Moritz Brückner
14bd60d3f4
Fix docstring format
2020-09-07 01:15:12 +02:00
Moritz Brückner
b248f2c8e8
Move socket classes to own module and remove now obsolete eye drop operator
2020-09-07 01:13:00 +02:00
Moritz Brückner
dfb0c566c7
Fix missing add node menu registering
2020-09-07 01:10:43 +02:00
Moritz Brückner
74efd5df80
Add custom node search operator
2020-09-07 00:54:52 +02:00
Moritz Brückner
16d8df73b2
Implement custom node menu
2020-09-07 00:40:54 +02:00
Moritz Brückner
05c0a201ad
Fix missing import
2020-09-07 00:33:46 +02:00
Moritz Brückner
f8376e877f
Fix register_node() for internal nodes
2020-09-07 00:33:31 +02:00
Moritz Brückner
153594985b
Rename node_class -> node_type
2020-09-07 00:33:16 +02:00
Moritz Brückner
6c43fb9289
Whitespace and other small cleanups
2020-09-07 00:08:51 +02:00
Moritz Brückner
07817fed54
Add new node/category API
2020-09-07 00:06:41 +02:00
knowledgenude
193c712bf4
Improve Set Activation Node
2020-09-06 15:10:51 -03:00
knowledgenude
37bd828784
Delete physics_sync_transform.py
2020-09-06 15:10:22 -03:00
knowledgenude
72ee4da37d
physics_remove_physics.py
2020-09-06 10:50:03 -03:00
knowledgenude
0622b89c61
Delete physics_remove_from_world.py
2020-09-06 10:44:59 -03:00
knowledgenude
6e824580b9
Set Friction node .py
2020-09-05 18:05:35 -03:00
knowledgenude
042be35f06
+3 physics nodes
2020-09-05 10:31:28 -03:00
Lubos Lenco
86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
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Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Moritz Brückner
a344209a79
Small format improvement
2020-09-03 22:50:35 +02:00
Moritz Brückner
720967c5d5
Remove duplicate naming from camera nodes
2020-09-03 22:50:02 +02:00
Moritz Brückner
1dbbc05557
Add SpawnCollection node
2020-09-03 18:53:19 +02:00
Moritz Brückner
5429a56e7a
Fix logic node export of None type properties
2020-09-03 18:49:23 +02:00
Alexander
ea5219e67d
Fix for OpenCV installation
2020-09-01 18:06:35 +02:00
luboslenco
03077030f0
Bump version
2020-09-01 10:46:54 +02:00
Lubos Lenco
1bf56ba960
Merge pull request #1827 from armory3d/lightmapper
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Lightmapper
2020-09-01 10:41:49 +02:00
Moritz Brückner
12b7885821
Small format improvements
2020-08-31 00:14:24 +02:00
Moritz Brückner
3066d5f98c
Lz4: Fix bug with unsigned right-shifting
2020-08-30 22:53:21 +02:00
Alexander
607f4e7b33
Update to 0.3.2.0
2020-08-30 18:34:59 +02:00
niacdoial
17daabeb29
Improved quaternion and angle handling in logic nodes (+2bugfixes)
...
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
(Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
Lubos Lenco
a4f7030ef8
Merge pull request #1817 from MoritzBrueckner/shaderdata-sampler2d
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Add sampler2D access to ShaderData node
2020-08-28 17:38:47 +02:00
Lubos Lenco
b5292f34c8
Merge pull request #1819 from MoritzBrueckner/android_native
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Fix android target options
2020-08-28 16:37:34 +02:00
Moritz Brückner
f6cf1e4731
Rename f to khafile for better readability
2020-08-28 13:25:54 +02:00
Moritz Brückner
b458438c70
Fix android target options
2020-08-28 13:09:23 +02:00
QuantumCoderQC
c54a5d2bed
Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 03:14:49 +02:00
Moritz Brückner
3bbceda485
Add sampler2D access to ShaderData node
2020-08-27 23:22:24 +02:00
Alexander
495d485f39
Add lightmapping props to object, register lightmapper
2020-08-24 22:12:31 +02:00
Alexander
5d914b3bf5
Merge lightmapper 0.3.1.2
2020-08-23 23:13:26 +02:00
Moritz Brückner
e785ee020c
Better lz4 error handling
2020-08-20 22:58:10 +02:00
Moritz Brückner
3c6f853605
Port lz4 compression from Armorpaint
2020-08-20 22:34:52 +02:00
Lubos Lenco
0d6422f77a
Merge pull request #1809 from Sanva/master
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Fixes wrong `rsplit` usages trying to discard file extensions
2020-08-19 19:04:22 +02:00
Moritz Brückner
df5e35663a
Add ShaderData node
2020-08-19 17:20:41 +02:00
Moritz Brückner
e2e0fd74bf
Remove uniform support from attribute node
2020-08-19 17:14:30 +02:00
Moritz Brückner
8d8526a389
Shader export: don't add duplicate ins/out/includes
2020-08-19 17:12:58 +02:00
Valentín Barros
61b2d008e3
Fixes wrong rsplit
usages trying to discard file extensions [ fixes #1805 ]
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Otherwise would fail if path contained any other dot.
2020-08-19 09:28:07 +02:00
Moritz Brückner
7c13f74454
Add shader uniform support for the attribute node
2020-08-18 20:28:12 +02:00
Moritz Brückner
baddcfaacc
Add missing draw_view3d_object_menu
2020-08-10 14:42:42 +02:00
Moritz Brückner
e8c67fcb46
Remove unused format string
2020-08-10 14:39:21 +02:00
Moritz Brückner
eeb1d9e3ab
Add CopyTraitsFromActive operator
2020-08-10 00:23:26 +02:00
Moritz Brückner
56f6d44651
props_traits.py: clean up imports
2020-08-10 00:19:15 +02:00
Moritz Brückner
c373f53599
Fix update_trait_group() when object is already in trait collection
2020-08-10 00:18:27 +02:00
Moritz Brückner
e193b3dae2
Proxy: fix sync_collection() for multiple same entries + add clear_dst option
2020-08-10 00:14:57 +02:00
Moritz Brückner
e8e07f4e41
on_operator_post: add warning to docstring
2020-08-09 02:22:13 +02:00
Moritz Brückner
11f3f6da62
Copy Armory rigid body settings on Copy from Active
2020-08-09 02:08:11 +02:00
knowledgenude
a89c2fbe44
Set logic nodes icons to none (5)
2020-08-07 14:07:51 -03:00
knowledgenude
6d9a766db6
Set logic nodes icons to none (4)
2020-08-07 14:05:48 -03:00
knowledgenude
feb9598bd1
Set logic nodes icons to none (3)
2020-08-07 14:03:29 -03:00
knowledgenude
f7c8b2212e
Set logic nodes icons to none (2)
2020-08-07 14:00:46 -03:00
knowledgenude
d75238e95f
Set logic nodes icons to none (1)
2020-08-07 13:58:19 -03:00
Moritz Brückner
e746941874
Add annotation
2020-08-04 14:30:05 +02:00
Moritz Brückner
2cde35b6ef
Remove some operators from op search menu + code cleanup
2020-08-04 14:19:09 +02:00
luboslenco
286e7b7b4b
Bump version
2020-08-02 18:23:20 +02:00
Simonrazer
fc0cce489b
remove unnecessary property
2020-07-25 20:49:41 +02:00
Simonrazer
06a6324002
typos
2020-07-25 15:13:44 +02:00
Simonrazer
66d7b1c954
Update nodes_logic.py
2020-07-25 15:09:22 +02:00
Moritz Brückner
9a47d77594
Implement receive shadow setting for mobile path + all light types
2020-07-13 23:20:58 +02:00
Moritz Brückner
d18a9917aa
Fix sub-package export
2020-07-12 16:08:52 +02:00
Moritz Brückner
26bdba9092
Fix fetching scripts from sub-packages
2020-07-12 15:36:18 +02:00
Lubos Lenco
18f685deb0
Merge pull request #1764 from MoritzBrueckner/fix-log
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log.py fixes
2020-07-10 09:33:22 +02:00
Moritz Brückner
c666b965b9
Fix write_probes() on Windows
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Thanks to @Simonrazer for reporting this
2020-07-09 18:46:42 +02:00
Moritz Brückner
e7d28ba1c6
log.py: don't override user console settings
2020-07-08 13:48:19 +02:00
Moritz Brückner
4ca340024a
Fix logger usage
2020-07-07 22:43:51 +02:00
Moritz Brückner
a3223ee455
Cleanup log.py
2020-07-07 22:43:20 +02:00
Moritz Brückner
0c9752a89a
Fix logging colors on Windows
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See:
- https://docs.microsoft.com/en-us/windows/console/setconsolemode
- https://docs.microsoft.com/en-us/windows/console/getstdhandle
2020-07-07 22:42:54 +02:00
Moritz Brückner
29a0b5632b
Print compositor flags on export
2020-07-07 17:03:07 +02:00
Lubos Lenco
78aec97c95
Merge pull request #1744 from MoritzBrueckner/world-export
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Multi-world support
2020-07-07 11:07:25 +02:00
Moritz Brückner
22371ec37e
Remove unused import
2020-07-06 18:16:58 +02:00
Moritz Brückner
b994b1d575
Remove cloud constants from compiled.inc
2020-07-06 18:14:15 +02:00
Moritz Brückner
01e3395d18
Implement irradiance for static background images
2020-07-06 18:04:35 +02:00
Moritz Brückner
60b4f5b42d
Cleanup probe export
2020-07-06 18:04:18 +02:00
Moritz Brückner
8afc3c43e3
Fix world export when another blend file was opened before
2020-07-06 16:58:52 +02:00
Moritz Brückner
5be18db472
Reset wrd.world_defs for each export
2020-07-05 18:13:17 +02:00
tong
9389c5f44d
Fix unset object prop
2020-07-04 23:02:33 +02:00
Moritz Brückner
128622c96d
Remove unused argument
2020-07-03 01:08:50 +02:00
tong
8d07d6290e
Fix param name
2020-07-02 18:37:29 +02:00
Moritz Brückner
0bb4bfd11a
Reimplement _EnvTransp
2020-07-01 21:36:15 +02:00
Moritz Brückner
73bbc3cf20
Cleanup world shader generation
2020-07-01 21:36:03 +02:00
Moritz Brückner
fb5ac23f7e
Revert "Remove not used world generation callback"
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This reverts commit d9231f6f9a
.
2020-07-01 21:13:40 +02:00
Moritz Brückner
d9231f6f9a
Remove not used world generation callback
2020-07-01 21:11:25 +02:00
Moritz Brückner
70b0219a05
Reorganize imports and remove unused ones
2020-07-01 21:06:02 +02:00
Moritz Brückner
d0e9369947
Revert water/fog UI and remove now unused properties
2020-07-01 20:57:01 +02:00
Moritz Brückner
2ff0496908
Per world environment maps + LDR support
2020-07-01 20:19:07 +02:00
Moritz Brückner
8e66ade354
Fix and reimplement static background images
2020-07-01 20:09:49 +02:00
luboslenco
7f4a2788cc
Bump version
2020-06-30 22:49:15 +02:00
tong
7dec8e004c
CMFT: add --silent param if not arm_verbose_output
2020-06-30 17:02:57 +02:00
Moritz Brückner
89fa3e8314
Reimplement clouds
2020-06-28 22:45:54 +02:00
Moritz Brückner
1d0c96db11
Code cleanup and other small improvements
2020-06-28 20:47:40 +02:00
tong
702588b0c4
CMFT use available cpus
2020-06-28 20:32:08 +02:00
Moritz Brückner
1aef57581a
Reimplement hosek wilkie sky generation
2020-06-28 20:27:09 +02:00
Moritz Brückner
32613312b3
Add newline after shader functions
2020-06-28 20:26:05 +02:00
Moritz Brückner
e6cca30b53
Get background colors working
2020-06-28 20:08:05 +02:00
Moritz Brückner
180c6065a6
Fix shader names
2020-06-28 20:07:48 +02:00
Moritz Brückner
620cb1f26e
Custom shader names in shader make functions
2020-06-28 20:06:38 +02:00
Moritz Brückner
0f99b4a627
Fix world shader export so that drawing finally works
2020-06-28 19:36:14 +02:00
Moritz Brückner
d2a2023480
Make world shader data export working
2020-06-26 22:27:46 +02:00
tong
c89a40da85
Add haxe --times flag on verbose not debug_console
2020-06-25 13:02:56 +02:00
tong
a91cf665e7
Add missing import
2020-06-25 12:14:57 +02:00
Moritz Brückner
1a12ee280a
Export world shader data file
2020-06-24 00:18:39 +02:00
Moritz Brückner
729c2ddc13
Begin with world shader generation
2020-06-22 22:37:21 +02:00
Moritz Brückner
569d139e4e
Replace some wrd defs by individual word defs
2020-06-22 22:03:02 +02:00
Moritz Brückner
1152b99e10
Fix non-material shader export by swapping evaluation order
2020-06-22 21:56:21 +02:00
Moritz Brückner
e691e8b5f2
Cleanup make_world.py
2020-06-18 15:38:14 +02:00
Moritz Brückner
42393e34a8
Cleanup world export
2020-06-18 15:36:34 +02:00
Moritz Brückner
85a9340764
Add reroutes and frames to add node menu
2020-06-18 14:15:34 +02:00
tong
a7f9acd606
Use regexp to validate haxe module name
2020-06-14 23:04:49 +02:00
tong
5ff56e6464
Filter haxe modules with invalid names
2020-06-14 21:08:06 +02:00
Moritz Brückner
4f5d8a83d3
Fix boolean node sockets
2020-06-11 22:51:38 +02:00
Moritz Brückner
740b84db41
Cleanup build_default_node()
2020-06-10 14:39:21 +02:00
Moritz Brückner
85411312d7
Implement custom default values for custom node sockets
2020-06-10 14:25:01 +02:00
tong
b75e19e88a
Disable terminal colors on windows < 10
2020-06-08 13:32:06 +02:00
tong
107c61ad3e
Colored terminal output
2020-06-08 12:26:17 +02:00
Moritz Brückner
1dfc777f2b
Add CustomSocket node socket type
2020-06-08 08:49:21 +02:00
Moritz Brückner
3cd6ab1331
Escape '"' in logic node strings
2020-06-07 20:02:07 +02:00
Lubos Lenco
e82c9250cd
Merge pull request #1723 from MoritzBrueckner/vector-reflect
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Implement "reflect" operation for VectorMathNode
2020-06-05 10:45:03 +02:00
Moritz Brückner
2e398c96ba
Implement "reflect" operation for VectorMathNode
2020-06-04 22:19:02 +02:00
Moritz Brückner
dd72b2dd18
Fix multi-usage of particle systems
2020-06-04 22:15:41 +02:00
luboslenco
12cdd57748
Bump version
2020-05-30 22:50:41 +02:00
tong
bba3b924c0
Allow to set custom play scene
2020-05-23 12:18:07 +02:00
Moritz Brückner
2b5ca912fb
Fix for running blender in background mode
2020-05-21 12:01:21 +02:00
Moritz Brückner
5382399b70
Add retrigger option to Play Sound node
2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f
PlaySoundRawNode: add pause/stop functionality
2020-05-16 00:21:10 +02:00
Moritz Brückner
49c5b1b129
Change PlaySoundRawNode icon
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Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner
55ce26c02f
PlaySoundRawNode: add loop option
2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980
Add optional sample rate setting to PlaySoundRawNode
2020-05-15 23:22:41 +02:00
Moritz Brückner
9f4a0344fe
Fix boolean type node properties
2020-05-15 23:22:04 +02:00
Moritz Brückner
1d82747fbc
onCanvasElementNodes can now listen to hover events
2020-05-14 17:34:39 +02:00
Moritz Brückner
133dfe1510
Cleanup particle system export
2020-05-11 17:35:21 +02:00
Moritz Brückner
0d55749f1f
Fix linked particle instances
2020-05-11 17:30:00 +02:00
Moritz Brückner
5aede77e23
Implement render emitter option
2020-05-11 17:29:46 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
tong
413406f3d3
Generate Main.projectVersion
2020-05-10 21:25:01 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
luboslenco
b0cd02d68e
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1
Color attachment format
2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a
Color attachment format
2020-05-06 18:11:02 +02:00
Lubos Lenco
ede8a0f2d3
Improve metal gapi detect
2020-05-05 09:54:24 +02:00
Lubos Lenco
66e9572554
Add clear pass for metal
2020-05-04 23:08:47 +02:00
Lubos Lenco
61ff96786f
Metal fixes
2020-05-04 00:19:11 +02:00
Kenny Lerma
0cb0720b2a
Corrected missing 'tex' and 'tex1' for custom materials/shaders
2020-05-02 08:23:15 -05:00
luboslenco
8cb8722546
Bump version
2020-05-02 14:35:43 +02:00
Moritz Brückner
3aaf792871
Whitespace cleanup
2020-04-28 21:45:02 +02:00
Moritz Brückner
89c2290c15
Fix irradiance export when arm_minimize is false
2020-04-28 21:44:48 +02:00
Moritz Brückner
fbf3ce813b
Fix compilation for multiple mapping nodes
2020-04-27 09:23:02 +02:00
Moritz Brückner
b58fab598c
Fix value node when used with material params
2020-04-23 11:43:01 +02:00
Moritz Brückner
1e4d94a77e
Fix docstring
2020-04-18 22:18:38 +02:00
Moritz Brückner
e3d4854546
Some code cleanup
2020-04-18 21:52:56 +02:00
Moritz Brückner
c4b6d835f7
Fix and refactor colorramp node
2020-04-18 21:52:38 +02:00
Moritz Brückner
546eea9f27
Automatically convert color/vector inputs to BW when connected to a float input
2020-04-18 21:50:07 +02:00
Moritz Brückner
4859034375
Fix uncommited import
2020-04-18 21:46:56 +02:00
Moritz Brückner
34d23dc42e
Store Value node outputs as const
2020-04-18 21:39:06 +02:00
Moritz Brückner
ce245d3ec8
PEP8 + type annotations for write_result() and res_var_name()
2020-04-18 21:38:35 +02:00
Moritz Brückner
146c890349
New Shader.add_const() method to add global constants
2020-04-18 21:26:45 +02:00
Moritz Brückner
be8a1b49b1
Fix missing import
2020-04-17 00:58:26 +02:00
Moritz Brückner
930e371419
Fix animation export
2020-04-17 00:37:25 +02:00
Moritz Brückner
f848ec4ffc
Fix scene trait export
2020-04-17 00:32:39 +02:00
Moritz Brückner
ce96f19be1
Merge branch 'master' into refactor-exporter
2020-04-16 23:48:32 +02:00
Moritz Brückner
e288f328e7
More type annotations
2020-04-16 23:14:49 +02:00
Moritz Brückner
94efb17b15
Cleanup softbody/hook export
2020-04-16 23:09:48 +02:00
Moritz Brückner
fcf1928002
Cleanup scene trait export
2020-04-16 22:51:22 +02:00
Moritz Brückner
fac393bed8
Refactor/Cleanup animation export
2020-04-16 22:35:29 +02:00
Moritz Brückner
3d1513d09d
Remove unused method
2020-04-16 22:28:41 +02:00
Moritz Brückner
70f1d992de
Performance improvement by direct list initialization
2020-04-16 00:50:03 +02:00
Moritz Brückner
f50feb5042
Cleanup export_traits()
2020-04-16 00:39:28 +02:00
Moritz Brückner
c6bfad710c
utils.py: add docstring + annotations to safestr()
2020-04-16 00:34:03 +02:00
Moritz Brückner
2e8250263a
Smaller improvements
2020-04-16 00:11:09 +02:00
Moritz Brückner
3d27723ab8
Cleanup create_default_camera()
2020-04-16 00:10:44 +02:00
Moritz Brückner
a51c508e84
Better output data variable names
2020-04-16 00:01:46 +02:00
Moritz Brückner
995d1595e5
Refactor export_light()
2020-04-15 23:53:19 +02:00
Moritz Brückner
182c076001
Cleanup export_skin()
2020-04-15 23:46:34 +02:00
Moritz Brückner
5cf8792871
Cleanup mesh export
2020-04-15 23:40:05 +02:00
Moritz Brückner
849b29a644
Cleanup export_object()
2020-04-15 23:34:30 +02:00
Moritz Brückner
2e0af4bd4f
More type annotations
2020-04-15 23:18:40 +02:00
Lubos Lenco
e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
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A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Moritz Brückner
42a458bbac
Cleanup terrain export
2020-04-12 21:46:21 +02:00
Moritz Brückner
eba49ef2f7
Refactor material variant generation
2020-04-12 21:36:10 +02:00
Moritz Brückner
c7ea971ffb
Fix find_bone annotations
2020-04-12 21:27:01 +02:00
Moritz Brückner
deba93d3da
Refactor bone processing
2020-04-12 21:16:16 +02:00
Moritz Brückner
c631676dcd
Fix exporter again
2020-04-12 20:59:52 +02:00
Moritz Brückner
a5b6a2308e
Refactor process_bobject(), process_bone() and parts of execute()
2020-04-12 20:44:49 +02:00
Moritz Brückner
2d309c042e
Fix exporter (editor mistake)
2020-04-12 20:09:15 +02:00
Moritz Brückner
22faa147b2
Fix possible error with sublime text project generation
2020-04-12 20:05:03 +02:00
Moritz Brückner
da07e72127
Add icon for "Open Editor" operator
2020-04-12 20:04:28 +02:00
Moritz Brückner
9f99f05db4
Smaller improvements and more type annotations
2020-04-12 20:03:27 +02:00
Moritz Brückner
247e0b4c3b
Refactor ArrayAddNode + combine it with ArrayAddUnique
2020-04-12 17:33:27 +02:00
Lubos Lenco
290493a4f7
Merge pull request #1649 from MoritzBrueckner/mapping-node
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Refactor and fix mapping node
2020-04-12 11:34:10 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
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Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
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Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
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Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6
Add "Has contact (Array)" node
...
This node was requested on issue #1256 .
2020-04-11 17:57:21 -03:00
Moritz Brückner
f5c624895a
Cherry Pick "Add "fake user" setting for traits"
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# Resolved Conflicts:
# blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
QuantumCoderQC
dda2396313
Added set checkbox and OnCanvasElement Node
2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-11 17:49:17 +02:00
Moritz Brückner
6a16cebadf
Refactor mapping node
2020-04-11 16:44:06 +02:00
Lubos Lenco
0ac46b3bb5
Merge pull request #1648 from MoritzBrueckner/proxy-traits
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Proxy: Add option to keep local trait properties when syncing
2020-04-11 16:21:15 +02:00
Lubos Lenco
736ec92592
Merge pull request #1647 from MoritzBrueckner/lod
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Fix lod deletion
2020-04-11 16:19:08 +02:00
Moritz Brückner
c3eac025b3
Small improvements + fix for multiple traits per object
2020-04-11 14:22:22 +02:00
Moritz Brückner
df30e9b681
Set arm_proxy_sync_trait_props
to False
by default
2020-04-10 23:10:01 +02:00
Moritz Brückner
b1572e316e
Proxy: Add option to keep local trait properties when syncing
2020-04-10 23:06:37 +02:00
Moritz Brückner
af8a7615b3
Fix lod deletion
2020-04-10 21:46:28 +02:00
Moritz Brückner
c9b89e6036
Reorder trait UI
2020-04-10 20:44:35 +02:00
Moritz Brückner
403e52109c
Add "fake user" setting for traits
2020-04-10 20:43:59 +02:00
Moritz Brückner
eefcefbf91
Static initialization for some variables
2020-04-10 19:38:28 +02:00
Moritz Brückner
3882c56fc4
Replace "==/!= None" with "is/is not None"
2020-04-10 19:25:34 +02:00
Moritz Brückner
b5b8c4f993
Fix last commit
2020-04-10 19:22:56 +02:00
Moritz Brückner
3593092c59
Remove "== True" and replace "== False" with "not"
2020-04-10 19:21:52 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576
2020-04-10 21:22:04 +09:00
Moritz Brückner
d4974d1340
Change methods to staticmethods or classmethods if possible
...
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner
3d1f65071c
Fix type hint (again)
2020-04-10 01:26:54 +02:00
Moritz Brückner
7e5342ef8d
Replace Python 3.5 annotations with Python 3.6 annotations
2020-04-10 01:20:08 +02:00
Moritz Brückner
754cb501ca
snake_case for ArmoryExporter member variables
...
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner
caee1a87a2
Small performance improvement
2020-04-10 01:09:34 +02:00
Moritz Brückner
0e4c9f9f18
Improve docstring
2020-04-10 01:03:41 +02:00
Moritz Brückner
5859b11c2e
Fix type annotation
2020-04-10 00:57:54 +02:00
Moritz Brückner
f5b37f99aa
Transform exporter into class (one instance per scene)
...
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner
d7e6ec1a79
Fix write_matrix()
2020-04-10 00:48:49 +02:00
Moritz Brückner
6e3f3dca98
More type annotations
2020-04-10 00:30:16 +02:00
Moritz Brückner
a18c87c392
Make write_matrix static
2020-04-10 00:23:03 +02:00
Moritz Brückner
37e4bc9f85
Some smaller style improvements
2020-04-09 23:53:03 +02:00
Moritz Brückner
4a2ed852b5
Rename struct_identifier + change it to tuple to make it clear it is a constant
2020-04-09 23:52:29 +02:00
Moritz Brückner
6daf501eeb
Move get_bobject_type() into NodeTyp enum
2020-04-09 23:51:33 +02:00
Moritz Brückner
0a23241735
Remove unused constants
2020-04-09 23:50:36 +02:00
Moritz Brückner
8d23458f92
Fix process_bone()
2020-04-09 23:42:52 +02:00
Moritz Brückner
eae4747bce
Replace NodeType[...] with enum
2020-04-09 23:40:18 +02:00
Moritz Brückner
f836e9a1a4
export_object(): pep8 cleanup
2020-04-09 23:25:26 +02:00
Moritz Brückner
6deedd7b35
Add type annotations to export_object()
2020-04-09 23:19:07 +02:00
Lubos Lenco
177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
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Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Moritz Brückner
2f3bcbf8c6
Better asset name conflict detection + use log.warn() for warnings
2020-04-09 00:03:22 +02:00
Moritz Brückner
829aa20f08
Fix camera export when multiple scenes are exported
2020-04-08 23:24:43 +02:00
luboslenco
4bd1d40a9c
Bump version
2020-04-01 10:44:47 +02:00
Lubos Lenco
0e77094a71
Merge pull request #1623 from Sanva/master
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Fixed memory problem in `ArmoryExporter.execute` [fixes #1604 ]
2020-03-21 23:49:26 +01:00
Simonrazer
8f04e18e07
Fix for Fragment
2020-03-21 13:02:12 +01:00
Simonrazer
8b5d000748
Optimise some more
2020-03-21 12:59:02 +01:00
Simonrazer
648d2b1bda
Optimize Voronoi
2020-03-21 11:30:56 +01:00
Valentín Barros
64ed9d8d9e
Fixed memory problem in ArmoryExporter.execute
[ fixes #1604 ]
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The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.
It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Simonrazer
08b86e7eb9
Fix typo
2020-03-20 15:44:17 +01:00
Simonrazer
d9d6c3e1d9
Update cycles_functions.py
2020-03-20 15:19:08 +01:00
Simonrazer
b2946ec87d
Update cycles.py
2020-03-20 15:16:08 +01:00
Simonrazer
97896c9fb2
Fix for other dimensions as well
2020-03-19 12:08:56 +01:00
Simonrazer
a0ad5061d0
Back to using 3d textures
2020-03-19 11:29:04 +01:00
Simonrazer
222ccd50d1
Fix div by 0 when mesh is flat
2020-03-19 11:24:17 +01:00
Simonrazer
a544194d4a
Separate procedural functions
2020-03-18 09:38:18 +01:00
Simonrazer
e1ecccf69f
Update cycles.py
2020-03-18 09:35:23 +01:00
Simonrazer
93492ea692
Upgrade noise texture
2020-03-17 09:53:21 +01:00
Simonrazer
c33d886caa
Update cycles.py
2020-03-17 09:51:34 +01:00
Lubos Lenco
3991ec7d47
Merge pull request #1617 from Simonrazer/master
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Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Sandy
7d90101448
Delete Distance Node
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Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Simonrazer
2df762e3db
Upgrade Wave texture shader
2020-03-16 11:53:12 +01:00
Simonrazer
2e529deb19
Upgrade Wave texture node + Fix noise Value output
2020-03-16 11:51:41 +01:00
Lubos Lenco
252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
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Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
QuantumCoderQC
1770aeb002
Added nodes to start animation from a partivular frame index
2020-03-14 23:30:09 +01:00
Sandy
30d22a264b
Add new
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Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Lubos Lenco
71796f4fab
Merge pull request #1610 from N8n5h/fix-geom-export
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Fix geometry not working in published projects
2020-03-14 10:32:55 +01:00
Simonrazer
3aaba5fe62
Don't use the Z coordinate in the shader
2020-03-13 16:30:42 +01:00
Simonrazer
d1765ab206
Update cycles.py
2020-03-13 16:28:55 +01:00
N8n5h
e40ae5ac4e
Fix geometry in published projects
...
Updated the opt_exporter to fit new vertex format
2020-03-12 20:02:37 -03:00
luboslenco
620e15db8e
Fix wrd access
2020-03-07 15:00:51 +01:00
Moritz Brückner
fe367518cc
Merge branch 'master' into console-output
2020-03-07 00:04:30 +01:00
Moritz Brückner
1da4b02cef
Count compilation warnings and show them in the UI and console
2020-03-06 23:49:14 +01:00
Moritz Brückner
6e9dfd8504
Change khamake silent switch to quiet to still print error messages
2020-03-06 23:47:42 +01:00
Lubos Lenco
baa329e0a7
Merge pull request #1600 from philipmduarte/autobake_instanced
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Support for collection instance with autobaking armatures
2020-03-05 19:38:03 +01:00
Lubos Lenco
963b6ed980
Merge pull request #1598 from Naxela/master
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Merge PPM
2020-03-05 19:36:10 +01:00
Philip Michel Duarte
4adbc3cbb0
instanced autobake done
2020-03-05 13:40:15 -03:00
Philip Michel Duarte
4e633c736a
pending stuff
2020-03-04 19:42:38 -03:00
philip
57a052b25d
towards instanced autobake
2020-03-04 17:34:21 -03:00
Alexander
60f72e7e0e
Merge in PPM
...
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
ac60af17eb
Bump version
2020-03-04 13:30:36 +01:00
Philip Michel Duarte
02bc76f9d5
same-file collection instance bug fixed
2020-03-03 23:38:37 -03:00
Moritz Brückner
086810849e
De-clutter console output (new "Verbose Output" switch)
2020-03-04 00:14:14 +01:00
Lubos Lenco
fe5be464c2
Merge pull request #1596 from MoritzBrueckner/fix-project-folder
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Fix ResourceWarning for open_folder()
2020-03-03 22:23:54 +01:00
Moritz Brückner
0cac8fa987
Fix ResourceWarning for open_folder()
2020-03-03 22:13:44 +01:00
Lubos Lenco
f3bffa27e5
Merge pull request #1595 from MoritzBrueckner/fix-object-names
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Exporter: better handling of duplicate object names
2020-03-03 22:10:33 +01:00
Moritz Brückner
6f906c5863
Exporter: better handling of duplicate object names
2020-03-03 21:34:19 +01:00
N8n5h
06af6d30d4
Update exporter to fit expected vertex array data
2020-03-03 03:07:56 -03:00
Lubos Lenco
75ca3aa44b
Merge pull request #1592 from philipmduarte/autobake
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Action autobaking
2020-03-02 19:20:24 +01:00
Lubos Lenco
0713585f28
Merge pull request #1590 from N8n5h/fix-vcol
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Fix Vertex Color and Tangent not exporting sometimes
2020-03-02 16:30:54 +01:00
Philip Michel Duarte
8921afd155
autobake done
2020-03-02 11:03:42 -03:00
N8n5h
c04dbe4993
Fix Vertex Color and Tangent not exporting
...
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
Moritz Brückner
7b9fb161fe
Deactivate "Debug Console" checkbox when Zui is not enabled
2020-03-02 00:00:56 +01:00
Moritz Brückner
d6275b8a07
More future-proof navmesh generation
2020-02-22 17:57:29 +01:00
Moritz Brückner
7566b53340
Fix Navmesh generation + few code style improvements (pep8)
2020-02-22 17:41:51 +01:00
blackno666
9517f805de
Fixed adding objects to collection 'export_coll' more than once
2020-02-14 22:12:56 +01:00
Moritz Brückner
351f908178
Print warning if logic node tree and generated trait names differ
2020-02-12 13:51:31 +01:00
Sandy
6fab32b613
Handling issues posted on the Armory forum
2020-02-09 23:45:04 +09:00
Moritz Brückner
ac544889ab
Fix bool type trait properties
2020-02-07 19:29:55 +01:00
luboslenco
2c4172dabe
Merge branch 'master' of https://github.com/armory3d/armory
2020-02-03 12:44:34 +01:00
luboslenco
a81338fa7f
Bump version
2020-02-03 12:44:18 +01:00
Moritz Brückner
141e7e71df
Export asset name for object trait properties
2020-01-27 17:13:43 +01:00
Moritz Brückner
f5a40efec4
Fix annoying error message at first Armory2D start from Blender
2020-01-13 11:04:39 +01:00
Moritz Brückner
2d8c86ac98
Improved warnings
2020-01-08 17:17:18 +01:00
Moritz Brückner
2c13f0c78c
Fix unused @prop recognition
2020-01-08 17:06:32 +01:00
Moritz Brückner
23eea495f9
Improve UI
2020-01-08 16:37:48 +01:00
Moritz Brückner
7245c83313
Better vector recognition
2020-01-08 16:37:33 +01:00
Moritz Brückner
c4b3d82fbb
Add warning for static properties
2020-01-07 22:06:32 +01:00
Moritz Brückner
05baf7b39f
Support for different object types
2020-01-07 22:00:45 +01:00
Moritz Brückner
0ccd336a4b
Less scrolling
2020-01-07 21:38:23 +01:00
Moritz Brückner
e7d631f9da
Support object prop type
2020-01-07 21:09:39 +01:00
Moritz Brückner
f76c903614
Improved vector recognition
2020-01-07 20:45:45 +01:00
Moritz Brückner
ab76f31346
Add support for vector properties
2020-01-07 20:26:12 +01:00
Moritz Brückner
da16b0e0ac
Show warnings caused by invalid trait props
2020-01-07 13:15:21 +01:00
Moritz Brückner
5b60533251
Fix property type change
2020-01-07 13:12:35 +01:00
Moritz Brückner
60914da401
Fix String recognition
2020-01-07 13:06:18 +01:00
Moritz Brückner
891d099c8a
Small UI tweaks
2020-01-07 12:35:53 +01:00
Moritz Brückner
049911504c
Refactor trait prop system and support different prop types
2020-01-07 12:35:38 +01:00
Moritz Brückner
71ba39f653
Reorganize (PEP8) and remove unused imports
2020-01-07 11:44:33 +01:00
luboslenco
dfda5f9dbb
Bump version
2020-01-02 14:00:30 +01:00
luboslenco
31161e7242
Fix Object Info material node
2020-01-02 13:53:54 +01:00
Moritz Brückner
3615566b0e
Export collection instance offset and move coll. export into own method
2019-12-27 15:40:40 +01:00
Moritz Brückner
a17384e318
exporter.py: Some style improvements and added some docstrings
2019-12-27 15:39:20 +01:00
Lubos Lenco
2d61a06f78
Merge pull request #1525 from MoritzBrueckner/gen-tex-export
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Add support for generated image textures
2019-12-22 12:44:17 +01:00
Moritz Brückner
1f9a4eaa0a
Save generated images as jpg
2019-12-21 20:51:16 +01:00
Moritz Brückner
8c28019f36
Add support for generated image textures
2019-12-21 20:30:49 +01:00
Moritz Brückner
99d7e12375
cycles.py: cleanup and use os.path.join() instead of string operations
2019-12-21 20:28:41 +01:00
Moritz Brückner
c035f15896
Small utils.py improvements
2019-12-21 20:25:58 +01:00
Moritz Brückner
2f1cf3f53e
utils convert_image(): get image quality from UI setting
2019-12-21 20:23:30 +01:00
Moritz Brückner
71287e442f
Allow @prop for final keyword too
2019-12-21 14:21:19 +01:00
Sandy
4d54f6d2dc
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:19:14 +09:00
Lubos Lenco
7d58f27550
Merge pull request #1514 from N8n5h/fix-alpha
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Attempt to fix noise in opacity map
2019-12-17 13:54:41 +01:00
luboslenco
1f8aed23bf
Print output from armory2d into console
2019-12-15 15:33:37 +01:00
Lubos Lenco
d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
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Load themes from canvas
2019-12-14 13:33:13 +01:00
Moritz Brückner
3d59e6b4d6
Fix export error when no canvas is used at all
2019-12-13 19:21:59 +01:00
N8n5h
35274c8673
fix alpha
2019-12-13 11:27:10 -03:00
Alexander
e72c997a11
Add blackbody node functionality
2019-12-12 18:13:39 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
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Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco
8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
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Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
QuantumCoderQC
8c80b94b4a
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-07 21:41:08 +01:00
Sandy
99f5d4c756
Calculate transform data directly
2019-12-07 22:08:31 +09:00
Moritz Brückner
be43f35ee2
Don't show _themes.json in trait list
2019-12-06 22:10:25 +01:00
Moritz Brückner
b4bca6f364
Export themes for canvas
2019-12-06 21:41:19 +01:00
N8n5h
4216d327a3
Fix for faulty "missing uv maps"
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Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.
The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
N8n5h
b1a25548a9
fix export with a 'zoo collection'
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Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
QuantumCoderQC
5099580885
Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender.
2019-12-01 00:59:16 +01:00
luboslenco
ad8ce6d16d
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-29 13:41:25 +01:00
luboslenco
2cf0ac3c58
Bump version
2019-11-29 13:41:10 +01:00
N8n5h
2b572db3d1
add initial support to Mapping dynamic inputs
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This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.
Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco
f310776985
Use webassembly for ammo+krom
2019-11-16 14:11:32 +01:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
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http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058
Fix comma and period keys
2019-11-04 21:35:18 +01:00
luboslenco
d87d4a7b58
Bump version
2019-11-01 13:47:01 +01:00
luboslenco
b17fe028b6
Re-apply ced8cd8
2019-10-30 15:33:14 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
luboslenco
ced8cd845f
Fix Principled BSDF node lookup for empty material
2019-10-25 14:20:22 +02:00