luboslenco
e56be27940
Cleanup
2019-04-10 21:55:46 +02:00
Simonrazer
dad7d76dc8
at location local
2019-04-09 17:15:20 +02:00
unknown
eeb81e22c3
Format
2019-04-06 19:15:43 +02:00
unknown
5240249982
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
unknown
445a4fdc61
Code cleanup
2019-04-06 16:05:01 +02:00
unknown
710687d987
Use hscript from project Libraries folder
2019-04-06 15:37:58 +02:00
unknown
5b2b6428d5
Use per-target color mask
2019-04-06 13:03:04 +02:00
luboslenco
8ad93763b2
Do not copy theme for console
2019-04-04 15:53:11 +02:00
luboslenco
93ab14bfa4
Pass tex data
2019-04-04 15:52:42 +02:00
greyheron
5594811a46
Print Node Tree name on debug only
2019-04-02 07:30:33 +01:00
greyheron
d753fb02b2
Add Node Tree name to Print Node
...
Issue #1232
2019-04-02 07:22:17 +01:00
rbx775
fab8795e8e
fix an exception where hitPointWorld gets null.
...
...due to too short Rays set by the user.
Suggestion for the fix by zicklag, see here: http://forums.armory3d.org/t/bullet-physics-keeps-freezing-the-games/2925/2
Can confirm its working now.
2019-04-01 11:42:48 +02:00
Simonrazer
77a80e8f46
Update TranslateOnLocalAxisNode.hx
2019-03-29 15:26:57 +01:00
Simonrazer
c12a4367dd
local option
2019-03-29 15:23:57 +01:00
luboslenco
2df5e5ea58
Update shader builder
2019-03-28 15:18:43 +01:00
luboslenco
c29e8fdbd0
Shadows cleanup
2019-03-23 10:56:30 +01:00
luboslenco
cafaaf9643
Handle gl_InstanceID built-in
2019-03-19 13:15:25 +01:00
luboslenco
6b8fc76763
Dynamic voxel alloc
2019-03-14 10:55:15 +01:00
luboslenco
b802021435
parse_height flag
2019-03-13 20:33:54 +01:00
Zicklag
00a3cb7ccf
Add a Distance Measurement to the Vector Math Node
2019-03-13 13:29:33 -05:00
luboslenco
00fb2cd511
Use DrawOrder.Distance as default
2019-03-11 10:32:31 +01:00
luboslenco
5641923ec5
Handle missing config
2019-03-06 21:54:05 +01:00
luboslenco
dc1fa59733
Expose normal attrib
2019-03-05 13:26:14 +01:00
luboslenco
e74f801483
Cleanup runtime shader
2019-03-04 14:49:12 +01:00
luboslenco
49a156117a
Handle textureOffset
2019-03-02 21:10:47 +01:00
Lubos Lenco
9008ba7af8
Merge pull request #1207 from katharostech/feature/InArrayNode
...
Add an In Array Node
2019-03-01 09:54:18 +01:00
Zicklag
39189f7d3c
Add an In Array Node
2019-02-28 17:46:19 -06:00
luboslenco
06418f08fc
Config cleanup
2019-02-28 23:16:33 +01:00
luboslenco
240d80407f
Handle gl_VertexID built-in
2019-02-28 23:15:48 +01:00
luboslenco
e6d4fe43da
Runtime shader fixes
2019-02-27 21:30:48 +01:00
luboslenco
e9be5b10b4
Runtime hlsl compile fix
2019-02-24 21:37:29 +01:00
luboslenco
fca984c62e
Store canvas name
2019-02-24 16:01:36 +01:00
luboslenco
0bed1fcda6
Fix ndc vector
2019-02-19 17:11:33 +01:00
Lubos Lenco
048bbaad6e
Merge pull request #1174 from katharostech/feature_slider-nodes
...
Add Nodes for Getting and Setting Canvas Sliders
2019-02-19 10:11:08 +01:00
luboslenco
9cd951819a
Fix raytracer
2019-02-19 10:09:42 +01:00
Zicklag
2f04e74c98
Add Nodes for Getting and Setting Canvas Sliders
2019-02-16 15:54:12 -06:00
Yannik Böttcher
744d3ec4e0
Added analog outputs for gamepad coords, unified output of gamepad, fixed surface input returning a function
2019-02-16 17:34:53 +01:00
luboslenco
89afc182e8
Depth bind fixes
2019-02-14 11:17:19 +01:00
luboslenco
49c58d2c05
Enable live patch for krom only
2019-02-14 11:08:36 +01:00
luboslenco
78dba00f17
Fix debug console begin/end calls
2019-02-13 08:03:05 +01:00
luboslenco
4b461212bc
Attempt to fix rigid body scaling
2019-02-12 12:33:43 +01:00
Lubos Lenco
44c8cdb679
Fix legacy shaders flag
2019-02-10 20:37:38 +01:00
luboslenco
af0efb7eca
Motion blur fixes
2019-02-10 18:08:38 +01:00
luboslenco
64edf25dee
Fix translucency with no lights
2019-02-10 17:32:51 +01:00
luboslenco
7b258d311d
Enable config for dynamic resolution
2019-02-10 17:30:31 +01:00
luboslenco
e0e4bf303f
Send operators to Krom
2019-02-10 11:47:42 +01:00
luboslenco
bdd6540b07
Handle hlsl runtime shader
2019-02-01 17:33:59 +01:00
Yannik Böttcher
bada28169c
merged Gamepad, Surface and Virtual nodes
2019-01-30 22:05:55 +01:00
luboslenco
1d47ec184a
Fix fov setting in debug console
2019-01-28 11:37:34 +01:00
luboslenco
7b7260d647
Update volumetric
2019-01-28 11:28:21 +01:00
luboslenco
4172e0a2c6
Fix LTC shadow
2019-01-27 23:48:54 +01:00
Yannik Böttcher
748015b7a3
activated the update method
2019-01-27 22:14:17 +01:00
Yannik Böttcher
36a410309b
added a run output to the mouse/keyboard nodes
2019-01-27 21:56:38 +01:00
luboslenco
58ceac834b
Make shader variant when config is enabled
2019-01-27 18:56:04 +01:00
Zicklag
092e08bff1
Update Compare Node to Match Gate Node
2019-01-25 10:17:58 -06:00
luboslenco
59f4876055
Fix vertex pack for softbody
2019-01-24 14:54:28 +01:00
luboslenco
9ba53d172d
Transluc + sss fixes
2019-01-24 12:47:51 +01:00
luboslenco
68b5e1bb3b
Implement ssr for forward path
2019-01-23 13:45:58 +01:00
luboslenco
e1c5689d5e
Use any PhysicsWorld
2019-01-23 13:23:05 +01:00
Lubos Lenco
9363e9a810
Merge pull request #1115 from katharostech/feature_update-node-extras
...
Add Late Update and Physics Pre-Update To The On Update Node
2019-01-23 12:10:45 +01:00
luboslenco
326bf1d90f
Improve movie handling
2019-01-23 12:07:44 +01:00
Zicklag
cee49b869a
Add Late Update and Physics Pre-Update To The On Update Node
2019-01-22 21:21:46 -06:00
luboslenco
02d2bb9972
Use Collection naming for nodes
2019-01-22 15:35:06 +01:00
luboslenco
a7eff66ab9
Fix groups
2019-01-22 13:52:37 +01:00
luboslenco
3c25095c94
Clamp sun direction for sky
2019-01-22 11:46:21 +01:00
Zicklag
1838b309ee
getContacts() Returns Each Contact Only Once
...
Made sure that getContacts() doesn't return the same object multiple times.
2019-01-21 17:41:29 -06:00
luboslenco
3e645a95b4
Merge terrain stream
2019-01-17 21:34:38 +01:00
luboslenco
ecfa16fa97
Improve light probe
2019-01-15 20:49:03 +01:00
luboslenco
1fcf3a1767
Runtime logic parse fix
2019-01-14 14:38:16 +01:00
luboslenco
979efe9b7d
Make trigger private
2019-01-14 11:27:03 +01:00
luboslenco
4a0166c6c2
Relight fix
2019-01-11 20:54:36 +01:00
luboslenco
735ba8eb91
HLSL voxels
2019-01-11 20:42:16 +01:00
luboslenco
d00f31ef8d
Fix deferred voxelgi
2019-01-10 22:21:18 +01:00
luboslenco
d64441b7d3
Update voxelgi
2019-01-10 21:54:36 +01:00
luboslenco
a4891bb001
Compute dim for SoftBody
2019-01-10 12:34:24 +01:00
luboslenco
e15b213666
Softbody compile fix
2019-01-10 11:59:49 +01:00
luboslenco
bd88a4d67c
Compute dim for PhysicsBreak
2019-01-10 11:12:41 +01:00
luboslenco
1e39f73eb4
Fix water_pass depth
2019-01-09 19:10:20 +01:00
luboslenco
c47ec1c9a3
Fix decal context
2019-01-09 14:52:30 +01:00
luboslenco
fac68cf6c9
Use prop for character trait
2019-01-08 23:45:34 +01:00
luboslenco
3eaf2dc569
Faster shape construct
2019-01-07 15:41:06 +01:00
luboslenco
2bdaf650f5
Fix PhysicsBreak compile
2019-01-04 08:30:05 +01:00
Lubos Lenco
ac73615c70
Merge pull request #1079 from armory3d/dev
...
Merge Dev
2019-01-03 21:24:35 +01:00
Lubos Lenco
a34c72446e
Merge pull request #1057 from katharostech/objects-multiple-contacts
...
Allow Multiple Contact Points Between Two Physics Objects
2019-01-03 21:06:31 +01:00
unknown
721e39d5e6
Fix instancing unpack
2019-01-02 15:33:30 +01:00
unknown
8ae087d445
Fix PhysicsBreak
2018-12-31 16:55:46 +01:00
unknown
87a895d3b6
Shadowmap size cleanup
2018-12-28 13:31:43 +01:00
unknown
41918ae7da
Fix debug draw color
2018-12-24 11:38:54 +01:00
unknown
d315945b4f
Fix sequence node
2018-12-24 10:40:51 +01:00
unknown
beac01baf9
Runtime shader fix
2018-12-24 10:39:24 +01:00
luboslenco
a7d14cb444
Probe fixes
2018-12-21 11:37:10 +01:00
Lubos Lenco
eca85d6817
Merge pull request #1056 from katharostech/bullet-physics-updates
...
Update Bullet Bindings for Physics Traits
2018-12-21 08:15:35 +01:00
Zicklag
b5e9152800
Allow Multiple Contact Points Between Two Physics Objects
2018-12-20 19:43:34 -06:00
Zicklag
9f563c05c4
Update Bullet Bindings For Physics Traits
2018-12-20 16:45:56 -06:00
luboslenco
cda8276477
Exporter fixes
2018-12-20 22:37:39 +01:00
luboslenco
a8c86b373f
Update bullet bindings
2018-12-20 18:04:49 +01:00
luboslenco
a531b52b9f
UI style
2018-12-19 13:33:17 +01:00
luboslenco
4bde0b11d8
Packed pos fixes
2018-12-15 23:10:11 +01:00
luboslenco
7dcb443060
Use shadow samplers, remove arm_dev
2018-12-15 15:07:30 +01:00
luboslenco
975f995796
Faster and smaller vertex data
2018-12-14 15:27:43 +01:00
luboslenco
914030e7f4
Shadowmap arrays
2018-12-11 23:05:18 +01:00
luboslenco
d8f78638bd
Begin shadow index
2018-12-10 23:29:04 +01:00
luboslenco
6176a26e22
Improved light sampling
2018-12-10 17:25:29 +01:00
luboslenco
00d7bba7c8
Deferred modes
2018-12-10 09:46:46 +01:00
luboslenco
023668221e
Update shadowmap props
2018-12-10 00:02:40 +01:00
luboslenco
835792f7fc
Shader fixes
2018-12-07 13:48:40 +01:00
luboslenco
c7f9d50e55
Add On Contact (Array) node
2018-12-07 13:48:28 +01:00
luboslenco
13bb02e337
Fast clear
2018-12-06 20:36:56 +01:00
luboslenco
93cc102bf5
Faster
2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44
Need for speed
2018-12-05 17:47:45 +01:00
luboslenco
f04105b2d3
Fix forward compile
2018-12-05 11:41:49 +01:00
Lubos Lenco
6454b74378
Merge pull request #1029 from katharostech/physics-raycast-normal
...
Add Hit Normal to Physics Ray Cast Result
2018-12-02 16:44:14 +01:00
luboslenco
bf639496e9
Faster shadow sample
2018-11-29 23:43:33 +01:00
Zicklag
d6b6dfdc95
Add Hit Normal to Physics Ray Cast Result
...
* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco
62b23aa2f0
Depth bind fixes
2018-11-28 10:26:48 +01:00
luboslenco
7f261b4365
Save gbuffer slot
2018-11-22 18:07:32 +01:00
luboslenco
850dade8a5
Merge clustered rendeder - wip, unstable
2018-11-22 11:08:03 +01:00
luboslenco
ac38825cef
Cleanup
2018-11-19 15:41:26 +01:00
luboslenco
4904b50f1a
Cleanup
2018-11-19 14:28:04 +01:00
luboslenco
10442cf0ff
Begin renderer work
2018-11-19 13:18:40 +01:00
luboslenco
22f34e8a9f
Define fix
2018-11-16 14:01:41 +01:00
luboslenco
4a0b8c724f
Cubemap bias test
2018-11-15 16:55:34 +01:00
luboslenco
780d072fbd
File Read/Write nodes
2018-11-14 15:43:42 +01:00
luboslenco
d17caa7597
Cleanup
2018-11-14 09:20:25 +01:00
luboslenco
b424b058bb
Handle multiple material params
2018-11-13 22:18:44 +01:00
luboslenco
a3436495b0
Null safe
2018-11-13 21:54:55 +01:00
luboslenco
20697b495f
Fix async spawn in a loop
2018-11-13 19:47:26 +01:00
luboslenco
9f241a89b5
Armory now takes Image node - Color Space into account
2018-11-13 16:51:19 +01:00
luboslenco
6f1128ad3f
Use trait props instead of parameters
2018-11-13 14:17:47 +01:00
luboslenco
7d9c9b18dd
Sample bump fixes
2018-11-13 12:51:19 +01:00
luboslenco
7c1a1429b1
Add RigidBody.applyTorque
2018-11-12 21:06:12 +01:00
luboslenco
c05ff52ece
Fix rigid bodies getting stuck
2018-11-12 10:44:15 +01:00
Lubos Lenco
12ea08645c
Merge pull request #1006 from katharostech/set-camera-node
...
Add a Set Camera Node
2018-11-11 10:20:05 +01:00
Lubos Lenco
6c859bdb4d
Merge pull request #995 from katharostech/node-functions
...
Add Functions and Function Calls to Logic Nodes
2018-11-11 10:18:23 +01:00
Zicklag
7d91654d05
Add a Set Camera Node
2018-11-10 13:40:19 -06:00
luboslenco
fb5cdcd636
Config init
2018-11-08 20:56:03 +01:00
luboslenco
acd7b70975
Kha update
2018-11-06 10:01:21 +01:00
Zicklag
f00b72836b
Add Functions and Function Calls to Logic Nodes
...
* Renamed Call Haxe node to Call Function because it will now be able
to call node functions as well.
* Added ability to pass arguments to the Call Function node.
* Created Function and Function output nodes that allow you to create
functions in node trees. Node functions can be called from other nodes
and from Haxe.
2018-11-04 09:00:38 -06:00
unknown
0cc1023d9d
Rename bundled font to font_default
2018-11-04 11:02:29 +01:00
Lubos Lenco
5145505fbf
Merge pull request #992 from katharostech/look-at-node-euler
...
Make the Output of the Look At Node Euler Rotation
2018-11-03 15:45:13 +01:00
Zicklag
43acf28fc8
Make the Output of the Look At Node Euler Rotation
...
The Look At node previously output a quat for the rotation, which is
inconsistent and incompatible with the other logic nodes such as
Set Rotation.
2018-11-01 17:23:41 -05:00
unknown
659cbc3379
Use transform.rotate/move
2018-11-01 22:49:37 +01:00
unknown
b17d5b9942
Read color space
2018-11-01 02:02:41 +01:00
unknown
827b378713
Continuous Collision Detection
2018-10-30 12:56:49 +01:00
unknown
ffee033e0f
Set Native Property node is now Set Haxe Property for clarity
2018-10-30 11:16:56 +01:00
unknown
b80d5f551b
Format
2018-10-30 11:15:07 +01:00
Zicklag
4bf8983986
Add a "Set Gravity Enabled" Logic Node
2018-10-29 17:29:10 -05:00
unknown
3296463a1b
Noise fix
2018-10-28 17:52:12 +01:00
unknown
a27adbf42e
Runtime shader gen
2018-10-26 19:45:07 +02:00
unknown
ba0a6bafbc
Fix node
2018-10-25 23:45:58 +02:00
unknown
83e8a8932d
Fix node
2018-10-25 23:43:27 +02:00
unknown
202f8d3fb4
Update node interface
2018-10-25 10:23:00 +02:00
unknown
4c55918f98
Canvas Set Location node by Seek+
2018-10-25 10:20:34 +02:00
unknown
fc8d1adba0
vertex_structure field fix
2018-10-24 01:11:37 +02:00
unknown
48ecb814f5
Update node interface
2018-10-22 10:10:33 +02:00
unknown
f03dc18590
Format
2018-10-21 20:43:28 +02:00
unknown
ea8bdd16d5
Rename to Timer
2018-10-21 19:45:41 +02:00
Lubos Lenco
9a7d98e85d
Merge pull request #873 from thinkinmonkey/master
...
new onTimer node as requested on #612
2018-10-21 19:40:35 +02:00
unknown
9cb07987d4
Fix compile
2018-10-21 14:25:02 +02:00
Lubos Lenco
016bf5df28
Merge pull request #884 from Anarchokawaii/master
...
Updated Wasm api a little bit.
2018-10-21 14:19:29 +02:00
luboslenco
8ef7a48ad9
Do not recreate buffer
2018-10-17 16:41:48 +02:00
luboslenco
88623a1975
Call Function node is now Call Haxe node
2018-10-15 17:02:06 +02:00
luboslenco
8d2e1c9fba
Expose supersample config
2018-10-14 20:21:19 +02:00
luboslenco
d0c48bf7d6
Spawn Object node children bool
2018-10-14 18:51:13 +02:00
luboslenco
abd464cd22
Expose debug console visibility
2018-10-11 11:30:39 +02:00
luboslenco
ffacca96f1
Handle color masks
2018-10-10 13:07:08 +02:00
luboslenco
700b12d032
Cull probes
2018-10-08 13:45:08 +02:00
luboslenco
9e7ac66160
Reflection cubemap pass
2018-10-04 15:35:33 +02:00
luboslenco
fe9fa0eea9
Apply reflection plane
2018-10-03 13:59:34 +02:00
luboslenco
0d5ddf4eef
Begin probe pass
2018-10-01 22:01:03 +02:00
luboslenco
9d02708062
Probe stubs
2018-10-01 11:45:43 +02:00
Anarchokawaii
66f6c52703
changed set_Location to set_location
2018-09-20 13:27:58 -05:00
luboslenco
9c9a289aea
Use solver iterations for soft body
2018-09-20 14:39:49 +02:00
Anarchokawaii
e8ac80562c
fixed typo on line 14
...
set location was meant to be set_location
2018-09-19 13:05:55 -05:00
Anarchokawaii
3653fe1e56
Updated wasm api for set_L/S/R in .h file.
2018-09-18 14:15:54 -05:00
Anarchokawaii
dbf2899dc5
Made set_L/S/R seperate functions in the wasmapi haxe file
2018-09-18 14:14:27 -05:00
thinkinmonkey
932698d548
Merge branch 'master' of https://github.com/armory3d/armory
2018-09-16 18:52:11 +01:00
unknown
f9d3002792
Fix physics break for Krom
2018-09-15 12:21:54 +02:00
luboslenco
0116766481
Fix typo
2018-09-14 08:58:14 +02:00
luboslenco
78906238b5
Update physics first
2018-09-13 14:49:34 +02:00
luboslenco
0a4f9cbac7
Shader pass variant
2018-09-13 12:13:32 +02:00
thinkinmonkey
9249fe79db
new onTimer node as requested on #612
2018-09-13 10:07:12 +01:00
luboslenco
7507b1eb84
Fix physics define
2018-09-11 15:11:46 +02:00
luboslenco
d6241d9366
Cleanup
2018-09-09 19:25:19 +02:00
luboslenco
2fc63d7fed
Expose draw order
2018-09-08 12:34:12 +02:00
luboslenco
ddea3b7cea
Use new Kha
2018-09-05 08:49:44 +02:00
luboslenco
d2046c5169
Basic render path config
2018-08-29 23:01:23 +02:00
luboslenco
7cab97dea8
Simplify HosekWilkie recompute
2018-08-29 15:03:01 +02:00
luboslenco
8236f4da08
UI scale for debug console
2018-08-29 09:59:23 +02:00
luboslenco
d2a96abcde
Rename Lamp to Light to keep in sync with Blender2.8
2018-08-28 15:10:28 +02:00
luboslenco
a83502c0f8
Fix console flag
2018-08-28 13:52:53 +02:00
luboslenco
68ec902090
Merge faster math and skinning
2018-08-28 13:50:52 +02:00
luboslenco
6a23b5e2ff
Physics world reset fix
2018-08-27 07:35:39 +02:00
luboslenco
4170df9f65
Soft body cpp fix
2018-08-26 22:05:33 +02:00
luboslenco
b34c05a727
Write cleaner Main
2018-08-26 18:42:10 +02:00
luboslenco
5966687409
Rigid body is removed by itself
2018-08-26 18:11:12 +02:00
luboslenco
b7aa00d030
Add Blend Action node
2018-08-24 10:59:30 +02:00
luboslenco
f3634bb277
Prevent bullet allocations
2018-08-23 20:26:40 +02:00
luboslenco
5d59a315c6
Faster debug console
2018-08-22 12:23:33 +02:00
luboslenco
73b68e1336
Dynamic 3d mesh physics shape for ammo
2018-08-21 13:08:19 +02:00
Lubos Lenco
fedfd54182
Merge pull request #826 from kenthinson/codeDocs
...
Code docs
2018-08-21 07:20:02 +02:00
unknown
8d3ca8db6b
Set Light Color and Set Light Strength nodes
2018-08-19 11:03:35 +02:00
Kent Hinson
ef72da41a3
RigidBody doc
2018-08-18 12:31:13 -07:00
Kent Hinson
2d7879f89f
Merge branch 'master' into codeDocs
2018-08-18 11:16:58 -07:00
Kent Hinson
d5efac7cdb
Better visual studio code formatting
2018-08-17 13:06:40 -07:00
Kent Hinson
14b2ee9f45
getContacts docs
2018-08-17 11:45:52 -07:00
unknown
343f133764
Begin dynamic 3d mesh physics shape
2018-08-17 17:01:54 +02:00
unknown
b831f1d663
Use Transform.overlap
2018-08-17 10:44:31 +02:00
unknown
51529e98f9
Add RigidBody.notifyOnContact
2018-08-17 10:20:46 +02:00
unknown
9095562d6a
Add Pause Trait and Resume Trait nodes
2018-08-16 19:18:44 +02:00
unknown
b5ff24d2ef
No need to enable particle flag in material
2018-08-16 17:16:35 +02:00
unknown
8840119156
Set Particle Speed node
2018-08-16 13:41:46 +02:00
unknown
4b04d8f36f
Forward particle fixes
2018-08-16 12:10:50 +02:00
unknown
7152000a08
Update Math logic node
2018-08-15 19:11:47 +02:00
unknown
d6c2313f6a
Cover traces
2018-08-12 19:07:28 +02:00
Devin Curry
509569fafe
SwitchNode
2018-08-11 23:42:39 -07:00
luboslenco
e1383f4439
Handle blending pass in forward path
2018-08-08 15:06:10 +02:00
luboslenco
31b2fe26fb
Rigid body cleanup
2018-08-06 21:56:53 +02:00
luboslenco
2b1ea85699
Package fix
2018-08-06 15:26:02 +02:00
luboslenco
6903c82be5
Ensure output exists
2018-08-05 20:42:52 +02:00
luboslenco
953a7b6884
More package fixes
2018-08-03 18:29:32 +02:00
luboslenco
2185a0445a
Add Bone FK and Bone IK nodes
2018-08-03 15:17:08 +02:00
luboslenco
6e8538bdef
Properly place rigid body on scene spawn
2018-08-01 20:38:14 +02:00
luboslenco
fa05a3f599
Fix Scene package
2018-07-31 21:41:29 +02:00
luboslenco
9863f74951
Set constant buffer on update
2018-07-31 15:50:41 +02:00
unknown
5cba0a4b40
Dxr stubs
2018-07-29 11:39:54 +02:00
luboslenco
9c6e6eb462
Improve dce
2018-07-24 21:28:03 +02:00
luboslenco
1bf3c4c1f9
Kha updates
2018-07-19 12:04:32 +02:00
luboslenco
4ba4623241
Merge Send Event and Send Object Event nodes
2018-07-13 08:46:25 +02:00
KTakahiro1729
f64647e4a6
add object event node
2018-07-12 05:43:11 +09:00
luboslenco
370319a40d
Allow to pause physics world
2018-07-10 21:41:49 +02:00
luboslenco
e0829ddb5b
Ensure rigid body exists
2018-07-10 16:35:10 +02:00
luboslenco
d0ee669e6d
Parsing height into channel
2018-07-06 18:15:17 +02:00
luboslenco
24c378038c
Get child node search type
2018-07-04 12:29:41 +02:00
luboslenco
094c0e9597
Add Contains String node
2018-07-04 11:49:48 +02:00
luboslenco
1829261f1b
Watch node tree name
2018-06-29 08:40:56 +02:00
luboslenco
050c5e7d8f
Watch logic node value in debug console
2018-06-28 22:39:23 +02:00
luboslenco
0f7c0d8166
Do not cache event entries
2018-06-28 20:12:11 +02:00
luboslenco
72de5d0397
Expose drawMeshes
2018-06-28 17:54:53 +02:00
luboslenco
0ba60eea90
Legacy shader fixes
2018-06-28 16:26:15 +02:00
luboslenco
5ddb0e32d1
Fix spawning scene with physics
2018-06-28 12:04:38 +02:00
luboslenco
3ef5c49824
Show object traits in debug console
2018-06-28 11:34:56 +02:00
luboslenco
20131e0ec8
Set canvas theme
2018-06-27 18:49:57 +02:00
unknown
f8f0e127a1
Add Array Slice and Array Splice nodes
2018-06-24 15:47:39 +02:00
luboslenco
cfa04601b8
Expose log to console
2018-06-21 15:00:14 +02:00
luboslenco
a98fded080
Fix define
2018-06-20 15:02:01 +02:00
luboslenco
f06878dbfb
Improved debug console
2018-06-20 14:57:37 +02:00
luboslenco
2b4f89c2ac
Up axis for walk navigation
2018-06-19 18:05:10 +02:00
luboslenco
fbcb7b7bbe
Deg to Rad node
2018-06-15 10:49:14 +02:00
luboslenco
8fa9da0442
Fix bone child translation
2018-06-14 22:50:11 +02:00
luboslenco
a29180e433
Add Look At node
2018-06-14 15:24:28 +02:00
luboslenco
e05ca352dd
Null safe logic nodes
2018-06-14 14:52:05 +02:00
luboslenco
1a7d72c3e1
Array Add multiple values
2018-06-12 23:48:01 +02:00
luboslenco
13731ae634
Set Material Param nodes
2018-06-12 13:50:27 +02:00
luboslenco
2fdcd7c520
Float link fix
2018-06-12 11:49:41 +02:00
luboslenco
61344dc294
Material compiler fix
2018-06-11 19:31:21 +02:00
luboslenco
6718ba4856
Checker fix
2018-06-09 23:43:19 +02:00
luboslenco
7ac0b6d12f
Reuse Object node value
2018-06-08 12:36:59 +02:00
Yannik Böttcher
4b2d6a99ad
adjusted ObjectNode to work with SetVariable Node
2018-06-07 22:14:03 +02:00
unknown
3566b73f9d
Pause and Stop Speaker nodes
2018-06-06 01:31:55 +02:00
unknown
027cdf346b
Add packFloat2
2018-06-02 22:14:18 +02:00
unknown
2610dca848
Trait init fixes
2018-06-02 19:00:36 +02:00
unknown
dea61608c3
Vector equal test for Gate node
2018-06-01 19:02:56 +02:00
unknown
7f728d78b2
Add 'Almost Equal' to Gate node
2018-06-01 18:33:52 +02:00
Sebastian
08ecba267e
Fixing issue, where "Clear Parent" node breaks execution in succesive calls to "Set Parent": https://github.com/armory3d/armory/issues/636
2018-05-29 01:31:28 +02:00
luboslenco
8cc707e19a
Load canvas sooner
2018-05-26 22:54:42 +02:00
luboslenco
93b63efd80
Value category for Concatenate String
2018-05-26 22:54:08 +02:00
Andrei Nadin
2b74077acf
Add Concatenate String Node
2018-05-26 17:23:43 +10:00
luboslenco
e48b16d3d4
Upgrading armory into b2.8 engine
2018-05-24 22:16:28 +02:00
luboslenco
b245624b19
Begin b2.8, no sync for now
2018-05-22 19:44:54 +02:00
luboslenco
0c4cc2fc70
Material compiler fixes
2018-05-21 17:55:26 +02:00
luboslenco
57c44fcda0
Fix material specular
2018-05-19 19:29:14 +02:00
luboslenco
c5ca8f8e17
Compute voxels faster
2018-05-18 11:26:09 +02:00
luboslenco
c7a548bb5e
Fixing translucency
2018-05-17 22:47:00 +02:00
unknown
310cf140b8
Add Show Mouse node
2018-05-16 12:17:16 +02:00
unknown
a2bf6a0a90
Add Stop Agent node
2018-05-15 23:30:47 +02:00
unknown
bcd78309a5
Transform node + Set Variable works
2018-05-15 22:21:04 +02:00
unknown
0363ab5802
Fix compile
2018-05-15 21:21:28 +02:00
unknown
fe27d79239
Expose final composited target
2018-05-15 19:19:18 +02:00
unknown
819bd17a1d
Set Material Slot node
2018-05-15 16:44:17 +02:00
unknown
dbeda17af4
Set all material slots
2018-05-15 16:39:46 +02:00
Andrei Nadin
fceec443ef
Merge branch 'master' of github.com:armory3d/armory
2018-05-07 17:43:20 +10:00
Andrei Nadin
471974c226
Fix Typo in mix nodes (was using wrong property for clamp)
...
Changed clamp to Math.clamp()
2018-05-07 17:41:36 +10:00
luboslenco
96933aabc2
Parse height input
2018-05-06 17:45:47 +02:00
luboslenco
ab1eb0758b
Implement Trait node
2018-05-05 13:36:20 +02:00
luboslenco
c054635089
Check camera for canvas
2018-05-05 12:52:35 +02:00
luboslenco
dcc211bc19
Increase ao range
2018-04-30 23:07:45 +02:00
luboslenco
842d48e036
Forward render capture
2018-04-24 20:24:36 +02:00
luboslenco
69716d5346
Fix render capture
2018-04-24 20:08:18 +02:00
unknown
428ba34196
Export physics simulation params
2018-04-23 12:21:46 +02:00
Andrei Nadin
8398900ac4
Add Null check for Material Node
2018-04-21 14:23:31 +10:00
Andrei Nadin
eff1a96f8f
Get and Set Gravity Nodes
2018-04-21 14:03:03 +10:00
Andrei Nadin
5e9c8dad4c
Temp fix to stop Trait Node from failing compilations
...
Still doesn’t return a trait…
2018-04-21 14:02:44 +10:00
luboslenco
e3de9cd088
Resolution scale filter
2018-04-20 00:56:54 +02:00
luboslenco
7fd6521646
Add Mix and VectorMix nodes
2018-04-19 16:29:15 +02:00
Lubos Lenco
3ba6a5d0fe
Merge pull request #601 from anadin/master
...
Add ApplyForceNodes
2018-04-18 08:55:51 +02:00
Andrei Nadin
d8c6cef7f9
Add ApplyForceNodes
...
Think it would be good to add a global/local bool?
2018-04-18 10:26:33 +10:00
luboslenco
8285b6b3f0
More wasm binds
2018-04-17 12:23:55 +02:00
luboslenco
6d5b003689
Add wasm_api
2018-04-16 16:09:19 +02:00
Andrei Nadin
d83caae736
Add #if to WasmScript - was breaking iOS builds
2018-04-16 14:22:00 +10:00
Lubos Lenco
0451aa558e
Merge pull request #596 from Simonrazer/master
...
"Gate" node with else output
2018-04-16 00:12:42 +02:00
luboslenco
0667f9a71b
WebAssembly modules
2018-04-15 11:55:42 +02:00
Simonrazer
e7171433ae
Gate with else
...
First try?
2018-04-15 10:36:30 +02:00
luboslenco
af65880fbd
Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format
2018-04-14 20:00:40 +02:00
Andrei Nadin
74b6ce09f0
Get Velocity Node
2018-04-13 15:05:54 +10:00
Andrei Nadin
c8cfc9d727
VectorClamp To Size Node (requires new vecX.hx from iron)
...
This is a little bit of a pain as Iron is a operate repo
2018-04-13 13:45:19 +10:00
Andrei Nadin
00056b8e0c
Apply Impulse at location Node
2018-04-13 13:29:05 +10:00
Andrei Nadin
c9a53ef2d8
Enable getAngularVelocity()
...
This is part of a new GetVelocity Node which I will submit to the LogicPack repository?
2018-04-13 13:21:36 +10:00
Andrei Nadin
b26a154cc7
Add Length to the Vecor Math node
2018-04-13 13:20:05 +10:00
luboslenco
78f43a0304
Use FastFloat
2018-04-11 17:18:39 +02:00
luboslenco
20c2caf391
More FastFloats
2018-04-09 21:38:34 +02:00
luboslenco
501e23790d
Fix Haxe 4 compile
2018-04-06 17:57:24 +02:00
unknown
44292413c6
Fix physics tick
2018-03-31 00:22:45 +02:00
luboslenco
15c5a06584
vxgi shadowmap defines
2018-03-27 23:30:00 +02:00
luboslenco
7ac97b638e
Fix null world
2018-03-27 22:28:45 +02:00
luboslenco
663332c7a1
vxgi relight option
2018-03-27 14:09:18 +02:00
luboslenco
09db2a4d01
Forward path fix vxgi intensity
2018-03-27 12:29:12 +02:00
luboslenco
e868b0f614
New ray offset for vxgi
2018-03-26 00:30:24 +02:00
luboslenco
ba4a8c2e22
Use latest Kha
2018-03-21 17:53:44 +01:00
Kevin Leung
708e1705e7
NavAgent: faster is faster
2018-03-08 20:43:03 +08:00
luboslenco
4daecad687
On Init node fixes
2018-03-08 12:52:19 +01:00
luboslenco
9a6ea01324
Format
2018-03-08 09:59:08 +01:00
Kevin Leung
c1714a0bb5
FollowCamera: use LateUpdate to avoid sync issues
2018-03-08 10:31:17 +08:00
luboslenco
2c2e42aec4
max_luminance pass
2018-03-07 23:37:47 +01:00
Kevin Leung
12244740c2
[NavAgent] Expose speed prop
2018-03-07 18:07:23 +08:00
luboslenco
97f3d3dd3b
Fix warning print
2018-03-06 22:05:36 +01:00
luboslenco
5626003ead
Krom exporter and JS minifier
2018-03-04 19:38:40 +01:00
luboslenco
f456cc9c02
Fix event removal
2018-03-03 13:09:08 +01:00
luboslenco
abe7e2fe6a
Fix Send Global Event node
2018-03-03 12:26:39 +01:00
luboslenco
b8c41983d7
Fix PhysicsBreak
2018-03-02 17:10:57 +01:00
luboslenco
66041ba142
Async fixes
2018-03-02 14:50:58 +01:00
luboslenco
6e09a7e6b3
Fix materials with no face assigned
2018-03-01 10:58:01 +01:00
luboslenco
f2465ab041
Shader fixes
2018-02-27 20:27:27 +01:00
Devin Curry
efb41117a8
Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >=
2018-02-25 20:03:57 -08:00
Devin Curry
a25609a943
Gate node: "And" and "Or" properly handle any number of inputs.
2018-02-25 19:11:38 -08:00
luboslenco
34680dc0fd
Expose Std for Script node
2018-02-25 19:40:40 +01:00
luboslenco
3ee22b1903
Begin runtime engine config
2018-02-25 19:01:22 +01:00
Lubos Lenco
3392f3117a
Fix same-name assets
2018-02-24 12:16:11 +01:00
Lubos Lenco
428a478806
Set Parent Bone node fix
2018-02-22 15:27:27 +01:00
Lubos Lenco
2a3f0a7998
Add Set Parent Bone node
2018-02-22 13:25:06 +01:00
Lubos Lenco
f70037b0f0
Play Speaker node
2018-02-21 23:23:23 +01:00
Lubos Lenco
74d8cec4bb
Clean up
2018-02-21 22:18:37 +01:00
Lubos Lenco
6373643fac
Movie trait fix
2018-02-21 10:55:36 +01:00
Lubos Lenco
c2a52e082c
More logic nodes
2018-02-20 18:46:16 +01:00
Lubos Lenco
30be1de56d
Merge pull request #517 from Simonrazer/master
...
Move on local axis node
2018-02-19 23:37:30 +01:00
Lubos Lenco
3d01c5efd2
Rigid body constraints
2018-02-19 16:28:21 +01:00
Lubos Lenco
8e041ce4c3
Toggle console with ~
2018-02-18 19:28:47 +01:00
Simonrazer
583845e677
+local axis movement
2018-02-18 19:19:43 +01:00
Lubos Lenco
e73bf6b22a
Merging compute shader support
2018-02-16 17:12:19 +01:00
Lubos Lenco
2549f91ec6
Ensure lamp exists
2018-02-15 23:20:44 +01:00