Henrique
daee309ad8
Add Remove Input Map Key node
2021-07-07 17:08:01 -03:00
Henrique
919512fad0
Improve InputMap and add nodes to it
2021-07-07 16:33:20 -03:00
Lubos Lenco
dc6753c2ca
Bump version
2021-07-06 10:46:44 +02:00
QuantumCoderQC
7504d5d92b
Change input type from shader to vector
2021-07-01 15:32:53 +02:00
Lubos Lenco
e308d9058b
Merge pull request #2242 from knowledgenude/master
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Add "Parent Relative" option to location nodes
2021-06-29 08:44:17 +02:00
Henrique
c7e1f5d0a9
Fix nodes
2021-06-28 16:12:05 -03:00
Lubos Lenco
8c0b6ba13e
Merge pull request #2240 from QuantumCoderQC/RelativePhysConstraint
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Add option for relative physics constraint
2021-06-28 11:44:39 +02:00
Henrique
3d49edee71
Add Subtract option to World Vector to Local Space node
2021-06-27 19:13:00 -03:00
Henrique
34b816b4d9
Remove default value
2021-06-27 18:27:16 -03:00
Henrique
dfad6902af
Add Relative Parent option to location nodes
2021-06-27 18:18:04 -03:00
Lubos Lenco
616a0e230d
Merge pull request #2239 from QuantumCoderQC/MatParamPerObject
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Set material parameter on per object basis
2021-06-26 12:17:40 +02:00
QuantumCoderQC
31a2c9c4d3
Modify export of physics constraint
2021-06-24 23:13:29 +02:00
QuantumCoderQC
f2cf3bdeda
Add new property to set if constraint is relative
2021-06-24 23:12:15 +02:00
QuantumCoderQC
5a2f952f89
Add uniforms manager to mesh objects
2021-06-24 21:32:48 +02:00
QuantumCoderQC
936f11ed8e
Move uniforms manager back to armory
2021-06-24 18:19:33 +02:00
QuantumCoderQC
5a591fa15a
set default vector and float parameter
2021-06-24 18:13:13 +02:00
QuantumCoderQC
975ec76f38
Set default image file
2021-06-24 18:13:13 +02:00
QuantumCoderQC
340f7e8af4
Pass default image file name when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
fa44147ee6
Pass default float value when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
c44e2cf555
Pass default vector value when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
15da6ccf58
Upgrade nodes to include object. Add documnetation
2021-06-24 18:13:12 +02:00
QuantumCoderQC
f542dc00ca
update similar nodes
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a9f430c374
Add per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a588396dea
Update set material value param node
2021-06-24 18:13:12 +02:00
Moritz Brückner
dc34e48c52
Unregister timers on exit/disabling addon
2021-06-24 17:26:21 +02:00
Moritz Brückner
fce97a5ddf
Cleanup
2021-06-24 15:03:30 +02:00
Moritz Brückner
d18aede964
run_proc: no thread in background mode and call done
in main thread
2021-06-24 14:59:32 +02:00
Moritz Brückner
66856e7ecc
Build/publish: add poll() function to prevent exception when executing from outside of UI
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If there was no exporter, calling `bpy.ops.arm.publish_project()` would result in an exception before. Now the call is simply ignored and a "poll failed" message is emitted instead.
2021-06-23 20:19:08 +02:00
Henrique
a5fa3445d9
Add new input nodes
2021-06-13 22:43:13 -03:00
QuantumCoderQC
107dc730f4
Create and implement once per frame node
2021-06-07 13:41:24 +02:00
Moritz Brückner
20f9f8a5f4
Add Select node
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Implements feature requests #2200 and #2201
2021-06-05 20:35:21 +02:00
Lubos Lenco
5eb8fc781f
Bump version
2021-06-02 21:18:47 +02:00
Moritz Brückner
ccc427c04a
Cleanup
2021-05-27 22:57:53 +02:00
Moritz Brückner
6d37095014
Fix usage of layer weight node in shadowmap shaders
2021-05-27 22:56:07 +02:00
Moritz Brückner
7057ec4ba6
Fix mixing multiple cycles shaders in one material
2021-05-27 22:41:27 +02:00
Moritz Brückner
bdc2d91c1e
Fix instancing on mobile and solid renderpaths
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`gl_Position` was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in https://github.com/armory3d/armory/pull/2141
2021-05-26 12:42:11 +02:00
Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Moritz Brückner
11da953407
Merge node: add update routine
2021-05-22 12:30:38 +02:00
Moritz Brückner
494e2336ac
Node replacement: write original traceback to file also in case of update failures
2021-05-22 12:28:57 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
QuantumCoderQC
e7c1855b81
Create new node to set if bones are FK IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
86316a10bd
Create new node to get world transforms of bones
2021-05-20 18:24:32 +02:00
QuantumCoderQC
646d3a74cf
Create new node to get if bones are FK IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
5ed5b8d6a7
Nodes for IK and FK fix
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Edit logic node code
fkcommit30_04
Upgrade bone IK node. Add comments
2021-05-20 18:24:31 +02:00
N8n5h
1945439cd1
Small improvements for the Shadow Map Atlas Blender UI
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* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Moritz Brückner
590afcc573
Fix double-export of linked objects ( #2175 )
2021-05-08 23:09:45 +02:00
Moritz Brückner
2c761b2ff6
Slightly improve debug console panel UI
2021-05-06 21:29:59 +02:00
Lubos Lenco
4db37ea1c1
Merge pull request #2177 from QuantumCoderQC/get-object-node-fix
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Get object by name node fix
2021-05-02 11:16:12 +02:00
QuantumCoderQC
df372e9523
Spelling correction
2021-05-02 01:37:00 +02:00