Moritz Brückner
068fe0fada
Remove replaced world_pass
2020-07-06 17:10:29 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
luboslenco
b0cd02d68e
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1
Color attachment format
2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a
Color attachment format
2020-05-06 18:11:02 +02:00
Lubos Lenco
9a71b5b664
World pass cleanup
2020-05-05 21:33:15 +02:00
Lubos Lenco
66e9572554
Add clear pass for metal
2020-05-04 23:08:47 +02:00
Lubos Lenco
61ff96786f
Metal fixes
2020-05-04 00:19:11 +02:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
Alexander
60f72e7e0e
Merge in PPM
...
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
N8n5h
afdc54bc35
Fixed DebugDraw line drawing method
...
Now lines should always face the camera.
2020-01-05 11:48:29 -03:00
luboslenco
1c4df223cc
Add denoise shader
2019-12-02 14:34:56 +01:00
Alexander
000ec17e3d
Chromatic aberration
2019-08-08 20:02:42 +02:00
Alexander
f521828edc
Lens dirt masking
2019-08-08 18:56:56 +02:00
unknown
8e2f037d9b
Fix packing inline
2019-07-14 16:45:34 +02:00
luboslenco
f82be5bc64
Improve packing
2019-07-07 22:02:07 +02:00
luboslenco
17a11473c5
Add packing helpers
2019-07-03 09:28:33 +02:00
indokan1945
9cdd8a4bab
Motion Blur Pattern Fix
...
Same fix as the camera motion blur
2019-06-06 09:22:49 +07:00
indokan1945
c488ea6a90
Blur Pattern Fix
...
When you flip the y coordinate of coord in getVelocity() function, the y of the velocity vector will also get flipped. If we let this on, the result of the motion blur will be weird, creating X pattern blur rather than O pattern blur, noticeable especially when looking down/up and rotating around camera front axis. To fix this, negative the y of velocity vector manually and problem solved.
2019-06-06 09:05:44 +07:00
luboslenco
00237fdd42
Fix ssrs
2019-05-30 20:22:57 +02:00
luboslenco
2da0e03d17
Micro shadowing
2019-05-21 21:53:57 +02:00
luboslenco
9802016556
Cleanup
2019-05-19 15:23:56 +02:00
luboslenco
d05641b4a3
Auto-exposure speed
2019-05-01 10:52:42 +02:00
luboslenco
f1b92749e7
Fix water pass time scale
2019-04-30 11:26:07 +02:00
luboslenco
e402442754
Water refract
2019-04-29 16:21:44 +02:00
luboslenco
c4985a6300
Cloud radiance
2019-04-27 20:36:14 +02:00
luboslenco
aa5c4f7e73
Link to embedded data
2019-04-26 11:12:09 +02:00
luboslenco
d8bd7f6972
Link clouds props
2019-04-26 09:58:20 +02:00
luboslenco
01fcbea2e0
Pre-compile clouds data
2019-04-25 22:39:08 +02:00
luboslenco
5f82c6674c
Tweak base exposure
2019-04-24 21:54:05 +02:00
unknown
54bb309807
Auto exposure fixes
2019-04-22 14:11:17 +02:00
unknown
44f1e115e9
Begin histogram
2019-04-21 19:16:23 +02:00
luboslenco
af77587987
Preserve alpha in compositor
2019-04-16 16:36:46 +02:00
luboslenco
82235ef194
Fix resolve pass
2019-04-16 13:30:35 +02:00
luboslenco
9a9e433b35
Fix ltc uniforms
2019-04-10 22:08:45 +02:00
unknown
86b28c733b
Code cleanup
2019-04-06 18:54:46 +02:00
unknown
5240249982
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
unknown
445a4fdc61
Code cleanup
2019-04-06 16:05:01 +02:00
unknown
4ecec19ad3
Force gpu skinning
2019-04-06 14:13:38 +02:00
unknown
5b2b6428d5
Use per-target color mask
2019-04-06 13:03:04 +02:00
luboslenco
a83a1bc873
Use unscaled size for bloom
2019-03-29 08:41:07 +01:00
luboslenco
c29e8fdbd0
Shadows cleanup
2019-03-23 10:56:30 +01:00
luboslenco
c5bc0b87f3
Cleanup
2019-03-17 20:28:30 +01:00
luboslenco
462189237f
Clamp blur output
2019-03-13 15:49:19 +01:00
luboslenco
66776acac7
Cleanup max_luminance_pass
2019-02-28 23:17:32 +01:00
luboslenco
fc2635e673
Calibrate area light
2019-02-27 21:31:21 +01:00
luboslenco
5942ee72ea
Cleanup ltc
2019-02-26 23:35:00 +01:00
luboslenco
9a12aaf262
Fix define
2019-02-23 10:15:06 +01:00
luboslenco
1e5b11d0a3
Expose vignette strength
2019-02-21 14:20:18 +01:00
luboslenco
0bed1fcda6
Fix ndc vector
2019-02-19 17:11:33 +01:00
luboslenco
24b2cc23cd
Cube shadow fixes
2019-02-12 12:39:41 +01:00
luboslenco
af0efb7eca
Motion blur fixes
2019-02-10 18:08:38 +01:00
luboslenco
a1da8b0824
Expose cone aperture
2019-02-09 15:34:16 +01:00
luboslenco
c9a896845d
Attenuate for area light
2019-02-07 21:33:27 +01:00
luboslenco
dc08938884
Disable cone trace for zero intensity
2019-02-07 21:33:04 +01:00
luboslenco
4df19ef970
Format
2019-01-30 17:45:54 +01:00
luboslenco
7b7260d647
Update volumetric
2019-01-28 11:28:21 +01:00
luboslenco
4172e0a2c6
Fix LTC shadow
2019-01-27 23:48:54 +01:00
luboslenco
da84a870f1
Fix LTC
2019-01-27 20:13:21 +01:00
luboslenco
e17d06225c
Expose voxel shadow
2019-01-27 19:12:00 +01:00
luboslenco
9ba53d172d
Transluc + sss fixes
2019-01-24 12:47:51 +01:00
luboslenco
89cad4e25e
Emission fixes
2019-01-23 18:09:53 +01:00
luboslenco
ecfa16fa97
Improve light probe
2019-01-15 20:49:03 +01:00
luboslenco
735ba8eb91
HLSL voxels
2019-01-11 20:42:16 +01:00
luboslenco
d64441b7d3
Update voxelgi
2019-01-10 21:54:36 +01:00
luboslenco
bee4f02103
Fix cloud texture
2019-01-10 12:35:13 +01:00
luboslenco
2eab2c1adb
Shadow fixes
2019-01-09 21:25:09 +01:00
luboslenco
1e39f73eb4
Fix water_pass depth
2019-01-09 19:10:20 +01:00
luboslenco
38548790bd
Collection fixes
2019-01-08 15:46:24 +01:00
luboslenco
f570d5e5a3
Cache fixes
2019-01-04 15:02:53 +01:00
unknown
6edaac2c9d
Shader fixes
2018-12-30 23:05:06 +01:00
unknown
87a895d3b6
Shadowmap size cleanup
2018-12-28 13:31:43 +01:00
unknown
41918ae7da
Fix debug draw color
2018-12-24 11:38:54 +01:00
luboslenco
a7d14cb444
Probe fixes
2018-12-21 11:37:10 +01:00
luboslenco
cda8276477
Exporter fixes
2018-12-20 22:37:39 +01:00
luboslenco
71b3d8a555
Packed pos fixes
2018-12-16 22:28:57 +01:00
luboslenco
9c9fd0881e
Uniform fixes
2018-12-15 19:03:11 +01:00
luboslenco
7dcb443060
Use shadow samplers, remove arm_dev
2018-12-15 15:07:30 +01:00
luboslenco
975f995796
Faster and smaller vertex data
2018-12-14 15:27:43 +01:00
luboslenco
914030e7f4
Shadowmap arrays
2018-12-11 23:05:18 +01:00
luboslenco
d8f78638bd
Begin shadow index
2018-12-10 23:29:04 +01:00
luboslenco
bd03fd0465
Forward clusters
2018-12-10 18:18:32 +01:00
luboslenco
6176a26e22
Improved light sampling
2018-12-10 17:25:29 +01:00
luboslenco
00d7bba7c8
Deferred modes
2018-12-10 09:46:46 +01:00
luboslenco
023668221e
Update shadowmap props
2018-12-10 00:02:40 +01:00
luboslenco
25ae41f9c3
Cleanup
2018-12-09 19:27:11 +01:00
luboslenco
835792f7fc
Shader fixes
2018-12-07 13:48:40 +01:00
luboslenco
13bb02e337
Fast clear
2018-12-06 20:36:56 +01:00
luboslenco
93cc102bf5
Faster
2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44
Need for speed
2018-12-05 17:47:45 +01:00
luboslenco
302a9a32d2
Fix v dir
2018-12-01 12:48:29 +01:00
luboslenco
bf639496e9
Faster shadow sample
2018-11-29 23:43:33 +01:00
luboslenco
62b23aa2f0
Depth bind fixes
2018-11-28 10:26:48 +01:00
luboslenco
7075374c8f
Use HLSL define
2018-11-27 21:44:56 +01:00
luboslenco
cd0447e4ba
Roll static loops
2018-11-27 21:34:42 +01:00
luboslenco
368a9a37b3
Fix ssrs
2018-11-23 18:03:27 +01:00
luboslenco
48ad43fd4e
Forward clusters
2018-11-22 22:47:14 +01:00
luboslenco
7f261b4365
Save gbuffer slot
2018-11-22 18:07:32 +01:00
luboslenco
850dade8a5
Merge clustered rendeder - wip, unstable
2018-11-22 11:08:03 +01:00