tree and generated trait names differ 2020-02-12 13:51:31 +01:00
Sandy
6fab32b613
Handling issues posted on the Armory forum 2020-02-09 23:45:04 +09:00
Moritz Brückner
ac544889ab Fix bool type trait properties 2020-02-07 19:29:55 +01:00
luboslenco
2c4172dabe Merge branch 'master' of https://github.com/armory3d/armory 2020-02-03 12:44:34 +01:00
luboslenco
a81338fa7f Bump version 2020-02-03 12:44:18 +01:00
Moritz Brückner
141e7e71df Export asset name for object trait properties 2020-01-27 17:13:43 +01:00
Moritz Brückner
f5a40efec4 Fix annoying error message at first Armory2D start from Blender 2020-01-13 11:04:39 +01:00
Moritz Brückner
2d8c86ac98 Improved warnings 2020-01-08 17:17:18 +01:00
Moritz Brückner
2c13f0c78c Fix unused @prop recognition 2020-01-08 17:06:32 +01:00
Moritz Brückner
23eea495f9 Improve UI 2020-01-08 16:37:48 +01:00
Moritz Brückner
7245c83313 Better vector recognition 2020-01-08 16:37:33 +01:00
Moritz Brückner
c4b3d82fbb Add warning for static properties 2020-01-07 22:06:32 +01:00
Moritz Brückner
05baf7b39f Support for different object types 2020-01-07 22:00:45 +01:00
Moritz Brückner
0ccd336a4b Less scrolling 2020-01-07 21:38:23 +01:00
Moritz Brückner
e7d631f9da Support object prop type 2020-01-07 21:09:39 +01:00
Moritz Brückner
f76c903614 Improved vector recognition 2020-01-07 20:45:45 +01:00
Moritz Brückner
ab76f31346 Add support for vector properties 2020-01-07 20:26:12 +01:00
Moritz Brückner
da16b0e0ac Show warnings caused by invalid trait props 2020-01-07 13:15:21 +01:00
Moritz Brückner
5b60533251 Fix property type change 2020-01-07 13:12:35 +01:00
Moritz Brückner
60914da401 Fix String recognition 2020-01-07 13:06:18 +01:00
Moritz Brückner
891d099c8a Small UI tweaks 2020-01-07 12:35:53 +01:00
Moritz Brückner
049911504c Refactor trait prop system and support different prop types 2020-01-07 12:35:38 +01:00
Moritz Brückner
71ba39f653 Reorganize (PEP8) and remove unused imports 2020-01-07 11:44:33 +01:00
luboslenco
dfda5f9dbb Bump version 2020-01-02 14:00:30 +01:00
luboslenco
31161e7242 Fix Object Info material node 2020-01-02 13:53:54 +01:00
Moritz Brückner
3615566b0e Export collection instance offset and move coll. export into own method 2019-12-27 15:40:40 +01:00
Moritz Brückner
a17384e318 exporter.py: Some style improvements and added some docstrings 2019-12-27 15:39:20 +01:00
Lubos Lenco
2d61a06f78
Merge pull request #1525 from MoritzBrueckner/gen-tex-export
Add support for generated image textures
2019-12-22 12:44:17 +01:00
Moritz Brückner
1f9a4eaa0a Save generated images as jpg 2019-12-21 20:51:16 +01:00
Moritz Brückner
8c28019f36 Add support for generated image textures 2019-12-21 20:30:49 +01:00
Moritz Brückner
99d7e12375 cycles.py: cleanup and use os.path.join() instead of string operations 2019-12-21 20:28:41 +01:00
Moritz Brückner
c035f15896 Small utils.py improvements 2019-12-21 20:25:58 +01:00
Moritz Brückner
2f1cf3f53e utils convert_image(): get image quality from UI setting 2019-12-21 20:23:30 +01:00
Moritz Brückner
71287e442f Allow @prop for final keyword too 2019-12-21 14:21:19 +01:00
Sandy
4d54f6d2dc
https://github.com/armory3d/armory/issues/1500 2019-12-18 22:19:14 +09:00
Lubos Lenco
7d58f27550
Merge pull request #1514 from N8n5h/fix-alpha
Attempt to fix noise in opacity map
2019-12-17 13:54:41 +01:00
luboslenco
1f8aed23bf Print output from armory2d into console 2019-12-15 15:33:37 +01:00
Lubos Lenco
d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
Load themes from canvas
2019-12-14 13:33:13 +01:00
Moritz Brückner
3d59e6b4d6 Fix export error when no canvas is used at all 2019-12-13 19:21:59 +01:00
N8n5h
35274c8673 fix alpha 2019-12-13 11:27:10 -03:00
Alexander
e72c997a11 Add blackbody node functionality 2019-12-12 18:13:39 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco
8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
QuantumCoderQC
8c80b94b4a Moved kinematic and static flags from Bt.hx to RigidBody.hx 2019-12-07 21:41:08 +01:00
Sandy
99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
Moritz Brückner
be43f35ee2 Don't show _themes.json in trait list 2019-12-06 22:10:25 +01:00
Moritz Brückner
b4bca6f364 Export themes for canvas 2019-12-06 21:41:19 +01:00
N8n5h
4216d327a3 Fix for faulty "missing uv maps"
Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.

The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
N8n5h
b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
QuantumCoderQC
5099580885 Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
luboslenco
ad8ce6d16d Merge branch 'master' of https://github.com/armory3d/armory 2019-11-29 13:41:25 +01:00
luboslenco
2cf0ac3c58 Bump version 2019-11-29 13:41:10 +01:00
N8n5h
2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco
f310776985 Use webassembly for ammo+krom 2019-11-16 14:11:32 +01:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco
d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco
b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
QuantumCoderQC
8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
luboslenco
ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Sandy
488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy
39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy
a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
N8n5h
5184794a0e nav update 3
added support for modifiers for navigation meshes, removed the need to restart blender when creating visualization
2019-10-13 19:46:22 -03:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
N8n5h
93f5b1dace
save the file when creating the dir
For some reason if you don't save the file the path check doesn't work even if the folder is there.
2019-10-04 20:23:25 -03:00
N8n5h
bcf3f5d2e2
Add a restart check in navmesh vis generation
This is to prevent the "vertical generation" issue, that happens when failing to generate a vis the first time because of #1377, not liking the "require a restart" thing as a solution but I didn't find a solution that is not a workaround , so for now...
2019-10-04 19:53:55 -03:00
Lubos Lenco
cb2592ad54
Merge pull request #1421 from BlackGoku36/master
add renderpath nodes
2019-10-03 18:12:26 +02:00
lubos
a977ec165d Bump version 2019-10-02 12:24:51 +02:00
BlackGoku36
42b0ce4b1f add renderpath nodes 2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163 remove substr 2019-09-30 17:13:35 +05:30
Lubos Lenco
5f7d081d5b
Merge pull request #1419 from Sandy10000/master
Adding canvas category logic nodes
2019-09-30 12:06:49 +02:00
luboslenco
3d01b056d0 Merge branch 'master' of https://github.com/armory3d/armory 2019-09-30 12:01:01 +02:00
luboslenco
ba5150054d Fix lens flare compilation 2019-09-30 11:50:13 +02:00
BlackGoku36
a5db10437f add string operation nodes 2019-09-30 00:22:00 +05:30
BlackGoku36
a3e45a3a5e Revert "add some string operating nodes"
This reverts commit 5942b177e4.
2019-09-30 00:18:13 +05:30
BlackGoku36
5942b177e4 add some string operating nodes 2019-09-30 00:11:26 +05:30
Sandy
f305de8ff7
Adding canvas category logic nodes 2019-09-29 22:37:18 +09:00
Zeeshan Abid
919d222b4d get rotation bug fix 2019-09-27 20:51:30 +01:00
Zeeshan Abid
512db06d84 quaternion bug fix 2019-09-27 20:47:07 +01:00
Zeeshan Abid
97643a1eee Improved Get & Set Rotation 2019-09-27 20:35:26 +01:00
Moritz Brückner
377cf055c2 Fix open_folder() on windows 2019-09-26 16:50:35 +02:00
Moritz Brückner
07bc1b8257 Fix open_folder()
Project folder was opened twice on windows and mac
2019-09-26 16:46:18 +02:00
Lubos Lenco
51cf446a43
Merge pull request #1401 from zaethan/master
change the exporter to use blenders triangle loops
2019-09-26 11:15:47 +02:00
Zeeshan Abid
5d36ecb415 input output bug fixes 2019-09-26 01:07:49 +01:00
Zeeshan Abid
d0c1bba174 Added Axies Angles in addition to eular rotation 2019-09-26 01:03:05 +01:00
Zeeshan Abid
76e5c94dbb changed rotation from eular to axies + vector 2019-09-26 00:37:52 +01:00
luboslenco
2229ff8103 Remove mklink functions from utils 2019-09-25 09:44:37 +02:00
Lubos Lenco
137fdd8530
Merge pull request #1381 from MoritzBrueckner/master
Add Sublime Text as a supported text editor
2019-09-25 09:33:58 +02:00
Zeeshan Abid
426eb912d4 open folder button support 2019-09-24 16:23:49 +01:00
BlackGoku36
3bf9feac8f added get/set location, rotation, scale, progress bar nodes 2019-09-23 15:55:46 +05:30
Yannik Boettcher
25fe284f75 change the exporter to use blenders triangle loops 2019-09-23 12:11:48 +02:00
Moritz Brückner
16dd8d493d Add ignored file types to sublime project 2019-09-22 01:34:19 +02:00
Sandy
405887b2a0
Canvas Set Visible
Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:16:10 +09:00
Sandy
855d67a882
Correcting category mistakes 2019-09-17 21:13:23 +09:00
luboslenco
32da177143 Fix Armory Bake - Apply 2019-09-16 09:35:21 +02:00
Sandy
22d7eeaaff
Correcting category mistakes 2019-09-15 20:58:53 +09:00
Sandy
c324b06cae
loadUrl
This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:15:04 +09:00
Lubos Lenco
baac952ba2
Merge pull request #1380 from MarketGarden/collision-filter-mask
Collision filter mask
2019-09-12 17:26:35 +02:00
Moritz Brückner
22dd37cc67 Add Sublime Text as a supported text editor
Todo: build configuration
2019-09-11 21:04:09 +02:00
Moritz Brückner
ed5311b058 Remove whitespace 2019-09-11 20:58:53 +02:00
marketgarden
c9911ad25f add collision-filter-mask feature 2019-09-10 23:09:44 +02:00
luboslenco
01920b99c7 Fix android target name 2019-09-08 19:08:47 +02:00
luboslenco
410230b65f Remove deprecated nodes 2019-09-06 18:48:21 +02:00
luboslenco
75c6121deb Audio fun 2019-09-01 11:59:32 +02:00
luboslenco
ef1132b42c Bump version 2019-09-01 10:41:48 +02:00
luboslenco
09ed719b91 No serialize till kromx handles it 2019-09-01 10:41:10 +02:00
luboslenco
6871ea29fb Deprecated cleanup 2019-08-27 21:42:00 +02:00
luboslenco
24867658f1 Deprecated cleanup 2019-08-24 11:50:27 +02:00
luboslenco
4d5309a07a Fix terrain material creation 2019-08-23 16:12:30 +02:00
unknown
df3a7b72cf Expose normal attribute 2019-08-17 21:29:28 +02:00
N8n5h
92153e15f2
Update props_traits.py
Add a few check to navmesh generation and message logs
2019-08-11 11:49:06 -03:00
N8n5h
f07469db90
Update utils.py
Detect Bundled script to give proper name
2019-08-11 11:44:49 -03:00
Lubos Lenco
ad114a95f8
Merge pull request #1338 from N8n5h/nav-update
update for navmesh generation
2019-08-10 12:57:22 +02:00
Alexander
000ec17e3d Chromatic aberration 2019-08-08 20:02:42 +02:00
Alexander
f521828edc Lens dirt masking 2019-08-08 18:56:56 +02:00
user
d21ff3e9d8 update 2019-08-07 12:02:36 -03:00
luboslenco
ff3ca27aa9 Separate format lib 2019-08-04 15:31:25 +02:00
luboslenco
9c75616795 Fix kraffiti path 2019-08-01 20:14:16 +02:00
Lubos Lenco
1ce3f60538
Merge pull request #1324 from zaethan/master
Improve reroute handling in logic nodes
2019-07-23 16:26:19 +02:00
Yannik Böttcher
a1d2190147 fixed comments 2019-07-22 20:00:26 +02:00
Yannik Böttcher
c395146bad further improve reroute handling and ensure a specific execution order. Also handle unlinked reroutes 2019-07-22 19:36:00 +02:00
Yannik Böttcher
89e78c77f6 Improve reroute handling in logic nodes 2019-07-21 20:52:52 +02:00
MoritzBrueckner
d2c83e47f2 Remove not longer required variables 2019-07-19 22:44:22 +02:00
MoritzBrueckner
455151d102 Simplify animation export and support for baked FCurves & modifiers 2019-07-19 22:28:11 +02:00
MoritzBrueckner
85c0d2ca28 Correct Python syntax 2019-07-18 21:51:25 +02:00
MoritzBrueckner
963b2bd389 Merge branch 'master' into anim-keyframes 2019-07-18 21:02:35 +02:00
luboslenco
b19e2e64e1 Do not emit --sound on macos 2019-07-15 14:56:27 +02:00
luboslenco
5c9f1ed6d9 Use default gapi for player 2019-07-15 09:21:23 +02:00
unknown
8e2f037d9b Fix packing inline 2019-07-14 16:45:34 +02:00
unknown
4664c5ff9a Flag cleanup 2019-07-14 15:41:40 +02:00
N8n5h
7c43421d51
Update utils.py
avoid lengthy names like ".home.user.Documents.Armory.armory_examples-master.navmesh.Sources.arm.node.FollowTree" to instead "arm.node.FollowTree", or ".home.user.Armory_06_linux64.Armory_latest_commit.armsdk..armory.Sources.armory.trait.SimpleScaleObject.hx" to simply "armory.trait.SimpleScaleObject.hx"

may prevent the working of a class named "test.Sources.Sources.MyTrait.hx", but "Package name must start with a lower case character", so I guess it's not a problem.
2019-07-10 01:42:43 -03:00
N8n5h
06fcdb4f94
Update utils.py 2019-07-10 00:25:37 -03:00
luboslenco
f82be5bc64 Improve packing 2019-07-07 22:02:07 +02:00
luboslenco
b869bf24b5 Update Math material node 2019-07-02 23:28:43 +02:00
luboslenco
0c06db1f1a Bump version date 2019-07-01 00:08:08 +02:00
Sandy10000
c2c7fef3ef
Update input_on_keyboard.py
fix keyboard input logic node
2019-06-29 16:05:44 +09:00
BlackGoku36
3822587314 fix keyboard input logic node 2019-06-27 20:47:11 +05:30
MoritzBrueckner
f040ac18eb Simplify keyframe export methods 2019-06-25 14:08:42 +02:00
MoritzBrueckner
ddd9eaf88a Reorder imports and remove unused ones 2019-06-25 13:54:30 +02:00
MoritzBrueckner
e176ad7320 Python docstring for module 2019-06-25 13:53:57 +02:00
Lubos Lenco
013032f381
Merge pull request #1303 from MoritzBrueckner/trait-creation
Hide is_object property from user during trait script creation
2019-06-25 08:50:47 +02:00
MoritzBrueckner
6a29442ceb Fix classify_animation_curve() in blender\arm\exporter.py 2019-06-24 11:30:24 +02:00
MoritzBrueckner
15660ab5f3 Cleanup whitespace 2019-06-23 22:52:41 +02:00
MoritzBrueckner
f10a8caee7 Add support for fcurves with interpolation set to constant 2019-06-23 22:52:30 +02:00
MoritzBrueckner
0b5505f0ca Better property name 2019-06-23 16:58:06 +02:00
MoritzBrueckner
5cf8811acf hide is_object property in UI also for canvas/UI traits 2019-06-23 14:51:44 +02:00
MoritzBrueckner
8cb9b10423 Hide is_object property from user during trait script creation
This property is used internally only and doesn't need to be exposed to the UI
2019-06-23 12:57:39 +02:00
MoritzBrueckner
96cf036b0a Cleanup whitespace 2019-06-23 12:56:32 +02:00
unknown
05b43aca02 Emit arm_audio 2019-06-22 17:06:02 +02:00
unknown
8bccdd9879 lz4 compress stubs 2019-06-22 11:29:05 +02:00
MoritzBrueckner
79b16f3e01 Return property name in Get Property node
Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco
46e75c1d40 Emit --sound flag only when audio module is enabled 2019-06-14 09:38:21 +02:00
luboslenco
f4a9cceebe Bump version date 2019-06-06 12:11:35 +02:00
luboslenco
9be7287c51 More b28 changes 2019-06-03 11:29:16 +02:00
luboslenco
49c0ef017f Principled update 2019-06-03 11:04:52 +02:00
luboslenco
5e54187202 Principled update 2019-06-03 10:55:32 +02:00
unknown
36277934dc Triplanar stubs 2019-06-02 16:53:13 +02:00
luboslenco
060448e555 More dof changes 2019-05-31 14:11:39 +02:00