Commit graph

1066 commits

Author SHA1 Message Date
luboslenco
4172e0a2c6 Fix LTC shadow 2019-01-27 23:48:54 +01:00
Yannik Böttcher
748015b7a3 activated the update method 2019-01-27 22:14:17 +01:00
Yannik Böttcher
36a410309b added a run output to the mouse/keyboard nodes 2019-01-27 21:56:38 +01:00
luboslenco
58ceac834b Make shader variant when config is enabled 2019-01-27 18:56:04 +01:00
Zicklag
092e08bff1 Update Compare Node to Match Gate Node 2019-01-25 10:17:58 -06:00
luboslenco
59f4876055 Fix vertex pack for softbody 2019-01-24 14:54:28 +01:00
luboslenco
9ba53d172d Transluc + sss fixes 2019-01-24 12:47:51 +01:00
luboslenco
68b5e1bb3b Implement ssr for forward path 2019-01-23 13:45:58 +01:00
luboslenco
e1c5689d5e Use any PhysicsWorld 2019-01-23 13:23:05 +01:00
Lubos Lenco
9363e9a810
Merge pull request #1115 from katharostech/feature_update-node-extras
Add Late Update and Physics Pre-Update To The On Update Node
2019-01-23 12:10:45 +01:00
luboslenco
326bf1d90f Improve movie handling 2019-01-23 12:07:44 +01:00
Zicklag
cee49b869a Add Late Update and Physics Pre-Update To The On Update Node 2019-01-22 21:21:46 -06:00
luboslenco
02d2bb9972 Use Collection naming for nodes 2019-01-22 15:35:06 +01:00
luboslenco
a7eff66ab9 Fix groups 2019-01-22 13:52:37 +01:00
luboslenco
3c25095c94 Clamp sun direction for sky 2019-01-22 11:46:21 +01:00
Zicklag
1838b309ee getContacts() Returns Each Contact Only Once
Made sure that getContacts() doesn't return the same object multiple times.
2019-01-21 17:41:29 -06:00
luboslenco
3e645a95b4 Merge terrain stream 2019-01-17 21:34:38 +01:00
luboslenco
ecfa16fa97 Improve light probe 2019-01-15 20:49:03 +01:00
luboslenco
1fcf3a1767 Runtime logic parse fix 2019-01-14 14:38:16 +01:00
luboslenco
979efe9b7d Make trigger private 2019-01-14 11:27:03 +01:00
luboslenco
4a0166c6c2 Relight fix 2019-01-11 20:54:36 +01:00
luboslenco
735ba8eb91 HLSL voxels 2019-01-11 20:42:16 +01:00
luboslenco
d00f31ef8d Fix deferred voxelgi 2019-01-10 22:21:18 +01:00
luboslenco
d64441b7d3 Update voxelgi 2019-01-10 21:54:36 +01:00
luboslenco
a4891bb001 Compute dim for SoftBody 2019-01-10 12:34:24 +01:00
luboslenco
e15b213666 Softbody compile fix 2019-01-10 11:59:49 +01:00
luboslenco
bd88a4d67c Compute dim for PhysicsBreak 2019-01-10 11:12:41 +01:00
luboslenco
1e39f73eb4 Fix water_pass depth 2019-01-09 19:10:20 +01:00
luboslenco
c47ec1c9a3 Fix decal context 2019-01-09 14:52:30 +01:00
luboslenco
fac68cf6c9 Use prop for character trait 2019-01-08 23:45:34 +01:00
luboslenco
3eaf2dc569 Faster shape construct 2019-01-07 15:41:06 +01:00
luboslenco
2bdaf650f5 Fix PhysicsBreak compile 2019-01-04 08:30:05 +01:00
Lubos Lenco
ac73615c70
Merge pull request #1079 from armory3d/dev
Merge Dev
2019-01-03 21:24:35 +01:00
Lubos Lenco
a34c72446e
Merge pull request #1057 from katharostech/objects-multiple-contacts
Allow Multiple Contact Points Between Two Physics Objects
2019-01-03 21:06:31 +01:00
unknown
721e39d5e6 Fix instancing unpack 2019-01-02 15:33:30 +01:00
unknown
8ae087d445 Fix PhysicsBreak 2018-12-31 16:55:46 +01:00
unknown
87a895d3b6 Shadowmap size cleanup 2018-12-28 13:31:43 +01:00
unknown
41918ae7da Fix debug draw color 2018-12-24 11:38:54 +01:00
unknown
d315945b4f Fix sequence node 2018-12-24 10:40:51 +01:00
unknown
beac01baf9 Runtime shader fix 2018-12-24 10:39:24 +01:00
luboslenco
a7d14cb444 Probe fixes 2018-12-21 11:37:10 +01:00
Lubos Lenco
eca85d6817
Merge pull request #1056 from katharostech/bullet-physics-updates
Update Bullet Bindings for Physics Traits
2018-12-21 08:15:35 +01:00
Zicklag
b5e9152800 Allow Multiple Contact Points Between Two Physics Objects 2018-12-20 19:43:34 -06:00
Zicklag
9f563c05c4 Update Bullet Bindings For Physics Traits 2018-12-20 16:45:56 -06:00
luboslenco
cda8276477 Exporter fixes 2018-12-20 22:37:39 +01:00
luboslenco
a8c86b373f Update bullet bindings 2018-12-20 18:04:49 +01:00
luboslenco
a531b52b9f UI style 2018-12-19 13:33:17 +01:00
luboslenco
4bde0b11d8 Packed pos fixes 2018-12-15 23:10:11 +01:00
luboslenco
7dcb443060 Use shadow samplers, remove arm_dev 2018-12-15 15:07:30 +01:00
luboslenco
975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco
914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco
d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco
6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco
00d7bba7c8 Deferred modes 2018-12-10 09:46:46 +01:00
luboslenco
023668221e Update shadowmap props 2018-12-10 00:02:40 +01:00
luboslenco
835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco
c7f9d50e55 Add On Contact (Array) node 2018-12-07 13:48:28 +01:00
luboslenco
13bb02e337 Fast clear 2018-12-06 20:36:56 +01:00
luboslenco
93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco
f04105b2d3 Fix forward compile 2018-12-05 11:41:49 +01:00
Lubos Lenco
6454b74378
Merge pull request #1029 from katharostech/physics-raycast-normal
Add Hit Normal to Physics Ray Cast Result
2018-12-02 16:44:14 +01:00
luboslenco
bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
Zicklag
d6b6dfdc95 Add Hit Normal to Physics Ray Cast Result
* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco
62b23aa2f0 Depth bind fixes 2018-11-28 10:26:48 +01:00
luboslenco
7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
luboslenco
850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco
ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco
4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco
10442cf0ff Begin renderer work 2018-11-19 13:18:40 +01:00
luboslenco
22f34e8a9f Define fix 2018-11-16 14:01:41 +01:00
luboslenco
4a0b8c724f Cubemap bias test 2018-11-15 16:55:34 +01:00
luboslenco
780d072fbd File Read/Write nodes 2018-11-14 15:43:42 +01:00
luboslenco
d17caa7597 Cleanup 2018-11-14 09:20:25 +01:00
luboslenco
b424b058bb Handle multiple material params 2018-11-13 22:18:44 +01:00
luboslenco
a3436495b0 Null safe 2018-11-13 21:54:55 +01:00
luboslenco
20697b495f Fix async spawn in a loop 2018-11-13 19:47:26 +01:00
luboslenco
9f241a89b5 Armory now takes Image node - Color Space into account 2018-11-13 16:51:19 +01:00
luboslenco
6f1128ad3f Use trait props instead of parameters 2018-11-13 14:17:47 +01:00
luboslenco
7d9c9b18dd Sample bump fixes 2018-11-13 12:51:19 +01:00
luboslenco
7c1a1429b1 Add RigidBody.applyTorque 2018-11-12 21:06:12 +01:00
luboslenco
c05ff52ece Fix rigid bodies getting stuck 2018-11-12 10:44:15 +01:00
Lubos Lenco
12ea08645c
Merge pull request #1006 from katharostech/set-camera-node
Add a Set Camera Node
2018-11-11 10:20:05 +01:00
Lubos Lenco
6c859bdb4d
Merge pull request #995 from katharostech/node-functions
Add Functions and Function Calls to Logic Nodes
2018-11-11 10:18:23 +01:00
Zicklag
7d91654d05 Add a Set Camera Node 2018-11-10 13:40:19 -06:00
luboslenco
fb5cdcd636 Config init 2018-11-08 20:56:03 +01:00
luboslenco
acd7b70975 Kha update 2018-11-06 10:01:21 +01:00
Zicklag
f00b72836b Add Functions and Function Calls to Logic Nodes
* Renamed Call Haxe node to Call Function because it will now be able
to call node functions as well.
 * Added ability to pass arguments to the Call Function node.
 * Created Function and Function output nodes that allow you to create
functions in node trees. Node functions can be called from other nodes
and from Haxe.
2018-11-04 09:00:38 -06:00
unknown
0cc1023d9d Rename bundled font to font_default 2018-11-04 11:02:29 +01:00
Lubos Lenco
5145505fbf
Merge pull request #992 from katharostech/look-at-node-euler
Make the Output of the Look At Node Euler Rotation
2018-11-03 15:45:13 +01:00
Zicklag
43acf28fc8 Make the Output of the Look At Node Euler Rotation
The Look At node previously output a quat for the rotation, which is
inconsistent and incompatible with the other logic nodes such as
Set Rotation.
2018-11-01 17:23:41 -05:00
unknown
659cbc3379 Use transform.rotate/move 2018-11-01 22:49:37 +01:00
unknown
b17d5b9942 Read color space 2018-11-01 02:02:41 +01:00
unknown
827b378713 Continuous Collision Detection 2018-10-30 12:56:49 +01:00
unknown
ffee033e0f Set Native Property node is now Set Haxe Property for clarity 2018-10-30 11:16:56 +01:00
unknown
b80d5f551b Format 2018-10-30 11:15:07 +01:00
Zicklag
4bf8983986 Add a "Set Gravity Enabled" Logic Node 2018-10-29 17:29:10 -05:00
unknown
3296463a1b Noise fix 2018-10-28 17:52:12 +01:00
unknown
a27adbf42e Runtime shader gen 2018-10-26 19:45:07 +02:00
unknown
ba0a6bafbc Fix node 2018-10-25 23:45:58 +02:00
unknown
83e8a8932d Fix node 2018-10-25 23:43:27 +02:00
unknown
202f8d3fb4 Update node interface 2018-10-25 10:23:00 +02:00
unknown
4c55918f98 Canvas Set Location node by Seek+ 2018-10-25 10:20:34 +02:00
unknown
fc8d1adba0 vertex_structure field fix 2018-10-24 01:11:37 +02:00
unknown
48ecb814f5 Update node interface 2018-10-22 10:10:33 +02:00
unknown
f03dc18590 Format 2018-10-21 20:43:28 +02:00
unknown
ea8bdd16d5 Rename to Timer 2018-10-21 19:45:41 +02:00
Lubos Lenco
9a7d98e85d
Merge pull request #873 from thinkinmonkey/master
new onTimer node as requested on #612
2018-10-21 19:40:35 +02:00
unknown
9cb07987d4 Fix compile 2018-10-21 14:25:02 +02:00
Lubos Lenco
016bf5df28
Merge pull request #884 from Anarchokawaii/master
Updated Wasm api a little bit.
2018-10-21 14:19:29 +02:00
luboslenco
8ef7a48ad9 Do not recreate buffer 2018-10-17 16:41:48 +02:00
luboslenco
88623a1975 Call Function node is now Call Haxe node 2018-10-15 17:02:06 +02:00
luboslenco
8d2e1c9fba Expose supersample config 2018-10-14 20:21:19 +02:00
luboslenco
d0c48bf7d6 Spawn Object node children bool 2018-10-14 18:51:13 +02:00
luboslenco
abd464cd22 Expose debug console visibility 2018-10-11 11:30:39 +02:00
luboslenco
ffacca96f1 Handle color masks 2018-10-10 13:07:08 +02:00
luboslenco
700b12d032 Cull probes 2018-10-08 13:45:08 +02:00
luboslenco
9e7ac66160 Reflection cubemap pass 2018-10-04 15:35:33 +02:00
luboslenco
fe9fa0eea9 Apply reflection plane 2018-10-03 13:59:34 +02:00
luboslenco
0d5ddf4eef Begin probe pass 2018-10-01 22:01:03 +02:00
luboslenco
9d02708062 Probe stubs 2018-10-01 11:45:43 +02:00
Anarchokawaii
66f6c52703
changed set_Location to set_location 2018-09-20 13:27:58 -05:00
luboslenco
9c9a289aea Use solver iterations for soft body 2018-09-20 14:39:49 +02:00
Anarchokawaii
e8ac80562c
fixed typo on line 14
set location was meant to be set_location
2018-09-19 13:05:55 -05:00
Anarchokawaii
3653fe1e56
Updated wasm api for set_L/S/R in .h file. 2018-09-18 14:15:54 -05:00
Anarchokawaii
dbf2899dc5
Made set_L/S/R seperate functions in the wasmapi haxe file 2018-09-18 14:14:27 -05:00
thinkinmonkey
932698d548 Merge branch 'master' of https://github.com/armory3d/armory 2018-09-16 18:52:11 +01:00
unknown
f9d3002792 Fix physics break for Krom 2018-09-15 12:21:54 +02:00
luboslenco
0116766481 Fix typo 2018-09-14 08:58:14 +02:00
luboslenco
78906238b5 Update physics first 2018-09-13 14:49:34 +02:00
luboslenco
0a4f9cbac7 Shader pass variant 2018-09-13 12:13:32 +02:00
thinkinmonkey
9249fe79db new onTimer node as requested on #612 2018-09-13 10:07:12 +01:00
luboslenco
7507b1eb84 Fix physics define 2018-09-11 15:11:46 +02:00
luboslenco
d6241d9366 Cleanup 2018-09-09 19:25:19 +02:00
luboslenco
2fc63d7fed Expose draw order 2018-09-08 12:34:12 +02:00
luboslenco
ddea3b7cea Use new Kha 2018-09-05 08:49:44 +02:00
luboslenco
d2046c5169 Basic render path config 2018-08-29 23:01:23 +02:00
luboslenco
7cab97dea8 Simplify HosekWilkie recompute 2018-08-29 15:03:01 +02:00
luboslenco
8236f4da08 UI scale for debug console 2018-08-29 09:59:23 +02:00
luboslenco
d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco
a83502c0f8 Fix console flag 2018-08-28 13:52:53 +02:00
luboslenco
68ec902090 Merge faster math and skinning 2018-08-28 13:50:52 +02:00
luboslenco
6a23b5e2ff Physics world reset fix 2018-08-27 07:35:39 +02:00
luboslenco
4170df9f65 Soft body cpp fix 2018-08-26 22:05:33 +02:00
luboslenco
b34c05a727 Write cleaner Main 2018-08-26 18:42:10 +02:00
luboslenco
5966687409 Rigid body is removed by itself 2018-08-26 18:11:12 +02:00
luboslenco
b7aa00d030 Add Blend Action node 2018-08-24 10:59:30 +02:00
luboslenco
f3634bb277 Prevent bullet allocations 2018-08-23 20:26:40 +02:00
luboslenco
5d59a315c6 Faster debug console 2018-08-22 12:23:33 +02:00
luboslenco
73b68e1336 Dynamic 3d mesh physics shape for ammo 2018-08-21 13:08:19 +02:00
Lubos Lenco
fedfd54182
Merge pull request #826 from kenthinson/codeDocs
Code docs
2018-08-21 07:20:02 +02:00
unknown
8d3ca8db6b Set Light Color and Set Light Strength nodes 2018-08-19 11:03:35 +02:00
Kent Hinson
ef72da41a3 RigidBody doc 2018-08-18 12:31:13 -07:00
Kent Hinson
2d7879f89f Merge branch 'master' into codeDocs 2018-08-18 11:16:58 -07:00
Kent Hinson
d5efac7cdb Better visual studio code formatting 2018-08-17 13:06:40 -07:00
Kent Hinson
14b2ee9f45 getContacts docs 2018-08-17 11:45:52 -07:00
unknown
343f133764 Begin dynamic 3d mesh physics shape 2018-08-17 17:01:54 +02:00
unknown
b831f1d663 Use Transform.overlap 2018-08-17 10:44:31 +02:00
unknown
51529e98f9 Add RigidBody.notifyOnContact 2018-08-17 10:20:46 +02:00
unknown
9095562d6a Add Pause Trait and Resume Trait nodes 2018-08-16 19:18:44 +02:00
unknown
b5ff24d2ef No need to enable particle flag in material 2018-08-16 17:16:35 +02:00
unknown
8840119156 Set Particle Speed node 2018-08-16 13:41:46 +02:00
unknown
4b04d8f36f Forward particle fixes 2018-08-16 12:10:50 +02:00
unknown
7152000a08 Update Math logic node 2018-08-15 19:11:47 +02:00
unknown
d6c2313f6a Cover traces 2018-08-12 19:07:28 +02:00
Devin Curry
509569fafe SwitchNode 2018-08-11 23:42:39 -07:00
luboslenco
e1383f4439 Handle blending pass in forward path 2018-08-08 15:06:10 +02:00
luboslenco
31b2fe26fb Rigid body cleanup 2018-08-06 21:56:53 +02:00
luboslenco
2b1ea85699 Package fix 2018-08-06 15:26:02 +02:00
luboslenco
6903c82be5 Ensure output exists 2018-08-05 20:42:52 +02:00
luboslenco
953a7b6884 More package fixes 2018-08-03 18:29:32 +02:00
luboslenco
2185a0445a Add Bone FK and Bone IK nodes 2018-08-03 15:17:08 +02:00
luboslenco
6e8538bdef Properly place rigid body on scene spawn 2018-08-01 20:38:14 +02:00
luboslenco
fa05a3f599 Fix Scene package 2018-07-31 21:41:29 +02:00
luboslenco
9863f74951 Set constant buffer on update 2018-07-31 15:50:41 +02:00
unknown
5cba0a4b40 Dxr stubs 2018-07-29 11:39:54 +02:00
luboslenco
9c6e6eb462 Improve dce 2018-07-24 21:28:03 +02:00
luboslenco
1bf3c4c1f9 Kha updates 2018-07-19 12:04:32 +02:00
luboslenco
4ba4623241 Merge Send Event and Send Object Event nodes 2018-07-13 08:46:25 +02:00
KTakahiro1729
f64647e4a6 add object event node 2018-07-12 05:43:11 +09:00
luboslenco
370319a40d Allow to pause physics world 2018-07-10 21:41:49 +02:00
luboslenco
e0829ddb5b Ensure rigid body exists 2018-07-10 16:35:10 +02:00
luboslenco
d0ee669e6d Parsing height into channel 2018-07-06 18:15:17 +02:00
luboslenco
24c378038c Get child node search type 2018-07-04 12:29:41 +02:00
luboslenco
094c0e9597 Add Contains String node 2018-07-04 11:49:48 +02:00
luboslenco
1829261f1b Watch node tree name 2018-06-29 08:40:56 +02:00
luboslenco
050c5e7d8f Watch logic node value in debug console 2018-06-28 22:39:23 +02:00
luboslenco
0f7c0d8166 Do not cache event entries 2018-06-28 20:12:11 +02:00
luboslenco
72de5d0397 Expose drawMeshes 2018-06-28 17:54:53 +02:00
luboslenco
0ba60eea90 Legacy shader fixes 2018-06-28 16:26:15 +02:00
luboslenco
5ddb0e32d1 Fix spawning scene with physics 2018-06-28 12:04:38 +02:00
luboslenco
3ef5c49824 Show object traits in debug console 2018-06-28 11:34:56 +02:00
luboslenco
20131e0ec8 Set canvas theme 2018-06-27 18:49:57 +02:00
unknown
f8f0e127a1 Add Array Slice and Array Splice nodes 2018-06-24 15:47:39 +02:00
luboslenco
cfa04601b8 Expose log to console 2018-06-21 15:00:14 +02:00
luboslenco
a98fded080 Fix define 2018-06-20 15:02:01 +02:00
luboslenco
f06878dbfb Improved debug console 2018-06-20 14:57:37 +02:00
luboslenco
2b4f89c2ac Up axis for walk navigation 2018-06-19 18:05:10 +02:00
luboslenco
fbcb7b7bbe Deg to Rad node 2018-06-15 10:49:14 +02:00
luboslenco
8fa9da0442 Fix bone child translation 2018-06-14 22:50:11 +02:00
luboslenco
a29180e433 Add Look At node 2018-06-14 15:24:28 +02:00
luboslenco
e05ca352dd Null safe logic nodes 2018-06-14 14:52:05 +02:00
luboslenco
1a7d72c3e1 Array Add multiple values 2018-06-12 23:48:01 +02:00
luboslenco
13731ae634 Set Material Param nodes 2018-06-12 13:50:27 +02:00
luboslenco
2fdcd7c520 Float link fix 2018-06-12 11:49:41 +02:00
luboslenco
61344dc294 Material compiler fix 2018-06-11 19:31:21 +02:00
luboslenco
6718ba4856 Checker fix 2018-06-09 23:43:19 +02:00
luboslenco
7ac0b6d12f Reuse Object node value 2018-06-08 12:36:59 +02:00
Yannik Böttcher
4b2d6a99ad adjusted ObjectNode to work with SetVariable Node 2018-06-07 22:14:03 +02:00
unknown
3566b73f9d Pause and Stop Speaker nodes 2018-06-06 01:31:55 +02:00
unknown
027cdf346b Add packFloat2 2018-06-02 22:14:18 +02:00
unknown
2610dca848 Trait init fixes 2018-06-02 19:00:36 +02:00
unknown
dea61608c3 Vector equal test for Gate node 2018-06-01 19:02:56 +02:00
unknown
7f728d78b2 Add 'Almost Equal' to Gate node 2018-06-01 18:33:52 +02:00
Sebastian
08ecba267e Fixing issue, where "Clear Parent" node breaks execution in succesive calls to "Set Parent": https://github.com/armory3d/armory/issues/636 2018-05-29 01:31:28 +02:00
luboslenco
8cc707e19a Load canvas sooner 2018-05-26 22:54:42 +02:00
luboslenco
93b63efd80 Value category for Concatenate String 2018-05-26 22:54:08 +02:00
Andrei Nadin
2b74077acf Add Concatenate String Node 2018-05-26 17:23:43 +10:00
luboslenco
e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco
b245624b19 Begin b2.8, no sync for now 2018-05-22 19:44:54 +02:00
luboslenco
0c4cc2fc70 Material compiler fixes 2018-05-21 17:55:26 +02:00
luboslenco
57c44fcda0 Fix material specular 2018-05-19 19:29:14 +02:00
luboslenco
c5ca8f8e17 Compute voxels faster 2018-05-18 11:26:09 +02:00
luboslenco
c7a548bb5e Fixing translucency 2018-05-17 22:47:00 +02:00
unknown
310cf140b8 Add Show Mouse node 2018-05-16 12:17:16 +02:00
unknown
a2bf6a0a90 Add Stop Agent node 2018-05-15 23:30:47 +02:00
unknown
bcd78309a5 Transform node + Set Variable works 2018-05-15 22:21:04 +02:00
unknown
0363ab5802 Fix compile 2018-05-15 21:21:28 +02:00
unknown
fe27d79239 Expose final composited target 2018-05-15 19:19:18 +02:00
unknown
819bd17a1d Set Material Slot node 2018-05-15 16:44:17 +02:00
unknown
dbeda17af4 Set all material slots 2018-05-15 16:39:46 +02:00
Andrei Nadin
fceec443ef Merge branch 'master' of github.com:armory3d/armory 2018-05-07 17:43:20 +10:00
Andrei Nadin
471974c226 Fix Typo in mix nodes (was using wrong property for clamp)
Changed clamp to Math.clamp()
2018-05-07 17:41:36 +10:00
luboslenco
96933aabc2 Parse height input 2018-05-06 17:45:47 +02:00
luboslenco
ab1eb0758b Implement Trait node 2018-05-05 13:36:20 +02:00
luboslenco
c054635089 Check camera for canvas 2018-05-05 12:52:35 +02:00
luboslenco
dcc211bc19 Increase ao range 2018-04-30 23:07:45 +02:00
luboslenco
842d48e036 Forward render capture 2018-04-24 20:24:36 +02:00
luboslenco
69716d5346 Fix render capture 2018-04-24 20:08:18 +02:00
unknown
428ba34196 Export physics simulation params 2018-04-23 12:21:46 +02:00
Andrei Nadin
8398900ac4 Add Null check for Material Node 2018-04-21 14:23:31 +10:00
Andrei Nadin
eff1a96f8f Get and Set Gravity Nodes 2018-04-21 14:03:03 +10:00
Andrei Nadin
5e9c8dad4c Temp fix to stop Trait Node from failing compilations
Still doesn’t return a trait…
2018-04-21 14:02:44 +10:00
luboslenco
e3de9cd088 Resolution scale filter 2018-04-20 00:56:54 +02:00
luboslenco
7fd6521646 Add Mix and VectorMix nodes 2018-04-19 16:29:15 +02:00
Lubos Lenco
3ba6a5d0fe
Merge pull request #601 from anadin/master
Add ApplyForceNodes
2018-04-18 08:55:51 +02:00
Andrei Nadin
d8c6cef7f9 Add ApplyForceNodes
Think it would be good to add a global/local bool?
2018-04-18 10:26:33 +10:00
luboslenco
8285b6b3f0 More wasm binds 2018-04-17 12:23:55 +02:00
luboslenco
6d5b003689 Add wasm_api 2018-04-16 16:09:19 +02:00
Andrei Nadin
d83caae736 Add #if to WasmScript - was breaking iOS builds 2018-04-16 14:22:00 +10:00
Lubos Lenco
0451aa558e
Merge pull request #596 from Simonrazer/master
"Gate" node with else output
2018-04-16 00:12:42 +02:00
luboslenco
0667f9a71b WebAssembly modules 2018-04-15 11:55:42 +02:00
Simonrazer
e7171433ae Gate with else
First try?
2018-04-15 10:36:30 +02:00
luboslenco
af65880fbd Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format 2018-04-14 20:00:40 +02:00
Andrei Nadin
74b6ce09f0 Get Velocity Node 2018-04-13 15:05:54 +10:00
Andrei Nadin
c8cfc9d727 VectorClamp To Size Node (requires new vecX.hx from iron)
This is a little bit of a pain as Iron is a operate repo
2018-04-13 13:45:19 +10:00
Andrei Nadin
00056b8e0c Apply Impulse at location Node 2018-04-13 13:29:05 +10:00
Andrei Nadin
c9a53ef2d8 Enable getAngularVelocity()
This is part of a new GetVelocity Node which I will submit to the LogicPack repository?
2018-04-13 13:21:36 +10:00
Andrei Nadin
b26a154cc7 Add Length to the Vecor Math node 2018-04-13 13:20:05 +10:00
luboslenco
78f43a0304 Use FastFloat 2018-04-11 17:18:39 +02:00
luboslenco
20c2caf391 More FastFloats 2018-04-09 21:38:34 +02:00
luboslenco
501e23790d Fix Haxe 4 compile 2018-04-06 17:57:24 +02:00
unknown
44292413c6 Fix physics tick 2018-03-31 00:22:45 +02:00
luboslenco
15c5a06584 vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
luboslenco
7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco
663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco
09db2a4d01 Forward path fix vxgi intensity 2018-03-27 12:29:12 +02:00
luboslenco
e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco
ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
Kevin Leung
708e1705e7
NavAgent: faster is faster 2018-03-08 20:43:03 +08:00
luboslenco
4daecad687 On Init node fixes 2018-03-08 12:52:19 +01:00
luboslenco
9a6ea01324 Format 2018-03-08 09:59:08 +01:00
Kevin Leung
c1714a0bb5
FollowCamera: use LateUpdate to avoid sync issues 2018-03-08 10:31:17 +08:00
luboslenco
2c2e42aec4 max_luminance pass 2018-03-07 23:37:47 +01:00
Kevin Leung
12244740c2
[NavAgent] Expose speed prop 2018-03-07 18:07:23 +08:00
luboslenco
97f3d3dd3b Fix warning print 2018-03-06 22:05:36 +01:00
luboslenco
5626003ead Krom exporter and JS minifier 2018-03-04 19:38:40 +01:00
luboslenco
f456cc9c02 Fix event removal 2018-03-03 13:09:08 +01:00
luboslenco
abe7e2fe6a Fix Send Global Event node 2018-03-03 12:26:39 +01:00
luboslenco
b8c41983d7 Fix PhysicsBreak 2018-03-02 17:10:57 +01:00
luboslenco
66041ba142 Async fixes 2018-03-02 14:50:58 +01:00
luboslenco
6e09a7e6b3 Fix materials with no face assigned 2018-03-01 10:58:01 +01:00
luboslenco
f2465ab041 Shader fixes 2018-02-27 20:27:27 +01:00
Devin Curry
efb41117a8 Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >= 2018-02-25 20:03:57 -08:00
Devin Curry
a25609a943 Gate node: "And" and "Or" properly handle any number of inputs. 2018-02-25 19:11:38 -08:00
luboslenco
34680dc0fd Expose Std for Script node 2018-02-25 19:40:40 +01:00
luboslenco
3ee22b1903 Begin runtime engine config 2018-02-25 19:01:22 +01:00
Lubos Lenco
3392f3117a Fix same-name assets 2018-02-24 12:16:11 +01:00
Lubos Lenco
428a478806 Set Parent Bone node fix 2018-02-22 15:27:27 +01:00
Lubos Lenco
2a3f0a7998 Add Set Parent Bone node 2018-02-22 13:25:06 +01:00
Lubos Lenco
f70037b0f0 Play Speaker node 2018-02-21 23:23:23 +01:00
Lubos Lenco
74d8cec4bb Clean up 2018-02-21 22:18:37 +01:00
Lubos Lenco
6373643fac Movie trait fix 2018-02-21 10:55:36 +01:00
Lubos Lenco
c2a52e082c More logic nodes 2018-02-20 18:46:16 +01:00
Lubos Lenco
30be1de56d
Merge pull request #517 from Simonrazer/master
Move on local axis node
2018-02-19 23:37:30 +01:00
Lubos Lenco
3d01c5efd2 Rigid body constraints 2018-02-19 16:28:21 +01:00
Lubos Lenco
8e041ce4c3 Toggle console with ~ 2018-02-18 19:28:47 +01:00
Simonrazer
583845e677 +local axis movement 2018-02-18 19:19:43 +01:00
Lubos Lenco
e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco
2549f91ec6 Ensure lamp exists 2018-02-15 23:20:44 +01:00
Lubos Lenco
9dca209d77 Allow only one PhysicsWorld 2018-02-15 22:12:23 +01:00
Naxela
6bde7c7c8d Fix for #497
Fix for https://github.com/armory3d/armory/issues/497
2018-02-13 16:51:31 +01:00
Lubos Lenco
7bef6faffd Split render path code 2018-02-10 22:37:27 +01:00
Lubos Lenco
6cde3bc179 Fix PhysicsDrag trait 2018-02-10 13:12:20 +01:00
Lubos Lenco
e13ed6c1b8 Prevent mipmap filter 2018-02-06 15:29:27 +01:00
Lubos Lenco
e8346a0911 Do not create rigid body for non-mesh 2018-02-04 22:57:12 +01:00
Lubos Lenco
21089a1448 Handle time scale for bullet 2018-02-01 12:25:15 +01:00
Lubos Lenco
02ff1a6271 Canvas fix 2018-01-31 09:25:25 +01:00
Lubos Lenco
6c5e6e4809 Canvas Set Text logic node 2018-01-31 00:31:07 +01:00
Lubos Lenco
239aa084c0 Expose canvas elements 2018-01-31 00:03:28 +01:00
Lubos Lenco
4e4dcd2aa6 Use mouse down when unable to lock 2018-01-30 13:16:32 +01:00
Lubos Lenco
e4c98b90c8 Shader fix 2018-01-30 10:17:07 +01:00
Lubos Lenco
9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco
f10fa5ac02 Fix cpp compile 2018-01-29 18:43:02 +01:00
Lubos Lenco
9e6bbe2bd7 More call group fixes 2018-01-29 13:52:39 +01:00
Sebastian Alff
87f4104fb1
Merge pull request #8 from armory3d/master
Update Fork
2018-01-28 21:14:13 +01:00
Lubos Lenco
2ba40e088f Fix multi-mat soft bodies 2018-01-28 20:45:27 +01:00
Sebastian Alff
425ba08360
Merge pull request #6 from armory3d/master
Update Fork
2018-01-28 17:15:10 +01:00
Lubos Lenco
626c56a3b9 Matrix fix for spawn scene 2018-01-28 15:12:09 +01:00
Lubos Lenco
989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco
9b8d0249c8 Use closestBoxIntersect 2018-01-27 12:47:43 +01:00
Lubos Lenco
05c050c732 Virtual gamepad 2018-01-24 14:40:43 +01:00
Lubos Lenco
7044c708a8 Align debugdraw bounds 2018-01-24 11:44:09 +01:00
Lubos Lenco
3c9e4fe487 Normal offset shadows bias 2018-01-23 22:40:09 +01:00
Lubos Lenco
cead5ed406 Fix forward + smaa 2018-01-23 12:24:55 +01:00
Lubos Lenco
b7b9dd6b33 Ensure contact exists 2018-01-22 20:27:31 +01:00
Lubos Lenco
73ecbd3379 Merge branch 'master' of https://github.com/armory3d/armory 2018-01-22 18:47:01 +01:00
Lubos Lenco
ad54883bf3 Improve load screen 2018-01-22 18:46:38 +01:00
unknown
6358bbc0ce Improve material parse 2018-01-21 12:52:51 +01:00
Sebastian Alff
ffd82fff28
Merge pull request #5 from armory3d/master
Update Fork
2018-01-20 12:25:06 +01:00
Lubos Lenco
bb12c8d630 Add WindowInfo and DisplayInfo logic nodes 2018-01-17 18:41:43 +01:00
Lubos Lenco
ef79b8595e Merge branch 'master' of https://github.com/armory3d/armory 2018-01-14 14:52:17 +01:00
Lubos Lenco
99020bb311 Begin on-screen controls for touch 2018-01-14 14:52:02 +01:00
Sebastian Alff
37f3afeb16
Merge pull request #4 from armory3d/master
Update Fork
2018-01-11 17:21:22 +01:00
Lubos Lenco
09a91b14df Fix multi-mat triangle mesh collision 2018-01-10 21:10:08 +01:00
Lubos Lenco
cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Sebastian Alff
c282c47584
Merge pull request #3 from armory3d/master
Update Fork
2018-01-07 13:39:33 +01:00
Lubos Lenco
67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
Sebastian
036f4f8311 Added missing libraries 2018-01-01 23:42:07 +01:00
Sebastian
bc5a9e8722 Fix error for non-soft body hooks (hook_rb is null in this case). 2018-01-01 23:41:56 +01:00
donalffons
5110c037f8
Merge pull request #2 from armory3d/master
Update Fork
2017-12-31 18:18:50 +01:00
Lubos Lenco
d59157d4fd
Merge pull request #447 from guzzard/debug-console-decimals
Debug console use custom math class, round object positions with two decimals
2017-12-30 13:38:01 +01:00
unknown
ea21439d9f Ensure storage exists 2017-12-30 12:14:36 +01:00
Martin Wallin
773aafbb26 Use custom math class, round object positions with two decimals
Dependency: https://github.com/armory3d/iron/pull/28
2017-12-30 12:13:35 +01:00
Sebastian
dbbb991b05 Update hook rigid body position and orientation at init() and on update() 2017-12-29 14:56:52 +01:00
Sebastian
d81ece7715 Make hook rigid body a class attribute 2017-12-29 14:56:01 +01:00
Sebastian
93170c4bec Make target and targetTransform class attributes 2017-12-29 14:55:02 +01:00
unknown
c6de00dc60 Fix shadowmap handling 2017-12-28 13:10:41 +01:00
Lubos Lenco
0788a00792
Merge pull request #441 from guzzard/setUpInterpolate-plus-cleanup
KinematicCharacterController setUpInterpolate() + cleanup
2017-12-23 19:55:41 +01:00
Lubos Lenco
960ca72b08
Merge pull request #440 from guzzard/remove-kinematic-character-controller
Enable removeKinematicCharacterController()
2017-12-23 19:55:06 +01:00
Martin Wallin
a682220b56 FollowCamera - add ability to turn lerp on/off 2017-12-22 11:04:16 +01:00
Martin Wallin
568b7f3baf KinematicCharacterController cleanup 2017-12-22 10:15:42 +01:00
Martin Wallin
3b72ccc1c4 Enable setUpInterpolate() 2017-12-22 10:14:27 +01:00
Martin Wallin
2539007fa8 Enable removeKinematicCharacterController()
Needs https://github.com/armory3d/haxebullet/pull/15
2017-12-21 23:32:46 +01:00
Lubos Lenco
9636891594
Merge pull request #433 from guzzard/simple-scale-support-kinematic-controller
Add support for KinematicCharacterController
2017-12-21 00:20:58 +01:00
Martin Wallin
c5dfe5c443 Add support for KinematicCharacterController 2017-12-21 00:16:17 +01:00
Martin Wallin
2668df36dc KinematicCharacterController init 2017-12-21 00:05:09 +01:00
Lubos Lenco
da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Martin Wallin
93dbcde410 Bundled script: follow camera 2017-12-20 17:51:25 +01:00
Lubos Lenco
0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco
66bada395a Add SetTimeScale node 2017-12-16 15:13:10 +01:00
Lubos Lenco
f7c8b5222b TAA fix 2017-12-15 13:55:08 +01:00
Lubos Lenco
11a8389feb Mouse lock support 2017-12-14 18:12:01 +01:00
Martin Wallin
ed68707753 RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
Tested in C++, Krom, Browser
2017-12-14 14:33:58 +01:00
Lubos Lenco
0f85786eb0 Convex shape scaling 2017-12-14 12:23:56 +01:00
Lubos Lenco
83d5d9ac6e
Merge pull request #424 from guzzard/enable-updateSingleAabb
Enable Bullet.updateSingleAabb (needs updated ammo.js)
2017-12-14 11:36:41 +01:00
Lubos Lenco
a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco
1e3eb5ccfe arm_physics guard 2017-12-13 00:13:39 +01:00
Lubos Lenco
24886b2b19
Merge pull request #423 from guzzard/master
Bundled trait: simple scale object
2017-12-13 00:11:15 +01:00
Lubos Lenco
6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Martin Wallin
b3ea4d616b Simple scale object cleanup 2017-12-12 23:40:21 +01:00
Martin Wallin
b976ca2e0b Enable Bullet.updateSingleAabb (needs updated ammo.js)
Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
2017-12-12 23:20:32 +01:00
Martin Wallin
fb7f6edbb0 Bundled trait: simple scale object 2017-12-12 23:16:47 +01:00
Lubos Lenco
4042e43d17 Rename rigidbody.ghost to rigidbody.trigger for clarity 2017-12-12 20:07:31 +01:00
Lubos Lenco
02e5781f11 ADd doc link 2017-12-12 17:58:16 +01:00
Lubos Lenco
fd9ef0ba6a arm_physics guard 2017-12-12 15:00:26 +01:00
Lubos Lenco
20a4dc9869 Rigid body scaling 2017-12-12 13:39:15 +01:00
Martin Wallin
e7d8a82e4c Bundled trait: simple rotate object
Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
2017-12-12 12:51:52 +01:00
Lubos Lenco
8fad24f5b6 arm_physics guard 2017-12-11 17:47:23 +01:00
Martin Wallin
c2d5b6aef8 Simple move object bundled trait
Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
2017-12-11 15:57:24 +01:00
Lubos Lenco
cd985f073a Fix MirrorTeture init 2017-12-11 10:24:43 +01:00
Lubos Lenco
beb1c8fb10 Use Vec4.distance instead of Vec4.distance3d 2017-12-10 12:01:58 +01:00
Lubos Lenco
2a3b8ff81b Show trace in tab header 2017-12-07 17:44:44 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin
1e19a9d0dc Get/Set CameraObject FOV logic nodes 2017-12-06 22:20:42 +01:00
Lubos Lenco
f5e1dbe986 Expose PhysicsWorld.setGravity 2017-12-06 00:10:46 +01:00
Lubos Lenco
410dd5f795 Prepare for terrain collision shape 2017-12-05 23:45:40 +01:00
Lubos Lenco
f7bf9127cd Fix azerty for camera and vehicle controller 2017-12-05 21:41:49 +01:00
Lubos Lenco
9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco
0025e77121 Fix visibility pass for voxels 2017-12-04 16:59:54 +01:00
Lubos Lenco
942e4d27fa Rigid body cleanup 2017-12-04 15:10:20 +01:00
Lubos Lenco
d99f3a4f26 Cleanup 2017-12-04 09:45:39 +01:00
Lubos Lenco
8b0ef36432 Clarify logic error 2017-12-04 09:34:04 +01:00
Lubos Lenco
fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
Lubos Lenco
8dc6ff0e3e Handle trace in krom 2017-11-30 10:18:17 +01:00
Lubos Lenco
e559c59c3b Fix Krom trace on Windows 2017-11-28 22:09:05 +01:00
Lubos Lenco
863ca16704 Character controllers work 2017-11-28 18:00:23 +01:00
Lubos Lenco
d88aaa7aac Character controllers work 2017-11-28 17:09:27 +01:00