Commit graph

1911 commits

Author SHA1 Message Date
knowledgenude e5534c2998
Update LN_pause_tilesheet.py 2020-10-11 11:56:17 -03:00
Lubos Lenco 70ae143c9b
Merge pull request #1922 from E1e5en/debug-console-settings
Add Debug Console settings
2020-10-11 16:54:17 +02:00
Moritz Brückner 8f7e99530c Show node panels only when applicable 2020-10-11 00:24:11 +02:00
Moritz Brückner d8a5e9edea Fix parsing of glossy shaders 2020-10-11 00:11:25 +02:00
Moritz Brückner 64e23b9b72 Remove duplicate comments 2020-10-10 23:51:40 +02:00
Moritz Brückner ffaf09e5f6 Cleanup comment 2020-10-10 23:16:10 +02:00
Moritz Brückner 9c27779f19 Fix normalmap parsing 2020-10-10 23:09:16 +02:00
Moritz Brückner c7e42f3f9c Some more fixes 2020-10-10 23:04:56 +02:00
Moritz Brückner 4c13017c4f Fix export of brick/checker texture nodes 2020-10-10 22:54:11 +02:00
Moritz Brückner 860594266c Fix world shader compilation for various input coordinate types 2020-10-10 21:28:36 +02:00
Moritz Brückner 6b797b75ae Use world color for irradiance when no sky/texture exists but don't use static color only 2020-10-10 20:37:59 +02:00
Moritz Brückner c2cf227989 Autocompletion for rpdat 2020-10-10 20:34:39 +02:00
Moritz Brückner 2dd7407772 Fix parsing of transparent shader node 2020-10-10 20:27:19 +02:00
Moritz Brückner cf531856f7 Set vertex shader in world parser state 2020-10-10 20:26:39 +02:00
Moritz Brückner 3482878c22 Improve ParserState 2020-10-10 20:26:29 +02:00
E1e5en 305878db42 Add Debug Console settings
1. Adding the ability to customize display, scale (size), shortcuts to the DebugConsole class.
2. Adding a function to utils.py to get Debug Console settings from Render: Armory.
3. Added Debug Console settings to the Armory Project interface:
- Enable (default value - False);
- Position (Left, Center, Right, default value - Right);
- Scale Console (from 0.3 to 10);
- Visible.
4. Added transfer of Debug Console settings to exporter.py.
5. Added logical nodes to control DebugConsole while the application is running.
2020-10-10 13:10:34 +03:00
Moritz Brückner 2f11b0c406 Further improve ParserState 2020-10-09 23:32:41 +02:00
Henrique 677ae903a2 merge-pause-and-resume-nodes 2020-10-09 17:43:17 -03:00
Moritz Brückner 4f0316f076 cycles.py: move parents into ParserState 2020-10-09 21:15:21 +02:00
Moritz Brückner 2b45a3132b World shader: make procedural textures work 2020-10-09 19:46:20 +02:00
Moritz Brückner eed7329f57 Improve parsing oder 2020-10-09 19:46:06 +02:00
Moritz Brückner cc5513b9fc Cleanup whitespace 2020-10-09 19:45:40 +02:00
Moritz Brückner 968f687e5d Fix parser lookup 2020-10-09 19:43:54 +02:00
Moritz Brückner 23b9016f13 Fix node group handling 2020-10-09 19:24:55 +02:00
Moritz Brückner c6258894f1 Cleanup 2020-10-09 19:18:59 +02:00
Moritz Brückner ea5118dba9 cycles.py: Fix writing of normals 2020-10-09 19:18:44 +02:00
Moritz Brückner 51e2f10f02 Better error handling 2020-10-09 19:13:15 +02:00
Moritz Brückner 0279ed7669 Support for world shader nodes 2020-10-09 19:13:08 +02:00
Moritz Brückner 13cf5d12a5 Check for uniqueness when adding init statements to shader main() (+ indent) 2020-10-08 23:08:37 +02:00
Moritz Brückner 78d86515dc Fix parsing of hue-saturation node 2020-10-08 22:33:49 +02:00
Moritz Brückner a83189b0be Move basecol_only into ParserState 2020-10-08 21:19:52 +02:00
Moritz Brückner 75e73e09d6 Cleanup 2020-10-08 21:17:02 +02:00
Moritz Brückner c8bdd961f5 Make more use of the ParserState class 2020-10-08 21:03:14 +02:00
knowledgenude e35c85de49
Update LN_on_tap_screen.py 2020-10-08 07:20:54 -03:00
knowledgenude 72b1b12c21
Collision Group 1 as default in Ray Cast node 2020-10-07 16:01:05 -03:00
knowledgenude 83ad817832
Update LN_play_tilesheet.py 2020-10-05 19:09:00 -03:00
knowledgenude 31793011c9
Update LN_play_action_from.py 2020-10-05 19:08:43 -03:00
knowledgenude 6cd52a4d26
Delete LN_animation_state.py 2020-10-05 19:07:10 -03:00
Moritz Brückner f8b3315c2d Move node parsing into subpackages part 3 2020-10-05 23:37:48 +02:00
Moritz Brückner 0d2740daa8 Move node parsing into subpackages part 2 2020-10-05 20:51:58 +02:00
Moritz Brückner cd63597fad Add ParserState class for better handling of cycles.py state 2020-10-05 20:42:59 +02:00
knowledgenude a90490a8f4
Update LN_trait.py 2020-10-05 15:06:10 -03:00
Henrique 9f9aa2cb81 delete-wrong-pick-rigid-body 2020-10-05 14:57:27 -03:00
Henrique 1436f9a5a4 improve-ln-descriptions 2020-10-05 14:55:56 -03:00
Moritz Brückner 4c917c59e9 cycles.py: more cleanup and add some comments 2020-10-05 01:59:49 +02:00
Moritz Brückner 2412a9b4cf cycles.py: further cleanup 2020-10-05 01:39:36 +02:00
Moritz Brückner 00e8952640 Fix parser function lookup 2020-10-05 01:39:23 +02:00
Moritz Brückner da8fca1b3b Move node parsing into subpackages part 1 2020-10-05 01:36:33 +02:00
Moritz Brückner a4cd48ec28 Add some typehints and docstrings 2020-10-05 01:27:36 +02:00
luboslenco da1cf33930 Bump version 2020-10-01 11:35:55 +02:00
Lubos Lenco 4038a67385
Merge pull request #1903 from N8n5h/nodes-context-menu
Add 3 new context menu options for nodes to inspect source and wiki
2020-10-01 11:32:45 +02:00
Lubos Lenco a27bb06788
Merge pull request #1902 from MoritzBrueckner/fix-node-tooltips
Prevent exception when node has no bl_description attr and docstring
2020-10-01 11:32:02 +02:00
N8n5h 63666ed731 Added a new operator and context menu option to open the wiki entry of a node 2020-09-30 17:42:35 -03:00
N8n5h 0dadfad886 remove remaining active_node's in implementation 2020-09-30 17:42:35 -03:00
N8n5h ee2764b877 Add two context menu options for logic nodes
The two new context menu options will let the user inspect the source code
of the node. For the haxe source the existing operator was used (ArmOpenNodeSource),
but it was modified because I thought it made more sense to guess the version the user has based on their last commit instead of master.
for python __module__ was used to obtain the relative path.

The options were appended to the existing menu instead of being its own class because I couldn't find how to implement it that way without redrawing.

- Added a way to obtain the last commit in utils without git cli
2020-09-30 17:42:35 -03:00
Moritz Brückner 4fed9da646 Prevent exception when node has no bl_description attribute and no docstring 2020-09-30 21:04:06 +02:00
Henrique 8d7c3a0910 replace-inverse-by-invert 2020-09-30 12:00:18 -03:00
Henrique 95c537a934 undo-input-renames 2020-09-29 13:42:38 -03:00
Henrique 0ba0884b35 rename-ln-labels 2020-09-29 13:38:17 -03:00
Moritz Brückner bb139d96f9 Fix SubString node socket labels 2020-09-28 16:21:18 +02:00
Moritz Brückner 431630d42e Update node docstrings 2020-09-28 15:58:41 +02:00
Lubos Lenco dc515c97d0
Merge pull request #1891 from niacdoial/master
Further handling of node depreciation
2020-09-28 10:14:34 +02:00
niacdoial 580902e8df and one more typo for the road 2020-09-28 10:07:03 +02:00
Lubos Lenco 95cc79339a
Merge pull request #1893 from MoritzBrueckner/on-application-state
Add "On Application State" node
2020-09-27 20:36:54 +02:00
Lubos Lenco 7042797185
Merge pull request #1894 from MoritzBrueckner/node-register
Automatically register new nodes and categories from libraries
2020-09-27 20:36:03 +02:00
E1e5en 1fec2d1e20 Get System Name
Get System Name - to get the name of the system while the application is running.

Output parameters:
- System Name — displays the system name as a string;
- List systems for quick comparison.
2020-09-27 20:22:41 +03:00
niacdoial 482a340c77 (fixed a few typos and docstrings in relation to the previous commit) 2020-09-27 17:17:22 +02:00
Moritz Brückner 4e234c0f56 Automatically register new nodes and categories from libraries 2020-09-27 17:12:45 +02:00
Moritz Brückner f4c004c8ea Reorganize imports according to PEP8 2020-09-27 17:12:22 +02:00
Moritz Brückner b132d4b171 Add "On Application State" node 2020-09-27 16:57:21 +02:00
niacdoial 24313d65a4 Further handling of node depreciation
(Depreciated nodes are moved elsewhere in the files to diminish clutter)

Also fixed a couple bugs for the handling of node replacement.
2020-09-26 16:14:35 +02:00
Lubos Lenco 9ad68b561a
Merge pull request #1888 from MoritzBrueckner/cwd_contextmanager
Implement context manager for safer cwd changing
2020-09-26 10:12:19 +02:00
Moritz Brückner fd4fcff19f Implement context manager for safer cwd changing 2020-09-25 21:20:11 +02:00
knowledgenude e01c7f5754 rename-material-labels 2020-09-24 21:20:21 -03:00
knowledgenude 4e114e02d3 replace-delete-by-remove 2020-09-24 21:02:26 -03:00
knowledgenude 618fa26dd4
Update LN_get_display_resolution.py 2020-09-24 19:54:29 -03:00
knowledgenude fdf24de3fb logic-nodes-labels 2020-09-24 19:49:21 -03:00
Moritz Brückner bd50923411 Fix typo: obselete -> obsolete 2020-09-24 16:40:15 +02:00
knowledgenude 2d2e6d74db
Update LN_volume_trigger.py 2020-09-23 17:54:01 -03:00
knowledgenude cfbeb850bf
Update LN_blend_action.py 2020-09-23 17:26:09 -03:00
knowledgenude 79df9d7016 logic-nodes-descriptions 2020-09-23 17:12:25 -03:00
Lubos Lenco 58e4744aa1
Merge pull request #1880 from knowledgenude/master
Logic nodes improvements
2020-09-22 17:30:10 +02:00
Lubos Lenco 8f06f611b5
Merge pull request #1874 from MoritzBrueckner/lz4
Support for LZ4 compression
2020-09-21 09:48:20 +02:00
knowledgenude 558e22e20e logic-nodes-improvements 2020-09-20 15:10:01 -03:00
E1e5en 9ac4325a00 On Tap Screen - node for handling touches (double, triple…)
Input parameters:

Duration - time during which the number of touches is counted (default value is 0.3 seconds);
Interval - the time that must elapse between touches (default value is 0);
Repeat - the number of touches that need to be done to execute the event (default value is 2).
Output parameters:

Done - event for a successful completed action;
Fail - an event for a failed action;
Tap - event on each touch;
Tap Number - how many times the user has already touched the screen;
Coords - coordinates of the touch.
2020-09-18 08:37:44 +03:00
Moritz Brückner aab56427d5 Lz4: update docstring, Lz4.hx is now in Iron 2020-09-17 21:38:51 +02:00
Moritz Brückner 932d4d5065 Notification on LZ4 export that compressing might take some time 2020-09-17 21:32:05 +02:00
Moritz Brückner 8b3eefb382 Improve asset compression tooltip 2020-09-17 21:30:22 +02:00
QuantumCoderQC 5cf598bdf4 Custom Particle Node UI and implementation 2020-09-16 23:30:20 +02:00
QuantumCoderQC 822775b9cc Support parsing of Custom Particle Node in Vertex Shader 2020-09-16 23:28:21 +02:00
QuantumCoderQC 0b252093f5 Shadowmap and Depth shader parsing for Custom Particle Node 2020-09-16 23:24:51 +02:00
QuantumCoderQC fcc1db0743 Correct normals for instanced rendering when transparency enabled 2020-09-16 23:20:57 +02:00
QuantumCoderQC c3092e781c Add uniforms in Vertex Shader 2020-09-16 23:17:43 +02:00
Moritz Brückner 5cd6c3d09f Fix export for sockets with no default value 2020-09-16 16:39:35 +02:00
Lubos Lenco 88aaeffcf1
Merge pull request #1869 from E1e5en/on-swipe-logic-node
Logic Node - On Swipe
2020-09-15 12:50:01 +02:00
Lubos Lenco 495da3c4f2
Merge pull request #1868 from MoritzBrueckner/addnode-poll
Add poll() function to AddNodeOverride operator
2020-09-15 12:49:10 +02:00
E1e5en 813f77dc0a Logic Node - On Swipe
The node for the swipe event.

Input parameters:
- Time - duration of the swipe (default value 0.15 s);
- Min Length (px) - the minimum length that the swipe must “pass” (default value 100 px).

Output parameters:
- Direction - normalized vector of the swipe direction;
- Length (px) - the length of the swipe (to assess the “strength”);
The Length output parameter is calculated by the vector value (without normalization) to relate to the input value.
- Angle (0-360) - swipe angle in the range from 0 to 360 degrees (0 is on the right, i.e. Vector (1, 0) = 0 degrees).
- States are states with direction output (Up, Down …). By default, they are not displayed, but if you press “Add 4 State”, then 4 states will appear (Up, Down, Left, Right) and if again, then 8 states will already be displayed.
Determining direction for a state:
for 4 directions - "circle" is divided into 4 segments of 90 degrees;
for 8 directions - "circle" is divided into 8 segments of 45 degrees.
2020-09-15 09:08:59 +03:00
Moritz Brückner 73d8fbd1d6 Add poll() function to AddNodeOverride operator 2020-09-15 01:25:42 +02:00
Moritz Brückner 98fccc445a Fix naming of dynamic sockets 2020-09-14 23:20:19 +02:00
Moritz Brückner 818c2242da Don't write 'None' into the generated logic tree code 2020-09-14 23:11:03 +02:00
Lubos Lenco 0b01c4648d
Merge pull request #1864 from MoritzBrueckner/new-nodes
Some new nodes and improvements (by @knowledgenude )
2020-09-14 08:21:40 +02:00
Moritz Brückner 533c81e2cf Merge branch 'master' into new-nodes
# Conflicts:
#	blender/arm/logicnode/object/LN_get_visible.py
#	blender/arm/logicnode/object/LN_set_visible.py
2020-09-14 01:08:59 +02:00
Moritz Brückner e634fbf629 Fix export of String and Object sockets 2020-09-14 01:03:13 +02:00
knowledgenude 7d419481f2
Update .py files 2020-09-13 15:59:48 -03:00
knowledgenude e3c7731b63
Update object nodes .py 2020-09-13 15:43:27 -03:00
knowledgenude d2ecc78712
Improved nodes + LN_get_object_offscreen.py 2020-09-13 14:11:57 -03:00
knowledgenude 8d7c139375
Add LN_get_rigid_body_data.py 2020-09-13 14:09:42 -03:00
niacdoial 19064c60b5 populated a previously empty error message 2020-09-13 15:40:35 +02:00
niacdoial 28722ee866 Fixed one bug/exploit waiting to happen
(and removed a debug print)
2020-09-13 15:32:39 +02:00
niacdoial c8a6743819 Merge branch 'logic-nodes' into master
(additions: node versioning system, slight rework of the NodeSockets)
2020-09-13 11:36:41 +02:00
niacdoial bdc33cb419 added node versioning information to all node classes 2020-09-13 11:27:58 +02:00
Lubos Lenco b2c00f3dfa
Merge pull request #1858 from MoritzBrueckner/arm-flag
Add "armory" flag on export to differ between Armory and Kha
2020-09-13 10:47:14 +02:00
Lubos Lenco b89a757bc4
Merge pull request #1857 from E1e5en/master
Blender UI – Armory Trait – Logic Node
2020-09-13 10:27:14 +02:00
niacdoial cd730249af Merge branch 'node-versioning' into logic-nodes 2020-09-12 18:29:28 +02:00
niacdoial 3a2952ced8 Added node versioning
- changed the way custom node sockets are handled at several places
 - updated the `replaceAll` and `replace` functions used to perform node replacements
 - renamed and improved the NodeReplacement [new name] class, which represents a replacement task
 - added an arm_version property to all logic nodes, as well as a `get_replacement_node` method (to be overridden for each node)
 - added an option to declare a node as obselete in add_node()  (useful in order to have the node defined, but out of the menu)
 - added classes for UI popups linked to node updates, as well as an operator dedicated to said node update

Thanks to MoritzBrueckner for part of the ground work!
2020-09-12 18:15:53 +02:00
Moritz Brückner e8b1859e8b Add "armory" flag on export so libraries can differ between Armory and Kha 2020-09-11 14:43:59 +02:00
E1e5en 4304be7a0a Blender UI – Armory Trait – Logic Node
Add buttons:
- New Node Tree – creates and sets a new Node Tree in the list;
- Edit Node Tree – loads the Node Tree selected from the list into all Logic Node Editor;
- From Node Tree – loops through all the working Logic Node Editor and from the last in the list sets the value to the list.
2020-09-11 12:18:31 +03:00
Moritz Brückner 2d33398f9f Merge remote-tracking branch 'upstream/master' into logic-nodes
# Conflicts:
#	blender/arm/logicnode/action_set_visible.py
#	blender/arm/logicnode/physics_get_gravity.py
2020-09-09 21:11:49 +02:00
Moritz Brückner fccd83bf14 Rename MODULE_AS_CATEGORY -> PKG_AS_CATEGORY 2020-09-09 20:48:35 +02:00
Moritz Brückner 1bde147a23 AddCollectionnode -> CreateCollectionNode 2020-09-09 20:34:23 +02:00
Moritz Brückner 3ea181fc37 Fix operator call 2020-09-09 20:30:49 +02:00
Moritz Brückner e6de489451 Better names for array remove nodes 2020-09-09 20:27:54 +02:00
Moritz Brückner d0f3c1e946 Ensure correct node section order 2020-09-09 15:18:48 +02:00
knowledgenude 9c8b6d3b98
Update action_set_visible.py 2020-09-08 21:05:51 -03:00
knowledgenude 546f8824d0
value_get_mouse_lock.py , value_get_mouse_visible.py 2020-09-08 20:12:45 -03:00
knowledgenude bdb18496a3
canvas_get_visible.py 2020-09-08 19:34:45 -03:00
Moritz Brückner cfd6b01f0a Remove alternative category icons 2020-09-09 00:32:38 +02:00
Moritz Brückner 83fe52b281 Put categories from logic node extension packs to the end of the menu 2020-09-09 00:31:50 +02:00
Moritz Brückner e48f682cdf Remove obsolete bl_icon='NONE' from node definitions 2020-09-09 00:28:41 +02:00
Moritz Brückner 179fdcf17c Show bl_description or docstring when hovering over nodes in the menu 2020-09-09 00:25:10 +02:00
Moritz Brückner 1c6444b511 Rename ray cast socket 2020-09-08 23:44:15 +02:00
Moritz Brückner dc00b6abd5 Fix ParseFloatNode label and add it to its own section 2020-09-08 23:31:09 +02:00
Moritz Brückner 7f2bbd8d49 CastPhysicsRayNode -> RayCastNode 2020-09-08 23:30:50 +02:00
Moritz Brückner ce3a4dd1a0 SelfNode -> SelfObjectNode 2020-09-08 23:30:37 +02:00
Moritz Brückner 8559505d2f InArrayNode -> ArrayContainsNode 2020-09-08 23:29:50 +02:00
Moritz Brückner 39fc1f3cad Remove unused imports 2020-09-08 23:21:41 +02:00
Moritz Brückner 4681149a90 Fix docstring format 2020-09-08 23:14:51 +02:00
Moritz Brückner 45ce65513b Make the mask node a variable node 2020-09-08 22:11:25 +02:00
Moritz Brückner 8e6c8031b0 Use new sockets for variable nodes 2020-09-08 22:08:29 +02:00
Moritz Brückner bec4e2e8ac Use new socket functions 2020-09-08 21:49:02 +02:00
Moritz Brückner d83cdc4f33 Add custom add input/output functions and denote variable socket functionality 2020-09-08 21:34:05 +02:00
Moritz Brückner 727c2d9f35 Make ArmLogicTreeNode a subclass of bpy.types.Node 2020-09-08 21:16:20 +02:00
Lubos Lenco 00cad1832a
Merge pull request #1848 from QuantumCoderQC/patch2
Support for displacement in instanced objects
2020-09-08 20:26:10 +02:00
Lubos Lenco dc16740360
Merge pull request #1847 from QuantumCoderQC/master
Add getGravity method. Fix getGravity logic node.
2020-09-08 20:20:43 +02:00
Moritz Brückner abf495bf2f Fix usage of custom socket types 2020-09-08 17:04:13 +02:00
Moritz Brückner bfa23a9d6a Don't register internal nodes again 2020-09-08 17:03:56 +02:00
Moritz Brückner c98f593459 Reassign node categories + rename files 2020-09-08 17:03:24 +02:00
Moritz Brückner 6168f68dd0 Don't hardcode the position of the 'default' node section 2020-09-08 01:26:41 +02:00
QuantumCoderQC 14a8d8698f Spoort for displacement in instanced objects 2020-09-08 00:26:44 +02:00
QuantumCoderQC cc35b01684 Add getGravity method. Fix getGravity logic node. 2020-09-07 22:11:03 +02:00
Moritz Brückner 2babf2f97b Alphabeticallysort nodes in node sections 2020-09-07 20:36:30 +02:00
Moritz Brückner b31c151cf3 Add possibility to use the module name as the node category 2020-09-07 19:15:39 +02:00
Moritz Brückner 430053bfb2 Remove unused debug print 2020-09-07 19:15:07 +02:00
Moritz Brückner a5a15e472b Fix unregistering of categories 2020-09-07 01:26:31 +02:00
Moritz Brückner 14bd60d3f4 Fix docstring format 2020-09-07 01:15:12 +02:00
Moritz Brückner b248f2c8e8 Move socket classes to own module and remove now obsolete eye drop operator 2020-09-07 01:13:00 +02:00
Moritz Brückner dfb0c566c7 Fix missing add node menu registering 2020-09-07 01:10:43 +02:00
Moritz Brückner 74efd5df80 Add custom node search operator 2020-09-07 00:54:52 +02:00
Moritz Brückner 16d8df73b2 Implement custom node menu 2020-09-07 00:40:54 +02:00
Moritz Brückner 05c0a201ad Fix missing import 2020-09-07 00:33:46 +02:00
Moritz Brückner f8376e877f Fix register_node() for internal nodes 2020-09-07 00:33:31 +02:00
Moritz Brückner 153594985b Rename node_class -> node_type 2020-09-07 00:33:16 +02:00
Moritz Brückner 6c43fb9289 Whitespace and other small cleanups 2020-09-07 00:08:51 +02:00
Moritz Brückner 07817fed54 Add new node/category API 2020-09-07 00:06:41 +02:00
knowledgenude 193c712bf4
Improve Set Activation Node 2020-09-06 15:10:51 -03:00
knowledgenude 37bd828784
Delete physics_sync_transform.py 2020-09-06 15:10:22 -03:00
knowledgenude 72ee4da37d
physics_remove_physics.py 2020-09-06 10:50:03 -03:00
knowledgenude 0622b89c61
Delete physics_remove_from_world.py 2020-09-06 10:44:59 -03:00
knowledgenude 6e824580b9
Set Friction node .py 2020-09-05 18:05:35 -03:00
knowledgenude 042be35f06
+3 physics nodes 2020-09-05 10:31:28 -03:00
Lubos Lenco 86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Moritz Brückner a344209a79 Small format improvement 2020-09-03 22:50:35 +02:00
Moritz Brückner 720967c5d5 Remove duplicate naming from camera nodes 2020-09-03 22:50:02 +02:00
Moritz Brückner 1dbbc05557 Add SpawnCollection node 2020-09-03 18:53:19 +02:00
Moritz Brückner 5429a56e7a Fix logic node export of None type properties 2020-09-03 18:49:23 +02:00
Alexander ea5219e67d Fix for OpenCV installation 2020-09-01 18:06:35 +02:00
luboslenco 03077030f0 Bump version 2020-09-01 10:46:54 +02:00
Lubos Lenco 1bf56ba960
Merge pull request #1827 from armory3d/lightmapper
Lightmapper
2020-09-01 10:41:49 +02:00
Moritz Brückner 12b7885821 Small format improvements 2020-08-31 00:14:24 +02:00
Moritz Brückner 3066d5f98c Lz4: Fix bug with unsigned right-shifting 2020-08-30 22:53:21 +02:00
Alexander 607f4e7b33 Update to 0.3.2.0 2020-08-30 18:34:59 +02:00
niacdoial 17daabeb29 Improved quaternion and angle handling in logic nodes (+2bugfixes)
- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface  ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
  (Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
Lubos Lenco a4f7030ef8
Merge pull request #1817 from MoritzBrueckner/shaderdata-sampler2d
Add sampler2D access to ShaderData node
2020-08-28 17:38:47 +02:00
Lubos Lenco b5292f34c8
Merge pull request #1819 from MoritzBrueckner/android_native
Fix android target options
2020-08-28 16:37:34 +02:00
Moritz Brückner f6cf1e4731 Rename f to khafile for better readability 2020-08-28 13:25:54 +02:00
Moritz Brückner b458438c70 Fix android target options 2020-08-28 13:09:23 +02:00
QuantumCoderQC c54a5d2bed Upgrade Apply Force at location and Apply Impulse at location to include object rotation 2020-08-28 03:14:49 +02:00
Moritz Brückner 3bbceda485 Add sampler2D access to ShaderData node 2020-08-27 23:22:24 +02:00
Alexander 495d485f39 Add lightmapping props to object, register lightmapper 2020-08-24 22:12:31 +02:00
Alexander 5d914b3bf5 Merge lightmapper 0.3.1.2 2020-08-23 23:13:26 +02:00
Moritz Brückner e785ee020c Better lz4 error handling 2020-08-20 22:58:10 +02:00
Moritz Brückner 3c6f853605 Port lz4 compression from Armorpaint 2020-08-20 22:34:52 +02:00
Lubos Lenco 0d6422f77a
Merge pull request #1809 from Sanva/master
Fixes wrong `rsplit` usages trying to discard file extensions
2020-08-19 19:04:22 +02:00
Moritz Brückner df5e35663a Add ShaderData node 2020-08-19 17:20:41 +02:00
Moritz Brückner e2e0fd74bf Remove uniform support from attribute node 2020-08-19 17:14:30 +02:00
Moritz Brückner 8d8526a389 Shader export: don't add duplicate ins/out/includes 2020-08-19 17:12:58 +02:00
Valentín Barros 61b2d008e3 Fixes wrong rsplit usages trying to discard file extensions [fixes #1805]
Otherwise would fail if path contained any other dot.
2020-08-19 09:28:07 +02:00
Moritz Brückner 7c13f74454 Add shader uniform support for the attribute node 2020-08-18 20:28:12 +02:00
Moritz Brückner baddcfaacc Add missing draw_view3d_object_menu 2020-08-10 14:42:42 +02:00
Moritz Brückner e8c67fcb46 Remove unused format string 2020-08-10 14:39:21 +02:00