Commit graph

462 commits

Author SHA1 Message Date
Ben Spiers
12f9753ac5 Move Laser range and usage to config 2014-08-04 20:42:04 +01:00
Ben Spiers
9652b7adf6 Allow top/bottom to interact with charging slot
Might add side configuration and ejectors and stuff later, but fixes #1281. (Sorry it took so long.)
2014-08-04 20:15:10 +01:00
Ben Spiers
432eab1bcf Move LaserManager out of api to fix some import errors. 2014-08-04 14:10:40 +01:00
Ben Spiers
fad0da2c15 Fix a deprecated method 2014-08-04 01:09:44 +01:00
Ben Spiers
2d3dda245a Get all registered fluids to show up in Portable tanks in NEI. 2014-08-04 01:08:49 +01:00
Ben Spiers
1c71614c4a Properly localise fluid names on machine blocks 2014-08-04 01:01:15 +01:00
Ben Spiers
14852b0b5d Move some more code into the Blocks and Items classes, and fix the ObjectHolder annotations. Don't think it's going to be possible to make the Tools items work with ObjectHolder (they'd need to be final fields I think) because the material enums need to be initialised first. 2014-08-03 20:27:20 +01:00
Ben Spiers
2048083e11 Fix energy cubes not coming from NEI charged 2014-08-03 20:27:20 +01:00
Ben Spiers
7c123a9fa1 Fix Factory container slot ids 2014-08-03 20:27:20 +01:00
Aidan C. Brady
04987a5626 Merge branch 'master' into development 2014-08-03 02:52:40 -04:00
Ben Spiers
32a52c5f03 Fix the BuildCraft leak quickly
This is already solved in development branches but that commit would pull in a bunch of other stuff as well.
2014-08-03 03:14:17 +01:00
Ben Spiers
9f0e564013 Fix some Server-side packets being sent by the client
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
2014-08-03 02:48:59 +01:00
jstockwin
79ce886df2 Fixed some Electric Chest bugs
Electric Chest was not updating when it was (un)locked, meaning that
mechanical pipes would not (dis)connect and reconnect.

Also noticed that Electric Chest won't accept transporters connecting to
the bottom, which I thought was odd, however it looked intentional so I
left it alone. (..?)

Also made it so electric chests will not open if there is a solid block
above them.
2014-08-03 01:00:16 +01:00
Aidan Brady
33970b6bf7 Updated Multiblock Controller textures, added multi-meta capability to Connected Texture Renderer 2014-08-02 11:16:14 -04:00
Aidan Brady
19cfb7b8d6 Generalized the actual manager, and the data manager (by means of reflection) 2014-08-02 00:10:29 -04:00
Aidan Brady
c97f617692 Generalized some of the multiblock code into a stricter format 2014-08-01 23:44:28 -04:00
Aidan Brady
8f6cf7e1c9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-08-01 22:28:18 -04:00
Aidan Brady
d1bef0b7e3 Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. 2014-08-01 22:28:13 -04:00
Ben Spiers
e0e54523fb Remove some bad imports 2014-08-02 00:49:46 +01:00
Ben Spiers
34b4742798 Start on framework for energy/fluid/gas/item teleportation 2014-08-02 00:49:00 +01:00
Aidan Brady
548c5b0835 More work, currently broken 2014-08-01 15:49:03 -04:00
Aidan Brady
fc7dd3e65a Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM 2014-08-01 13:04:31 -04:00
Aidan Brady
1cfe6fc352 Started work on implementation of Dynamic Tank cache merging, fixed Salination Tank not rendering at height 3, made sure all multiblocks load after partial chunk load 2014-08-01 01:33:54 -04:00
Aidan Brady
4090fcf490 Reactor now auto-forms 2014-08-01 00:55:24 -04:00
Aidan Brady
dde9b53447 Fixed the addition of the "creative control circuit" 2014-07-31 21:08:46 -04:00
Aidan Brady
d9bb5845cd Naming standards :) 2014-07-31 20:55:01 -04:00
Ben Spiers
725b7463f0 Make the mod classes significantly less godlike.
Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Aidan Brady
6e975ee632 Made them really infinite 2014-07-31 19:29:49 -04:00
Aidan Brady
da35b509fd Creative Energy Cube now won't be drained of or receive power. 2014-07-31 19:19:03 -04:00
Aidan Brady
ed4aa7671c Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/EnergyNetwork.java
2014-07-31 19:00:54 -04:00
Aidan Brady
7e378dd796 Fixed Atomic Disassembler issue 2014-07-31 18:57:18 -04:00
Aidan Brady
b2e676aabb Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess 2014-07-31 18:41:27 -04:00
Aidan Brady
269343f9f0 Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs. 2014-07-31 18:17:03 -04:00
Ben Spiers
d7c060d6fb Update BC API and fix up EnergyNet and CableUtils to work with the new MjAPI 2014-07-31 18:41:32 +01:00
Ben Spiers
d8321196d9 Oops 2014-07-31 16:02:55 +01:00
Ben Spiers
4faa733106 Merge branch 'development' into 1.8 2014-07-31 15:59:30 +01:00
Ben Spiers
59dab7c848 Move StackUtil to api package for not causing errors. 2014-07-31 15:58:02 +01:00
Ben Spiers
d4f05c8b99 Some cleanup of MekanismUtils and more EnergyDisplay changes to use our energy units.
Because who the hell ever uses siemens, anyway?
2014-07-31 15:55:03 +01:00
Ben Spiers
26bc15ac3b Adding Lit Redstone Ore to OreDict is well and truly broken. 2014-07-31 15:53:24 +01:00
Ben Spiers
b62c5c8a3a Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one. 2014-07-30 22:26:03 +01:00
Ben Spiers
9413950842 Merge branch 'development' into 1.8 2014-07-28 17:33:38 +01:00
Ben Spiers
c339ee7a18 Merge branch 'master' into development 2014-07-28 17:33:09 +01:00
Ben Spiers
c97464649d Fix trying to use IC2 EnergyNet without IC2 installed. It would never work anyway. 2014-07-28 17:20:31 +01:00
Ben Spiers
1d52a4f5a0 Add a Creative Energy Cube that's always half-full so it can sink or provide arbitrary amounts of energy. 2014-07-28 17:18:33 +01:00
Ben Spiers
cf4df0941b Fix a crash casting null to float 2014-07-28 15:05:53 +01:00
Aidan Brady
9696ad246c Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-28 09:27:16 -04:00
Aidan Brady
1ad7fe81b9 Salination Plant now auto-forms 2014-07-28 09:27:08 -04:00
Ben Spiers
e004fdca98 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/generators/common/tile/TileEntityHeatGenerator.java
2014-07-27 20:53:00 +01:00
Ben Spiers
d0d660b9d4 Merge branch 'master' into development 2014-07-27 20:45:53 +01:00
Ben Spiers
1d61c3d4e8 Tweak energynet logic a bit to safeguard against overly high tiers of IC2 acceptor and things that implement everything but with only one working.
Should fix AE2 EU P2P tunnel support.
2014-07-27 20:45:13 +01:00
Aidan C. Brady
ce5bddbdd1 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/block/BlockMachine.java
	src/main/java/mekanism/common/item/ItemBlockMachine.java
	src/main/java/mekanism/common/tile/TileEntityDigitalMiner.java
	src/main/java/mekanism/common/tile/TileEntityPRC.java
2014-07-26 18:57:18 -04:00
Aidan C. Brady
ab34edc46a Finished off new system of sustained data 2014-07-26 18:44:24 -04:00
Aidan C. Brady
94c3a6aa60 Started work on a new system of managing sustained data 2014-07-26 18:16:00 -04:00
Aidan C. Brady
7ac7fbc5cc Sustained gas and fluid support for Chemical Washer, Chemical Crystallizer and Chemical Infuser 2014-07-26 17:59:43 -04:00
Aidan C. Brady
ba289ced25 Added sustained fluid and gas tanks to PRC and Electrolytic Separator, fixed Gas Generator losing energy when being picked up 2014-07-26 17:37:25 -04:00
Aidan C. Brady
aaffc3e364 Updated some imports and added textures 2014-07-26 16:45:48 -04:00
Aidan C. Brady
22b3097d15 Laser model! Also added some new Reactor Block assets. 2014-07-24 23:02:30 -04:00
Aidan C. Brady
5bee3991d8 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
2014-07-23 13:50:43 -04:00
Aidan C. Brady
bb8985b6f8 Fixed a few energy transfer issues 2014-07-23 13:49:42 -04:00
Aidan C. Brady
2b5bb53bc6 Fixed a few recipe issues 2014-07-23 13:43:12 -04:00
Aidan C. Brady
d8e94b00d2 Added effect information to upgrade GUI 2014-07-23 11:06:58 -04:00
Aidan C. Brady
52efdac614 Eliminated the deprecated "getSpeedMultiplier()" and "getEnergyMultiplier()" methods 2014-07-23 10:17:03 -04:00
Aidan C. Brady
523ec21467 Added button to remove upgrade, fixed font size. Almost done! 2014-07-22 22:16:20 -04:00
Aidan C. Brady
790cd33f2d Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-22 20:37:59 -04:00
Aidan C. Brady
6470f69569 A big load of work on the new upgrade GUI 2014-07-22 20:37:53 -04:00
Ben Spiers
84daf186ca More Reactor GUI work 2014-07-23 01:25:10 +01:00
Ben Spiers
775ba68482 Tweaking of lasers for packet-efficiency 2014-07-22 22:34:19 +01:00
Ben Spiers
c66676dd55 Fix some Server-side packets being sent by the client 2014-07-22 21:13:01 +01:00
Ben Spiers
327389a88c Get Lasers kind of working vs. dediservers 2014-07-22 21:11:43 +01:00
Ben Spiers
dd421f7308 This should stop the servercrashing issue 2014-07-22 18:03:34 +01:00
Ben Spiers
a2bb224bf5 Fix transmitter render pass to stop things occluding incorrectly, make lasers get stronger and weaker as they start and stop 2014-07-22 17:41:34 +01:00
Aidan C. Brady
99482d8fd0 Fixed a minor issue 2014-07-21 22:24:27 -04:00
Aidan C. Brady
25cf5236ea A few fixes 2014-07-21 21:33:43 -04:00
Aidan C. Brady
076c5f7377 More work! 2014-07-21 21:21:53 -04:00
Aidan C. Brady
2523d2fd6b Did some work on actual upgrade system 2014-07-21 20:46:35 -04:00
Aidan C. Brady
0b8ec37164 More work on upgrade GUI, also made SimpleGui packets send new window ID to client 2014-07-21 19:15:27 -04:00
Aidan C. Brady
e778449045 More work! Finished off the upgrade tab and removed upgrade slot from all upgrade-wielding containers. 2014-07-21 18:07:15 -04:00
Aidan C. Brady
48183f6670 Work on the new upgrade system, specifically with GUI changes 2014-07-21 17:47:29 -04:00
Aidan C. Brady
f2441a1ebd Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/recipe/BinRecipe.java
	src/main/java/mekanism/common/tile/TileEntityChemicalInfuser.java
2014-07-21 17:02:06 -04:00
Aidan C. Brady
0864e1061a Merge a few more fixes 2014-07-21 16:45:08 -04:00
Aidan C. Brady
27056da3e4 Merge back a few bug fixes 2014-07-21 16:41:27 -04:00
Aidan C. Brady
4fcd3b47c5 Fix a few little bugs 2014-07-21 16:34:31 -04:00
Aidan C. Brady
d16483f4b1 Started work on the new upgrade system, as well as the new GUI 2014-07-21 14:57:31 -04:00
Aidan C. Brady
0416e2e904 Finished Digital Miner visual render functionality, also fixed a few issues with gas tanks 2014-07-21 13:30:39 -04:00
Aidan C. Brady
69a411813e Started work on a Digital Miner visual render thing. For some reason it's culling all oceans. 2014-07-21 01:10:53 -04:00
Aidan C. Brady
7e525e10c6 Fixed a few recipes, also started work on Digital Miner visual 2014-07-20 23:29:35 -04:00
Aidan C. Brady
c1b317dcde Added in warning for missing stacks. Onto visual Digital Miner range rendering! 2014-07-20 21:20:45 -04:00
Aidan C. Brady
2b817e28cd Fixed an issue with Bins, also fixed a small GUI issue with the new filter system 2014-07-20 20:30:35 -04:00
Aidan C. Brady
de86e0b2a2 Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks. 2014-07-20 20:19:01 -04:00
Aidan C. Brady
4adb6de83d Fix a few bugs 2014-07-20 16:16:09 -04:00
Aidan C. Brady
fe177d20c7 Filter-based replacing works! Now to get the require system to work and the warning system set up. 2014-07-20 16:06:47 -04:00
Aidan C. Brady
ad505cf882 More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons. 2014-07-20 15:45:44 -04:00
Aidan C. Brady
ddc499c9fe More work on Digital Miner filter system, also fixed a little memory leak 2014-07-20 15:27:35 -04:00
Aidan C. Brady
13afad3b0d Started work on new Digital Miner filter system 2014-07-19 19:55:34 -04:00
Aidan C. Brady
a48a0101e9 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. 2014-07-19 14:41:27 -04:00
Aidan C. Brady
87f92326f9 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly 2014-07-19 02:34:07 -04:00
Aidan C. Brady
cfc308b042 Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. 2014-07-18 01:34:56 -04:00
Aidan C. Brady
9469fcb51a Started work on actual flame implementation 2014-07-17 20:06:51 -04:00
Aidan C. Brady
2f4d545fb5 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. 2014-07-17 17:18:53 -04:00
Aidan C. Brady
7ddb8e9727 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/client/ClientTickHandler.java
	src/main/java/mekanism/common/CommonProxy.java
	src/main/java/mekanism/common/Mekanism.java
2014-07-16 23:59:07 -04:00
Aidan C. Brady
cfeb08a8ee Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash 2014-07-16 23:53:00 -04:00
Aidan C. Brady
be7ea115b6 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) 2014-07-16 16:59:45 -04:00
Aidan C. Brady
6e5eca9d4e Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-15 22:59:20 -04:00
Aidan C. Brady
ee789547c6 A bit of work on flamethrower sound effect handling 2014-07-15 22:59:14 -04:00
Ben Spiers
bdde617489 More work on Fusion Reactor 2014-07-16 02:54:13 +01:00
Ben Spiers
cb2188580e More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. 2014-07-16 02:54:13 +01:00
Aidan C. Brady
f9fdb56e24 Fixed a few tiny laser compile issues 2014-07-14 17:23:42 -04:00
Aidan C. Brady
a98bf8bba3 Merge branch 'development' into 1.8 2014-07-14 17:15:26 -04:00
Aidan C. Brady
de1e264c68 Merge branch 'master' into development 2014-07-14 17:15:11 -04:00
Aidan C. Brady
146d974479 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency 2014-07-14 17:14:32 -04:00
Ben Spiers
c009940140 Fix Railcraft Dependency
This is such a pain.
2014-07-14 20:47:45 +01:00
Aidan C. Brady
a24bd2e7ad A bit of work on teleporter localization. There's something weird going on, though. 2014-07-14 12:57:57 -04:00
Aidan C. Brady
23b6ce5105 Merge branch 'development' into 1.8 2014-07-13 23:52:29 -04:00
Aidan C. Brady
1094475344 Fixed teleporter crash, fixed asset issue 2014-07-13 23:52:17 -04:00
Aidan C. Brady
ad0a71ee71 Merge branch 'development' into 1.8 2014-07-13 23:34:28 -04:00
Aidan C. Brady
17f8fa11da Implemented robit crash fix 2014-07-13 23:34:01 -04:00
Ben Spiers
700cc76c35 Fix a different, unrelated OreDict issue. 2014-07-13 19:58:00 +01:00
Ben Spiers
39c6b45a2c Fix Iron Dust smelting issue. Close #1478 2014-07-13 19:58:00 +01:00
Ben Spiers
c560bdc2e1 Fix a different, unrelated OreDict issue. 2014-07-13 19:53:41 +01:00
Ben Spiers
3e3bf2c25c Fix Iron Dust smelting issue. Close #1478 2014-07-13 19:53:41 +01:00
Aidan C. Brady
6fbfd22583 Merge branch 'development' into 1.8 2014-07-13 00:16:05 -04:00
Ben Spiers
4bea4c62fd Remove stray @Method
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
3f7de46991 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation 2014-07-12 23:59:39 -04:00
Aidan C. Brady
6cc7efc64b Merge branch 'master' into 1.8 2014-07-12 22:53:21 -04:00
Aidan C. Brady
c223eabb95 Fixed Combiner NEI texture, fixed Cardboard Box not working 2014-07-12 22:52:13 -04:00
Aidan C. Brady
6271284436 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-12 22:35:04 -04:00
Aidan C. Brady
9abc111ecd Baby Skeletons, started work on Flamethrower 2014-07-12 22:34:58 -04:00
Ben Spiers
0638cdb61c More work on Fusion Reactor and Lasers 2014-07-13 02:46:47 +01:00
Aidan C. Brady
cf6f5ab387 Bump versions to 8.0.0 2014-07-12 18:52:46 -04:00
Ben Spiers
0758ad752b Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash 2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e Depend on EnderIO and ExtraUtilities
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd Fix the BuildCraft API dependency
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan C. Brady
390f0b06bc Force Mekanism to load after FMP 2014-07-12 12:59:44 -04:00
Aidan C. Brady
6095f6e062 Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. 2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369 Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f Fixes galore! 2014-07-11 00:34:05 -04:00
Aidan C. Brady
77d3469f61 Fix a few GUI bugs 2014-07-10 23:06:35 -04:00
Aidan C. Brady
171c9767e0 Chemical Crystallizer now accepts upgrades 2014-07-10 22:40:20 -04:00
Aidan C. Brady
65a8633441 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
Aidan C. Brady
7198704363 Fixed a crash! 2014-07-10 18:13:56 -04:00
Aidan C. Brady
fc878661d5 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank 2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Aidan C. Brady
1f9782d1c7 Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids 2014-07-10 16:24:55 -04:00
Aidan C. Brady
95b6ac8be1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 13:35:37 -04:00
Aidan C. Brady
fc138c57c2 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them 2014-07-10 13:30:58 -04:00
Ben Spiers
cd10bc88c8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
Aidan C. Brady
9dc1c1d1c6 Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00
Aidan C. Brady
23adf9ad24 Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits. 2014-07-09 22:06:36 -04:00
Aidan C. Brady
63970a29ea Upgraded gas item recipe integration greatly, should make things much smoother. 2014-07-09 17:05:33 -04:00
Aidan C. Brady
377fff30ca We don't really need getLocation(), instead using Coord4D.get() with the getTile() method. 2014-07-09 15:37:43 -04:00
Aidan C. Brady
ee87d8cef5 Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures. 2014-07-09 15:31:57 -04:00
Aidan C. Brady
f405a9e2f0 Fixed transmitter recipes to more reasonable options. 2014-07-09 02:15:28 -04:00
Ben Spiers
4e32a77ac8 Fix Client/Server issues. 2014-07-07 23:33:48 +01:00
Aidan C. Brady
83ff761ec4 Fix a bug with takeTopItem() inventory management. This fixed it, @ErogenousBeef! 2014-07-07 18:21:22 -04:00
Ben Spiers
df58560729 Clean up configs a lot; Fix Config GUIs. This will require people to sort out their configs on their own, as things have moved. 2014-07-07 21:23:04 +01:00
Aidan C. Brady
f67be01658 Tank-based fluid container interaction fixes. Can't figure out the data request issue. 2014-07-07 15:54:26 -04:00
Ben Spiers
5e08f8110a We can depend on APIs directly now :) 2014-06-27 20:00:10 +01:00
Ben Spiers
589d5f420f Recommit update changes that were seemingly lost in a rebase-pull. 2014-06-27 20:00:10 +01:00
Ben Spiers
55f8dbfbad PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all? 2014-06-27 20:00:10 +01:00
Ben Spiers
9383ea24b6 Add dependencies to stop some crashes. 2014-06-27 20:00:09 +01:00
Dashkal
84bed9b2b1 Port to forge-10.12.2.1121 (was 10.12.1.1112)
* Updated build.properties
 * Now using the new OreDictionary.getoreIDs() call to obtain oreDict names
 * No longer modifying OreDictionary collections in ChemicalInjectionRecipeHandler
 * No longer registering list redstone under oreRedstone (causes an NPE)
2014-06-27 20:00:09 +01:00
Aidan C. Brady
5397de0bfa Added a crafting recipe for rails using osmium. Thanks, casilleroatr 2014-06-27 20:00:09 +01:00
Aidan C. Brady
205a6feab5 Revert "Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now."
This reverts commit 604f138f71.
2014-06-27 20:00:09 +01:00
Aidan C. Brady
3b5438a064 Merge branch 'master' into 1.7.10
Conflicts:
	common/mekanism/common/PacketHandler.java
2014-06-26 23:47:43 -04:00
Aidan C. Brady
604f138f71 Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now. 2014-06-26 23:40:02 -04:00
Ben Spiers
4d0f276e55 Fix a server crash relating to a client-side only class initialization (credit to @kosakriszi). Closes #1442. 2014-06-27 03:25:47 +01:00
Ben Spiers
ff1b3b792e Config GUIs are cool. 2014-06-27 03:22:46 +01:00
Ben Spiers
ac223c8df5 Fix ic2 pulling and IConfigurable passthrough (leaving the OreDict fix for the Pull Request). getConnectedOutputters was broken. 2014-06-26 23:47:33 +01:00
Ben Spiers
3a027d0ef4 Aaaaaaand ComputerCraft. 2014-06-26 21:07:46 +01:00
Ben Spiers
26463711de Galacticraft and MFR API Optional-ing 2014-06-26 20:17:45 +01:00
Ben Spiers
8ddda5d0dc BuildCraft now also working without shipping API 2014-06-26 19:28:40 +01:00
Ben Spiers
611d4c8f52 Got some IC2 stuff working now. Turns out I was being stupid. 2014-06-26 18:18:18 +01:00
Aidan C. Brady
ab07313573 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-06-26 01:20:15 -04:00
Aidan C. Brady
bc3636aaec Quick cleanup 2014-06-26 01:20:09 -04:00
Ben Spiers
9c58ed549f Start of work on Doing It Right™. Appears to work for cofh's API, not yet for IC2 or BC. Not sure why. Might have to ask @cpw. 2014-06-26 01:10:53 +01:00
Aidan C. Brady
576470784b Fix OreDict registration typo 2014-06-22 08:48:16 -04:00
Aidan C. Brady
b3a3dbb827 Corrected that fix! 2014-06-21 00:34:09 +02:00
Aidan C. Brady
62e14b3a2e Fixed loop with Portable Tank push 2014-06-21 00:31:44 +02:00
Aidan C. Brady
efc72769d6 Fix offsets, implement some of @tterrag1098's changes 2014-06-19 20:47:45 +02:00
Aidan C. Brady
098a74600c Fixed PRC NEI issue, fixed bucket not sustaining inventory, fixed a few other things 2014-06-19 20:33:10 +02:00
Aidan
28766f0da3 Merge pull request #1425 from dschub/oredict-fmp
Fix crash when mining BlockMultipart with Atomic Disassembler
2014-06-19 14:03:23 -04:00
Aidan C. Brady
cf1469c7da Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture 2014-06-19 15:44:08 +02:00
Aidan C. Brady
99c1f44db5 Fixed refs to refresh() method 2014-06-19 15:18:41 +02:00
Aidan C. Brady
e2dd5a09cb You can now push fluids in through the bottom of a Portable Tank, and it will route to the first empty tank above! 2014-06-19 14:58:23 +02:00
Aidan C. Brady
27295670cc Whoops - fixed crash. Also added recipe for Plenisher. 2014-06-19 14:42:11 +02:00
Aidan C. Brady
d9658a16bd Transmitter network efficiency overhaul! Transmitter networks now only refresh acceptors on the transmitter that initiated the refresh instead of resetting the entire grid. 2014-06-19 14:34:57 +02:00
Aidan C. Brady
fba83a3634 Fluidic Plenisher work - just about done! 2014-06-19 13:57:30 +02:00
Daniel Schubert
df8d651c5d Fix crash when mining BlockMultipart with Atomic Disassembler 2014-06-19 13:33:23 +02:00
Aidan C. Brady
90da466ca1 Started work on Fluidic Plenisher 2014-06-19 12:42:59 +02:00
Aidan C. Brady
55937cd7d4 Portable Tanks are polished as far as I can see! Also added a few missing localizations. 2014-06-19 02:34:49 +02:00
Aidan C. Brady
d7b0899f38 Fixed glowing tanks, fixed blend screwup when in toolbar, quick cleanup 2014-06-19 01:41:07 +02:00
Aidan C. Brady
7924531a4e Dispensers can now latch balloons onto nearby entities, also working Portable Tank GUI 2014-06-19 01:13:23 +02:00
Aidan C. Brady
a3784d1fe7 More portable tank work, mainly on GUIs 2014-06-18 21:05:32 +02:00
Aidan C. Brady
adc8a9bc23 Portable Buckets...a lot more work than I thought 2014-06-18 19:42:57 +02:00
Aidan C. Brady
fd74ee5c92 Started work on Portable Tank 2014-06-18 03:01:23 +02:00
Aidan C. Brady
ead4af2f78 Fixed transporter item rendering, fixed WAILA display bug. Dispensers now eject balloon entities! 2014-06-17 18:21:59 +02:00
Aidan C. Brady
0528f1aace Fix NEI offset for PRC, gave PRC a model, added specific sides for machines 2014-06-17 01:52:59 +02:00
Daniel Schubert
356367a09b Fix Logistical Sorter auto-eject coloring 2014-06-16 10:00:15 +02:00
Aidan C. Brady
5fd89a7959 Added recipe for PRC, energy type is now controlled by server (closes #1369) 2014-06-16 02:09:31 +02:00
Aidan C. Brady
75f09adba2 Seismic Vibrator model 2014-06-16 01:50:40 +02:00
Ben Spiers
2663be0f5a Allow Glow panels to be placed and stay in hollow covers again. 2014-06-15 20:26:47 +01:00
Aidan C. Brady
366a51e770 Crash fix! 2014-06-15 19:12:50 +02:00
Aidan C. Brady
982c7427f3 Fix cable dupe 2014-06-15 14:16:57 +02:00
Aidan C. Brady
4fdae8cbef Cherrypicked @dschub's vein fix - thanks! 2014-06-15 13:40:06 +02:00
Aidan C. Brady
90c1c690a9 Updated Cofh API 2014-06-15 13:35:51 +02:00
Aidan C. Brady
3a81058cbd Fix more transmitter render issues, also started on PRC NEI module 2014-06-14 19:31:24 +02:00
Aidan C. Brady
5c36612146 Updated NEI module to reflect new GUI changes, added PRC to RecipeHelper 2014-06-14 18:33:48 +02:00
Aidan C. Brady
a40ab961c6 Added OreDict-based dye recipes, fixed MekanismTools item positioning 2014-06-14 14:16:33 +02:00
Aidan C. Brady
6ede9308e8 A few small fixes 2014-06-14 13:49:47 +02:00
Aidan C. Brady
31dd643259 Add necessary GUI implementation for new mod ID filters 2014-06-14 10:26:12 +02:00
Aidan C. Brady
1a0821c727 Found work-around for javac issue - need to remember to submit an issue to oracle tomorrow 2014-06-14 01:35:25 +02:00
Aidan C. Brady
70abe40b1f Mod ID filters :) 2014-06-13 20:58:50 +02:00
Aidan C. Brady
c8fb800c1a Updated localization yet again, fixed a small bug 2014-06-13 00:16:02 +02:00
Aidan C. Brady
ef7f6e91eb Glow panels now break off of non-solid surfaces 2014-06-12 23:36:29 +02:00
Aidan C. Brady
81477966ee Fix all render issues. 1.7 is now officially more stable than 1.6 (but not stable enough) 2014-06-12 18:16:20 +02:00
Aidan C. Brady
e5f76907ce Rewrite networking code for the 100th time to fix memory leak 2014-06-11 11:57:49 +02:00
Aidan C. Brady
be3883195c Glow panels render, but are really screwed up 2014-06-10 14:09:47 +02:00
Aidan C. Brady
3992a6ae46 Several more fixes! 2014-06-10 12:56:02 +02:00
Aidan C. Brady
49c7b1062a Improved gas handling, fixed ignoring "NONE" connection. Also got common-side tick handlers up and running again 2014-06-10 12:49:49 +02:00
Aidan C. Brady
8685664d51 Added Electric Pump energy usage config value, also fixed a few bugs with the new Gas-Burning Generator 2014-06-10 12:24:44 +02:00
Aidan C. Brady
d7fdc3a243 Greatly improved localization 2014-06-10 11:35:54 +02:00
Aidan C. Brady
c875dab552 Updated recipes 2014-06-09 17:15:34 +02:00
Aidan C. Brady
7c7e5e23ee Update box blacklist to parse with block name instead of ID 2014-06-09 17:05:57 +02:00
Aidan C. Brady
d6d7000eaf Update PacketPipeline to reflect new 6.0.5 transmitter packet changes 2014-06-09 16:52:29 +02:00
Aidan C. Brady
dd83381774 Bug fixes! 2014-06-09 16:19:36 +02:00
Aidan C. Brady
726d9ebb0a Atomic Disassembler now can cut down trees with vein mode 2014-06-09 15:57:38 +02:00
Aidan C. Brady
4334690f78 Improved localization 2014-06-09 15:29:00 +02:00
Aidan C. Brady
75bd49de9d Buffed Salination Plant's water usage 2014-06-08 17:39:57 +02:00
Aidan C. Brady
d436c70421 Merge branch 'master' into development
Conflicts:
	build.gradle
	build.properties
	common/mekanism/common/network/PacketPortableTeleport.java
	common/mekanism/tools/common/MekanismTools.java
	etc/core/mcmod.info
	etc/generators/mcmod.info
	etc/tools/mcmod.info
	src/main/java/mekanism/common/EnergyNetwork.java
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/PacketHandler.java
	src/main/java/mekanism/common/network/PacketTransmitterUpdate.java
	src/main/java/mekanism/common/tile/TileEntityChargepad.java
	src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
	src/main/java/mekanism/common/tile/TileEntityLogisticalSorter.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
2014-06-08 12:01:08 +02:00
Aidan C. Brady
c72e1c6efc Work on transmitters 2014-06-08 01:17:47 +02:00
Aidan C. Brady
b387c8529d Bumped version to 7.0.0, a few fixes and enhancements 2014-06-06 00:16:36 +02:00
Aidan C. Brady
d1c3b3b8ef Manually merged riches' PR 2014-06-04 11:05:29 +02:00
Aidan C. Brady
1137b9514a Quick fix for Tellurium 2014-06-04 03:07:08 +02:00
Aidan C. Brady
bda4f8cfe5 Fixed Walkie Talkies 2014-06-04 02:38:39 +02:00
Aidan C. Brady
f0d3848f8a Sounds work! Also got tick handlers set up, still have to do a few things 2014-06-03 20:57:59 +02:00
Aidan C. Brady
815944c49a A major load of fixes - things should be about back to normal now. 2014-06-03 19:54:45 +02:00
Aidan C. Brady
322301c301 Added RecipeSorter registrations, fixed a few things 2014-06-03 11:25:12 +02:00
Aidan C. Brady
b365494f2e Fixed up logger, added needed overlays 2014-06-03 08:46:03 +02:00
Aidan C. Brady
5b611c9cdb 0 errors. This is it, the first building build of Mekanism for 1.7.2, and also the most buggy build of Mekanism to date most likely.
(I remembered to update the obfuscated reflections, so there's that)
2014-06-03 00:21:00 +02:00
Aidan C. Brady
4446e14ba3 Sound system work 2014-06-02 23:57:40 +02:00
Aidan C. Brady
295efab7b2 More error fixes, down to 11! 2014-06-02 20:04:10 +02:00
Aidan C. Brady
1933723b52 Major packet work, I think it's done. 34 errors to go! 2014-06-02 17:33:19 +02:00
Aidan C. Brady
659b963af6 Alright, almost done with network changes (63 errors!) 2014-06-02 16:52:13 +02:00
Aidan C. Brady
84055986d0 About halfway through netty conversion 2014-06-02 16:01:21 +02:00
Aidan C. Brady
ec2040cccc Work on networking update 2014-06-01 17:42:23 +02:00
Aidan C. Brady
da444327f8 A bit of work on sounds 2014-05-31 22:42:02 +02:00