Commit graph

584 commits

Author SHA1 Message Date
luboslenco e883227155 Check object attribute 2017-02-22 13:24:31 +01:00
luboslenco c6afed1507 Light falloff 2017-02-22 12:10:53 +01:00
luboslenco f7b4335f1f Ensure uvs exist 2017-02-21 22:37:34 +01:00
luboslenco ee50036d1b No colorwrite for shadowmap context 2017-02-21 21:57:10 +01:00
luboslenco 4c10c37396 Fix voxelize pass 2017-02-18 20:18:38 +01:00
Lubos Lenco 27a423fd23 Disable undo recache 2017-02-17 20:06:57 +01:00
Lubos Lenco 0eda8e5be5 Recache last undo step 2017-02-15 16:55:46 +01:00
Lubos Lenco 6c8eaa04c4 Auto-enable overlays and decals 2017-02-15 13:15:24 +01:00
Lubos Lenco 48dc9d0147 Anti-aliased overlays 2017-02-15 12:42:40 +01:00
Lubos Lenco 02bd6dde8a Fix second uv set 2017-02-15 09:56:48 +01:00
Lubos Lenco 0e063854c1 Empty texture slots 2017-02-13 13:23:43 +01:00
Lubos Lenco 8af3887741 Write package dir 2017-02-09 23:33:54 +01:00
Lubos Lenco 0047257d5d Project py scripts 2017-02-09 22:52:47 +01:00
Lubos Lenco 5a0de8a427 Use local libs if present 2017-02-09 00:33:19 +01:00
Lubos Lenco 0581c9df81 Gen shadow context 2017-02-07 14:55:49 +01:00
Lubos Lenco e8812d3303 Recache on shading change 2017-02-07 14:47:03 +01:00
Lubos Lenco a7634abf25 Use vec4s for skinning 2017-02-07 14:14:05 +01:00
Lubos Lenco d4d524efaf Gapi enums 2017-02-07 12:22:38 +01:00
Lubos Lenco 660406bab2 Use float4s to prevent padding 2017-02-07 11:50:21 +01:00
Lubos Lenco 74808c224a Enclose paths 2017-02-01 10:05:57 +01:00
Lubos Lenco c188020451 Graphics API selection 2017-01-31 20:15:58 +01:00
Lubos Lenco 19a218b44b Fix forward path gen 2017-01-31 17:58:30 +01:00
Lubos Lenco 4af982f5de Update render paths 2017-01-30 12:02:40 +01:00
Lubos Lenco 897e5c29de Mesh groups 2017-01-29 16:15:04 +01:00
Lubos Lenco 27a8736ce4 Safe name for default material 2017-01-29 13:07:58 +01:00
Lubos Lenco b4d3c11eea Path fixes 2017-01-28 20:00:04 +01:00
Lubos Lenco 0341e08a4f Irradiance switch 2017-01-23 20:41:45 +01:00
Lubos Lenco c68b13c081 Fix disabled shadowmap 2017-01-23 00:48:59 +01:00
Lubos Lenco 4414d164cc Active scene for render res 2017-01-19 00:26:18 +01:00
Lubos Lenco ccf195cdbd Faster build times 2017-01-18 14:52:51 +01:00
Lubos Lenco 14d4ad1b96 Merge play and build panels 2017-01-17 18:13:54 +01:00
Lubos Lenco d6de017566 Pink color for missing texture 2017-01-17 15:49:33 +01:00
Lubos Lenco 6f6eb066c6 Ray-traced shadows 2017-01-17 14:48:47 +01:00
Lubos Lenco 0e08046048 GPU processing option 2017-01-16 16:11:43 +01:00
Lubos Lenco ef59fa8845 Use new cmft binary 2017-01-16 15:26:57 +01:00
Lubos Lenco 910f6906e4 Fix instanced shadows 2017-01-14 17:37:18 +01:00
Lubos Lenco 55f3899301 Warn when tess is not available 2017-01-14 16:32:10 +01:00
Lubos Lenco 32865cd331 Material gen fixes 2017-01-14 12:44:43 +01:00
Lubos Lenco d27b790e09 Fix auto-translucency 2017-01-13 23:52:22 +01:00
Lubos Lenco c9f39632be Fix on_load_post on win 2017-01-13 15:11:30 +01:00
Lubos Lenco e6d44bcfd6 Fix on_load_post on win 2017-01-13 15:09:23 +01:00
Lubos Lenco 071576a7d5 Fix file check 2017-01-13 11:24:35 +01:00
Lubos Lenco 8f03e7679f Fix radiance filer on win 2017-01-13 10:55:59 +01:00
Lubos Lenco 8176f54aa5 Auto-enable translucency 2017-01-13 00:16:00 +01:00
Lubos Lenco b10385dd88 Paths 2017-01-12 22:20:14 +01:00
Lubos Lenco 421b232823 Ensure image file exists 2017-01-12 12:11:25 +01:00
Lubos Lenco 3db0ef3700 Default material for empty slots 2017-01-10 23:36:18 +01:00
Lubos Lenco 676d11abcb Save only valid texts 2017-01-10 22:57:22 +01:00
Lubos Lenco b8af3aab04 Do not play when compiling 2017-01-10 15:06:46 +01:00
Lubos Lenco 13a3526273 Soft bodies 2017-01-10 10:41:06 +01:00
Lubos Lenco 8da28b15a6 Tessellated velocity 2017-01-08 13:21:54 +01:00
Lubos Lenco 559567de37 Handle ldr envmaps 2017-01-08 11:25:30 +01:00
Lubos Lenco b038f99225 Check sdk path 2017-01-08 00:56:49 +01:00
Lubos Lenco e363e2dcef Quote paths 2017-01-07 14:04:55 +01:00
Lubos Lenco f93a46ac59 Fix probe path 2017-01-07 13:53:02 +01:00
Lubos Lenco 4716c7719c PhysicsBreak 2017-01-07 13:50:55 +01:00
Lubos Lenco f3991f013c Improve material parsing 2017-01-04 00:13:52 +01:00
Lubos Lenco a4e9a8b34d Recache on apply transform 2017-01-03 13:20:33 +01:00
Lubos Lenco 27f7e1e405 Auto-build renderpath 2017-01-03 12:20:46 +01:00
Lubos Lenco 50d9a8aa5e Ensure camera in active layer 2017-01-03 01:26:06 +01:00
Lubos Lenco 40daded8b4 Parse emission socket 2017-01-03 01:03:09 +01:00
Lubos Lenco 1f13854270 Check area 2017-01-03 00:28:05 +01:00
Lubos Lenco e957a78e1d Check object attr 2017-01-03 00:16:54 +01:00
Lubos Lenco f2fd4b0c28 Warn on wrong normal map node 2017-01-02 23:58:02 +01:00
Lubos Lenco b1eae2c3c9 Fix envmap path with spaces 2017-01-02 23:22:04 +01:00
Lubos Lenco f0bb3a7462 Switch to bui 2017-01-02 22:46:18 +01:00
Lubos Lenco 7a29bf67a5 Bump version 2016-12-29 13:27:26 +01:00
Lubos Lenco 9162adc44b Relative shader path 2016-12-23 13:33:59 +01:00
Lubos Lenco 6c965a73c5 Switch to make renderer 2016-12-23 02:51:24 +01:00
Lubos Lenco 82fc7176b2 Handle basecolor gamma 2016-12-21 19:15:51 +01:00
Lubos Lenco 0954693781 Fix shader paths 2016-12-21 00:51:04 +01:00
Lubos Lenco b0c0a426c7 Predefine common context names 2016-12-20 14:15:09 +01:00
Lubos Lenco 0114c00b71 Remove old materials 2016-12-20 01:39:16 +01:00
Lubos Lenco fa576fd2c8 Mat builder on par 2016-12-20 00:39:18 +01:00
Lubos Lenco e67172db9f New material builder progress 2016-12-19 01:25:22 +01:00
Lubos Lenco 19777385e5 Advancing new material builder 2016-12-17 23:48:18 +01:00
Lubos Lenco 924e187f9a Parse displacement socket 2016-12-17 15:34:43 +01:00
Lubos Lenco 15fe673b48 Fix py scripts in Krom 2016-12-16 00:12:21 +01:00
Lubos Lenco 8ae44827da Parse image nodes 2016-12-15 23:50:21 +01:00
Lubos Lenco d6409afad6 Parse shader normal socket 2016-12-15 22:31:20 +01:00
Lubos Lenco b22b0cfd36 Deferred for new mat builder 2016-12-15 14:28:22 +01:00
Lubos Lenco 002ded75c8 More material nodes 2016-12-15 00:18:59 +01:00
Lubos Lenco f15bc58255 Implementing material nodes 2016-12-13 20:06:23 +01:00
Lubos Lenco d5497db0a0 Groups in materials 2016-12-13 11:42:00 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco 5eb7221953 Tessellated height maps in forward path 2016-12-11 13:32:38 +01:00
Lubos Lenco fdd52bf738 Fix translucency for alpha socket 2016-12-10 15:30:40 +01:00
Lubos Lenco 0d69eb0cc0 Print version to console 2016-12-10 14:26:02 +01:00
Lubos Lenco 0a0587f63d Fix cpp compilation 2016-12-10 14:20:16 +01:00
Lubos Lenco 0fb98cd2fe Handler fix 2016-12-09 02:10:45 +01:00
Lubos Lenco 70b20add0f Render path builder 2016-12-09 02:08:01 +01:00
Lubos Lenco 2ef3ad837b MSAA to enum 2016-12-08 16:38:21 +01:00
Lubos Lenco 1626bfee77 Bump version 2016-12-08 16:29:34 +01:00
Lubos Lenco 4127f57396 Fix trait writing 2016-12-08 14:38:04 +01:00
Lubos Lenco 9df4bc1e9e Passive rigid bodies and damping 2016-12-08 14:30:39 +01:00
Lubos Lenco fe1b5aa89a Show navmesh in viewport 2016-12-07 21:13:54 +01:00
Lubos Lenco 1377d02c0d Few navigation nodes 2016-12-07 14:33:18 +01:00
Lubos Lenco 1b03951f54 Detect navigation 2016-12-07 10:37:08 +01:00
Lubos Lenco bdd1599355 Fix logicnode name handling 2016-12-07 10:19:45 +01:00
Lubos Lenco 695d0bf69b Primitive navmeshes. 2016-12-07 02:01:42 +01:00
Lubos Lenco 9c3add2075 SDFGen macos binary 2016-12-05 21:53:06 +01:00
Lubos Lenco 447083a7fa Fix sdk path for macos 10.12 2016-12-05 17:37:26 +01:00
Lubos Lenco e4ca8535e9 Forward OIT 2016-12-05 15:03:47 +01:00
Lubos Lenco eb7155b377 Primitive lod system 2016-12-05 01:54:01 +01:00
Lubos Lenco cc91ed495b Prevent node errors 2016-12-03 13:27:42 +01:00
Lubos Lenco 245a764fb7 Opacity texture. 2016-12-02 00:13:09 +01:00
Lubos Lenco aeeec95db3 Merge clean buttons 2016-12-01 18:46:48 +01:00
Lubos Lenco cafc4034ed Improving soft shadows 2016-12-01 18:28:07 +01:00
Lubos Lenco 4a62e1710c Use first track as default. 2016-11-30 15:54:39 +01:00
Lubos Lenco 7f12b29d6d Tessellate on supported targets only. 2016-11-30 11:40:28 +01:00
Lubos Lenco 3a6155187f Fix scene format typedefs. 2016-11-30 01:33:26 +01:00
Lubos Lenco 00a69b2f11 Update render path nodes. 2016-11-29 22:17:55 +01:00
Lubos Lenco 2c64c4dc05 Shadows for translucent context. 2016-11-29 21:57:56 +01:00
Lubos Lenco d4d6158a26 Fix uv attribute check. 2016-11-28 16:52:58 +01:00
Lubos Lenco ace3967d7d Basic metaballs. 2016-11-28 14:40:07 +01:00
Lubos Lenco 6e2a68427c Export hidden renders by default. 2016-11-28 13:11:57 +01:00
Lubos Lenco 6ccfb00f72 Fix ammo path on Windows. 2016-11-28 09:23:29 +01:00
Lubos Lenco 418ce73d28 Patch for Krom. 2016-11-26 23:05:26 +01:00
Lubos Lenco a29b123e6f Fix electron operator parsing. 2016-11-26 22:33:31 +01:00
Lubos Lenco 177f31178e Fix char handling. 2016-11-26 21:44:11 +01:00
luboslenco 0ea7e85cbf Fix shader version detect. 2016-11-26 12:17:33 +01:00
Lubos Lenco b8e64b7deb Bump version. 2016-11-25 21:07:38 +01:00
Lubos 9e772bbca3 Linux fixes. 2016-11-25 20:52:25 +01:00
Lubos Lenco 1609f50732 Fix info redraw. 2016-11-25 11:29:26 +01:00
Lubos Lenco 4e9a10ddf8 Safe checks, fix path importing. 2016-11-24 23:24:55 +01:00
Lubos Lenco 33a3974961 Recache mesh on removed modifier. 2016-11-24 19:41:22 +01:00
Lubos Lenco 4c887c2e0b Constraint target is optional. 2016-11-24 18:58:12 +01:00
Lubos Lenco 98bf287985 Load ammo using eval. 2016-11-24 17:35:12 +01:00
Lubos Lenco 04df49b88f Migrating to Krom. 2016-11-23 15:34:59 +01:00
Lubos Lenco 16d18158fc Fix empty object export. 2016-11-22 21:52:30 +01:00
Lubos Lenco 9693109357 Detect glsl version. 2016-11-22 15:02:03 +01:00
Lubos Lenco 71c4f4c342 Do not discard data world. 2016-11-21 17:15:13 +01:00
Lubos Lenco 0f7ea897ca Improve linked data. 2016-11-21 16:49:32 +01:00
luboslenco 5678b6b027 Show template header. 2016-11-20 18:04:37 +01:00
luboslenco 4e1d03955f Local numpy import. 2016-11-19 20:51:41 +01:00
Lubos Lenco 1649d77096 Fix shadows for height maps. 2016-11-19 11:44:15 +01:00
Lubos Lenco 0f353cf714 Render path generator ui. 2016-11-14 16:02:10 +01:00
Lubos Lenco 1622c37595 Logic nodes work. 2016-11-14 12:45:56 +01:00
Lubos Lenco 8c0b03c220 Do not crash on armatures with no actions. 2016-11-13 12:13:41 +01:00
Lubos Lenco bb22354ef0 Check if screen exists. 2016-11-13 11:46:54 +01:00
Lubos Lenco eabe0bd64e Support 2 uv maps. 2016-11-12 21:34:06 +01:00
Lubos Lenco a2667d8dca Capture output as render result. 2016-11-12 18:30:39 +01:00
Lubos Lenco fc73ed9c75 Merge branch 'master' of https://github.com/armory3d/armory 2016-11-11 23:06:31 +01:00
Lubos Lenco de60c0f253 Report error when no camera is present. 2016-11-11 23:05:17 +01:00
luboslenco bfe5326c31 Pow2 required to generate mipmaps. 2016-11-09 15:48:35 +01:00
luboslenco 3117f4cff1 Clamp envmap uvs. 2016-11-09 15:36:32 +01:00
lubos 0521d77fab Fix Edit Traits button. 2016-11-09 14:40:07 +01:00
Lubos Lenco c7d3dd2804 Register on scene load. 2016-11-08 22:29:50 +01:00
Lubos Lenco 8c709d4855 Ray Visiblity hooks. 2016-11-08 16:32:32 +01:00
Lubos Lenco aca381d515 Fix area lamp links. 2016-11-08 15:14:56 +01:00
Lubos Lenco a7577cb6d0 Radiance size prop. 2016-11-08 11:45:25 +01:00
luboslenco 050a4a8641 Fix cmft on Windows. 2016-11-08 01:40:21 +01:00
Lubos Lenco ac509cefd2 Asset loading progress. 2016-11-07 23:06:08 +01:00
Lubos Lenco a9a500c566 Auto-convert textures to supported format. 2016-11-07 22:10:11 +01:00
Lubos Lenco 5d1452ea66 Use Shadowmap node in blend data. 2016-11-07 17:01:21 +01:00
Lubos Lenco c4e3c144e0 Point shadows placeholder. 2016-11-07 16:11:35 +01:00
Lubos Lenco 8acd7bad43 Remove cache on new modifier. 2016-11-07 00:31:48 +01:00
Lubos Lenco 8be2efc8eb Fix links. 2016-11-06 21:23:21 +01:00
Lubos Lenco f5cdac1c7c Area lamps. 2016-11-06 15:07:13 +01:00
Lubos Lenco bcc6dbdf91 Textured lamp test, fixes. 2016-11-05 20:57:04 +01:00
Lubos Lenco 16771d48a1 Disable fov extracting. 2016-11-05 14:12:36 +01:00
Lubos Lenco 2348aa06f9 Area maximizing. 2016-11-05 12:56:12 +01:00
Lubos Lenco 52c516c957 Static background node. 2016-11-03 19:07:16 +01:00
Lubos Lenco c8a65da54b Redraw required on Linux. 2016-11-02 20:03:23 +01:00
Lubos Lenco 16a8c5f5cd Fix Linux path. 2016-11-02 15:51:25 +01:00
Lubos Lenco d5513170aa Fix py asset extension. 2016-11-01 17:26:21 +01:00
Lubos Lenco a5b865a8b2 Reset render path. 2016-11-01 12:07:49 +01:00
Lubos Lenco 5bdbb4593d Shorter paths. 2016-11-01 12:02:58 +01:00
Lubos Lenco 7cf38446d0 Fix trait edit. 2016-11-01 00:30:10 +01:00
Lubos Lenco e287518f96 Fix path. 2016-10-31 23:16:48 +01:00
Lubos Lenco 48eba84031 Transform into render engine. 2016-10-31 19:29:03 +01:00
Lubos Lenco 509dc23ca3 Utils to armutils. 2016-10-27 01:11:11 +02:00
Lubos Lenco 0a00a28e1d Move default lamp. 2016-10-26 15:23:21 +02:00
Lubos Lenco 186195089c Linux fixes. 2016-10-26 09:56:26 +02:00
Lubos Lenco ccebc307d3 Close opened files. 2016-10-25 16:15:07 +02:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco e50f60454e Shaders ready. 2016-10-23 15:32:26 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco 202ad3d7cf Dynamic resolution scaling. 2016-10-19 17:46:13 +02:00
Lubos Lenco cf43d567f8 Python overhaul. 2016-10-19 13:28:06 +02:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco fd6ec03f41 Reuse shader code. 2016-10-17 02:29:37 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 361b1d91cb Use tabs for Haxe. 2016-10-15 20:19:09 +02:00
Lubos Lenco dec9eb1351 Separate uniforms. 2016-10-15 15:08:25 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 0fef65aa5f Defines to lower-case. 2016-10-12 18:26:56 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco ddb83de3b8 Camera controllers & constraints. 2016-10-02 19:52:40 +02:00
Lubos Lenco a2a7cf4a18 Grease pencil essentials. 2016-09-30 23:24:18 +02:00
Lubos Lenco e7ba7c30ba Tessellation instancing & fixes. 2016-09-29 22:49:22 +02:00
Lubos Lenco f7e9d964a7 Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco e8ce9f2030 Minor bone export fixes. 2016-09-16 01:11:34 +02:00
Lubos Lenco b983c75271 Basic Blender operator mapping. 2016-09-14 16:17:26 +02:00
Lubos Lenco 02145ffc6a Asynchronous resource loading. 2016-09-14 11:49:32 +02:00
Lubos Lenco 46052817fc More embedded player work. 2016-09-12 20:12:13 +02:00
Lubos Lenco d04f277778 Talk to embedded player in Blender. 2016-09-12 02:24:20 +02:00
Lubos Lenco 9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos db00e84343 More live patching. 2016-09-03 13:30:52 +02:00
Lubos ca1faf8d90 More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
Lubos Lenco 46a1657f2c Volumetric lights. 2016-08-31 00:46:10 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco 8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco 5dd8f5a926 Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
Lubos Lenco 1f561e01a7 Checks if animation trait is attached. 2016-08-22 23:18:30 +02:00
Lubos Lenco 878a27ee93 Packed assets support. 2016-08-22 21:56:28 +02:00
Lubos Lenco e90dbbcd4b More Python/JS scripting. 2016-08-21 20:00:37 +02:00
Lubos Lenco 61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco c6e4a9849c Improving controllers. 2016-08-16 23:54:37 +02:00
Lubos Lenco 5d1f9e4c66 More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
Lubos Lenco 7ef3d53945 Clean up. 2016-08-15 12:08:50 +02:00
Lubos Lenco 8dc44c5069 Less code = better code. 2016-08-15 01:59:49 +02:00
Lubos Lenco 56ed9b8542 Refined logic nodes. 2016-08-14 21:08:01 +02:00
Lubos Lenco 8799cd4927 Fix more paths. 2016-08-14 00:56:53 +02:00
Lubos Lenco 55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
luboslenco 1f19d26002 More windows fixes. 2016-08-13 14:02:12 +02:00
Lubos Lenco b9e841ac45 More Windows fixes. 2016-08-12 15:26:56 +02:00
Lubos Lenco c5239c850f Fix KodeStudio path. 2016-08-12 13:54:26 +02:00
Lubos Lenco 6e44b04d3f Shader fixes. 2016-08-12 13:48:04 +02:00
Lubos Lenco e60785dbb9 Detect all SSAO nodes. 2016-08-12 11:38:05 +02:00
Lubos Lenco 412fe22c4b Windows fixes. 2016-08-12 02:29:09 +02:00
Lubos Lenco 5af755bb33 Match sky strength to Cycles. 2016-08-11 22:24:45 +02:00
Lubos Lenco 175a8c58e0 Begin stereo rendering for VR. 2016-08-10 17:46:16 +02:00
Lubos Lenco daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco 15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco c3f8cd31f7 Update to latest Kha. 2016-08-04 22:38:56 +02:00
Lubos Lenco 34f49299c2 Velocity for motion blur. 2016-08-01 10:55:13 +02:00
Lubos Lenco 6977e2dccd Velocity for Temporal AA. 2016-07-31 23:25:33 +02:00
Lubos Lenco 09cf85257c Animation support for all nodes. 2016-07-31 11:49:55 +02:00
Lubos Lenco 34376b2b31 Cull-mode overriding per material. 2016-07-30 11:56:57 +02:00
Lubos Lenco f34760589f Fixed skin export. 2016-07-28 22:38:11 +02:00
Lubos Lenco 1f3684f9b0 Static temporal AA. 2016-07-28 13:21:27 +02:00
Lubos Lenco fc9ef1ae2f Empty navmesh traits. 2016-07-27 14:25:01 +02:00
Lubos Lenco c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco e38f433349 More profile. 2016-07-22 23:25:07 +02:00
Lubos Lenco a2488719b1 Begin visual console. 2016-07-21 17:45:39 +02:00
Lubos Lenco 63338a29ea Font nodes. 2016-07-21 14:31:33 +02:00
Lubos Lenco 43d486e808 Sync data blend. 2016-07-21 13:05:40 +02:00
Lubos Lenco e90c151cd4 Overlays. 2016-07-21 11:22:34 +02:00
Lubos Lenco 08ebff641e Binary assets. 2016-07-20 17:33:17 +02:00
Lubos Lenco 30b5ca972d Draw skydome. 2016-07-20 01:14:28 +02:00
Lubos Lenco 5bfa99dc77 Track referenced assets. 2016-07-19 19:42:46 +02:00
Lubos Lenco 5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco 91fa10b970 Drop to ground. 2016-07-18 12:31:31 +02:00
Lubos Lenco 0792bd6901 Fixed list indices. 2016-07-17 23:29:30 +02:00