Henrique
c7e1f5d0a9
Fix nodes
2021-06-28 16:12:05 -03:00
Henrique
7515a20d93
Keep compatibility
2021-06-27 20:47:55 -03:00
Henrique
3d49edee71
Add Subtract option to World Vector to Local Space node
2021-06-27 19:13:00 -03:00
Henrique
13c1e0508d
Fix for null parent
2021-06-27 18:26:13 -03:00
Henrique
f940e8566e
Remove unused quat
2021-06-27 18:21:59 -03:00
Henrique
dfad6902af
Add Relative Parent option to location nodes
2021-06-27 18:18:04 -03:00
QuantumCoderQC
112c00a649
Modify unifroms manager
2021-06-24 21:33:53 +02:00
QuantumCoderQC
ee43724b97
Change imports
2021-06-24 21:33:21 +02:00
QuantumCoderQC
936f11ed8e
Move uniforms manager back to armory
2021-06-24 18:19:33 +02:00
QuantumCoderQC
eab7fcbbe6
update node implementations
2021-06-24 18:13:13 +02:00
QuantumCoderQC
39922bc0f3
move uniforms manager to iron
2021-06-24 18:13:12 +02:00
QuantumCoderQC
ea4f88aca8
remove debug trace
2021-06-24 18:13:12 +02:00
QuantumCoderQC
39bd32f9d3
get image from node
2021-06-24 18:13:12 +02:00
QuantumCoderQC
e744fd901c
create and implement uniforms manager
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remove node mapping
Revert "remove node mapping"
This reverts commit e70aa60e120e71236cba885bd7e0e5f1b6acf39d.
2021-06-24 18:13:12 +02:00
QuantumCoderQC
dbd348ad5d
update node scripts
2021-06-24 18:13:12 +02:00
QuantumCoderQC
aaa21bc019
implement per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
6cf3299ffe
Implement and upgrade set material value parameter node
2021-06-24 18:13:12 +02:00
Henrique
3c1264378b
Cleanup in ui Ext
2021-06-19 13:39:18 -03:00
Moritz Brückner
f45304ea10
Fix compilation of some nodes
2021-06-15 15:24:58 +02:00
Henrique
a5fa3445d9
Add new input nodes
2021-06-13 22:43:13 -03:00
Henrique
1ece052aee
Fix GetBoneFkIkOnly node
2021-06-13 21:38:15 -03:00
Moritz Brückner
3288c3dcf5
MovieTexture: add documentation
2021-06-10 20:28:30 +02:00
Moritz Brückner
251ad8e47e
Cache and reuse movietexture render targets with same size
2021-06-10 20:27:23 +02:00
Moritz Brückner
b2619828eb
Fix rendering multiple movie textures
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Fixes https://github.com/armory3d/armory/issues/1562
2021-06-09 23:11:22 +02:00
QuantumCoderQC
0e6ba5b0b0
reverse call order
2021-06-07 13:49:12 +02:00
QuantumCoderQC
107dc730f4
Create and implement once per frame node
2021-06-07 13:41:24 +02:00
Moritz Brückner
20f9f8a5f4
Add Select node
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Implements feature requests #2200 and #2201
2021-06-05 20:35:21 +02:00
Lubos Lenco
7b5294121d
is_IK_FK_only -> is_ik_fk_only
2021-05-23 22:19:48 +02:00
Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
QuantumCoderQC
a35cab5482
Implement node to set bone animated by FK or IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
03baa49ecd
Implement node to get bone transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
c53d04374d
Implement node to get if controlled by FK or IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
43e145c3da
Add comments to bone IK node
2021-05-20 18:24:32 +02:00
QuantumCoderQC
6ded7e61f4
Improve bone FK node to accept transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
5ed5b8d6a7
Nodes for IK and FK fix
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Edit logic node code
fkcommit30_04
Upgrade bone IK node. Add comments
2021-05-20 18:24:31 +02:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Lubos Lenco
30b2093b94
Move game theme to armory.ui
2021-05-07 17:02:31 +02:00
Lubos Lenco
2f1fe4ef0b
Move Canvas and game ui to armory.ui package
2021-05-07 15:24:03 +02:00
QuantumCoderQC
5b6875947c
New logic node to spawn objects not in current active scene
2021-05-02 01:33:38 +02:00
QuantumCoderQC
c185882db8
Revert commit that creates an object if not in scene.
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Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
N8n5h
939649f492
Make tileSizes and TileSizesFactor non-static
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This solves an oversight that basically made all atlases share the
their tileSizesFactor, a variable used to quickly lookup tile tile sizes
depending on the shadowMapScale. So if cascade size was higher than cube
map size, then point light atlases would use incorrect values and break.
2021-04-28 19:12:45 -03:00
N8n5h
41c6924231
Separate shadow map atlas logic and rendering time
2021-04-24 21:48:24 -03:00
N8n5h
9247b09c88
Add profiling of shadow map atlas logic
2021-04-24 20:31:03 -03:00
Lubos Lenco
6d4952624a
Merge pull request #2161 from N8n5h/light-fix
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Remove redundant 0 check when computing tile offset
2021-04-18 16:58:59 +02:00
N8n5h
eb01b4652a
remove redundant 0 check when computing tile offset
2021-04-18 10:32:36 -03:00
N8n5h
c21d17d04e
Add visual representation of shadow map atlases to the debug console
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This is done to make it easier to understand what is going on with
atlases to help users and also the maintenance of the feature.
Max atlas size and max tile size where moved to the graph to make it
more understandable.
2021-04-18 10:25:27 -03:00
N8n5h
da41d1fb17
Fix compile error with debug and shadow map atlas LOD
2021-04-16 11:43:19 -03:00
N8n5h
c01b079cf1
Add custom highlighting for debug console
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And use it to highlight "not enough lights" with a different color to
bring attention to it.
2021-04-14 01:06:14 -03:00
N8n5h
e1cfa2f1da
Add shadow map atlases info to the debug console
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Display information like tile size, current size, max size, free tiles,
etc. to help debug atlases.
2021-04-14 00:32:54 -03:00