Moritz Brückner
b132d4b171
Add "On Application State" node
2020-09-27 16:57:21 +02:00
Moritz Brückner
bb5b7c5863
Fix invalid cast in SpawnObjectNode.hx
2020-09-26 16:33:43 +02:00
Moritz Brückner
2c2ecee2a9
GetObjectNode: allow getting objects from other scenes
2020-09-26 16:33:30 +02:00
knowledgenude
fdf24de3fb
logic-nodes-labels
2020-09-24 19:49:21 -03:00
knowledgenude
558e22e20e
logic-nodes-improvements
2020-09-20 15:10:01 -03:00
E1e5en
9ac4325a00
On Tap Screen - node for handling touches (double, triple…)
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Input parameters:
Duration - time during which the number of touches is counted (default value is 0.3 seconds);
Interval - the time that must elapse between touches (default value is 0);
Repeat - the number of touches that need to be done to execute the event (default value is 2).
Output parameters:
Done - event for a successful completed action;
Fail - an event for a failed action;
Tap - event on each touch;
Tap Number - how many times the user has already touched the screen;
Coords - coordinates of the touch.
2020-09-18 08:37:44 +03:00
QuantumCoderQC
648e505617
Custom Particle Trait to enable instancing and instance count
2020-09-16 23:33:22 +02:00
E1e5en
813f77dc0a
Logic Node - On Swipe
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The node for the swipe event.
Input parameters:
- Time - duration of the swipe (default value 0.15 s);
- Min Length (px) - the minimum length that the swipe must “pass” (default value 100 px).
Output parameters:
- Direction - normalized vector of the swipe direction;
- Length (px) - the length of the swipe (to assess the “strength”);
The Length output parameter is calculated by the vector value (without normalization) to relate to the input value.
- Angle (0-360) - swipe angle in the range from 0 to 360 degrees (0 is on the right, i.e. Vector (1, 0) = 0 degrees).
- States are states with direction output (Up, Down …). By default, they are not displayed, but if you press “Add 4 State”, then 4 states will appear (Up, Down, Left, Right) and if again, then 8 states will already be displayed.
Determining direction for a state:
for 4 directions - "circle" is divided into 4 segments of 90 degrees;
for 8 directions - "circle" is divided into 8 segments of 45 degrees.
2020-09-15 09:08:59 +03:00
knowledgenude
d44bf0f4bb
Improved nodes +2 new nodes .hx
2020-09-13 14:08:55 -03:00
Lubos Lenco
cde5279a47
Merge pull request #1859 from MoritzBrueckner/canvas-nodes-fix
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Fix canvas nodes for invalid element names
2020-09-13 10:28:14 +02:00
Lubos Lenco
c03583410e
Merge pull request #1851 from MoritzBrueckner/logic-nodes
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Logic nodes overhaul
2020-09-13 10:25:36 +02:00
Moritz Brückner
b948641146
Fix indentation
2020-09-11 15:16:40 +02:00
Moritz Brückner
261edbdac9
Fix canvas nodes for invalid element names
2020-09-11 15:13:59 +02:00
Lubos Lenco
fc9f36334d
Merge pull request #1854 from MoritzBrueckner/deprecated-nodes
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Deprecation warnings for old input nodes
2020-09-10 08:41:52 +02:00
Moritz Brückner
af60d2000d
Deprecation warnings for old input nodes
2020-09-09 22:05:23 +02:00
Moritz Brückner
2d33398f9f
Merge remote-tracking branch 'upstream/master' into logic-nodes
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# Conflicts:
# blender/arm/logicnode/action_set_visible.py
# blender/arm/logicnode/physics_get_gravity.py
2020-09-09 21:11:49 +02:00
knowledgenude
020f79793e
GetMouseLockNode.hx , GetMouseVisibleNode.hx
2020-09-08 20:11:56 -03:00
knowledgenude
289a6ce21b
CanvasGetVisibleNode.hx
2020-09-08 19:34:13 -03:00
Moritz Brückner
45ce65513b
Make the mask node a variable node
2020-09-08 22:11:25 +02:00
Lubos Lenco
2a4bfcb146
Merge pull request #1849 from QuantumCoderQC/patch3
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Re-Configure getChild node to search for immediate children only
2020-09-08 20:22:37 +02:00
Lubos Lenco
dc16740360
Merge pull request #1847 from QuantumCoderQC/master
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Add getGravity method. Fix getGravity logic node.
2020-09-08 20:20:43 +02:00
QuantumCoderQC
adf19390e6
Re-Configure getChild node to search for immidiate children only
2020-09-08 15:18:20 +02:00
QuantumCoderQC
cc35b01684
Add getGravity method. Fix getGravity logic node.
2020-09-07 22:11:03 +02:00
knowledgenude
2438995069
Update SetActivationStateNode.hx
2020-09-07 11:01:27 -03:00
knowledgenude
6c723eb9c7
Update SetFrictionNode.hx
2020-09-07 11:00:23 -03:00
knowledgenude
2aedf8256e
Update RemovePhysicsNode.hx
2020-09-07 10:59:31 -03:00
knowledgenude
b8ccf404e5
Remove rigid body verification
2020-09-07 10:57:39 -03:00
knowledgenude
974ad7cb36
Improve Set Activation node
2020-09-06 15:11:22 -03:00
knowledgenude
1c7b6c4c94
Delete SyncTransformNode.hx
2020-09-06 15:09:55 -03:00
knowledgenude
2ecb8fef39
Update SetActivationStateNode.hx
2020-09-06 12:46:10 -03:00
knowledgenude
32ee67e1db
Update SetActivationStateNode.hx
2020-09-06 11:08:18 -03:00
knowledgenude
42ab00b6ef
RemovePhysicsNode.hx
2020-09-06 10:50:27 -03:00
knowledgenude
1ab9681712
Delete RemoveFromWorldNode.hx
2020-09-06 10:44:12 -03:00
knowledgenude
b1e09b6dc4
Set Friction Node and fix Ray Cast mask
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Ray Cast node was not considering masks: https://github.com/armory3d/armory/issues/1780
2020-09-05 18:05:03 -03:00
knowledgenude
b9fc172691
Fix crashes when object don't have rigid body
2020-09-05 12:27:29 -03:00
knowledgenude
dc1ae7aece
+3 physics nodes
2020-09-05 10:30:55 -03:00
Lubos Lenco
5c1b55d221
Merge pull request #1839 from niacdoial/master
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fixed a backwards compatibility problem with a node from before armory 2020.09
2020-09-05 10:39:41 +02:00
knowledgenude
b178655487
Fix rigid bodies continuing to move when parented
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This fixes one more bug from here: https://github.com/armory3d/armory/issues/1830
I don't know if this is a correct fix, but solved a problem for me.
One last bug that stills is the rigid body in "random" places when parented. To fix this, when the rigid body (no matter if active or passive) is parented, it must have Animated checkbox checked. I don't know how to do this. This will solve all problems related to it, except the "Keep Transform" unchecked one.
2020-09-04 20:50:46 -03:00
Lubos Lenco
86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
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Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Moritz Brückner
1dbbc05557
Add SpawnCollection node
2020-09-03 18:53:19 +02:00
niacdoial
8d6f44a34c
fixed a backwards compatibility problem with armory < 2020.09 (pre-17daabeb29dfb0a5cc8b4bef840b02b9f83f409d to be exact)
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(in that that commit, I tried to make so the new code could use pre-existing nodes without problem, but it seems I partially failed)
2020-09-03 18:18:57 +02:00
QuantumCoderQC
87ab504a61
Apply tansform for RigidBody if Keep Transform
2020-09-03 15:14:01 +02:00
niacdoial
17daabeb29
Improved quaternion and angle handling in logic nodes (+2bugfixes)
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- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
(Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
luboslenco
401ad3a69d
Expose render target depth via uniform link
2020-08-28 17:34:22 +02:00
luboslenco
a576872c72
Expose render targets via uniform link
2020-08-28 17:07:43 +02:00
QuantumCoderQC
c54a5d2bed
Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 03:14:49 +02:00
Valentín Barros
476ec0aa49
Use bullet.Bt.CollisionObjectActivationState
[see #1731 ]
2020-08-08 10:50:24 +02:00
Valentín Barros
c5efe96f6f
Fixes PhysicsConstraint.init
Generic6DofConstraint
usage for Hashlink.
2020-07-22 10:27:16 +02:00
Moritz Brückner
8e60ff4851
Fix OnContactNode
2020-07-12 00:17:29 +02:00
Moritz Brückner
156030075a
Fix SetSceneNode when using json export
2020-07-07 21:06:24 +02:00
Lubos Lenco
78aec97c95
Merge pull request #1744 from MoritzBrueckner/world-export
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Multi-world support
2020-07-07 11:07:25 +02:00
tong
1f0a27bae0
Initialize 0
2020-07-06 23:44:04 +02:00
Moritz Brückner
27b3aa5f49
Fix renderpaths for scenes without a world
2020-07-06 22:53:31 +02:00
Moritz Brückner
d06f07f2cf
Update renderpath skydome drawing to Iron changes
2020-07-06 18:14:58 +02:00
Moritz Brückner
ae07dab862
Renderpaths: load new world shaders
2020-07-05 23:30:55 +02:00
tong
313bbbfa84
Initialize var to null
2020-07-05 13:25:10 +02:00
Valentín Barros
34a6a428d2
Fixed armory.trait.PhysicsDrag.update
for Hashlink [ fixes #1730 ]
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Just enabling the same code used for JavaScript.
2020-07-01 09:26:05 +02:00
Valentín Barros
f89ac4ba7d
Fixed armory.trait.physics.bullet.PhysicsWorld.rayCast
for Hashlink.
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Just enabling the same code used for C++.
2020-06-29 12:44:21 +02:00
tong
11a3358879
Replace if conditions with switch
2020-06-27 15:59:53 +02:00
tong
0401033362
Fix ammo lib loading
2020-06-17 19:13:43 +02:00
Lubos Lenco
bc2ecab27c
Merge pull request #1724 from tong/js-syntax
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Replace __js__ with Syntax.code
2020-06-06 12:20:42 +02:00
tong
807497daf3
Replace __js__ with Syntax.code
2020-06-05 10:53:57 +02:00
Moritz Brückner
2e398c96ba
Implement "reflect" operation for VectorMathNode
2020-06-04 22:19:02 +02:00
tong
6c94354da6
Proper debug console log output formatting
2020-05-24 18:28:53 +02:00
Moritz Brückner
03490e44e3
Play Sound node: run "done" on stop
2020-05-16 00:42:12 +02:00
Moritz Brückner
5382399b70
Add retrigger option to Play Sound node
2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f
PlaySoundRawNode: add pause/stop functionality
2020-05-16 00:21:10 +02:00
Moritz Brückner
55ce26c02f
PlaySoundRawNode: add loop option
2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980
Add optional sample rate setting to PlaySoundRawNode
2020-05-15 23:22:41 +02:00
Moritz Brückner
1d82747fbc
onCanvasElementNodes can now listen to hover events
2020-05-14 17:34:39 +02:00
Moritz Brückner
c820b4ddc2
onCanvasElementNode: massive performance improvement + better variable names
2020-05-14 17:29:02 +02:00
Moritz Brückner
8cc5d07ad6
Fix onCanvasElement node when Zui is disabled
2020-05-14 17:23:36 +02:00
QuantumCoderQC
c056e996f1
Fixed issue where element is not visible
2020-05-13 02:31:41 +02:00
Lubos Lenco
9325edbe34
Merge pull request #1548 from ForestCSharp/master
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lights wouldn't render at all if use_shadow / cast_shadow was unchecked
2020-05-11 09:31:00 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
Lubos Lenco
66e9572554
Add clear pass for metal
2020-05-04 23:08:47 +02:00
Valentín Barros
9cb88c111a
Added CanvasScript.setUiScale
method.
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It sets the scale factor for the UI elements.
2020-04-27 12:00:59 +02:00
Moritz Brückner
9ebf4577ca
Fix SetRotation Node when vector input is null
2020-04-19 17:25:08 +02:00
Lubos Lenco
2002414f7a
Merge pull request #1668 from MoritzBrueckner/fix-canvas-visible-node
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CanvasSetVisibleNode: Fix exception when the element doesn't exist
2020-04-18 16:58:24 +02:00
Moritz Brückner
4e8b99637a
Fix exception when the element cannot be found
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Related to https://github.com/armory3d/armory/issues/1659
2020-04-18 01:20:25 +02:00
Moritz Brückner
275784fd76
WalkNavigation: set flying speed via mouse wheel
2020-04-18 01:02:45 +02:00
QuantumCoderQC
91988372fd
OnCanvasElement node now takes into account anchoring points
2020-04-15 20:15:36 +02:00
QuantumCoderQC
d815a5fc98
OnCanvasElement node now takes into account anchoring point
2020-04-14 20:07:44 +02:00
Lubos Lenco
e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
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A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Moritz Brückner
3b1437aca5
Fix debug console look (again)
2020-04-12 20:04:16 +02:00
Moritz Brückner
247e0b4c3b
Refactor ArrayAddNode + combine it with ArrayAddUnique
2020-04-12 17:33:27 +02:00
Moritz Brückner
a4dba65a7a
"Fix" vector node
2020-04-12 17:32:52 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
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Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
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Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
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Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6
Add "Has contact (Array)" node
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This node was requested on issue #1256 .
2020-04-11 17:57:21 -03:00
QuantumCoderQC
dda2396313
Added set checkbox and OnCanvasElement Node
2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-11 17:49:17 +02:00
Moritz Brückner
403e52109c
Add "fake user" setting for traits
2020-04-10 20:43:59 +02:00
Lubos Lenco
3edccefddf
Merge pull request #1639 from Sandy10000/master
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Mark return value for CanvasGetPosition nodes
2020-04-09 15:31:13 +02:00
Moritz Brückner
08b690adf8
DebugConsole: Fix outliner look
2020-04-09 00:21:35 +02:00
Moritz Brückner
f242e0316e
Fix debug console for scenes with no world
2020-04-09 00:20:54 +02:00
Sandy
f035b3aaba
Mark return value for CanvasGetPosition nodes
2020-04-08 23:41:01 +09:00
luboslenco
4c3332858e
Mark return value for CanvasGetCheckbox and CanvasGetSlider nodes
2020-04-07 10:31:32 +02:00
QuantumCoderQC
f3b58c0f31
Fixed Bullet Rigid Body C target issue
2020-04-03 17:05:13 +02:00
Sandy
37e04689d5
Delete Distance Node
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Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:22:47 +09:00
Simonrazer
5cde1487ca
Update CanvasScript.hx
2020-03-16 09:05:42 +01:00
QuantumCoderQC
1770aeb002
Added nodes to start animation from a partivular frame index
2020-03-14 23:30:09 +01:00
Sandy
3f77ff397d
Add new
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Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:03:07 +09:00
Sandy
d1a0fc69c8
Addressing issues reported in the Armory forum
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https://forums.armory3d.org/t/something-wrong-with-translate-on-local-axis/2772
https://forums.armory3d.org/t/how-to-avoid-camera-going-through-rigid-bodies/3945
2020-03-14 20:58:56 +09:00
QuantumCoderQC
2d282c9582
Fixed Bullet RigidBody memory leak
2020-03-08 21:34:35 +01:00
Forest Collins Sharp
8958668215
Merge pull request #2 from armory3d/master
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merging latest from armory3d/armory
2020-03-07 08:44:02 -06:00
Lubos Lenco
963b6ed980
Merge pull request #1598 from Naxela/master
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Merge PPM
2020-03-05 19:36:10 +01:00
Alexander Kleemann
3dce053aa3
Update Postprocess.hx
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Accidentally deleted the return value when removing comments
2020-03-04 20:11:37 +01:00
Alexander
60f72e7e0e
Merge in PPM
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Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
cfbe3a7dce
Some more position access fixes
2020-03-03 22:50:20 +01:00
luboslenco
23d649fe32
Fix RigidBody compile
2020-03-03 22:41:39 +01:00
Valentín Barros
a9521846a2
Fix armory.logicnode.SetRotationNode
vector type for input [ fixes #1572 ]
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Fixes for example the `virtual_gamepad` demo crashing on startup
in Android.
2020-03-02 11:11:15 +01:00
Moritz Brückner
110a068605
Fix TransformExtension.hx
2020-02-29 21:26:24 +01:00
Moritz Brückner
16ad030f41
Rename variable (more intuitive)
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Thanks to nubleet on Discord for mentioning this
2020-02-22 23:57:16 +01:00
Moritz Brückner
c60f41186d
Expose NavAgent turn speed to the UI
2020-02-22 23:08:33 +01:00
Lubos Lenco
becda78736
Merge pull request #1578 from MoritzBrueckner/fixes
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Some smaller fixes
2020-02-19 21:40:53 +01:00
Moritz Brückner
f5f9d8c13b
CanvasScript: add getCanvas() function and improve docstrings
2020-02-19 14:28:27 +01:00
Moritz Brückner
d2b26925c2
Fix AddGroupNode
2020-02-19 14:24:44 +01:00
Moritz Brückner
486b462153
Fix math package and improve docstrings
2020-02-19 14:24:31 +01:00
Sandy
b504e00f96
Handling issues posted on the Armory forum
2020-02-09 23:43:48 +09:00
Forest Sharp
57cd481731
lights wouldn't render at all if use_shadow / cast_shadow was disabled
2020-01-19 18:49:30 -06:00
N8n5h
afdc54bc35
Fixed DebugDraw line drawing method
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Now lines should always face the camera.
2020-01-05 11:48:29 -03:00
Lubos Lenco
7f3a119d26
Merge pull request #1534 from MoritzBrueckner/debug-traits
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DebugConsole: add trait detail view
2020-01-03 15:41:14 +01:00
BlackGoku36
aaed3592d2
Add setCanvasFontSize
2020-01-03 17:40:13 +05:30
Moritz Brückner
d36c8a4176
DebugConsole: implement trait detail view
2020-01-02 18:48:02 +01:00
luboslenco
3c058568f7
Add TransformExtension
2020-01-02 13:47:06 +01:00
luboslenco
bde87cea9e
Include math pack
2020-01-02 12:51:29 +01:00
Moritz Brückner
edc6bee204
DebugConsole: Fix handles for multiple lights or cameras
2019-12-27 16:44:11 +01:00
Moritz Brückner
f33729ed69
Indent trait list in debug console
2019-12-27 16:43:39 +01:00
Moritz Brückner
0d6b72b7bb
Improve transform view in debug console
2019-12-27 16:43:08 +01:00
Moritz Brückner
9b90398e8d
DebugConsole: Refactor outliner
2019-12-27 16:40:59 +01:00
luboslenco
db4f0cc107
Apply checkstyle
2019-12-19 23:54:08 +01:00
luboslenco
fe3fa62a97
Fix Kinematic Character Controller compile
2019-12-19 16:52:53 +01:00
luboslenco
8a4e39599b
Fix macro return
2019-12-19 16:52:17 +01:00
luboslenco
655b9252de
Fix MergedSurface logic node
2019-12-19 16:44:20 +01:00
luboslenco
b39a5af8bd
Merge branch 'master' of https://github.com/armory3d/armory
2019-12-19 16:24:58 +01:00
luboslenco
ea75669161
Fix package
2019-12-19 16:24:44 +01:00
Sandy
64a18db096
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:20:07 +09:00
Lubos Lenco
d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
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Load themes from canvas
2019-12-14 13:33:13 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
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Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
luboslenco
6237c9e699
Include transformMath
2019-12-08 09:59:58 +01:00
QuantumCoderQC
8c80b94b4a
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-07 21:41:08 +01:00
Sandy
3531551288
Calculate transform data directly
2019-12-07 22:07:31 +09:00
Moritz Brückner
071291992d
Load canvas theme at game start
2019-12-06 21:42:11 +01:00
QuantumCoderQC
5099580885
Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender.
2019-12-01 00:59:16 +01:00
luboslenco
51ab281a21
Fix starter for kha_node
2019-11-20 16:50:54 +01:00
luboslenco
7c0f25ee8c
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-16 14:11:53 +01:00
luboslenco
f310776985
Use webassembly for ammo+krom
2019-11-16 14:11:32 +01:00
Lubos Lenco
a6b7a50bca
Merge pull request #1474 from zaethan/master
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corrected indices in getRotation node
2019-11-14 10:18:22 +01:00
luboslenco
405da0e10e
Fix debug console compile
2019-11-13 09:09:06 +01:00
luboslenco
574f6ab96d
Use material input for SetMaterialParam nodes
2019-11-12 13:50:29 +01:00
Yannik Böttcher
b809cec5e6
corrected indices
2019-11-12 11:15:09 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility
2019-10-26 15:48:43 +05:30
Sandy
92f6321f03
Correct socket position
2019-10-18 21:38:04 +09:00
Sandy
5a9f14ea20
Correct socket position
2019-10-18 21:37:04 +09:00
Sandy
5d521e8101
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:04:14 +09:00
N8n5h
b06c665676
Revert offset to the y value when adding a path
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This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why.
So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
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Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
BlackGoku36
42b0ce4b1f
add renderpath nodes
2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
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Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163
remove substr
2019-09-30 17:13:35 +05:30
BlackGoku36
a5db10437f
add string operation nodes
2019-09-30 00:22:00 +05:30
BlackGoku36
a3e45a3a5e
Revert "add some string operating nodes"
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This reverts commit 5942b177e4
.
2019-09-30 00:18:13 +05:30
BlackGoku36
5942b177e4
add some string operating nodes
2019-09-30 00:11:26 +05:30
Sandy
d4870bae52
Adding canvas category logic nodes
2019-09-29 22:39:19 +09:00
Zeeshan Abid
d7675d4714
uncommented physics code
2019-09-27 20:52:20 +01:00
Zeeshan Abid
919d222b4d
get rotation bug fix
2019-09-27 20:51:30 +01:00
Zeeshan Abid
97643a1eee
Improved Get & Set Rotation
2019-09-27 20:35:26 +01:00
Zeeshan Abid
c7946edc25
catches infinity
2019-09-26 01:59:08 +01:00
Zeeshan Abid
61fe0e45a7
Radians & Degrees Conversion
2019-09-26 01:55:27 +01:00
Zeeshan Abid
5d36ecb415
input output bug fixes
2019-09-26 01:07:49 +01:00
Zeeshan Abid
d0c1bba174
Added Axies Angles in addition to eular rotation
2019-09-26 01:03:05 +01:00
Zeeshan Abid
76e5c94dbb
changed rotation from eular to axies + vector
2019-09-26 00:37:52 +01:00
BlackGoku36
3bf9feac8f
added get/set location, rotation, scale, progress bar nodes
2019-09-23 15:55:46 +05:30
Sandy
3c1ad5ad35
Output error correction
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http://forums.armory3d.org/t/timer-node-does-not-work-as-expected/3543
2019-09-20 23:01:17 +09:00
Sandy
adcfb4b6fa
Canvas Set Visible
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Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:13:56 +09:00
luboslenco
9bc1c4a113
Make terrain stream init async
2019-09-17 10:26:24 +02:00
Sandy
6f6c26557a
loadUrl
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This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:13:39 +09:00
Marc Gardent
7d7f591d07
fix CastPhysicsRayNode
2019-09-12 13:57:15 +02:00
marketgarden
c9911ad25f
add collision-filter-mask feature
2019-09-10 23:09:44 +02:00
Lubos Lenco
38882187d7
Merge pull request #1357 from greyheron/master
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Add getElements():Array<TElement> function to CanvasScript
2019-08-29 19:39:44 +02:00
greyheron
56ef22be9d
Add getElements function to CanvasScript
2019-08-27 07:44:34 +01:00
luboslenco
be4853cb6a
Forward path water pass
2019-08-22 11:59:54 +02:00
Lubos Lenco
ad114a95f8
Merge pull request #1338 from N8n5h/nav-update
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update for navmesh generation
2019-08-10 12:57:22 +02:00
Alexander
000ec17e3d
Chromatic aberration
2019-08-08 20:02:42 +02:00
luboslenco
ff5cf50e4e
Fix dynamic resolution
2019-08-07 22:43:30 +02:00
user
d21ff3e9d8
update
2019-08-07 12:02:36 -03:00
N8n5h
6cd693d5ab
Update VirtualGamepad.hx
2019-08-02 13:21:31 -03:00
N8n5h
4357d809a0
Update VirtualGamepad.hx
2019-08-02 13:20:51 -03:00
N8n5h
4af744e9af
Update VirtualGamepad.hx
2019-08-02 13:00:09 -03:00
luboslenco
f5f7926d1f
Expose mesh target
2019-07-18 20:26:41 +02:00
N8n5h
1c5e228f0b
Merge pull request #1 from N8n5h/patch-4
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Update CastPhysicsRayNode.hx
2019-06-29 23:05:00 -03:00
N8n5h
5ced15ad89
Update CastPhysicsRayNode.hx
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keep compatibility with the new change
2019-06-29 22:58:53 -03:00
N8n5h
dfb7609a28
expand in the info raycast returns
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This change will allow to get the position of a hit with raycast, the normal and the body, some extra info that otherwise you couldn't obtain because raycast only returns a body, this may break some compat but I think is better than having multiple functions that do the same logic only for obtaining each piece of information separated (to keep compatibility).
2019-06-29 22:57:09 -03:00
unknown
4c8a40c3f5
Move in _voxelBlend uniform
2019-06-21 23:47:21 +02:00
unknown
ec179489af
Move runtime material parser
2019-06-21 17:26:19 +02:00
MoritzBrueckner
79b16f3e01
Return property name in Get Property node
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Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco
06875b963a
Use std.Math
2019-06-20 11:35:20 +02:00