Lubos Lenco
9220e6b57e
Merge pull request #2381 from Skehmatics/fix/abc_deprication
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Correct depricated (and now removed) import
2021-11-08 10:14:09 +01:00
Lubos Lenco
15ec53830f
Merge pull request #2379 from MoritzBrueckner/fix-cpu-count
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Fix cpu_count() for incomplete PATH var on Windows and improve error handling
2021-11-08 10:13:36 +01:00
Lubos Lenco
946610c793
Merge pull request #2382 from Skehmatics/fix/morph_targets_linux
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Fix morph target exporting on Unix-based systems
2021-11-08 09:07:13 +01:00
Moritz Brückner
1430e22a90
Make utils.cpu_count() even more failsafe on Windows
2021-11-07 16:50:20 +01:00
Derek Schmidt
07f4bea206
Fix morph target exporting on Unix-based systems
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Also fixes some extra space issues since my editor auto-fixed them
2021-11-06 17:18:36 -07:00
Derek Schmidt
8581a75f9c
Correct depricated (and now removed) import
2021-11-06 14:52:05 -07:00
Moritz Brückner
6bb2513001
Fix cpu_count() for incomplete PATH var on Windows and improve error handling
2021-11-06 22:36:04 +01:00
Lubos Lenco
f581e91ba9
Move in morph target texture links
2021-11-06 12:34:03 +01:00
Lubos Lenco
263d5853a5
Merge pull request #2375 from QuantumCoderQC/shape-keys
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Implementing Shape keys
2021-11-06 12:31:23 +01:00
QuantumCoderQC
1cec287891
Conditional compilation for shape key node
2021-11-02 15:59:40 +01:00
QuantumCoderQC
83a60e7462
Implement shape key conditions
2021-11-02 15:59:15 +01:00
QuantumCoderQC
603d23fbfd
Add shape key export option
2021-11-02 15:58:38 +01:00
QuantumCoderQC
03090cafa2
remove shape key textures on clean
2021-11-02 15:56:46 +01:00
QuantumCoderQC
a1951bb66e
clean up export
2021-11-02 15:56:24 +01:00
QuantumCoderQC
3c0f580f69
fix morph weights lookup
2021-11-02 13:42:09 +01:00
QuantumCoderQC
8116729822
fix pixel count for images, fix max shape keys
2021-11-02 13:42:09 +01:00
QuantumCoderQC
6c0d4bdead
fix error when all shape keys muted
2021-11-02 13:42:09 +01:00
QuantumCoderQC
8f733222a9
fix shape keys and multiple uv
2021-11-02 13:42:09 +01:00
QuantumCoderQC
4b65d8d68c
do not export muted shape keys
2021-11-02 13:42:09 +01:00
QuantumCoderQC
13a2f4538a
move shape key textures to dedicated directory
2021-11-02 13:42:09 +01:00
QuantumCoderQC
b7cafbb4e3
add node to set shape key value
2021-11-02 13:42:08 +01:00
QuantumCoderQC
d4f9982768
documentation 1
2021-11-02 13:42:08 +01:00
QuantumCoderQC
8e69bea14e
appy position scale
2021-11-02 13:42:08 +01:00
QuantumCoderQC
669898fae1
fix normals with shape key and skin
2021-11-02 13:42:08 +01:00
QuantumCoderQC
8df6fc9176
fix shape key with skinning
2021-11-02 13:42:08 +01:00
QuantumCoderQC
edeaf488b9
remove debug prints
2021-11-02 13:42:08 +01:00
QuantumCoderQC
cb2cf0c9b4
keep both vert colors and shape keys
2021-11-02 13:42:07 +01:00
QuantumCoderQC
4522055fac
use vec4 uniform array instead of float array
2021-11-02 13:42:07 +01:00
QuantumCoderQC
1d0eaf9371
debug prints
2021-11-02 13:42:07 +01:00
QuantumCoderQC
e562d2515e
export with optimized texture size
2021-11-02 13:42:07 +01:00
QuantumCoderQC
8e7d8a4f56
additional uniforms
2021-11-02 13:42:06 +01:00
QuantumCoderQC
6e153569dc
make attrib skin fix
2021-11-02 13:42:06 +01:00
QuantumCoderQC
d01c55fcd4
mordify to export shape keys
2021-11-02 13:42:06 +01:00
QuantumCoderQC
3814cd9da7
methods to get if vertex colors and if shapekey present
2021-11-02 13:42:06 +01:00
QuantumCoderQC
0636eb85c6
add morph attribute to shaders
2021-11-02 13:42:06 +01:00
QuantumCoderQC
2f77c5b060
modify normals calculation in skinning for morphing
2021-11-02 13:42:06 +01:00
QuantumCoderQC
26a0fb8c5a
add morph target to make_shader.py
2021-11-02 13:42:05 +01:00
QuantumCoderQC
8c034655be
implement morph_target.glsl
2021-11-02 13:42:05 +01:00
QuantumCoderQC
6f9b51a57a
move make_morph_target
2021-11-02 13:42:05 +01:00
QuantumCoderQC
34243ed74c
implement make_morph_target
2021-11-02 13:42:05 +01:00
QuantumCoderQC
fb004f5dcc
make attributes for shadow maps and depth
2021-11-02 13:42:05 +01:00
QuantumCoderQC
867100d151
make shader attribute for morph targets
2021-11-02 13:42:05 +01:00
QuantumCoderQC
09433f2a19
init morph target glsl
2021-11-02 13:42:05 +01:00
QuantumCoderQC
10d41e5eca
init make morph target
2021-11-02 13:42:05 +01:00
QuantumCoderQC
b7941d2fa8
export shape keys as texture
2021-11-02 13:42:04 +01:00
Lubos Lenco
93563dbba5
Bump version
2021-11-02 10:29:01 +01:00
Lubos Lenco
9094154440
Merge pull request #2367 from MoritzBrueckner/fix-library-textures
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Fix exporting textures from linked libraries
2021-11-01 21:51:20 +01:00
Lubos Lenco
6ad9941d43
Merge pull request #2374 from tong/fix-uniformsmanager-register
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Fix switch expression
2021-11-01 20:53:23 +01:00
Lubos Lenco
326d3bbf0d
Merge pull request #2373 from QuantumCoderQC/pick-rb-imp
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add normal output for pick rb node
2021-11-01 20:52:23 +01:00
Lubos Lenco
b2566a8249
Merge pull request #2372 from QuantumCoderQC/decal-fix
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Decal fix
2021-11-01 20:51:37 +01:00
tong
18c5636d03
Fix switch expression
2021-11-01 02:44:56 +01:00
QuantumCoderQC
07cfa40727
add normal output for pick rb node
2021-10-31 23:06:11 +01:00
QuantumCoderQC
e06ca4b9e7
get material from decal object too
2021-10-31 23:03:25 +01:00
QuantumCoderQC
ec1f25cfec
add support for decal object uniforms
2021-10-31 23:02:45 +01:00
QuantumCoderQC
1dc733ca88
dont cast decal objects to mesh objects
2021-10-31 20:58:27 +01:00
Lubos Lenco
f22542a0b4
Merge pull request #2369 from t3du/master
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add Between and Not Equal to Compare Logic
2021-10-28 11:40:37 +02:00
t3du
c97c738870
add Between and Not Equal to Compare Logic
2021-10-27 10:35:58 -03:00
t3du
130e470290
add Between and Not Equal to Compare Logic
2021-10-27 10:32:58 -03:00
Lubos Lenco
fabb4c0c3c
Merge pull request #2368 from t3du/master
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add Not Equal to Gate Node
2021-10-26 16:50:04 +02:00
t3du
ca03897811
Update LN_gate.py
2021-10-26 10:08:46 -03:00
t3du
6e255bcb05
add Not Equal to Gate node logic
2021-10-26 10:05:11 -03:00
t3du
f6dfc43dde
add Not Equal to Gate Node
2021-10-26 10:04:31 -03:00
Moritz Brückner
36e42ad736
Fix exporting textures from linked libraries
2021-10-25 19:43:13 +02:00
Lubos Lenco
3df2916f5b
Merge pull request #2366 from MoritzBrueckner/fix-collection-export
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Fix exporting collections with parent object in another collection
2021-10-25 10:00:41 +02:00
Moritz Brückner
59aca7ea41
Fix exporting collections with parent object in another collection
2021-10-23 17:12:22 +02:00
Lubos Lenco
297f7cdfca
Merge pull request #2363 from t3du/master
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add get object uid nodes / agg args to call haxe static function / add Between to gate node
2021-10-22 09:18:51 +02:00
t3du
176ab43fd0
fix return with correct screen cords
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solution from:
https://forums.armory3d.org/t/worldtoscreencoord-draw-debug-lines-with-2d-api/3467/9
2021-10-20 16:51:11 -03:00
t3du
6b1333902c
change version and add NodeReplacement
2021-10-20 11:15:06 -03:00
t3du
89ff1c29fc
change node version and add NodeReplacement
2021-10-20 11:12:01 -03:00
t3du
086c05eba2
change node version and add NodeReplacement
2021-10-20 11:11:44 -03:00
t3du
3e6e1e4bd1
change info
2021-10-20 09:49:00 -03:00
t3du
977b2db376
change info
2021-10-20 09:48:17 -03:00
t3du
ebb3076431
add between logic condition
2021-10-19 21:19:16 -03:00
t3du
826dbd786d
add property0 between
2021-10-19 21:18:02 -03:00
t3du
4fe8f683dc
add args to the call of haxe static function
2021-10-19 19:11:10 -03:00
t3du
b9b5c65141
add args to the haxe static function
2021-10-19 19:07:49 -03:00
t3du
ec3054cdeb
add uid nodes
2021-10-18 17:55:44 -03:00
t3du
d3b006c873
add nodes for uid
2021-10-18 17:53:09 -03:00
Lubos Lenco
9c931aff56
Merge pull request #2362 from tong/fix-doc-generation
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Fix dox when using special characters
2021-10-15 16:02:15 +02:00
tong
622b8a275f
Fix dox when using special characters
2021-10-14 17:35:23 +02:00
Lubos Lenco
ea9b01e733
Merge pull request #2361 from SaxonGao-SZ/master
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Use project name for web title
2021-10-14 12:35:03 +02:00
SaxonGao-SZ
34897c9747
feature: Use project name for web title
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feature: Use project name for web title
2021-10-13 20:52:36 +08:00
Lubos Lenco
c1f98dc668
Merge pull request #2359 from t3du/master
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add logic nodes: set/get canvas font size and set progress bar color
2021-10-12 16:20:55 +02:00
t3du
67d511568f
add new nodes
2021-10-11 17:41:03 -03:00
t3du
b8319fe28b
add new nodes
2021-10-11 17:38:18 -03:00
t3du
d5e0208fd6
add getCanvasFontSize and fix setCanvasFontSize
2021-10-11 17:35:56 -03:00
Lubos Lenco
0fadefab69
Merge pull request #2357 from QuantumCoderQC/fix-random-color
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random color node fix
2021-10-08 10:27:07 +02:00
QuantumCoderQC
50a1994867
random color node fix
2021-10-07 19:18:43 +02:00
Lubos Lenco
b9a220fbcb
Merge pull request #2356 from MoritzBrueckner/fix-world-geometry
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Fix Geometry and Texture Coordinate nodes for world shaders
2021-10-06 10:17:43 +02:00
Moritz Brückner
5e1105f51d
Fix some Texture Coordinate node outputs for world shaders
2021-10-05 19:03:08 +02:00
Moritz Brückner
b060953a7e
Further fixes for the geometry node on world shaders
2021-10-05 18:41:45 +02:00
Moritz Brückner
a4d09936d6
Fix world normals and position (adjust to Blender)
2021-10-05 18:40:39 +02:00
Lubos Lenco
786e68e475
Merge pull request #2355 from MoritzBrueckner/fix-deprecated-nodes
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Fix deprecated nodes and improve deprecation handling
2021-10-05 11:02:00 +02:00
Lubos Lenco
c7cba9d792
Merge pull request #2353 from MoritzBrueckner/debug-renderpath
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Allow to set default renderpath for debugging
2021-10-05 11:01:00 +02:00
Lubos Lenco
d9ddb5f4a3
Merge pull request #2352 from MoritzBrueckner/fix-cmft-cpu-count
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Fix CPU count parameter for cmft
2021-10-05 09:39:18 +02:00
Moritz Brückner
8e8e8f586d
Assert correct category for deprecated nodes
2021-10-05 00:03:48 +02:00
Moritz Brückner
e8fa3b1b9a
Whitespace cleanup
2021-10-04 23:57:15 +02:00
Moritz Brückner
7289b95a48
Don't show empty "Deprecated" node category menu
2021-10-04 23:56:35 +02:00
Moritz Brückner
7f5d382131
Allow to set default renderpath for debugging
2021-10-03 22:40:29 +02:00
Lubos Lenco
ea02600d14
Bump version
2021-10-03 20:15:36 +02:00
Lubos Lenco
a2c33b2f6a
Merge pull request #2351 from MoritzBrueckner/debug-console-trace
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Debug console: make log output more readable
2021-09-28 13:00:51 +02:00
Moritz Brückner
c40fd26c20
Fix CPU count parameter for cmft
2021-09-27 23:13:30 +02:00
Moritz Brückner
308ab2d77b
Add some tooltips to the debug console
2021-09-27 16:02:29 +02:00
Moritz Brückner
d979e4fde9
Debug console: make spacing between log lines smaller
2021-09-27 15:53:08 +02:00
Moritz Brückner
1c237dd6c3
Make printing with PosInfos configurable in the debug console UI
2021-09-27 15:46:35 +02:00
Moritz Brückner
152959699a
Debug console: optionally omit PosInfos when printing
2021-09-27 15:43:03 +02:00
Moritz Brückner
259c375fda
Whitespace cleanup
2021-09-27 15:41:53 +02:00
Lubos Lenco
b579c8a15d
Merge pull request #2350 from MoritzBrueckner/fix-nodes-reload
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Fix add-on reloading when there are new unimported node files
2021-09-27 11:03:02 +02:00
Lubos Lenco
73a352b76e
Merge pull request #2349 from MoritzBrueckner/global-canvas-scale-nodes
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Add nodes to get/set global canvas scale
2021-09-27 11:02:16 +02:00
Moritz Brückner
957c5371c8
Fix add-on reloading when there are new unimported node files
2021-09-26 22:34:09 +02:00
Moritz Brückner
962f8a79a5
Add nodes to get/set global canvas scale
2021-09-26 22:31:56 +02:00
Lubos Lenco
8604e670c3
Merge pull request #2342 from tong/log-message-improvements
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Improve log messages
2021-09-26 09:51:06 +02:00
tong
d1d266a0f0
Improve log messages
2021-09-23 11:30:46 +02:00
Lubos Lenco
62d399e01a
Merge pull request #2338 from tong/no-haxe-times-param
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Remove haxe --times param per default
2021-09-22 19:21:52 +02:00
tong
128efcc0ef
Use haxe_times prefs field
2021-09-21 14:56:12 +02:00
tong
3920c475be
No haxe times param
2021-09-21 14:43:47 +02:00
Lubos Lenco
e3a55db813
Merge pull request #2339 from tong/fix-local-sdk-path
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Fix invalid fp when using local sdk
2021-09-21 11:42:22 +02:00
Lubos Lenco
597c291da7
Merge pull request #2336 from QuantumCoderQC/tweenNodes
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Introducing Tween nodes
2021-09-19 10:25:45 +02:00
Lubos Lenco
16976cdc5b
Merge pull request #2335 from MoritzBrueckner/fix-trait-fakeuser
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Fix fake user export for traits
2021-09-18 11:05:19 +02:00
tong
d1fe4d6686
Fix invalid fp when using local sdk
2021-09-17 13:21:36 +02:00
QuantumCoderQC
ca966588ff
add documentation
2021-09-13 23:10:31 +02:00
QuantumCoderQC
0ce0c5c115
change socket order
2021-09-13 22:48:32 +02:00
QuantumCoderQC
05465bcea1
minor clean-up
2021-09-13 22:30:39 +02:00
Moritz Brückner
77815d95ed
Fix fake user export for traits
2021-09-13 21:29:21 +02:00
Lubos Lenco
156f1f433a
Merge pull request #2334 from tong/fix-throw-assert-error
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Fix assert throw error
2021-09-13 10:03:11 +02:00
Lubos Lenco
5b4d24f067
Merge pull request #2332 from MoritzBrueckner/fix-realtime-postprocess
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Fix realtime postprocess & cleanup arm.lib.make_datas
2021-09-12 08:05:29 +02:00
tong
c24389813f
Fix assert throw error
2021-09-12 00:03:57 +02:00
Lubos Lenco
c398c1181e
Merge pull request #2331 from tong/fix-background-mode-open-build-dir
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Do not open build directory in background mode
2021-09-11 13:49:20 +02:00
Lubos Lenco
7d9d5ac50f
Merge pull request #2329 from MoritzBrueckner/fix-ArmNodeAddInputOutputButton
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Fix ArmNodeAddInputOutputButton
2021-09-10 09:12:59 +02:00
QuantumCoderQC
eb5ef99309
create tween vector node
2021-09-10 01:08:31 +02:00
QuantumCoderQC
62294c8bb4
create tween rotation node
2021-09-10 01:08:12 +02:00
QuantumCoderQC
ed6aa96fb0
create tween float node
2021-09-10 01:07:52 +02:00
Lubos Lenco
f3fcb2846e
Merge pull request #2326 from onelsonic/patch-2
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Update props_ui.py
2021-09-08 08:51:07 +02:00
Lubos Lenco
afeecd4df1
Merge pull request #2325 from onelsonic/patch-1
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Update props.py
2021-09-08 08:49:39 +02:00
Moritz Brückner
de72bbf3a4
Cleanup arm.lib.make_datas
2021-09-07 23:40:52 +02:00
Moritz Brückner
ecc4317919
Fix realtime postprocess: use compositor defines also for non-compositor pass shaders
2021-09-07 22:19:12 +02:00
tong
667e73c867
Do not open build directory in background mode
2021-09-07 10:15:11 +02:00
Moritz Brückner
56d84b08f4
Cleanup
2021-09-06 18:23:21 +02:00
Moritz Brückner
adb2468245
Fix ArmNodeAddInputOutputButton
2021-09-06 18:22:38 +02:00
onelsonic
abc52627a3
Update props_ui.py
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change the UI to reflect common order to setup Android SDK values
https://developer.android.com/guide/topics/manifest/uses-sdk-element.html
android:minSdkVersion="integer"
then
android:targetSdkVersion="integer"
then
android:maxSdkVersion="integer"
2021-09-06 15:33:16 +02:00
onelsonic
68ef00b668
Update props.py
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proposed UI descriptions changes to reflect current Android SDK
https://developer.android.com/guide/topics/manifest/uses-sdk-element.html
and updating default SDK values to Android Oreo
2021-09-06 15:26:13 +02:00
Lubos Lenco
55cfead084
Bump version
2021-09-06 09:22:25 +02:00
Lubos Lenco
fe6d1fa372
Merge pull request #2320 from QuantumCoderQC/AddTraitFix
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Add trait fix
2021-09-06 09:02:22 +02:00
Lubos Lenco
974181e75e
Merge pull request #2319 from MoritzBrueckner/assert-string-expr
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Allow to use more complex string expressions as assert() messages
2021-09-05 11:55:28 +02:00
Lubos Lenco
a4ab1dcc98
Merge pull request #2318 from QuantumCoderQC/navMeshImprove
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Small improvement to Navigation nodes
2021-09-04 15:15:44 +02:00
QuantumCoderQC
ccbc946bf1
Add warning if trait is already applied on the object
2021-09-03 23:42:43 +02:00
QuantumCoderQC
fddef0983c
Modify Add Trait Node To Accept String Trait
2021-09-03 23:37:13 +02:00
Moritz Brückner
e715bf0108
Allow to use more complex string expressions as assert() messages
2021-09-03 22:21:57 +02:00
QuantumCoderQC
214b84fcf7
Modify NavAgent Trait
2021-09-03 21:00:58 +02:00
QuantumCoderQC
32b745f829
Modify Navigation Go To Location Node
2021-09-03 21:00:33 +02:00
QuantumCoderQC
8caf859db9
Create and implement Get Nav Agent Data Node
2021-09-03 20:59:49 +02:00
Lubos Lenco
d6692efbdc
Merge pull request #2316 from onelsonic/patch-1
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correcting Haxe Warnings : Std.is is deprecated. Use Std.isOfType ins…
2021-09-03 12:37:23 +02:00
onelsonic
c77eea93fa
correcting Haxe Warnings : Std.is is deprecated. Use Std.isOfType instead.
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correcting Warning : Std.is is deprecated. Use Std.isOfType instead.
2021-09-03 08:36:13 +02:00
Lubos Lenco
e0cbf1b332
Merge pull request #2315 from MoritzBrueckner/fix-ppcomp-warnings
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Fix "Uniform PPCompXX not found" warnings
2021-09-02 20:05:11 +02:00
Moritz Brückner
b7024a5854
Whitespace cleanup
2021-09-02 17:18:59 +02:00
Moritz Brückner
44d8325001
Fix "Uniform PPCompXX not found" warnings
2021-09-02 17:14:18 +02:00
Lubos Lenco
052c7b00c5
Merge pull request #2309 from MoritzBrueckner/assert
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Add assert() macro
2021-09-01 09:16:46 +02:00
Lubos Lenco
675618e529
Merge pull request #2308 from tong/html5-server-settings
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HTML5 webserver log, port prefs
2021-08-30 09:10:26 +02:00
Moritz Brückner
a6b67e4e00
Improve assert() docstring
2021-08-27 14:34:59 +02:00
Moritz Brückner
4b75a896d6
Auto-import assert() macro
2021-08-27 01:32:38 +02:00
Moritz Brückner
ecddc0af92
Add assert() macro
2021-08-27 01:26:00 +02:00
tong
e05d556552
Webserver log, port prefs
2021-08-26 10:01:35 +02:00
Lubos Lenco
85edde6d24
Merge pull request #2305 from niacdoial/newrotation
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Added a rotation node-socket
2021-08-26 09:53:25 +02:00
niacdoial
703c618c7d
Misc. patches before merge [watch for amends]
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- fixed type/import bugs in RotationNode.hx and SeparateRotationNode.hx
2021-08-21 16:07:34 +02:00
Lubos Lenco
df715db381
Merge pull request #2307 from MoritzBrueckner/krom-es6
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Switch to ES6 on krom target and fix 'armory' define
2021-08-20 10:35:19 +02:00
Lubos Lenco
a8a44df249
Merge pull request #2306 from MoritzBrueckner/various-node-fixes
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Various node fixes
2021-08-20 10:34:22 +02:00
Moritz Brückner
1eb087125f
Fix 'armory' define
2021-08-19 22:27:09 +02:00
Moritz Brückner
2347348504
Switch to ES6 on krom target
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See https://github.com/armory3d/armorcore/issues/32
2021-08-19 22:26:30 +02:00
Moritz Brückner
3e22cb3375
Update ArmOpenNodeWikiEntry to new wiki page structure
2021-08-19 22:02:01 +02:00
Moritz Brückner
4e526a6dd3
Various smaller node fixes
2021-08-19 21:59:52 +02:00
Moritz Brückner
2630c159d8
Align new custom sockets to Blender UI
2021-08-19 21:58:43 +02:00
niacdoial
a67452802d
React to commit 14d33ee0530e5db640e0fafb8604662333c1b066 in iron.
2021-08-19 11:31:12 +02:00
niacdoial
f892fdfd8a
Merge months of changes into 'newrotation' branch
...
(and homogeneised the contents of said branch in the process)
(plus a couple bugfixes, because what else)
2021-08-18 17:04:00 +02:00
Lubos Lenco
29785172f4
Merge pull request #2304 from tong/just-run
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Shift click play just run
2021-08-18 11:03:21 +02:00
niacdoial
1d0a6d7955
Did the haxe part of the ongoing update.
...
Also fixed a ton of bugs in the python part.
NOTE: this requires a yet-to-be-done commit to Iron to work.
2021-08-17 19:29:35 +02:00
tong
7b6d3536e3
Shift click play just run
2021-08-17 17:47:04 +02:00
Lubos Lenco
f017d68ed7
Merge pull request #2303 from MoritzBrueckner/fix-nishita-LUT
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Fix nishita artifacts and improve LUT value range
2021-08-17 09:30:22 +02:00
Moritz Brückner
1de97e1898
Minor cleanup
2021-08-15 00:30:41 +02:00
Moritz Brückner
ca96174b6b
Fix nishita sky artifacts on some GPUs
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It could happen that values returned by dot() were slightly larger than 1 or less than -1 due to precision errors, but acos() is undefined outside of [-1, 1]. This would lead to NaN values on some GPUs, causing visible artifacts.
2021-08-14 23:45:33 +02:00
niacdoial
bd67667a6e
Added node replacement routines for previous commits
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(and fixed a couple bugs along the way)
2021-08-12 20:58:35 +02:00
Lubos Lenco
2910fcf1a8
Merge pull request #2302 from MoritzBrueckner/fix-addon-reload
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Fix accidental module reloading caused by name conflicts of global vars
2021-08-11 18:25:44 +02:00
Moritz Brückner
c56a0c3a72
Fix accidental module reloading caused by name conflicts of global vars
2021-08-11 14:32:21 +02:00
Moritz Brückner
d610cc6a2f
Fix value range in Nishita LUT
2021-08-09 16:51:26 +02:00
Lubos Lenco
34f6e0fc7c
Kha update
2021-08-08 13:02:19 +02:00
Lubos Lenco
45e3c1c138
Merge pull request #2298 from MoritzBrueckner/reload-addon
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Implement basic addon reloading
2021-08-07 19:06:44 +02:00
Lubos Lenco
c49bece460
Merge pull request #2299 from MoritzBrueckner/fix-armsdk-ci
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Fix armsdk CI
2021-08-07 19:03:57 +02:00
Lubos Lenco
2ef4f19eb7
Merge pull request #2300 from N8n5h/volumetric-light
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fix volumetric lights not working when shadow map atlas is enabled
2021-08-07 16:54:08 +02:00
N8n5h
5509096158
fix volumetric lights not working with shadow map atlas enabled
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Added missing code so the shader refers to the correct variable when
using shadow map atlasing.
2021-08-06 18:34:39 -03:00
Moritz Brückner
2d3e15064a
Fix armsdk CI
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Updated Logic.hx with changes made in make_logic.py. Is this file even used somewhere?
2021-08-06 22:33:20 +02:00
Lubos Lenco
386d2a3bf4
Bump version
2021-08-06 11:10:28 +02:00
Lubos Lenco
7607cc8ccd
Merge pull request #2296 from tong/physics-drag-limit-props
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PhysicsDrag trait limit props
2021-08-05 22:13:58 +02:00
Lubos Lenco
52a594c910
Merge pull request #2297 from MoritzBrueckner/ui-font-fix
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Canvas: fix using non-default fonts
2021-08-05 22:13:30 +02:00
Moritz Brückner
4c4bebcf4f
Canvas: fix using non-default fonts
2021-08-04 23:35:54 +02:00
Moritz Brückner
ea8c13686c
Implement basic addon reloading
2021-08-04 22:56:11 +02:00
tong
4c34c2a5ce
PhysicsDrag trait limit props
2021-08-04 22:09:54 +02:00
Lubos Lenco
b664e3a010
Merge pull request #2287 from MoritzBrueckner/fix-thread-polling
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Continue thread polling after an exception in the done callback
2021-08-02 08:23:37 +02:00
Lubos Lenco
60d0f443f8
Merge pull request #2286 from MoritzBrueckner/fix-getfp-drive-root
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Windows: fix arm.utils.get_fp() if the project path is a drive root
2021-08-01 16:50:22 +02:00
Lubos Lenco
aeffd76b75
Merge pull request #2285 from tong/arcball-improvements
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ArcBall axis trait prop
2021-07-31 20:07:16 +02:00
Lubos Lenco
1532a332ff
Merge pull request #2284 from QuantumCoderQC/TerrainTextureFix
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Fix terrain export for Krom
2021-07-30 08:25:01 +02:00
Moritz Brückner
4fc1f38b3b
Continue thread polling after an exception in the done callback
2021-07-27 00:21:27 +02:00
Moritz Brückner
5f2dce140e
Windows: fix arm.utils.get_fp() if the project path is a drive root
2021-07-26 23:40:47 +02:00
tong
13cf22ecc2
ArcBall axis trait prop
2021-07-26 19:26:17 +02:00
QuantumCoderQC
9f7af6a1cd
Change terrain material bump output to normal
2021-07-26 18:02:23 +02:00
QuantumCoderQC
9ec425f6ae
get file name only if specifiedin node
2021-07-26 13:50:52 +02:00
QuantumCoderQC
3bad878650
Add exception for null data
2021-07-26 13:48:44 +02:00
Lubos Lenco
ce75516c59
Merge pull request #2283 from MoritzBrueckner/live-patch
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Live patch: refactor and logic nodes support
2021-07-26 09:00:31 +02:00
Moritz Brückner
bce14549ac
Fix LN live patch when using multiple instances of the same logic tree
2021-07-26 00:02:54 +02:00
Moritz Brückner
ee208ece18
Live patch: ignore two more operators
2021-07-25 20:20:43 +02:00
Moritz Brückner
549040fc09
Fix publishing with live patch enabled
2021-07-25 20:13:47 +02:00
Moritz Brückner
62ff11747b
Update nodes for live patch support (merge conflict cleanup)
2021-07-25 19:50:51 +02:00
Moritz Brückner
6a3045477f
Fix physics node if arm_physics is false + cleanup
2021-07-25 18:36:36 +02:00
Moritz Brückner
8a758bbe26
Only stop live patch session if live patch was active
2021-07-25 17:07:51 +02:00
Moritz Brückner
ffee6dc521
Fix error caused by resolving merge conflict
2021-07-25 17:02:29 +02:00
Moritz Brückner
cca82a69bf
Merge branch 'master' into live-patch
2021-07-25 16:47:32 +02:00
Moritz Brückner
c52d25e471
arm_props.py: cleanup and fix docstrings
2021-07-25 00:15:32 +02:00
Moritz Brückner
cf1dd0ac71
Live patch: fix creation of node outputs
2021-07-24 23:07:22 +02:00
Moritz Brückner
8e1aa2fb0d
Live patch: fix creation of nodes without properties
2021-07-24 23:06:53 +02:00
Moritz Brückner
6d2b825dd5
Fix LN replacement and take arm_watch and arm_logic_id properties into account
2021-07-24 20:24:04 +02:00
Moritz Brückner
6050bceaf1
Fix nodes with "..._get" property names
2021-07-24 20:17:29 +02:00
Moritz Brückner
dbb0764ca7
Fix typo
2021-07-24 20:16:54 +02:00
Moritz Brückner
568f4f3a6d
Remove unnecessary privateAccess metadata
2021-07-24 19:51:01 +02:00
Moritz Brückner
0a58279756
Live patch: add more ignored operators
2021-07-24 19:49:35 +02:00
Moritz Brückner
ff5fd9c7ed
Fix generator usage
2021-07-24 19:49:19 +02:00
Moritz Brückner
0456d5f080
Remove legacy code stub
2021-07-24 18:21:06 +02:00
Moritz Brückner
af520b518e
Fix compatibility for frames and reroutes
2021-07-24 13:54:48 +02:00
Moritz Brückner
82c7302dd9
Live patch: simplify node deletion code
2021-07-24 13:54:31 +02:00
Moritz Brückner
2b6a7a4f78
Live patch: add another ignored operator
2021-07-24 13:37:13 +02:00
Moritz Brückner
7eced3b4f5
Live patch: don't try to re-export if live patch is not active
2021-07-24 13:36:55 +02:00
Moritz Brückner
aa21402221
Live patch: handle deletion of node links
2021-07-24 13:36:16 +02:00
Lubos Lenco
97cc737aff
Merge pull request #2280 from MoritzBrueckner/fix-multi-uv
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Fix usage of multiple UV maps on mobile render path
2021-07-22 09:28:00 +02:00
Moritz Brückner
256d27e289
Fix vector/color handling for logic node live patching
2021-07-21 22:58:21 +02:00
Moritz Brückner
9ff726bac1
Fix usage of multiple UV maps on mobile render path
2021-07-21 00:01:27 +02:00
Moritz Brückner
5276711094
Live patch: add more ignored operators
2021-07-20 23:34:06 +02:00
Moritz Brückner
4f13ebc439
Live patch: fix updates of object sockets
2021-07-20 23:33:47 +02:00
Moritz Brückner
1edc7a9469
Live patch: support for adding nodes
2021-07-20 20:53:37 +02:00
Moritz Brückner
3ed915b654
Cleanup LivePatch.hx
2021-07-20 14:28:42 +02:00
Moritz Brückner
e930da7388
Live patch: support for node deletion
2021-07-20 14:25:35 +02:00
Moritz Brückner
c65764be99
Cleanup LivePatch.hx
2021-07-20 14:24:00 +02:00
Moritz Brückner
bdee03873b
Live patch: support for node duplication
2021-07-18 22:29:18 +02:00
Lubos Lenco
1b758ec32c
Merge pull request #2276 from tong/fix-fetch-prop-type
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Fix fetch trait prop type
2021-07-18 09:12:44 +02:00
tong
cfa941eab4
Fix fetch trait prop type
2021-07-17 18:49:37 +02:00
niacdoial
9b1393ea41
Make rotation its own socket in logic nodes, add rotation-specific math node
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(part 1: conversion code not developed)
2021-07-11 11:28:00 +02:00
Lubos Lenco
bfde181da6
Merge pull request #2268 from MoritzBrueckner/fix-gbuffer2-overlay
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Fix visual artifacts caused by invalid gbuffer2 on OpenGL
2021-07-11 10:48:00 +02:00
Lubos Lenco
a59c789528
Merge pull request #2266 from QuantumCoderQC/staticTargetFix
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Static target fix
2021-07-11 10:46:52 +02:00
Lubos Lenco
caa03b59c5
Merge pull request #2263 from knowledgenude/master
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Fix nullability
2021-07-11 10:42:12 +02:00
Lubos Lenco
ff93e5f824
Merge pull request #2262 from tong/replace-deprecated-std-is
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Replace deprecated Std.is with Std.isOfType
2021-07-11 10:41:53 +02:00
Moritz Brückner
b3162d8f6e
Fix visual artifacts caused by invalid gbuffer2 on OpenGL
2021-07-10 22:41:19 +02:00
Moritz Brückner
823cc379b6
Live patch: ignore more operators & fix code style
2021-07-10 22:08:19 +02:00
Moritz Brückner
ee194a1806
Live patch: support for socket default values
2021-07-10 21:50:30 +02:00
Moritz Brückner
96aa0ee890
Use custom sockets for default data types
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This allows to listen for socket updates for the live patch system
2021-07-10 21:46:44 +02:00
QuantumCoderQC
c0333db44f
Fix typos. Fix fast float
2021-07-10 19:22:26 +02:00
QuantumCoderQC
e0ff256f40
make boolean objects nullable for static targets
2021-07-10 19:20:56 +02:00
Henrique
28d21bf35f
Fix nullability
2021-07-09 21:42:12 -03:00
tong
b452acaebb
Replace deprecated Std.is with Std.isOfType
2021-07-09 22:04:50 +02:00
Lubos Lenco
3c88ddcb23
Merge pull request #2260 from knowledgenude/master
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Improved Input Map and added nodes to it
2021-07-09 07:52:24 +02:00
Henrique
db5aed465e
Add static method to remove keys
2021-07-08 16:10:45 -03:00
Henrique
55cf2896a2
Cleanup
2021-07-07 17:11:56 -03:00
Henrique
daee309ad8
Add Remove Input Map Key node
2021-07-07 17:08:01 -03:00
Henrique
43a574eb15
Remove unnecessary read access
2021-07-07 16:51:07 -03:00
Henrique
919512fad0
Improve InputMap and add nodes to it
2021-07-07 16:33:20 -03:00
Lubos Lenco
14b18408aa
Merge pull request #2254 from N8n5h/fix-atlas-ui
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Fix compiling error with shadow map atlas shadow size option
2021-07-06 23:35:35 +02:00
N8n5h
801668a0c2
Fix compiling error with shadow map atlas shadow size option
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Added 512 option to Inc so it doesn't fails compilation because of
missing option as explained here
https://github.com/armory3d/armory/issues/2252#issue-937328497
2021-07-06 10:39:07 -03:00
Lubos Lenco
dc6753c2ca
Bump version
2021-07-06 10:46:44 +02:00
Lubos Lenco
6dd27bfeed
Merge pull request #2251 from MoritzBrueckner/ui-canvas-font
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UI Canvas: use font from asset for all element types
2021-07-06 09:20:43 +02:00
Moritz Brückner
e7da337530
UI Canvas: use font from asset for all element types
2021-07-05 19:25:47 +02:00
Lubos Lenco
50c8ceec1e
Merge pull request #2247 from QuantumCoderQC/LogicNodeFix
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Add check to LogicNode run
2021-07-04 23:19:57 +02:00
Moritz Brückner
a6ec652d5f
Fix identity node replacement for Blender 2.93
2021-07-03 22:49:19 +02:00
QuantumCoderQC
cb800729d2
Add check
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Add a check to see if input socket is linked to correct output socket
2021-07-03 20:12:10 +02:00
Moritz Brückner
4e19ddfeb0
Do not send live patch events if live patch isn't running
2021-07-03 19:47:09 +02:00
Moritz Brückner
b2153dbcd2
Cleanup
2021-07-03 19:45:35 +02:00
Moritz Brückner
4387d774cc
Live patch: add support for node property updates
2021-07-03 19:45:05 +02:00
Lubos Lenco
738a217001
Merge pull request #2245 from QuantumCoderQC/NavMeshNodeFix
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A few small fixes to UniformsManager calss and go to location node
2021-07-02 19:24:34 +02:00
QuantumCoderQC
9e493f6e79
do not remove trait at init
2021-07-01 15:33:28 +02:00
QuantumCoderQC
7504d5d92b
Change input type from shader to vector
2021-07-01 15:32:53 +02:00
Lubos Lenco
e308d9058b
Merge pull request #2242 from knowledgenude/master
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Add "Parent Relative" option to location nodes
2021-06-29 08:44:17 +02:00
Henrique
c7e1f5d0a9
Fix nodes
2021-06-28 16:12:05 -03:00
Moritz Brückner
202138304a
Live patch: add support for creating connections between nodes
2021-06-28 12:17:13 +02:00
Lubos Lenco
8c0b6ba13e
Merge pull request #2240 from QuantumCoderQC/RelativePhysConstraint
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Add option for relative physics constraint
2021-06-28 11:44:39 +02:00
Henrique
7515a20d93
Keep compatibility
2021-06-27 20:47:55 -03:00
Henrique
3d49edee71
Add Subtract option to World Vector to Local Space node
2021-06-27 19:13:00 -03:00
Henrique
34b816b4d9
Remove default value
2021-06-27 18:27:16 -03:00
Henrique
13c1e0508d
Fix for null parent
2021-06-27 18:26:13 -03:00
Henrique
f940e8566e
Remove unused quat
2021-06-27 18:21:59 -03:00
Henrique
dfad6902af
Add Relative Parent option to location nodes
2021-06-27 18:18:04 -03:00
Moritz Brückner
441f42383e
Correctly stop live patching after player terminates
2021-06-27 22:35:37 +02:00
Lubos Lenco
616a0e230d
Merge pull request #2239 from QuantumCoderQC/MatParamPerObject
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Set material parameter on per object basis
2021-06-26 12:17:40 +02:00
Lubos Lenco
20540ccb11
Merge pull request #2238 from MoritzBrueckner/background-mode
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Fix threading and publishing in background mode
2021-06-25 08:57:16 +02:00
QuantumCoderQC
31a2c9c4d3
Modify export of physics constraint
2021-06-24 23:13:29 +02:00
QuantumCoderQC
ac48fd0bc9
Implement adding of relative physics constraint
2021-06-24 23:12:51 +02:00
QuantumCoderQC
f2cf3bdeda
Add new property to set if constraint is relative
2021-06-24 23:12:15 +02:00
QuantumCoderQC
112c00a649
Modify unifroms manager
2021-06-24 21:33:53 +02:00
QuantumCoderQC
ee43724b97
Change imports
2021-06-24 21:33:21 +02:00
QuantumCoderQC
5a2f952f89
Add uniforms manager to mesh objects
2021-06-24 21:32:48 +02:00
QuantumCoderQC
936f11ed8e
Move uniforms manager back to armory
2021-06-24 18:19:33 +02:00
QuantumCoderQC
eab7fcbbe6
update node implementations
2021-06-24 18:13:13 +02:00
QuantumCoderQC
5a591fa15a
set default vector and float parameter
2021-06-24 18:13:13 +02:00
QuantumCoderQC
975ec76f38
Set default image file
2021-06-24 18:13:13 +02:00
QuantumCoderQC
340f7e8af4
Pass default image file name when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
fa44147ee6
Pass default float value when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
c44e2cf555
Pass default vector value when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
15da6ccf58
Upgrade nodes to include object. Add documnetation
2021-06-24 18:13:12 +02:00
QuantumCoderQC
39922bc0f3
move uniforms manager to iron
2021-06-24 18:13:12 +02:00
QuantumCoderQC
ea4f88aca8
remove debug trace
2021-06-24 18:13:12 +02:00
QuantumCoderQC
39bd32f9d3
get image from node
2021-06-24 18:13:12 +02:00
QuantumCoderQC
e744fd901c
create and implement uniforms manager
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remove node mapping
Revert "remove node mapping"
This reverts commit e70aa60e120e71236cba885bd7e0e5f1b6acf39d.
2021-06-24 18:13:12 +02:00
QuantumCoderQC
dbd348ad5d
update node scripts
2021-06-24 18:13:12 +02:00
QuantumCoderQC
f542dc00ca
update similar nodes
2021-06-24 18:13:12 +02:00
QuantumCoderQC
aaa21bc019
implement per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a9f430c374
Add per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
6cf3299ffe
Implement and upgrade set material value parameter node
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a588396dea
Update set material value param node
2021-06-24 18:13:12 +02:00
Moritz Brückner
dc34e48c52
Unregister timers on exit/disabling addon
2021-06-24 17:26:21 +02:00
Moritz Brückner
fce97a5ddf
Cleanup
2021-06-24 15:03:30 +02:00
Moritz Brückner
d18aede964
run_proc: no thread in background mode and call done
in main thread
2021-06-24 14:59:32 +02:00
Moritz Brückner
66856e7ecc
Build/publish: add poll() function to prevent exception when executing from outside of UI
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If there was no exporter, calling `bpy.ops.arm.publish_project()` would result in an exception before. Now the call is simply ignored and a "poll failed" message is emitted instead.
2021-06-23 20:19:08 +02:00
Lubos Lenco
ebfbb68bb4
Merge pull request #2235 from knowledgenude/master
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Cleanup in ui Ext
2021-06-20 20:53:48 +02:00
Henrique
3c1264378b
Cleanup in ui Ext
2021-06-19 13:39:18 -03:00
Lubos Lenco
cbcc3e4e04
Merge pull request #2233 from MoritzBrueckner/fix-compilation
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Fix compilation of some nodes
2021-06-16 08:10:03 +02:00
Moritz Brückner
f45304ea10
Fix compilation of some nodes
2021-06-15 15:24:58 +02:00
Lubos Lenco
dd13cc31b7
Merge pull request #2231 from knowledgenude/master
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Fix GetBoneFkIkOnly node & add new input nodes
2021-06-14 10:41:51 +02:00
Henrique
a5fa3445d9
Add new input nodes
2021-06-13 22:43:13 -03:00
Henrique
1ece052aee
Fix GetBoneFkIkOnly node
2021-06-13 21:38:15 -03:00
Lubos Lenco
24d917ae6a
Merge pull request #2228 from MoritzBrueckner/fix-movie-texture
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Fix rendering multiple movie textures
2021-06-10 21:12:32 +02:00
Moritz Brückner
3288c3dcf5
MovieTexture: add documentation
2021-06-10 20:28:30 +02:00
Moritz Brückner
251ad8e47e
Cache and reuse movietexture render targets with same size
2021-06-10 20:27:23 +02:00
Moritz Brückner
b2619828eb
Fix rendering multiple movie textures
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Fixes https://github.com/armory3d/armory/issues/1562
2021-06-09 23:11:22 +02:00
Lubos Lenco
6c6d7c1419
Merge pull request #2221 from QuantumCoderQC/ExtraLogicNodes
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Extra logic nodes
2021-06-09 07:38:28 +02:00
QuantumCoderQC
0e6ba5b0b0
reverse call order
2021-06-07 13:49:12 +02:00
QuantumCoderQC
107dc730f4
Create and implement once per frame node
2021-06-07 13:41:24 +02:00
Lubos Lenco
b72e85894a
Merge pull request #2220 from MoritzBrueckner/select-node
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Add Select node
2021-06-07 11:03:42 +02:00
Moritz Brückner
20f9f8a5f4
Add Select node
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Implements feature requests #2200 and #2201
2021-06-05 20:35:21 +02:00
Lubos Lenco
5eb8fc781f
Bump version
2021-06-02 21:18:47 +02:00
Lubos Lenco
70cb5ea421
Merge pull request #2216 from MoritzBrueckner/shader-fixes
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Fix Layer Weight node and multiple cycles shaders in one material
2021-05-28 12:06:04 +02:00
Moritz Brückner
ccc427c04a
Cleanup
2021-05-27 22:57:53 +02:00
Moritz Brückner
6d37095014
Fix usage of layer weight node in shadowmap shaders
2021-05-27 22:56:07 +02:00
Moritz Brückner
7057ec4ba6
Fix mixing multiple cycles shaders in one material
2021-05-27 22:41:27 +02:00
Lubos Lenco
138386f02a
Merge pull request #2213 from MoritzBrueckner/fix-instancing-mobile
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Fix instancing on mobile and solid renderpaths
2021-05-26 12:46:52 +02:00
Moritz Brückner
bdc2d91c1e
Fix instancing on mobile and solid renderpaths
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`gl_Position` was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in https://github.com/armory3d/armory/pull/2141
2021-05-26 12:42:11 +02:00
Lubos Lenco
7b5294121d
is_IK_FK_only -> is_ik_fk_only
2021-05-23 22:19:48 +02:00
Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Lubos Lenco
88f522c27b
Merge pull request #2210 from MoritzBrueckner/merge-node
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Merge node: add execution mode and output for input index
2021-05-23 16:32:27 +02:00
Moritz Brückner
11da953407
Merge node: add update routine
2021-05-22 12:30:38 +02:00
Moritz Brückner
494e2336ac
Node replacement: write original traceback to file also in case of update failures
2021-05-22 12:28:57 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
Moritz Brückner
088bc0f666
Exporter: remove no longer used Blender version checks
2021-05-20 20:38:43 +02:00
QuantumCoderQC
a35cab5482
Implement node to set bone animated by FK or IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
03baa49ecd
Implement node to get bone transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
c53d04374d
Implement node to get if controlled by FK or IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
43e145c3da
Add comments to bone IK node
2021-05-20 18:24:32 +02:00
QuantumCoderQC
6ded7e61f4
Improve bone FK node to accept transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
e7c1855b81
Create new node to set if bones are FK IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
86316a10bd
Create new node to get world transforms of bones
2021-05-20 18:24:32 +02:00
QuantumCoderQC
646d3a74cf
Create new node to get if bones are FK IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
5ed5b8d6a7
Nodes for IK and FK fix
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Edit logic node code
fkcommit30_04
Upgrade bone IK node. Add comments
2021-05-20 18:24:31 +02:00
Moritz Brückner
9fbc3d6cd4
Small cleanup
2021-05-19 21:17:57 +02:00
Moritz Brückner
7b2961459c
Live patch support for light strength and color
2021-05-19 21:17:38 +02:00
Moritz Brückner
3d46910530
Live patch: don't re-export on trackball rotation (double 'r' key)
2021-05-18 21:34:46 +02:00
Moritz Brückner
68825516c9
Live patch: more robust shader paths
2021-05-18 21:31:02 +02:00
Moritz Brückner
07ffe06c1d
Live patch: move to dedicated module and use msgbus
2021-05-18 21:24:45 +02:00
Lubos Lenco
3b72fff76d
Merge pull request #2196 from N8n5h/light-fix-2
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Small improvements for the Shadow Map Atlas Blender UI
2021-05-16 12:29:31 +02:00
N8n5h
1945439cd1
Small improvements for the Shadow Map Atlas Blender UI
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* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Lubos Lenco
d31303391f
Merge pull request #2185 from MoritzBrueckner/fix-linked-objects-export
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Fix double-export of linked objects (#2175 )
2021-05-09 15:50:57 +02:00
Moritz Brückner
590afcc573
Fix double-export of linked objects ( #2175 )
2021-05-08 23:09:45 +02:00
Lubos Lenco
30b2093b94
Move game theme to armory.ui
2021-05-07 17:02:31 +02:00
Lubos Lenco
2f1fe4ef0b
Move Canvas and game ui to armory.ui package
2021-05-07 15:24:03 +02:00
Lubos Lenco
57093c34cd
Merge pull request #2184 from MoritzBrueckner/debug-console-panel
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[Blender 2.9] Slightly improve debug console panel UI
2021-05-07 10:29:09 +02:00
Moritz Brückner
2c761b2ff6
Slightly improve debug console panel UI
2021-05-06 21:29:59 +02:00
Lubos Lenco
4db37ea1c1
Merge pull request #2177 from QuantumCoderQC/get-object-node-fix
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Get object by name node fix
2021-05-02 11:16:12 +02:00
QuantumCoderQC
df372e9523
Spelling correction
2021-05-02 01:37:00 +02:00
QuantumCoderQC
5b6875947c
New logic node to spawn objects not in current active scene
2021-05-02 01:33:38 +02:00
QuantumCoderQC
badc8853b4
Make description more accurate
2021-05-02 01:31:44 +02:00
QuantumCoderQC
1ebe528417
Remove scene port from logic node
2021-05-02 01:30:34 +02:00
QuantumCoderQC
c185882db8
Revert commit that creates an object if not in scene.
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Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
Lubos Lenco
0085f6fbd7
Bump version
2021-05-01 11:30:23 +02:00
Lubos Lenco
04909603ec
Merge pull request #2176 from MoritzBrueckner/2.9-version-info
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Update Blender version information to 2.93 LTS
2021-05-01 11:15:54 +02:00
Moritz Brückner
22a557162f
Update Blender version information to 2.93 LTS
2021-05-01 00:04:25 +02:00
Lubos Lenco
ad9c7bfa6b
Merge pull request #2170 from N8n5h/debug-console-atlas
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Fix artifact with point light soft shadow in shadow map atlas
2021-04-29 09:01:21 +02:00
Lubos Lenco
6d52238db3
Merge pull request #2174 from N8n5h/light-fix-2
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Make tileSizes and TileSizesFactor non-static
2021-04-29 09:00:38 +02:00
N8n5h
939649f492
Make tileSizes and TileSizesFactor non-static
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This solves an oversight that basically made all atlases share the
their tileSizesFactor, a variable used to quickly lookup tile tile sizes
depending on the shadowMapScale. So if cascade size was higher than cube
map size, then point light atlases would use incorrect values and break.
2021-04-28 19:12:45 -03:00
N8n5h
ddc3da7799
Fix artifact with point light soft shadow in sm atlas
2021-04-26 16:45:20 -03:00
Lubos Lenco
a4e9ad945b
Merge pull request #2168 from N8n5h/debug-console-atlas
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Add profiling of shadow map atlas logic to debug console
2021-04-25 09:35:52 +02:00
N8n5h
41c6924231
Separate shadow map atlas logic and rendering time
2021-04-24 21:48:24 -03:00
N8n5h
9247b09c88
Add profiling of shadow map atlas logic
2021-04-24 20:31:03 -03:00
Lubos Lenco
bb5ff191b7
Merge pull request #2163 from MoritzBrueckner/fix-attribute-node
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Fix export of attribute node if no UV map exists
2021-04-20 09:36:37 +02:00
Lubos Lenco
df50ba397e
Merge pull request #2162 from MoritzBrueckner/fix-overlay-mats
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Fix creation of overlay materials
2021-04-20 09:35:38 +02:00
Moritz Brückner
97b578d0ed
Fix export of attribute node if no UV map exists
2021-04-19 22:21:23 +02:00
Moritz Brückner
8a364259db
Fix creation of overlay materials
2021-04-19 21:42:09 +02:00
Lubos Lenco
6d4952624a
Merge pull request #2161 from N8n5h/light-fix
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Remove redundant 0 check when computing tile offset
2021-04-18 16:58:59 +02:00
Lubos Lenco
1955edf01c
Merge pull request #2160 from N8n5h/debug-console-atlas
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Add visual representation of shadow map atlases to the debug console
2021-04-18 16:58:10 +02:00
N8n5h
eb01b4652a
remove redundant 0 check when computing tile offset
2021-04-18 10:32:36 -03:00
N8n5h
c21d17d04e
Add visual representation of shadow map atlases to the debug console
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This is done to make it easier to understand what is going on with
atlases to help users and also the maintenance of the feature.
Max atlas size and max tile size where moved to the graph to make it
more understandable.
2021-04-18 10:25:27 -03:00
Lubos Lenco
069a9288ea
Merge pull request #2159 from N8n5h/debug-console-atlas
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Fix compile error with debug and shadow map atlas LOD
2021-04-16 17:59:11 +02:00
N8n5h
da41d1fb17
Fix compile error with debug and shadow map atlas LOD
2021-04-16 11:43:19 -03:00
Lubos Lenco
00af258b14
Merge pull request #2157 from N8n5h/debug-console-atlas
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Add shadow map atlases info to the debug console
2021-04-14 11:14:18 +02:00
N8n5h
c01b079cf1
Add custom highlighting for debug console
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And use it to highlight "not enough lights" with a different color to
bring attention to it.
2021-04-14 01:06:14 -03:00
N8n5h
e1cfa2f1da
Add shadow map atlases info to the debug console
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Display information like tile size, current size, max size, free tiles,
etc. to help debug atlases.
2021-04-14 00:32:54 -03:00
Lubos Lenco
6fbee167ab
Merge pull request #2155 from MoritzBrueckner/fcurve-datapath-warnings
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Improve warning message for unsupported/unknown fcurve data paths
2021-04-10 08:32:02 +02:00
Moritz Brückner
78e266f77b
Improve warning message for unsupported/unknown fcurve data paths
2021-04-09 20:55:17 +02:00
Lubos Lenco
1df882cad1
Merge pull request #2154 from MoritzBrueckner/fix-system-name-node
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Fix GetSystemName node
2021-04-08 19:02:45 +02:00
Moritz Brückner
cf56c4f1d8
Fix GetSystemName node
2021-04-08 15:44:18 +02:00
Lubos Lenco
a3ca487183
Merge pull request #2152 from N8n5h/light-fix
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Fix detection of removed lights by shadow map atlas
2021-04-07 20:47:10 +02:00
N8n5h
63716eea17
Modifications around addLight from Inc
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* Removed redundant checks at the start of the function.
* changed the return value to void because the "return false" were
redundant, and simply made it so the lightInAtlas is set at the end of
the function.
* Removed unused variable
2021-04-07 12:44:54 -03:00
N8n5h
614385ea7b
Setup callbacks so tiles are notified when a light is removed
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A secondary callback is setup so the tile it's also removed from the
activeTiles, because it's freed in a "non standard" way.
2021-04-07 12:44:54 -03:00
Lubos Lenco
69207a6289
Merge pull request #2151 from N8n5h/coll-mask
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Expose collision filter mask as integer to the UI
2021-04-04 10:49:13 +02:00
N8n5h
766e26a7df
Expose collision filter mask as integer to the UI
2021-04-03 20:49:33 -03:00
Lubos Lenco
316eafd286
Merge pull request #2150 from MoritzBrueckner/blender2.9
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[Blender 2.9] Resolve merge conflicts
2021-04-03 14:21:41 +02:00
Moritz Brückner
f64419dd06
Merge branch 'master' into blender2.9
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# Conflicts:
# blender/arm/material/shader.py
# blender/arm/props_collision_filter_mask.py
# blender/arm/props_ui.py
2021-04-03 14:12:54 +02:00
Lubos Lenco
c9182cc152
Merge pull request #2149 from MoritzBrueckner/2.9-NishitaSky
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[Blender 2.9] Nishita sky model & (ir)radiance support for all world shaders
2021-04-03 10:07:25 +02:00
Moritz Brückner
899411dea4
Cleanup write_probes.py
2021-04-02 14:57:11 +02:00
Lubos Lenco
b930b87bc9
Bump version
2021-04-02 13:34:08 +02:00
Moritz Brückner
34f08e6922
Fix irradiance brightness
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See write_sky_irradiance() for reference
2021-04-02 01:59:55 +02:00
Moritz Brückner
656b018e5f
Render (ir)radiance probes if no other probes are set
2021-04-02 01:59:28 +02:00
Moritz Brückner
c5be90d0b0
Cleanup
2021-03-31 20:33:52 +02:00
Moritz Brückner
ffcc5fcceb
Make clouds work with Nishita sky model
2021-03-31 20:31:31 +02:00
Lubos Lenco
67110c15a9
Merge pull request #2147 from N8n5h/light-fix
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Fix case where sun shadows are not working if there are other type of lights present
2021-03-30 09:08:25 +02:00
N8n5h
ead7dc9d32
Moved biasLWVP matrix uniform reference to a new one for sun
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This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
Lubos Lenco
4a784c70a8
Merge pull request #2144 from MoritzBrueckner/fix-matnames
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Replace ' and " characters in asset names
2021-03-27 09:04:25 +01:00
Lubos Lenco
44f08a16ae
Merge pull request #2141 from MoritzBrueckner/instancing-fix
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Fix writing to gl_Position before instancing code
2021-03-27 09:03:08 +01:00
Moritz Brückner
de8073732a
Replace ' and " characters in asset names
2021-03-27 00:30:05 +01:00
Moritz Brückner
420033c86d
Add API to set Nishita density parameters
2021-03-26 20:59:26 +01:00
Moritz Brückner
845d2aff93
Use switch/case for uniform links
2021-03-26 15:39:18 +01:00
Lubos Lenco
8118733474
Merge pull request #2139 from Naxela/master
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Add map range node, vector rotate node, missing math operations and blackbody node
2021-03-26 08:24:41 +01:00
Moritz Brückner
8d812548c4
Use 2D LUT for Nishita skies
2021-03-25 23:29:34 +01:00
Moritz Brückner
05c14238f2
shader.py: add API to set texture params
2021-03-25 23:03:08 +01:00
Moritz Brückner
24093d15df
Fix writing to gl_Position before instancing code
2021-03-25 22:02:59 +01:00
Alexander Kleemann
930b2968fa
Include cycles glsl functions for vector rotation
2021-03-24 10:20:05 +01:00
Alexander Kleemann
6e0bfa272c
Remove float parsing
2021-03-24 10:13:46 +01:00
Alexander Kleemann
dfe1a49f85
Implement the remaining 16 math node operations
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Math node is now fully supported
2021-03-23 22:02:25 +01:00
Alexander Kleemann
0cc2ea4491
Add map range and vector rotate to node parser dictionary
2021-03-23 21:58:46 +01:00
Alexander Kleemann
5c1f8fe128
Implement vector rotate node
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Should now be fully supported
2021-03-23 21:56:14 +01:00
Alexander Kleemann
07741abc55
Implement map range node
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Map range node should now be fully supported
2021-03-23 21:53:24 +01:00
Alexander Kleemann
362fffa408
Reimplement blackbody node from python to GLSL
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Should now work with changing values
2021-03-23 21:51:28 +01:00
Lubos Lenco
fb56d85d02
Merge pull request #2138 from Naxela/blender2.9
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[Blender 2.9] Fix material translucency in Blender 2.9+
2021-03-23 12:30:34 +01:00
Alexander Kleemann
eb6d23fab3
Fix material translucency in Blender 2.9+
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The extra input node in the principled is now taken into consideration
2021-03-22 20:26:01 +01:00
Lubos Lenco
dc81aca823
Merge pull request #2137 from N8n5h/tangent-error
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Show error in the UI for tangent calculation error instead of just crashing to blender UI
2021-03-22 08:39:12 +01:00
Lubos Lenco
d88d2320ed
Merge pull request #2135 from N8n5h/physics-2
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Expose the exported rigid body type to the UI to make rb less confusing
2021-03-21 13:03:34 +01:00
N8n5h
7851abc491
Clear error count after building again
2021-03-20 21:26:05 -03:00
Lubos Lenco
54fcd49c27
Merge pull request #2134 from QuantumCoderQC/patch-1
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Make description of logic node more precise
2021-03-20 09:58:36 +01:00
Lubos Lenco
451e3484f0
Merge pull request #2133 from Naxela/blender2.9
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[Blender 2.9] Ready lightmapper for the transition to the next Blender LTS
2021-03-20 09:58:04 +01:00
Lubos Lenco
8df7f66872
Merge pull request #2131 from N8n5h/physics
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Modified UI for collision filter props_collision_filter_mask
2021-03-19 19:07:33 +01:00
N8n5h
57660631b5
Log errors and show them in the blender UI
2021-03-19 11:39:06 -03:00
N8n5h
d4463a3611
Catch tangent n-gon error to properly show it to the user
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Instead of just letting it crash whenever the users hits play.
2021-03-19 10:22:01 -03:00
N8n5h
a778460d28
Expose the exported rigid body type to the UI to make rb less confusing
2021-03-18 22:52:08 -03:00
QuantumCoderQC
255921b9ee
Make description of logic node more precise
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The OnVolumeTrigger node does not required a RigidBody.
2021-03-18 21:34:59 +01:00
Alexander Kleemann
5fe816d16a
Add in-menu option for OpenCV installation
2021-03-18 19:25:02 +01:00
Alexander Kleemann
ef8fb21536
Update lightmapper to Blender 2.9+
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Finalized update to support Blender 2.9+ as well as new features, fixes and more stability
2021-03-18 18:49:30 +01:00
Lubos Lenco
4b593af4ee
Merge pull request #2129 from knowledgenude/master
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Fix clamp node
2021-03-18 11:49:15 +01:00
N8n5h
ca2c3e151a
Modified UI for collision filter props_collision_filter_mask
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* Moved to collision filter mask panel under armory props to keep UI
more tidy.
* Moved the `arm_rb_collision_filter_mask` property out of the
props_collision_filter_mask to be with the rest of the properties.
* Changed name and description of collision filter mask to be more
consistent with the existing rigid body UI.
2021-03-17 20:28:26 -03:00
knowledgenude
1ad1d564bd
Fix clamp node
2021-03-16 18:27:42 -03:00
Lubos Lenco
7d78e01bb4
Merge pull request #2128 from N8n5h/light-fix-2
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Fix shadows not working when there are lights present with cast_shadow=false
2021-03-16 08:28:19 +01:00
Lubos Lenco
95af8f2f77
Merge pull request #2127 from N8n5h/light-fix-mobile
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Fix shadow rendering for point and spot lights for deferred and forward mobile
2021-03-16 08:24:49 +01:00
Lubos Lenco
71a5ac6f6e
Merge pull request #2126 from MoritzBrueckner/trait-props
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Make `@prop` recognition more robust
2021-03-15 13:45:02 +01:00
N8n5h
c7211542b4
Make pointLightData work with lights with cast_shadow=false
2021-03-14 23:21:02 -03:00
N8n5h
7463de6140
Add cast_shadow to lightArray data
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This was done to undo the hardcoded nature of "receiveShadows", which
doesn't play nice when you have multiple lights of the same type and
one or several have cast_shadow set to false.
By simply "passing" the cast_shadow parameter within the lightArray it
was possible to detect lights that don't cast shadows before actually
wasting gpu cycles to render shadows with garbage data.
Support for deferred desktop and mobile, and forward was added.
2021-03-14 23:20:57 -03:00
N8n5h
efcef7dd25
Fix shadow rendering for deferred and forward mobile
2021-03-14 22:04:47 -03:00
Lubos Lenco
26c29fe15e
Merge pull request #2125 from N8n5h/light-fix-2
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Fix light visual artifact when close to the camera
2021-03-14 16:44:43 +01:00
Moritz Brückner
b7fef30b70
Further improve handling of final trait props
2021-03-14 15:50:27 +01:00
Moritz Brückner
4ad68304e5
Improve @prop
warning messages
2021-03-13 21:22:42 +01:00
Moritz Brückner
7d9c6ce7c7
Make @prop recognition much more robust
2021-03-13 21:12:12 +01:00
N8n5h
404a1248a1
Make clusterNear be the same as in LightObject
2021-03-13 13:30:25 -03:00
N8n5h
8e972f75fd
Fix light visual artifact when close to the camera
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This fixes a current problem with lights that occurs when getting too
close to the camera. The issue is related to the clustering algorithm
and cluster near.
Cluster near explanation:
Because of the logarithmic nature of how the Z slice is calculated,
clusters slices get "burned" too quickly at the start of the frustum,
which is not ideal. To aid this, and offset is applied to the start of
the cluster frustum, and that is clusterNear.
Cluster near solves that problem but creates another one: There is a gap
between the near plane and the cluster near offset that gets completely
ignored when calculating. And this results in the visual artifact of
slices not being affected by light whatsoever.
The proposed solution is make the gap resolve to the first slice of Z
clusters.
2021-03-13 13:30:19 -03:00
Moritz Brückner
5f55b00710
Begin with Nishita LUT implementation for better performance
2021-03-11 23:16:44 +01:00
Lubos Lenco
b1a412cfc7
Merge pull request #2124 from Naxela/master
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Fix for material NoneType and fix for Blender exit error
2021-03-11 14:03:49 +01:00
Alexander Kleemann
e5d6c47e3e
Fix Blender exit error (Keymap winman hangs)
2021-03-10 20:49:51 +01:00
Alexander Kleemann
4009d9d3fe
Fix for an error with NoneType materials
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Solves an error where an unallocated material slot caused a bug
2021-03-10 20:48:46 +01:00
Lubos Lenco
7c56ee9304
Merge pull request #2122 from N8n5h/light-fix
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Fix forward+single atlas failing to compile with just 1 light
2021-03-03 08:26:38 +01:00
Lubos Lenco
70c46407c3
Merge pull request #2120 from N8n5h/light-fix-2
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Fix shadow artifacts for HTML5 with shadow map atlas
2021-03-03 08:24:04 +01:00
N8n5h
72dde10fb0
Fix forward+single atlas failing to compile with just 1 light
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This should fix an issue where the uniform for shadowMapAtlas used with the single atlas option was not added when having just 1 light.
2021-03-02 20:20:31 -03:00
N8n5h
cf99e5a382
Fixed point lights breaking for Krom Windows with shadow map atlas
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https://github.com/armory3d/armory/issues/2110#issuecomment-787913813
2021-03-01 18:39:32 -03:00
N8n5h
5f8b92f9c3
Applied flip workaround for point light too for html5 and atlas
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The same concept for spot lights was applied for point lights;
the difference is that because point lights require to do the projection in the shader, the first inversion was applied in sampleCube() when returning the uv coordinates.
"_FlipY" was added to replace "_InvY" in "PCFFakeCube()" because the inversion is only necessary for shaders and not anything else, otherwise it would break rendering of other parts.
2021-03-01 18:39:32 -03:00
N8n5h
c07de1cc25
Remove the inversion in shader of spot light uv for atlas
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With the change in iron, there is no longer a need to do this in the shader.
2021-03-01 18:39:32 -03:00
luboslenco
4dbf8a3b2a
Bump version
2021-03-01 09:07:33 +01:00
Lubos Lenco
4ea5156f1e
Merge pull request #2116 from tong/debug-param
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Write debug param by default
2021-02-27 09:31:08 +01:00
tong
3e15ed9b5c
Write debug param by default
2021-02-25 14:06:31 +01:00
Lubos Lenco
91a10bea5c
Merge pull request #2115 from tong/update-custom-icons
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Update custom trait icons
2021-02-25 08:11:45 +01:00
Lubos Lenco
31f1b58c07
Merge pull request #2114 from Naxela/master
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Blending fix + ignore irradiance per material
2021-02-23 11:14:11 +01:00
Moritz Brückner
742b9ce1e1
Nishita sky: add support for ozone density
2021-02-22 18:52:56 +01:00
tong
dbee605e3f
Downscale icons to 32px
2021-02-22 18:05:28 +01:00
tong
d20656339b
Update custom icons
2021-02-22 15:50:19 +01:00
Lubos Lenco
e7ca541b51
Merge pull request #2113 from MoritzBrueckner/fix-1689
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Fix drawing of bool properties in UI (#1689 )
2021-02-22 09:47:51 +01:00
Lubos Lenco
f99ff0576d
Merge pull request #2111 from tong/console-improvements
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Console improvements
2021-02-21 10:24:41 +01:00
Moritz Brückner
92554876f1
Fix nishita sky altitude
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The scale was changed in recent Blender builds
2021-02-21 01:12:15 +01:00
Alexander Kleemann
aec10274f4
Add option to ignore irradiance for baked environments
2021-02-20 15:30:18 +01:00
Alexander Kleemann
f1858550d0
Blending fix
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Fix for https://github.com/armory3d/armory/issues/1615
2021-02-20 13:51:25 +01:00
tong
352f37db0c
More f string
2021-02-20 09:53:48 +01:00
tong
a1fce84f59
Use f string to format console messages
2021-02-20 09:36:42 +01:00
Lubos Lenco
a25c5a744b
Merge pull request #2112 from SunDaw/pick-rb-node-mask
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Add mask option to pick RB node and physicsworld
2021-02-20 09:05:03 +01:00
Moritz Brückner
98481929df
Fix drawing of bool properties in UI ( #1689 )
2021-02-19 20:59:54 +01:00
SunDaw
c5855ad96f
Add mask option to pick RB node and physicsworld
2021-02-19 19:42:18 +01:00
tong
0abb43f249
Revert terminal color change
2021-02-19 17:25:42 +01:00
tong
d93de12252
Print human readable time
2021-02-19 17:04:18 +01:00
tong
325f7471c0
Fix printing build flags
2021-02-19 17:01:09 +01:00
tong
b7c4a8bb3f
Improve console build messages
2021-02-19 16:57:12 +01:00
tong
d4ee144577
Improve console warning
2021-02-19 16:53:01 +01:00
tong
8bc831d7e2
Show scene name in missing camera warning
2021-02-19 16:50:29 +01:00
Lubos Lenco
84663bc981
Merge pull request #2106 from SunDaw/optimize-sendevent-nodes
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Remove array allocation from SendEventNode
2021-02-16 15:48:57 +01:00
Lubos Lenco
6beb9efb88
Merge pull request #2108 from knowledgenude/master
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Improved FSM
2021-02-15 08:11:48 +01:00
Lubos Lenco
02e9ff7c5c
Merge pull request #2109 from N8n5h/light-fix-2
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Make sure compiled.inc is always first when parsing shaders for clusters
2021-02-15 08:10:29 +01:00
N8n5h
3ef380978e
Make sure compiled.inc is always first when parsing shaders for clusters
2021-02-14 20:21:51 -03:00
knowledgenude
0ee35adc81
Improved FSM
2021-02-14 19:21:26 -03:00
Lubos Lenco
49a599dc66
Merge pull request #2102 from N8n5h/light-fix-2
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Add support for shadow map atlasing
2021-02-14 16:32:59 +01:00
Lubos Lenco
6d8012b45c
Merge pull request #2107 from SunDaw/optimize-physics
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Reuse contacts array instead of creating new
2021-02-14 09:44:53 +01:00
Moritz Brückner
702436e2a1
Add artistic option for darkening clouds at night
2021-02-13 19:01:14 +01:00
Moritz Brückner
28011bcc00
Nishita sky: add sun disk drawing
2021-02-13 18:23:37 +01:00
Lubos Lenco
726e2fec6d
Merge pull request #2105 from MoritzBrueckner/custom-mat-operator
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Add button to create a new custom material
2021-02-13 17:30:54 +01:00
SunDaw
6cbe539098
Reuse contacts array instead of creating new
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Remove unused import from PhysicsWorld
2021-02-13 17:23:16 +01:00
SunDaw
a2e4850b12
Remove array allocation from SendEventNode
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Remove entires member variable from SendEvent nodes
2021-02-13 16:56:21 +01:00
Moritz Brückner
b4d5afd561
Remove unused fragment shader input
2021-02-12 20:54:02 +01:00
Moritz Brückner
b70a60078b
Fix and improve comments
2021-02-12 20:24:42 +01:00
Moritz Brückner
52e4aaa21c
Add button to create a new custom material
2021-02-12 20:12:55 +01:00
Moritz Brückner
3260e627ce
Fix custom material export when scene is exported in arm format
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See af247f1876
for reference
2021-02-12 00:31:19 +01:00
N8n5h
c64b47548e
Added support for direct3d-like texture coords uv for shadow atlases
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See http://thedev-log.blogspot.com/2012/07/texture-coordinates-tutorial-opengl-and.html ,
the "opengl coordinates" where inverted for proper support of direct3d texture coordinate system.
2021-02-10 21:03:10 -03:00
N8n5h
1c3e24a8fd
Add support for shadow map atlasing
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With this it is now possible to enable atlasing of shadow maps, which solves the existing limitation of 4 lights in a scene. This is done by
grouping the rendering of shadow maps, that currently are drawn into their own images for each light, into one or several big textures. This was
done because the openGL and webGL version Armory targets do not support dynamic indexing of shadowMapSamplers, meaning that the index that
access an array of shadow maps has to be know by the compiler before hand so it can be unrolled into if/else branching. By instead simply
using a big shadow map texture and moving the dynamic part to other types of array that are allowed dynamic indexing like vec4 and mat4, this
limitation was solved.
The premise was simple enough for the shader part, but for the Haxe part, managing and solving where lights shadow maps should go in a shadow map
can be tricky. So to keep track and solve this, ShadowMapAtlas and ShadowMapTile were created. These classes have the minimally required logic
to solve the basic features needed for this problem: defining some kind of abstraction to prevent overlapping of shadowmaps, finding available
space, assigning such space efficiently, locking and freeing this space, etc. This functionality it is used by drawShadowMapAtlas(), which is a
modified version of drawShadowMap().
Shadow map atlases are represented with perfectly balanced 4-ary trees, where each tree of the previous definition represents a "tile" or slice
that results from dividing a square that represents the image into 4 slices or sub-images. The root of this "tile" it's a reference to the
tile-slice, and this tile is divided in 4 slices, and the process is repeated depth-times. If depth is 1, slices are kept at just the initial
4 tiles of max size, which is the default size of the shadow map. #arm_shadowmap_atlas_lod allows controlling if code to support more depth
levels is added or not when compiling.
the tiles that populate atlases tile trees are simply a data structure that contains a reference to the light they are linked to, inner
subtiles in case LOD is enabled, coordinates to where this tile starts in the atlas that go from 0 to Shadow Map Size, and a reference to a
linked tile for LOD. This simple definition allows tiles having a theoretically small memory footprint, but in turn this simplicity might make
some functionality that might be responsibility of tiles (for example knowing if they are overlapping) a responsibility of the ones that
utilizes tiles instead. This decision may complicate maintenance so it is to be revised in future iterations of this feature.
2021-02-04 17:53:59 -03:00
Lubos Lenco
f0d7effb7c
Merge pull request #2101 from MoritzBrueckner/fix-skinning-normals
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Fix normals export of skinned materials
2021-02-03 18:28:53 +01:00
Moritz Brückner
afe133381c
Fix normals export of skinned materials
2021-02-03 18:23:22 +01:00
luboslenco
6ffa58fb6b
Bump version
2021-02-01 10:00:43 +01:00
Lubos Lenco
cbb8ee4bae
Merge pull request #2099 from MoritzBrueckner/2.9-LodOperators
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Fix lod operator polling and add some bl_options
2021-02-01 09:55:22 +01:00
Moritz Brückner
f2c16097d4
Fix lod operator polling and add some bl_options
2021-01-30 20:21:31 +01:00
Lubos Lenco
d0e92b927b
Merge pull request #2097 from armory3d/2.9-AttributeNode
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[Blender 2.9] Update attribute node
2021-01-30 19:57:17 +01:00
Moritz Brückner
121d449c35
Blender 2.9: Cycles attribute node - support object/custom properties
2021-01-30 14:19:46 +01:00
Moritz Brückner
75bb88831c
Blender 2.9: Cycles attribute node - support alpha output and new attribute_type prop
2021-01-30 14:19:46 +01:00
Lubos Lenco
129d59ab54
Merge pull request #2096 from kevinresol/patch-4
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[PickLocation] Actually return null when input invalid
2021-01-30 11:37:39 +01:00
Kevin Leung
4ee1131f6e
[PickLocation] Actually return null when input invalid
2021-01-29 20:54:34 +08:00
Lubos Lenco
4273aff1fb
Merge pull request #2094 from knowledgenude/master
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Update inputmap and added finite state machine
2021-01-26 18:27:49 +01:00
Lubos Lenco
74b99411df
Merge pull request #2095 from tong/sdk-path-normalize
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Normalize sdk path
2021-01-26 18:27:39 +01:00
tong
725520081a
Normalize sdk path
2021-01-26 16:38:49 +01:00
knowledgenude
6ef1195816
Update inputmap and add FSM
2021-01-25 20:19:24 -03:00
Lubos Lenco
0fdb516083
Merge pull request #2093 from MoritzBrueckner/2.9-UI
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[Blender 2.9] Various UI improvements & redesigns
2021-01-25 17:24:19 +01:00
Moritz Brückner
a1bbd76de7
Fix: Remove unused/non-existing armory icon
2021-01-25 16:51:28 +01:00
Moritz Brückner
e3f992b1f3
Whitespace cleanup
2021-01-25 16:48:03 +01:00
Moritz Brückner
05307817ee
Fix grammar in warnings report
2021-01-25 16:47:51 +01:00
Moritz Brückner
d55f889a84
Another small compositor panel UI improvement
2021-01-25 16:45:30 +01:00
Moritz Brückner
1d79708b22
Fix trait type backward compatibility with pre-Blender2.9 files
2021-01-25 16:23:03 +01:00
Moritz Brückner
ba62ba0285
Blender 2.9: Fix/Improve collision filter mask UI
2021-01-25 14:01:53 +01:00
Moritz Brückner
d7e70c4c0a
Blender 2.9: Improve project flags panel UI
2021-01-25 13:58:47 +01:00
Moritz Brückner
6ae76bfdf6
Blender 2.9: Improve exporter panel UI
2021-01-25 13:53:28 +01:00
Moritz Brückner
6b6dc6264f
Blender 2.9: Improve exporter settings UI
2021-01-24 20:42:18 +01:00
Lubos Lenco
888fb5c376
Merge pull request #2092 from tong/print-human-build-time
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Print rounded build time to console
2021-01-24 18:56:47 +01:00
tong
8619006757
Print rounded build time to console
2021-01-24 18:36:58 +01:00
Moritz Brückner
288ead64dc
Nishita sky: implement air and dust density
2021-01-21 21:14:05 +01:00
Moritz Brückner
396e60574a
Optimize Nishita sky shader
2021-01-21 20:36:03 +01:00
Moritz Brückner
22d3530863
Blender 2.9: Add Nishita sky model implementation
2021-01-21 16:12:32 +01:00
Moritz Brückner
562d39c203
Blender 2.9: Improve Armory player panel UI
2021-01-17 20:24:43 +01:00
Moritz Brückner
ffd3d6e824
Show is_object property when Add Trait
is not invoked from the UI
2021-01-17 16:54:08 +01:00
Moritz Brückner
7b55f3d8f5
Blender 2.9: Improve Add Trait
operator UI
2021-01-17 16:53:17 +01:00
Lubos Lenco
f2e2a3d7dd
Merge pull request #2091 from MoritzBrueckner/fix-reroutes
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Fix Reroute nodes
2021-01-17 09:15:59 +01:00
Moritz Brückner
41657adb64
Cleanup
2021-01-17 00:23:19 +01:00
Moritz Brückner
fb8a056394
Fix reroute socket indices
2021-01-17 00:23:02 +01:00
Moritz Brückner
ee1b55184c
Move icon code into module
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This, combined with lazy loading, has the advantage of using icons in property definitions before the actual registration code runs
2021-01-15 19:26:31 +01:00
Moritz Brückner
fa7f58e4dd
Ensure that only logic node trees show up as node traits
2021-01-14 22:46:22 +01:00
Moritz Brückner
04fdcc5500
Cleanup
2021-01-14 22:28:58 +01:00
Moritz Brückner
820de42e83
Blender 2.9: Fix lod list layout
2021-01-14 22:17:42 +01:00
Moritz Brückner
fb88361c5b
Blender 2.9: Simplify and improve trait panel UI
2021-01-14 22:14:50 +01:00
Moritz Brückner
b7903dbef1
Change canvas icon according to the canvas node category
2021-01-14 22:14:10 +01:00
Moritz Brückner
40efd58214
Blender 2.9: Improve trait list UI and fix checkbox position
2021-01-14 21:24:42 +01:00
Moritz Brückner
b4f0df6367
Blender 2.9: Redesign renderpath compositor panel UI
2021-01-14 21:21:01 +01:00
Moritz Brückner
133777f7e5
Blender 2.9: Improve renderpath postprocess panel UI
2021-01-14 21:18:46 +01:00
Moritz Brückner
406d48eb7c
Blender 2.9: Improve renderpath world panel UI
2021-01-14 21:13:02 +01:00
Moritz Brückner
4c0f0f4161
Blender 2.9: slightly improve renderpath "Renderer" panel UI
2021-01-14 21:06:37 +01:00
Moritz Brückner
a98559ea7f
Blender 2.9: Improve material blending panel UI
2021-01-14 20:57:44 +01:00
Moritz Brückner
1b9f010c57
Blender 2.9: Improve project window panel UI
2021-01-14 20:56:04 +01:00
Lubos Lenco
0a5c209dd9
Merge pull request #2087 from knowledgenude/master
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Update input mapper
2021-01-13 12:58:32 +01:00
knowledgenude
081fcb2870
update-inputmap
2021-01-11 18:14:21 -03:00
Lubos Lenco
9bab721f5f
Merge pull request #2086 from MoritzBrueckner/2.9-Search-Fixes
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[Blender 2.9] Search menu fixes
2021-01-11 21:57:11 +01:00
Moritz Brückner
4920098831
Blender 2.9: Fix another exception when using the search menu
2021-01-11 19:57:29 +01:00
Moritz Brückner
4f25af45ba
Cleanup
2021-01-11 19:56:40 +01:00
Moritz Brückner
c69774402c
Blender 2.9: Fix tilesheet operator exceptions when using the search menu
2021-01-11 19:51:15 +01:00
Lubos Lenco
70041fe2a5
Merge pull request #2085 from MoritzBrueckner/fix-bundled-edit
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Fix editing bundled traits if the project was never compiled
2021-01-09 12:46:46 +01:00
Moritz Brückner
e742ca76c0
Fix editing bundled traits if the project was never compiled
2021-01-08 22:40:14 +01:00
Lubos Lenco
833b513969
Merge pull request #2084 from QuantumCoderQC/29RBFix
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Blender 2.9 Fix Exporter and conversions for Physics World
2021-01-07 11:49:58 +01:00
Lubos Lenco
ad12af6933
Merge pull request #2083 from MoritzBrueckner/2.9-Operators
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Blender 2.9: Update operator options
2021-01-07 11:49:15 +01:00
QuantumCoderQC
80ea09671c
Fix Exporter and conversions for Physics World in Blender 2.9.X
2021-01-06 20:26:43 +01:00
Moritz Brückner
c5e9522442
Blender 2.9: Update operator options
2021-01-06 17:23:21 +01:00
Lubos Lenco
bf7592ae32
Merge pull request #2081 from MoritzBrueckner/2.9-PrincipledBSDF
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[Blender 2.9] Principled BSDF: update input socket indices
2021-01-05 13:12:30 +01:00
Lubos Lenco
b7dc297d04
Merge pull request #2080 from knowledgenude/master
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Fix mouse wheel key verification
2021-01-05 13:11:54 +01:00
Moritz Brückner
cab20d0a64
Principled BSDF: update input socket indices to Blender 2.9
2021-01-04 19:34:42 +01:00
knowledgenude
ae057508ca
Fix mouse wheel key verification
2021-01-04 12:09:30 -03:00
Lubos Lenco
bc36bf571e
Merge pull request #2079 from knowledgenude/master
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Added input mapper
2021-01-04 15:41:22 +01:00
knowledgenude
24f62623ad
add-inputmapper
2021-01-04 11:28:59 -03:00
luboslenco
27521265df
Bump version
2021-01-03 12:11:59 +01:00
Lubos Lenco
5838401cd9
Merge pull request #2077 from MoritzBrueckner/2.9-UI-ObjectPanel
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[Blender 2.9] Object panel UI
2021-01-01 12:58:31 +01:00
Lubos Lenco
97582968bd
Merge pull request #2076 from MoritzBrueckner/instancing
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Show warnings for invalid instancing configurations + cleanup
2021-01-01 12:56:52 +01:00
Lubos Lenco
c2bf021770
Merge pull request #2075 from MoritzBrueckner/world-warning
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Show warning when scene is missing a world and rp background is set to world
2020-12-31 16:29:50 +01:00
Moritz Brückner
14bca0ec80
Shorten too long node trait operator labels
2020-12-30 17:57:23 +01:00
Moritz Brückner
4862054bcf
Reorder trait type selection
2020-12-30 17:56:58 +01:00
Moritz Brückner
52cee7f0ce
Update "Armory Traits" object panel to Blender 2.9 layouts
2020-12-30 17:56:34 +01:00
Moritz Brückner
257f295b27
Update "Armory Lod" object panel to Blender 2.9 layouts
2020-12-30 17:54:44 +01:00
Moritz Brückner
a647263d1a
Update "Armory Proxy" object panel to Blender 2.9 layouts
2020-12-30 17:53:35 +01:00
Moritz Brückner
6a6d383970
Update "Armory Props" object panel to Blender 2.9 layouts
2020-12-30 17:52:27 +01:00
Moritz Brückner
11591c79a4
Cleanup
2020-12-30 01:06:54 +01:00
Moritz Brückner
96dfc06295
Show warnings for invalid instancing configurations
2020-12-30 00:43:46 +01:00
Moritz Brückner
93dc0d248b
Show warning when scene is missing a world and rp background is set to world
2020-12-29 17:39:18 +01:00
Lubos Lenco
18070621db
Merge pull request #2073 from N8n5h/cluster-fix
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Solve artifact with clustering of lights
2020-12-29 10:56:19 +01:00
N8n5h
b05f719392
Solve artifact for deferred mobile too
2020-12-27 16:45:27 -03:00
N8n5h
893b313643
Solve artifact with clustering of lights
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Changed how a spot light is detected when sampling light, which caused false positives and produced
that visual artifact when a cluster/pixel was detected incorrectly as being lit with a spot light when maybe none were there.
This issue seems somewhat related to that issue that prevents rendering spotlights and point lights shadow at the same time.
2020-12-27 16:02:35 -03:00
Lubos Lenco
3e819d7e99
Merge pull request #2071 from QuantumCoderQC/animLoopFix
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Add speed and looping options in Play Action From Node
2020-12-27 16:05:05 +01:00
QuantumCoderQC
174ce72349
Correct Spacing
2020-12-27 00:35:24 +01:00
QuantumCoderQC
4ee36afc0c
Add Speed and Loop options for Play Action From Node
2020-12-27 00:29:03 +01:00
Lubos Lenco
2dcd1a951b
Merge pull request #2066 from knowledgenude/master
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Fix inverted margin for Kinematic Character
2020-12-26 10:22:31 +01:00
Lubos Lenco
268a59a4c7
Merge pull request #2068 from QuantumCoderQC/conFix
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Improve physics constraint handling
2020-12-25 19:01:42 +01:00
QuantumCoderQC
a0422d49f2
Improve physics constraint handling
2020-12-23 16:03:45 +01:00
Lubos Lenco
569b2daecc
Merge pull request #2065 from MoritzBrueckner/node-side-panel
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Improve node side panel + context menu (more operators, icons)
2020-12-23 13:08:38 +01:00
knowledgenude
f836e597d1
fix-inverted-margin
2020-12-22 20:49:03 -03:00
Moritz Brückner
372419c9ff
arm.open_node_documentation: add icon and fix docstring
2020-12-22 17:25:26 +01:00
Lubos Lenco
70b989e25f
Merge pull request #2064 from MoritzBrueckner/pose-markers
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Fix bone markers export
2020-12-20 11:50:45 +01:00
Lubos Lenco
3d69855935
Merge pull request #2063 from MoritzBrueckner/relative-paths
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Use relative paths only when path/reference are on the same drive
2020-12-20 11:50:29 +01:00
Lubos Lenco
6ee5af2518
Merge pull request #2062 from QuantumCoderQC/conFix
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Fix adding physics constraint at game start
2020-12-19 11:20:39 +01:00
Lubos Lenco
61986dfafd
Merge pull request #2061 from knowledgenude/master
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Added World Vector to Local Space node
2020-12-19 11:19:02 +01:00
Moritz Brückner
15d832c66c
Show node operator icons in dropdown menu
2020-12-19 01:11:55 +01:00
Moritz Brückner
df522516f2
Rename Armory nodes panel: 'Node' -> 'Armory'
2020-12-19 01:09:55 +01:00
Moritz Brückner
76b2380ec4
Improve node side panel (more operators, icons)
2020-12-19 01:08:52 +01:00
Lubos Lenco
fa6d1903c7
Merge pull request #2060 from onelsonic/patch-1
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Update math.glsl
2020-12-18 10:35:29 +01:00
Moritz Brückner
563c04f456
Whitespace cleanup
2020-12-17 23:44:59 +01:00
Moritz Brückner
f68debf39a
Fix bone markers export
2020-12-17 23:44:51 +01:00
Moritz Brückner
3f1200417c
Cleanup imports
2020-12-17 23:34:38 +01:00
Moritz Brückner
0bda1abfb7
Optimize on_same_drive() calls
2020-12-17 23:19:56 +01:00
Moritz Brückner
397d860a5a
Cleanup write_data.py
2020-12-17 22:57:09 +01:00
Moritz Brückner
d7e5d07e52
Only use relative paths when path/reference are on the same drive
2020-12-17 22:25:00 +01:00
QuantumCoderQC
2f911c756e
Remove physics constraint helper trait
2020-12-17 15:05:46 +01:00
QuantumCoderQC
bf22d7add6
Fix physics constraints at start-up
2020-12-17 15:01:21 +01:00
knowledgenude
570de6f699
fix-cap
2020-12-16 17:27:25 -03:00
knowledgenude
8c1baa2e9a
add-world-vector-to-local-space-node
2020-12-16 17:24:43 -03:00
onelsonic
a89e3923e7
Update math.glsl
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fixing the float
2020-12-16 18:57:25 +01:00
Lubos Lenco
882dea8d6c
Merge pull request #2058 from MoritzBrueckner/dynamic-node-labels
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Add dynamic node labels
2020-12-16 10:50:25 +01:00
Lubos Lenco
e2231c7f16
Merge pull request #2055 from MoritzBrueckner/shader-uniform-node
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Add SetShaderUniform node
2020-12-16 10:48:10 +01:00
Lubos Lenco
1b6d321eaa
Merge pull request #2056 from MoritzBrueckner/sound-node-stream
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Add 'stream' option to Play Sound nodes
2020-12-16 10:47:40 +01:00
Moritz Brückner
76389c8652
Add dynamic node labels
2020-12-15 23:47:38 +01:00
Moritz Brückner
b03e15edba
Add 'stream' option to Play Sound nodes
2020-12-13 22:53:36 +01:00
Moritz Brückner
62dbc5f34a
Add SetShaderUniform node
2020-12-13 22:41:05 +01:00
Lubos Lenco
f69185a765
Merge pull request #2053 from QuantumCoderQC/ParticleFix
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Fix normals and wposition in custom particle node
2020-12-12 18:24:05 +01:00
QuantumCoderQC
c0bde50306
Fix normals and wposition in custom particle node
2020-12-12 14:10:03 +01:00
Lubos Lenco
9f35d55bd3
Merge pull request #2047 from QuantumCoderQC/bcon_nodes
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New Physics Constraint nodes. Improve Bullet Physics constraint trait
2020-12-06 09:19:14 +01:00
Lubos Lenco
fdcdf86c24
Merge pull request #2046 from MoritzBrueckner/node-replacement
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Fix and further improve node replacement system
2020-12-06 09:17:38 +01:00
Lubos Lenco
bcfbdae925
Merge pull request #2045 from knowledgenude/master
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Fix volume trigger
2020-12-06 09:16:12 +01:00
Moritz Brückner
16700de7f0
Node replacement: write error message after file has been written
2020-12-05 12:50:05 +01:00
Moritz Brückner
10587900d4
Node replacement: give credit to @niacdoial (code moved to other module)
2020-12-05 12:48:49 +01:00
QuantumCoderQC
71763f9e47
Custom constraint node implemetation
2020-12-05 01:12:59 +01:00
QuantumCoderQC
8a1b59ef8b
Haxe implementation of AddPhysicsTrait.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
c845301f7c
New logic node to add custom physics constraints. Add documentation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
c250be4735
Improvise logic node implementation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
300f5e37ea
Add documentation. Cleanup.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
aab7a027c6
Add support functions to set limits. Add documentation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
d87be744b2
Change SetDecativationParams in node to setUpDeactivation to prevent runtime errors.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
e2511fd460
Trying new designs
2020-12-05 01:12:59 +01:00
QuantumCoderQC
02e52341a5
New node to add physics constraints
2020-12-05 01:12:59 +01:00
QuantumCoderQC
ca9be33152
Added addPhysicsConstraint and removePhysicsConstraint methods. Added internal Map to keep track of PhysicsConstraints
2020-12-05 01:12:59 +01:00
QuantumCoderQC
951f8298b8
Modify to use iron.object.Object instead of String for objects to be linked by PhysicsConstraint
2020-12-05 01:12:59 +01:00
QuantumCoderQC
174a7f66dd
Modify exporter to use PhysicsConstraintExportHelper class
2020-12-05 01:12:59 +01:00
QuantumCoderQC
49e06b4b63
New helper class to add physics constraints via Blender Armory exporter
2020-12-05 01:12:59 +01:00
Moritz Brückner
01874e2287
Replacement error dialog: add button to open report folder
2020-12-04 22:57:47 +01:00
Moritz Brückner
bd5953c39f
Improve module docstring
2020-12-04 22:53:06 +01:00
Moritz Brückner
1b210d0f00
Node replacement: report original traceback for unknown exceptions
2020-12-04 22:50:25 +01:00
Moritz Brückner
332d60547b
Node replacement: improve console output
2020-12-04 22:36:38 +01:00
Moritz Brückner
16376dafe2
Simplify replacement error handling
2020-12-04 22:32:44 +01:00
Moritz Brückner
0bddfea5e3
Move node replacement system into its own module
2020-12-04 22:29:31 +01:00
Moritz Brückner
b5e33062b3
Improve replacement error message
2020-12-04 21:55:02 +01:00
Moritz Brückner
1fb1196979
Remove replacement node on error during replacement
2020-12-04 21:25:51 +01:00
Moritz Brückner
e53d9446e7
Cleanup
2020-12-04 21:17:50 +01:00
knowledgenude
90daf7e077
rename-labels
2020-12-04 09:49:50 -03:00
knowledgenude
d726e8fc83
fix-volume-trigger
2020-12-04 07:20:42 -03:00
Lubos Lenco
9ce721103e
Merge pull request #2042 from E1e5en/html5-settings-more
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Added option for HTML5 Settings
2020-12-03 10:56:52 +01:00
E1e5en
59c31950c8
Added option for HTML5 Settings
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- Disable browser context menu - disable the browser context menu for the canvas element on the page (index.html).
2020-12-02 20:54:14 +03:00
Lubos Lenco
bd6078e303
Merge pull request #2037 from E1e5en/fix-on-swipe
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Fix OnSwipe
2020-12-02 10:21:12 +01:00
E1e5en
1867975099
Fix OnSwipe
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Correction of determining the direction of UP-LEFT.
Wrong 9 degrees =)
2020-12-01 21:18:12 +03:00
luboslenco
dc19715571
Bump version
2020-12-01 13:39:44 +01:00
Lubos Lenco
67e2b0171b
Merge pull request #2030 from Naxela/master
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Update lightmapper to version 0.4
2020-11-30 11:18:26 +01:00
Lubos Lenco
468da22b5b
Merge pull request #2029 from knowledgenude/master
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Added functions to disable/enable collision
2020-11-30 10:41:42 +01:00
Lubos Lenco
5ff3ec9055
Merge pull request #2028 from QuantumCoderQC/rb_nodes
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New Add rigid body node
2020-11-30 10:38:20 +01:00
Lubos Lenco
342e4fea14
Merge pull request #2027 from MoritzBrueckner/chromatic-aberration
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Forward renderpath: add support for chromatic aberration
2020-11-30 10:34:34 +01:00
Moritz Brückner
d18d9e1a27
Fix copy_pass missing on deferred when only compositor was enabled
2020-11-29 17:16:43 +01:00
knowledgenude
8a30a94523
Added functions to disable/enable collision
2020-11-29 10:15:47 -03:00
Moritz Brückner
bfdcc1f1bd
Fix tabs and spaces shenanigans
2020-11-29 13:40:49 +01:00
QuantumCoderQC
d71284560e
Implemented a new node to add rigid bodies to objects at run-time
2020-11-29 01:16:59 +01:00
QuantumCoderQC
1aa60e9315
Add params and flags description. Modify force deactivation to use deactivation in rigid bodies
2020-11-29 01:08:28 +01:00
Alexander
837a313c7a
Fix indentation errors
2020-11-28 23:58:28 +01:00
Alexander
b24a76f30f
Update lightmapper
2020-11-28 23:23:52 +01:00
Moritz Brückner
4cef68c818
Cleanup chromatic aberration shader
2020-11-28 23:13:32 +01:00
Moritz Brückner
3f51b35b89
Reset compositor defs before renderpath building
2020-11-28 23:13:15 +01:00
Moritz Brückner
8814326bab
write_data.py: cleanup and improve chromatic aberration section
2020-11-28 23:12:21 +01:00
Moritz Brückner
068a539f60
Forward renderpath: add support for chromatic aberration
2020-11-28 23:09:07 +01:00
Lubos Lenco
607c5e57cf
Merge pull request #2024 from MoritzBrueckner/mouse-movement
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Improve `Get Mouse Movement` node
2020-11-28 12:30:52 +01:00
Moritz Brückner
0acadd2e74
Improve Get Mouse Movement
node
2020-11-26 10:00:35 +01:00
Lubos Lenco
73cae5406e
Merge pull request #2023 from E1e5en/ln-math-expression
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LN Math Expression
2020-11-26 08:49:04 +01:00
Lubos Lenco
2ca088fb85
Merge pull request #2022 from E1e5en/win-settings
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Windows Settings – Publish and action after
2020-11-25 08:38:04 +01:00
E1e5en
d084a8297e
Windows Settings – Publish and action after
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Windows Settings:
Visual Studio Version - select the studio version for which the project will be exported. Options: 2010, 2012, 2013, 2015, 2017, 2019. Default: 2019.
Update - checks the installed versions of Visual Studio on the PC and adds (installed) to the version in the list if available (for information). Example:
sample_vs_2
Action After Publishing - select an action after a successful publication. Options:
Nothing - do nothing. Default value;
Open In Visual Studio - open the project in the corresponding studio version;
Compile - compilation of the project;
Compile and Run - compile and run the project. Then the executable file will be copied to the windows-hl folder (where the resources are located).
Mode - compilation mode. Options: Debug, Release. Default: Debug.
Architecture - the architecture for which the application will be built. Options: x86, x64. Default: version of the user’s PC architecture.
Compile Log Parameter - setting the output of messages during compilation:
Summary - show the error and warning summary at the end. Default value;
No Summary - don \ 't show the error and warning summary at the end;
Warnings and Errors Only - show only warnings and errors;
Warnings Only - show only warnings;
Errors Only - show only errors.
More details can be found here - MSBuild command-line reference (I took only part of the settings).
Count CPU - specifies the maximum number of concurrent processes to use when building. More details can be found here - MSBuild command-line reference. The default is 1. Maximum value: the number of CPUs in the system (function multiprocessing.cpu_count()).
Open Build Directory - open the folder with the application after a successful build. If the Compile and Run option is selected, then the executable file will be copied to the windows-hl folder (where the resources are located) and this folder will open. Otherwise, the folder where the given Visual Studio file is going will open.
The user will also receive a message if the studio version selected for export and for opening in the studio or compilation is not on the PC. And a list of installed ones will be issued. Example:
Visual Studio 2017 (version 15) not found.
The following are installed on the PC:
- Visual Studio Community 2019 (version 16.8.30711.63)
To obtain information about the installed versions of Visual Studio, use the vswhere.exe utility (open source) included in Kha (located in the …\ArmorySDK\Kha\Kinc\Tools\kincmake\Data\windows).
2020-11-24 20:41:50 +03:00
Lubos Lenco
a79c430882
Merge pull request #2021 from MoritzBrueckner/fix-exporter-opt
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exporter_opt: fix `NameError: name 'log' is not defined`
2020-11-24 09:52:38 +01:00
Lubos Lenco
979844fc6e
Merge pull request #2013 from knowledgenude/master
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More renames and cleanups
2020-11-24 09:52:09 +01:00
Moritz Brückner
f492b9d756
exporter_opt: fix NameError: name 'log' is not defined
2020-11-23 18:21:33 +01:00
Lubos Lenco
48952e04a8
Merge pull request #2017 from MoritzBrueckner/nodes-context-menu
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Add node context menu entry for material parameters
2020-11-22 08:27:15 +01:00
knowledgenude
b699dfb0d6
Update LN_string.py
2020-11-21 14:37:51 -03:00
Lubos Lenco
29297513cf
Merge pull request #2018 from MoritzBrueckner/driver-api
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Add per-material UI support for driver API
2020-11-21 16:54:26 +01:00
knowledgenude
ce629455ad
Update VectorFromBooleanNode.hx
2020-11-19 13:57:39 -03:00
Lubos Lenco
bfb999550e
Merge pull request #2019 from MoritzBrueckner/fix-node-docs
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Fix some node docstrings
2020-11-19 16:14:16 +01:00
Lubos Lenco
fdbd26840a
Merge pull request #2015 from E1e5en/fix-android-hmtl5-settings
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Fix Android and HTML5 Settings
2020-11-19 16:13:08 +01:00
knowledgenude
cc481ea15c
fix-nodes
2020-11-19 10:38:46 -03:00
E1e5en
9ab9d5c5db
LN Math Expression
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First version:
- Dynamically checking the correctness of an expression in the IDE (Blender).
- The task is divided into 2 parts: checking the correctness through python in the Blender interface and when performing calculations when the application is running in haxe.
The following decisions are taken as a basis:
python - http://repl.it/3xv/1
haxe - https://github.com/maitag/formula (added all the necessary classes to the node code)
2020-11-19 11:41:24 +03:00
knowledgenude
97bbf0b9d2
fix-missing-return-dynamic
2020-11-18 14:07:23 -03:00
knowledgenude
17b4cb2028
update
2020-11-18 13:50:24 -03:00
Moritz Brückner
76907e1c5e
Fix some node docstrings
2020-11-18 10:39:12 +01:00
Moritz Brückner
f57d2168e3
Small API improvement
2020-11-18 08:41:28 +01:00
E1e5en
99a4c400b8
Fix Android and HTML5 Settings
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- Fixed a bug with updating the list of emulators if they are not there.
- Fixed a bug with enabling/disabling options when changing links to Android SDK.
- Fixed display of settings in the form of open panels. When collapsing panels appear incorrect display.
2020-11-18 08:24:04 +03:00
knowledgenude
ba7a897142
update-triggers
2020-11-17 17:55:53 -03:00
knowledgenude
7e674e06d2
Update LN_remove_object_parent.py
2020-11-17 17:50:04 -03:00
knowledgenude
e46a86d4f5
Update GetCursorStateNode.hx
2020-11-17 17:47:17 -03:00
knowledgenude
b19acb4971
fix-capitalization
2020-11-17 17:44:30 -03:00
knowledgenude
554f5854aa
mouse-description
2020-11-17 17:38:57 -03:00
knowledgenude
46492cc425
fixes
2020-11-17 17:35:22 -03:00
knowledgenude
9e16c53494
fix-typo
2020-11-17 15:10:45 -03:00
knowledgenude
6c6b6dbe97
Update LN_on_canvas_element.py
2020-11-17 15:08:55 -03:00
Moritz Brückner
a1b121a2a7
Add per-material custom UI for drivers
2020-11-17 18:54:53 +01:00
knowledgenude
4769b084d2
add
2020-11-17 14:46:14 -03:00
knowledgenude
9a29adb176
fix
2020-11-17 13:01:08 -03:00
knowledgenude
a7863075e2
cleanups-and-renames
2020-11-17 12:01:15 -03:00
Moritz Brückner
14375b7fad
Cleanup driver API code and add docstring + type info
2020-11-17 11:59:21 +01:00
Moritz Brückner
e747190746
Whitespace cleanup
2020-11-16 19:55:15 +01:00
Moritz Brückner
07acf00b0c
Add node context menu entry for material parameters
2020-11-16 19:54:52 +01:00
Lubos Lenco
09ec8f23f8
Merge pull request #2011 from knowledgenude/master
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Map Range node
2020-11-16 09:18:15 +01:00
Lubos Lenco
8f7dabba5a
Merge pull request #2008 from E1e5en/html5-settings
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HTML5 Settings
2020-11-16 09:17:09 +01:00
knowledgenude
7f82b2ae33
map-range-node
2020-11-14 14:39:32 -03:00
E1e5en
4b3aea0513
Merge branch 'master' into html5-settings
2020-11-14 15:12:20 +03:00
Lubos Lenco
64ddadab7b
Merge pull request #2010 from E1e5en/fix-vector-quat-math
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Fixed logical nodes Vector Math and Quaternion Math
2020-11-14 12:45:37 +01:00
Lubos Lenco
3fae5c04bd
Merge pull request #2007 from E1e5en/exporter-panel-project-settings
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Exporter Panel - Project Settings
2020-11-14 12:42:40 +01:00
Lubos Lenco
f499bfc8ca
Merge pull request #2003 from MoritzBrueckner/khamake-debug
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Add option to compile with khamake --debug flag
2020-11-14 12:41:35 +01:00
E1e5en
82ac44571a
Additional terms
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Additional terms
2020-11-14 11:52:07 +03:00
E1e5en
5f4a3104f1
Fixed logical nodes Vector Math and Quaternion Math
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The error occurs when updating projects with old nodes. Unfortunately, the node is not completely replaced, but the error with deleting the output parameters has been fixed, the incorrect node will not be in the Logic Editor.
2020-11-14 10:28:15 +03:00
E1e5en
2bd08722a1
HTML5 Settings
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Added Armory Exporter - HTML5 Settings panel:
- Copy Files To Specified Folder - copy files to the folder specified in the settings after publish. The name of the folder where the result will be copied is formed based on the name of the project and version. Sample, test-1.0.5.
- Run Browser After Copy - run browser after copy. The url is formed from the one specified in the settings and the directory with the project where it was copied. Sample, http: //localhost/test-1.0.5.
Added settings in Render: Armory:
- HTML5 Copy Path - path to copy project after successfully publish (directory on local web-server).
- Url To Web Server - url that runs the local server.
2020-11-13 21:45:31 +03:00
E1e5en
65dd6b701f
Exporter Panel - Project Settings
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1. Processing data entry into fields:
- Name - the field must not be empty. If the user tries to set an empty value, then this field specifies the name of the blend file (this is how it is implemented during assembly). The default is the name of the blend file.
- Package - the field must not be empty, it must not consist only of numbers and start with a number. The . symbol is replaced with _. The default is arm.
- Bundle - the field must be filled in according to the mask [string].[string]. Each part must not be empty, contain numbers, or start with a number. The default is org.armory3d. Previously, this field was blank, in which case the current default was used.
- Version.
Input in the Version field is processed and only allows input by masks:
- 0.0
- 0.0.0
- 0.0.0.0
In any case, the value is ignored and the previous value remains.
If the (Auto-increment Build Number) checkbox is checked and when performing the operation, Build and Publish will be automatically incremented by one after the version value.
Examples:
it was 1.0 - it is 1.1,
it was 1.9 - it is 1.10,
it was 1.0.1 - it is 1.0.2,
it was 0.1.1.2 - it is 0.1.1.3.
Defaults:
- Version - 1.0.0
- Auto-increment Build Number - enabled.
For all fields, special characters ([] / \ ;,> <& *:% = + @! # ^ () |? ^) Are also replaced with _.
2. Fixed display of Android Settings panel.
2020-11-13 20:36:27 +03:00
Lubos Lenco
da5ed3c5e0
Merge pull request #2006 from MoritzBrueckner/normals
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Fix usage of normals in shaders + smaller shader improvements
2020-11-13 14:14:50 +01:00
Lubos Lenco
ea79838a7d
Merge pull request #2005 from E1e5en/android-settings-more
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Android Settings More
2020-11-13 14:02:40 +01:00
E1e5en
b741bd752d
Fix and clear
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- Fixed build error when there are problems in the project name
- Code cleanup
2020-11-13 09:06:51 +03:00
Moritz Brückner
ac51183a15
Fix declaration order for some shader attributes
2020-11-12 20:11:42 +01:00
Moritz Brückner
6165c43321
Properly indent shader code in write_attrib()
2020-11-12 20:10:08 +01:00
E1e5en
ab3d64d651
Android Settings More
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Panel Armory Exporter - Android Settings - Build APK:
1. Rename APK To Project Name
Renames the APK file from app-debug.apk to [project-name]-[version] .apk. Example, for the project example_ball.blend, the result will be the name example-ball-1.0.apk.
2. Copy APK To Specified Folder
Copies the final file to the folder specified in Preferences.
Preferences Render: Armory:
1. Copy APK To Folder
The path to the folder where the final APK file will be copied.
2. Open Directory After Copy
Open this folder after copying.
Console messages:
Rename APK to example-ball-1.0.5.apk
Copy APK to C:\IDE\Test
Use-case:
These settings will allow you to have unique names for files, as well as copy them to the required folder for uploading to the device or to the cloud.
2020-11-12 22:09:55 +03:00
Moritz Brückner
8465e497f8
Small code style improvement
2020-11-12 20:09:53 +01:00
Moritz Brückner
c520b32be0
Another small musgrave texture node fix
2020-11-12 20:09:43 +01:00
Moritz Brückner
b49bd54901
Fix usage of normals in shaders
2020-11-12 20:09:25 +01:00
Lubos Lenco
aa9a93b530
Merge pull request #2004 from E1e5en/ln-vector-math-fix
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LN Vector Math Fix
2020-11-12 08:09:38 +01:00
E1e5en
91a2a3e00f
LN Vector Math Fix
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Fixed error:
On static platforms, null can't be used as basic type Float
2020-11-12 06:56:35 +03:00
Moritz Brückner
27857c2648
Add option to compile with khamake --debug flag
2020-11-11 20:34:10 +01:00
Lubos Lenco
25be45bc9e
Merge pull request #1998 from E1e5en/add-quat-math
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Quat Math
2020-11-11 15:33:19 +01:00
Lubos Lenco
430e4a82fd
Merge pull request #2000 from knowledgenude/master
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Update LN_value_changed.py
2020-11-10 19:37:08 +01:00
knowledgenude
85fb7a3f68
Update LN_value_changed.py
2020-11-10 15:32:02 -03:00
Lubos Lenco
13d9a890d9
Merge pull request #1999 from knowledgenude/master
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Value Changed node
2020-11-10 13:04:29 +01:00
knowledgenude
fde59db1e5
value-changed-node
2020-11-08 17:37:50 -03:00
E1e5en
6b804477b1
Quat Math
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1. Move the Quaternion node from Transform to Variable
2. Move the Separate Quaternion node from Transform to Math
3. Added Quaternion Math Node
Linked to PR - https://github.com/armory3d/iron/pull/108
2020-11-08 22:40:01 +03:00
Lubos Lenco
d210cea6d8
Merge pull request #1997 from E1e5en/ln-math-optimization
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Update the Math Node
2020-11-08 14:13:58 +01:00
Lubos Lenco
0d944db767
Merge pull request #1995 from N8n5h/debug-print
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Show commands that launch build better and play for debugging
2020-11-08 14:13:22 +01:00
Lubos Lenco
4adb01dc5f
Merge pull request #1994 from E1e5en/ln-vector-math-upgrading
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Upgrading the Vector Math Node
2020-11-08 14:12:26 +01:00
Lubos Lenco
3f77a1e51d
Merge pull request #1993 from MoritzBrueckner/musgrave-tex-node
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Fix musgrave texture node
2020-11-08 14:10:47 +01:00
E1e5en
c759a48503
Update LN_vector_math.py
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Refactoring, optimization, checkstyle
2020-11-08 11:38:19 +03:00
E1e5en
5228bd097b
Update LN_math.py
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Refactoring, optimization
2020-11-08 11:36:44 +03:00
Lubos Lenco
0e7a69363d
Merge pull request #1991 from knowledgenude/master
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Get Trait Paused and Clamp nodes
2020-11-07 18:55:32 +01:00
N8n5h
fde5760a29
Show commands that launch build and play for debugging
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This is so you can easily copy and paste it for testing purposes instead of having to build the whole project again.
Alternatively a button to play without build could be added to the blender UI.
2020-11-07 09:38:11 -03:00
E1e5en
7dae9e38d0
Upgrading the Vector Math Node
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Dynamically change the number of input and output parameters for the selected operation
2020-11-07 11:14:46 +03:00
Moritz Brückner
242f80357f
Fix musgrave texture node
2020-11-07 00:27:51 +01:00
knowledgenude
5052d5119b
update
2020-11-06 17:31:26 -03:00
knowledgenude
7159b90b45
change-socket-type
2020-11-06 17:22:10 -03:00
knowledgenude
72186140a9
new-nodes
2020-11-06 17:20:28 -03:00
luboslenco
085146b245
Write cascade params only when shadows are enabled
2020-11-05 11:04:11 +01:00
Lubos Lenco
d9480bc5b2
Merge pull request #1987 from E1e5en/ln-math-upgrading
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Upgrading the Math Node
2020-11-05 10:57:22 +01:00
Lubos Lenco
00c585811d
Merge pull request #1984 from knowledgenude/master
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Update nodes that own 'On Local Axis'
2020-11-05 10:56:30 +01:00
E1e5en
1352811bcd
Upgrading the Math Node
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- Dynamically change the number of arguments for the selected operation;
- Exp() operation added.
2020-11-03 09:12:41 +03:00
knowledgenude
4d87a0d3ad
fix
2020-11-02 12:55:11 -03:00
Lubos Lenco
e7fd3cef8a
Merge pull request #1985 from davidbruce/master
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Revert/fix for traits updating
2020-11-02 16:22:40 +01:00
David Bruce
a559a0b28d
Revert/fix for traits updating
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Changes compilation_server_done() back to before my change. Updates the path it checks to krom/krom.js.temp, this should prevent it from deleting existing krom.js files on first project launch.
2020-11-02 10:15:26 -05:00
knowledgenude
7fcd3dc81d
update-local-axis-nodes
2020-11-02 11:51:34 -03:00