tong
313bbbfa84
Initialize var to null
2020-07-05 13:25:10 +02:00
Valentín Barros
34a6a428d2
Fixed armory.trait.PhysicsDrag.update
for Hashlink [ fixes #1730 ]
...
Just enabling the same code used for JavaScript.
2020-07-01 09:26:05 +02:00
Valentín Barros
f89ac4ba7d
Fixed armory.trait.physics.bullet.PhysicsWorld.rayCast
for Hashlink.
...
Just enabling the same code used for C++.
2020-06-29 12:44:21 +02:00
tong
11a3358879
Replace if conditions with switch
2020-06-27 15:59:53 +02:00
tong
0401033362
Fix ammo lib loading
2020-06-17 19:13:43 +02:00
Lubos Lenco
bc2ecab27c
Merge pull request #1724 from tong/js-syntax
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Replace __js__ with Syntax.code
2020-06-06 12:20:42 +02:00
tong
807497daf3
Replace __js__ with Syntax.code
2020-06-05 10:53:57 +02:00
Moritz Brückner
2e398c96ba
Implement "reflect" operation for VectorMathNode
2020-06-04 22:19:02 +02:00
tong
6c94354da6
Proper debug console log output formatting
2020-05-24 18:28:53 +02:00
Moritz Brückner
03490e44e3
Play Sound node: run "done" on stop
2020-05-16 00:42:12 +02:00
Moritz Brückner
5382399b70
Add retrigger option to Play Sound node
2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f
PlaySoundRawNode: add pause/stop functionality
2020-05-16 00:21:10 +02:00
Moritz Brückner
55ce26c02f
PlaySoundRawNode: add loop option
2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980
Add optional sample rate setting to PlaySoundRawNode
2020-05-15 23:22:41 +02:00
Moritz Brückner
1d82747fbc
onCanvasElementNodes can now listen to hover events
2020-05-14 17:34:39 +02:00
Moritz Brückner
c820b4ddc2
onCanvasElementNode: massive performance improvement + better variable names
2020-05-14 17:29:02 +02:00
Moritz Brückner
8cc5d07ad6
Fix onCanvasElement node when Zui is disabled
2020-05-14 17:23:36 +02:00
QuantumCoderQC
c056e996f1
Fixed issue where element is not visible
2020-05-13 02:31:41 +02:00
Lubos Lenco
9325edbe34
Merge pull request #1548 from ForestCSharp/master
...
lights wouldn't render at all if use_shadow / cast_shadow was unchecked
2020-05-11 09:31:00 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
Lubos Lenco
66e9572554
Add clear pass for metal
2020-05-04 23:08:47 +02:00
Valentín Barros
9cb88c111a
Added CanvasScript.setUiScale
method.
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It sets the scale factor for the UI elements.
2020-04-27 12:00:59 +02:00
Moritz Brückner
9ebf4577ca
Fix SetRotation Node when vector input is null
2020-04-19 17:25:08 +02:00
Lubos Lenco
2002414f7a
Merge pull request #1668 from MoritzBrueckner/fix-canvas-visible-node
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CanvasSetVisibleNode: Fix exception when the element doesn't exist
2020-04-18 16:58:24 +02:00
Moritz Brückner
4e8b99637a
Fix exception when the element cannot be found
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Related to https://github.com/armory3d/armory/issues/1659
2020-04-18 01:20:25 +02:00
Moritz Brückner
275784fd76
WalkNavigation: set flying speed via mouse wheel
2020-04-18 01:02:45 +02:00
QuantumCoderQC
91988372fd
OnCanvasElement node now takes into account anchoring points
2020-04-15 20:15:36 +02:00
QuantumCoderQC
d815a5fc98
OnCanvasElement node now takes into account anchoring point
2020-04-14 20:07:44 +02:00
Lubos Lenco
e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
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A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Moritz Brückner
3b1437aca5
Fix debug console look (again)
2020-04-12 20:04:16 +02:00
Moritz Brückner
247e0b4c3b
Refactor ArrayAddNode + combine it with ArrayAddUnique
2020-04-12 17:33:27 +02:00
Moritz Brückner
a4dba65a7a
"Fix" vector node
2020-04-12 17:32:52 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
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Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
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Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
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Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6
Add "Has contact (Array)" node
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This node was requested on issue #1256 .
2020-04-11 17:57:21 -03:00
QuantumCoderQC
dda2396313
Added set checkbox and OnCanvasElement Node
2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-11 17:49:17 +02:00
Moritz Brückner
403e52109c
Add "fake user" setting for traits
2020-04-10 20:43:59 +02:00
Lubos Lenco
3edccefddf
Merge pull request #1639 from Sandy10000/master
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Mark return value for CanvasGetPosition nodes
2020-04-09 15:31:13 +02:00
Moritz Brückner
08b690adf8
DebugConsole: Fix outliner look
2020-04-09 00:21:35 +02:00
Moritz Brückner
f242e0316e
Fix debug console for scenes with no world
2020-04-09 00:20:54 +02:00
Sandy
f035b3aaba
Mark return value for CanvasGetPosition nodes
2020-04-08 23:41:01 +09:00
luboslenco
4c3332858e
Mark return value for CanvasGetCheckbox and CanvasGetSlider nodes
2020-04-07 10:31:32 +02:00
QuantumCoderQC
f3b58c0f31
Fixed Bullet Rigid Body C target issue
2020-04-03 17:05:13 +02:00
Sandy
37e04689d5
Delete Distance Node
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Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:22:47 +09:00
Simonrazer
5cde1487ca
Update CanvasScript.hx
2020-03-16 09:05:42 +01:00
QuantumCoderQC
1770aeb002
Added nodes to start animation from a partivular frame index
2020-03-14 23:30:09 +01:00
Sandy
3f77ff397d
Add new
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Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:03:07 +09:00
Sandy
d1a0fc69c8
Addressing issues reported in the Armory forum
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https://forums.armory3d.org/t/something-wrong-with-translate-on-local-axis/2772
https://forums.armory3d.org/t/how-to-avoid-camera-going-through-rigid-bodies/3945
2020-03-14 20:58:56 +09:00
QuantumCoderQC
2d282c9582
Fixed Bullet RigidBody memory leak
2020-03-08 21:34:35 +01:00
Forest Collins Sharp
8958668215
Merge pull request #2 from armory3d/master
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merging latest from armory3d/armory
2020-03-07 08:44:02 -06:00
Lubos Lenco
963b6ed980
Merge pull request #1598 from Naxela/master
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Merge PPM
2020-03-05 19:36:10 +01:00
Alexander Kleemann
3dce053aa3
Update Postprocess.hx
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Accidentally deleted the return value when removing comments
2020-03-04 20:11:37 +01:00
Alexander
60f72e7e0e
Merge in PPM
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Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
cfbe3a7dce
Some more position access fixes
2020-03-03 22:50:20 +01:00
luboslenco
23d649fe32
Fix RigidBody compile
2020-03-03 22:41:39 +01:00
Valentín Barros
a9521846a2
Fix armory.logicnode.SetRotationNode
vector type for input [ fixes #1572 ]
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Fixes for example the `virtual_gamepad` demo crashing on startup
in Android.
2020-03-02 11:11:15 +01:00
Moritz Brückner
110a068605
Fix TransformExtension.hx
2020-02-29 21:26:24 +01:00
Moritz Brückner
16ad030f41
Rename variable (more intuitive)
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Thanks to nubleet on Discord for mentioning this
2020-02-22 23:57:16 +01:00
Moritz Brückner
c60f41186d
Expose NavAgent turn speed to the UI
2020-02-22 23:08:33 +01:00
Lubos Lenco
becda78736
Merge pull request #1578 from MoritzBrueckner/fixes
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Some smaller fixes
2020-02-19 21:40:53 +01:00
Moritz Brückner
f5f9d8c13b
CanvasScript: add getCanvas() function and improve docstrings
2020-02-19 14:28:27 +01:00
Moritz Brückner
d2b26925c2
Fix AddGroupNode
2020-02-19 14:24:44 +01:00
Moritz Brückner
486b462153
Fix math package and improve docstrings
2020-02-19 14:24:31 +01:00
Sandy
b504e00f96
Handling issues posted on the Armory forum
2020-02-09 23:43:48 +09:00
Forest Sharp
57cd481731
lights wouldn't render at all if use_shadow / cast_shadow was disabled
2020-01-19 18:49:30 -06:00
N8n5h
afdc54bc35
Fixed DebugDraw line drawing method
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Now lines should always face the camera.
2020-01-05 11:48:29 -03:00
Lubos Lenco
7f3a119d26
Merge pull request #1534 from MoritzBrueckner/debug-traits
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DebugConsole: add trait detail view
2020-01-03 15:41:14 +01:00
BlackGoku36
aaed3592d2
Add setCanvasFontSize
2020-01-03 17:40:13 +05:30
Moritz Brückner
d36c8a4176
DebugConsole: implement trait detail view
2020-01-02 18:48:02 +01:00
luboslenco
3c058568f7
Add TransformExtension
2020-01-02 13:47:06 +01:00
luboslenco
bde87cea9e
Include math pack
2020-01-02 12:51:29 +01:00
Moritz Brückner
edc6bee204
DebugConsole: Fix handles for multiple lights or cameras
2019-12-27 16:44:11 +01:00
Moritz Brückner
f33729ed69
Indent trait list in debug console
2019-12-27 16:43:39 +01:00
Moritz Brückner
0d6b72b7bb
Improve transform view in debug console
2019-12-27 16:43:08 +01:00
Moritz Brückner
9b90398e8d
DebugConsole: Refactor outliner
2019-12-27 16:40:59 +01:00
luboslenco
db4f0cc107
Apply checkstyle
2019-12-19 23:54:08 +01:00
luboslenco
fe3fa62a97
Fix Kinematic Character Controller compile
2019-12-19 16:52:53 +01:00
luboslenco
8a4e39599b
Fix macro return
2019-12-19 16:52:17 +01:00
luboslenco
655b9252de
Fix MergedSurface logic node
2019-12-19 16:44:20 +01:00
luboslenco
b39a5af8bd
Merge branch 'master' of https://github.com/armory3d/armory
2019-12-19 16:24:58 +01:00
luboslenco
ea75669161
Fix package
2019-12-19 16:24:44 +01:00
Sandy
64a18db096
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:20:07 +09:00
Lubos Lenco
d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
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Load themes from canvas
2019-12-14 13:33:13 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
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Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
luboslenco
6237c9e699
Include transformMath
2019-12-08 09:59:58 +01:00
QuantumCoderQC
8c80b94b4a
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-07 21:41:08 +01:00
Sandy
3531551288
Calculate transform data directly
2019-12-07 22:07:31 +09:00
Moritz Brückner
071291992d
Load canvas theme at game start
2019-12-06 21:42:11 +01:00
QuantumCoderQC
5099580885
Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender.
2019-12-01 00:59:16 +01:00
luboslenco
51ab281a21
Fix starter for kha_node
2019-11-20 16:50:54 +01:00
luboslenco
7c0f25ee8c
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-16 14:11:53 +01:00
luboslenco
f310776985
Use webassembly for ammo+krom
2019-11-16 14:11:32 +01:00
Lubos Lenco
a6b7a50bca
Merge pull request #1474 from zaethan/master
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corrected indices in getRotation node
2019-11-14 10:18:22 +01:00
luboslenco
405da0e10e
Fix debug console compile
2019-11-13 09:09:06 +01:00
luboslenco
574f6ab96d
Use material input for SetMaterialParam nodes
2019-11-12 13:50:29 +01:00
Yannik Böttcher
b809cec5e6
corrected indices
2019-11-12 11:15:09 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility
2019-10-26 15:48:43 +05:30
Sandy
92f6321f03
Correct socket position
2019-10-18 21:38:04 +09:00
Sandy
5a9f14ea20
Correct socket position
2019-10-18 21:37:04 +09:00
Sandy
5d521e8101
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:04:14 +09:00
N8n5h
b06c665676
Revert offset to the y value when adding a path
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This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why.
So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00
Lubos Lenco
c70478c11e
Merge pull request #1406 from zeeshan595/master
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Added support for angle axies rotation nodes
2019-10-08 21:46:12 +02:00
BlackGoku36
42b0ce4b1f
add renderpath nodes
2019-10-02 15:09:47 +05:30
Lubos Lenco
9b0673d158
Merge pull request #1420 from BlackGoku36/logicnodes
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Add string operation nodes
2019-09-30 13:48:28 +02:00
BlackGoku36
63560f6163
remove substr
2019-09-30 17:13:35 +05:30
BlackGoku36
a5db10437f
add string operation nodes
2019-09-30 00:22:00 +05:30
BlackGoku36
a3e45a3a5e
Revert "add some string operating nodes"
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This reverts commit 5942b177e4
.
2019-09-30 00:18:13 +05:30
BlackGoku36
5942b177e4
add some string operating nodes
2019-09-30 00:11:26 +05:30
Sandy
d4870bae52
Adding canvas category logic nodes
2019-09-29 22:39:19 +09:00
Zeeshan Abid
d7675d4714
uncommented physics code
2019-09-27 20:52:20 +01:00
Zeeshan Abid
919d222b4d
get rotation bug fix
2019-09-27 20:51:30 +01:00
Zeeshan Abid
97643a1eee
Improved Get & Set Rotation
2019-09-27 20:35:26 +01:00
Zeeshan Abid
c7946edc25
catches infinity
2019-09-26 01:59:08 +01:00
Zeeshan Abid
61fe0e45a7
Radians & Degrees Conversion
2019-09-26 01:55:27 +01:00
Zeeshan Abid
5d36ecb415
input output bug fixes
2019-09-26 01:07:49 +01:00
Zeeshan Abid
d0c1bba174
Added Axies Angles in addition to eular rotation
2019-09-26 01:03:05 +01:00
Zeeshan Abid
76e5c94dbb
changed rotation from eular to axies + vector
2019-09-26 00:37:52 +01:00
BlackGoku36
3bf9feac8f
added get/set location, rotation, scale, progress bar nodes
2019-09-23 15:55:46 +05:30
Sandy
3c1ad5ad35
Output error correction
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http://forums.armory3d.org/t/timer-node-does-not-work-as-expected/3543
2019-09-20 23:01:17 +09:00
Sandy
adcfb4b6fa
Canvas Set Visible
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Python : canvas_set_visible.py
Haxe : CanvasSetVisibleNode.hx
Example : logic_canvas.blend
2019-09-18 21:13:56 +09:00
luboslenco
9bc1c4a113
Make terrain stream init async
2019-09-17 10:26:24 +02:00
Sandy
6f6c26557a
loadUrl
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This node is dedicated to browser (HTML5) compilation.
Python : native_loadUrl.py
Haxe : LoadUrlNode.hx
Example : LoadUrl.blend
2019-09-14 21:13:39 +09:00
Marc Gardent
7d7f591d07
fix CastPhysicsRayNode
2019-09-12 13:57:15 +02:00
marketgarden
c9911ad25f
add collision-filter-mask feature
2019-09-10 23:09:44 +02:00
Lubos Lenco
38882187d7
Merge pull request #1357 from greyheron/master
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Add getElements():Array<TElement> function to CanvasScript
2019-08-29 19:39:44 +02:00
greyheron
56ef22be9d
Add getElements function to CanvasScript
2019-08-27 07:44:34 +01:00
luboslenco
be4853cb6a
Forward path water pass
2019-08-22 11:59:54 +02:00
Lubos Lenco
ad114a95f8
Merge pull request #1338 from N8n5h/nav-update
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update for navmesh generation
2019-08-10 12:57:22 +02:00
Alexander
000ec17e3d
Chromatic aberration
2019-08-08 20:02:42 +02:00
luboslenco
ff5cf50e4e
Fix dynamic resolution
2019-08-07 22:43:30 +02:00
user
d21ff3e9d8
update
2019-08-07 12:02:36 -03:00
N8n5h
6cd693d5ab
Update VirtualGamepad.hx
2019-08-02 13:21:31 -03:00
N8n5h
4357d809a0
Update VirtualGamepad.hx
2019-08-02 13:20:51 -03:00
N8n5h
4af744e9af
Update VirtualGamepad.hx
2019-08-02 13:00:09 -03:00
luboslenco
f5f7926d1f
Expose mesh target
2019-07-18 20:26:41 +02:00
N8n5h
1c5e228f0b
Merge pull request #1 from N8n5h/patch-4
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Update CastPhysicsRayNode.hx
2019-06-29 23:05:00 -03:00
N8n5h
5ced15ad89
Update CastPhysicsRayNode.hx
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keep compatibility with the new change
2019-06-29 22:58:53 -03:00
N8n5h
dfb7609a28
expand in the info raycast returns
...
This change will allow to get the position of a hit with raycast, the normal and the body, some extra info that otherwise you couldn't obtain because raycast only returns a body, this may break some compat but I think is better than having multiple functions that do the same logic only for obtaining each piece of information separated (to keep compatibility).
2019-06-29 22:57:09 -03:00
unknown
4c8a40c3f5
Move in _voxelBlend uniform
2019-06-21 23:47:21 +02:00
unknown
ec179489af
Move runtime material parser
2019-06-21 17:26:19 +02:00
MoritzBrueckner
79b16f3e01
Return property name in Get Property node
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Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco
06875b963a
Use std.Math
2019-06-20 11:35:20 +02:00
N8n5h
056afb3fc0
hotfix, no length property on map
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Sorry I added that length check last minute to be sure but didn't test, it seems it doesn't have length prop, but without that check should be fine.
2019-06-18 10:47:39 -03:00
Lubos Lenco
ab4fd65967
Merge pull request #1297 from N8n5h/patch-1
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Add a function to find a rigidBody by their id
2019-06-18 08:19:08 +02:00
luboslenco
1ad5fd8089
Shared samplers
2019-06-18 08:17:25 +02:00
N8n5h
dbcf230b2c
Add a function to find a rigidBody by their id
2019-06-17 21:45:09 -03:00
luboslenco
a6656a2b65
Shared samplers
2019-06-17 17:39:44 +02:00
luboslenco
fd7eb64b86
Specify return type
2019-06-13 14:37:40 +02:00
luboslenco
8b9c875a4b
Fix cleanup
2019-05-20 14:25:17 +02:00
luboslenco
9802016556
Cleanup
2019-05-19 15:23:56 +02:00
luboslenco
796da02fc2
Triplanar fix
2019-05-12 23:34:47 +02:00
luboslenco
9d63b8e7a5
Triplanar sample
2019-05-11 18:31:50 +02:00
Yannik Böttcher
7305110881
rearrange code to fix an issue with published html5
2019-05-09 21:11:10 +02:00
Yannik Böttcher
f00fdb4708
expose rotation around axis in nodes
2019-05-06 19:27:52 +02:00
luboslenco
ebe0f20cce
Fix target set in forward path
2019-05-01 21:26:15 +02:00
Lubos Lenco
6be8d83cfc
Merge pull request #1263 from zaethan/master
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auto replace properties
2019-05-01 09:32:17 +02:00
luboslenco
f036a63b9f
Fix PhysicsWorld recreation
2019-05-01 09:28:48 +02:00
Yannik Böttcher
6785d457b5
implement property mapping and realize armory uses the bl_idlabel for classnames
2019-05-01 00:25:48 +02:00
Lubos Lenco
fbb6eacf14
Merge pull request #1124 from zaethan/master
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Merge the Keyboard and Mouse nodes
2019-04-30 13:51:45 +02:00
luboslenco
b3ca6b4cc1
Fix probe check
2019-04-30 13:30:38 +02:00
luboslenco
537b4ddd1e
Update water path
2019-04-29 16:25:01 +02:00
luboslenco
a5c918be11
String fix
2019-04-26 12:25:19 +02:00
luboslenco
aa5c4f7e73
Link to embedded data
2019-04-26 11:12:09 +02:00
luboslenco
a914014718
Trace debugFloat on change
2019-04-25 22:40:21 +02:00
luboslenco
078a415ba9
Expose debugFloat
2019-04-24 21:55:20 +02:00
luboslenco
faae72e5e4
Auto exposure fixes
2019-04-23 12:05:50 +02:00
unknown
54bb309807
Auto exposure fixes
2019-04-22 14:11:17 +02:00
unknown
44f1e115e9
Begin histogram
2019-04-21 19:16:23 +02:00
unknown
4066143af8
Reset timer when done
2019-04-20 22:24:34 +02:00
luboslenco
903c72d62e
Fix overlays target
2019-04-17 12:46:12 +02:00
luboslenco
d4680b5e1a
Update shader load
2019-04-15 13:47:51 +02:00
luboslenco
e56be27940
Cleanup
2019-04-10 21:55:46 +02:00
Simonrazer
dad7d76dc8
at location local
2019-04-09 17:15:20 +02:00
unknown
eeb81e22c3
Format
2019-04-06 19:15:43 +02:00
unknown
5240249982
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
unknown
445a4fdc61
Code cleanup
2019-04-06 16:05:01 +02:00
unknown
710687d987
Use hscript from project Libraries folder
2019-04-06 15:37:58 +02:00
unknown
5b2b6428d5
Use per-target color mask
2019-04-06 13:03:04 +02:00
luboslenco
8ad93763b2
Do not copy theme for console
2019-04-04 15:53:11 +02:00
luboslenco
93ab14bfa4
Pass tex data
2019-04-04 15:52:42 +02:00
greyheron
5594811a46
Print Node Tree name on debug only
2019-04-02 07:30:33 +01:00
greyheron
d753fb02b2
Add Node Tree name to Print Node
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Issue #1232
2019-04-02 07:22:17 +01:00
rbx775
fab8795e8e
fix an exception where hitPointWorld gets null.
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...due to too short Rays set by the user.
Suggestion for the fix by zicklag, see here: http://forums.armory3d.org/t/bullet-physics-keeps-freezing-the-games/2925/2
Can confirm its working now.
2019-04-01 11:42:48 +02:00
Simonrazer
77a80e8f46
Update TranslateOnLocalAxisNode.hx
2019-03-29 15:26:57 +01:00
Simonrazer
c12a4367dd
local option
2019-03-29 15:23:57 +01:00
luboslenco
2df5e5ea58
Update shader builder
2019-03-28 15:18:43 +01:00
luboslenco
c29e8fdbd0
Shadows cleanup
2019-03-23 10:56:30 +01:00
luboslenco
cafaaf9643
Handle gl_InstanceID built-in
2019-03-19 13:15:25 +01:00
luboslenco
6b8fc76763
Dynamic voxel alloc
2019-03-14 10:55:15 +01:00
luboslenco
b802021435
parse_height flag
2019-03-13 20:33:54 +01:00
Zicklag
00a3cb7ccf
Add a Distance Measurement to the Vector Math Node
2019-03-13 13:29:33 -05:00
luboslenco
00fb2cd511
Use DrawOrder.Distance as default
2019-03-11 10:32:31 +01:00
luboslenco
5641923ec5
Handle missing config
2019-03-06 21:54:05 +01:00
luboslenco
dc1fa59733
Expose normal attrib
2019-03-05 13:26:14 +01:00
luboslenco
e74f801483
Cleanup runtime shader
2019-03-04 14:49:12 +01:00
luboslenco
49a156117a
Handle textureOffset
2019-03-02 21:10:47 +01:00
Lubos Lenco
9008ba7af8
Merge pull request #1207 from katharostech/feature/InArrayNode
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Add an In Array Node
2019-03-01 09:54:18 +01:00
Zicklag
39189f7d3c
Add an In Array Node
2019-02-28 17:46:19 -06:00
luboslenco
06418f08fc
Config cleanup
2019-02-28 23:16:33 +01:00
luboslenco
240d80407f
Handle gl_VertexID built-in
2019-02-28 23:15:48 +01:00
luboslenco
e6d4fe43da
Runtime shader fixes
2019-02-27 21:30:48 +01:00
luboslenco
e9be5b10b4
Runtime hlsl compile fix
2019-02-24 21:37:29 +01:00
luboslenco
fca984c62e
Store canvas name
2019-02-24 16:01:36 +01:00
luboslenco
0bed1fcda6
Fix ndc vector
2019-02-19 17:11:33 +01:00
Lubos Lenco
048bbaad6e
Merge pull request #1174 from katharostech/feature_slider-nodes
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Add Nodes for Getting and Setting Canvas Sliders
2019-02-19 10:11:08 +01:00
luboslenco
9cd951819a
Fix raytracer
2019-02-19 10:09:42 +01:00
Zicklag
2f04e74c98
Add Nodes for Getting and Setting Canvas Sliders
2019-02-16 15:54:12 -06:00
Yannik Böttcher
744d3ec4e0
Added analog outputs for gamepad coords, unified output of gamepad, fixed surface input returning a function
2019-02-16 17:34:53 +01:00
luboslenco
89afc182e8
Depth bind fixes
2019-02-14 11:17:19 +01:00
luboslenco
49c58d2c05
Enable live patch for krom only
2019-02-14 11:08:36 +01:00
luboslenco
78dba00f17
Fix debug console begin/end calls
2019-02-13 08:03:05 +01:00
luboslenco
4b461212bc
Attempt to fix rigid body scaling
2019-02-12 12:33:43 +01:00
Lubos Lenco
44c8cdb679
Fix legacy shaders flag
2019-02-10 20:37:38 +01:00
luboslenco
af0efb7eca
Motion blur fixes
2019-02-10 18:08:38 +01:00
luboslenco
64edf25dee
Fix translucency with no lights
2019-02-10 17:32:51 +01:00
luboslenco
7b258d311d
Enable config for dynamic resolution
2019-02-10 17:30:31 +01:00
luboslenco
e0e4bf303f
Send operators to Krom
2019-02-10 11:47:42 +01:00
luboslenco
bdd6540b07
Handle hlsl runtime shader
2019-02-01 17:33:59 +01:00
Yannik Böttcher
bada28169c
merged Gamepad, Surface and Virtual nodes
2019-01-30 22:05:55 +01:00
luboslenco
1d47ec184a
Fix fov setting in debug console
2019-01-28 11:37:34 +01:00
luboslenco
7b7260d647
Update volumetric
2019-01-28 11:28:21 +01:00
luboslenco
4172e0a2c6
Fix LTC shadow
2019-01-27 23:48:54 +01:00
Yannik Böttcher
748015b7a3
activated the update method
2019-01-27 22:14:17 +01:00
Yannik Böttcher
36a410309b
added a run output to the mouse/keyboard nodes
2019-01-27 21:56:38 +01:00
luboslenco
58ceac834b
Make shader variant when config is enabled
2019-01-27 18:56:04 +01:00
Zicklag
092e08bff1
Update Compare Node to Match Gate Node
2019-01-25 10:17:58 -06:00
luboslenco
59f4876055
Fix vertex pack for softbody
2019-01-24 14:54:28 +01:00
luboslenco
9ba53d172d
Transluc + sss fixes
2019-01-24 12:47:51 +01:00
luboslenco
68b5e1bb3b
Implement ssr for forward path
2019-01-23 13:45:58 +01:00
luboslenco
e1c5689d5e
Use any PhysicsWorld
2019-01-23 13:23:05 +01:00
Lubos Lenco
9363e9a810
Merge pull request #1115 from katharostech/feature_update-node-extras
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Add Late Update and Physics Pre-Update To The On Update Node
2019-01-23 12:10:45 +01:00
luboslenco
326bf1d90f
Improve movie handling
2019-01-23 12:07:44 +01:00
Zicklag
cee49b869a
Add Late Update and Physics Pre-Update To The On Update Node
2019-01-22 21:21:46 -06:00
luboslenco
02d2bb9972
Use Collection naming for nodes
2019-01-22 15:35:06 +01:00
luboslenco
a7eff66ab9
Fix groups
2019-01-22 13:52:37 +01:00
luboslenco
3c25095c94
Clamp sun direction for sky
2019-01-22 11:46:21 +01:00
Zicklag
1838b309ee
getContacts() Returns Each Contact Only Once
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Made sure that getContacts() doesn't return the same object multiple times.
2019-01-21 17:41:29 -06:00
luboslenco
3e645a95b4
Merge terrain stream
2019-01-17 21:34:38 +01:00
luboslenco
ecfa16fa97
Improve light probe
2019-01-15 20:49:03 +01:00
luboslenco
1fcf3a1767
Runtime logic parse fix
2019-01-14 14:38:16 +01:00
luboslenco
979efe9b7d
Make trigger private
2019-01-14 11:27:03 +01:00
luboslenco
4a0166c6c2
Relight fix
2019-01-11 20:54:36 +01:00
luboslenco
735ba8eb91
HLSL voxels
2019-01-11 20:42:16 +01:00
luboslenco
d00f31ef8d
Fix deferred voxelgi
2019-01-10 22:21:18 +01:00
luboslenco
d64441b7d3
Update voxelgi
2019-01-10 21:54:36 +01:00
luboslenco
a4891bb001
Compute dim for SoftBody
2019-01-10 12:34:24 +01:00
luboslenco
e15b213666
Softbody compile fix
2019-01-10 11:59:49 +01:00
luboslenco
bd88a4d67c
Compute dim for PhysicsBreak
2019-01-10 11:12:41 +01:00
luboslenco
1e39f73eb4
Fix water_pass depth
2019-01-09 19:10:20 +01:00
luboslenco
c47ec1c9a3
Fix decal context
2019-01-09 14:52:30 +01:00
luboslenco
fac68cf6c9
Use prop for character trait
2019-01-08 23:45:34 +01:00
luboslenco
3eaf2dc569
Faster shape construct
2019-01-07 15:41:06 +01:00
luboslenco
2bdaf650f5
Fix PhysicsBreak compile
2019-01-04 08:30:05 +01:00
Lubos Lenco
ac73615c70
Merge pull request #1079 from armory3d/dev
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Merge Dev
2019-01-03 21:24:35 +01:00
Lubos Lenco
a34c72446e
Merge pull request #1057 from katharostech/objects-multiple-contacts
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Allow Multiple Contact Points Between Two Physics Objects
2019-01-03 21:06:31 +01:00
unknown
721e39d5e6
Fix instancing unpack
2019-01-02 15:33:30 +01:00
unknown
8ae087d445
Fix PhysicsBreak
2018-12-31 16:55:46 +01:00
unknown
87a895d3b6
Shadowmap size cleanup
2018-12-28 13:31:43 +01:00
unknown
41918ae7da
Fix debug draw color
2018-12-24 11:38:54 +01:00
unknown
d315945b4f
Fix sequence node
2018-12-24 10:40:51 +01:00
unknown
beac01baf9
Runtime shader fix
2018-12-24 10:39:24 +01:00
luboslenco
a7d14cb444
Probe fixes
2018-12-21 11:37:10 +01:00
Lubos Lenco
eca85d6817
Merge pull request #1056 from katharostech/bullet-physics-updates
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Update Bullet Bindings for Physics Traits
2018-12-21 08:15:35 +01:00
Zicklag
b5e9152800
Allow Multiple Contact Points Between Two Physics Objects
2018-12-20 19:43:34 -06:00
Zicklag
9f563c05c4
Update Bullet Bindings For Physics Traits
2018-12-20 16:45:56 -06:00
luboslenco
cda8276477
Exporter fixes
2018-12-20 22:37:39 +01:00
luboslenco
a8c86b373f
Update bullet bindings
2018-12-20 18:04:49 +01:00
luboslenco
a531b52b9f
UI style
2018-12-19 13:33:17 +01:00
luboslenco
4bde0b11d8
Packed pos fixes
2018-12-15 23:10:11 +01:00
luboslenco
7dcb443060
Use shadow samplers, remove arm_dev
2018-12-15 15:07:30 +01:00
luboslenco
975f995796
Faster and smaller vertex data
2018-12-14 15:27:43 +01:00
luboslenco
914030e7f4
Shadowmap arrays
2018-12-11 23:05:18 +01:00
luboslenco
d8f78638bd
Begin shadow index
2018-12-10 23:29:04 +01:00
luboslenco
6176a26e22
Improved light sampling
2018-12-10 17:25:29 +01:00
luboslenco
00d7bba7c8
Deferred modes
2018-12-10 09:46:46 +01:00
luboslenco
023668221e
Update shadowmap props
2018-12-10 00:02:40 +01:00
luboslenco
835792f7fc
Shader fixes
2018-12-07 13:48:40 +01:00
luboslenco
c7f9d50e55
Add On Contact (Array) node
2018-12-07 13:48:28 +01:00
luboslenco
13bb02e337
Fast clear
2018-12-06 20:36:56 +01:00
luboslenco
93cc102bf5
Faster
2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44
Need for speed
2018-12-05 17:47:45 +01:00
luboslenco
f04105b2d3
Fix forward compile
2018-12-05 11:41:49 +01:00
Lubos Lenco
6454b74378
Merge pull request #1029 from katharostech/physics-raycast-normal
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Add Hit Normal to Physics Ray Cast Result
2018-12-02 16:44:14 +01:00
luboslenco
bf639496e9
Faster shadow sample
2018-11-29 23:43:33 +01:00
Zicklag
d6b6dfdc95
Add Hit Normal to Physics Ray Cast Result
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* Added hit normal to both Haxe and Logic Nodes.
2018-11-28 14:45:19 -06:00
luboslenco
62b23aa2f0
Depth bind fixes
2018-11-28 10:26:48 +01:00
luboslenco
7f261b4365
Save gbuffer slot
2018-11-22 18:07:32 +01:00
luboslenco
850dade8a5
Merge clustered rendeder - wip, unstable
2018-11-22 11:08:03 +01:00
luboslenco
ac38825cef
Cleanup
2018-11-19 15:41:26 +01:00
luboslenco
4904b50f1a
Cleanup
2018-11-19 14:28:04 +01:00
luboslenco
10442cf0ff
Begin renderer work
2018-11-19 13:18:40 +01:00
luboslenco
22f34e8a9f
Define fix
2018-11-16 14:01:41 +01:00
luboslenco
4a0b8c724f
Cubemap bias test
2018-11-15 16:55:34 +01:00
luboslenco
780d072fbd
File Read/Write nodes
2018-11-14 15:43:42 +01:00
luboslenco
d17caa7597
Cleanup
2018-11-14 09:20:25 +01:00
luboslenco
b424b058bb
Handle multiple material params
2018-11-13 22:18:44 +01:00
luboslenco
a3436495b0
Null safe
2018-11-13 21:54:55 +01:00