unknown
dea61608c3
Vector equal test for Gate node
2018-06-01 19:02:56 +02:00
unknown
7f728d78b2
Add 'Almost Equal' to Gate node
2018-06-01 18:33:52 +02:00
Sebastian
08ecba267e
Fixing issue, where "Clear Parent" node breaks execution in succesive calls to "Set Parent": https://github.com/armory3d/armory/issues/636
2018-05-29 01:31:28 +02:00
luboslenco
8cc707e19a
Load canvas sooner
2018-05-26 22:54:42 +02:00
luboslenco
93b63efd80
Value category for Concatenate String
2018-05-26 22:54:08 +02:00
Andrei Nadin
2b74077acf
Add Concatenate String Node
2018-05-26 17:23:43 +10:00
luboslenco
e48b16d3d4
Upgrading armory into b2.8 engine
2018-05-24 22:16:28 +02:00
luboslenco
b245624b19
Begin b2.8, no sync for now
2018-05-22 19:44:54 +02:00
luboslenco
0c4cc2fc70
Material compiler fixes
2018-05-21 17:55:26 +02:00
luboslenco
57c44fcda0
Fix material specular
2018-05-19 19:29:14 +02:00
luboslenco
c5ca8f8e17
Compute voxels faster
2018-05-18 11:26:09 +02:00
luboslenco
c7a548bb5e
Fixing translucency
2018-05-17 22:47:00 +02:00
unknown
310cf140b8
Add Show Mouse node
2018-05-16 12:17:16 +02:00
unknown
a2bf6a0a90
Add Stop Agent node
2018-05-15 23:30:47 +02:00
unknown
bcd78309a5
Transform node + Set Variable works
2018-05-15 22:21:04 +02:00
unknown
0363ab5802
Fix compile
2018-05-15 21:21:28 +02:00
unknown
fe27d79239
Expose final composited target
2018-05-15 19:19:18 +02:00
unknown
819bd17a1d
Set Material Slot node
2018-05-15 16:44:17 +02:00
unknown
dbeda17af4
Set all material slots
2018-05-15 16:39:46 +02:00
Andrei Nadin
fceec443ef
Merge branch 'master' of github.com:armory3d/armory
2018-05-07 17:43:20 +10:00
Andrei Nadin
471974c226
Fix Typo in mix nodes (was using wrong property for clamp)
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Changed clamp to Math.clamp()
2018-05-07 17:41:36 +10:00
luboslenco
96933aabc2
Parse height input
2018-05-06 17:45:47 +02:00
luboslenco
ab1eb0758b
Implement Trait node
2018-05-05 13:36:20 +02:00
luboslenco
c054635089
Check camera for canvas
2018-05-05 12:52:35 +02:00
luboslenco
dcc211bc19
Increase ao range
2018-04-30 23:07:45 +02:00
luboslenco
842d48e036
Forward render capture
2018-04-24 20:24:36 +02:00
luboslenco
69716d5346
Fix render capture
2018-04-24 20:08:18 +02:00
unknown
428ba34196
Export physics simulation params
2018-04-23 12:21:46 +02:00
Andrei Nadin
8398900ac4
Add Null check for Material Node
2018-04-21 14:23:31 +10:00
Andrei Nadin
eff1a96f8f
Get and Set Gravity Nodes
2018-04-21 14:03:03 +10:00
Andrei Nadin
5e9c8dad4c
Temp fix to stop Trait Node from failing compilations
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Still doesn’t return a trait…
2018-04-21 14:02:44 +10:00
luboslenco
e3de9cd088
Resolution scale filter
2018-04-20 00:56:54 +02:00
luboslenco
7fd6521646
Add Mix and VectorMix nodes
2018-04-19 16:29:15 +02:00
Lubos Lenco
3ba6a5d0fe
Merge pull request #601 from anadin/master
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Add ApplyForceNodes
2018-04-18 08:55:51 +02:00
Andrei Nadin
d8c6cef7f9
Add ApplyForceNodes
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Think it would be good to add a global/local bool?
2018-04-18 10:26:33 +10:00
luboslenco
8285b6b3f0
More wasm binds
2018-04-17 12:23:55 +02:00
luboslenco
6d5b003689
Add wasm_api
2018-04-16 16:09:19 +02:00
Andrei Nadin
d83caae736
Add #if to WasmScript - was breaking iOS builds
2018-04-16 14:22:00 +10:00
Lubos Lenco
0451aa558e
Merge pull request #596 from Simonrazer/master
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"Gate" node with else output
2018-04-16 00:12:42 +02:00
luboslenco
0667f9a71b
WebAssembly modules
2018-04-15 11:55:42 +02:00
Simonrazer
e7171433ae
Gate with else
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First try?
2018-04-15 10:36:30 +02:00
luboslenco
af65880fbd
Rename ApplyImpulseNodeAtLocation to ApplyImpulseAtLocationNode, format
2018-04-14 20:00:40 +02:00
Andrei Nadin
74b6ce09f0
Get Velocity Node
2018-04-13 15:05:54 +10:00
Andrei Nadin
c8cfc9d727
VectorClamp To Size Node (requires new vecX.hx from iron)
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This is a little bit of a pain as Iron is a operate repo
2018-04-13 13:45:19 +10:00
Andrei Nadin
00056b8e0c
Apply Impulse at location Node
2018-04-13 13:29:05 +10:00
Andrei Nadin
c9a53ef2d8
Enable getAngularVelocity()
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This is part of a new GetVelocity Node which I will submit to the LogicPack repository?
2018-04-13 13:21:36 +10:00
Andrei Nadin
b26a154cc7
Add Length to the Vecor Math node
2018-04-13 13:20:05 +10:00
luboslenco
78f43a0304
Use FastFloat
2018-04-11 17:18:39 +02:00
luboslenco
20c2caf391
More FastFloats
2018-04-09 21:38:34 +02:00
luboslenco
501e23790d
Fix Haxe 4 compile
2018-04-06 17:57:24 +02:00
unknown
44292413c6
Fix physics tick
2018-03-31 00:22:45 +02:00
luboslenco
15c5a06584
vxgi shadowmap defines
2018-03-27 23:30:00 +02:00
luboslenco
7ac97b638e
Fix null world
2018-03-27 22:28:45 +02:00
luboslenco
663332c7a1
vxgi relight option
2018-03-27 14:09:18 +02:00
luboslenco
09db2a4d01
Forward path fix vxgi intensity
2018-03-27 12:29:12 +02:00
luboslenco
e868b0f614
New ray offset for vxgi
2018-03-26 00:30:24 +02:00
luboslenco
ba4a8c2e22
Use latest Kha
2018-03-21 17:53:44 +01:00
Kevin Leung
708e1705e7
NavAgent: faster is faster
2018-03-08 20:43:03 +08:00
luboslenco
4daecad687
On Init node fixes
2018-03-08 12:52:19 +01:00
luboslenco
9a6ea01324
Format
2018-03-08 09:59:08 +01:00
Kevin Leung
c1714a0bb5
FollowCamera: use LateUpdate to avoid sync issues
2018-03-08 10:31:17 +08:00
luboslenco
2c2e42aec4
max_luminance pass
2018-03-07 23:37:47 +01:00
Kevin Leung
12244740c2
[NavAgent] Expose speed prop
2018-03-07 18:07:23 +08:00
luboslenco
97f3d3dd3b
Fix warning print
2018-03-06 22:05:36 +01:00
luboslenco
5626003ead
Krom exporter and JS minifier
2018-03-04 19:38:40 +01:00
luboslenco
f456cc9c02
Fix event removal
2018-03-03 13:09:08 +01:00
luboslenco
abe7e2fe6a
Fix Send Global Event node
2018-03-03 12:26:39 +01:00
luboslenco
b8c41983d7
Fix PhysicsBreak
2018-03-02 17:10:57 +01:00
luboslenco
66041ba142
Async fixes
2018-03-02 14:50:58 +01:00
luboslenco
6e09a7e6b3
Fix materials with no face assigned
2018-03-01 10:58:01 +01:00
luboslenco
f2465ab041
Shader fixes
2018-02-27 20:27:27 +01:00
Devin Curry
efb41117a8
Compare Node: Compares 2 values and returns a bool: ==, !=, <, <=, >, >=
2018-02-25 20:03:57 -08:00
Devin Curry
a25609a943
Gate node: "And" and "Or" properly handle any number of inputs.
2018-02-25 19:11:38 -08:00
luboslenco
34680dc0fd
Expose Std for Script node
2018-02-25 19:40:40 +01:00
luboslenco
3ee22b1903
Begin runtime engine config
2018-02-25 19:01:22 +01:00
Lubos Lenco
3392f3117a
Fix same-name assets
2018-02-24 12:16:11 +01:00
Lubos Lenco
428a478806
Set Parent Bone node fix
2018-02-22 15:27:27 +01:00
Lubos Lenco
2a3f0a7998
Add Set Parent Bone node
2018-02-22 13:25:06 +01:00
Lubos Lenco
f70037b0f0
Play Speaker node
2018-02-21 23:23:23 +01:00
Lubos Lenco
74d8cec4bb
Clean up
2018-02-21 22:18:37 +01:00
Lubos Lenco
6373643fac
Movie trait fix
2018-02-21 10:55:36 +01:00
Lubos Lenco
c2a52e082c
More logic nodes
2018-02-20 18:46:16 +01:00
Lubos Lenco
30be1de56d
Merge pull request #517 from Simonrazer/master
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Move on local axis node
2018-02-19 23:37:30 +01:00
Lubos Lenco
3d01c5efd2
Rigid body constraints
2018-02-19 16:28:21 +01:00
Lubos Lenco
8e041ce4c3
Toggle console with ~
2018-02-18 19:28:47 +01:00
Simonrazer
583845e677
+local axis movement
2018-02-18 19:19:43 +01:00
Lubos Lenco
e73bf6b22a
Merging compute shader support
2018-02-16 17:12:19 +01:00
Lubos Lenco
2549f91ec6
Ensure lamp exists
2018-02-15 23:20:44 +01:00
Lubos Lenco
9dca209d77
Allow only one PhysicsWorld
2018-02-15 22:12:23 +01:00
Naxela
6bde7c7c8d
Fix for #497
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Fix for https://github.com/armory3d/armory/issues/497
2018-02-13 16:51:31 +01:00
Lubos Lenco
7bef6faffd
Split render path code
2018-02-10 22:37:27 +01:00
Lubos Lenco
6cde3bc179
Fix PhysicsDrag trait
2018-02-10 13:12:20 +01:00
Lubos Lenco
e13ed6c1b8
Prevent mipmap filter
2018-02-06 15:29:27 +01:00
Lubos Lenco
e8346a0911
Do not create rigid body for non-mesh
2018-02-04 22:57:12 +01:00
Lubos Lenco
21089a1448
Handle time scale for bullet
2018-02-01 12:25:15 +01:00
Lubos Lenco
02ff1a6271
Canvas fix
2018-01-31 09:25:25 +01:00
Lubos Lenco
6c5e6e4809
Canvas Set Text logic node
2018-01-31 00:31:07 +01:00
Lubos Lenco
239aa084c0
Expose canvas elements
2018-01-31 00:03:28 +01:00
Lubos Lenco
4e4dcd2aa6
Use mouse down when unable to lock
2018-01-30 13:16:32 +01:00
Lubos Lenco
e4c98b90c8
Shader fix
2018-01-30 10:17:07 +01:00
Lubos Lenco
9e8181edbc
Simplify shader include
2018-01-29 23:52:42 +01:00
Lubos Lenco
f10fa5ac02
Fix cpp compile
2018-01-29 18:43:02 +01:00
Lubos Lenco
9e6bbe2bd7
More call group fixes
2018-01-29 13:52:39 +01:00
Sebastian Alff
87f4104fb1
Merge pull request #8 from armory3d/master
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Update Fork
2018-01-28 21:14:13 +01:00
Lubos Lenco
2ba40e088f
Fix multi-mat soft bodies
2018-01-28 20:45:27 +01:00
Sebastian Alff
425ba08360
Merge pull request #6 from armory3d/master
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Update Fork
2018-01-28 17:15:10 +01:00
Lubos Lenco
626c56a3b9
Matrix fix for spawn scene
2018-01-28 15:12:09 +01:00
Lubos Lenco
989b91720b
Reduce volumetrics mem usage
2018-01-28 13:53:06 +01:00
Lubos Lenco
9b8d0249c8
Use closestBoxIntersect
2018-01-27 12:47:43 +01:00
Lubos Lenco
05c050c732
Virtual gamepad
2018-01-24 14:40:43 +01:00
Lubos Lenco
7044c708a8
Align debugdraw bounds
2018-01-24 11:44:09 +01:00
Lubos Lenco
3c9e4fe487
Normal offset shadows bias
2018-01-23 22:40:09 +01:00
Lubos Lenco
cead5ed406
Fix forward + smaa
2018-01-23 12:24:55 +01:00
Lubos Lenco
b7b9dd6b33
Ensure contact exists
2018-01-22 20:27:31 +01:00
Lubos Lenco
73ecbd3379
Merge branch 'master' of https://github.com/armory3d/armory
2018-01-22 18:47:01 +01:00
Lubos Lenco
ad54883bf3
Improve load screen
2018-01-22 18:46:38 +01:00
unknown
6358bbc0ce
Improve material parse
2018-01-21 12:52:51 +01:00
Sebastian Alff
ffd82fff28
Merge pull request #5 from armory3d/master
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Update Fork
2018-01-20 12:25:06 +01:00
Lubos Lenco
bb12c8d630
Add WindowInfo and DisplayInfo logic nodes
2018-01-17 18:41:43 +01:00
Lubos Lenco
ef79b8595e
Merge branch 'master' of https://github.com/armory3d/armory
2018-01-14 14:52:17 +01:00
Lubos Lenco
99020bb311
Begin on-screen controls for touch
2018-01-14 14:52:02 +01:00
Sebastian Alff
37f3afeb16
Merge pull request #4 from armory3d/master
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Update Fork
2018-01-11 17:21:22 +01:00
Lubos Lenco
09a91b14df
Fix multi-mat triangle mesh collision
2018-01-10 21:10:08 +01:00
Lubos Lenco
cea57c33ea
Shader fixes
2018-01-07 20:01:43 +01:00
Sebastian Alff
c282c47584
Merge pull request #3 from armory3d/master
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Update Fork
2018-01-07 13:39:33 +01:00
Lubos Lenco
67f5bf0c6a
Forward renderer effects
2018-01-06 00:33:33 +01:00
Sebastian
036f4f8311
Added missing libraries
2018-01-01 23:42:07 +01:00
Sebastian
bc5a9e8722
Fix error for non-soft body hooks (hook_rb is null in this case).
2018-01-01 23:41:56 +01:00
donalffons
5110c037f8
Merge pull request #2 from armory3d/master
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Update Fork
2017-12-31 18:18:50 +01:00
Lubos Lenco
d59157d4fd
Merge pull request #447 from guzzard/debug-console-decimals
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Debug console use custom math class, round object positions with two decimals
2017-12-30 13:38:01 +01:00
unknown
ea21439d9f
Ensure storage exists
2017-12-30 12:14:36 +01:00
Martin Wallin
773aafbb26
Use custom math class, round object positions with two decimals
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Dependency: https://github.com/armory3d/iron/pull/28
2017-12-30 12:13:35 +01:00
Sebastian
dbbb991b05
Update hook rigid body position and orientation at init() and on update()
2017-12-29 14:56:52 +01:00
Sebastian
d81ece7715
Make hook rigid body a class attribute
2017-12-29 14:56:01 +01:00
Sebastian
93170c4bec
Make target and targetTransform class attributes
2017-12-29 14:55:02 +01:00
unknown
c6de00dc60
Fix shadowmap handling
2017-12-28 13:10:41 +01:00
Lubos Lenco
0788a00792
Merge pull request #441 from guzzard/setUpInterpolate-plus-cleanup
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KinematicCharacterController setUpInterpolate() + cleanup
2017-12-23 19:55:41 +01:00
Lubos Lenco
960ca72b08
Merge pull request #440 from guzzard/remove-kinematic-character-controller
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Enable removeKinematicCharacterController()
2017-12-23 19:55:06 +01:00
Martin Wallin
a682220b56
FollowCamera - add ability to turn lerp on/off
2017-12-22 11:04:16 +01:00
Martin Wallin
568b7f3baf
KinematicCharacterController cleanup
2017-12-22 10:15:42 +01:00
Martin Wallin
3b72ccc1c4
Enable setUpInterpolate()
2017-12-22 10:14:27 +01:00
Martin Wallin
2539007fa8
Enable removeKinematicCharacterController()
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Needs https://github.com/armory3d/haxebullet/pull/15
2017-12-21 23:32:46 +01:00
Lubos Lenco
9636891594
Merge pull request #433 from guzzard/simple-scale-support-kinematic-controller
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Add support for KinematicCharacterController
2017-12-21 00:20:58 +01:00
Martin Wallin
c5dfe5c443
Add support for KinematicCharacterController
2017-12-21 00:16:17 +01:00
Martin Wallin
2668df36dc
KinematicCharacterController init
2017-12-21 00:05:09 +01:00
Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Martin Wallin
93dbcde410
Bundled script: follow camera
2017-12-20 17:51:25 +01:00
Lubos Lenco
0ec80ebeff
Simplify shader files
2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730
Temporal filter for stable voxels
2017-12-19 18:05:38 +01:00
Lubos Lenco
66bada395a
Add SetTimeScale node
2017-12-16 15:13:10 +01:00
Lubos Lenco
f7c8b5222b
TAA fix
2017-12-15 13:55:08 +01:00
Lubos Lenco
11a8389feb
Mouse lock support
2017-12-14 18:12:01 +01:00
Martin Wallin
ed68707753
RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
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Tested in C++, Krom, Browser
2017-12-14 14:33:58 +01:00
Lubos Lenco
0f85786eb0
Convex shape scaling
2017-12-14 12:23:56 +01:00
Lubos Lenco
83d5d9ac6e
Merge pull request #424 from guzzard/enable-updateSingleAabb
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Enable Bullet.updateSingleAabb (needs updated ammo.js)
2017-12-14 11:36:41 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
1e3eb5ccfe
arm_physics guard
2017-12-13 00:13:39 +01:00
Lubos Lenco
24886b2b19
Merge pull request #423 from guzzard/master
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Bundled trait: simple scale object
2017-12-13 00:11:15 +01:00
Lubos Lenco
6000a9199e
Simplify world pass
2017-12-13 00:10:30 +01:00
Martin Wallin
b3ea4d616b
Simple scale object cleanup
2017-12-12 23:40:21 +01:00
Martin Wallin
b976ca2e0b
Enable Bullet.updateSingleAabb (needs updated ammo.js)
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Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
2017-12-12 23:20:32 +01:00
Martin Wallin
fb7f6edbb0
Bundled trait: simple scale object
2017-12-12 23:16:47 +01:00
Lubos Lenco
4042e43d17
Rename rigidbody.ghost to rigidbody.trigger for clarity
2017-12-12 20:07:31 +01:00
Lubos Lenco
02e5781f11
ADd doc link
2017-12-12 17:58:16 +01:00
Lubos Lenco
fd9ef0ba6a
arm_physics guard
2017-12-12 15:00:26 +01:00
Lubos Lenco
20a4dc9869
Rigid body scaling
2017-12-12 13:39:15 +01:00
Martin Wallin
e7d8a82e4c
Bundled trait: simple rotate object
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Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
2017-12-12 12:51:52 +01:00
Lubos Lenco
8fad24f5b6
arm_physics guard
2017-12-11 17:47:23 +01:00
Martin Wallin
c2d5b6aef8
Simple move object bundled trait
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Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
2017-12-11 15:57:24 +01:00
Lubos Lenco
cd985f073a
Fix MirrorTeture init
2017-12-11 10:24:43 +01:00
Lubos Lenco
beb1c8fb10
Use Vec4.distance instead of Vec4.distance3d
2017-12-10 12:01:58 +01:00
Lubos Lenco
2a3b8ff81b
Show trace in tab header
2017-12-07 17:44:44 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
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Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
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3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin
1e19a9d0dc
Get/Set CameraObject FOV logic nodes
2017-12-06 22:20:42 +01:00
Lubos Lenco
f5e1dbe986
Expose PhysicsWorld.setGravity
2017-12-06 00:10:46 +01:00
Lubos Lenco
410dd5f795
Prepare for terrain collision shape
2017-12-05 23:45:40 +01:00
Lubos Lenco
f7bf9127cd
Fix azerty for camera and vehicle controller
2017-12-05 21:41:49 +01:00
Lubos Lenco
9a20302114
Expose penumbra scale
2017-12-04 19:49:06 +01:00
Lubos Lenco
0025e77121
Fix visibility pass for voxels
2017-12-04 16:59:54 +01:00
Lubos Lenco
942e4d27fa
Rigid body cleanup
2017-12-04 15:10:20 +01:00
Lubos Lenco
d99f3a4f26
Cleanup
2017-12-04 09:45:39 +01:00
Lubos Lenco
8b0ef36432
Clarify logic error
2017-12-04 09:34:04 +01:00
Lubos Lenco
fbeeeac2d7
Visibility and dilate pass for soft shadows
2017-12-03 11:19:13 +01:00
Lubos Lenco
8dc6ff0e3e
Handle trace in krom
2017-11-30 10:18:17 +01:00
Lubos Lenco
e559c59c3b
Fix Krom trace on Windows
2017-11-28 22:09:05 +01:00
Lubos Lenco
863ca16704
Character controllers work
2017-11-28 18:00:23 +01:00
Lubos Lenco
d88aaa7aac
Character controllers work
2017-11-28 17:09:27 +01:00
Lubos Lenco
3b0a4904b8
Play idle action for Character trait
2017-11-28 12:13:19 +01:00
Lubos Lenco
3d42331115
Matrix fix
2017-11-28 01:08:24 +01:00
Lubos Lenco
2409e8bf96
Fix nested rigid body transform sync
2017-11-27 22:47:09 +01:00
Lubos Lenco
c67ff89361
LTC and hosek defines
2017-11-27 14:29:21 +01:00
Lubos Lenco
c329666e9c
Get/Set Static Property nodes
2017-11-27 11:06:29 +01:00
Lubos Lenco
06bdbd1ac0
Add/Get/Remove Group nodes
2017-11-27 10:07:33 +01:00
Lubos Lenco
b2c0538a6e
Array Add Unique node
2017-11-27 09:40:30 +01:00
Lubos Lenco
830140f086
Add Group node
2017-11-27 09:30:06 +01:00
Lubos Lenco
c8da36902e
Use Clear Parent name to match Blender
2017-11-26 23:07:48 +01:00
Lubos Lenco
ed15147667
Add Unparent node
2017-11-26 23:00:00 +01:00
Lubos Lenco
ef3264f8ee
Add None node
2017-11-26 22:42:40 +01:00
Lubos Lenco
f62d1ff859
transform.size is now transform.dim to match Blender
2017-11-26 20:43:59 +01:00
Lubos Lenco
7b775750b4
Render path fixes
2017-11-23 09:53:38 +01:00
Lubos Lenco
8b3e7fcc68
Render path fixes
2017-11-23 09:16:42 +01:00
Lubos Lenco
828435812a
Set Parent node input fix
2017-11-23 01:00:41 +01:00
Lubos Lenco
c916d4bae8
Check for removed rigid body in Get Contacts node
2017-11-23 00:23:02 +01:00
Lubos Lenco
afba2f1853
More Spawn Object node fixes
2017-11-23 00:11:16 +01:00
Lubos Lenco
3b0a0317e7
Fix cubemaps
2017-11-22 23:56:27 +01:00
Lubos Lenco
7f6975bda1
Spawn Object node fix attempt
2017-11-22 23:42:39 +01:00
Lubos Lenco
00de597d19
New render path system
2017-11-22 21:17:36 +01:00
Lubos Lenco
d32cb81db7
Haxe clean up
2017-11-20 15:16:52 +01:00
Lubos Lenco
602e58d5da
Python clean up
2017-11-20 13:38:19 +01:00
Lubos Lenco
6db0871c22
Haxe clean up
2017-11-20 13:09:16 +01:00
Lubos Lenco
5cac7d4766
Use new physics package
2017-11-20 10:29:57 +01:00
Lubos Lenco
383ad5cd2d
Separate oimo module
2017-11-20 10:18:24 +01:00
Lubos Lenco
900f2b77c7
Cascaded shadows
2017-11-15 13:34:51 +01:00
Lubos Lenco
ca8cee51c8
Rigid body animated prop
2017-11-13 10:18:37 +01:00
Lubos Lenco
a087608666
Basic DebugDraw
2017-11-12 21:56:01 +01:00
Lubos Lenco
759fe46ddc
On Action Marker node
2017-11-11 18:51:40 +01:00
Lubos Lenco
7d9426c58b
Set Action Speed node
2017-11-11 16:46:43 +01:00
Lubos Lenco
75c9656095
Animation data cleanup
2017-11-11 16:39:11 +01:00
Lubos Lenco
b3b8a9190f
azerty camera controls
2017-11-10 14:53:40 +01:00
Lubos Lenco
bd43bfdf90
Call Group logic node
2017-11-09 19:47:10 +01:00
Lubos Lenco
29ccdc3e3d
Add Get Children node
2017-11-09 16:28:43 +01:00
Lubos Lenco
88055b3c72
Use action resume
2017-11-08 23:02:40 +01:00
Lubos Lenco
1503714145
Scene root and global object node
2017-11-08 19:37:26 +01:00
Lubos Lenco
7233bb2d87
Fix node name
2017-11-08 19:11:47 +01:00
Martin Wallin
a75621301f
RigidBody.setFriction(f), change friction during runtime
...
Bullet physics implemented and working fine.
Oimo TODO..
2017-11-08 00:06:36 +01:00
Lubos Lenco
0a81944b40
Implement deactivation params
2017-11-06 13:01:08 +01:00
Lubos Lenco
7fed0a24c9
Array length node
2017-11-02 23:32:36 +01:00
Lubos Lenco
d04cd96a1d
Ghost rigid body (update haxebullet)
2017-11-02 13:32:21 +01:00
Lubos Lenco
37eace7d42
Fix unparenting some more
2017-11-01 15:58:17 +01:00
Lubos Lenco
62c9a9ce1b
Fix unparenting
2017-11-01 15:23:28 +01:00
Lubos Lenco
932b3827d5
Apply parent inverse when adding child
2017-11-01 02:51:48 +01:00
Lubos Lenco
1862b6a5af
Collision groups (update haxebullet)
2017-10-29 19:34:10 +01:00
Lubos Lenco
3ec23a0e0a
Merge pull request #297 from guzzard/character-wo-anim
...
Support characters without animations/actions
2017-10-24 00:13:32 +02:00
Martin Wallin
fb3362b902
Try/catch + warning msg if trait is not used on camera object
2017-10-23 23:15:04 +02:00
Martin Wallin
0abea850ed
Support characters without animations/actions
2017-10-23 22:54:07 +02:00
Lubos Lenco
505ccb7caf
Expose linear and angular factor for rigid body
2017-10-23 17:26:17 +02:00
Lubos Lenco
21c89b3eec
Faster voxels
2017-10-23 16:24:57 +02:00
Lubos Lenco
219e1e8ede
Fix rigid body spawn problem
2017-10-22 21:18:01 +02:00
Lubos Lenco
35e7b29ad2
Object actions animation
2017-10-19 18:27:01 +02:00
Lubos Lenco
5550d2d6ae
Math logic nodes on par with Cycles
2017-10-18 11:28:04 +02:00
Lubos Lenco
3f04bc9286
Improve script node
2017-10-18 09:51:35 +02:00
Lubos Lenco
901524a4ca
Scene format cleanup
2017-10-17 01:05:37 +02:00
Lubos Lenco
0b948a08c8
Find default animation
2017-10-17 00:40:58 +02:00
Lubos Lenco
736bc8853b
Init first
2017-10-17 00:14:44 +02:00
Lubos Lenco
7d2ddac470
Set default blend time
2017-10-16 23:19:22 +02:00
Lubos Lenco
155d528f67
Clouds shadows
2017-10-13 15:21:36 +02:00
Lubos Lenco
7d16291389
Expose blend time for Play Action node
2017-10-10 15:34:14 +02:00
Lubos Lenco
17b7c2d900
Improve skinning
2017-10-10 09:57:23 +02:00
Lubos Lenco
1ec41c2a81
Shared viewport camera
2017-10-04 11:31:24 +02:00
Lubos Lenco
eaaf9a4e52
Include Character.hx comments by @guzzard
2017-10-04 00:13:33 +02:00
Lubos Lenco
424665c70a
Animation capture
2017-10-03 20:27:21 +02:00
Lubos Lenco
2ec3f723df
Oimo physics module
2017-09-30 02:15:21 +02:00
Lubos Lenco
9e65e4b242
Deprecated classes
2017-09-30 00:54:19 +02:00
Lubos Lenco
24aa6c4787
Separate physics module
2017-09-30 00:32:06 +02:00
Lubos Lenco
ece7eb40c6
GPU particles
2017-09-27 00:04:47 +02:00
Lubos Lenco
d89cce4e3e
Character cleanup
2017-09-24 00:21:12 +02:00
Lubos Lenco
56c2fe5924
Character trait for armature
2017-09-24 00:12:24 +02:00
Lubos Lenco
36ea7dcd45
Tilesheet logic nodes
2017-09-23 21:39:12 +02:00
Lubos Lenco
86c3df653e
Fix self for logic nodes
2017-09-20 14:27:45 +02:00
Lubos Lenco
0225ad2601
Get canvas element
2017-09-18 17:02:25 +02:00
Lubos Lenco
d017fe016a
Fix pause action node
2017-09-10 11:46:39 +02:00
Lubos Lenco
70c30c308f
Improve restricted materials
2017-09-09 13:46:32 +02:00
Lubos Lenco
ea4347e4d2
Logic nodes for action playback
2017-09-08 13:57:34 +02:00
Lubos Lenco
110b143bd2
Faster forward path
2017-09-07 16:23:17 +02:00
Lubos Lenco
5f14db1fbd
Resolution presets
2017-09-07 11:44:45 +02:00
Lubos Lenco
f46c44e3ee
Multiple actions
2017-09-05 23:39:24 +02:00
Lubos Lenco
8889ba2bd8
Cpp navigation
2017-09-05 16:18:19 +02:00
Lubos Lenco
88f486653d
Logic builder cleanup
2017-09-05 12:06:58 +02:00
Lubos Lenco
2d2197d1ec
Export debug console as scene trait
2017-09-04 10:20:04 +02:00
Lubos Lenco
6a37920de6
Runtime logic builder
2017-09-04 00:21:31 +02:00
Lubos Lenco
3daa0aee05
Material builder improvements
2017-09-01 23:34:29 +02:00
Martin Wallin
f4a4c1da68
Fix turning tween
...
Fixes angle jumping/popping.
Never rotates 180+ degrees, always rotate the shortest path.
2017-08-29 14:29:02 +02:00
Lubos Lenco
231c15a3ac
Exporter fixes
2017-08-23 22:53:39 +02:00
Lubos Lenco
4516b6d4c9
Exporter fixes
2017-08-23 00:53:26 +02:00
Lubos Lenco
dac22cbdd9
Improving debug console
2017-08-22 23:34:53 +02:00
Lubos Lenco
dd83705aa9
Render path background prop
2017-08-22 15:57:49 +02:00
Lubos Lenco
77350393a2
Rigid body transform fix
2017-08-21 12:17:04 +02:00
Lubos Lenco
f50a47008d
Add storage nodes
2017-08-16 19:33:49 +02:00
Lubos Lenco
f24324a903
Fix DCE
2017-08-10 14:10:37 +02:00
Lubos Lenco
2d7d1f8841
Load canvas assets using relative path
2017-08-09 22:40:15 +02:00
Lubos Lenco
cf0cb29cca
Update armorui
2017-08-09 14:24:18 +02:00
Lubos Lenco
68f2b24738
Canvas fixes
2017-08-07 10:47:29 +02:00
Lubos Lenco
9704a5d294
Soft body fix
2017-08-05 23:49:25 +02:00
Lubos Lenco
bb7ec8ecf8
Opacity output for runtime mat
2017-07-31 13:16:12 +02:00
Lubos Lenco
3a8b6a1f10
Handle canvas assets
2017-07-27 11:43:37 +02:00
Lubos Lenco
ed99d0490b
Macro prop
2017-07-21 23:02:50 +02:00
Lubos Lenco
bf474e9a3d
Transform cleanup
2017-07-14 18:07:30 +02:00
Lubos Lenco
d5df480331
Clean up ray casting
2017-07-14 14:18:38 +02:00
Lubos Lenco
035cc0d394
Rename abs to world for clarity
2017-07-14 11:43:12 +02:00
Lubos Lenco
cab5861890
Ensure material exists
2017-07-12 11:03:24 +02:00
Lubos Lenco
3ac04b31b2
Runtime material fixes
2017-07-09 21:02:04 +02:00
Lubos Lenco
446c7968f4
Begin hinge
2017-07-04 11:11:34 +02:00
Lubos Lenco
def11523a0
Logic node fixes
2017-07-03 15:16:15 +02:00
Lubos Lenco
ed4234f6b4
Expose node target
2017-07-01 13:12:22 +02:00
Lubos Lenco
cf78136dbe
Update tween system
2017-06-29 21:17:07 +02:00
Lubos Lenco
6b6e708c73
Principled bsdf basics
2017-06-27 10:55:46 +02:00
Lubos Lenco
b1f4c27567
Render capture for Krom
2017-06-26 15:37:10 +02:00
Lubos Lenco
4e2f02d658
Fix class package
2017-06-16 15:19:05 +02:00
Lubos Lenco
a8656da3a1
Runtime material fixes
2017-06-14 16:01:13 +02:00
Lubos Lenco
f1017e6612
Handle blending for runtime materials
2017-06-13 23:07:11 +02:00
Lubos Lenco
bbbed9f19c
Fix physics init
2017-06-09 11:15:57 +02:00
Lubos Lenco
e65b6d119a
Allow self-destruct using logic node
2017-06-09 00:19:24 +02:00
Lubos Lenco
b9305f08ec
Fix define
2017-06-02 16:41:36 +02:00
Lubos Lenco
3976994841
Ensure object exists
2017-05-31 16:19:46 +02:00
Lubos Lenco
ca3e8b6d29
Cpp fixes
2017-05-28 20:11:59 +02:00
Lubos Lenco
50fe770d2d
Physics fixes
2017-05-27 12:01:08 +02:00
luboslenco
b7dea3b295
Add UI define
2017-05-26 16:42:48 +02:00
Lubos Lenco
cace729ae3
Canvas script
2017-05-26 16:05:14 +02:00
Lubos Lenco
517a79d8c1
Update runtime materials
2017-05-25 20:14:53 +02:00
Lubos Lenco
887133625a
Reload page on js change
2017-05-24 13:06:48 +02:00
Lubos Lenco
52efec23da
SSS node
2017-05-23 15:01:56 +02:00
Lubos Lenco
bf12fc34d2
Fix grease pencil
2017-05-18 23:40:10 +02:00
Lubos Lenco
a759210355
Optimized scene format
2017-05-17 17:06:52 +02:00
Lubos Lenco
a19f26300c
Clean up
2017-05-14 22:23:47 +02:00
Lubos Lenco
17c5907796
Handle bounciness
2017-05-14 11:59:12 +02:00
Lubos Lenco
a357274bc7
Use geom class
2017-05-14 09:27:47 +02:00
Lubos Lenco
419b3a999c
Improve filename handling
2017-05-13 17:17:43 +02:00
Lubos Lenco
e9bfdab2b0
Fix GetRotationNode node
2017-05-13 11:04:39 +02:00
Lubos Lenco
1f392aaf24
Set gapi for Krom
2017-05-13 10:44:17 +02:00
Lubos Lenco
9324323d37
Update debug console
2017-05-12 21:49:42 +02:00
Lubos Lenco
ecd4cd8ac5
Runtime material builder progress
2017-05-11 23:09:26 +02:00
Lubos Lenco
5ab704852d
Calibrate light
2017-05-06 00:22:15 +02:00
Lubos Lenco
c8cdb4a77a
Runtime logic builder
2017-05-03 19:56:15 +02:00
Lubos Lenco
fb60e4aa96
More material context props
2017-05-01 22:25:36 +02:00
Lubos Lenco
2660ee96c6
Runtime material builder progress
2017-04-28 12:43:40 +02:00
Lubos Lenco
c632daa3b2
Super-sampling resolve
2017-04-26 17:37:30 +02:00
Lubos Lenco
56190c05f2
More VR, restricted materials gen
2017-04-26 14:21:22 +02:00
Lubos Lenco
2099b1b80d
Fix Spawn Scene node
2017-04-25 23:01:45 +02:00
Lubos Lenco
64b334b643
Begin runtime material builder
2017-04-22 15:08:44 +02:00
Lubos Lenco
b21e0fe099
Fix rigid body callback
2017-04-20 11:13:33 +02:00
Lubos Lenco
8fe5f6b9c1
Fix register issue on Windows
2017-04-20 00:13:43 +02:00
Lubos Lenco
5e736a615f
Logic fixes, primitive events
2017-04-16 14:46:35 +02:00
Lubos Lenco
795726b28b
Logic fixes
2017-04-14 20:38:50 +02:00
Lubos Lenco
17b92a8140
Improve bone export
2017-04-11 23:21:42 +02:00
Lubos Lenco
ba50c68c8c
Gamepad for walk navigation
2017-04-11 15:29:27 +02:00
Lubos Lenco
53421a5447
Ease walk navigation
2017-04-11 12:24:42 +02:00
Lubos Lenco
e02e012eec
More logic control
2017-04-11 11:28:22 +02:00
Lubos Lenco
08ea9ab9f4
Proper input system
2017-04-10 21:17:17 +02:00
Lubos Lenco
4cbeb3bbf8
Logic nodes round 4
2017-04-08 20:05:35 +02:00
Lubos Lenco
3478cf22e4
Logic nodes round 3
2017-04-08 00:34:45 +02:00
Lubos Lenco
ac7bfb1b8e
Logic nodes round 2
2017-04-04 23:11:31 +02:00
Lubos Lenco
1ad5eb0b79
Logic nodes round 1
2017-04-03 22:29:46 +02:00
Lubos Lenco
e9d55ebce5
Clean up logic compiler
2017-04-02 23:26:27 +02:00
Lubos Lenco
ee38cd1a8b
Fix define
2017-04-02 13:21:01 +02:00
Lubos Lenco
f28d7641f3
Physics constraints
2017-04-02 13:13:43 +02:00
Lubos Lenco
d7be94d6e1
Merge logic nodes
2017-03-21 03:06:38 +01:00
Lubos Lenco
a49907b870
Renderer speedup round 3
2017-03-14 20:43:54 +01:00
Lubos Lenco
359bb45871
Renderer speedup round 2
2017-03-12 17:29:22 +01:00
Lubos Lenco
fc167d2885
Renderer speedup round 1
2017-03-11 01:50:47 +01:00