CovertJaguar
013fe4ecb4
Possible Tickless compatible system PowerProvider
...
doWork() callback is now handled in receiveEnergy() as well as in the
tick update. So you can respond more effectively even if you don't want
to tick.
2013-06-25 19:46:07 -07:00
viliml
1d0a902217
Update BlockQuarry.java
...
Fixes https://github.com/BuildCraft/BuildCraft/issues/972
2013-06-25 19:31:28 +03:00
CovertJaguar
4f6ba954cd
Better connection rules
2013-06-25 05:23:41 -07:00
CovertJaguar
8d1b33b268
Pipes won't connect to a receptor with no provider
...
And a tweak to powerRequest()
2013-06-25 01:29:11 -07:00
CovertJaguar
1f8c9f78ee
Power API rewrite
...
PowerFrameWork is gone.
PowerProvider is final.
Can have multiple PowerProviders (one for each block side).
PowerProviders can either accept power from pipes or they can't, defined
in constructor.
Removed a bunch of excess code that just cluttered the API.
2013-06-25 01:00:24 -07:00
CovertJaguar
ee02561cd0
Adjust pump for new default
2013-06-24 21:22:45 -07:00
CovertJaguar
b223fd4440
Increased default power perdition to 1 MJ/t
2013-06-24 21:15:49 -07:00
CovertJaguar
8b6546a8bd
Fixed Power Request Trigger
...
Its now restricted to Wooden Power pipes.
Before:
The trigger was useless because it was triggering off the powerQuery
array which was always true so long as there was any device on the
network requesting power. This made it rather useless for scaling
production to demand.
After:
It now triggers whenever the Wooden Power Pipe's internal power buffer
drops below a certain point. This however required a modification of the
wooden pipe's internals because it was getting stuck in the "Off" state
due to how it handled transferring power from the buffer to the pipe
network.
Anyway, it works now and is somewhat useful.
Note: The Wooden Power Pipe's internal buffer stores 1500 MJ, this was
true even before this commit.
2013-06-24 21:02:48 -07:00
CovertJaguar
5f58280e5f
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-06-24 18:15:06 -07:00
CovertJaguar
c50847c196
Added two new Power Pipe Triggers
...
Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.
Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
Christian
22b202fb25
Fix single energy pulse
2013-06-24 20:22:31 -04:00
CovertJaguar
318eb5c4a7
Crafting generally ignores NBT, we should too
...
Let the recipe decide.
2013-06-24 06:13:15 -07:00
CovertJaguar
fb374cf7fc
Increased Mining Well cost per block
...
Its now the same as the quarry, 60 MJ per block.
Also tweaked power provider settings on the Mining Well and Quarry to
prevent smaller engines from being unable to overcome the maintenance
drain.
2013-06-24 05:43:27 -07:00
CovertJaguar
0882dadce3
Fixed a bug that was causing pipes to leak excess
...
This is an interesting commit, it not only fixes the RS Cells
(@King_Lemming) it also makes it so the network can respond to demand as
needed by shutting down overheating engines, since the pipes won't
accept power now unless something is requesting it.
2013-06-21 17:28:22 -07:00
CovertJaguar
cdebf25a03
Cleaned up engine power display
2013-06-21 17:13:54 -07:00
CovertJaguar
fc0df8e84f
Removed a bit of unneeded code in the Wood PPipe
...
@King_Lemming this will break compat with RS Cells because you're doing
it wrong. Don't use powerRequest() like that and don't ignore the return
of receiveEnergy().
PS. It was already broken because the cell was just throwing power away
because it was ignoring the return of receiveEnergy().
2013-06-21 16:44:07 -07:00
CovertJaguar
951292da37
Reduce Oil chance in deserts, etc...
...
Blame this one on myst's flatlands.
2013-06-21 04:31:17 -07:00
CovertJaguar
1e3d704fd4
ACT can handle damagable items correctly now
...
Note it still can't (and probably won't ever be able to) handle
wildcarded subtypes like different colored wool.
2013-06-21 03:14:28 -07:00
CovertJaguar
821605b71d
Fix for Refinery not accepting power
2013-06-19 21:23:43 -07:00
CovertJaguar
d4c5452a1c
Added Power throughput tooltip to power pipes
2013-06-19 17:48:24 -07:00
Player
4f740be088
Assembly Table: prevent planning recipies multiple times
2013-06-19 10:28:48 +02:00
Player
50efde2217
Assembly Table: use currentRequiredEnergy to scale the progress bar
2013-06-18 23:31:29 +02:00
CovertJaguar
32bab2251e
Mining Well should break pipes when invalidated
2013-06-18 03:14:19 -07:00
Dylan Miller
d9da8bddc5
Fixed pipes rendering in hand as flat texture
2013-06-16 14:20:25 -07:00
Player
0c6ad8f247
fix last commit, wrong texture sheet
2013-06-16 22:01:21 +02:00
Player
1e0d1eb750
Add fallback to the missing icon while rendering pipes in the inventory
2013-06-16 21:51:20 +02:00
CovertJaguar
a0f57c57ca
Wooden Power Pipes now add power to themselves...
...
...instead of their neighbor. The result being that they are constrained
by the new limits and that they actually render the power flow in
themselves.
Wooden Pipes are set with a input cap of 32 MJ/t, buffed from the
previous effective limit of 29 MJ/t.
Note that this also effectively adds a 32 MJ/t pipe that can be used for
limiting flows.
2013-06-15 16:27:43 -07:00
CovertJaguar
40b8c72ada
Added rotation helper
2013-06-14 23:19:56 -07:00
CovertJaguar
633b650110
We don't need x,y,z to get a handler
2013-06-14 22:52:52 -07:00
CovertJaguar
03c308a599
Javadoc work
2013-06-14 22:39:54 -07:00
CovertJaguar
e178aad28d
Added Handler registration
...
I do not think we should provide a block interface, better to keep the
API self contained and separated from the actual block implementations.
2013-06-14 22:25:25 -07:00
CovertJaguar
1dda771c18
Removed Schematic orientation
...
The block already stores that info in meta or NBT anyway. A separate
field isn't really needed.
2013-06-14 22:06:29 -07:00
CovertJaguar
a5e2be13af
Initial commit of a possible Builder API
2013-06-14 22:02:37 -07:00
Player
e18031d223
fix AssemblyTable processing client-side
2013-06-14 19:32:49 +02:00
Alex Binnie
91430f4279
Changed Assembly Table Recipe packets to NBT
2013-06-14 17:45:48 +01:00
Alex Binnie
d62a0d440c
Facades now store both block id and meta in nbt
2013-06-14 17:09:11 +01:00
Alex Binnie
8933df795a
Support for facades with metadata >= 16 by using NBT
2013-06-14 00:18:11 +01:00
CovertJaguar
7a320cbba0
Added progress bar to ACT
2013-06-13 15:09:55 -07:00
CovertJaguar
4ac9a0fc45
Fixed ACT support for OreDict/Wildcards
...
Also gave StackHelper a proper static accessor, one that should be
compatible with Krapht's Tests.
2013-06-13 14:35:54 -07:00
CovertJaguar
782995b035
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-06-13 13:51:25 -07:00
CovertJaguar
77b92a8ce9
Added Oil Burn config
2013-06-13 13:50:51 -07:00
SirSengir
c2465a7cf8
Don't get the oreID twice if it isn't needed.
2013-06-13 18:08:25 +02:00
CovertJaguar
7b818ec45c
Wrong header (oops)
2013-06-12 21:41:25 -07:00
CovertJaguar
69736013e6
Minor rework of ACT (Laser)
...
Split inventory into input/output sections.
Added support for retrieving ingredients from neighboring inventories.
Yes, this means crafting chains are possible.
Various other minor tweaks to when it requests power, how it decides it
has everything it needs to craft, etc...
2013-06-12 21:39:55 -07:00
CovertJaguar
fd548a4954
Add removal support to Transactors
...
Can only remove 1 item at a time, but that's almost always sufficient.
Also added a bunch of helper functions in InvUtils (moving items between
inventories, counting items, etc..).
2013-06-12 21:36:56 -07:00
CovertJaguar
d585770ce3
Limit Filler slots to 1 item
2013-06-12 21:34:07 -07:00
CovertJaguar
ad2ead2e89
Added Quartz Pipes
...
Item and Power.
Item Pipe won't connect to Stone or Cobblestone and has half the
friction of Stone.
Power Pipe takes the place of Gold (64 MJ/t) and bumps Gold and Diamond
up to 256 MJ/t and 1024 MJ/t respectively. Expanding the upper tier
power distribution capacity.
Various textures adjusted to keep pipes distinct.
2013-06-12 19:26:46 -07:00
CovertJaguar
61fe020b89
Proving once again that I cant spell
2013-06-12 14:56:48 -07:00
SirSengir
400cde7d78
Made TileAssemblyTable aware of OreDictionary.
2013-06-12 19:40:52 +02:00
CovertJaguar
da4ec07112
Better error
2013-06-12 08:56:27 -07:00
CovertJaguar
bb9ac3e1ca
Lets not break ABO
2013-06-12 08:52:44 -07:00
CovertJaguar
a949418fab
Fix potential Engine NPE
...
If somehow you get an engine with an invalid metadata value, it would
crash.
2013-06-12 08:26:52 -07:00
CovertJaguar
e996f64660
Some minor optimizations
2013-06-12 07:47:28 -07:00
CovertJaguar
5760844dae
Added Horizon Filler Pattern
...
This pattern is basically the old Flatten pattern that would clear all
the way to the sky.
Recipe
GGG
GGG
BBB
Flatten got a matching recipe:
GGG
BBB
BBB
2013-06-12 06:43:15 -07:00
CovertJaguar
d17a384a2f
Add pipe uncrafting recipes
...
Closes #677
2013-06-12 06:14:23 -07:00
CovertJaguar
69df314c36
A better attempt
2013-06-12 06:13:21 -07:00
CovertJaguar
7336dfd882
Attempt to prevent pipes from tossing excess
...
This NEEDS extensive testing. I only have a vague idea how this code
works.
The original code was just tossing any power beyond what it could
handle, with no throttle on how much it was requesting from its
neighbors.
I think its working, more or less, but you'd probably have to hook it to
some TE Cells or something to know for sure.
2013-06-12 03:36:22 -07:00
CovertJaguar
ff0e36a784
Immibis' Filler changes
...
Closes #838
2013-06-12 02:45:56 -07:00
CovertJaguar
8f7292ec06
Power Pipe rework
...
Explosions are gone, loss over distance is gone.
Added two new Power pipes, Cobble and Diamond.
All pipes have much smaller max throughput:
Cobble = 8 MJ/t
Stone = 16 MJ/t
Gold = 64 MJ/t
Diamond = 256 MJ/t
The power display will turn red if a pipe has hit its max capacity. You
can use smaller pipes to throttle certain parts of your power net.
Machines are more lossy now to make up for the lossless pipes. Expect
low power draws even when idle.
Also added on/off Gate action support to lasers and ACTs.
2013-06-12 02:35:15 -07:00
CovertJaguar
6dd4287945
Iron Engines now accept liquids via right click.
2013-06-11 23:02:47 -07:00
CovertJaguar
9891f99f25
Make Flatten less stupid
...
It now processes in columns, greatly increasing the performance.
It is no longer halted entirely by anything it can't break. In other
words, you can use it to fill over bedrock.
Changed how the clear portion works, it no longer clears all the way to
sky, instead it only clears IN the box.
2013-06-11 21:29:08 -07:00
CovertJaguar
d9702f43c5
Fix Laser brightness (again)
2013-06-11 21:26:01 -07:00
CovertJaguar
96b11465ed
And because I can't spell
2013-06-11 20:30:11 -07:00
CovertJaguar
9f72d8b5f1
Merge pull request #933 from DelusionalLogic/master
...
Fix gate texture update
2013-06-11 20:21:42 -07:00
CovertJaguar
e430d4c8dc
Make Markers less derpy
2013-06-11 20:19:58 -07:00
CovertJaguar
3b113b9f2e
More tweaks
2013-06-11 15:44:51 -07:00
CovertJaguar
bbc5881fd0
More Oil gen rebalancing
...
Reduced the chances of spawning wells.
2013-06-11 14:54:15 -07:00
DelusionalLogic
d663104a0b
Turns out you indent with tabs
2013-06-11 23:12:27 +02:00
Jesper Jensen
eaae07352b
Optimized pulser disable slightly
2013-06-11 23:10:06 +02:00
Jesper Jensen
d9b3fd1842
Fixed gate pulser texture update
2013-06-11 23:01:17 +02:00
SandGrainOne
a1340f864c
Fix for duplication bug.
...
It was possible to get the item in a phantom slot with the new inventory
management features. This prevents for example the item double click
feature (make stack) to take items from the ghosted inventory.
2013-06-11 23:00:08 +02:00
CovertJaguar
8854353da3
Fix ACT eating Minium Stones
...
Closes #931
2013-06-11 12:41:28 -07:00
CovertJaguar
b34c96cc06
Fix Filler pipe interaction
2013-06-11 00:58:58 -07:00
CovertJaguar
2b0588fe5f
Fixed minor GUI issue with AWB
2013-06-10 17:12:02 -07:00
Christian
e6c0361f4f
Add support for rotated log textures. To change a facade, put it in your crafting grid- it'll turn around..
...
Works with any mod logs using render 31 as well..
2013-06-10 20:02:38 -04:00
CovertJaguar
3ea39c78bb
NPEs must die!
...
Closes #927
2013-06-10 14:16:41 -07:00
CovertJaguar
8d5e520c96
Randomize potential oil biome spawns on worldseed
...
Also reduced Oil Ocean Biome chances again.
Previously it was using the same noise field for all seeds. Now it
randomly offsets the noise field based on the world seed. Its not truly
random, but at least you won't be able to travel to the same coordinates
in every world and find an Oil Biome.
2013-06-10 13:52:14 -07:00
CovertJaguar
f404eccb3d
Fix possible NPE in Wrench
2013-06-10 11:40:05 -07:00
CovertJaguar
8a9314a8f6
Fix critical dupe bug in AWB
...
Closes #895
2013-06-10 03:37:44 -07:00
CovertJaguar
f19ab165ef
Oil Tweaks
...
Fix Oil being consumed by Fire.
Reduce Oil Biome oil spawn bonus: 40x -> 30x.
Nerf Ocean Oil Field spawns a bit.
Fix Oil on Water, Closes #919
2013-06-10 03:27:58 -07:00
Christian
0bb43992d7
Attempt to workaround trigger api change for backward compatibility
2013-06-08 13:37:41 -04:00
Krapht
5662741cd2
Remove old double-chest detection code and use the vanilla approach. Fixes #914
2013-06-07 02:17:31 +02:00
Player
f04af071b8
Fix pump not passing through air blocks
2013-06-01 02:11:38 +02:00
CovertJaguar
fa3d0bb7b6
Smarter space check for buffer.
2013-05-29 09:49:53 -07:00
CovertJaguar
e43cf0a2b6
Add legacy migration to AWB
...
This should prevent wiping of the crafting grid on upgrade.
2013-05-28 23:16:56 -07:00
CovertJaguar
02e2fadcf4
Tweaks and code cleanup
2013-05-28 22:54:59 -07:00
CovertJaguar
8a6022962c
Name crafting fake players just in case
2013-05-28 20:21:22 -07:00
CovertJaguar
f581682158
Added some comments
2013-05-28 19:00:24 -07:00
CovertJaguar
2451b6925f
Complete reimagining of the ACT
...
Renamed "Auto Workbench" to reduce confusion with the "Advanced Crafting
Table".
Once again I barrowed liberally from Railcraft. This time from the
Rolling Machine. You will recognize the new GUI.
Auto Workbenches are 100% compatible with vanilla Hoppers, or whatever
you want to use to interface with it. It no longer implements
ISpecialInventory at all. Even RP2 would work with it now.
Implemented the same "Sample Output" vs "Real Output" design that the
Rolling Machine uses. If there are enough items to craft multiple times,
it will craft automatically. But if there are only enough items for one
craft job, you must click the sample output slot to start the process.
Separating the display from the output helps reduce the complexity of
the code by a large factor.
Banned all items that can't stack or that have containers from being
used in the Auto Workbench. Supporting these types of items is the major
reason the previous version was so buggy. The Advanced Crafting Table
does a much better job with that kind of thing, use it instead.
Crafting now has a time cost. It take 256 ticks to craft an item. Unlike
the Rolling Machine, it DOES NOT require power.
Removed ability to pull from adjacent inventories. Its laggy, complex,
and unnecessary now. If you need more capacity, use a Hopper or Chute.
2013-05-28 18:50:03 -07:00
CovertJaguar
95114cf79a
Added BiomeDictionary support to Oil gen
...
Can't believe I didn't see this thing sooner.
2013-05-28 05:11:05 -07:00
CovertJaguar
7e8bcadbb2
Added BiomeDictionary support to Oil gen
2013-05-28 04:53:19 -07:00
CovertJaguar
56567d73af
Made Inv Iterator subclasses private
2013-05-28 04:52:58 -07:00
CovertJaguar
e3420842fe
Transactor Optimization
...
It was an O(n^2) operation to insert an item. Now its just O(n). The
functions for checking to see if a stack is valid in a slot are
expensive and should never be called more than once per slot, let alone
n^2 times (where n is the length of the inventory).
Additionally, by wrapping inventory in a slot iterator, I was able to
eliminate the need to handle FSided and VSided differently from
IInventory.
2013-05-27 20:06:27 -07:00
CovertJaguar
0a18ae34ff
Adjusted Shift code to support Phantom slots
...
Yes, this also was stolen from Railcraft. Its also much more robust than
the code BC was using.
2013-05-27 18:08:17 -07:00
CovertJaguar
6d6e05044c
Transactors should obey isValid() for partials
2013-05-27 16:37:51 -07:00
CovertJaguar
6169b8b9b5
Clean up var names in Laser Table
2013-05-27 15:56:16 -07:00
CovertJaguar
a989d00223
Various fixes to the Laser Crafting Table
...
It no longer eats Golden Tickets or dupes items, yay!
2013-05-27 15:52:27 -07:00
CovertJaguar
f1fcd6a0db
Added RC's Phantom Slot System
...
And replaced BC's Advanced Slot System in Advanced Crafting Tables,
Emerald Pipes and Diamond Pipes.
The advantages of the Phantom Slot System is that it uses the same
Mojang code for net sync that normal Slots do. This results in much
simpler code and the slots can be treated just like any other inventory
slot instead of all the special case code that Advanced Slot does.
The Advanced Slot System is still used in several places (Assembly
Tables, Refineries, etc...), Gates but in these cases the Slot often
contains non-ItemStacks. So I'm not going to touch them for the moment.
Additionally, I cleaned up the names of some of the classes in the
Silicon package.
2013-05-27 14:19:51 -07:00
Krapht
3d460705ea
Fixed combustion engines not dropping its inventory when broken
2013-05-25 10:15:44 +02:00
Krapht
3f7dc90e04
Made Combustion engines only accept Liquid containers and Ice
2013-05-25 09:09:50 +02:00
Krapht
2606aaccf9
Made the stirling engine accept only fuel-type items
2013-05-25 08:58:08 +02:00
Krapht
47cbc9fab0
Removed isStackValidForSlot from TileBuildCraft and moved it to subclasses. Fixes #878
2013-05-25 08:52:07 +02:00
Christian
9a68dcc304
Fix canonical liquid if there isn't one. gah!
2013-05-24 22:57:53 -04:00
CovertJaguar
a70eacc7fc
Make addToRandomInventory type safe
...
Better, Faster, Stronger
Closes #877
2013-05-24 19:40:42 -07:00
Flow86
3cf2ff96d0
fix to addToRandomInventory not providing the correct side
...
fixed some space/tabs things (exactly eclipse did it for me...)
fixes #875
2013-05-23 14:13:08 +02:00
CovertJaguar
3e2a232f47
Pipe Chunk Boundary Optimization
...
Liquid and Power pipes will no longer query unloaded chunks for
neighbors. Item pipes however will continue to do in order to prevent
item spewing.
2013-05-22 12:10:57 -07:00
CovertJaguar
91e7edc256
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-05-22 12:06:53 -07:00
CovertJaguar
b142a11917
Better Error for Pipe Render
2013-05-22 11:57:57 -07:00
Flow86
fb3cac293d
fix smp-crash on pipe with facade removal
...
fixes #871
2013-05-22 09:07:51 +02:00
Flow86
a237829c3a
cleaned up format and var names as requested by @CovertJaguar at #872
2013-05-22 08:11:05 +02:00
viliml
41cb9b04bd
Add ISpecialInventory support to gate triggers
...
Fixes https://github.com/BuildCraft/BuildCraft/issues/356
2013-05-21 19:52:57 +03:00
Flow86
514260078d
Merge pull request #868 from target-san/master
...
Pipe wires persistence between runs: update
2013-05-21 03:23:15 -07:00
target-san
3570f10d41
Added persistence for redstone broadcast. Now it should be possible to create two-gate loops based on redstone signal, though I doubt someone would use this
2013-05-21 08:08:05 +03:00
target-san
098cc8e66d
Modified pipe persistence. Only pipe gates can actually broadcast wire signal. And redstone broadcast is generated from only from triggers and only on gates - so no sense to store it
2013-05-21 07:46:54 +03:00
SirSengir
46c0d7deaa
Removed old, commented out code.
2013-05-19 23:33:54 +02:00
CovertJaguar
a5bb01d2cb
Comment out unused portions of Simplex Lib
2013-05-19 12:27:07 -07:00
CovertJaguar
f32507da07
Some minor optimizations
2013-05-19 03:45:36 -07:00
CovertJaguar
50e08beb82
Merged Oil into Master
2013-05-19 02:54:31 -07:00
CovertJaguar
3cf74d7986
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-05-19 02:48:02 -07:00
Krapht
104885f934
Disable grass facades
2013-05-19 09:25:38 +02:00
SirSengir
43c904ed02
Merge pull request #857 from immibis/nether-pump
...
pumping.controlList again.
2013-05-18 10:21:38 -07:00
robin
41622ab83e
And remove the builder from the creative tab
...
Complete the last commit
(#6653aaa3893da023f350a48bb6fddeba3008e2e9)
2013-05-18 19:25:03 +03:00
CovertJaguar
03b583ce74
Biomes complete
...
Add Ocean Oil Field and Desert Oil Field biomes. Rare chance of
spawning. I only found a single Ocean Oil Field within 4k blocks of
spawn. But if you find one, you will never run out of Oil, ever.
These two biomes have a 40x multiplier on oil spawn chance.
They can be disabled by setting the biome Id in the config to -1.
2013-05-18 07:37:08 -07:00
SirSengir
05ae8e7994
Organize imports.
2013-05-18 16:17:58 +02:00
SirSengir
6653aaa389
Disable crafting recipe for the builder.
2013-05-18 16:15:56 +02:00
CovertJaguar
7b47ac8743
Update less Oil during gen so we don't crash
...
The game doesn't really like generating 50 oil wells at once
2013-05-18 07:01:37 -07:00
CovertJaguar
279d729d03
Moved OilPopulate to the worldgen package
2013-05-18 05:44:53 -07:00
immibis
a14a627627
Removed explosions, pumps will just ignore disallowed liquids.
2013-05-18 11:33:57 +12:00
CovertJaguar
f83341ece8
Ditched Chunk Spanning Algo
...
The chunk spanning gen code turned out to be unnecessary. The real
problem was that the Lake gen code was poorly balanced. That's fixed
now.
I've also added some code to prevent Wells and Lake from spawning on
overly rough terrain. No more wells on the edges of cliff faces for
example. I had to rebalance the spawn chances though. Of note is the
fact that I increased the chance multiplier for surface deposit biomes
from 1.5 to 4. Distribution balance may need some more work.
Additionally, I've started work on an Oil Field biome, a rare biome that
spawns massive amounts of Oil. Its currently disabled, but the ground
work is there. Next step is creating a suitably sparse Simplex noise
field for the biome replacer.
2013-05-17 10:49:41 -07:00
immibis
2a643d4c45
Added missing class.
2013-05-17 20:03:37 +12:00
CovertJaguar
c5a5d037c9
More improvements
...
Height is "fixed", but there is still an issue with lakes generate in an
L shape consistently.
2013-05-17 00:12:35 -07:00
CovertJaguar
9e117c0b31
Make Oil physics somewhere between Water and Lava
2013-05-16 19:31:22 -07:00
immibis
645b3a35e6
Added pumping.controlList option.
...
Also fixed BlockIndex hashcode (massively speeding up pump searches) and added a timeout for pump searches.
2013-05-17 10:48:55 +12:00
CovertJaguar
50df601134
Simplification
...
Still some kind of bug with the groundLevel var. Many wells are 2-3
times taller than they should be.
2013-05-16 09:52:20 -07:00
CovertJaguar
ee16c288aa
An attempt to create a chunk spanning gen algo
...
This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
Flow86
8e2613d60a
Merge pull request #849 from target-san/master
...
Pipe wires persistence between runs
2013-05-16 04:04:03 -07:00
CovertJaguar
2705e74ad0
Fixed Typo
2013-05-16 01:59:21 -07:00
CovertJaguar
dd6fc63de8
Some cosmetic fixes for the last commit
...
Damn tabs!
2013-05-15 04:30:31 -07:00
CovertJaguar
0d392a1b6e
Major Backport of Button code
...
I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.
Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
CovertJaguar
8721cb9719
This is how you make Oil Burn
...
@viliml seriously test your PRs, BlockFluid intercepts the fire methods
I also made Oil burn forever like Netherrack.
2013-05-13 18:54:04 -07:00
Krapht
232494a662
I think buildcraft has enough explosions already. ref #850
2013-05-13 22:08:53 +02:00
viliml
0de81a36ea
Make still oil flammable and prone to explode(like real oil)
2013-05-13 20:43:50 +02:00
viliml
8d98cba857
Make flowing oil flammable and prone to explode(like real oil)
2013-05-13 20:42:15 +02:00
target-san
a8c3d9400b
Added NBT persistence for pipe wires and redstone broadcast. Allows logic circuits with memory
2013-05-13 09:18:32 +03:00
Player
5617b67ef4
Prevent client crash from invalid pipe items.
2013-05-12 10:22:35 +02:00
SirSengir
722a3837bf
3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes.
2013-05-12 08:19:28 +02:00
Player
eb836c3ad0
Actually only use the slots for the side we're extracting from...
2013-05-12 04:57:03 +02:00
CovertJaguar
d2711c7427
Merge pull request #841 from KingLemming/master
...
Updated Liquid Pipe Connection Logic
2013-05-11 19:45:38 -07:00
Player
cdc86c0591
Fix inventory size calculating being 1 too low
2013-05-12 03:58:39 +02:00
King Lemming
092e40fb8f
Fixed Liquid Pipe Connections for updated Pipe Connection logic.
...
Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-11 14:34:05 -04:00
CovertJaguar
6e76d4bec5
Filler Flatten no longer stopped by flowers
...
Closes #769
2013-05-11 03:19:26 -07:00
SirSengir
fa38e293e5
Rewrote vanilla inventory handling to use dedicated classes.
2013-05-11 11:40:46 +02:00
SirSengir
02c3b19ea9
Removed unused SurroundingInventory.java.
2013-05-11 11:06:42 +02:00
SirSengir
15c16d433c
Removed unused InventoryUtil.java.
2013-05-11 11:04:58 +02:00
SirSengir
afdaa18868
Minor cleanups to ISidedInventory handling. No special casing for vanilla furnace required anymore.
2013-05-11 11:03:38 +02:00
immibis
88f336c799
Call isStackValidForSlot when inserting.
2013-05-11 16:55:41 +12:00
immibis
cede00e162
Vanilla ISidedInventory support for wooden pipes.
2013-05-11 16:44:34 +12:00
Krapht
a40e7c5365
Merge branch 'BCPlug'
2013-05-09 16:25:41 +02:00
CovertJaguar
f578aa0e2c
Possible fix for Power Pipe load issues
...
Closes #829
Closes #717
2013-05-09 05:11:42 -07:00
Krapht
cd08b69662
Added additional render component to plug, finally removed old code
2013-05-08 20:24:40 +02:00
Andrew Meehan
b1064b659f
uodated tilehopper to return true rather than attempting to scan the inventory attached
2013-05-08 10:33:06 -04:00
Andrew Meehan
d559946562
implimented isStackValidForSlot to return true if valid to allow for automation inserst (mainly Applied Energistics)
...
Signed-off-by: Andrew Meehan <andrew@meehan.me.uk>
2013-05-08 10:18:29 -04:00
Krapht
a9636aa119
Make pipes not connect if either has a plug, fixed issue with pipes not recalculating its connections on plug placement
2013-05-07 21:32:54 +02:00
Krapht
fdd5648a05
Added add/remove of plugs, fixed plug render sync issue, fix renderer, prevent render of gate on plugged sides
2013-05-07 20:48:19 +02:00
Krapht
b39802f210
Added recipe for plug
2013-05-07 19:09:22 +02:00
Krapht
b1ed48da37
Added plug item and item renderer
2013-05-07 19:03:03 +02:00
Krapht
6a6ba168c7
Added initial rendering for plugs
2013-05-07 18:35:27 +02:00
Krapht
2324400ea0
Save/Load + netsync for plugs
2013-05-07 18:23:10 +02:00
viliml
25c5439637
Lower engine heat 10 times
...
I don't think a temperature of 10000°C or 0°C doesn't make sense. This way it will at least always be under the melting point of iron and above the freezing point of water.
2013-05-07 18:57:01 +03:00
Player
1bc52bc16f
add equals to BlockIndex
2013-05-06 15:21:17 +02:00
Player
fddf865298
optimize TilePump.initializePumpFromPosition by using a HashSet instead of a TreeSet for markedBlocks
2013-05-06 14:47:10 +02:00
Flow86
6687d8baf8
add isPipeRegistered for mods to check if pipe-id already taken.
2013-05-06 14:10:48 +02:00
CovertJaguar
e1d88a7d8f
Added config option to disable Oil Springs
...
And made the code ID Resolver compatible.
2013-05-05 06:41:29 -07:00
CovertJaguar
842e520b60
Pipes with missing info are now deleted
...
Closes #782
2013-05-04 20:25:04 -07:00
CovertJaguar
4ee70e100b
Merge pull request #825 from viliml/patch-2
...
Add LiquidMotionEvents to waterproof pipes
2013-05-04 13:56:17 -07:00
SirSengir
8f15b6371c
Reduced Forge requirement. Last one for 1.5.1 should be fine.
2013-05-04 19:34:26 +02:00
viliml
95323927fe
Add LiquidMotionEvents to waterproof pipes
...
Why would it exist if it was never to be used?
2013-05-04 18:07:45 +03:00
CovertJaguar
f35d63ecb4
Fire is now a soft block.
2013-05-04 00:16:33 -07:00
CovertJaguar
4d601e976e
More Oil improvements and tweaks
...
Added a 50% bonus to well gen in biomes that spawn Lakes.
Added Taiga to biomes that spawn Oil Lakes (waves at Canada and
Siberia).
2013-05-03 13:56:41 -07:00
SirSengir
c01fd677b6
Bumped required Forge version.
2013-05-03 16:24:32 +02:00
SirSengir
ab614d64a7
Updated mappings for Forge 7.8/MC 1.5.2.
2013-05-03 16:18:09 +02:00
CovertJaguar
234d17b700
Null check getTanks()
2013-05-02 19:18:19 -07:00
CovertJaguar
7b9994bd86
Minor bugfix for Oil Lakes
2013-05-02 15:00:30 -07:00
CovertJaguar
bd6024a53f
More improvements to Oil Gen
...
Oil Lakes can no longer only spawn in sand. Added IMC calls for Lakes
and excluded Biomes.
"oil-lake-biome" and "oil-gen-exclude", both take the BiomeID as an
argument.
Increased specular highlights on Oil texture, you shouldn't have to jump
in the pool to tell the difference between lighting glitches and oil
anymore.
Oil Lakes now have 50% chance of being 2 blocks deep. Improved gen to
prevent floating trees, etc.
Oil Wells should no longer gen in mod added trees.
2013-05-02 04:19:33 -07:00
CovertJaguar
0b44d97359
Fixed a couple bugs from the Oil commit
2013-05-02 02:59:30 -07:00
CovertJaguar
52ffd07bb3
Some minor improvements to the Engine Renderer
...
Note: it still needs to be rewritten to use a single texture sheet.
2013-05-01 18:14:34 -07:00
CovertJaguar
d2e7279498
Reduced Oil Spring respawn chance
2013-05-01 18:01:32 -07:00
CovertJaguar
e980637f7e
Minor Engine opt
2013-05-01 17:35:37 -07:00
CovertJaguar
4361db859c
Fix toLowerCase() calls for Turkish
2013-05-01 17:30:39 -07:00
CovertJaguar
c2ddf66ec7
Fixed Wood Engine lockups
...
Closes #784
2013-05-01 14:26:42 -07:00
CovertJaguar
c61daa06a5
Added Oil Springs
...
Spawns an infinite Oil Spring at bedrock under 25% of large Oil Wells.
This Spring slowly produced more oil over time.
More balance testing needed, but I need to fix that damn Redstone Engine
bug first.
2013-05-01 13:31:18 -07:00
CovertJaguar
b185cf7954
Fixed Tank liquid rendering
2013-04-30 18:24:11 -07:00
SirSengir
bb5a9fcf31
Merge pull request #795 from davboecki/master
...
Add Pipe Content ItemStack NBT sync.
2013-04-30 08:30:38 -07:00
viliml
f1d4ed242a
Fixes https://github.com/BuildCraft/BuildCraft/issues/753
...
LOL what a derp...
2013-04-30 12:05:58 +03:00
CovertJaguar
62f374e40d
Fixed last PR and removed unneeded Textures
2013-04-29 12:11:25 -07:00
CovertJaguar
437a870ab0
Merge pull request #791 from viliml/master
...
Added default textures for the refinery and hopper
2013-04-29 12:03:13 -07:00
CovertJaguar
7766374c11
Reduced unneeded Engine textures.
2013-04-29 12:02:41 -07:00
Krapht
7bbfa6a20c
Fixed gate rendering. Fixes #810
2013-04-29 18:13:40 +02:00
CovertJaguar
4c37a6c7fb
Revert AutoWorkBench changes
...
Please continue the rewrite, but on the "crafting" branch for the
moment.
2013-04-28 10:45:40 -07:00
Krapht
c39ad7242e
Merge pull request #801 from davboecki/patch_3
...
Fix AutoCraftingTable not respecting the doRemove flag.
2013-04-28 07:34:32 -07:00
davboecki
b97355aa9f
Fix AutoCraftingTable not respecting the doRemove flag.
2013-04-28 15:31:59 +02:00
Krapht
12e2d072af
Made arePipesConnected protected
2013-04-28 14:14:38 +02:00
Alex
9abd1d2ec9
Removed NBT check
...
The NBT check was not needed as vanilla workbenches don't care about NBT
2013-04-27 21:21:31 -03:00
Alex
d752d87b15
Some general fixes.
...
Sorry, CovertJaguar, I still have some more fixes and maybe more later.
For now, these changes fix this:
AW works with items with NBT data
AW now works better with items that have a container.
Also some cleanups.
AW meaning auto workbench
2013-04-27 21:04:13 -03:00
CovertJaguar
0fd8cd9f70
Merge pull request #793 from Need4Speed402/patch-1
...
some fix
2013-04-27 16:57:32 -07:00
CovertJaguar
6596bb06fe
Modernized Refinery Renderer
...
Also fixed tex bind issues, closes #792 .
Additionally, I added a generic liquid display list renderer since there
really doesn't need to be one for each block.
2013-04-27 16:51:53 -07:00
davboecki
0c88fbda6a
Add PipeContent NBT sync.
2013-04-28 00:24:52 +02:00
Alex
f0120931be
Update TileAutoWorkbench.java
2013-04-27 16:07:27 -03:00
Alex
ec3d44db6f
Update TileAutoWorkbench.java
2013-04-27 15:29:55 -03:00
Alex
145f70c16f
pre compute fix
...
blah blah blah this is a good fix so merge it
2013-04-27 15:21:39 -03:00
CovertJaguar
a0eab6d603
Merge pull request #786 from Need4Speed402/master
...
Rewritten Auto workbenches - Crowd source testing time!
2013-04-27 10:27:04 -07:00
viliml
e11dd74310
Ooopsy
...
Forgot an import
2013-04-27 13:28:25 +03:00
viliml
fd3d32be60
Made the hopper use the new default textures
...
Hope it works...
2013-04-27 13:26:53 +03:00
viliml
1924771c5d
Made the refinery use the new default textures
...
Hope it works...
2013-04-27 13:22:41 +03:00
CovertJaguar
53314b2107
Added Small MultiButton
2013-04-26 18:47:36 -07:00
Alex
22f6d690af
Update ContainerAutoWorkbench.java
2013-04-26 21:04:30 -03:00
Alex
903dd33568
Update TileAutoWorkbench.java
2013-04-26 21:03:53 -03:00
Alex
bda4de6024
Update BlockAutoWorkbench.java
2013-04-26 21:03:24 -03:00
Alex
0a032da93f
Update Utils.java
2013-04-26 21:02:58 -03:00
CovertJaguar
8985ec9402
Added proper blending to liquid rendering.
2013-04-22 20:22:19 -07:00
CovertJaguar
fd51e6524c
More Fluid updates from MC
2013-04-21 17:33:01 -07:00
CovertJaguar
a1da3627ea
Update Flow code from MC (with names!)
...
I don't see anything that can account for the lag though.
2013-04-21 17:22:31 -07:00
CovertJaguar
2a46bf1954
Added RC's button templates
...
Feel free to use/rewrite/delete as you see fit.
2013-04-21 14:06:37 -07:00
SirSengir
1eb2bd12a7
Merge pull request #742 from Need4Speed402/patch-1
...
TranslatorSimple changed to support compatibility.
2013-04-21 12:29:55 -07:00
Krapht
e639b31f3b
Updated the forge version to .662. Updated Core dependency to require forge .662
2013-04-21 16:20:12 +02:00
Krapht
ff110f6068
Fixed naming
2013-04-21 15:43:23 +02:00
viliml
86809bb32b
Made engines use the new default icons
2013-04-21 13:45:22 +03:00
Sergey
0af1d07e39
Update TileMarker.java
...
Fix NPE on destroying tilemarker.
2013-04-21 17:46:57 +08:00
CovertJaguar
4c23a494aa
Wrenches can now rotate many more blocks.
...
Implemented new Forge Rotation API.
2013-04-18 14:41:21 -07:00
Krapht
497ff6af0a
Change WireMatrix to use BitSet to determine if wire is present. Saves 3 bytes per packet
2013-04-17 19:35:00 +02:00
Krapht
62a2242012
Change ConnectionMatrix to use a BitSet internally to represent the connections. Saves 25 bytes per packet
2013-04-17 19:29:32 +02:00
Krapht
f6d75da8da
Added BitSet codec
2013-04-17 18:46:03 +02:00
Krapht
83dfaf02d3
Remove inheratance from ConnectionMatrix. Save 6 bytes per packet
2013-04-17 18:14:46 +02:00
CovertJaguar
f9354ed275
Add Item registration
2013-04-17 03:50:32 -07:00
CovertJaguar
c64809a300
Don't register our own blocks, ...
...
...let FML do that.
2013-04-17 03:38:14 -07:00
Krapht
df09099ca6
Merge branch 'PipeConnectionRefactor'
...
Conflicts:
common/buildcraft/transport/TileGenericPipe.java
2013-04-17 08:23:53 +02:00
CovertJaguar
97ce3ff98a
Merge pull request #655 from kouteiheika/master
...
Bulletproof the Box class against accidental world corruption and bugs.
-Don't really understand, but merged anyway.
2013-04-16 23:10:13 -07:00
Krapht
5705eb7ed7
Fixed pipe Icons not being properly refreshed when switching texture packs. Closes #740
2013-04-16 07:57:39 +02:00
Krapht
b528468f99
Make sure to include up to, and including, meta 15 for facade generation (black wool)
2013-04-16 00:34:21 +02:00
Flow86
26a90d96e4
fix transport connects
...
remove general check on transport class
2013-04-15 10:15:09 +02:00
Flow86
44ca72ae3b
add ForgeDirection to logic too
2013-04-15 09:46:52 +02:00
Flow86
aad0e4f394
fix Pipe connection generation
2013-04-15 09:36:49 +02:00
Krapht
cb231cd5e6
Removed the config option to always connect pipes. Refactored pipe connections
2013-04-14 18:24:02 +02:00
CovertJaguar
5ce65d4b47
Missed one
2013-04-14 02:22:44 -07:00
CovertJaguar
c87e2eaa87
Fixed bad texture binds
...
See previous commit.
2013-04-14 02:20:04 -07:00
CovertJaguar
77a3f3ceaf
Fixed bad texture bind
...
Binding textures by directly accessing the render engine seems to cause random effects. One instance I encountered when using that method was texture binds would fail for other TESRs that used bindTextureByName().
2013-04-14 02:14:28 -07:00
Alex
fc39665aff
Changed to support compatibility.
...
This change was made to buildcraft would work better when a IInventory returned false when calling func_102007_a function. Now continues to check other slots. (Maybe you're using func_102007_a to return true if you want items to only go into a specific slot and not out.)
2013-04-13 16:31:43 -03:00
SirSengir
4b82788976
Patch up potential NPE in ExtractionHandler. Closes #741
2013-04-13 18:37:12 +02:00
SirSengir
a21dfb7b5e
Fixed liquid icon check to actually catch that edge case. (h/t Player)
2013-04-12 21:50:11 +02:00
SirSengir
7511a1f767
Added handling for LiquidStacks which do not have an icon set. Closes #739
2013-04-12 20:17:21 +02:00
Krapht
b624b5dd9f
Fixed Icon API for Actions/Triggers
2013-04-11 19:28:34 +02:00
Flow86
08f0216be7
Merge pull request #737 from dmillerw/master
...
Simple change to make BlockUtils consider isAirBlock when creating an ItemStack for a block.
2013-04-10 23:35:59 -07:00
Flow86
5f9666a8b4
Merge pull request #729 from AlgorithmX2/master
...
Facade shouldPassSneakingClickToBlock
2013-04-10 23:34:43 -07:00
Christian
e3a2546beb
Fix rendertank. Also add support for vanilla sided inventories.
2013-04-10 23:35:51 -04:00
Christian
e80d50e767
Fix for MCP names update
...
Fix liquid render breaking texture binds
2013-04-10 22:11:35 -04:00
Dylan Miller
4e74b295eb
Forgot a closing parenthesis
2013-04-09 23:43:36 -07:00
Dylan Miller
24185aabce
Made BlockUtils obay isAirBlock when creating an ItemStack
2013-04-09 23:40:34 -07:00
CovertJaguar
027a7006ff
Emerald Pipes should remember their state better
2013-04-08 16:29:42 -07:00
AlgorithmX2
3230bcac51
Minor patch to allow other mo blocks to remove facades the same was as BC Pipes.
2013-04-07 15:05:01 -05:00
Flow86
b64de23421
fix Pipe Renderer
...
closes #723
2013-04-05 13:57:44 +02:00
CovertJaguar
a420e7bcfb
Moved Texture Bind outside the loop
2013-04-04 19:26:48 -07:00
Flow86
da25a18c98
Update ItemGate.java
...
fix broken language
2013-04-04 19:26:18 +03:00
Krapht
57073f71a0
Throw exception if an action/trigger does not return an IIconProvider
2013-04-03 20:09:42 +02:00
Krapht
d79c4326cf
Fixed serverside reference to Icon
2013-04-03 18:24:18 +02:00
Flow86
5aed4d1261
fix Engine translation/name not working
2013-04-03 09:08:07 +02:00
Flow86
ac3db7f7bd
fix loosing information on chunk save/load
2013-04-03 08:56:01 +02:00
Flow86
09581d100b
dont use Math.round
...
merges and closes #696
2013-04-02 12:51:44 +02:00
Flow86
1ad6209d42
Players engine corrections to target a specific amount of energy in the engine before throttling
2013-04-02 09:17:17 +02:00
Krapht
8f40131c37
Import cleanup, added warning supressions
2013-04-01 16:21:12 +02:00
SirSengir
fa6393b95b
Added NPE check to prevent a crash when certain config options are unused.
2013-04-01 10:55:51 +02:00
Krapht
cb8602439f
Fix breaking fx for submod pipes
2013-04-01 01:31:33 +02:00
Krapht
2095731772
Clarified javadocs Closes #609
2013-03-31 19:34:05 +02:00
Krapht
8cb7ff17a0
Remove debug output
2013-03-31 19:23:08 +02:00
Krapht
8401fc600c
Make idle TileLasers more cpu friendly. Closes #617
...
*Will only search for work every 5s (up from 0.5s)
*Will bleed 0.1MJ / tick while searching, so unless it gets
additional power it will eventually fully stop searching
2013-03-31 19:18:44 +02:00
Krapht
e84f6cf790
Removed debug output
2013-03-30 22:06:11 +01:00
Christian
99bae591d5
Revert experimental pipe flow changes
2013-03-29 22:59:04 -04:00
Christian
738d5ede52
Fix oil, fuel, quarry and pump
2013-03-29 22:55:53 -04:00
Christian
4a5d5b219d
Fix filler GUI and world rendering
2013-03-29 21:45:07 -04:00
Christian
05c235da6f
Fix lasers
2013-03-29 21:24:49 -04:00
Christian
5441e821ad
Fix trigger/action rendering
2013-03-29 20:47:12 -04:00
Christian
e6633ae6ff
Fix up engineiron to use the new tank persistence methods
2013-03-29 18:17:49 -04:00
Christian
b341914b84
Fix up for liquidstack immutability
2013-03-29 15:40:27 -04:00
Christian
53a8db85e8
Fix up the rendering of gui engines. Closes #708
2013-03-29 12:43:29 -04:00
Krapht
d4a396e94a
Fixed the hit effects and delete the old fuel png
2013-03-28 23:12:36 +01:00
Krapht
d9db8bb0f5
* Fixed the breaking texture, good work CJ =)
2013-03-28 22:22:18 +01:00
CovertJaguar
4545cf90e2
Fixed block particle effects
...
They now use the correct texture (in theory).
2013-03-28 14:06:55 -07:00
Krapht
dbc76521a2
Use the striped pipe as the breaked block texture, for now
2013-03-28 21:40:21 +01:00
Krapht
50030fd815
Merge branch 'patch-4' of git://github.com/TarzanBuzzyMan/BuildCraft into fixxy
2013-03-28 17:01:46 +01:00
Krapht
6d93b645e2
Fir merge error
2013-03-28 16:44:03 +01:00
Krapht
aecc8f0d3a
Merge branch 'IPowerReceptorChange' into mc1.5
...
Conflicts:
common/buildcraft/transport/TileGenericPipe.java
2013-03-28 16:41:17 +01:00
Christian
28f93b9dcc
Printline die!
2013-03-28 07:47:06 -04:00
Christian
04be016691
Merge branch 'master' into mc1.5
...
Conflicts:
common/buildcraft/transport/EnergyPulser.java
2013-03-28 07:46:50 -04:00
Christian
eb8d6cace2
Fix some minor logic derps in the energy pulser. Much better behaviour now.
2013-03-28 07:45:49 -04:00
Flow86
a4e7e74d5e
Merge pull request #666 from Flow86/patch-powerRequest
...
Fix bug in power distribution (Generic and Wooden Pipe)
2013-03-28 04:29:18 -07:00
Flow86
4a8f1654c5
Merge remote-tracking branch 'remotes/origin/patch-powerRequest' into patch-renderPipe
...
closes #666
2013-03-28 12:27:57 +01:00
Flow86
cf4ecc45fb
fix power pipes rendering
2013-03-28 12:16:34 +01:00
Flow86
673ccb6b42
fix render refinery
2013-03-28 12:08:53 +01:00
Flow86
bff16e6c96
fix rendering of liquids in pipes
2013-03-28 12:00:51 +01:00
Flow86
e01ea820a0
null pointer check in rendertank
2013-03-28 11:58:56 +01:00
TarzanBuzzyMan
254c671cec
Update BlockOilStill.java
...
Strip off unnecessary code after Krapht's Forge PR merge.
2013-03-28 23:19:19 +13:00
TarzanBuzzyMan
6642d4fac1
Update BlockOilFlowing.java
...
Strip off unnecessary code after Krapht's Forge PR merge.
2013-03-28 23:15:37 +13:00
Flow86
4d92a9b918
fix RenderTank
2013-03-28 10:00:05 +01:00
Flow86
f9b6980993
fix commit by TarzanBuzzyMan
2013-03-28 09:56:12 +01:00
Flow86
25755d57bc
Merge remote-tracking branch 'remotes/patch-oil/patch-3' into patch-renderTank
2013-03-28 09:53:48 +01:00
Krapht
22d15a4c91
Fixed bad parameter name in IPowerReceptor. Fixed call to powerRequest calling with getOpposite in PipeTransportPower
2013-03-28 09:30:26 +01:00
Krapht
35d8a2c6bf
Merge branch 'mc1.5' into IPowerReceptorChange
2013-03-28 09:24:24 +01:00
Christian
263ca23171
Fix logic inversion derp
2013-03-27 23:31:24 -04:00
Christian
ca0c865f2a
Merge branch 'master' into mc1.5 and fix bug
...
Conflicts:
common/buildcraft/BuildCraftTransport.java
common/buildcraft/transport/Pipe.java
2013-03-27 23:30:30 -04:00
Christian
276cacdef6
Add in a few tweaks to autarchic gates - stacks of items if 8 pulses are set, and a "single edge" trigger mode.
2013-03-27 23:15:12 -04:00
Krapht
4438947cab
Made the IPowerReceptor direction aware
2013-03-27 21:49:30 +01:00
Krapht
5703c85549
Replace BCAction and BCTrigger arrays with IAction and ITrigger arrays. Good catch AartBluestoke
2013-03-27 17:17:18 +01:00
Krapht
bd91c3ad21
Mark Builder API as deprecated
2013-03-27 17:00:44 +01:00
TarzanBuzzyMan
15430f4277
Update BlockOilFlowing.java
...
Missed an @SideOnly
2013-03-28 00:01:15 +13:00
TarzanBuzzyMan
38072c8aa7
Update BlockOilStill.java
...
Missed an @SideOnly
2013-03-28 00:00:06 +13:00
TarzanBuzzyMan
6e07805fce
Update BlockOilStill.java
...
I forgot something
2013-03-27 23:54:53 +13:00
TarzanBuzzyMan
9baae232e3
Update BlockOilStill.java
...
Fix quick bug that Flow86 pointed out.
2013-03-27 23:48:56 +13:00
Krapht
005d0bc4e1
Fix marker's rendering
2013-03-25 17:56:14 +01:00
Krapht
86d69f4078
Extracted method dropFacadeItem to avoid code duplication
2013-03-23 23:09:10 +01:00
Krapht
ada2bad7b0
Merge branch 'patch-676' of git://github.com/Flow86/BuildCraft into Flow86-patch-676
2013-03-23 22:35:26 +01:00
Krapht
e7d18f8d82
Merge branch 'mc1.5' of git://github.com/Techjar/BuildCraft into Techjar-mc1.5
2013-03-23 22:32:44 +01:00
CovertJaguar
05f8b556c4
More API fixes
2013-03-23 11:34:10 -07:00
CovertJaguar
a5d5d1a436
Fixed blueprint softblock error
2013-03-23 11:00:31 -07:00
Krapht
e35e0f2240
A custom BC built from source at an arbitrary time is versionless. Versions are decided on release.
2013-03-23 18:06:10 +01:00
CovertJaguar
e9c0d29032
More API Pruning
2013-03-23 02:31:14 -07:00
CovertJaguar
da3aa8374b
Mass Cleaning & Updating
2013-03-23 02:21:06 -07:00
CovertJaguar
6cfabf56af
Merged Trigger APIs
2013-03-23 02:16:17 -07:00
Krapht
7260d9445d
Organizing imports
2013-03-23 09:40:22 +01:00
Krapht
b0fb4b3d8f
Merge branch 'mc1.5' of github.com:BuildCraft/BuildCraft into mc1.5
2013-03-22 23:01:00 +01:00
Krapht
d888cb7b8d
Fixed tank rendering in inventory
...
partially fixed the BlockMarker
fixed the template item icons
fixed the oil bucket icon
Added texture for pipeWaterproofing and moved it to the BC tab
2013-03-22 23:00:02 +01:00
Krapht
dd0122d622
Fixed the derp reverse of lit/dark gate textures
2013-03-22 22:04:00 +01:00
Krapht
eb6f7832b8
Update forge to 604
...
Revert Sengir's build.xml
Fix Icon registration in Core to use the Item atlas
2013-03-22 21:52:35 +01:00
Krapht
8192c8d792
Update names for forge build 604
2013-03-22 20:36:01 +01:00
Vilim Lendvaj
43227c6b3e
Update to MC1.5.1
...
It's a 100% compiling, 100% working and 95% textured build for 1.5.1,
MCForge build .600
2013-03-22 19:46:33 +01:00
TarzanBuzzyMan
7280fa7165
Updated for obfuscations
...
The field 94425 that I duplicated is a private field, and the names that someone has put as the deobfuscation name of the real one is a pile of crap so I will leave it as that till I or someone else can come up with a better one.
2013-03-22 19:45:10 +13:00
CovertJaguar
2e9dbaa0f7
Break soft blocks before filling
...
Closes #693
2013-03-21 23:26:52 -07:00
aznhe21
2e7368150e
Fix mining wells not put two or more stacks in pipe
2013-03-22 04:06:01 +09:00
Krapht
c352bc53ad
Fix ledger Icons
2013-03-21 00:24:41 +01:00
Krapht
d23562f1e3
Uncaps method name (sorry Flow)
2013-03-21 00:22:07 +01:00
Krapht
3507cb1b0f
Fix Engine model texture binding
2013-03-19 23:00:47 +01:00
Techjar
afc4a84cd3
Spaces are now tabs >_>
2013-03-18 23:05:15 -04:00
Techjar
d2598ef011
Trigger block update when placing/removing a facade
2013-03-18 18:48:04 -04:00
Flow86
fef297d6d4
Merge remote-tracking branch 'remotes/upstream/mc1.5' into patch-648
...
Conflicts:
common/buildcraft/transport/BlockGenericPipe.java
2013-03-18 09:59:16 +01:00
Flow86
602f5b8b22
#676 : adds a generic interface for pipe(tiles) to allow them to be solid on a side, a facade always overwrites it
2013-03-18 09:48:24 +01:00
TarzanBuzzyMan
6dea7dfaff
Update BlockOilFlowing.java
...
Updated to use 1.5 texture system for liquid.
Checked that it will compile but untested code. The 2 methods works for my own liquid in test environment.
Do not merge if you have already updated the oil so that it textures.
Still needs the actual texture/animation files
2013-03-18 11:56:01 +13:00
TarzanBuzzyMan
e784f614d3
Update BuildCraftCore.java
...
Put config.hasChanged() on config.save() to fall in line with lex's merge on Forge.
2013-03-18 11:05:45 +13:00
Krapht
7672b7fc24
Underp
2013-03-16 18:48:48 +01:00
Krapht
0f672972fe
Started fix on actions/triggers, untested
...
Removed Action and Trigger from API
Moved IIconProvider to API
Renamed Action -> BCAction
Renamed Trigger -> BCTrigger
2013-03-16 09:21:48 +01:00
Krapht
c5ebbbdf48
Fixed Pipes, Gates, Wires and several items
...
Actions and Triggers remain
2013-03-16 00:47:08 +01:00
Christian
145e5df557
Delete getTextureFile from everything. It's gone.
2013-03-15 15:08:55 -04:00
CovertJaguar
e2e47f0f81
Tweaked Hopper fill speed
2013-03-14 08:40:41 -07:00
Krapht
ac7ab97353
Facade items render the block part correctly, pipes still messed up
...
Pipe render state defaults to dirty to trigger a sync when placing a pipe
2013-03-13 23:27:36 +01:00
Christian
4ed51b5522
A bunch of fixups. The code *runs*, but there's a lot of gfx issues to fix up.
2013-03-12 15:43:39 -04:00
Flow86
3b082dfddb
fixes #648
2013-03-12 09:53:10 +01:00
SirSengir
28754ac6da
Fixed rename.
2013-03-10 17:38:16 +01:00
Krapht
52b7ce7d36
Fixed Action/Trigger textures
2013-03-09 19:43:33 +01:00
Krapht
04726b05c1
Renamed getCollisionBoxes to addCollisionBoxesToList after forge/fml update
2013-03-09 17:51:18 +01:00
Krapht
ffa806418d
Renamed getCollisionBoxes to addCollisionBoxesToList after forge/fml update
2013-03-09 15:28:00 +01:00
Krapht
90f776be7a
Fix derp
2013-03-09 15:05:08 +01:00
Krapht
9cdd23f03d
Migrated gates
...
Minor renaming
2013-03-09 14:46:03 +01:00
Krapht
365a0c0a47
Renamed pipe related textures
...
Ported Pipe textures (Pipe "api" changed for submods)
Ported Wire textures
Updated pipe sync to accomodate Icons
Updated all pipes to new "api"
Nerfed Herobrine
2013-03-09 02:26:11 +01:00
Christian
df26c32121
Huge amount of fixes. Still a LOT to go.
2013-03-07 00:31:35 -05:00
Christian
7089244846
Merge branch 'master' into mc1.5
2013-03-06 18:23:28 -05:00
Christian
e06e30dc87
First draft. Still lots to do.
2013-03-06 18:22:17 -05:00
FloSoft
324242bfea
TileGenericPipe.java:
...
- fixes not calling powerRequest of IPowerReceptor-Pipe
PipePowerWood.java:
- fixes exploding pipes directly behind of a wooden pipe if no power-consumer exists, instead it will only extract the power amount which is requested by the consumers
2013-03-05 18:02:49 +01:00
Krapht
69ac580b3f
Made the ACT respect ISidedInventory
2013-03-04 20:57:25 +01:00
Christian
55660989e4
Fix dupe bug on TileAssemblyAdvancedWorkbench
...
Closes #634
2013-02-26 14:24:15 -05:00
kouteiheika
1ec990d0c8
Bulletproof the Box class against accidental world corruption and bugs.
...
In some rare cases the Box's initialize() may be supplied with
coordinates equal to INT_MAX while theoretically being initialized.
Normally this would be harmless, as with every coordinate being
INT_MAX the resulting box's dimensions are zero, however anywhere
where one of the coordinates is actually used in a loop with a
"i <= coord" condition the loop counter will overflow and bad things
will happen, e.g. in FillerFlattener.iteratePattern, where
I encountered this bug, an array will overflow and take down the
whole game with it resulting in a corrupted world. (As broken INT_MAX
coordinates will get saved in NBT tags.)
2013-02-23 17:07:44 +01:00
SirSengir
c15f011a02
Merge pull request #652 from AartBluestoke/patch-6
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Update common/buildcraft/transport/PipeTransportItems.java
2013-02-22 00:19:47 -08:00
Player
86897df6ec
(hopefully) fix quarry target search
2013-02-21 22:20:37 +01:00
Andrew Hill
8354db8e21
Update common/buildcraft/transport/PipeTransportItems.java
...
LogisticsPipes would like to be able to handle reversed items ourselves. (in some cases we want to buffer, and try to eject once the associated machine/inventory has space)
2013-02-21 20:57:13 +10:00
Player
d609f9662f
.. for real
2013-02-21 03:55:13 +01:00
Player
d10cd4bc4a
fix previous commit
2013-02-21 03:53:01 +01:00
Player
f1a7ebf484
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-02-21 00:28:49 +01:00
Player
99c8402df1
use a better algorithm when grouping items in transport pipes
2013-02-21 00:26:59 +01:00
SirSengir
6431318a8d
Merge pull request #649 from AartBluestoke/upstreamMaster
...
another null check needed
2013-02-20 08:11:05 -08:00
Player
7146463b21
Merge branch 'master' of github.com:BuildCraft/BuildCraft
2013-02-20 16:54:30 +01:00
Player
81db6ee4c5
fix transport pipe explosions not destroying the pipe
2013-02-20 16:53:37 +01:00
Andrew Hill
131f2459ed
another null check needed
...
the crafting helper is not used anywhere other than the 3 places that
have null checks. (this was the third location)
2013-02-21 01:50:51 +10:00
Andrew Hill
a48e184ddb
correction to the previous commit
...
please --squash this or the previous ones.
(and i'll try not to write up commits using the web interface, even for
simple things in the future)
2013-02-21 01:04:11 +10:00
SirSengir
041e4afcf6
Merge pull request #646 from AartBluestoke/upstreamMaster
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check for null recipe
2013-02-19 23:22:29 -08:00
Andrew Hill
d16e44fb81
check for null recipe
2013-02-20 11:04:35 +10:00
SirSengir
c211af80ee
Merge pull request #641 from AartBluestoke/upstreamMaster
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cache the IRecipe
2013-02-19 04:53:45 -08:00
Andrew Hill
6d700c4adc
move CraftingHelper.
2013-02-19 10:04:30 +10:00
Andrew Hill
7d23bda09f
add a method to get the recipe.
2013-02-18 16:11:01 +10:00
Andrew Hill
1730feed03
cache the IRecipe
...
act's should not re-search for their recipe, when the last recipe found
is still able to be used.
CraftingHelper.findMatchinRecipe() is identical to
vanilla.CraftingManager.findMatchingRecipe, except it returns the
IRecipe, rather than just the result.
2013-02-18 14:41:00 +10:00
Andrew Hill
2e2e1d8ce8
math.ceil() is very slow
...
see http://imgur.com/nT62QYQ
math.ceil is almost 100% of the cpu cost of pipePowerWood and transport.pipeTransportPower
(full nps from
https://www.dropbox.com/s/01ywgc8lnyr2es2/1361111585024.nps?dl=1
several hundred k items extracted from ex-dim barrels, sent to a set of act's, crafted to blocks, and then sent back to barrels.
sendStack->queueRoutedItem() is to do with logistics HUD display, and is being worked on lag-wise also.)
2013-02-18 12:26:25 +10:00
SirSengir
fefd3df7e2
Merge pull request #633 from nallar/master
...
Improve quarry performance, updated build.xml. Correctly this time.
2013-02-16 14:14:47 -08:00
Ross Allan
814b450719
Improve quarry performance.
...
Reduce getBlockId calls in canChangeBlock/isSoftBlock to one, add canChangeBlock/isSoftBlock with blockID parameter to allow for only a single getBlockId call per block checked for the visit list.
Use heightmaps when building visit list to increase performance when checking a mostly empty quarry
Signed-off-by: Ross Allan <rallanpcl@gmail.com>
2013-02-15 21:52:10 +00:00
viper283
8eb7af5741
Override canCommandSenderUseCommand
...
This allows users to use the /Buildcraft command without needing to
enable cheats in the world creation menu
2013-02-15 19:34:24 +00:00
CovertJaguar
28639f46cc
Merge pull request #636 from powercrystals/master
...
Additional transactor fix for getInventoryStackLimit
2013-02-13 23:00:20 -08:00
powercrystals
016ad7082b
Update common/buildcraft/core/inventory/TransactorSimple.java
...
Fix getPartialSlot for inventories with a getInventoryStackLimit less than the item's max stack size
2013-02-13 19:21:59 -05:00
Player
bf22970fba
Add better Pipe selection checking, open the gate GUI only if it has been clicked
2013-02-11 18:39:28 +01:00
sfPlayer1
e5c1af707f
adv. assembly workbench: Match vanilla getStackInSlot behavior
...
The vanilla implementation checks for out of bound access and returns null in that case.
This fixes the following incompatibility: http://pastie.org/private/mn2yefhc5yddahbkxgcqw
2013-02-08 14:03:43 +01:00
immibis
b4d9b73a99
Removed any possibility of TransactorSimple entering an infinite loop when getPartialSlot and addToSlot disagree.
2013-02-05 19:33:04 +13:00
CovertJaguar
78745179ce
Marked vines as a soft block
2013-02-01 06:15:28 -08:00
CovertJaguar
47541f7478
Better solution to the last commit
...
Don't even register the decorator if we aren't going to modify the
world.
2013-01-31 23:10:14 -08:00
CovertJaguar
2dab4b0a8b
Added config check to prevent crashes
...
Fixes part of #618
2013-01-31 23:03:35 -08:00
Christian
ff05f75e12
Buff the autarchic gates - they always pulse at a single, fast rate, about
...
10% faster than a top speed RS engine. This means they're usefully responsive
in a gate network environment
2013-01-30 20:57:35 -05:00
Krapht
78be7c1b7d
Fix potential NPE in RenderTank when liquid no longer exist. Closes #614
2013-01-29 17:28:42 +01:00
viper283
7f4b9b3927
Fix /buildcraft not working in singleplayer
2013-01-28 22:39:16 +00:00
Krapht
06b938d007
Enabled glass facades
...
Closes #606
2013-01-28 22:02:09 +01:00
Krapht
9d20450f81
Remove redundant loop
...
Closes #608
Closes #566
2013-01-28 20:01:13 +01:00
CovertJaguar
2bd1e96e11
Fix Tanks filling and added safety check on load
2013-01-28 04:26:04 -08:00
CovertJaguar
1c6cb011c8
Update Forge req
2013-01-27 12:25:56 -08:00
CovertJaguar
573630b601
Fixed last commit cause the PR was lazy
2013-01-26 16:10:37 -08:00
CovertJaguar
79274a36ec
Merge pull request #581 from bculkin2442/master
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Proper PR for issue #563 - dont make me fix it next time
2013-01-26 16:08:06 -08:00
CovertJaguar
581c95e14d
Registered Pipe items with FML
...
This will cause the mismatched id warning to display once for existing
worlds. It should be ignored.
2013-01-26 16:00:23 -08:00
pahimar
9ddd728711
BC Version check now threaded, will attempt the check 3 times, waiting 10s between failed attempts
2013-01-26 15:15:46 -05:00
Krapht
129a437d4e
Added onBlockPlacedBy() wrapper to BlockGenericPipe and Pipe
2013-01-26 17:58:06 +01:00
SirSengir
5659043223
Sanity checked for itemstacks returned from extract. (NPE check) Fixes #601
2013-01-26 10:04:18 +01:00
Krapht
1b4f9fb431
Added a helper for merging stacks
2013-01-26 03:24:37 +01:00
SirSengir
35e3532f3d
Created BC tab for creative inventory. (Yes, finally.)
2013-01-23 21:04:36 +01:00
snyke7
1afcf370b5
Fix fuel burning mechanic in EngineIron
...
Old implementation was not as intended I think. For example, lava as fuel should have outputted 20000 MJ, but actually outputted 20980 MJ.
This was because burnTime's value went 20,19,...2,1,0,20 - so that it had actually outputted 21 MJ for each amount of fuel.
Also, when the last amount of fuel was burned, burnTime would be 20 but fuel would be null, and so would currentFuel so that the last cycle was skipped.
So the actual output of some fuel was:
powerPerCycle * ((amount - 1) * (totalBurnTime/1000 + 1) + 1).
There probably are better ways to fix it but this is what seemed best to me.
2013-01-21 14:27:38 +01:00
Christian
d7e06e07a3
Update rendering to use the vanilla renderitem- 3d items in pipes :)
...
Fixed for recent MCP update in forge as well. Refreshed the TileEntityPickupFX code
from the vanilla source. Easier to diff against that source too now.
2013-01-20 20:53:01 -05:00
CovertJaguar
03a14b6444
Merge pull request #584 from viliml/patch-6
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Fix typo
2013-01-20 17:27:56 -08:00
CovertJaguar
304fc8cb97
Updated World Gen to the Event based system
...
Hopefully I did this correctly.
@ScottKillen could you take a look, I'm sure you have more experiance
than I.
2013-01-17 23:37:37 -08:00
pahimar
2936174e53
Temporarily neutered the world destruction potention of Builders until a proper fix is implemented
2013-01-17 12:37:05 -05:00
viliml
2377075577
Fix typo
2013-01-17 13:29:05 +01:00
SirSengir
8d6231d3e3
Merge pull request #578 from aznhe21/patch-pipes-useable
...
Close the GUI when pipes destroyed
2013-01-17 01:21:34 -08:00
CovertJaguar
8dfa54d930
Merge pull request #579 from psxlover/EngineGui
...
Fix #577 energy and heat on combustion engines reseting.
2013-01-16 18:09:05 -08:00
CovertJaguar
9c8953a830
Fixed Quarries breaking Bedrock
...
Closes #519
2013-01-16 18:04:09 -08:00
bculkin2442
71c84fc6b1
Part two of proper fix for issue #563
...
Implement ILiquidTank getTank properly
2013-01-16 19:49:54 -05:00
bculkin2442
96f1aed0a2
Part 1 of proper fix for issue #563
...
Implement ILiquidTank getTank properly.
2013-01-16 19:46:10 -05:00
psxlover
9504405b0f
Fix energy and heat on combustion engines reseting after 65535 and 6553.5 respectively. It was caused because the messages were sending only one byte at a time while max heat (100000) needs 3 bytes to be sent (a short is 2 bytes so each message can send 2 bytes instead of one).
2013-01-17 00:48:45 +02:00
aznhe21
70adf53368
Close the GUI when pipes destroyed
2013-01-17 00:47:53 +09:00
SirSengir
10ef5530ea
Removed unneeded check.
2013-01-16 16:27:06 +01:00
SirSengir
dc6fcac971
Added infinite water springs at bedrock level.
2013-01-16 16:18:21 +01:00
CovertJaguar
74c531ad2e
Fixed headers in new files
...
Oops.
2013-01-14 17:19:07 -08:00
CovertJaguar
e63402b0fa
Added Emerald Item/Liquid Pipes
...
Also new texture for the Laser Crafting Table and fixed a bug with
Wooden Item Pipes not diplaying items that are being pumped.
Emerald Pipes are advanced versions of the Wooden Pipes. The Item Pipe
posseses a filter that pulls items from inventories in a blocking Round
Robin fashion. The Liquid Pipe has capacity and flow rate equal to a
golden pipe.
Note: ISpecial and ISelective Inventory interaction with the Emerald
Item Pipes is untested, there seems to be nothing decent to test with in
Buildcraft.
2013-01-14 17:05:49 -08:00
Krapht
b4cb75d2d4
Merge pull request #575 from Dacktar13/patch-1
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to allow use of the pipe creation method
2013-01-14 02:30:01 -08:00
SirSengir
e99dd51f12
Wooden pipe and redstone engine recipes now use the ore dictionary.
2013-01-13 19:52:48 +01:00
Dacktar13
add849a67d
to allow use of the pipe creation method
2013-01-13 18:02:41 +00:00
SirSengir
644b173be2
Merge pull request #567 from davboecki/patch-itemload
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Fix item drop on world load.
2013-01-11 05:35:14 -08:00
davboecki
451e09afd8
Remove static modifier from contributions inside EntityPassiveItem.
2013-01-11 13:54:37 +01:00
davboecki
cbfbfb07b2
Added missing delay.
2013-01-11 13:35:30 +01:00
davboecki
3a0d50f0bb
Fix Item drops on worldLoad.
2013-01-11 00:18:59 +01:00
SirSengir
bc2e7bacda
Merge pull request #559 from KingLemming/master
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Pipe Connection fixes
2013-01-10 03:03:37 -08:00
SirSengir
27e8d4c877
Merge pull request #557 from Shukaro/master
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Fixed NPE crash with Factorization Barrels
2013-01-10 03:01:13 -08:00
Agaricus
d640951f2d
Log coordinates of invalid pipes
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Based on Maeyanie's fix for the old BC2 Bukkit port:
7dac7f9c2a
Add more feedback to the 'invalid pipe' loading errors.
2013-01-09 19:35:06 -08:00
King Lemming
b46d1c33cc
Adjustments to Pipe Connection method to allow for proper sided checks (for correct liquid pipe support). Liquid pipes now query vs the correct side rather than UNKNOWN.
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-01-09 19:12:56 -05:00
Ross Swartz
148ee72092
Fixed crash with Factorization Barrels.
2013-01-09 12:38:22 -05:00
CovertJaguar
513388f6e3
Backs of Engines are now solid
2013-01-09 08:40:38 -08:00
CovertJaguar
f03c00fba3
Transactors now obey getInventoryStackLimit()
2013-01-09 08:17:43 -08:00
Christian
c95063ebd3
Fix wrench to pass sneak-clicks to blocks
2013-01-09 08:35:16 -05:00
CovertJaguar
371189814b
Minor Stuff
2013-01-08 18:12:30 -08:00
CovertJaguar
389d74b0ba
Fixed last commit
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Closes #550
2013-01-07 23:00:17 -08:00
CovertJaguar
ca93a6661b
Fixed NBT bugs and converted Hopper to Transactors
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And I really need to fix my dev env so I can test these commits.
2013-01-07 18:12:26 -08:00
Agarb
3fae38c1e8
Solution for issue #544
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If mining is disallow, then recipe of pump change
2013-01-05 15:29:15 +09:00
CovertJaguar
d48c9f6dca
Hopper now interates its inventory
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Instead of only attempting to move the first stack, the Hopper will now
test each stack in turn until it finds something to move. (untested)
2013-01-04 07:08:33 -08:00
CovertJaguar
e4ef3b8108
Loosened up Power acceptance on Quarry/Refinery
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I don't know if its enough to prevent Industrial Steam Engines from
exploding, but its better than it was. Should not affect overall power
usage.
2013-01-03 15:21:10 -08:00