Sebastian Hartte
87cebc3e3f
Fixes #2433 : Readded decorative slabs.
2016-10-21 16:27:17 +02:00
Sebastian Hartte
4b607d8fc8
#2489 : Use a default vertex format for the custom lightmap in the cube builder as well.
2016-10-21 13:44:26 +02:00
Sebastian Hartte
ec4bc86266
#2438 : Added Tesla support with same conversion ratio as RF.
2016-10-20 00:13:45 +02:00
Sebastian Hartte
5578aba8c8
Removed unused imports as well.
2016-10-19 23:39:14 +02:00
Sebastian Hartte
de3a4afac1
Removed unnecessary getCaps
2016-10-19 22:04:28 +02:00
Sebastian Hartte
a72c97e666
#2438 : Implemented forge energy capabilities. Removed other disabled energy units for the time being.
2016-10-19 20:57:59 +02:00
Sebastian Hartte
433d575fd4
Fixes #2467 : Straight connections for glass and dense cables are now constrained to the requested connection type on both sides.
2016-10-18 23:47:35 +02:00
Sebastian Hartte
6cdcd8ccc9
Trying to fix #2489 : Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them.
2016-10-18 23:06:54 +02:00
Sebastian Hartte
c333da8fa3
Fixes #2481 : Forgot models for PartCableAnchor.
2016-10-18 21:06:14 +02:00
Sebastian Hartte
1786a3c069
Fixes #2451 : Removed dependency from ModelResourceLocation for Server.
2016-10-18 08:43:38 +02:00
Sebastian Hartte
35542207d8
Fixes #2471 : PacketClick processing on the server was broken by the fix for #2463
2016-10-18 00:32:06 +02:00
Sebastian Hartte
e5decb1325
Fixes #2466 : Placement sound for cables / parts was not played back to the player doing the placement.
2016-10-18 00:21:59 +02:00
yueh
41b8754130
Fixes #2484 : Return a copied itemstack to prevent forge from consuming it.
2016-10-17 12:31:55 +02:00
Sebastian Hartte
dacce3e7bd
Fixes #2470 : Implement rendering of the crafting output for encoded patterns when shift is being held.
2016-10-16 23:51:09 +02:00
Sebastian Hartte
c427fa04a7
Fixes #2472 : Off by when selecting texture for channels >= 5.
2016-10-16 22:27:21 +02:00
Sebastian Hartte
4102f7b8f5
Fixes #2447 : Rotate textures for straight cable connections.
2016-10-15 15:19:22 +02:00
Sebastian Hartte
efaf308a94
Fixes #2465 : Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state.
2016-10-15 14:32:25 +02:00
Sebastian Hartte
b679079a5a
Updated JEI.
2016-10-15 14:31:54 +02:00
Sebastian Hartte
8e7dadf7e9
Fixes #2430 : IOrientableBlock somehow went missing from CGAs.
2016-10-15 13:50:10 +02:00
Sebastian Hartte
ea8c02b591
Implemented translucent facades.
2016-10-15 13:40:41 +02:00
Sebastian Hartte
9c69352f9a
Fixes #2463 : Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported).
2016-10-15 13:23:45 +02:00
Sebastian Hartte
877f87afe4
Fixes #2414 : Sky Compass not respecting placement face.
2016-10-15 13:13:19 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
070b35f3db
Clarified use of slight face offset.
2016-10-15 00:52:27 +02:00
Sebastian Hartte
7c8ee24f8c
Renamed QNB's getConnections to make more sense.
2016-10-15 00:47:45 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
cfbc6b4543
Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
...
Fixes #1712
2016-10-13 20:55:46 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
2b1c11b0bb
Fixes #2455 : Avoid using glPushAttr
2016-10-11 21:22:55 +02:00
yueh
69e1c5433f
Fixes #2454 : Incorrect bottom edge texture rotation on pylons on X axis
2016-10-11 15:38:47 +02:00
Sebastian Hartte
55d66be929
Fixes #2448 : Facades items and blocks now use the same algorithm to determine the block texture.
...
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte
5de15d5b2c
Fixes #2423
2016-10-09 19:48:47 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
6369cef465
Fixes #2446 : Allow Platform.pickRandom to work with empty lists.
2016-10-09 12:01:31 +02:00
Sebastian Hartte
8e7d63dccb
Fixed biome registration for spatial storage cells.
...
Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte
0ed8a4c3e8
Fixed spatial sky rendering.
2016-10-09 00:53:17 +02:00
Sebastian Hartte
d9885bd4a8
Fixes #2429 : Inscriber TESR
2016-10-09 00:03:29 +02:00
Sebastian Hartte
04ec9ba749
Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425
2016-10-08 20:37:11 +02:00
Sebastian Hartte
0b261aac24
Fixes #2427 : Don't render security station UI on top of the block when it's offline.
2016-10-08 13:32:17 +02:00
Sebastian Hartte
8df692053a
Added JEI integration ( #2436 ).
2016-10-08 13:06:21 +02:00
Sebastian Hartte
04e4fd10a5
Fixes lumen paintball recipes.
...
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
yueh
4cb7a9e6f4
Fixes #2434 : Set default pickup delay to custom entities.
2016-10-04 19:18:56 +02:00
Sebastian Hartte
2e2bb12671
Fixes #2375 : Recipes should now work. Definitely needs more fine-tuning.
2016-10-04 00:38:58 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
0720d50f2f
Refactored hit particles on cable buses and made the code much nicer.
2016-10-03 21:46:40 +02:00
Sebastian Hartte
8ee6f58656
Fixes #2421 : Reimplemented addHitEffects so that block break particles show up again.
2016-10-03 21:34:58 +02:00
Sebastian Hartte
744ac69fb7
Fixes #2419 : Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
2016-10-03 21:34:01 +02:00
Sebastian Hartte
de4acb6098
Fixes #2416 : Removes an unused model and fixes breaking particles.
2016-10-03 20:04:12 +02:00
Sebastian Hartte
9eb093d865
Fixes #2392 : Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear.
2016-10-03 17:32:57 +02:00
Sebastian Hartte
03c3dfc3c8
Fixes #2413
2016-10-03 17:09:55 +02:00
yueh
f0e3c6eae9
Fixes #2411 : Use correct direction for compass location
2016-10-03 16:11:07 +02:00
yueh
2e6f15655c
Fixes #2412 : Wrongly declaring SkyStone and SkyStone chest as having subtypes.
2016-10-03 16:06:55 +02:00
yueh
ce454e99be
Fixes item export failing due to minecraft returning null instead AIR.
2016-10-03 15:19:15 +02:00
Sebastian Hartte
8087b58851
Fixes #2395 by using new clickType argument.
2016-10-03 14:04:37 +02:00
Sebastian Hartte
ecc447ab2c
Removed unused field.
2016-10-03 13:12:14 +02:00
Sebastian Hartte
21f4d5e6b6
Added the "rainbow" effect to molecular assemblers.
2016-10-03 12:57:06 +02:00
Sebastian Hartte
5493757d25
Fixes #2406 : Not 100% satisfied with how it renders the item being crafted yet, but more cented than before.
2016-10-03 03:29:52 +02:00
Sebastian Hartte
6933173957
Fixes #2407
2016-10-03 03:00:58 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
...
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte
af6310b13e
Fixes #2391 . Initial forward/up could never be null thus the initial orientation was never set.
2016-10-03 00:33:43 +02:00
Sebastian Hartte
2ab1fc0adf
Removed usage of GL11 in favor of using GlStateManager.
2016-10-03 00:23:45 +02:00
Sebastian Hartte
62f224d77b
Fixes network tool tooltips.
2016-10-02 23:55:37 +02:00
Sebastian Hartte
0a7df79952
Fixes tooltip in Crafting CPU.
2016-10-02 23:43:17 +02:00
Sebastian Hartte
8c8bd03c0b
Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons.
2016-10-02 23:39:02 +02:00
Sebastian Hartte
e1237d6b46
Removes unnecessary state setting.
2016-10-02 23:05:13 +02:00
Sebastian Hartte
e3ab7488ff
Fixes #2402 : Tooltips were being drawn twice for ME GUIs.
2016-10-02 22:58:14 +02:00
Sebastian Hartte
a59cef87de
Fixes #2405 : Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
...
Fixes #2404 : Most state flags are now automatically taken care of by RenderItem.
Fixes #2409 : Fixes text being slightly offset to the top.
2016-10-02 22:54:28 +02:00
Sebastian Hartte
f316c93e38
Fixes #2403 : Force stack size to 1 for removing the stack size display in the crafting amount window.
2016-10-02 21:30:13 +02:00
Sebastian Hartte
a22cc2cedc
Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.
2016-10-02 16:17:28 +02:00
Sebastian Hartte
18ea568e2a
Fixes #2398 by switching to use of the auto rotation
2016-10-02 13:31:37 +02:00
yueh
c19d9d49f9
Deleted obsolete invtweaks annotation.
2016-10-02 02:17:18 +02:00
Sebastian Hartte
fdee124875
Fixes #2396 by using channels=0 for unpowered cables.
2016-10-02 00:42:13 +02:00
Sebastian Hartte
895a1a18d8
Re-Added original Waila integration and fixed compilation issues against new API.
2016-10-02 00:35:38 +02:00
Sebastian Hartte
84ac312ba9
Fixed translations for items and blocks.
2016-10-01 16:08:27 +02:00
Sebastian Hartte
7cdbe431e5
Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument.
2016-10-01 16:01:22 +02:00
Sebastian Hartte
1d0606947b
Added capability support to AEBaseInvTile.
2016-10-01 01:53:48 +02:00
Sebastian Hartte
754a1f1de3
Added super calls back in to re-enable attached capabilities.
2016-10-01 01:24:20 +02:00
Sebastian Hartte
882f240307
Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept.
2016-09-30 23:53:54 +02:00
Sebastian Hartte
8666936646
Updated forge and MCP mappings to latest version.
2016-09-30 22:13:57 +02:00
Sebastian Hartte
e1455df108
Fixes drawing the dark overlay over slots when item UIs are unpowered.
2016-09-30 20:25:11 +02:00
Sebastian Hartte
fdd75ef3a8
Fixes how several UIs draw their item slots.
2016-09-30 20:21:43 +02:00
Sebastian Hartte
928f623f7e
Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken.
2016-09-29 22:54:54 +02:00
Sebastian Hartte
dde6e9b9d4
Textures for crafting and normal terminal were flipped.
2016-09-29 22:19:55 +02:00
Sebastian Hartte
2de1842445
Implemented facade rendering on the cable bus.
2016-09-29 21:47:50 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
035dc244ff
Added missing @Override annotations
2016-09-17 17:00:10 +02:00
yueh
2e7efb3660
Added missing newlines
2016-09-17 16:57:09 +02:00
yueh
329d34f8e5
Fixes light blue and gray cables due to renaming
2016-09-17 16:38:12 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
yueh
067da3fec0
Deprecated IExternalStorageHandler in favour of IItemHandler
2016-09-17 15:27:23 +02:00
yueh
7ae4cc86c7
Added TODO for API classes needing investigation
2016-09-17 15:22:16 +02:00
yueh
860636d067
Removed deprecated API methods
2016-09-17 15:08:47 +02:00
yueh
f185bc07a6
Capitalised enums to match conventions
2016-09-17 15:06:00 +02:00
yueh
2d1d29eb37
Removed AE1 API artifact for bees
2016-09-17 14:49:40 +02:00
yueh
1102b89009
Added missing file headers
2016-09-17 14:48:31 +02:00
Sebastian Hartte
d48e7e1f6d
Implemented spatial pylon rendering.
2016-09-15 22:12:53 +02:00
Sebastian Hartte
653ba814cc
Reverted debugging code.
2016-09-14 00:52:43 +02:00
Sebastian Hartte
7584d00681
Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
...
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
9c561d550b
Fixes API compilation problem.
2016-09-13 19:58:38 +02:00
Sebastian Hartte
11625ea240
Remove custom packet send to server for part placement since this is triggered again on the server automatically by forge.
2016-09-12 20:52:32 +02:00
Sebastian Hartte
d79514e4a0
Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe).
2016-09-12 01:50:12 +02:00
Sebastian Hartte
6a5add38e2
Fixes incorrect onItemUse declaration, which in turn fixes the color applicator.
2016-09-12 01:46:55 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
f35a951b09
Restored original replicator card texture.
2016-09-10 18:39:19 +02:00
Sebastian Hartte
99b73957c1
Energy Cell fill property had incorrect range ( Fixes #10 )
2016-09-10 17:43:49 +02:00
Sebastian Hartte
73b9e83b9f
Added block models for debug blocks. Fixes #6 .
2016-09-10 17:36:33 +02:00
Sebastian Hartte
9246639709
Fixes missing model exceptions being swallowed by Forge due to our model customization step.
2016-09-10 13:41:56 +02:00
Sebastian Hartte
3403e47b02
Fixes vibrant quartz glass using the wrong model.
...
Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
1c93cc8f15
Fix locked monitor textures.
2016-09-10 01:01:47 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
0b756708d4
Improvements on the item model for facades, disabled 3d in gui to improve lighting.
2016-08-28 13:25:31 +02:00
Sebastian Hartte
5313d61490
Added item models for facades.
2016-08-28 12:10:40 +02:00
Sebastian Hartte
77cb3d8b92
Added light detector item and block model.
2016-08-27 18:45:25 +02:00
Sebastian Hartte
81984b3ad7
Implemented ME chest item + block model.
2016-08-27 18:12:54 +02:00
Sebastian Hartte
5465527ea0
Added item texture and default block texture for molecular assembler (no "active" version yet).
2016-08-27 14:18:47 +02:00
Sebastian Hartte
974b910acc
Added item models for all crafting multiblock parts. (And their block counterpart textures).
2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
cafacc8dd4
Initial models (block/item) for QNB (no multi-block yet).
2016-08-27 13:16:27 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
...
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
f0ee7939a2
Implemented item models for all cable bus parts (except facades).
2016-08-27 12:23:08 +02:00
Sebastian Hartte
cb9185fb3f
Implemented crafting terminal and illuminated panels item models.
2016-08-27 10:50:54 +02:00
Sebastian Hartte
63a311f601
Interesting enough, in 1.7, everything that derives from AbstractPartDisplay swaps the dark / medium variants of the front texture.
2016-08-27 10:39:43 +02:00
Sebastian Hartte
730f5c5d6d
Added conversion monitor item model.
2016-08-27 10:30:41 +02:00
Sebastian Hartte
bff03d695b
Annihilation plane model.
2016-08-27 10:10:26 +02:00
Sebastian Hartte
686832ebf8
Fixes an issue with detecting straight cable connections.
2016-08-27 00:31:02 +02:00
Sebastian Hartte
b42300a4da
Fixes glass cable Z-fighting by making connection points not overlap the center point, as well as removing the unnecessary north/south faces.
2016-08-27 00:10:06 +02:00
Sebastian Hartte
fb04890a50
Fixes the cable bus obstructing lighting and some crash issues when placing/breaking cable buses that have not been assigned a bus container yet.
2016-08-26 23:34:18 +02:00
Sebastian Hartte
1246eb8bdf
Improved cable item models to be closer in line with AE had in 1.7.
...
Added cable anchors.
2016-08-26 23:33:49 +02:00
Sebastian Hartte
b62d3ec139
Slight style fix for controller models that also fixes a bunch of startup warnings due to self-referential particle textures.
2016-08-26 23:33:36 +02:00
Sebastian Hartte
0fe53a0d0e
Added missing security station files.
2016-08-26 23:32:57 +02:00
Sebastian Hartte
7c4e810c8d
Implemented a fix for #35 by implementing getUpdateTag / handleUpdateTag using the existing update package logic.
2016-08-26 23:25:48 +02:00
Sebastian Hartte
71a88aa668
Implemented item models for cables.
2016-08-26 19:07:15 +02:00
Sebastian Hartte
a5398240a0
Removed unused test files.
2016-08-26 17:02:17 +02:00
Sebastian Hartte
0ab4309c52
Fixes controller item model. Apparently item models dont like using a multipart blockstate file.
2016-08-26 16:59:54 +02:00
Sebastian Hartte
9fe692c9bd
Fixes broken controller rendering.
2016-08-26 16:55:01 +02:00
Sebastian Hartte
96a9e2f558
Fixed side-scoping issue that prevented the server to start up.
2016-08-26 14:02:24 +02:00
Sebastian Hartte
b28d468935
Implemented security station rendering.
2016-08-26 13:59:59 +02:00
Sebastian Hartte
0316c1de58
Fixed broken name of TileStationSecurity -> TileSecurityStation
2016-08-26 13:51:38 +02:00
Sebastian Hartte
f3e10b1851
Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
2016-08-26 13:46:52 +02:00
Sebastian Hartte
576923a2f2
Implemented the sky compass.
2016-08-26 13:07:37 +02:00
Sebastian Hartte
d1ccb126b6
Fixed issues with interface file names.
2016-08-26 13:07:12 +02:00
Sebastian Hartte
210d5d2602
Merge fixes for interface.
2016-08-26 12:42:51 +02:00
Sebastian Hartte
c6b9926d7f
Restored glass model that implements the uv shift.
...
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
ea6c892ec0
Fixes startup warning for missing block, and fixes orientation of stair item models.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
5211bf4c98
Fixes most of the item model issues after registry name changes.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
85cf7d7981
Makes quartz fixture resources and class consistent with the registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
c0b0687fd3
Makes naming of security station related classes/assets consistent with registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
0df62abebd
Adds the ability to force a block to use a custom item model.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
dbaa0a9310
Fixes an issue where a custom item model would override the block's default state model.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
e1e649caf7
Fixes glass rendering and item model for vibrant glass.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
d65263f319
Re-enabled custom dispenser behavior and added a convenience registration function for it.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
d831d1302f
Added missing custom preInit/init/postInit functionality to the IItemBuilder.
2016-08-26 12:42:21 +02:00
shartte
e276aa682f
Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81 . ( #90 )
2016-08-26 12:42:21 +02:00
shartte
c2a239a12f
Implemented registry renaming as discussed in #70 ( #89 )
...
- Implemented registry renaming as discussed in #70 (#89 )
2016-08-26 12:42:21 +02:00
shartte
6f2bbfab4c
Major Refactoring of Bootstrap Code ( #75 )
...
- Refactored boostrap code:
* Completely reworked item/block/tile registration.
* Fixed server side startup.
* Fixed server side startup.
* More documentation.
* More heavy cleanup
* More cleanups.
* Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
* Fixes sky chest item models (no item TESR).
* Only use CachingRotatingBakedModel for tile entities automatically.
Fix default rotation of quartz pillar for item model.
* Used method reference instead of lambda for ItemMeshDefinition for multiparts.
* Removed unnecessary IHasSpecialItemModel
* Removed unused IconReg class.
* Updated resource pack version.
2016-08-26 12:42:21 +02:00
shartte
66df324ef0
Implemented interface states and models ( #66 )
...
* Implemented interface states and models.
2016-08-26 11:09:49 +02:00
shartte
999401c50c
Fixes corruption of the lightning particle FX that was caused by an incorrect order of vertex attributes being passed to the vertex buffer. ( #43 )
...
The other FX classes were also adapted to use the same vertex attribute ordering as the vanilla base class.
2016-08-24 19:07:54 +02:00
dpeter99
255083e00c
Fixed sky stome blocks
2016-08-23 11:26:16 +02:00
dpeter99
86083712ad
Item Fixes (More)
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- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00
dpeter99
d010fc9737
Fixed modells
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- fixes #78
- fixed cell workbench
2016-08-22 09:28:45 +02:00
elix-x
0e2183d234
Removed unused stair classes
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- Removed unused stair classes. Closes #28 .
2016-08-21 10:35:01 +02:00
elix-x
3b7d1685c5
Fixed cable connections rendering, other fixes
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- Fixed cable connections rendering to parts and other tiles.
- Fixed facade & anchors rendering.
- Many other parts related bug fixes.
2016-08-20 17:15:02 +02:00
elix-x
588b5d91cc
Reimplented connected textures with jsons
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- Reimplented connected glass textures using jsons. @shartte can't be
done with jsons, huh?
2016-08-20 14:38:46 +02:00
elix-x
0c4cb295f3
Reverted glass blocks that used ibaked
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Reverted glass blocks that used ibaked.
2016-08-20 11:54:07 +02:00
elix-x
d7f32a985d
Cables & parts and Baking pipeline
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- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.
NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x
8b9743f2bf
Cleaned up debug stuff
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Cleaned up debug stuff from naming convention change.
2016-08-19 22:46:13 +02:00
dpeter99
c70915ffb0
Energy cell updates
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- Added dense texture: fixes #65
- Removes unused cell modell (without a number)
2016-08-19 13:54:25 +02:00
elix-x
b31e5f5356
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
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# Conflicts:
# src/main/java/appeng/decorative/solid/BlockQuartzGlass.java
# src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json
# Changed naming convention.
2016-08-19 12:49:25 +02:00
elix-x
3d2ba425ec
Change of naming convention
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Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46 .
2016-08-19 12:38:21 +02:00
shartte
153b38b74c
Fixes a crash bug when trying to break a block because the damage texture couldn't be generated. ( #69 )
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Fixes another crash bug where during UVLModelLoader loading, it tried to apply tint but couldn't, because no block was available.
Also fixes a bug where the quad tint wasn't propagated and tinting didn't work.
2016-08-19 09:23:51 +02:00
elix-x
4abc60cf8e
Fixed UVLLoader
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Fixed UVLLoader. Well, kinda. It's waiting for something else to be
fully fixed.
2016-08-18 11:51:02 +02:00
shartte
25a5108944
Implemented Seed Growth Stages ( #49 )
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* Implemented growth stages for the crystal items.
* Fixes the pickup delay of dropped seeds so they can actually be grown.
2016-08-16 19:01:47 +02:00
shartte
845d4da353
Implemented display of icons for MultiItem ( #50 )
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* Implements rendering of MultiItem items.
2016-08-16 18:58:28 +02:00
shartte
838691d924
Fixes Paintball Item Rendering ( #48 )
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* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.
* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00
shartte
115f73de2e
Implemented Glass Blocks ( #51 )
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* Implemented connected texture glass blocks (different approach from 1.7).
2016-08-16 16:04:31 +02:00
shartte
026de7d590
Energy Cell Item Models ( #44 )
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* Added energy cell item models.
* Removed the client-side only interface and moved to a method in AEBaseBlock instead.
2016-08-16 15:38:53 +02:00
shartte
785e40ce3e
Implemented quartz fixture model ( #34 )
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* Implemented the actual quartz fixture model.
* Added a custom texture for the metal bits of the quartz fixture.
2016-08-16 15:38:24 +02:00
elix-x
63f426336b
Fixes and cleanup
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- Compile error fixes (blame @biggles2206). Fixes #53 .
- UVLModelLoader is now cross compatible with vanilla (vanilla can use
uvl parents who have vanilla parents).
- Due to it, now using uvlMarker instead of .uvl.
- General code reformatting and cleanup.
2016-08-15 18:19:33 +02:00
shartte
24ddc0e574
Controller Model ( #33 )
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* Implemented the controller models (using the UVL model loader to make the lights be fullbright at night).
2016-08-15 10:28:45 +02:00
shartte
a422de6adb
Fixes charger model and adds an appropriate item model. ( #29 )
2016-08-14 13:28:45 +02:00
shartte
7f923d7f25
Added a powered state for the crystal growth accelerator and added corresponding models. ( #39 )
2016-08-14 13:28:03 +02:00
shartte
5a7d099413
Added active state for vibration chamber and corresponding models. ( #40 )
2016-08-14 13:27:36 +02:00
shartte
53fd4de0cc
Added stair blocks. ( #47 )
2016-08-14 13:26:53 +02:00
Thomas Saunders
8882c16cbf
Move AXIS_ORIENTATION into QuartzPillarBlock
2016-08-14 10:17:50 +01:00
Thomas Saunders
f2cceda471
Move AEBaseBlock.AXIS_ORIENTATION to QuartzPillarBlock
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Move AEBaseBlock.AXIS_ORIENTATION into QuartzPillarBlock since it's used only there
2016-08-13 18:10:23 +01:00
shartte
92b931434e
More item models ( #30 )
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* Fixed tiny TNT item model.
* Flipped the inscriber north/south and implemented item model.
* Added several item models.
2016-08-11 13:48:36 +02:00
shartte
8ddff3f459
Fixed blocks state <-> meta conversion ( #31 )
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-Added missing state <-> meta conversion methods to blocks. Fixes #23 .
2016-08-11 11:40:34 +02:00
elix-x
2208083b03
IHasSpecialItemModel
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IHasSpecialItemModel or IForgetToCommitStuff - #9 ?
2016-08-10 14:42:52 +02:00
elix-x
3d1d2a3468
Fixed stairs & chests rendering
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-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9 .
2016-08-10 12:10:48 +02:00
elix-x
746bca8c40
Updated forge
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Updated forge.
It had some important fixes & additions.
2016-08-10 12:07:14 +02:00
elix-x
6aeec56dc0
Removed duplicated crafting things
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Removed duplicated crafting things. For some odd reasons they were using
different blocks and meta at the same time. Probably somebody forgot to
do something while porting 1.7.10 -> 1.8 ;) .
Kinda relates to #9 .
2016-07-25 14:53:14 +02:00
elix-x
d68a7d316c
What was forgotten in dc7ddfe
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What was forgotten in
dc7ddfe107
.
Closes #24 .
2016-07-23 21:06:17 +02:00
elix-x
dc7ddfe107
Merged stairs feature handler with block's one
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Merged stairs feature handler with block's one.
Relates to #9 .
2016-07-20 15:49:03 +02:00
elix-x
8c5d85d52a
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
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Merge remote-tracking branch 'origin/1.10-rv3-rendering' into
1.10-rv3-rendering
2016-07-12 20:08:36 +02:00
elix-x
7a653675de
Implemented modular TESR
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-Implemented modular TERS.
-Added ItemRenderable, charger example attached.
2016-07-12 20:03:54 +02:00
dpeter99
4eccb1e770
New Models
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- Wireless Point
- Tiny TNT
2016-07-11 21:38:40 +02:00
elix-x
524dc52dd6
Moved F2R, added TESRs, fixed culling
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-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21 .
Relates to #9 , #10 and #20 .
2016-07-11 15:38:54 +02:00
elix-x
0809ac5625
Implemented automatic rotation
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Implemented automatic rotation for all tile blocks. You can still use
facing properties in model files, if you want to.
Also, some added some fixes and improvements.
2016-07-05 19:43:51 +02:00