Commit graph

7129 commits

Author SHA1 Message Date
Rémi Verschelde 1cf53ca90b
Merge pull request #44184 from madmiraal/xrcontroller-button_released
Rename XRController signal button_release to button_released
2020-12-08 12:25:41 +01:00
Marcel Admiraal a65e609e21 Rename Tabs close and hover signals to tab_closed and tab_hovered 2020-12-08 09:51:06 +00:00
Rémi Verschelde a32d6d2800
Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructor
Remove ChainTip copy constructor
2020-12-08 09:40:07 +01:00
Marcel Admiraal 58c38d957b Rename XRController signal button_release to button_released 2020-12-08 08:37:48 +00:00
Marcel Admiraal 3e1c540a6e Remove ChainTip copy constructor 2020-12-07 12:29:29 +00:00
bruvzg 0ef483e9a9
[Complex Text Layouts] Performance optimizations. 2020-12-07 08:53:02 +02:00
bruvzg a41f1c67e5
[Complex Text Layouts] Fix missing ItemList item text buffer init in add_icon_item. 2020-12-06 20:31:00 +02:00
bruvzg c3cc9d82b4
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid. 2020-12-06 20:31:00 +02:00
bruvzg a458e90179
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06 20:30:59 +02:00
Marcel Admiraal a24c38d1a8 Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
Rémi Verschelde 286ad95749
Merge pull request #44129 from Calinou/tweak-material-height-hints
Tweak BaseMaterial3D heightmap property hints
2020-12-06 09:35:08 +01:00
Aaron Franke 1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Hugo Locurcio 44d0c74768
Tweak BaseMaterial3D heightmap property hints
- Allow finer adjustments of the heightmap scale.
- Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05 21:43:32 +01:00
Rémi Verschelde 9ab087942a
Merge pull request #44116 from Scony/add-bake-finished-signal
Add missing 'bake_finished' signal
2020-12-05 17:48:17 +01:00
Rémi Verschelde c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal df6b061dbb Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
Pawel Lampe c89a1631b7 Add missing 'bake_finished' signal 2020-12-05 12:20:07 +01:00
Aaron Franke 40b81339d0
Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
Aaron Franke 47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00
Aaron Franke 1b499d244a
Rename LightOccluder2D light_mask to occluder_light_mask 2020-12-04 19:34:29 -05:00
Aaron Franke ce9d87ddfd
Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
Aaron Franke 888deca827
Rename XR get_type and get_name
Now called get_tracker_type and get_tracker_name
2020-12-04 18:59:02 -05:00
Rémi Verschelde 1a001ad964
doc: Sync classref with current source
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already)
2020-12-04 22:28:08 +01:00
Michael Alexsander 383e8919e0 Add "font_color_separator" theme property to 'PopupMenu' 2020-12-03 11:36:03 -03:00
Rémi Verschelde c14341a7dc
Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master
Update page value properly of ScrollContainer
2020-12-03 12:57:53 +01:00
bruvzg 3c3590522f
[Complex Text Layouts] Add compatibility for legacy Font resources. 2020-12-03 10:34:03 +02:00
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Yuri Roubinsky dd32d7b7ee Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
Yuri Roubinsky b74f1abd25 Fix few bugs in visual shader expressions
Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
volzhs d89677442b Update page value properly of ScrollContainer 2020-12-01 11:52:37 +09:00
Yuri Sizov 999ce610a2 Add a minimap to the GraphEdit 2020-11-30 16:48:52 +03:00
Rémi Verschelde 72366c1858
Merge pull request #43971 from volzhs/fix-tab-container
Fix TabContainer crashes
2020-11-30 09:41:30 +01:00
FIF15 96fb9eeca4 fix #43695 by revert part of #41576
Note that #42109 already reverted the change of MenuButton,
and actually fixed #43695.
As a result, this commit only reverts the change to LinkButton,
in order to prevent unpredictable consequences.
2020-11-30 12:28:45 +08:00
volzhs f1eab4afbd Fix TabContainer crashes 2020-11-30 11:05:59 +09:00
Rémi Verschelde 0167bfa530
Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-doco
Exposed shortcut_context property to scripting and added documentation.
2020-11-29 16:35:15 +01:00
Eric M 12ded391f5 Exposed shortcut_context property to scripting and added documentation.
I didn't expose this as a property or add documentation in the original PR #42109.
2020-11-30 00:11:40 +10:00
Yuri Roubinsky 82d64ebd19 Fixed several visual shader inputs
Fixed several inputs in visual shaders
2020-11-29 16:10:05 +03:00
Rémi Verschelde ef2d1f6d19
Merge pull request #42761 from fire/color-grading-3d
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28 23:07:52 +01:00
Yuri Roubinsky 07e752585c Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) 2020-11-28 20:42:59 +03:00
clayjohn 076908bed9 Environment brightness, contrast, saturation restore with color correction.
Allow gradients and 2d images.

Use shader versions for LUT in tonemap

Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
Rémi Verschelde 95572211bb
Merge pull request #43925 from madmiraal/fix-16039a
Remove RigidBody weight property
2020-11-28 09:37:42 +01:00
Yuri Roubinsky 4a3588a51a
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Restored antialiased lines by emulation using triangle strips
2020-11-28 11:32:16 +03:00
Rémi Verschelde 94341ac547
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Add sky_only setting to DirectionalLight3Ds
2020-11-28 09:07:09 +01:00
Rémi Verschelde a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Yuri Roubinsky 3ec972fc95 Restored antialiased lines by emulation using triangle strips 2020-11-27 20:45:59 +03:00
Marcel Admiraal 981fbcd3e0 Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
Rémi Verschelde 43f60c94e8
Merge pull request #39056 from rileylyman/tscn_newlines
Skip extra newline in .tscn when renaming dependency
2020-11-27 15:35:15 +01:00
reduz 1bcf3c305b Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
Rémi Verschelde 4e5625ce30
Merge pull request #43884 from Chaosus/vs_warnings
Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26 13:37:43 +01:00
bruvzg 3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls. 2020-11-26 14:25:50 +02:00
bruvzg d66eb77c9c
[Complex Text Layouts] Refactor Label and LineEdit controls. 2020-11-26 14:25:49 +02:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Yuri Roubinsky 3e1e01b7ab Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
Rémi Verschelde a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
Rémi Verschelde 27933784f6
Merge pull request #43865 from madmiraal/fix-43852
Check joint nodes and generate configuration warning messages.
2020-11-26 10:21:36 +01:00
Eric M 4d10524f7f Removed unused property 'pending_resize' from Control 2020-11-26 15:30:13 +10:00
Marcel Admiraal 002cc47fbd Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
Andrii Doroshenko (Xrayez) ba68383706 Add AspectRatioContainer class
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Rémi Verschelde 8c713fa9bf
Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-value
Fix to update scroll bar has correct max value in ScrollContainer
2020-11-25 13:27:36 +01:00
Tomasz Chabora 836b78f329 Update clear button when clicked 2020-11-25 00:42:07 +01:00
volzhs 67c2f2445f Fix to update scroll bar has correct max value in ScrollContainer 2020-11-25 05:30:55 +09:00
Eric M 7941235e06 Add is_valid() check for InputEventKey in CanvasItemEditor. 2020-11-23 21:52:15 +10:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M 9d7d20a978 Added accept_event() calls for SceneTreeDock and BaseButton 2020-11-23 21:14:25 +10:00
greenfox b9c0897713 fixed Camera2D rotation with non-square zoom 2020-11-22 18:09:33 -06:00
Rémi Verschelde a655de89e3
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Andrii Doroshenko (Xrayez) afcb6f38db Do not start Timer upon manual switching of internal process
Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.

Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.
2020-11-20 01:28:40 +02:00
Andrii Doroshenko (Xrayez) 0ee88d6705 Describe ImageTexture, Image creation and usage 2020-11-17 16:00:41 +02:00
Rémi Verschelde 99d0df2e33
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Remove all empty lines from the start of blocks defined with braces
2020-11-17 08:59:50 +01:00
Rémi Verschelde 9de18cc946
Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 07:55:44 +01:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Tokage 4a2aaabf9f Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
Danil Alexeev 01d0addf56 Unified named colors in RichTextLabel
Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
2020-11-17 02:55:36 +03:00
Rémi Verschelde d105c718fd
Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
2020-11-16 15:52:48 +01:00
Rémi Verschelde fc70f986b9
Merge pull request #42008 from Calinou/theme-rename-node-type
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16 13:20:24 +01:00
Rémi Verschelde 6c2db73937
Merge pull request #43566 from Calinou/remove-pause-mode-script-property-groups
Remove property groups for Pause Mode and Script
2020-11-16 12:53:31 +01:00
Rémi Verschelde 94875f5f48
Merge pull request #41851 from EricEzaM/PR/popup-menu-hysteresis
Added hysteresis for popup sub-menus
2020-11-16 09:34:28 +01:00
Hugo Locurcio 5770e08c2a
Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.

This closes https://github.com/godotengine/godot-proposals/issues/1840.
2020-11-15 16:01:10 +01:00
Sergey Minakov 8894c64e54 GUI: send cursor data from TextEdit 2020-11-15 16:03:21 +03:00
Nick Swoboda bf8f763524 Improve error messages related to failing to open files 2020-11-12 17:30:56 -08:00
Rémi Verschelde acb7d99fce
Merge pull request #43449 from nekomatata/line_edit_window_pos
Expose LineEdit scroll offset to scripts
2020-11-11 13:18:55 +01:00
PouleyKetchoupp 4775db1600 Expose LineEdit scroll offset to scripts 2020-11-11 10:07:31 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Eric M c482e8ec85 Added hysteresis for popup sub-menus
This adds a small lag effect when opening submenus which allow the user to move directly to an item on the submenu without worrying about avoiding the autohide regions.
2020-11-08 13:28:23 +10:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Rémi Verschelde 52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
bruvzg 061f65e410
Fix uninitialised variables in the BaseMaterial3D. 2020-11-06 10:17:11 +02:00
Michael Alexsander 04ebe4e7a4 Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value 2020-11-04 17:03:54 -03:00
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
reduz f123981a96 Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
Rémi Verschelde afef8e30ea
Merge pull request #39635 from Meriipu/master_nodrop
do not drop mouseover on WM_MOUSE_EXIT
2020-11-03 20:28:11 +01:00
Hugo Locurcio 7adb6b91b3
Remove Color.contrasted() as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde c5d8dafec4
Tooltips: Improve code clarity and docs
The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.

Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.

Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.

Fixes #39677.
2020-11-03 09:19:03 +01:00
Marios Staikopoulos e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
Rémi Verschelde 223e361c4e
Merge pull request #42703 from RandomShaper/fix_anim_backwards
Fix premature end of animation playing backwards
2020-11-01 15:47:39 +01:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
volzhs 8a588343db Fix crash in TabContainer in case of no content at all 2020-10-29 19:52:21 +09:00
Juan Linietsky a65481dd35
Update scene/resources/dynamic_font.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-28 22:09:37 -03:00
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
Yuri Roubinsky c3df61a602 Removed redundant line from TextEdit
introduced in https://github.com/godotengine/godot/pull/43026
2020-10-28 12:56:20 +03:00
Rémi Verschelde 6328f7a45c
Merge pull request #43147 from Mallos/fix/sprite2d-rect
fix(sprite2d): Rect is not handling pixel snap
2020-10-28 10:16:34 +01:00
Rémi Verschelde 60ad64a101
Merge pull request #42766 from volzhs/tab-container
Put unselected tabs back in TabContainer control
2020-10-28 09:51:41 +01:00
Eric Tuvesson e892a92ad6 fix(sprite2d): Rect is not handling pixel snap
related https://github.com/godotengine/godot/issues/42985
2020-10-27 23:34:19 +01:00
Hugo Locurcio c3b246e6af
Rename the type parameter to node_type in Theme and Control
This makes it clearer that it expects a node type as a string
(such as "Label") instead of a type like "TYPE_ARRAY".
This is backwards-compatible since only the name of the parameter
is changed, not its order.
2020-10-27 14:58:52 +01:00
Gilles Roudière 131a7b58c8 Fixes setting top_level not updating the global position 2020-10-27 13:44:35 +01:00
Luke Costello 65eb02b236 Visual Shader Parenthesis fix
missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-27 03:20:29 -04:00
Hugo Locurcio 4dd5a17636
Fix uninitialized Viewport::use_debanding member variable 2020-10-26 21:37:33 +01:00
Rémi Verschelde 2de498d438
Merge pull request #42969 from Klowner/fixes/42967-popup-position
include parent display location in popup location calculation
2020-10-26 09:26:00 +01:00
Rémi Verschelde 8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Devin Curry b9c35af15d ScriptEditor: Fix line number gutter drag select
Fixes issue #42722
2020-10-25 12:13:54 -07:00
Andrii Doroshenko (Xrayez) 8ce2f401dd Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Aaron Franke 961ee3a1d7
Rename button group property to button_group 2020-10-24 01:30:18 -04:00
Yuri Roubinsky 4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Rémi Verschelde f0f8864c9c
Merge pull request #42907 from Xrayez/add-ref-rect-border-width
Add `border_width` to `ReferenceRect`
2020-10-22 15:58:12 +02:00
clayjohn 6299575250 Add sky_only setting to DirectionalLight3Ds 2020-10-21 23:28:08 -07:00
Mark Riedesel 5a507df255 include parent display location in popup location calculation 2020-10-21 12:58:39 -04:00
Yuri Roubinsky f2b98b4106 Remove printing of windowpos/screenpos in MenuButton 2020-10-21 09:58:37 +03:00
Andrii Doroshenko (Xrayez) aef00021a9 Add border_width to ReferenceRect
Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
2020-10-20 13:58:50 +03:00
Yuri Roubinsky 4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
Rémi Verschelde 970d0d433b
Merge pull request #42891 from gvaneyck/graph-begin-node-move-timing
Fix emit_signal timing for GraphEdit's begin/end node move
2020-10-20 07:48:06 +02:00
Gabriel Van Eyck fbc095dc78 Fix emit_signal timing for GraphEdit's begin/end node move 2020-10-19 18:25:07 -07:00
Rémi Verschelde ff48a6a3bc
Merge pull request #42874 from dreamsComeTrue/text-edit-bounds-fix
TextEdit - fix valid bounds in 'set_line'.
2020-10-19 22:37:41 +02:00
Rémi Verschelde 17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky 85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Andrii Doroshenko (Xrayez) 9c3a33a4e8 Fixup ColorRect and TextureRect renames 2020-10-19 19:34:35 +03:00
Rémi Verschelde 6b20859984
Merge pull request #42558 from Chaosus/vs_curve
Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Juan Linietsky 53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
Juan Linietsky d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn 366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
clayjohn 63a34b93aa Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
Rémi Verschelde d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky f402e1e675 Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
clayjohn 8c21c26fb5 Add aerial perspective to fixed fog 2020-10-17 10:53:07 -07:00
Dominik 'dreamsComeTrue' Jasiński 99c8a07919 TextEdit - fix valid bounds in 'set_line'. Fixes #41967 2020-10-17 17:59:15 +02:00
Rémi Verschelde 14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Paulb23 0d0a856ad5 Fixed main gutter not drawing on item toggle 2020-10-13 18:01:59 +01:00
Marcel Admiraal a17fdaef09 Remove old RigidBody layers property and methods. 2020-10-13 16:59:49 +01:00
volzhs 9eaa5ffab5 Put unselected tabs back in TabContainer control 2020-10-13 22:05:26 +09:00
FIF15 0e7e25d488 Remove redundant property "enabled_focus_mode"
Fixes #41529.
2020-10-13 10:04:37 +02:00
volzhs cac4fedb2a Respect Tree.set_icon_max_width size for drawing selection box 2020-10-13 10:38:32 +09:00
Rémi Verschelde d22791c271
doc: Sync classref with current source 2020-10-12 10:58:02 +02:00
Pedro J. Estébanez 826af5b28a Fix premature end of animation playing backwards 2020-10-10 21:37:28 +02:00
Yuri Roubinsky f4eef287f9 Adds Metallic to spatial light input of visual shaders 2020-10-10 16:55:36 +03:00
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
PouleyKetchoupp 4686200f0e Fix Popup crash in single window mode
focus_target->exclusive_child could be invalidated during the call to
focus_target->grab_focus(), now using the same logic with safe accesses
to focus_target.
2020-10-09 11:20:38 +02:00
Duroxxigar 8bfeb9d6ae Added a more helpful error message when there is no current animation for the animation player 2020-10-06 01:21:23 -04:00
Rémi Verschelde 2e99d0b26f
glTF: Fix parsing image data with mimeType undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).
2020-10-05 13:06:50 +02:00
Yuri Roubinsky 2d45f7ac87 Fix typo in VisualShaderNodeSample3D::generate_code 2020-10-04 10:34:58 +03:00
Rémi Verschelde b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Yuri Roubinsky e3006d4064 Fix def parameter in Texture visual shader nodes for sky/particles modes 2020-10-03 22:20:45 +03:00
Paulb23 ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Duroxxigar 4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Marcel Admiraal 2bb0427662 Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
Rémi Verschelde 19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Rémi Verschelde 7b18a7143b
Better validate CollisionShape3D config. warning after #38743
Relates to #42479, though I don't think it would crash in the master version.
2020-10-02 09:41:55 +02:00
Yuri Roubinsky dc713e149f Fix VisualShaderNode::set_output_port_connected 2020-10-02 09:06:13 +03:00
Rémi Verschelde f3e557780f
Merge pull request #37194 from lolligerjoj/expose_val_interp
Expose Animation::value_track_interpolate to GDscript
2020-10-01 15:27:32 +02:00
lolligerjoj ff4af94414 Expose Animation::value_track_interpolate to GDscript 2020-10-01 14:27:09 +02:00
Rémi Verschelde 12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Duroxxigar b687ace7f9 Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
Duroxxigar 85a8dbb7b6 Made toplevel a property for Node3D and CanvasItem 2020-10-01 02:43:30 -04:00
Danil Alexeev 02c0edac60 Improve appearance of [connection] and [editable] sections in .tscn files 2020-09-29 14:01:01 +03:00
Rémi Verschelde c217498aa6
Merge pull request #41895 from 11thPenguin/master
Fix minor typo, gui_hid -> gui_hide
2020-09-29 10:35:12 +02:00
Rémi Verschelde bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Meriipu e8804b9978 Make the currently hovered control get updated on mouse-release
Previously, when the mouse was released after dragging a scrollbar,
its highlight was not dropped (if the mouse cursor was still inside
the viewport). This seems to be because the currently hovered control
only gets updated when the mouse is moved.

This commit fixes the dropping of the cosmetic highlight by running
the check for whether the currently hovered control has changed on
mouse-clicks, in addition to to the existing mouse-movements.
2020-09-28 16:04:01 +02:00
Rémi Verschelde 77ca3c20d8
Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix
Dropping file on parent directory fixed
2020-09-28 10:36:47 +02:00
Rémi Verschelde 5e9194086d
Merge pull request #35924 from doot24/fix_#35863
Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27 09:51:24 +02:00
Rémi Verschelde 96a51b108c
Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hint
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
2020-09-25 12:44:43 +02:00
Hugo Locurcio feb4002017
Add a property hint to StyleBoxFlat shadow_size for editor usability
This adds a visible range to the slider so it can be dragged more easily.

This closes #42309.
2020-09-24 17:41:40 +02:00
Rémi Verschelde f87c75f77b
Merge pull request #41934 from timothyqiu/parallax-ignore-zoom
Fixes ParallaxLayer offset when camera zoom is ignored
2020-09-24 15:23:24 +02:00
Rémi Verschelde 915ac7360a
Merge pull request #42066 from dalexeev/output_copy
Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
Rémi Verschelde 0c449aefa2
Merge pull request #42173 from nekomatata/popup-menu-click-delay
Fix popup menu item selected when opening the menu
2020-09-23 09:36:00 +02:00
Rémi Verschelde 77945a91d2
Merge pull request #42260 from kotelifelif/42255
CPUParticles emission shape values update dynamically
2020-09-23 09:34:48 +02:00
booer 113921b56c Fixes updating CPUParticles emmision shape values 2020-09-23 14:17:47 +07:00
Rémi Verschelde cadba267b5
Merge pull request #42203 from rcorre/physicsmat_hint
Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Yuri Roubinsky 81a44a4145 Fix expressions nodes in visual shaders 2020-09-22 23:07:55 +03:00
Yuri Roubinsky 07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
Ryan Roden-Corrent 6c18baee9c
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.
2020-09-19 18:44:49 -04:00
PouleyKetchoupp 54eaaf456f Fix popup menu item selected when opening the menu
In order to allow selecting items by either holding left click, or click
to open and click again to select, mouse button release was invalidated
based on the amount of mouse motion.

This was causing issues in some scenarios where an item could be
selected while opening the menu if the mouse moved enough between button
press and release.

This case could happen in the language selection of the project manager,
especially on linux, because of the order and timing of the mouse
events on x11.

This change invalidates mouse release based on a timing condition rather
than moved distance to handle any case from the display server properly.
2020-09-18 20:45:59 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Dashcell 1ac936f035 Dropping file on parrent dirrectory fixed 2020-09-16 14:53:22 -03:00
Rémi Verschelde 7f24914b9e
Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15 17:15:09 +02:00
Rémi Verschelde 6f0fa8519f
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
Tooltip flickering and targeting fixes.
2020-09-15 10:24:17 +02:00
Yuri Roubinsky f137f14e1c Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Eric M 07cb95bbda Tooltip flickering and targeting fixes. 2020-09-15 17:34:29 +10:00
Danil Alexeev fb6eb21afc Improvement for the Copy button in the Output Log
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Mateo Dev .59 bb7db2138b TileMap: Set texture_filter and texture_repeat to generated CanvasItems and update when it changes 2020-09-12 11:49:38 -03:00
Rémi Verschelde 463879db56
Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed
Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12 15:26:46 +02:00
Rémi Verschelde f29c112492
Merge pull request #41841 from madmiraal/fix-bit-fields
Remove bit fields and use fixed width integers instead.
2020-09-12 12:28:59 +02:00
Wilson E. Alvarez d370ae9e1f
Disconnect item_rect_changed when removing a child of GraphEdit 2020-09-11 17:37:20 -04:00
Yuri Roubinsky ca9b3e929b Fix triplanar texture code generation in visual shaders 2020-09-11 18:23:26 +03:00
Yuri Roubinsky 01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky 8dbf3d7c44 Improve performance of Add/Remove/Connect/Change nodes in visual shader 2020-09-11 15:45:18 +03:00
Rémi Verschelde a2a78a8066
doc: Sync classref with current source
Bind missing enums.
2020-09-11 12:22:10 +02:00
Marcel Admiraal 1bb65b2618 Remove bit fields and use fixed width integers instead. 2020-09-11 11:02:00 +01:00
Rémi Verschelde 9d9ee2d4c2
Merge pull request #41971 from nekomatata/richtextlabel-align-pointer
Fix RichTextLabel alignment for clickable regions
2020-09-11 09:39:48 +02:00
PouleyKetchoupp b783fa1416 Fix RichTextLabel alignment for clickable regions
Fixes #41006 (regression from #39164).

The original alignment fix was limited to PROCESS_DRAW mode, which
caused some discrepancies with PROCESS_POINTER mode.
Now only PROCESS_CACHE is excluded with a condition a few lines above.
2020-09-11 08:14:26 +02:00
Paulb23 33ab9cd621 Move safe line color into editor 2020-09-10 20:35:28 +01:00
Paulb23 d18a90b8f0 Move ConnectionGutter to editor code_editor 2020-09-10 20:35:28 +01:00
Paulb23 7829fdc1d0 Add folding gutter to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 907f9f2a84 Changed line_edited_from(from) to lines_edit_from(from, to) 2020-09-10 20:35:28 +01:00
Paulb23 1353ed5e44 Added Line numbers to CodeEdit 2020-09-10 20:35:28 +01:00
Paulb23 c13d9eb6e5 Added gutter system to TextEdit 2020-09-10 20:35:28 +01:00
Paulb23 a0b409cb14 Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
Rémi Verschelde 0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio a706c22db7
Rename RayCast's cast_to property to target_position
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Yetizone d12ddf6567 scene_tree.h: Update header guard 2020-09-10 17:20:50 +03:00
Rémi Verschelde 1d70912080
Merge pull request #41890 from YeldhamDev/tabs_previous
Add 'get_previous_tab()' to 'Tabs'
2020-09-10 11:20:11 +02:00
Rémi Verschelde 58dcde344c
Merge pull request #41935 from Chaosus/vs_texture3d
Added Texture3D to visual shaders
2020-09-10 11:18:37 +02:00
Rémi Verschelde 0942af841c
Merge pull request #41920 from Chaosus/fix_colorpicker
Fix ColorPickerButton to apply changes after picker popup closed
2020-09-10 10:02:14 +02:00
Yuri Roubinsky 5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
Haoyu Qiu 5e2167631b Fixes ParallaxLayer offset when ignore camera zoom 2020-09-10 11:08:20 +08:00
Hugo Locurcio 3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09 21:54:54 +02:00
Yuri Roubinsky 993ae871c7 Fix ColorPickerButton to apply changes after picker popup closed 2020-09-09 21:38:29 +03:00
Juan Linietsky 1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Yuri Roubinsky 14a24fa19c Improve performance for Show/Hide port preview in visual shaders 2020-09-09 19:24:55 +03:00
Yuri Roubinsky ea49d8b9d5 Improve performance of Undo:change node position in visual shader 2020-09-09 11:29:40 +03:00
Jonah Stich f6b14238c7 Fixed minor typo, gui_hid -> gui_hide. 2020-09-08 18:08:21 -07:00
Michael Alexsander 2b319889cb Add 'get_previous_tab()' to 'Tabs' 2020-09-08 17:35:49 -03:00
Yetizone 701493ab33 mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
Marcel Admiraal 79802b31a9 Check if old mouse column is still available. 2020-09-08 10:24:57 +01:00
Rémi Verschelde 0a8c5845e3
Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp 5c63dec36e Fix LineEdit not consuming enter events
LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.

Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f)
2020-09-08 10:22:37 +02:00
Yuri Roubinsky e50b2e58b2 Added active boolean to particles mode output in visual shaders 2020-09-07 19:21:22 +03:00
Fabio Alessandrelli 2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Juan Linietsky 82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde b4a831b42e
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky dc6685d28f Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
Yuri Roubinsky e2aca7e047 Fix some broken visual shader nodes 2020-09-07 12:39:20 +03:00
Marcel Admiraal f515e72348 Use != 0 instead of > 0 when checking bit mask. 2020-09-07 10:36:22 +01:00
Rémi Verschelde 753b2bd010
Merge pull request #41767 from lolleko/patch-1
Remove ArrayMesh::surface_remove declaration
2020-09-07 08:33:12 +02:00
Meriipu 44657db3e2 If the mouse is held on notification_wm_mouse_exit, do not drop focus
This fixes a bug where users of the scrollbar had to be very careful
not to move the mouse outside the viewport, otherwise the scrollbar
would drop its drag-action and stop scrolling until clicked again.

The existing behaviour had the side-effect of also dropping the
cosmetic highlighting of the scrollbar (in addition to the dragging),
for the specific case where the mouse was move outside the window.
The previous behaviour did nothing to remove the highlight if the
mouse was released (but not moved) inside the viewport.

This separate issue with the lingering highlight of the scrollbar
(until a mouse-movement action is performed inside the viewport) is
fixed in an immediate followup to this commit.

Closes bug #39634
2020-09-07 04:11:27 +02:00
reduz d0bddf53c5 Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
Rémi Verschelde c6b044903d
Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fix
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06 10:05:40 +02:00
Eric M 13fd60572b Fixed get_usable_parent_rect() errors when initialising popup menus. 2020-09-06 13:59:40 +10:00
Yuri Roubinsky f188c41ffd Cleanup constructor code in visual shader nodes 2020-09-05 16:13:38 +03:00
Rémi Verschelde ff9195a905
Merge pull request #40649 from themvl/master
Fix bug where leading and trailing spaces werent taken into account with center and right allignment
2020-09-05 12:38:26 +02:00
Lorenz Junglas 9367310e2b
Remove ArrayMesh::surface_remove declaration
Removal was omitted in 449df8f688
2020-09-04 16:27:59 +02:00
Rémi Verschelde 21da779aee
Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive
Fix PopupMenu unresponsive on right side of menu
2020-09-04 13:53:37 +02:00
Rémi Verschelde 44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Rémi Verschelde de284f931d
doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
Marcel Admiraal ce263c4ff6 Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00