Lubos Lenco
9220e6b57e
Merge pull request #2381 from Skehmatics/fix/abc_deprication
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Correct depricated (and now removed) import
2021-11-08 10:14:09 +01:00
Lubos Lenco
15ec53830f
Merge pull request #2379 from MoritzBrueckner/fix-cpu-count
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Fix cpu_count() for incomplete PATH var on Windows and improve error handling
2021-11-08 10:13:36 +01:00
Lubos Lenco
946610c793
Merge pull request #2382 from Skehmatics/fix/morph_targets_linux
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Fix morph target exporting on Unix-based systems
2021-11-08 09:07:13 +01:00
Moritz Brückner
1430e22a90
Make utils.cpu_count() even more failsafe on Windows
2021-11-07 16:50:20 +01:00
Derek Schmidt
07f4bea206
Fix morph target exporting on Unix-based systems
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Also fixes some extra space issues since my editor auto-fixed them
2021-11-06 17:18:36 -07:00
Derek Schmidt
8581a75f9c
Correct depricated (and now removed) import
2021-11-06 14:52:05 -07:00
Moritz Brückner
6bb2513001
Fix cpu_count() for incomplete PATH var on Windows and improve error handling
2021-11-06 22:36:04 +01:00
Lubos Lenco
f581e91ba9
Move in morph target texture links
2021-11-06 12:34:03 +01:00
Lubos Lenco
263d5853a5
Merge pull request #2375 from QuantumCoderQC/shape-keys
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Implementing Shape keys
2021-11-06 12:31:23 +01:00
QuantumCoderQC
1cec287891
Conditional compilation for shape key node
2021-11-02 15:59:40 +01:00
QuantumCoderQC
83a60e7462
Implement shape key conditions
2021-11-02 15:59:15 +01:00
QuantumCoderQC
603d23fbfd
Add shape key export option
2021-11-02 15:58:38 +01:00
QuantumCoderQC
03090cafa2
remove shape key textures on clean
2021-11-02 15:56:46 +01:00
QuantumCoderQC
a1951bb66e
clean up export
2021-11-02 15:56:24 +01:00
QuantumCoderQC
3c0f580f69
fix morph weights lookup
2021-11-02 13:42:09 +01:00
QuantumCoderQC
8116729822
fix pixel count for images, fix max shape keys
2021-11-02 13:42:09 +01:00
QuantumCoderQC
6c0d4bdead
fix error when all shape keys muted
2021-11-02 13:42:09 +01:00
QuantumCoderQC
8f733222a9
fix shape keys and multiple uv
2021-11-02 13:42:09 +01:00
QuantumCoderQC
4b65d8d68c
do not export muted shape keys
2021-11-02 13:42:09 +01:00
QuantumCoderQC
13a2f4538a
move shape key textures to dedicated directory
2021-11-02 13:42:09 +01:00
QuantumCoderQC
b7cafbb4e3
add node to set shape key value
2021-11-02 13:42:08 +01:00
QuantumCoderQC
d4f9982768
documentation 1
2021-11-02 13:42:08 +01:00
QuantumCoderQC
8e69bea14e
appy position scale
2021-11-02 13:42:08 +01:00
QuantumCoderQC
669898fae1
fix normals with shape key and skin
2021-11-02 13:42:08 +01:00
QuantumCoderQC
8df6fc9176
fix shape key with skinning
2021-11-02 13:42:08 +01:00
QuantumCoderQC
edeaf488b9
remove debug prints
2021-11-02 13:42:08 +01:00
QuantumCoderQC
cb2cf0c9b4
keep both vert colors and shape keys
2021-11-02 13:42:07 +01:00
QuantumCoderQC
4522055fac
use vec4 uniform array instead of float array
2021-11-02 13:42:07 +01:00
QuantumCoderQC
1d0eaf9371
debug prints
2021-11-02 13:42:07 +01:00
QuantumCoderQC
e562d2515e
export with optimized texture size
2021-11-02 13:42:07 +01:00
QuantumCoderQC
8e7d8a4f56
additional uniforms
2021-11-02 13:42:06 +01:00
QuantumCoderQC
6e153569dc
make attrib skin fix
2021-11-02 13:42:06 +01:00
QuantumCoderQC
d01c55fcd4
mordify to export shape keys
2021-11-02 13:42:06 +01:00
QuantumCoderQC
3814cd9da7
methods to get if vertex colors and if shapekey present
2021-11-02 13:42:06 +01:00
QuantumCoderQC
0636eb85c6
add morph attribute to shaders
2021-11-02 13:42:06 +01:00
QuantumCoderQC
2f77c5b060
modify normals calculation in skinning for morphing
2021-11-02 13:42:06 +01:00
QuantumCoderQC
26a0fb8c5a
add morph target to make_shader.py
2021-11-02 13:42:05 +01:00
QuantumCoderQC
8c034655be
implement morph_target.glsl
2021-11-02 13:42:05 +01:00
QuantumCoderQC
6f9b51a57a
move make_morph_target
2021-11-02 13:42:05 +01:00
QuantumCoderQC
34243ed74c
implement make_morph_target
2021-11-02 13:42:05 +01:00
QuantumCoderQC
fb004f5dcc
make attributes for shadow maps and depth
2021-11-02 13:42:05 +01:00
QuantumCoderQC
867100d151
make shader attribute for morph targets
2021-11-02 13:42:05 +01:00
QuantumCoderQC
09433f2a19
init morph target glsl
2021-11-02 13:42:05 +01:00
QuantumCoderQC
10d41e5eca
init make morph target
2021-11-02 13:42:05 +01:00
QuantumCoderQC
b7941d2fa8
export shape keys as texture
2021-11-02 13:42:04 +01:00
Lubos Lenco
93563dbba5
Bump version
2021-11-02 10:29:01 +01:00
Lubos Lenco
9094154440
Merge pull request #2367 from MoritzBrueckner/fix-library-textures
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Fix exporting textures from linked libraries
2021-11-01 21:51:20 +01:00
Lubos Lenco
6ad9941d43
Merge pull request #2374 from tong/fix-uniformsmanager-register
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Fix switch expression
2021-11-01 20:53:23 +01:00
Lubos Lenco
326d3bbf0d
Merge pull request #2373 from QuantumCoderQC/pick-rb-imp
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add normal output for pick rb node
2021-11-01 20:52:23 +01:00
Lubos Lenco
b2566a8249
Merge pull request #2372 from QuantumCoderQC/decal-fix
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Decal fix
2021-11-01 20:51:37 +01:00
tong
18c5636d03
Fix switch expression
2021-11-01 02:44:56 +01:00
QuantumCoderQC
07cfa40727
add normal output for pick rb node
2021-10-31 23:06:11 +01:00
QuantumCoderQC
e06ca4b9e7
get material from decal object too
2021-10-31 23:03:25 +01:00
QuantumCoderQC
ec1f25cfec
add support for decal object uniforms
2021-10-31 23:02:45 +01:00
QuantumCoderQC
1dc733ca88
dont cast decal objects to mesh objects
2021-10-31 20:58:27 +01:00
Lubos Lenco
f22542a0b4
Merge pull request #2369 from t3du/master
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add Between and Not Equal to Compare Logic
2021-10-28 11:40:37 +02:00
t3du
c97c738870
add Between and Not Equal to Compare Logic
2021-10-27 10:35:58 -03:00
t3du
130e470290
add Between and Not Equal to Compare Logic
2021-10-27 10:32:58 -03:00
Lubos Lenco
fabb4c0c3c
Merge pull request #2368 from t3du/master
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add Not Equal to Gate Node
2021-10-26 16:50:04 +02:00
t3du
ca03897811
Update LN_gate.py
2021-10-26 10:08:46 -03:00
t3du
6e255bcb05
add Not Equal to Gate node logic
2021-10-26 10:05:11 -03:00
t3du
f6dfc43dde
add Not Equal to Gate Node
2021-10-26 10:04:31 -03:00
Moritz Brückner
36e42ad736
Fix exporting textures from linked libraries
2021-10-25 19:43:13 +02:00
Lubos Lenco
3df2916f5b
Merge pull request #2366 from MoritzBrueckner/fix-collection-export
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Fix exporting collections with parent object in another collection
2021-10-25 10:00:41 +02:00
Moritz Brückner
59aca7ea41
Fix exporting collections with parent object in another collection
2021-10-23 17:12:22 +02:00
Lubos Lenco
297f7cdfca
Merge pull request #2363 from t3du/master
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add get object uid nodes / agg args to call haxe static function / add Between to gate node
2021-10-22 09:18:51 +02:00
t3du
176ab43fd0
fix return with correct screen cords
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solution from:
https://forums.armory3d.org/t/worldtoscreencoord-draw-debug-lines-with-2d-api/3467/9
2021-10-20 16:51:11 -03:00
t3du
6b1333902c
change version and add NodeReplacement
2021-10-20 11:15:06 -03:00
t3du
89ff1c29fc
change node version and add NodeReplacement
2021-10-20 11:12:01 -03:00
t3du
086c05eba2
change node version and add NodeReplacement
2021-10-20 11:11:44 -03:00
t3du
3e6e1e4bd1
change info
2021-10-20 09:49:00 -03:00
t3du
977b2db376
change info
2021-10-20 09:48:17 -03:00
t3du
ebb3076431
add between logic condition
2021-10-19 21:19:16 -03:00
t3du
826dbd786d
add property0 between
2021-10-19 21:18:02 -03:00
t3du
4fe8f683dc
add args to the call of haxe static function
2021-10-19 19:11:10 -03:00
t3du
b9b5c65141
add args to the haxe static function
2021-10-19 19:07:49 -03:00
t3du
ec3054cdeb
add uid nodes
2021-10-18 17:55:44 -03:00
t3du
d3b006c873
add nodes for uid
2021-10-18 17:53:09 -03:00
Lubos Lenco
9c931aff56
Merge pull request #2362 from tong/fix-doc-generation
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Fix dox when using special characters
2021-10-15 16:02:15 +02:00
tong
622b8a275f
Fix dox when using special characters
2021-10-14 17:35:23 +02:00
Lubos Lenco
ea9b01e733
Merge pull request #2361 from SaxonGao-SZ/master
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Use project name for web title
2021-10-14 12:35:03 +02:00
SaxonGao-SZ
34897c9747
feature: Use project name for web title
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feature: Use project name for web title
2021-10-13 20:52:36 +08:00
Lubos Lenco
c1f98dc668
Merge pull request #2359 from t3du/master
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add logic nodes: set/get canvas font size and set progress bar color
2021-10-12 16:20:55 +02:00
t3du
67d511568f
add new nodes
2021-10-11 17:41:03 -03:00
t3du
b8319fe28b
add new nodes
2021-10-11 17:38:18 -03:00
t3du
d5e0208fd6
add getCanvasFontSize and fix setCanvasFontSize
2021-10-11 17:35:56 -03:00
Lubos Lenco
0fadefab69
Merge pull request #2357 from QuantumCoderQC/fix-random-color
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random color node fix
2021-10-08 10:27:07 +02:00
QuantumCoderQC
50a1994867
random color node fix
2021-10-07 19:18:43 +02:00
Lubos Lenco
b9a220fbcb
Merge pull request #2356 from MoritzBrueckner/fix-world-geometry
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Fix Geometry and Texture Coordinate nodes for world shaders
2021-10-06 10:17:43 +02:00
Moritz Brückner
5e1105f51d
Fix some Texture Coordinate node outputs for world shaders
2021-10-05 19:03:08 +02:00
Moritz Brückner
b060953a7e
Further fixes for the geometry node on world shaders
2021-10-05 18:41:45 +02:00
Moritz Brückner
a4d09936d6
Fix world normals and position (adjust to Blender)
2021-10-05 18:40:39 +02:00
Lubos Lenco
786e68e475
Merge pull request #2355 from MoritzBrueckner/fix-deprecated-nodes
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Fix deprecated nodes and improve deprecation handling
2021-10-05 11:02:00 +02:00
Lubos Lenco
c7cba9d792
Merge pull request #2353 from MoritzBrueckner/debug-renderpath
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Allow to set default renderpath for debugging
2021-10-05 11:01:00 +02:00
Lubos Lenco
d9ddb5f4a3
Merge pull request #2352 from MoritzBrueckner/fix-cmft-cpu-count
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Fix CPU count parameter for cmft
2021-10-05 09:39:18 +02:00
Moritz Brückner
8e8e8f586d
Assert correct category for deprecated nodes
2021-10-05 00:03:48 +02:00
Moritz Brückner
e8fa3b1b9a
Whitespace cleanup
2021-10-04 23:57:15 +02:00
Moritz Brückner
7289b95a48
Don't show empty "Deprecated" node category menu
2021-10-04 23:56:35 +02:00
Moritz Brückner
7f5d382131
Allow to set default renderpath for debugging
2021-10-03 22:40:29 +02:00
Lubos Lenco
ea02600d14
Bump version
2021-10-03 20:15:36 +02:00
Lubos Lenco
a2c33b2f6a
Merge pull request #2351 from MoritzBrueckner/debug-console-trace
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Debug console: make log output more readable
2021-09-28 13:00:51 +02:00
Moritz Brückner
c40fd26c20
Fix CPU count parameter for cmft
2021-09-27 23:13:30 +02:00
Moritz Brückner
308ab2d77b
Add some tooltips to the debug console
2021-09-27 16:02:29 +02:00
Moritz Brückner
d979e4fde9
Debug console: make spacing between log lines smaller
2021-09-27 15:53:08 +02:00
Moritz Brückner
1c237dd6c3
Make printing with PosInfos configurable in the debug console UI
2021-09-27 15:46:35 +02:00
Moritz Brückner
152959699a
Debug console: optionally omit PosInfos when printing
2021-09-27 15:43:03 +02:00
Moritz Brückner
259c375fda
Whitespace cleanup
2021-09-27 15:41:53 +02:00
Lubos Lenco
b579c8a15d
Merge pull request #2350 from MoritzBrueckner/fix-nodes-reload
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Fix add-on reloading when there are new unimported node files
2021-09-27 11:03:02 +02:00
Lubos Lenco
73a352b76e
Merge pull request #2349 from MoritzBrueckner/global-canvas-scale-nodes
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Add nodes to get/set global canvas scale
2021-09-27 11:02:16 +02:00
Moritz Brückner
957c5371c8
Fix add-on reloading when there are new unimported node files
2021-09-26 22:34:09 +02:00
Moritz Brückner
962f8a79a5
Add nodes to get/set global canvas scale
2021-09-26 22:31:56 +02:00
Lubos Lenco
8604e670c3
Merge pull request #2342 from tong/log-message-improvements
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Improve log messages
2021-09-26 09:51:06 +02:00
tong
d1d266a0f0
Improve log messages
2021-09-23 11:30:46 +02:00
Lubos Lenco
62d399e01a
Merge pull request #2338 from tong/no-haxe-times-param
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Remove haxe --times param per default
2021-09-22 19:21:52 +02:00
tong
128efcc0ef
Use haxe_times prefs field
2021-09-21 14:56:12 +02:00
tong
3920c475be
No haxe times param
2021-09-21 14:43:47 +02:00
Lubos Lenco
e3a55db813
Merge pull request #2339 from tong/fix-local-sdk-path
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Fix invalid fp when using local sdk
2021-09-21 11:42:22 +02:00
Lubos Lenco
597c291da7
Merge pull request #2336 from QuantumCoderQC/tweenNodes
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Introducing Tween nodes
2021-09-19 10:25:45 +02:00
Lubos Lenco
16976cdc5b
Merge pull request #2335 from MoritzBrueckner/fix-trait-fakeuser
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Fix fake user export for traits
2021-09-18 11:05:19 +02:00
tong
d1fe4d6686
Fix invalid fp when using local sdk
2021-09-17 13:21:36 +02:00
QuantumCoderQC
ca966588ff
add documentation
2021-09-13 23:10:31 +02:00
QuantumCoderQC
0ce0c5c115
change socket order
2021-09-13 22:48:32 +02:00
QuantumCoderQC
05465bcea1
minor clean-up
2021-09-13 22:30:39 +02:00
Moritz Brückner
77815d95ed
Fix fake user export for traits
2021-09-13 21:29:21 +02:00
Lubos Lenco
156f1f433a
Merge pull request #2334 from tong/fix-throw-assert-error
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Fix assert throw error
2021-09-13 10:03:11 +02:00
Lubos Lenco
5b4d24f067
Merge pull request #2332 from MoritzBrueckner/fix-realtime-postprocess
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Fix realtime postprocess & cleanup arm.lib.make_datas
2021-09-12 08:05:29 +02:00
tong
c24389813f
Fix assert throw error
2021-09-12 00:03:57 +02:00
Lubos Lenco
c398c1181e
Merge pull request #2331 from tong/fix-background-mode-open-build-dir
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Do not open build directory in background mode
2021-09-11 13:49:20 +02:00
Lubos Lenco
7d9d5ac50f
Merge pull request #2329 from MoritzBrueckner/fix-ArmNodeAddInputOutputButton
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Fix ArmNodeAddInputOutputButton
2021-09-10 09:12:59 +02:00
QuantumCoderQC
eb5ef99309
create tween vector node
2021-09-10 01:08:31 +02:00
QuantumCoderQC
62294c8bb4
create tween rotation node
2021-09-10 01:08:12 +02:00
QuantumCoderQC
ed6aa96fb0
create tween float node
2021-09-10 01:07:52 +02:00
Lubos Lenco
f3fcb2846e
Merge pull request #2326 from onelsonic/patch-2
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Update props_ui.py
2021-09-08 08:51:07 +02:00
Lubos Lenco
afeecd4df1
Merge pull request #2325 from onelsonic/patch-1
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Update props.py
2021-09-08 08:49:39 +02:00
Moritz Brückner
de72bbf3a4
Cleanup arm.lib.make_datas
2021-09-07 23:40:52 +02:00
Moritz Brückner
ecc4317919
Fix realtime postprocess: use compositor defines also for non-compositor pass shaders
2021-09-07 22:19:12 +02:00
tong
667e73c867
Do not open build directory in background mode
2021-09-07 10:15:11 +02:00
Moritz Brückner
56d84b08f4
Cleanup
2021-09-06 18:23:21 +02:00
Moritz Brückner
adb2468245
Fix ArmNodeAddInputOutputButton
2021-09-06 18:22:38 +02:00
onelsonic
abc52627a3
Update props_ui.py
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change the UI to reflect common order to setup Android SDK values
https://developer.android.com/guide/topics/manifest/uses-sdk-element.html
android:minSdkVersion="integer"
then
android:targetSdkVersion="integer"
then
android:maxSdkVersion="integer"
2021-09-06 15:33:16 +02:00
onelsonic
68ef00b668
Update props.py
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proposed UI descriptions changes to reflect current Android SDK
https://developer.android.com/guide/topics/manifest/uses-sdk-element.html
and updating default SDK values to Android Oreo
2021-09-06 15:26:13 +02:00
Lubos Lenco
55cfead084
Bump version
2021-09-06 09:22:25 +02:00
Lubos Lenco
fe6d1fa372
Merge pull request #2320 from QuantumCoderQC/AddTraitFix
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Add trait fix
2021-09-06 09:02:22 +02:00
Lubos Lenco
974181e75e
Merge pull request #2319 from MoritzBrueckner/assert-string-expr
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Allow to use more complex string expressions as assert() messages
2021-09-05 11:55:28 +02:00
Lubos Lenco
a4ab1dcc98
Merge pull request #2318 from QuantumCoderQC/navMeshImprove
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Small improvement to Navigation nodes
2021-09-04 15:15:44 +02:00
QuantumCoderQC
ccbc946bf1
Add warning if trait is already applied on the object
2021-09-03 23:42:43 +02:00
QuantumCoderQC
fddef0983c
Modify Add Trait Node To Accept String Trait
2021-09-03 23:37:13 +02:00
Moritz Brückner
e715bf0108
Allow to use more complex string expressions as assert() messages
2021-09-03 22:21:57 +02:00
QuantumCoderQC
214b84fcf7
Modify NavAgent Trait
2021-09-03 21:00:58 +02:00
QuantumCoderQC
32b745f829
Modify Navigation Go To Location Node
2021-09-03 21:00:33 +02:00
QuantumCoderQC
8caf859db9
Create and implement Get Nav Agent Data Node
2021-09-03 20:59:49 +02:00
Lubos Lenco
d6692efbdc
Merge pull request #2316 from onelsonic/patch-1
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correcting Haxe Warnings : Std.is is deprecated. Use Std.isOfType ins…
2021-09-03 12:37:23 +02:00
onelsonic
c77eea93fa
correcting Haxe Warnings : Std.is is deprecated. Use Std.isOfType instead.
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correcting Warning : Std.is is deprecated. Use Std.isOfType instead.
2021-09-03 08:36:13 +02:00
Lubos Lenco
e0cbf1b332
Merge pull request #2315 from MoritzBrueckner/fix-ppcomp-warnings
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Fix "Uniform PPCompXX not found" warnings
2021-09-02 20:05:11 +02:00
Moritz Brückner
b7024a5854
Whitespace cleanup
2021-09-02 17:18:59 +02:00
Moritz Brückner
44d8325001
Fix "Uniform PPCompXX not found" warnings
2021-09-02 17:14:18 +02:00
Lubos Lenco
052c7b00c5
Merge pull request #2309 from MoritzBrueckner/assert
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Add assert() macro
2021-09-01 09:16:46 +02:00
Lubos Lenco
675618e529
Merge pull request #2308 from tong/html5-server-settings
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HTML5 webserver log, port prefs
2021-08-30 09:10:26 +02:00
Moritz Brückner
a6b67e4e00
Improve assert() docstring
2021-08-27 14:34:59 +02:00
Moritz Brückner
4b75a896d6
Auto-import assert() macro
2021-08-27 01:32:38 +02:00
Moritz Brückner
ecddc0af92
Add assert() macro
2021-08-27 01:26:00 +02:00
tong
e05d556552
Webserver log, port prefs
2021-08-26 10:01:35 +02:00
Lubos Lenco
85edde6d24
Merge pull request #2305 from niacdoial/newrotation
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Added a rotation node-socket
2021-08-26 09:53:25 +02:00
niacdoial
703c618c7d
Misc. patches before merge [watch for amends]
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- fixed type/import bugs in RotationNode.hx and SeparateRotationNode.hx
2021-08-21 16:07:34 +02:00
Lubos Lenco
df715db381
Merge pull request #2307 from MoritzBrueckner/krom-es6
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Switch to ES6 on krom target and fix 'armory' define
2021-08-20 10:35:19 +02:00
Lubos Lenco
a8a44df249
Merge pull request #2306 from MoritzBrueckner/various-node-fixes
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Various node fixes
2021-08-20 10:34:22 +02:00
Moritz Brückner
1eb087125f
Fix 'armory' define
2021-08-19 22:27:09 +02:00
Moritz Brückner
2347348504
Switch to ES6 on krom target
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See https://github.com/armory3d/armorcore/issues/32
2021-08-19 22:26:30 +02:00
Moritz Brückner
3e22cb3375
Update ArmOpenNodeWikiEntry to new wiki page structure
2021-08-19 22:02:01 +02:00
Moritz Brückner
4e526a6dd3
Various smaller node fixes
2021-08-19 21:59:52 +02:00
Moritz Brückner
2630c159d8
Align new custom sockets to Blender UI
2021-08-19 21:58:43 +02:00
niacdoial
a67452802d
React to commit 14d33ee0530e5db640e0fafb8604662333c1b066 in iron.
2021-08-19 11:31:12 +02:00
niacdoial
f892fdfd8a
Merge months of changes into 'newrotation' branch
...
(and homogeneised the contents of said branch in the process)
(plus a couple bugfixes, because what else)
2021-08-18 17:04:00 +02:00
Lubos Lenco
29785172f4
Merge pull request #2304 from tong/just-run
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Shift click play just run
2021-08-18 11:03:21 +02:00
niacdoial
1d0a6d7955
Did the haxe part of the ongoing update.
...
Also fixed a ton of bugs in the python part.
NOTE: this requires a yet-to-be-done commit to Iron to work.
2021-08-17 19:29:35 +02:00
tong
7b6d3536e3
Shift click play just run
2021-08-17 17:47:04 +02:00
Lubos Lenco
f017d68ed7
Merge pull request #2303 from MoritzBrueckner/fix-nishita-LUT
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Fix nishita artifacts and improve LUT value range
2021-08-17 09:30:22 +02:00
Moritz Brückner
1de97e1898
Minor cleanup
2021-08-15 00:30:41 +02:00
Moritz Brückner
ca96174b6b
Fix nishita sky artifacts on some GPUs
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It could happen that values returned by dot() were slightly larger than 1 or less than -1 due to precision errors, but acos() is undefined outside of [-1, 1]. This would lead to NaN values on some GPUs, causing visible artifacts.
2021-08-14 23:45:33 +02:00
niacdoial
bd67667a6e
Added node replacement routines for previous commits
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(and fixed a couple bugs along the way)
2021-08-12 20:58:35 +02:00
Lubos Lenco
2910fcf1a8
Merge pull request #2302 from MoritzBrueckner/fix-addon-reload
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Fix accidental module reloading caused by name conflicts of global vars
2021-08-11 18:25:44 +02:00
Moritz Brückner
c56a0c3a72
Fix accidental module reloading caused by name conflicts of global vars
2021-08-11 14:32:21 +02:00
Moritz Brückner
d610cc6a2f
Fix value range in Nishita LUT
2021-08-09 16:51:26 +02:00
Lubos Lenco
34f6e0fc7c
Kha update
2021-08-08 13:02:19 +02:00
Lubos Lenco
45e3c1c138
Merge pull request #2298 from MoritzBrueckner/reload-addon
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Implement basic addon reloading
2021-08-07 19:06:44 +02:00
Lubos Lenco
c49bece460
Merge pull request #2299 from MoritzBrueckner/fix-armsdk-ci
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Fix armsdk CI
2021-08-07 19:03:57 +02:00
Lubos Lenco
2ef4f19eb7
Merge pull request #2300 from N8n5h/volumetric-light
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fix volumetric lights not working when shadow map atlas is enabled
2021-08-07 16:54:08 +02:00
N8n5h
5509096158
fix volumetric lights not working with shadow map atlas enabled
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Added missing code so the shader refers to the correct variable when
using shadow map atlasing.
2021-08-06 18:34:39 -03:00
Moritz Brückner
2d3e15064a
Fix armsdk CI
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Updated Logic.hx with changes made in make_logic.py. Is this file even used somewhere?
2021-08-06 22:33:20 +02:00
Lubos Lenco
386d2a3bf4
Bump version
2021-08-06 11:10:28 +02:00
Lubos Lenco
7607cc8ccd
Merge pull request #2296 from tong/physics-drag-limit-props
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PhysicsDrag trait limit props
2021-08-05 22:13:58 +02:00
Lubos Lenco
52a594c910
Merge pull request #2297 from MoritzBrueckner/ui-font-fix
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Canvas: fix using non-default fonts
2021-08-05 22:13:30 +02:00
Moritz Brückner
4c4bebcf4f
Canvas: fix using non-default fonts
2021-08-04 23:35:54 +02:00
Moritz Brückner
ea8c13686c
Implement basic addon reloading
2021-08-04 22:56:11 +02:00
tong
4c34c2a5ce
PhysicsDrag trait limit props
2021-08-04 22:09:54 +02:00
Lubos Lenco
b664e3a010
Merge pull request #2287 from MoritzBrueckner/fix-thread-polling
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Continue thread polling after an exception in the done callback
2021-08-02 08:23:37 +02:00
Lubos Lenco
60d0f443f8
Merge pull request #2286 from MoritzBrueckner/fix-getfp-drive-root
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Windows: fix arm.utils.get_fp() if the project path is a drive root
2021-08-01 16:50:22 +02:00
Lubos Lenco
aeffd76b75
Merge pull request #2285 from tong/arcball-improvements
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ArcBall axis trait prop
2021-07-31 20:07:16 +02:00
Lubos Lenco
1532a332ff
Merge pull request #2284 from QuantumCoderQC/TerrainTextureFix
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Fix terrain export for Krom
2021-07-30 08:25:01 +02:00
Moritz Brückner
4fc1f38b3b
Continue thread polling after an exception in the done callback
2021-07-27 00:21:27 +02:00
Moritz Brückner
5f2dce140e
Windows: fix arm.utils.get_fp() if the project path is a drive root
2021-07-26 23:40:47 +02:00
tong
13cf22ecc2
ArcBall axis trait prop
2021-07-26 19:26:17 +02:00
QuantumCoderQC
9f7af6a1cd
Change terrain material bump output to normal
2021-07-26 18:02:23 +02:00
QuantumCoderQC
9ec425f6ae
get file name only if specifiedin node
2021-07-26 13:50:52 +02:00
QuantumCoderQC
3bad878650
Add exception for null data
2021-07-26 13:48:44 +02:00
Lubos Lenco
ce75516c59
Merge pull request #2283 from MoritzBrueckner/live-patch
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Live patch: refactor and logic nodes support
2021-07-26 09:00:31 +02:00
Moritz Brückner
bce14549ac
Fix LN live patch when using multiple instances of the same logic tree
2021-07-26 00:02:54 +02:00
Moritz Brückner
ee208ece18
Live patch: ignore two more operators
2021-07-25 20:20:43 +02:00
Moritz Brückner
549040fc09
Fix publishing with live patch enabled
2021-07-25 20:13:47 +02:00
Moritz Brückner
62ff11747b
Update nodes for live patch support (merge conflict cleanup)
2021-07-25 19:50:51 +02:00
Moritz Brückner
6a3045477f
Fix physics node if arm_physics is false + cleanup
2021-07-25 18:36:36 +02:00
Moritz Brückner
8a758bbe26
Only stop live patch session if live patch was active
2021-07-25 17:07:51 +02:00
Moritz Brückner
ffee6dc521
Fix error caused by resolving merge conflict
2021-07-25 17:02:29 +02:00
Moritz Brückner
cca82a69bf
Merge branch 'master' into live-patch
2021-07-25 16:47:32 +02:00
Moritz Brückner
c52d25e471
arm_props.py: cleanup and fix docstrings
2021-07-25 00:15:32 +02:00
Moritz Brückner
cf1dd0ac71
Live patch: fix creation of node outputs
2021-07-24 23:07:22 +02:00
Moritz Brückner
8e1aa2fb0d
Live patch: fix creation of nodes without properties
2021-07-24 23:06:53 +02:00
Moritz Brückner
6d2b825dd5
Fix LN replacement and take arm_watch and arm_logic_id properties into account
2021-07-24 20:24:04 +02:00
Moritz Brückner
6050bceaf1
Fix nodes with "..._get" property names
2021-07-24 20:17:29 +02:00
Moritz Brückner
dbb0764ca7
Fix typo
2021-07-24 20:16:54 +02:00
Moritz Brückner
568f4f3a6d
Remove unnecessary privateAccess metadata
2021-07-24 19:51:01 +02:00
Moritz Brückner
0a58279756
Live patch: add more ignored operators
2021-07-24 19:49:35 +02:00
Moritz Brückner
ff5fd9c7ed
Fix generator usage
2021-07-24 19:49:19 +02:00
Moritz Brückner
0456d5f080
Remove legacy code stub
2021-07-24 18:21:06 +02:00
Moritz Brückner
af520b518e
Fix compatibility for frames and reroutes
2021-07-24 13:54:48 +02:00
Moritz Brückner
82c7302dd9
Live patch: simplify node deletion code
2021-07-24 13:54:31 +02:00
Moritz Brückner
2b6a7a4f78
Live patch: add another ignored operator
2021-07-24 13:37:13 +02:00
Moritz Brückner
7eced3b4f5
Live patch: don't try to re-export if live patch is not active
2021-07-24 13:36:55 +02:00
Moritz Brückner
aa21402221
Live patch: handle deletion of node links
2021-07-24 13:36:16 +02:00
Lubos Lenco
97cc737aff
Merge pull request #2280 from MoritzBrueckner/fix-multi-uv
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Fix usage of multiple UV maps on mobile render path
2021-07-22 09:28:00 +02:00
Moritz Brückner
256d27e289
Fix vector/color handling for logic node live patching
2021-07-21 22:58:21 +02:00
Moritz Brückner
9ff726bac1
Fix usage of multiple UV maps on mobile render path
2021-07-21 00:01:27 +02:00
Moritz Brückner
5276711094
Live patch: add more ignored operators
2021-07-20 23:34:06 +02:00
Moritz Brückner
4f13ebc439
Live patch: fix updates of object sockets
2021-07-20 23:33:47 +02:00
Moritz Brückner
1edc7a9469
Live patch: support for adding nodes
2021-07-20 20:53:37 +02:00
Moritz Brückner
3ed915b654
Cleanup LivePatch.hx
2021-07-20 14:28:42 +02:00
Moritz Brückner
e930da7388
Live patch: support for node deletion
2021-07-20 14:25:35 +02:00
Moritz Brückner
c65764be99
Cleanup LivePatch.hx
2021-07-20 14:24:00 +02:00
Moritz Brückner
bdee03873b
Live patch: support for node duplication
2021-07-18 22:29:18 +02:00
Lubos Lenco
1b758ec32c
Merge pull request #2276 from tong/fix-fetch-prop-type
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Fix fetch trait prop type
2021-07-18 09:12:44 +02:00
tong
cfa941eab4
Fix fetch trait prop type
2021-07-17 18:49:37 +02:00
niacdoial
9b1393ea41
Make rotation its own socket in logic nodes, add rotation-specific math node
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(part 1: conversion code not developed)
2021-07-11 11:28:00 +02:00
Lubos Lenco
bfde181da6
Merge pull request #2268 from MoritzBrueckner/fix-gbuffer2-overlay
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Fix visual artifacts caused by invalid gbuffer2 on OpenGL
2021-07-11 10:48:00 +02:00
Lubos Lenco
a59c789528
Merge pull request #2266 from QuantumCoderQC/staticTargetFix
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Static target fix
2021-07-11 10:46:52 +02:00
Lubos Lenco
caa03b59c5
Merge pull request #2263 from knowledgenude/master
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Fix nullability
2021-07-11 10:42:12 +02:00
Lubos Lenco
ff93e5f824
Merge pull request #2262 from tong/replace-deprecated-std-is
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Replace deprecated Std.is with Std.isOfType
2021-07-11 10:41:53 +02:00
Moritz Brückner
b3162d8f6e
Fix visual artifacts caused by invalid gbuffer2 on OpenGL
2021-07-10 22:41:19 +02:00
Moritz Brückner
823cc379b6
Live patch: ignore more operators & fix code style
2021-07-10 22:08:19 +02:00
Moritz Brückner
ee194a1806
Live patch: support for socket default values
2021-07-10 21:50:30 +02:00
Moritz Brückner
96aa0ee890
Use custom sockets for default data types
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This allows to listen for socket updates for the live patch system
2021-07-10 21:46:44 +02:00
QuantumCoderQC
c0333db44f
Fix typos. Fix fast float
2021-07-10 19:22:26 +02:00
QuantumCoderQC
e0ff256f40
make boolean objects nullable for static targets
2021-07-10 19:20:56 +02:00
Henrique
28d21bf35f
Fix nullability
2021-07-09 21:42:12 -03:00
tong
b452acaebb
Replace deprecated Std.is with Std.isOfType
2021-07-09 22:04:50 +02:00
Lubos Lenco
3c88ddcb23
Merge pull request #2260 from knowledgenude/master
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Improved Input Map and added nodes to it
2021-07-09 07:52:24 +02:00
Henrique
db5aed465e
Add static method to remove keys
2021-07-08 16:10:45 -03:00
Henrique
55cf2896a2
Cleanup
2021-07-07 17:11:56 -03:00
Henrique
daee309ad8
Add Remove Input Map Key node
2021-07-07 17:08:01 -03:00
Henrique
43a574eb15
Remove unnecessary read access
2021-07-07 16:51:07 -03:00
Henrique
919512fad0
Improve InputMap and add nodes to it
2021-07-07 16:33:20 -03:00
Lubos Lenco
14b18408aa
Merge pull request #2254 from N8n5h/fix-atlas-ui
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Fix compiling error with shadow map atlas shadow size option
2021-07-06 23:35:35 +02:00
N8n5h
801668a0c2
Fix compiling error with shadow map atlas shadow size option
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Added 512 option to Inc so it doesn't fails compilation because of
missing option as explained here
https://github.com/armory3d/armory/issues/2252#issue-937328497
2021-07-06 10:39:07 -03:00
Lubos Lenco
dc6753c2ca
Bump version
2021-07-06 10:46:44 +02:00
Lubos Lenco
6dd27bfeed
Merge pull request #2251 from MoritzBrueckner/ui-canvas-font
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UI Canvas: use font from asset for all element types
2021-07-06 09:20:43 +02:00
Moritz Brückner
e7da337530
UI Canvas: use font from asset for all element types
2021-07-05 19:25:47 +02:00
Lubos Lenco
50c8ceec1e
Merge pull request #2247 from QuantumCoderQC/LogicNodeFix
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Add check to LogicNode run
2021-07-04 23:19:57 +02:00
Moritz Brückner
a6ec652d5f
Fix identity node replacement for Blender 2.93
2021-07-03 22:49:19 +02:00
QuantumCoderQC
cb800729d2
Add check
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Add a check to see if input socket is linked to correct output socket
2021-07-03 20:12:10 +02:00
Moritz Brückner
4e19ddfeb0
Do not send live patch events if live patch isn't running
2021-07-03 19:47:09 +02:00
Moritz Brückner
b2153dbcd2
Cleanup
2021-07-03 19:45:35 +02:00
Moritz Brückner
4387d774cc
Live patch: add support for node property updates
2021-07-03 19:45:05 +02:00
Lubos Lenco
738a217001
Merge pull request #2245 from QuantumCoderQC/NavMeshNodeFix
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A few small fixes to UniformsManager calss and go to location node
2021-07-02 19:24:34 +02:00
QuantumCoderQC
9e493f6e79
do not remove trait at init
2021-07-01 15:33:28 +02:00
QuantumCoderQC
7504d5d92b
Change input type from shader to vector
2021-07-01 15:32:53 +02:00
Lubos Lenco
e308d9058b
Merge pull request #2242 from knowledgenude/master
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Add "Parent Relative" option to location nodes
2021-06-29 08:44:17 +02:00
Henrique
c7e1f5d0a9
Fix nodes
2021-06-28 16:12:05 -03:00
Moritz Brückner
202138304a
Live patch: add support for creating connections between nodes
2021-06-28 12:17:13 +02:00
Lubos Lenco
8c0b6ba13e
Merge pull request #2240 from QuantumCoderQC/RelativePhysConstraint
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Add option for relative physics constraint
2021-06-28 11:44:39 +02:00
Henrique
7515a20d93
Keep compatibility
2021-06-27 20:47:55 -03:00
Henrique
3d49edee71
Add Subtract option to World Vector to Local Space node
2021-06-27 19:13:00 -03:00
Henrique
34b816b4d9
Remove default value
2021-06-27 18:27:16 -03:00
Henrique
13c1e0508d
Fix for null parent
2021-06-27 18:26:13 -03:00
Henrique
f940e8566e
Remove unused quat
2021-06-27 18:21:59 -03:00
Henrique
dfad6902af
Add Relative Parent option to location nodes
2021-06-27 18:18:04 -03:00
Moritz Brückner
441f42383e
Correctly stop live patching after player terminates
2021-06-27 22:35:37 +02:00
Lubos Lenco
616a0e230d
Merge pull request #2239 from QuantumCoderQC/MatParamPerObject
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Set material parameter on per object basis
2021-06-26 12:17:40 +02:00
Lubos Lenco
20540ccb11
Merge pull request #2238 from MoritzBrueckner/background-mode
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Fix threading and publishing in background mode
2021-06-25 08:57:16 +02:00
QuantumCoderQC
31a2c9c4d3
Modify export of physics constraint
2021-06-24 23:13:29 +02:00
QuantumCoderQC
ac48fd0bc9
Implement adding of relative physics constraint
2021-06-24 23:12:51 +02:00
QuantumCoderQC
f2cf3bdeda
Add new property to set if constraint is relative
2021-06-24 23:12:15 +02:00
QuantumCoderQC
112c00a649
Modify unifroms manager
2021-06-24 21:33:53 +02:00
QuantumCoderQC
ee43724b97
Change imports
2021-06-24 21:33:21 +02:00
QuantumCoderQC
5a2f952f89
Add uniforms manager to mesh objects
2021-06-24 21:32:48 +02:00
QuantumCoderQC
936f11ed8e
Move uniforms manager back to armory
2021-06-24 18:19:33 +02:00
QuantumCoderQC
eab7fcbbe6
update node implementations
2021-06-24 18:13:13 +02:00
QuantumCoderQC
5a591fa15a
set default vector and float parameter
2021-06-24 18:13:13 +02:00
QuantumCoderQC
975ec76f38
Set default image file
2021-06-24 18:13:13 +02:00
QuantumCoderQC
340f7e8af4
Pass default image file name when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
fa44147ee6
Pass default float value when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
c44e2cf555
Pass default vector value when adding uniform
2021-06-24 18:13:13 +02:00
QuantumCoderQC
15da6ccf58
Upgrade nodes to include object. Add documnetation
2021-06-24 18:13:12 +02:00
QuantumCoderQC
39922bc0f3
move uniforms manager to iron
2021-06-24 18:13:12 +02:00
QuantumCoderQC
ea4f88aca8
remove debug trace
2021-06-24 18:13:12 +02:00
QuantumCoderQC
39bd32f9d3
get image from node
2021-06-24 18:13:12 +02:00
QuantumCoderQC
e744fd901c
create and implement uniforms manager
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remove node mapping
Revert "remove node mapping"
This reverts commit e70aa60e120e71236cba885bd7e0e5f1b6acf39d.
2021-06-24 18:13:12 +02:00
QuantumCoderQC
dbd348ad5d
update node scripts
2021-06-24 18:13:12 +02:00
QuantumCoderQC
f542dc00ca
update similar nodes
2021-06-24 18:13:12 +02:00
QuantumCoderQC
aaa21bc019
implement per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a9f430c374
Add per object option
2021-06-24 18:13:12 +02:00
QuantumCoderQC
6cf3299ffe
Implement and upgrade set material value parameter node
2021-06-24 18:13:12 +02:00
QuantumCoderQC
a588396dea
Update set material value param node
2021-06-24 18:13:12 +02:00
Moritz Brückner
dc34e48c52
Unregister timers on exit/disabling addon
2021-06-24 17:26:21 +02:00
Moritz Brückner
fce97a5ddf
Cleanup
2021-06-24 15:03:30 +02:00
Moritz Brückner
d18aede964
run_proc: no thread in background mode and call done
in main thread
2021-06-24 14:59:32 +02:00
Moritz Brückner
66856e7ecc
Build/publish: add poll() function to prevent exception when executing from outside of UI
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If there was no exporter, calling `bpy.ops.arm.publish_project()` would result in an exception before. Now the call is simply ignored and a "poll failed" message is emitted instead.
2021-06-23 20:19:08 +02:00
Lubos Lenco
ebfbb68bb4
Merge pull request #2235 from knowledgenude/master
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Cleanup in ui Ext
2021-06-20 20:53:48 +02:00
Henrique
3c1264378b
Cleanup in ui Ext
2021-06-19 13:39:18 -03:00
Lubos Lenco
cbcc3e4e04
Merge pull request #2233 from MoritzBrueckner/fix-compilation
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Fix compilation of some nodes
2021-06-16 08:10:03 +02:00
Moritz Brückner
f45304ea10
Fix compilation of some nodes
2021-06-15 15:24:58 +02:00
Lubos Lenco
dd13cc31b7
Merge pull request #2231 from knowledgenude/master
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Fix GetBoneFkIkOnly node & add new input nodes
2021-06-14 10:41:51 +02:00
Henrique
a5fa3445d9
Add new input nodes
2021-06-13 22:43:13 -03:00
Henrique
1ece052aee
Fix GetBoneFkIkOnly node
2021-06-13 21:38:15 -03:00
Lubos Lenco
24d917ae6a
Merge pull request #2228 from MoritzBrueckner/fix-movie-texture
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Fix rendering multiple movie textures
2021-06-10 21:12:32 +02:00
Moritz Brückner
3288c3dcf5
MovieTexture: add documentation
2021-06-10 20:28:30 +02:00
Moritz Brückner
251ad8e47e
Cache and reuse movietexture render targets with same size
2021-06-10 20:27:23 +02:00
Moritz Brückner
b2619828eb
Fix rendering multiple movie textures
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Fixes https://github.com/armory3d/armory/issues/1562
2021-06-09 23:11:22 +02:00
Lubos Lenco
6c6d7c1419
Merge pull request #2221 from QuantumCoderQC/ExtraLogicNodes
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Extra logic nodes
2021-06-09 07:38:28 +02:00
QuantumCoderQC
0e6ba5b0b0
reverse call order
2021-06-07 13:49:12 +02:00
QuantumCoderQC
107dc730f4
Create and implement once per frame node
2021-06-07 13:41:24 +02:00
Lubos Lenco
b72e85894a
Merge pull request #2220 from MoritzBrueckner/select-node
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Add Select node
2021-06-07 11:03:42 +02:00
Moritz Brückner
20f9f8a5f4
Add Select node
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Implements feature requests #2200 and #2201
2021-06-05 20:35:21 +02:00
Lubos Lenco
5eb8fc781f
Bump version
2021-06-02 21:18:47 +02:00
Lubos Lenco
70cb5ea421
Merge pull request #2216 from MoritzBrueckner/shader-fixes
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Fix Layer Weight node and multiple cycles shaders in one material
2021-05-28 12:06:04 +02:00
Moritz Brückner
ccc427c04a
Cleanup
2021-05-27 22:57:53 +02:00
Moritz Brückner
6d37095014
Fix usage of layer weight node in shadowmap shaders
2021-05-27 22:56:07 +02:00
Moritz Brückner
7057ec4ba6
Fix mixing multiple cycles shaders in one material
2021-05-27 22:41:27 +02:00
Lubos Lenco
138386f02a
Merge pull request #2213 from MoritzBrueckner/fix-instancing-mobile
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Fix instancing on mobile and solid renderpaths
2021-05-26 12:46:52 +02:00
Moritz Brückner
bdc2d91c1e
Fix instancing on mobile and solid renderpaths
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`gl_Position` was set before the instancing code in the vertex shader, this was the same issue as already fixed for desktop renderpaths in https://github.com/armory3d/armory/pull/2141
2021-05-26 12:42:11 +02:00
Lubos Lenco
7b5294121d
is_IK_FK_only -> is_ik_fk_only
2021-05-23 22:19:48 +02:00
Lubos Lenco
9330090179
Merge pull request #2206 from QuantumCoderQC/IKfix29_FK
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Improve bone IK. Add new nodes for better animation control
2021-05-23 22:15:26 +02:00
Lubos Lenco
88f522c27b
Merge pull request #2210 from MoritzBrueckner/merge-node
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Merge node: add execution mode and output for input index
2021-05-23 16:32:27 +02:00
Moritz Brückner
11da953407
Merge node: add update routine
2021-05-22 12:30:38 +02:00
Moritz Brückner
494e2336ac
Node replacement: write original traceback to file also in case of update failures
2021-05-22 12:28:57 +02:00
Moritz Brückner
20c6c52ae6
Merge node: add execution mode and output for input index
2021-05-22 00:36:58 +02:00
Moritz Brückner
088bc0f666
Exporter: remove no longer used Blender version checks
2021-05-20 20:38:43 +02:00
QuantumCoderQC
a35cab5482
Implement node to set bone animated by FK or IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
03baa49ecd
Implement node to get bone transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
c53d04374d
Implement node to get if controlled by FK or IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
43e145c3da
Add comments to bone IK node
2021-05-20 18:24:32 +02:00
QuantumCoderQC
6ded7e61f4
Improve bone FK node to accept transform in world space
2021-05-20 18:24:32 +02:00
QuantumCoderQC
e7c1855b81
Create new node to set if bones are FK IK only
2021-05-20 18:24:32 +02:00
QuantumCoderQC
86316a10bd
Create new node to get world transforms of bones
2021-05-20 18:24:32 +02:00
QuantumCoderQC
646d3a74cf
Create new node to get if bones are FK IK
2021-05-20 18:24:32 +02:00
QuantumCoderQC
5ed5b8d6a7
Nodes for IK and FK fix
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Edit logic node code
fkcommit30_04
Upgrade bone IK node. Add comments
2021-05-20 18:24:31 +02:00
Moritz Brückner
9fbc3d6cd4
Small cleanup
2021-05-19 21:17:57 +02:00
Moritz Brückner
7b2961459c
Live patch support for light strength and color
2021-05-19 21:17:38 +02:00
Moritz Brückner
3d46910530
Live patch: don't re-export on trackball rotation (double 'r' key)
2021-05-18 21:34:46 +02:00
Moritz Brückner
68825516c9
Live patch: more robust shader paths
2021-05-18 21:31:02 +02:00
Moritz Brückner
07ffe06c1d
Live patch: move to dedicated module and use msgbus
2021-05-18 21:24:45 +02:00
Lubos Lenco
3b72fff76d
Merge pull request #2196 from N8n5h/light-fix-2
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Small improvements for the Shadow Map Atlas Blender UI
2021-05-16 12:29:31 +02:00
N8n5h
1945439cd1
Small improvements for the Shadow Map Atlas Blender UI
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* Made shadow map atlas sizes enum's values dynamic:
This allows reducing issues related to picking a "wrong" size for the atlases.
* Added a legend below shadow map sizes to have an idea of how much lights can an option fit.
* Separated listing of subdivisions to include point lights.
* Disable cubemap size if single map is enabled to show that cascade size option is only used.
2021-05-14 11:22:11 -03:00
Lubos Lenco
98eeccd71d
Merge pull request #2082 from armory3d/blender2.9
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Blender 2.9 LTS support
2021-05-10 11:14:39 +02:00
Lubos Lenco
d31303391f
Merge pull request #2185 from MoritzBrueckner/fix-linked-objects-export
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Fix double-export of linked objects (#2175 )
2021-05-09 15:50:57 +02:00
Moritz Brückner
590afcc573
Fix double-export of linked objects ( #2175 )
2021-05-08 23:09:45 +02:00
Lubos Lenco
30b2093b94
Move game theme to armory.ui
2021-05-07 17:02:31 +02:00
Lubos Lenco
2f1fe4ef0b
Move Canvas and game ui to armory.ui package
2021-05-07 15:24:03 +02:00
Lubos Lenco
57093c34cd
Merge pull request #2184 from MoritzBrueckner/debug-console-panel
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[Blender 2.9] Slightly improve debug console panel UI
2021-05-07 10:29:09 +02:00
Moritz Brückner
2c761b2ff6
Slightly improve debug console panel UI
2021-05-06 21:29:59 +02:00
Lubos Lenco
4db37ea1c1
Merge pull request #2177 from QuantumCoderQC/get-object-node-fix
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Get object by name node fix
2021-05-02 11:16:12 +02:00
QuantumCoderQC
df372e9523
Spelling correction
2021-05-02 01:37:00 +02:00
QuantumCoderQC
5b6875947c
New logic node to spawn objects not in current active scene
2021-05-02 01:33:38 +02:00
QuantumCoderQC
badc8853b4
Make description more accurate
2021-05-02 01:31:44 +02:00
QuantumCoderQC
1ebe528417
Remove scene port from logic node
2021-05-02 01:30:34 +02:00
QuantumCoderQC
c185882db8
Revert commit that creates an object if not in scene.
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Returns object only if present in active scene
2021-05-01 22:19:29 +02:00
Lubos Lenco
0085f6fbd7
Bump version
2021-05-01 11:30:23 +02:00
Lubos Lenco
04909603ec
Merge pull request #2176 from MoritzBrueckner/2.9-version-info
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Update Blender version information to 2.93 LTS
2021-05-01 11:15:54 +02:00
Moritz Brückner
22a557162f
Update Blender version information to 2.93 LTS
2021-05-01 00:04:25 +02:00
Lubos Lenco
ad9c7bfa6b
Merge pull request #2170 from N8n5h/debug-console-atlas
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Fix artifact with point light soft shadow in shadow map atlas
2021-04-29 09:01:21 +02:00
Lubos Lenco
6d52238db3
Merge pull request #2174 from N8n5h/light-fix-2
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Make tileSizes and TileSizesFactor non-static
2021-04-29 09:00:38 +02:00
N8n5h
939649f492
Make tileSizes and TileSizesFactor non-static
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This solves an oversight that basically made all atlases share the
their tileSizesFactor, a variable used to quickly lookup tile tile sizes
depending on the shadowMapScale. So if cascade size was higher than cube
map size, then point light atlases would use incorrect values and break.
2021-04-28 19:12:45 -03:00
N8n5h
ddc3da7799
Fix artifact with point light soft shadow in sm atlas
2021-04-26 16:45:20 -03:00
Lubos Lenco
a4e9ad945b
Merge pull request #2168 from N8n5h/debug-console-atlas
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Add profiling of shadow map atlas logic to debug console
2021-04-25 09:35:52 +02:00
N8n5h
41c6924231
Separate shadow map atlas logic and rendering time
2021-04-24 21:48:24 -03:00
N8n5h
9247b09c88
Add profiling of shadow map atlas logic
2021-04-24 20:31:03 -03:00
Lubos Lenco
bb5ff191b7
Merge pull request #2163 from MoritzBrueckner/fix-attribute-node
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Fix export of attribute node if no UV map exists
2021-04-20 09:36:37 +02:00
Lubos Lenco
df50ba397e
Merge pull request #2162 from MoritzBrueckner/fix-overlay-mats
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Fix creation of overlay materials
2021-04-20 09:35:38 +02:00
Moritz Brückner
97b578d0ed
Fix export of attribute node if no UV map exists
2021-04-19 22:21:23 +02:00
Moritz Brückner
8a364259db
Fix creation of overlay materials
2021-04-19 21:42:09 +02:00
Lubos Lenco
6d4952624a
Merge pull request #2161 from N8n5h/light-fix
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Remove redundant 0 check when computing tile offset
2021-04-18 16:58:59 +02:00
Lubos Lenco
1955edf01c
Merge pull request #2160 from N8n5h/debug-console-atlas
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Add visual representation of shadow map atlases to the debug console
2021-04-18 16:58:10 +02:00
N8n5h
eb01b4652a
remove redundant 0 check when computing tile offset
2021-04-18 10:32:36 -03:00
N8n5h
c21d17d04e
Add visual representation of shadow map atlases to the debug console
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This is done to make it easier to understand what is going on with
atlases to help users and also the maintenance of the feature.
Max atlas size and max tile size where moved to the graph to make it
more understandable.
2021-04-18 10:25:27 -03:00
Lubos Lenco
069a9288ea
Merge pull request #2159 from N8n5h/debug-console-atlas
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Fix compile error with debug and shadow map atlas LOD
2021-04-16 17:59:11 +02:00
N8n5h
da41d1fb17
Fix compile error with debug and shadow map atlas LOD
2021-04-16 11:43:19 -03:00
Lubos Lenco
00af258b14
Merge pull request #2157 from N8n5h/debug-console-atlas
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Add shadow map atlases info to the debug console
2021-04-14 11:14:18 +02:00
N8n5h
c01b079cf1
Add custom highlighting for debug console
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And use it to highlight "not enough lights" with a different color to
bring attention to it.
2021-04-14 01:06:14 -03:00
N8n5h
e1cfa2f1da
Add shadow map atlases info to the debug console
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Display information like tile size, current size, max size, free tiles,
etc. to help debug atlases.
2021-04-14 00:32:54 -03:00
Lubos Lenco
6fbee167ab
Merge pull request #2155 from MoritzBrueckner/fcurve-datapath-warnings
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Improve warning message for unsupported/unknown fcurve data paths
2021-04-10 08:32:02 +02:00
Moritz Brückner
78e266f77b
Improve warning message for unsupported/unknown fcurve data paths
2021-04-09 20:55:17 +02:00
Lubos Lenco
1df882cad1
Merge pull request #2154 from MoritzBrueckner/fix-system-name-node
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Fix GetSystemName node
2021-04-08 19:02:45 +02:00
Moritz Brückner
cf56c4f1d8
Fix GetSystemName node
2021-04-08 15:44:18 +02:00
Lubos Lenco
a3ca487183
Merge pull request #2152 from N8n5h/light-fix
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Fix detection of removed lights by shadow map atlas
2021-04-07 20:47:10 +02:00
N8n5h
63716eea17
Modifications around addLight from Inc
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* Removed redundant checks at the start of the function.
* changed the return value to void because the "return false" were
redundant, and simply made it so the lightInAtlas is set at the end of
the function.
* Removed unused variable
2021-04-07 12:44:54 -03:00
N8n5h
614385ea7b
Setup callbacks so tiles are notified when a light is removed
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A secondary callback is setup so the tile it's also removed from the
activeTiles, because it's freed in a "non standard" way.
2021-04-07 12:44:54 -03:00
Lubos Lenco
69207a6289
Merge pull request #2151 from N8n5h/coll-mask
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Expose collision filter mask as integer to the UI
2021-04-04 10:49:13 +02:00
N8n5h
766e26a7df
Expose collision filter mask as integer to the UI
2021-04-03 20:49:33 -03:00
Lubos Lenco
316eafd286
Merge pull request #2150 from MoritzBrueckner/blender2.9
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[Blender 2.9] Resolve merge conflicts
2021-04-03 14:21:41 +02:00
Moritz Brückner
f64419dd06
Merge branch 'master' into blender2.9
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# Conflicts:
# blender/arm/material/shader.py
# blender/arm/props_collision_filter_mask.py
# blender/arm/props_ui.py
2021-04-03 14:12:54 +02:00
Lubos Lenco
c9182cc152
Merge pull request #2149 from MoritzBrueckner/2.9-NishitaSky
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[Blender 2.9] Nishita sky model & (ir)radiance support for all world shaders
2021-04-03 10:07:25 +02:00
Moritz Brückner
899411dea4
Cleanup write_probes.py
2021-04-02 14:57:11 +02:00
Lubos Lenco
b930b87bc9
Bump version
2021-04-02 13:34:08 +02:00
Moritz Brückner
34f08e6922
Fix irradiance brightness
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See write_sky_irradiance() for reference
2021-04-02 01:59:55 +02:00
Moritz Brückner
656b018e5f
Render (ir)radiance probes if no other probes are set
2021-04-02 01:59:28 +02:00
Moritz Brückner
c5be90d0b0
Cleanup
2021-03-31 20:33:52 +02:00
Moritz Brückner
ffcc5fcceb
Make clouds work with Nishita sky model
2021-03-31 20:31:31 +02:00
Lubos Lenco
67110c15a9
Merge pull request #2147 from N8n5h/light-fix
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Fix case where sun shadows are not working if there are other type of lights present
2021-03-30 09:08:25 +02:00
N8n5h
ead7dc9d32
Moved biasLWVP matrix uniform reference to a new one for sun
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This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
Lubos Lenco
4a784c70a8
Merge pull request #2144 from MoritzBrueckner/fix-matnames
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Replace ' and " characters in asset names
2021-03-27 09:04:25 +01:00
Lubos Lenco
44f08a16ae
Merge pull request #2141 from MoritzBrueckner/instancing-fix
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Fix writing to gl_Position before instancing code
2021-03-27 09:03:08 +01:00
Moritz Brückner
de8073732a
Replace ' and " characters in asset names
2021-03-27 00:30:05 +01:00
Moritz Brückner
420033c86d
Add API to set Nishita density parameters
2021-03-26 20:59:26 +01:00
Moritz Brückner
845d2aff93
Use switch/case for uniform links
2021-03-26 15:39:18 +01:00
Lubos Lenco
8118733474
Merge pull request #2139 from Naxela/master
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Add map range node, vector rotate node, missing math operations and blackbody node
2021-03-26 08:24:41 +01:00
Moritz Brückner
8d812548c4
Use 2D LUT for Nishita skies
2021-03-25 23:29:34 +01:00
Moritz Brückner
05c14238f2
shader.py: add API to set texture params
2021-03-25 23:03:08 +01:00
Moritz Brückner
24093d15df
Fix writing to gl_Position before instancing code
2021-03-25 22:02:59 +01:00
Alexander Kleemann
930b2968fa
Include cycles glsl functions for vector rotation
2021-03-24 10:20:05 +01:00
Alexander Kleemann
6e0bfa272c
Remove float parsing
2021-03-24 10:13:46 +01:00
Alexander Kleemann
dfe1a49f85
Implement the remaining 16 math node operations
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Math node is now fully supported
2021-03-23 22:02:25 +01:00
Alexander Kleemann
0cc2ea4491
Add map range and vector rotate to node parser dictionary
2021-03-23 21:58:46 +01:00
Alexander Kleemann
5c1f8fe128
Implement vector rotate node
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Should now be fully supported
2021-03-23 21:56:14 +01:00
Alexander Kleemann
07741abc55
Implement map range node
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Map range node should now be fully supported
2021-03-23 21:53:24 +01:00
Alexander Kleemann
362fffa408
Reimplement blackbody node from python to GLSL
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Should now work with changing values
2021-03-23 21:51:28 +01:00
Lubos Lenco
fb56d85d02
Merge pull request #2138 from Naxela/blender2.9
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[Blender 2.9] Fix material translucency in Blender 2.9+
2021-03-23 12:30:34 +01:00
Alexander Kleemann
eb6d23fab3
Fix material translucency in Blender 2.9+
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The extra input node in the principled is now taken into consideration
2021-03-22 20:26:01 +01:00
Lubos Lenco
dc81aca823
Merge pull request #2137 from N8n5h/tangent-error
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Show error in the UI for tangent calculation error instead of just crashing to blender UI
2021-03-22 08:39:12 +01:00
Lubos Lenco
d88d2320ed
Merge pull request #2135 from N8n5h/physics-2
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Expose the exported rigid body type to the UI to make rb less confusing
2021-03-21 13:03:34 +01:00
N8n5h
7851abc491
Clear error count after building again
2021-03-20 21:26:05 -03:00
Lubos Lenco
54fcd49c27
Merge pull request #2134 from QuantumCoderQC/patch-1
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Make description of logic node more precise
2021-03-20 09:58:36 +01:00
Lubos Lenco
451e3484f0
Merge pull request #2133 from Naxela/blender2.9
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[Blender 2.9] Ready lightmapper for the transition to the next Blender LTS
2021-03-20 09:58:04 +01:00
Lubos Lenco
8df7f66872
Merge pull request #2131 from N8n5h/physics
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Modified UI for collision filter props_collision_filter_mask
2021-03-19 19:07:33 +01:00
N8n5h
57660631b5
Log errors and show them in the blender UI
2021-03-19 11:39:06 -03:00
N8n5h
d4463a3611
Catch tangent n-gon error to properly show it to the user
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Instead of just letting it crash whenever the users hits play.
2021-03-19 10:22:01 -03:00
N8n5h
a778460d28
Expose the exported rigid body type to the UI to make rb less confusing
2021-03-18 22:52:08 -03:00
QuantumCoderQC
255921b9ee
Make description of logic node more precise
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The OnVolumeTrigger node does not required a RigidBody.
2021-03-18 21:34:59 +01:00
Alexander Kleemann
5fe816d16a
Add in-menu option for OpenCV installation
2021-03-18 19:25:02 +01:00
Alexander Kleemann
ef8fb21536
Update lightmapper to Blender 2.9+
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Finalized update to support Blender 2.9+ as well as new features, fixes and more stability
2021-03-18 18:49:30 +01:00
Lubos Lenco
4b593af4ee
Merge pull request #2129 from knowledgenude/master
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Fix clamp node
2021-03-18 11:49:15 +01:00
N8n5h
ca2c3e151a
Modified UI for collision filter props_collision_filter_mask
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* Moved to collision filter mask panel under armory props to keep UI
more tidy.
* Moved the `arm_rb_collision_filter_mask` property out of the
props_collision_filter_mask to be with the rest of the properties.
* Changed name and description of collision filter mask to be more
consistent with the existing rigid body UI.
2021-03-17 20:28:26 -03:00
knowledgenude
1ad1d564bd
Fix clamp node
2021-03-16 18:27:42 -03:00
Lubos Lenco
7d78e01bb4
Merge pull request #2128 from N8n5h/light-fix-2
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Fix shadows not working when there are lights present with cast_shadow=false
2021-03-16 08:28:19 +01:00
Lubos Lenco
95af8f2f77
Merge pull request #2127 from N8n5h/light-fix-mobile
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Fix shadow rendering for point and spot lights for deferred and forward mobile
2021-03-16 08:24:49 +01:00
Lubos Lenco
71a5ac6f6e
Merge pull request #2126 from MoritzBrueckner/trait-props
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Make `@prop` recognition more robust
2021-03-15 13:45:02 +01:00
N8n5h
c7211542b4
Make pointLightData work with lights with cast_shadow=false
2021-03-14 23:21:02 -03:00
N8n5h
7463de6140
Add cast_shadow to lightArray data
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This was done to undo the hardcoded nature of "receiveShadows", which
doesn't play nice when you have multiple lights of the same type and
one or several have cast_shadow set to false.
By simply "passing" the cast_shadow parameter within the lightArray it
was possible to detect lights that don't cast shadows before actually
wasting gpu cycles to render shadows with garbage data.
Support for deferred desktop and mobile, and forward was added.
2021-03-14 23:20:57 -03:00
N8n5h
efcef7dd25
Fix shadow rendering for deferred and forward mobile
2021-03-14 22:04:47 -03:00
Lubos Lenco
26c29fe15e
Merge pull request #2125 from N8n5h/light-fix-2
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Fix light visual artifact when close to the camera
2021-03-14 16:44:43 +01:00
Moritz Brückner
b7fef30b70
Further improve handling of final trait props
2021-03-14 15:50:27 +01:00
Moritz Brückner
4ad68304e5
Improve @prop
warning messages
2021-03-13 21:22:42 +01:00
Moritz Brückner
7d9c6ce7c7
Make @prop recognition much more robust
2021-03-13 21:12:12 +01:00
N8n5h
404a1248a1
Make clusterNear be the same as in LightObject
2021-03-13 13:30:25 -03:00
N8n5h
8e972f75fd
Fix light visual artifact when close to the camera
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This fixes a current problem with lights that occurs when getting too
close to the camera. The issue is related to the clustering algorithm
and cluster near.
Cluster near explanation:
Because of the logarithmic nature of how the Z slice is calculated,
clusters slices get "burned" too quickly at the start of the frustum,
which is not ideal. To aid this, and offset is applied to the start of
the cluster frustum, and that is clusterNear.
Cluster near solves that problem but creates another one: There is a gap
between the near plane and the cluster near offset that gets completely
ignored when calculating. And this results in the visual artifact of
slices not being affected by light whatsoever.
The proposed solution is make the gap resolve to the first slice of Z
clusters.
2021-03-13 13:30:19 -03:00
Moritz Brückner
5f55b00710
Begin with Nishita LUT implementation for better performance
2021-03-11 23:16:44 +01:00
Lubos Lenco
b1a412cfc7
Merge pull request #2124 from Naxela/master
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Fix for material NoneType and fix for Blender exit error
2021-03-11 14:03:49 +01:00
Alexander Kleemann
e5d6c47e3e
Fix Blender exit error (Keymap winman hangs)
2021-03-10 20:49:51 +01:00
Alexander Kleemann
4009d9d3fe
Fix for an error with NoneType materials
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Solves an error where an unallocated material slot caused a bug
2021-03-10 20:48:46 +01:00
Lubos Lenco
7c56ee9304
Merge pull request #2122 from N8n5h/light-fix
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Fix forward+single atlas failing to compile with just 1 light
2021-03-03 08:26:38 +01:00
Lubos Lenco
70c46407c3
Merge pull request #2120 from N8n5h/light-fix-2
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Fix shadow artifacts for HTML5 with shadow map atlas
2021-03-03 08:24:04 +01:00
N8n5h
72dde10fb0
Fix forward+single atlas failing to compile with just 1 light
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This should fix an issue where the uniform for shadowMapAtlas used with the single atlas option was not added when having just 1 light.
2021-03-02 20:20:31 -03:00
N8n5h
cf99e5a382
Fixed point lights breaking for Krom Windows with shadow map atlas
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https://github.com/armory3d/armory/issues/2110#issuecomment-787913813
2021-03-01 18:39:32 -03:00
N8n5h
5f8b92f9c3
Applied flip workaround for point light too for html5 and atlas
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The same concept for spot lights was applied for point lights;
the difference is that because point lights require to do the projection in the shader, the first inversion was applied in sampleCube() when returning the uv coordinates.
"_FlipY" was added to replace "_InvY" in "PCFFakeCube()" because the inversion is only necessary for shaders and not anything else, otherwise it would break rendering of other parts.
2021-03-01 18:39:32 -03:00
N8n5h
c07de1cc25
Remove the inversion in shader of spot light uv for atlas
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With the change in iron, there is no longer a need to do this in the shader.
2021-03-01 18:39:32 -03:00
luboslenco
4dbf8a3b2a
Bump version
2021-03-01 09:07:33 +01:00
Lubos Lenco
4ea5156f1e
Merge pull request #2116 from tong/debug-param
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Write debug param by default
2021-02-27 09:31:08 +01:00
tong
3e15ed9b5c
Write debug param by default
2021-02-25 14:06:31 +01:00
Lubos Lenco
91a10bea5c
Merge pull request #2115 from tong/update-custom-icons
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Update custom trait icons
2021-02-25 08:11:45 +01:00
Lubos Lenco
31f1b58c07
Merge pull request #2114 from Naxela/master
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Blending fix + ignore irradiance per material
2021-02-23 11:14:11 +01:00
Moritz Brückner
742b9ce1e1
Nishita sky: add support for ozone density
2021-02-22 18:52:56 +01:00
tong
dbee605e3f
Downscale icons to 32px
2021-02-22 18:05:28 +01:00
tong
d20656339b
Update custom icons
2021-02-22 15:50:19 +01:00
Lubos Lenco
e7ca541b51
Merge pull request #2113 from MoritzBrueckner/fix-1689
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Fix drawing of bool properties in UI (#1689 )
2021-02-22 09:47:51 +01:00
Lubos Lenco
f99ff0576d
Merge pull request #2111 from tong/console-improvements
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Console improvements
2021-02-21 10:24:41 +01:00
Moritz Brückner
92554876f1
Fix nishita sky altitude
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The scale was changed in recent Blender builds
2021-02-21 01:12:15 +01:00
Alexander Kleemann
aec10274f4
Add option to ignore irradiance for baked environments
2021-02-20 15:30:18 +01:00
Alexander Kleemann
f1858550d0
Blending fix
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Fix for https://github.com/armory3d/armory/issues/1615
2021-02-20 13:51:25 +01:00
tong
352f37db0c
More f string
2021-02-20 09:53:48 +01:00
tong
a1fce84f59
Use f string to format console messages
2021-02-20 09:36:42 +01:00
Lubos Lenco
a25c5a744b
Merge pull request #2112 from SunDaw/pick-rb-node-mask
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Add mask option to pick RB node and physicsworld
2021-02-20 09:05:03 +01:00
Moritz Brückner
98481929df
Fix drawing of bool properties in UI ( #1689 )
2021-02-19 20:59:54 +01:00
SunDaw
c5855ad96f
Add mask option to pick RB node and physicsworld
2021-02-19 19:42:18 +01:00
tong
0abb43f249
Revert terminal color change
2021-02-19 17:25:42 +01:00
tong
d93de12252
Print human readable time
2021-02-19 17:04:18 +01:00
tong
325f7471c0
Fix printing build flags
2021-02-19 17:01:09 +01:00
tong
b7c4a8bb3f
Improve console build messages
2021-02-19 16:57:12 +01:00
tong
d4ee144577
Improve console warning
2021-02-19 16:53:01 +01:00
tong
8bc831d7e2
Show scene name in missing camera warning
2021-02-19 16:50:29 +01:00
Lubos Lenco
84663bc981
Merge pull request #2106 from SunDaw/optimize-sendevent-nodes
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Remove array allocation from SendEventNode
2021-02-16 15:48:57 +01:00
Lubos Lenco
6beb9efb88
Merge pull request #2108 from knowledgenude/master
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Improved FSM
2021-02-15 08:11:48 +01:00
Lubos Lenco
02e9ff7c5c
Merge pull request #2109 from N8n5h/light-fix-2
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Make sure compiled.inc is always first when parsing shaders for clusters
2021-02-15 08:10:29 +01:00
N8n5h
3ef380978e
Make sure compiled.inc is always first when parsing shaders for clusters
2021-02-14 20:21:51 -03:00
knowledgenude
0ee35adc81
Improved FSM
2021-02-14 19:21:26 -03:00
Lubos Lenco
49a599dc66
Merge pull request #2102 from N8n5h/light-fix-2
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Add support for shadow map atlasing
2021-02-14 16:32:59 +01:00
Lubos Lenco
6d8012b45c
Merge pull request #2107 from SunDaw/optimize-physics
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Reuse contacts array instead of creating new
2021-02-14 09:44:53 +01:00
Moritz Brückner
702436e2a1
Add artistic option for darkening clouds at night
2021-02-13 19:01:14 +01:00
Moritz Brückner
28011bcc00
Nishita sky: add sun disk drawing
2021-02-13 18:23:37 +01:00
Lubos Lenco
726e2fec6d
Merge pull request #2105 from MoritzBrueckner/custom-mat-operator
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Add button to create a new custom material
2021-02-13 17:30:54 +01:00
SunDaw
6cbe539098
Reuse contacts array instead of creating new
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Remove unused import from PhysicsWorld
2021-02-13 17:23:16 +01:00
SunDaw
a2e4850b12
Remove array allocation from SendEventNode
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Remove entires member variable from SendEvent nodes
2021-02-13 16:56:21 +01:00
Moritz Brückner
b4d5afd561
Remove unused fragment shader input
2021-02-12 20:54:02 +01:00
Moritz Brückner
b70a60078b
Fix and improve comments
2021-02-12 20:24:42 +01:00
Moritz Brückner
52e4aaa21c
Add button to create a new custom material
2021-02-12 20:12:55 +01:00
Moritz Brückner
3260e627ce
Fix custom material export when scene is exported in arm format
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See af247f1876
for reference
2021-02-12 00:31:19 +01:00
N8n5h
c64b47548e
Added support for direct3d-like texture coords uv for shadow atlases
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See http://thedev-log.blogspot.com/2012/07/texture-coordinates-tutorial-opengl-and.html ,
the "opengl coordinates" where inverted for proper support of direct3d texture coordinate system.
2021-02-10 21:03:10 -03:00
N8n5h
1c3e24a8fd
Add support for shadow map atlasing
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With this it is now possible to enable atlasing of shadow maps, which solves the existing limitation of 4 lights in a scene. This is done by
grouping the rendering of shadow maps, that currently are drawn into their own images for each light, into one or several big textures. This was
done because the openGL and webGL version Armory targets do not support dynamic indexing of shadowMapSamplers, meaning that the index that
access an array of shadow maps has to be know by the compiler before hand so it can be unrolled into if/else branching. By instead simply
using a big shadow map texture and moving the dynamic part to other types of array that are allowed dynamic indexing like vec4 and mat4, this
limitation was solved.
The premise was simple enough for the shader part, but for the Haxe part, managing and solving where lights shadow maps should go in a shadow map
can be tricky. So to keep track and solve this, ShadowMapAtlas and ShadowMapTile were created. These classes have the minimally required logic
to solve the basic features needed for this problem: defining some kind of abstraction to prevent overlapping of shadowmaps, finding available
space, assigning such space efficiently, locking and freeing this space, etc. This functionality it is used by drawShadowMapAtlas(), which is a
modified version of drawShadowMap().
Shadow map atlases are represented with perfectly balanced 4-ary trees, where each tree of the previous definition represents a "tile" or slice
that results from dividing a square that represents the image into 4 slices or sub-images. The root of this "tile" it's a reference to the
tile-slice, and this tile is divided in 4 slices, and the process is repeated depth-times. If depth is 1, slices are kept at just the initial
4 tiles of max size, which is the default size of the shadow map. #arm_shadowmap_atlas_lod allows controlling if code to support more depth
levels is added or not when compiling.
the tiles that populate atlases tile trees are simply a data structure that contains a reference to the light they are linked to, inner
subtiles in case LOD is enabled, coordinates to where this tile starts in the atlas that go from 0 to Shadow Map Size, and a reference to a
linked tile for LOD. This simple definition allows tiles having a theoretically small memory footprint, but in turn this simplicity might make
some functionality that might be responsibility of tiles (for example knowing if they are overlapping) a responsibility of the ones that
utilizes tiles instead. This decision may complicate maintenance so it is to be revised in future iterations of this feature.
2021-02-04 17:53:59 -03:00
Lubos Lenco
f0d7effb7c
Merge pull request #2101 from MoritzBrueckner/fix-skinning-normals
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Fix normals export of skinned materials
2021-02-03 18:28:53 +01:00
Moritz Brückner
afe133381c
Fix normals export of skinned materials
2021-02-03 18:23:22 +01:00
luboslenco
6ffa58fb6b
Bump version
2021-02-01 10:00:43 +01:00
Lubos Lenco
cbb8ee4bae
Merge pull request #2099 from MoritzBrueckner/2.9-LodOperators
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Fix lod operator polling and add some bl_options
2021-02-01 09:55:22 +01:00
Moritz Brückner
f2c16097d4
Fix lod operator polling and add some bl_options
2021-01-30 20:21:31 +01:00
Lubos Lenco
d0e92b927b
Merge pull request #2097 from armory3d/2.9-AttributeNode
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[Blender 2.9] Update attribute node
2021-01-30 19:57:17 +01:00
Moritz Brückner
121d449c35
Blender 2.9: Cycles attribute node - support object/custom properties
2021-01-30 14:19:46 +01:00
Moritz Brückner
75bb88831c
Blender 2.9: Cycles attribute node - support alpha output and new attribute_type prop
2021-01-30 14:19:46 +01:00
Lubos Lenco
129d59ab54
Merge pull request #2096 from kevinresol/patch-4
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[PickLocation] Actually return null when input invalid
2021-01-30 11:37:39 +01:00
Kevin Leung
4ee1131f6e
[PickLocation] Actually return null when input invalid
2021-01-29 20:54:34 +08:00
Lubos Lenco
4273aff1fb
Merge pull request #2094 from knowledgenude/master
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Update inputmap and added finite state machine
2021-01-26 18:27:49 +01:00
Lubos Lenco
74b99411df
Merge pull request #2095 from tong/sdk-path-normalize
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Normalize sdk path
2021-01-26 18:27:39 +01:00
tong
725520081a
Normalize sdk path
2021-01-26 16:38:49 +01:00
knowledgenude
6ef1195816
Update inputmap and add FSM
2021-01-25 20:19:24 -03:00
Lubos Lenco
0fdb516083
Merge pull request #2093 from MoritzBrueckner/2.9-UI
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[Blender 2.9] Various UI improvements & redesigns
2021-01-25 17:24:19 +01:00
Moritz Brückner
a1bbd76de7
Fix: Remove unused/non-existing armory icon
2021-01-25 16:51:28 +01:00
Moritz Brückner
e3f992b1f3
Whitespace cleanup
2021-01-25 16:48:03 +01:00
Moritz Brückner
05307817ee
Fix grammar in warnings report
2021-01-25 16:47:51 +01:00
Moritz Brückner
d55f889a84
Another small compositor panel UI improvement
2021-01-25 16:45:30 +01:00
Moritz Brückner
1d79708b22
Fix trait type backward compatibility with pre-Blender2.9 files
2021-01-25 16:23:03 +01:00
Moritz Brückner
ba62ba0285
Blender 2.9: Fix/Improve collision filter mask UI
2021-01-25 14:01:53 +01:00
Moritz Brückner
d7e70c4c0a
Blender 2.9: Improve project flags panel UI
2021-01-25 13:58:47 +01:00
Moritz Brückner
6ae76bfdf6
Blender 2.9: Improve exporter panel UI
2021-01-25 13:53:28 +01:00
Moritz Brückner
6b6dc6264f
Blender 2.9: Improve exporter settings UI
2021-01-24 20:42:18 +01:00
Lubos Lenco
888fb5c376
Merge pull request #2092 from tong/print-human-build-time
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Print rounded build time to console
2021-01-24 18:56:47 +01:00
tong
8619006757
Print rounded build time to console
2021-01-24 18:36:58 +01:00
Moritz Brückner
288ead64dc
Nishita sky: implement air and dust density
2021-01-21 21:14:05 +01:00
Moritz Brückner
396e60574a
Optimize Nishita sky shader
2021-01-21 20:36:03 +01:00
Moritz Brückner
22d3530863
Blender 2.9: Add Nishita sky model implementation
2021-01-21 16:12:32 +01:00
Moritz Brückner
562d39c203
Blender 2.9: Improve Armory player panel UI
2021-01-17 20:24:43 +01:00
Moritz Brückner
ffd3d6e824
Show is_object property when Add Trait
is not invoked from the UI
2021-01-17 16:54:08 +01:00
Moritz Brückner
7b55f3d8f5
Blender 2.9: Improve Add Trait
operator UI
2021-01-17 16:53:17 +01:00
Lubos Lenco
f2e2a3d7dd
Merge pull request #2091 from MoritzBrueckner/fix-reroutes
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Fix Reroute nodes
2021-01-17 09:15:59 +01:00
Moritz Brückner
41657adb64
Cleanup
2021-01-17 00:23:19 +01:00
Moritz Brückner
fb8a056394
Fix reroute socket indices
2021-01-17 00:23:02 +01:00
Moritz Brückner
ee1b55184c
Move icon code into module
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This, combined with lazy loading, has the advantage of using icons in property definitions before the actual registration code runs
2021-01-15 19:26:31 +01:00
Moritz Brückner
fa7f58e4dd
Ensure that only logic node trees show up as node traits
2021-01-14 22:46:22 +01:00
Moritz Brückner
04fdcc5500
Cleanup
2021-01-14 22:28:58 +01:00
Moritz Brückner
820de42e83
Blender 2.9: Fix lod list layout
2021-01-14 22:17:42 +01:00
Moritz Brückner
fb88361c5b
Blender 2.9: Simplify and improve trait panel UI
2021-01-14 22:14:50 +01:00
Moritz Brückner
b7903dbef1
Change canvas icon according to the canvas node category
2021-01-14 22:14:10 +01:00
Moritz Brückner
40efd58214
Blender 2.9: Improve trait list UI and fix checkbox position
2021-01-14 21:24:42 +01:00
Moritz Brückner
b4f0df6367
Blender 2.9: Redesign renderpath compositor panel UI
2021-01-14 21:21:01 +01:00
Moritz Brückner
133777f7e5
Blender 2.9: Improve renderpath postprocess panel UI
2021-01-14 21:18:46 +01:00
Moritz Brückner
406d48eb7c
Blender 2.9: Improve renderpath world panel UI
2021-01-14 21:13:02 +01:00
Moritz Brückner
4c0f0f4161
Blender 2.9: slightly improve renderpath "Renderer" panel UI
2021-01-14 21:06:37 +01:00
Moritz Brückner
a98559ea7f
Blender 2.9: Improve material blending panel UI
2021-01-14 20:57:44 +01:00
Moritz Brückner
1b9f010c57
Blender 2.9: Improve project window panel UI
2021-01-14 20:56:04 +01:00
Lubos Lenco
0a5c209dd9
Merge pull request #2087 from knowledgenude/master
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Update input mapper
2021-01-13 12:58:32 +01:00
knowledgenude
081fcb2870
update-inputmap
2021-01-11 18:14:21 -03:00
Lubos Lenco
9bab721f5f
Merge pull request #2086 from MoritzBrueckner/2.9-Search-Fixes
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[Blender 2.9] Search menu fixes
2021-01-11 21:57:11 +01:00
Moritz Brückner
4920098831
Blender 2.9: Fix another exception when using the search menu
2021-01-11 19:57:29 +01:00
Moritz Brückner
4f25af45ba
Cleanup
2021-01-11 19:56:40 +01:00
Moritz Brückner
c69774402c
Blender 2.9: Fix tilesheet operator exceptions when using the search menu
2021-01-11 19:51:15 +01:00
Lubos Lenco
70041fe2a5
Merge pull request #2085 from MoritzBrueckner/fix-bundled-edit
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Fix editing bundled traits if the project was never compiled
2021-01-09 12:46:46 +01:00
Moritz Brückner
e742ca76c0
Fix editing bundled traits if the project was never compiled
2021-01-08 22:40:14 +01:00
Lubos Lenco
833b513969
Merge pull request #2084 from QuantumCoderQC/29RBFix
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Blender 2.9 Fix Exporter and conversions for Physics World
2021-01-07 11:49:58 +01:00
Lubos Lenco
ad12af6933
Merge pull request #2083 from MoritzBrueckner/2.9-Operators
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Blender 2.9: Update operator options
2021-01-07 11:49:15 +01:00
QuantumCoderQC
80ea09671c
Fix Exporter and conversions for Physics World in Blender 2.9.X
2021-01-06 20:26:43 +01:00
Moritz Brückner
c5e9522442
Blender 2.9: Update operator options
2021-01-06 17:23:21 +01:00
Lubos Lenco
bf7592ae32
Merge pull request #2081 from MoritzBrueckner/2.9-PrincipledBSDF
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[Blender 2.9] Principled BSDF: update input socket indices
2021-01-05 13:12:30 +01:00
Lubos Lenco
b7dc297d04
Merge pull request #2080 from knowledgenude/master
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Fix mouse wheel key verification
2021-01-05 13:11:54 +01:00
Moritz Brückner
cab20d0a64
Principled BSDF: update input socket indices to Blender 2.9
2021-01-04 19:34:42 +01:00
knowledgenude
ae057508ca
Fix mouse wheel key verification
2021-01-04 12:09:30 -03:00
Lubos Lenco
bc36bf571e
Merge pull request #2079 from knowledgenude/master
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Added input mapper
2021-01-04 15:41:22 +01:00
knowledgenude
24f62623ad
add-inputmapper
2021-01-04 11:28:59 -03:00
luboslenco
27521265df
Bump version
2021-01-03 12:11:59 +01:00
Lubos Lenco
5838401cd9
Merge pull request #2077 from MoritzBrueckner/2.9-UI-ObjectPanel
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[Blender 2.9] Object panel UI
2021-01-01 12:58:31 +01:00
Lubos Lenco
97582968bd
Merge pull request #2076 from MoritzBrueckner/instancing
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Show warnings for invalid instancing configurations + cleanup
2021-01-01 12:56:52 +01:00
Lubos Lenco
c2bf021770
Merge pull request #2075 from MoritzBrueckner/world-warning
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Show warning when scene is missing a world and rp background is set to world
2020-12-31 16:29:50 +01:00
Moritz Brückner
14bca0ec80
Shorten too long node trait operator labels
2020-12-30 17:57:23 +01:00
Moritz Brückner
4862054bcf
Reorder trait type selection
2020-12-30 17:56:58 +01:00
Moritz Brückner
52cee7f0ce
Update "Armory Traits" object panel to Blender 2.9 layouts
2020-12-30 17:56:34 +01:00
Moritz Brückner
257f295b27
Update "Armory Lod" object panel to Blender 2.9 layouts
2020-12-30 17:54:44 +01:00
Moritz Brückner
a647263d1a
Update "Armory Proxy" object panel to Blender 2.9 layouts
2020-12-30 17:53:35 +01:00
Moritz Brückner
6a6d383970
Update "Armory Props" object panel to Blender 2.9 layouts
2020-12-30 17:52:27 +01:00
Moritz Brückner
11591c79a4
Cleanup
2020-12-30 01:06:54 +01:00
Moritz Brückner
96dfc06295
Show warnings for invalid instancing configurations
2020-12-30 00:43:46 +01:00
Moritz Brückner
93dc0d248b
Show warning when scene is missing a world and rp background is set to world
2020-12-29 17:39:18 +01:00
Lubos Lenco
18070621db
Merge pull request #2073 from N8n5h/cluster-fix
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Solve artifact with clustering of lights
2020-12-29 10:56:19 +01:00
N8n5h
b05f719392
Solve artifact for deferred mobile too
2020-12-27 16:45:27 -03:00
N8n5h
893b313643
Solve artifact with clustering of lights
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Changed how a spot light is detected when sampling light, which caused false positives and produced
that visual artifact when a cluster/pixel was detected incorrectly as being lit with a spot light when maybe none were there.
This issue seems somewhat related to that issue that prevents rendering spotlights and point lights shadow at the same time.
2020-12-27 16:02:35 -03:00
Lubos Lenco
3e819d7e99
Merge pull request #2071 from QuantumCoderQC/animLoopFix
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Add speed and looping options in Play Action From Node
2020-12-27 16:05:05 +01:00
QuantumCoderQC
174ce72349
Correct Spacing
2020-12-27 00:35:24 +01:00
QuantumCoderQC
4ee36afc0c
Add Speed and Loop options for Play Action From Node
2020-12-27 00:29:03 +01:00
Lubos Lenco
2dcd1a951b
Merge pull request #2066 from knowledgenude/master
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Fix inverted margin for Kinematic Character
2020-12-26 10:22:31 +01:00
Lubos Lenco
268a59a4c7
Merge pull request #2068 from QuantumCoderQC/conFix
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Improve physics constraint handling
2020-12-25 19:01:42 +01:00
QuantumCoderQC
a0422d49f2
Improve physics constraint handling
2020-12-23 16:03:45 +01:00
Lubos Lenco
569b2daecc
Merge pull request #2065 from MoritzBrueckner/node-side-panel
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Improve node side panel + context menu (more operators, icons)
2020-12-23 13:08:38 +01:00
knowledgenude
f836e597d1
fix-inverted-margin
2020-12-22 20:49:03 -03:00
Moritz Brückner
372419c9ff
arm.open_node_documentation: add icon and fix docstring
2020-12-22 17:25:26 +01:00
Lubos Lenco
70b989e25f
Merge pull request #2064 from MoritzBrueckner/pose-markers
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Fix bone markers export
2020-12-20 11:50:45 +01:00
Lubos Lenco
3d69855935
Merge pull request #2063 from MoritzBrueckner/relative-paths
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Use relative paths only when path/reference are on the same drive
2020-12-20 11:50:29 +01:00
Lubos Lenco
6ee5af2518
Merge pull request #2062 from QuantumCoderQC/conFix
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Fix adding physics constraint at game start
2020-12-19 11:20:39 +01:00
Lubos Lenco
61986dfafd
Merge pull request #2061 from knowledgenude/master
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Added World Vector to Local Space node
2020-12-19 11:19:02 +01:00
Moritz Brückner
15d832c66c
Show node operator icons in dropdown menu
2020-12-19 01:11:55 +01:00
Moritz Brückner
df522516f2
Rename Armory nodes panel: 'Node' -> 'Armory'
2020-12-19 01:09:55 +01:00
Moritz Brückner
76b2380ec4
Improve node side panel (more operators, icons)
2020-12-19 01:08:52 +01:00
Lubos Lenco
fa6d1903c7
Merge pull request #2060 from onelsonic/patch-1
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Update math.glsl
2020-12-18 10:35:29 +01:00
Moritz Brückner
563c04f456
Whitespace cleanup
2020-12-17 23:44:59 +01:00
Moritz Brückner
f68debf39a
Fix bone markers export
2020-12-17 23:44:51 +01:00
Moritz Brückner
3f1200417c
Cleanup imports
2020-12-17 23:34:38 +01:00
Moritz Brückner
0bda1abfb7
Optimize on_same_drive() calls
2020-12-17 23:19:56 +01:00
Moritz Brückner
397d860a5a
Cleanup write_data.py
2020-12-17 22:57:09 +01:00
Moritz Brückner
d7e5d07e52
Only use relative paths when path/reference are on the same drive
2020-12-17 22:25:00 +01:00
QuantumCoderQC
2f911c756e
Remove physics constraint helper trait
2020-12-17 15:05:46 +01:00
QuantumCoderQC
bf22d7add6
Fix physics constraints at start-up
2020-12-17 15:01:21 +01:00
knowledgenude
570de6f699
fix-cap
2020-12-16 17:27:25 -03:00
knowledgenude
8c1baa2e9a
add-world-vector-to-local-space-node
2020-12-16 17:24:43 -03:00
onelsonic
a89e3923e7
Update math.glsl
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fixing the float
2020-12-16 18:57:25 +01:00
Lubos Lenco
882dea8d6c
Merge pull request #2058 from MoritzBrueckner/dynamic-node-labels
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Add dynamic node labels
2020-12-16 10:50:25 +01:00
Lubos Lenco
e2231c7f16
Merge pull request #2055 from MoritzBrueckner/shader-uniform-node
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Add SetShaderUniform node
2020-12-16 10:48:10 +01:00
Lubos Lenco
1b6d321eaa
Merge pull request #2056 from MoritzBrueckner/sound-node-stream
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Add 'stream' option to Play Sound nodes
2020-12-16 10:47:40 +01:00
Moritz Brückner
76389c8652
Add dynamic node labels
2020-12-15 23:47:38 +01:00
Moritz Brückner
b03e15edba
Add 'stream' option to Play Sound nodes
2020-12-13 22:53:36 +01:00
Moritz Brückner
62dbc5f34a
Add SetShaderUniform node
2020-12-13 22:41:05 +01:00
Lubos Lenco
f69185a765
Merge pull request #2053 from QuantumCoderQC/ParticleFix
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Fix normals and wposition in custom particle node
2020-12-12 18:24:05 +01:00
QuantumCoderQC
c0bde50306
Fix normals and wposition in custom particle node
2020-12-12 14:10:03 +01:00
Lubos Lenco
9f35d55bd3
Merge pull request #2047 from QuantumCoderQC/bcon_nodes
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New Physics Constraint nodes. Improve Bullet Physics constraint trait
2020-12-06 09:19:14 +01:00
Lubos Lenco
fdcdf86c24
Merge pull request #2046 from MoritzBrueckner/node-replacement
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Fix and further improve node replacement system
2020-12-06 09:17:38 +01:00
Lubos Lenco
bcfbdae925
Merge pull request #2045 from knowledgenude/master
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Fix volume trigger
2020-12-06 09:16:12 +01:00
Moritz Brückner
16700de7f0
Node replacement: write error message after file has been written
2020-12-05 12:50:05 +01:00
Moritz Brückner
10587900d4
Node replacement: give credit to @niacdoial (code moved to other module)
2020-12-05 12:48:49 +01:00
QuantumCoderQC
71763f9e47
Custom constraint node implemetation
2020-12-05 01:12:59 +01:00
QuantumCoderQC
8a1b59ef8b
Haxe implementation of AddPhysicsTrait.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
c845301f7c
New logic node to add custom physics constraints. Add documentation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
c250be4735
Improvise logic node implementation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
300f5e37ea
Add documentation. Cleanup.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
aab7a027c6
Add support functions to set limits. Add documentation.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
d87be744b2
Change SetDecativationParams in node to setUpDeactivation to prevent runtime errors.
2020-12-05 01:12:59 +01:00
QuantumCoderQC
e2511fd460
Trying new designs
2020-12-05 01:12:59 +01:00
QuantumCoderQC
02e52341a5
New node to add physics constraints
2020-12-05 01:12:59 +01:00
QuantumCoderQC
ca9be33152
Added addPhysicsConstraint and removePhysicsConstraint methods. Added internal Map to keep track of PhysicsConstraints
2020-12-05 01:12:59 +01:00
QuantumCoderQC
951f8298b8
Modify to use iron.object.Object instead of String for objects to be linked by PhysicsConstraint
2020-12-05 01:12:59 +01:00
QuantumCoderQC
174a7f66dd
Modify exporter to use PhysicsConstraintExportHelper class
2020-12-05 01:12:59 +01:00
QuantumCoderQC
49e06b4b63
New helper class to add physics constraints via Blender Armory exporter
2020-12-05 01:12:59 +01:00
Moritz Brückner
01874e2287
Replacement error dialog: add button to open report folder
2020-12-04 22:57:47 +01:00
Moritz Brückner
bd5953c39f
Improve module docstring
2020-12-04 22:53:06 +01:00
Moritz Brückner
1b210d0f00
Node replacement: report original traceback for unknown exceptions
2020-12-04 22:50:25 +01:00
Moritz Brückner
332d60547b
Node replacement: improve console output
2020-12-04 22:36:38 +01:00
Moritz Brückner
16376dafe2
Simplify replacement error handling
2020-12-04 22:32:44 +01:00
Moritz Brückner
0bddfea5e3
Move node replacement system into its own module
2020-12-04 22:29:31 +01:00
Moritz Brückner
b5e33062b3
Improve replacement error message
2020-12-04 21:55:02 +01:00
Moritz Brückner
1fb1196979
Remove replacement node on error during replacement
2020-12-04 21:25:51 +01:00
Moritz Brückner
e53d9446e7
Cleanup
2020-12-04 21:17:50 +01:00
knowledgenude
90daf7e077
rename-labels
2020-12-04 09:49:50 -03:00
knowledgenude
d726e8fc83
fix-volume-trigger
2020-12-04 07:20:42 -03:00
Lubos Lenco
9ce721103e
Merge pull request #2042 from E1e5en/html5-settings-more
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Added option for HTML5 Settings
2020-12-03 10:56:52 +01:00
E1e5en
59c31950c8
Added option for HTML5 Settings
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- Disable browser context menu - disable the browser context menu for the canvas element on the page (index.html).
2020-12-02 20:54:14 +03:00
Lubos Lenco
bd6078e303
Merge pull request #2037 from E1e5en/fix-on-swipe
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Fix OnSwipe
2020-12-02 10:21:12 +01:00
E1e5en
1867975099
Fix OnSwipe
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Correction of determining the direction of UP-LEFT.
Wrong 9 degrees =)
2020-12-01 21:18:12 +03:00
luboslenco
dc19715571
Bump version
2020-12-01 13:39:44 +01:00
Lubos Lenco
67e2b0171b
Merge pull request #2030 from Naxela/master
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Update lightmapper to version 0.4
2020-11-30 11:18:26 +01:00
Lubos Lenco
468da22b5b
Merge pull request #2029 from knowledgenude/master
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Added functions to disable/enable collision
2020-11-30 10:41:42 +01:00
Lubos Lenco
5ff3ec9055
Merge pull request #2028 from QuantumCoderQC/rb_nodes
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New Add rigid body node
2020-11-30 10:38:20 +01:00
Lubos Lenco
342e4fea14
Merge pull request #2027 from MoritzBrueckner/chromatic-aberration
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Forward renderpath: add support for chromatic aberration
2020-11-30 10:34:34 +01:00
Moritz Brückner
d18d9e1a27
Fix copy_pass missing on deferred when only compositor was enabled
2020-11-29 17:16:43 +01:00
knowledgenude
8a30a94523
Added functions to disable/enable collision
2020-11-29 10:15:47 -03:00
Moritz Brückner
bfdcc1f1bd
Fix tabs and spaces shenanigans
2020-11-29 13:40:49 +01:00
QuantumCoderQC
d71284560e
Implemented a new node to add rigid bodies to objects at run-time
2020-11-29 01:16:59 +01:00
QuantumCoderQC
1aa60e9315
Add params and flags description. Modify force deactivation to use deactivation in rigid bodies
2020-11-29 01:08:28 +01:00
Alexander
837a313c7a
Fix indentation errors
2020-11-28 23:58:28 +01:00
Alexander
b24a76f30f
Update lightmapper
2020-11-28 23:23:52 +01:00
Moritz Brückner
4cef68c818
Cleanup chromatic aberration shader
2020-11-28 23:13:32 +01:00
Moritz Brückner
3f51b35b89
Reset compositor defs before renderpath building
2020-11-28 23:13:15 +01:00
Moritz Brückner
8814326bab
write_data.py: cleanup and improve chromatic aberration section
2020-11-28 23:12:21 +01:00
Moritz Brückner
068a539f60
Forward renderpath: add support for chromatic aberration
2020-11-28 23:09:07 +01:00
Lubos Lenco
607c5e57cf
Merge pull request #2024 from MoritzBrueckner/mouse-movement
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Improve `Get Mouse Movement` node
2020-11-28 12:30:52 +01:00
Moritz Brückner
0acadd2e74
Improve Get Mouse Movement
node
2020-11-26 10:00:35 +01:00
Lubos Lenco
73cae5406e
Merge pull request #2023 from E1e5en/ln-math-expression
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LN Math Expression
2020-11-26 08:49:04 +01:00
Lubos Lenco
2ca088fb85
Merge pull request #2022 from E1e5en/win-settings
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Windows Settings – Publish and action after
2020-11-25 08:38:04 +01:00
E1e5en
d084a8297e
Windows Settings – Publish and action after
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Windows Settings:
Visual Studio Version - select the studio version for which the project will be exported. Options: 2010, 2012, 2013, 2015, 2017, 2019. Default: 2019.
Update - checks the installed versions of Visual Studio on the PC and adds (installed) to the version in the list if available (for information). Example:
sample_vs_2
Action After Publishing - select an action after a successful publication. Options:
Nothing - do nothing. Default value;
Open In Visual Studio - open the project in the corresponding studio version;
Compile - compilation of the project;
Compile and Run - compile and run the project. Then the executable file will be copied to the windows-hl folder (where the resources are located).
Mode - compilation mode. Options: Debug, Release. Default: Debug.
Architecture - the architecture for which the application will be built. Options: x86, x64. Default: version of the user’s PC architecture.
Compile Log Parameter - setting the output of messages during compilation:
Summary - show the error and warning summary at the end. Default value;
No Summary - don \ 't show the error and warning summary at the end;
Warnings and Errors Only - show only warnings and errors;
Warnings Only - show only warnings;
Errors Only - show only errors.
More details can be found here - MSBuild command-line reference (I took only part of the settings).
Count CPU - specifies the maximum number of concurrent processes to use when building. More details can be found here - MSBuild command-line reference. The default is 1. Maximum value: the number of CPUs in the system (function multiprocessing.cpu_count()).
Open Build Directory - open the folder with the application after a successful build. If the Compile and Run option is selected, then the executable file will be copied to the windows-hl folder (where the resources are located) and this folder will open. Otherwise, the folder where the given Visual Studio file is going will open.
The user will also receive a message if the studio version selected for export and for opening in the studio or compilation is not on the PC. And a list of installed ones will be issued. Example:
Visual Studio 2017 (version 15) not found.
The following are installed on the PC:
- Visual Studio Community 2019 (version 16.8.30711.63)
To obtain information about the installed versions of Visual Studio, use the vswhere.exe utility (open source) included in Kha (located in the …\ArmorySDK\Kha\Kinc\Tools\kincmake\Data\windows).
2020-11-24 20:41:50 +03:00
Lubos Lenco
a79c430882
Merge pull request #2021 from MoritzBrueckner/fix-exporter-opt
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exporter_opt: fix `NameError: name 'log' is not defined`
2020-11-24 09:52:38 +01:00
Lubos Lenco
979844fc6e
Merge pull request #2013 from knowledgenude/master
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More renames and cleanups
2020-11-24 09:52:09 +01:00
Moritz Brückner
f492b9d756
exporter_opt: fix NameError: name 'log' is not defined
2020-11-23 18:21:33 +01:00
Lubos Lenco
48952e04a8
Merge pull request #2017 from MoritzBrueckner/nodes-context-menu
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Add node context menu entry for material parameters
2020-11-22 08:27:15 +01:00
knowledgenude
b699dfb0d6
Update LN_string.py
2020-11-21 14:37:51 -03:00
Lubos Lenco
29297513cf
Merge pull request #2018 from MoritzBrueckner/driver-api
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Add per-material UI support for driver API
2020-11-21 16:54:26 +01:00
knowledgenude
ce629455ad
Update VectorFromBooleanNode.hx
2020-11-19 13:57:39 -03:00
Lubos Lenco
bfb999550e
Merge pull request #2019 from MoritzBrueckner/fix-node-docs
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Fix some node docstrings
2020-11-19 16:14:16 +01:00
Lubos Lenco
fdbd26840a
Merge pull request #2015 from E1e5en/fix-android-hmtl5-settings
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Fix Android and HTML5 Settings
2020-11-19 16:13:08 +01:00
knowledgenude
cc481ea15c
fix-nodes
2020-11-19 10:38:46 -03:00
E1e5en
9ab9d5c5db
LN Math Expression
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First version:
- Dynamically checking the correctness of an expression in the IDE (Blender).
- The task is divided into 2 parts: checking the correctness through python in the Blender interface and when performing calculations when the application is running in haxe.
The following decisions are taken as a basis:
python - http://repl.it/3xv/1
haxe - https://github.com/maitag/formula (added all the necessary classes to the node code)
2020-11-19 11:41:24 +03:00
knowledgenude
97bbf0b9d2
fix-missing-return-dynamic
2020-11-18 14:07:23 -03:00
knowledgenude
17b4cb2028
update
2020-11-18 13:50:24 -03:00
Moritz Brückner
76907e1c5e
Fix some node docstrings
2020-11-18 10:39:12 +01:00
Moritz Brückner
f57d2168e3
Small API improvement
2020-11-18 08:41:28 +01:00
E1e5en
99a4c400b8
Fix Android and HTML5 Settings
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- Fixed a bug with updating the list of emulators if they are not there.
- Fixed a bug with enabling/disabling options when changing links to Android SDK.
- Fixed display of settings in the form of open panels. When collapsing panels appear incorrect display.
2020-11-18 08:24:04 +03:00
knowledgenude
ba7a897142
update-triggers
2020-11-17 17:55:53 -03:00
knowledgenude
7e674e06d2
Update LN_remove_object_parent.py
2020-11-17 17:50:04 -03:00
knowledgenude
e46a86d4f5
Update GetCursorStateNode.hx
2020-11-17 17:47:17 -03:00
knowledgenude
b19acb4971
fix-capitalization
2020-11-17 17:44:30 -03:00
knowledgenude
554f5854aa
mouse-description
2020-11-17 17:38:57 -03:00
knowledgenude
46492cc425
fixes
2020-11-17 17:35:22 -03:00
knowledgenude
9e16c53494
fix-typo
2020-11-17 15:10:45 -03:00
knowledgenude
6c6b6dbe97
Update LN_on_canvas_element.py
2020-11-17 15:08:55 -03:00
Moritz Brückner
a1b121a2a7
Add per-material custom UI for drivers
2020-11-17 18:54:53 +01:00
knowledgenude
4769b084d2
add
2020-11-17 14:46:14 -03:00
knowledgenude
9a29adb176
fix
2020-11-17 13:01:08 -03:00
knowledgenude
a7863075e2
cleanups-and-renames
2020-11-17 12:01:15 -03:00
Moritz Brückner
14375b7fad
Cleanup driver API code and add docstring + type info
2020-11-17 11:59:21 +01:00
Moritz Brückner
e747190746
Whitespace cleanup
2020-11-16 19:55:15 +01:00
Moritz Brückner
07acf00b0c
Add node context menu entry for material parameters
2020-11-16 19:54:52 +01:00
Lubos Lenco
09ec8f23f8
Merge pull request #2011 from knowledgenude/master
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Map Range node
2020-11-16 09:18:15 +01:00
Lubos Lenco
8f7dabba5a
Merge pull request #2008 from E1e5en/html5-settings
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HTML5 Settings
2020-11-16 09:17:09 +01:00
knowledgenude
7f82b2ae33
map-range-node
2020-11-14 14:39:32 -03:00
E1e5en
4b3aea0513
Merge branch 'master' into html5-settings
2020-11-14 15:12:20 +03:00
Lubos Lenco
64ddadab7b
Merge pull request #2010 from E1e5en/fix-vector-quat-math
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Fixed logical nodes Vector Math and Quaternion Math
2020-11-14 12:45:37 +01:00
Lubos Lenco
3fae5c04bd
Merge pull request #2007 from E1e5en/exporter-panel-project-settings
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Exporter Panel - Project Settings
2020-11-14 12:42:40 +01:00
Lubos Lenco
f499bfc8ca
Merge pull request #2003 from MoritzBrueckner/khamake-debug
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Add option to compile with khamake --debug flag
2020-11-14 12:41:35 +01:00
E1e5en
82ac44571a
Additional terms
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Additional terms
2020-11-14 11:52:07 +03:00
E1e5en
5f4a3104f1
Fixed logical nodes Vector Math and Quaternion Math
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The error occurs when updating projects with old nodes. Unfortunately, the node is not completely replaced, but the error with deleting the output parameters has been fixed, the incorrect node will not be in the Logic Editor.
2020-11-14 10:28:15 +03:00
E1e5en
2bd08722a1
HTML5 Settings
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Added Armory Exporter - HTML5 Settings panel:
- Copy Files To Specified Folder - copy files to the folder specified in the settings after publish. The name of the folder where the result will be copied is formed based on the name of the project and version. Sample, test-1.0.5.
- Run Browser After Copy - run browser after copy. The url is formed from the one specified in the settings and the directory with the project where it was copied. Sample, http: //localhost/test-1.0.5.
Added settings in Render: Armory:
- HTML5 Copy Path - path to copy project after successfully publish (directory on local web-server).
- Url To Web Server - url that runs the local server.
2020-11-13 21:45:31 +03:00
E1e5en
65dd6b701f
Exporter Panel - Project Settings
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1. Processing data entry into fields:
- Name - the field must not be empty. If the user tries to set an empty value, then this field specifies the name of the blend file (this is how it is implemented during assembly). The default is the name of the blend file.
- Package - the field must not be empty, it must not consist only of numbers and start with a number. The . symbol is replaced with _. The default is arm.
- Bundle - the field must be filled in according to the mask [string].[string]. Each part must not be empty, contain numbers, or start with a number. The default is org.armory3d. Previously, this field was blank, in which case the current default was used.
- Version.
Input in the Version field is processed and only allows input by masks:
- 0.0
- 0.0.0
- 0.0.0.0
In any case, the value is ignored and the previous value remains.
If the (Auto-increment Build Number) checkbox is checked and when performing the operation, Build and Publish will be automatically incremented by one after the version value.
Examples:
it was 1.0 - it is 1.1,
it was 1.9 - it is 1.10,
it was 1.0.1 - it is 1.0.2,
it was 0.1.1.2 - it is 0.1.1.3.
Defaults:
- Version - 1.0.0
- Auto-increment Build Number - enabled.
For all fields, special characters ([] / \ ;,> <& *:% = + @! # ^ () |? ^) Are also replaced with _.
2. Fixed display of Android Settings panel.
2020-11-13 20:36:27 +03:00
Lubos Lenco
da5ed3c5e0
Merge pull request #2006 from MoritzBrueckner/normals
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Fix usage of normals in shaders + smaller shader improvements
2020-11-13 14:14:50 +01:00
Lubos Lenco
ea79838a7d
Merge pull request #2005 from E1e5en/android-settings-more
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Android Settings More
2020-11-13 14:02:40 +01:00
E1e5en
b741bd752d
Fix and clear
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- Fixed build error when there are problems in the project name
- Code cleanup
2020-11-13 09:06:51 +03:00
Moritz Brückner
ac51183a15
Fix declaration order for some shader attributes
2020-11-12 20:11:42 +01:00
Moritz Brückner
6165c43321
Properly indent shader code in write_attrib()
2020-11-12 20:10:08 +01:00
E1e5en
ab3d64d651
Android Settings More
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Panel Armory Exporter - Android Settings - Build APK:
1. Rename APK To Project Name
Renames the APK file from app-debug.apk to [project-name]-[version] .apk. Example, for the project example_ball.blend, the result will be the name example-ball-1.0.apk.
2. Copy APK To Specified Folder
Copies the final file to the folder specified in Preferences.
Preferences Render: Armory:
1. Copy APK To Folder
The path to the folder where the final APK file will be copied.
2. Open Directory After Copy
Open this folder after copying.
Console messages:
Rename APK to example-ball-1.0.5.apk
Copy APK to C:\IDE\Test
Use-case:
These settings will allow you to have unique names for files, as well as copy them to the required folder for uploading to the device or to the cloud.
2020-11-12 22:09:55 +03:00
Moritz Brückner
8465e497f8
Small code style improvement
2020-11-12 20:09:53 +01:00
Moritz Brückner
c520b32be0
Another small musgrave texture node fix
2020-11-12 20:09:43 +01:00
Moritz Brückner
b49bd54901
Fix usage of normals in shaders
2020-11-12 20:09:25 +01:00
Lubos Lenco
aa9a93b530
Merge pull request #2004 from E1e5en/ln-vector-math-fix
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LN Vector Math Fix
2020-11-12 08:09:38 +01:00
E1e5en
91a2a3e00f
LN Vector Math Fix
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Fixed error:
On static platforms, null can't be used as basic type Float
2020-11-12 06:56:35 +03:00
Moritz Brückner
27857c2648
Add option to compile with khamake --debug flag
2020-11-11 20:34:10 +01:00
Lubos Lenco
25be45bc9e
Merge pull request #1998 from E1e5en/add-quat-math
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Quat Math
2020-11-11 15:33:19 +01:00
Lubos Lenco
430e4a82fd
Merge pull request #2000 from knowledgenude/master
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Update LN_value_changed.py
2020-11-10 19:37:08 +01:00
knowledgenude
85fb7a3f68
Update LN_value_changed.py
2020-11-10 15:32:02 -03:00
Lubos Lenco
13d9a890d9
Merge pull request #1999 from knowledgenude/master
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Value Changed node
2020-11-10 13:04:29 +01:00
knowledgenude
fde59db1e5
value-changed-node
2020-11-08 17:37:50 -03:00
E1e5en
6b804477b1
Quat Math
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1. Move the Quaternion node from Transform to Variable
2. Move the Separate Quaternion node from Transform to Math
3. Added Quaternion Math Node
Linked to PR - https://github.com/armory3d/iron/pull/108
2020-11-08 22:40:01 +03:00
Lubos Lenco
d210cea6d8
Merge pull request #1997 from E1e5en/ln-math-optimization
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Update the Math Node
2020-11-08 14:13:58 +01:00
Lubos Lenco
0d944db767
Merge pull request #1995 from N8n5h/debug-print
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Show commands that launch build better and play for debugging
2020-11-08 14:13:22 +01:00
Lubos Lenco
4adb01dc5f
Merge pull request #1994 from E1e5en/ln-vector-math-upgrading
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Upgrading the Vector Math Node
2020-11-08 14:12:26 +01:00
Lubos Lenco
3f77a1e51d
Merge pull request #1993 from MoritzBrueckner/musgrave-tex-node
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Fix musgrave texture node
2020-11-08 14:10:47 +01:00
E1e5en
c759a48503
Update LN_vector_math.py
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Refactoring, optimization, checkstyle
2020-11-08 11:38:19 +03:00
E1e5en
5228bd097b
Update LN_math.py
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Refactoring, optimization
2020-11-08 11:36:44 +03:00
Lubos Lenco
0e7a69363d
Merge pull request #1991 from knowledgenude/master
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Get Trait Paused and Clamp nodes
2020-11-07 18:55:32 +01:00
N8n5h
fde5760a29
Show commands that launch build and play for debugging
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This is so you can easily copy and paste it for testing purposes instead of having to build the whole project again.
Alternatively a button to play without build could be added to the blender UI.
2020-11-07 09:38:11 -03:00
E1e5en
7dae9e38d0
Upgrading the Vector Math Node
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Dynamically change the number of input and output parameters for the selected operation
2020-11-07 11:14:46 +03:00
Moritz Brückner
242f80357f
Fix musgrave texture node
2020-11-07 00:27:51 +01:00
knowledgenude
5052d5119b
update
2020-11-06 17:31:26 -03:00
knowledgenude
7159b90b45
change-socket-type
2020-11-06 17:22:10 -03:00
knowledgenude
72186140a9
new-nodes
2020-11-06 17:20:28 -03:00
luboslenco
085146b245
Write cascade params only when shadows are enabled
2020-11-05 11:04:11 +01:00
Lubos Lenco
d9480bc5b2
Merge pull request #1987 from E1e5en/ln-math-upgrading
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Upgrading the Math Node
2020-11-05 10:57:22 +01:00
Lubos Lenco
00c585811d
Merge pull request #1984 from knowledgenude/master
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Update nodes that own 'On Local Axis'
2020-11-05 10:56:30 +01:00
E1e5en
1352811bcd
Upgrading the Math Node
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- Dynamically change the number of arguments for the selected operation;
- Exp() operation added.
2020-11-03 09:12:41 +03:00
knowledgenude
4d87a0d3ad
fix
2020-11-02 12:55:11 -03:00
Lubos Lenco
e7fd3cef8a
Merge pull request #1985 from davidbruce/master
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Revert/fix for traits updating
2020-11-02 16:22:40 +01:00
David Bruce
a559a0b28d
Revert/fix for traits updating
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Changes compilation_server_done() back to before my change. Updates the path it checks to krom/krom.js.temp, this should prevent it from deleting existing krom.js files on first project launch.
2020-11-02 10:15:26 -05:00
knowledgenude
7fcd3dc81d
update-local-axis-nodes
2020-11-02 11:51:34 -03:00
luboslenco
8e839b84c7
Bump version
2020-11-02 14:08:09 +01:00
Lubos Lenco
f0715ff2b6
Merge pull request #1982 from niacdoial/master
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Some more (late) fixes to the node upgrading
2020-11-02 09:26:55 +01:00
Lubos Lenco
7ceb8746f8
Merge pull request #1981 from knowledgenude/master
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Add worldVecToOrientation method
2020-11-02 09:25:15 +01:00
Lubos Lenco
bed58984d1
Merge pull request #1980 from E1e5en/checking-version
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Checking Blender version for Armory
2020-11-02 09:23:27 +01:00
Lubos Lenco
0d53925dd7
Merge pull request #1979 from MoritzBrueckner/logic-nodes
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Custom nodes + libraries improvements (once more)
2020-11-02 09:20:38 +01:00
knowledgenude
fe3e627e5d
Update TransformExtension.hx
2020-11-01 19:23:55 -03:00
knowledgenude
f7ec11d5c5
add-worldVecToOrientation-method
2020-11-01 18:17:56 -03:00
niacdoial
3f9b633fbf
Fixed a problem in the default (0->1) node upgrade mechanism
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-> in NodeReplacement.Identity, made so that the properties of a given node are detected better. Still not perfect, but better.
2020-11-01 22:15:53 +01:00
niacdoial
7414a6846a
Fixed a bunch of node class initializations
2020-11-01 22:15:53 +01:00
E1e5en
9fbd29b143
Checking Blender version for Armory
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- Added compare function to utils.py module
- Added check of Blender version and display of a message about incorrectness during Play, Build, Publish operations
2020-11-01 21:10:44 +03:00
Moritz Brückner
f7afe8e2f0
Also load libraries when a file is opened during registration
2020-11-01 01:44:22 +01:00
Moritz Brückner
0dfb6c2292
Use more os.path.join()
2020-11-01 01:23:00 +01:00
Moritz Brückner
bc5b207544
Fix bug with dynamic socket amounts for custom nodes
2020-11-01 01:20:58 +01:00
Moritz Brückner
07ed438f99
Fix wrong package name for custom nodes
2020-11-01 01:20:41 +01:00
Moritz Brückner
0120910f92
Improve handling of custom logic nodes
2020-11-01 01:20:27 +01:00
Lubos Lenco
38103be7d3
Merge pull request #1973 from davidbruce/master
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Fix for play button not working with Krom.
2020-10-31 17:13:25 +01:00
Lubos Lenco
931b999117
Merge pull request #1978 from MoritzBrueckner/fix-paths
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Fix trait paths
2020-10-31 17:08:02 +01:00
Lubos Lenco
91c98c7dfc
Merge pull request #1977 from MoritzBrueckner/profiler
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Implement optional profiling for export
2020-10-31 17:05:01 +01:00
Lubos Lenco
4236190f5d
Merge pull request #1976 from E1e5en/detect-mobile-browser
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LN Detect Mobile Browser
2020-10-31 17:01:36 +01:00
Lubos Lenco
ab6934c5c9
Merge pull request #1974 from knowledgenude/master
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Replace None node
2020-10-31 17:00:06 +01:00
Moritz Brückner
25ed2059f1
Simplify get_pref_or_default
2020-10-31 13:18:05 +01:00
Moritz Brückner
efad6d62e6
Fix trait paths
2020-10-31 01:41:53 +01:00
Moritz Brückner
0f3233d829
Implement optional profiling for export
2020-10-31 01:09:33 +01:00
Henrique
fa0e5ae0a4
fix
2020-10-30 15:32:12 -03:00
Henrique
58a0d996aa
renames
2020-10-30 15:28:38 -03:00
E1e5en
145686dbf4
LN Detect Mobile Browser
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Detect Mobile Browser
2020-10-30 21:22:52 +03:00
Henrique
97d284c946
replace-none-node
2020-10-30 13:22:09 -03:00
David Bruce
561daa34fd
Forces a build before compilation server to generate first krom.js.
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Fixes bug where compilation server will delete krom.js if it exists
during first launch.
2020-10-30 11:39:25 -04:00
Lubos Lenco
eb460a8e75
Merge pull request #1971 from MoritzBrueckner/set-active-camera
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Debug console: add "Set Active Camera" button for camera objects
2020-10-30 09:36:08 +01:00
Lubos Lenco
e39c17a808
Merge pull request #1969 from MoritzBrueckner/fix-nodes-registering
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Further improve handling of nodes/menu registration
2020-10-30 09:35:53 +01:00
Moritz Brückner
6f1f97f9e9
Debug console: add "Set Active Camera" button for camera objects
2020-10-29 20:00:59 +01:00
Moritz Brückner
1d3c9cf23b
Whitespace cleanup
2020-10-29 20:00:35 +01:00
Moritz Brückner
1cebb0b0fd
Further improve handling of nodes/menu registration
2020-10-29 15:17:44 +01:00
Lubos Lenco
0472734eab
Merge pull request #1967 from MoritzBrueckner/node-deprecation
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Improve handling of deprecated logic nodes
2020-10-29 09:34:24 +01:00
Lubos Lenco
1eaf05218f
Merge pull request #1966 from knowledgenude/master
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Add Bounce and Elastic to Mix nodes
2020-10-29 09:32:13 +01:00
Moritz Brückner
60ea88658c
Improve handling of deprecated nodes
2020-10-28 20:29:01 +01:00
Henrique
bb1fab992d
add-bounce-elastic-to-mix-nodes
2020-10-28 11:16:14 -03:00
Lubos Lenco
2f762187cf
Merge pull request #1964 from MoritzBrueckner/fix-nodes-registering
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Fix and improve registration of nodes
2020-10-28 10:45:47 +01:00
Lubos Lenco
7d7b6a3ed5
Merge pull request #1963 from E1e5en/ln-get-fps
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Add LN Get Frames Per Second
2020-10-28 10:44:25 +01:00
E1e5en
5eeb6ab559
Update LN_get_fps.py
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Due to the change in PR (https://github.com/armory3d/armory/pull/1964 )
2020-10-28 07:37:06 +03:00
Moritz Brückner
bc05233ca5
Fix registration of node libraries
2020-10-27 22:39:07 +01:00
Moritz Brückner
4b9e5d533d
Fix and improve registration of nodes
2020-10-27 19:44:37 +01:00
E1e5en
fb00b4533c
Update GetFPSNode.hx
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Checkstyle
2020-10-27 18:23:10 +03:00
E1e5en
658d2546d8
Add LN Get Frames Per Second
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This is sometimes more convenient than enable the entire debug console.
2020-10-27 15:56:34 +03:00
Lubos Lenco
9e8117e9ee
Merge pull request #1958 from knowledgenude/master
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Cleanups and renames
2020-10-26 19:30:20 +01:00
Henrique
4324d6196b
more-cleanups
2020-10-26 11:32:59 -03:00
Henrique
413951cb62
cleanups
2020-10-26 11:20:50 -03:00
Lubos Lenco
27b3bb11c3
Merge pull request #1957 from knowledgenude/master
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Fix new node
2020-10-26 15:14:15 +01:00
Henrique
e7db53cca6
fix-node
2020-10-26 11:00:38 -03:00
Lubos Lenco
8bd93d0d96
Merge pull request #1955 from E1e5en/change-bundle-icon
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Change Bundle icon for Armory Traits
2020-10-26 09:20:30 +01:00
Lubos Lenco
b81486ac7a
Merge pull request #1954 from E1e5en/get-traits-name
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LN for Traits
2020-10-26 09:19:54 +01:00
Lubos Lenco
f1a65df4d2
Merge pull request #1952 from MoritzBrueckner/bump-node
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Fix bump node when connected to vector output
2020-10-26 09:19:04 +01:00
Lubos Lenco
800498a78e
Merge pull request #1951 from MoritzBrueckner/cycles-nodes
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More cycles nodes + improvements
2020-10-26 09:13:54 +01:00
Lubos Lenco
dbb061bafc
Merge pull request #1953 from knowledgenude/master
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Vector To Object Orientation node
2020-10-26 08:56:15 +01:00
E1e5en
e840eead7e
Change Bundle icon for Armory Traits
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1. Add custom icon.
2. Change Bundle icon for Armory Traits.
2020-10-25 07:51:16 +03:00
Henrique
ded3a7353d
rename-node
2020-10-24 17:20:22 -03:00
E1e5en
ef4dbd7611
LN for Traits
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1. Modification of CanvasScript and WasmScript classes: added a field to save the name of the script / file in the class.
2. Added logical nodes for working with Traits.
- Get Object Traits - gets an array of Traits for the specified object;
- Get Trait Name - get the Trait name (the name that appears in the list in Armory Traits) and its type (Canvas, Wasm, Bundle, LogicNode or Haxe).
2020-10-24 22:04:47 +03:00
Henrique
b942672990
new-vector-to-object-space-node
2020-10-24 14:39:20 -03:00
Moritz Brückner
cf40b4255b
Fix bump node when connected to vector output
2020-10-23 23:37:53 +02:00
Moritz Brückner
3f0122ad80
Fix noise texture node socket indices
2020-10-23 16:40:36 +02:00
Moritz Brückner
87d89cfa83
Improve MixRGB node
2020-10-23 16:40:02 +02:00
Moritz Brückner
095f44235c
Fix TextureCoordinate node normals for world shaders
2020-10-23 16:24:37 +02:00
Moritz Brückner
070487dd7c
Implement Light Falloff node according to Eevee
2020-10-23 16:23:56 +02:00
Moritz Brückner
1ddc106eb7
Implement Separate HSV node
2020-10-23 16:23:36 +02:00
Moritz Brückner
18464a5182
Fix light path node socket indices
2020-10-23 16:23:23 +02:00
Moritz Brückner
a2c0ee7192
Align LightPath node to Eevee implementation
2020-10-23 16:16:18 +02:00
Moritz Brückner
5dab3500de
Improve normal node parsing
2020-10-23 16:15:53 +02:00
Lubos Lenco
1dfa0c4644
Merge pull request #1948 from MoritzBrueckner/vectormath
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Fully implement the VectorMath node
2020-10-23 09:08:12 +02:00
Lubos Lenco
343d22e47a
Merge pull request #1949 from MoritzBrueckner/clamp-node
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Implement cycles clamp node
2020-10-23 09:07:37 +02:00
Lubos Lenco
a9e59101e5
Merge pull request #1950 from knowledgenude/master
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New node Vector From Boolean
2020-10-23 09:04:12 +02:00
Lubos Lenco
1d8edb3a7f
Merge pull request #1947 from E1e5en/build-apk
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Added settings for building APK
2020-10-23 09:02:22 +02:00
Moritz Brückner
b9fbb01ea4
Make glsl params const
2020-10-23 00:06:09 +02:00
Moritz Brückner
6d68b41f43
Small fix
2020-10-23 00:05:52 +02:00
Henrique
538e66e680
new-vector-from-boolean-node
2020-10-22 15:42:22 -03:00
Moritz Brückner
40a6a5cddc
Implement cycles clamp node
2020-10-22 19:10:39 +02:00
Moritz Brückner
2ff90d55e4
Fully implement the VectorMath node
2020-10-22 18:47:21 +02:00
E1e5en
5451b3e7e2
Added settings for building APK
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Added a panel with settings:
- Building APK After Publish - to start the build after the project has been successfully published (False by default). Disabled if SDK path is not specified;
- Emulator - list of installed emulators in Android Studio (AVD Manager). At the start of Blender, the list is always empty, to fill and update it, you must click the Refresh button. To start the emulator, if you wish, you need to press the "Start" button (the list of emulators is obtained with the emulator -list-avds command, the launch is performed with the emulator -avd [name] command). The "Start" button is disabled if the name of the emulator is not selected from the list;
- Run Emulator After Building APK - launch the emulator after successfully building the APK file. Disabled if no APK build is installed or no emulator name selected.
To perform these operations, you need to specify the ANDROID_SDK_ROOT environment variable, if it is not specified in the OS, then the "Android SDK Path" setting is read and set as the environment variable os.environ ['ANDROID_SDK_ROOT'] to perform operations.
If no value is specified, then the user receives a corresponding message to the console. If the specified value is incorrect, then the user will receive messages from the corresponding programs.
2020-10-22 19:19:03 +03:00
Lubos Lenco
bf2252d09a
Merge pull request #1946 from MoritzBrueckner/fix-blend-action-node
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Fix BlendActionNode for empty action sockets
2020-10-22 09:58:30 +02:00
Lubos Lenco
421d7612d9
Merge pull request #1945 from MoritzBrueckner/fix-volumetric-light
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Fix volumetric light for different lamp combinations
2020-10-22 09:58:18 +02:00
Moritz Brückner
f9e9dfdd41
Fix BlendActionNode for empty action sockets
2020-10-21 19:30:21 +02:00
Moritz Brückner
1505f94b2b
Fix spaces/tabs
2020-10-21 16:18:30 +02:00
Moritz Brückner
93f0bcba78
Fix volumetric light for different lamp combinations
2020-10-21 15:30:11 +02:00
Lubos Lenco
e2ecf3fea2
Merge pull request #1942 from MoritzBrueckner/random-nodes
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Two new logic nodes for the "Random" category
2020-10-20 09:38:14 +02:00
Moritz Brückner
74d6b594a6
Two new logic nodes for the "Random" category
2020-10-19 18:21:56 +02:00
Lubos Lenco
b36cf8327b
Merge pull request #1940 from MoritzBrueckner/fix-android-build-folder
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Open correct folder after successful Android build
2020-10-19 09:09:25 +02:00
Lubos Lenco
84b41db63e
Merge pull request #1938 from MoritzBrueckner/fix-file-encoding
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Set file encoding to utf-8
2020-10-19 09:09:04 +02:00
Moritz Brückner
597bb9aca5
Open correct folder after successful Android build
2020-10-18 21:57:49 +02:00
Moritz Brückner
863ec518f8
Set file encoding to utf-8
2020-10-18 17:50:35 +02:00
Lubos Lenco
e9c351c7e0
Merge pull request #1936 from E1e5en/add-android-settings
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Add Android Settings + LN Set Vibrate
2020-10-18 11:59:35 +02:00
Lubos Lenco
b4e659c04a
Merge pull request #1935 from MoritzBrueckner/open-on-build
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Add option to open build directory after sucessfully publishing
2020-10-17 18:05:16 +02:00
E1e5en
1a34e202a7
Add Android Settings + LN Set Vibrate
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1. For the new settings to fully function, you need to update the submodules so that this Pull Request (https://github.com/Kode/kincmake/pull/100 ) gets into armsdk. Extended settings via khafile.js.
2. Added Android Settings panel:
- invisible until the target platform android-hl is added to the list;
- inactive until the target platform android-hl is selected in the list.
Options:
- Orientation;
- Compile Version SDK - from 26 to 30, default 29;
- Minimal Version SDK - from 14 to 30, default 14;
- Target Version SDK - from 26 to 30, default 29;
- Permissions - a list of permissions. If I will duplicate entries in the list, then only unique entries will be included during export. By default, the list is empty;
- Android ABI Filters - a list of platforms to build for (arm64-v8a, armeabi-v7a, x86, x86_64). If I will duplicate entries in the list, then only unique entries will be included during export. By default, the list is empty. If the list is empty, then all platforms will be used (as before).
3. The enum (names of permissions) and the function have been added to the utils.py modules, which adds the specified value to the list of permissions. Feature added for ease of use from different locations (different logical nodes).
4. List of permissions:
- ACCESS_COARSE_LOCATION - Allows an app to access approximate location;
- ACCESS_NETWORK_STATE - Allows applications to access information about networks;
- ACCESS_FINE_LOCATION - Allows an app to access precise location;
- ACCESS_WIFI_STATE - Allows applications to access information about Wi-Fi network;
- BLUETOOTH - Allows applications to connect to paired bluetooth devices;
- BLUETOOTH_ADMIN - Allows applications to discover and pair bluetooth devices;
- CAMERA - Required to be able to access the camera device;
- EXPAND_STATUS_BAR - Allows an application to expand or collapse the status bar;
- FOREGROUND_SERVICE - Allows a regular application to use Service.startForeground;
- GET_ACCOUNTS - Allows access to the list of accounts in the Accounts Service;
- INTERNET - Allows applications to open network sockets';
- READ_EXTERNAL_STORAGE - Allows an application to read from external storage;
- VIBRATE - Allows access to the vibrator;
- WRITE_EXTERNAL_STORAGE - Allows an application to write to external storage.
5. Added logical node Set Vibrate:
Category: Native
Pulses the vibration hardware on the device for time in milliseconds, if such hardware exists.
Input parameters:
- Milliseconds - time in milliseconds (data type Int, default value 100).
When adding the logical node Set Vibrate, the permission is automatically added to the list, even if the target android-hl has not been added to the export list (using a function from utils.py).
2020-10-17 16:47:54 +03:00
Moritz Brückner
4bafe8130c
Add option to open build directory after successfully publishing
2020-10-17 15:09:21 +02:00
Moritz Brückner
203da296ad
Make arm.utils.folder() work with every folder
2020-10-17 15:08:56 +02:00
Moritz Brückner
6dcc2f3fe8
Add arm.utils.get_arm_preferences()
2020-10-17 15:08:20 +02:00
Lubos Lenco
36c18d2ec8
Merge pull request #1932 from knowledgenude/master
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Rename tilesheet sockets
2020-10-14 16:05:14 +02:00
Henrique
f2afb4fcdb
rename-tilesheet-sockets
2020-10-14 10:56:41 -03:00
Lubos Lenco
e8a2e819b1
Merge pull request #1931 from knowledgenude/master
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Get Tilesheet State node
2020-10-14 15:23:55 +02:00
knowledgenude
3760d9b36d
Update GetTilesheetStateNode.hx
2020-10-14 10:08:43 -03:00
knowledgenude
56f101e403
Update AnimationStateNode.hx
2020-10-14 10:05:31 -03:00
Henrique
be137c3805
get-tilesheet-state-ln
2020-10-14 10:03:47 -03:00
Lubos Lenco
aaa699c3cd
Merge pull request #1930 from E1e5en/screen-to-world-space-modif
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Modifying the Screen To World Space node
2020-10-14 08:58:37 +02:00
Lubos Lenco
a9d31c8e97
Merge pull request #1929 from E1e5en/get-system-language
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Get System Language - LN
2020-10-14 08:55:34 +02:00
E1e5en
6116c665c4
Modifying the Screen To World Space node
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Modifying the Screen To World Space node
Input parameters:
- Screen X - value of screen coordinates along the X axis (data type Int);
- Screen Y - the value of the screen coordinates along the Y axis (data type Int).
Options:
- Separator Out - whether or not to separate the output parameters (vectors) into components (XYZ).
Output parameters:
- World - coordinates of a point in 3D space (Vector data type)
- Direction - normalized direction vector from the camera towards the point/cursor indication (data type Vector).
- X, Y, Z - components of the corresponding vectors (data type Float).
2020-10-13 20:50:30 +03:00
E1e5en
ebfb324abf
Update
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Correction of an error in the node description
2020-10-13 18:25:10 +03:00
E1e5en
c67246cd1a
Get System Language - LN
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Get System Language
Category: Native
To get the current system language according to the IS0 639 standard.
The Krom platform always returns “en”.
2020-10-13 17:29:50 +03:00
Lubos Lenco
20c8be3d0d
Merge pull request #1924 from MoritzBrueckner/world-nodes
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World nodes support and nodes parsing refactor
2020-10-11 20:23:53 +02:00
Lubos Lenco
2e6227e85e
Merge pull request #1927 from knowledgenude/master
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Add accidentally removed labels
2020-10-11 19:42:23 +02:00
Moritz Brückner
eeee016927
Remove unused parameter
2020-10-11 17:15:35 +02:00
Moritz Brückner
34eafda885
Fix noise texture node socket indices
2020-10-11 17:13:36 +02:00
knowledgenude
5abe984920
Update LN_set_object_material.py
2020-10-11 12:08:05 -03:00
knowledgenude
6ed63ad7d0
Update LN_resume_action.py
2020-10-11 12:06:36 -03:00
knowledgenude
46f0c3eb9b
Update LN_play_action.py
2020-10-11 12:05:44 -03:00
knowledgenude
ffffd6bc88
Update LN_resume_trait.py
2020-10-11 12:03:49 -03:00
knowledgenude
1d0d22594f
Update LN_pause_trait.py
2020-10-11 12:02:23 -03:00
Lubos Lenco
00bbe0109c
Merge pull request #1926 from knowledgenude/master
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Update LN_pause_tilesheet.py
2020-10-11 16:59:46 +02:00
knowledgenude
e5534c2998
Update LN_pause_tilesheet.py
2020-10-11 11:56:17 -03:00
Lubos Lenco
70ae143c9b
Merge pull request #1922 from E1e5en/debug-console-settings
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Add Debug Console settings
2020-10-11 16:54:17 +02:00
Moritz Brückner
8f7e99530c
Show node panels only when applicable
2020-10-11 00:24:11 +02:00
Moritz Brückner
d8a5e9edea
Fix parsing of glossy shaders
2020-10-11 00:11:25 +02:00
Moritz Brückner
64e23b9b72
Remove duplicate comments
2020-10-10 23:51:40 +02:00
Moritz Brückner
ffaf09e5f6
Cleanup comment
2020-10-10 23:16:10 +02:00
Moritz Brückner
9c27779f19
Fix normalmap parsing
2020-10-10 23:09:16 +02:00
Moritz Brückner
c7e42f3f9c
Some more fixes
2020-10-10 23:04:56 +02:00
Moritz Brückner
4c13017c4f
Fix export of brick/checker texture nodes
2020-10-10 22:54:11 +02:00
Moritz Brückner
860594266c
Fix world shader compilation for various input coordinate types
2020-10-10 21:28:36 +02:00
Moritz Brückner
6b797b75ae
Use world color for irradiance when no sky/texture exists but don't use static color only
2020-10-10 20:37:59 +02:00
Moritz Brückner
c2cf227989
Autocompletion for rpdat
2020-10-10 20:34:39 +02:00
Moritz Brückner
2dd7407772
Fix parsing of transparent shader node
2020-10-10 20:27:19 +02:00
Moritz Brückner
cf531856f7
Set vertex shader in world parser state
2020-10-10 20:26:39 +02:00
Moritz Brückner
3482878c22
Improve ParserState
2020-10-10 20:26:29 +02:00
Lubos Lenco
6e003acdd8
Merge pull request #1921 from knowledgenude/master
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Merged pause/resume nodes
2020-10-10 16:45:16 +02:00
E1e5en
305878db42
Add Debug Console settings
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1. Adding the ability to customize display, scale (size), shortcuts to the DebugConsole class.
2. Adding a function to utils.py to get Debug Console settings from Render: Armory.
3. Added Debug Console settings to the Armory Project interface:
- Enable (default value - False);
- Position (Left, Center, Right, default value - Right);
- Scale Console (from 0.3 to 10);
- Visible.
4. Added transfer of Debug Console settings to exporter.py.
5. Added logical nodes to control DebugConsole while the application is running.
2020-10-10 13:10:34 +03:00
Moritz Brückner
2f11b0c406
Further improve ParserState
2020-10-09 23:32:41 +02:00
Henrique
93cc768cb8
rename-variables
2020-10-09 17:46:46 -03:00
Henrique
677ae903a2
merge-pause-and-resume-nodes
2020-10-09 17:43:17 -03:00
Moritz Brückner
4f0316f076
cycles.py: move parents
into ParserState
2020-10-09 21:15:21 +02:00
Moritz Brückner
2b45a3132b
World shader: make procedural textures work
2020-10-09 19:46:20 +02:00
Moritz Brückner
eed7329f57
Improve parsing oder
2020-10-09 19:46:06 +02:00
Moritz Brückner
cc5513b9fc
Cleanup whitespace
2020-10-09 19:45:40 +02:00
Moritz Brückner
968f687e5d
Fix parser lookup
2020-10-09 19:43:54 +02:00
Moritz Brückner
23b9016f13
Fix node group handling
2020-10-09 19:24:55 +02:00
Moritz Brückner
c6258894f1
Cleanup
2020-10-09 19:18:59 +02:00
Moritz Brückner
ea5118dba9
cycles.py: Fix writing of normals
2020-10-09 19:18:44 +02:00
Moritz Brückner
51e2f10f02
Better error handling
2020-10-09 19:13:15 +02:00
Moritz Brückner
0279ed7669
Support for world shader nodes
2020-10-09 19:13:08 +02:00
Moritz Brückner
13cf5d12a5
Check for uniqueness when adding init statements to shader main() (+ indent)
2020-10-08 23:08:37 +02:00
Moritz Brückner
78d86515dc
Fix parsing of hue-saturation node
2020-10-08 22:33:49 +02:00
Moritz Brückner
a83189b0be
Move basecol_only into ParserState
2020-10-08 21:19:52 +02:00
Moritz Brückner
75e73e09d6
Cleanup
2020-10-08 21:17:02 +02:00
Moritz Brückner
c8bdd961f5
Make more use of the ParserState class
2020-10-08 21:03:14 +02:00
Lubos Lenco
646ff75669
Merge pull request #1917 from knowledgenude/master
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Fix LN_on_tap_screen.py
2020-10-08 12:24:48 +02:00
knowledgenude
e35c85de49
Update LN_on_tap_screen.py
2020-10-08 07:20:54 -03:00
Lubos Lenco
de0f625c34
Merge pull request #1913 from knowledgenude/master
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Improve LN descriptions
2020-10-08 09:59:28 +02:00
knowledgenude
72b1b12c21
Collision Group 1 as default in Ray Cast node
2020-10-07 16:01:05 -03:00
knowledgenude
83ad817832
Update LN_play_tilesheet.py
2020-10-05 19:09:00 -03:00
knowledgenude
31793011c9
Update LN_play_action_from.py
2020-10-05 19:08:43 -03:00
knowledgenude
6cd52a4d26
Delete LN_animation_state.py
2020-10-05 19:07:10 -03:00
Moritz Brückner
f8b3315c2d
Move node parsing into subpackages part 3
2020-10-05 23:37:48 +02:00
Moritz Brückner
0d2740daa8
Move node parsing into subpackages part 2
2020-10-05 20:51:58 +02:00
Moritz Brückner
cd63597fad
Add ParserState class for better handling of cycles.py state
2020-10-05 20:42:59 +02:00
knowledgenude
7dee6d97b4
Update GetGravityNode.hx
2020-10-05 15:09:15 -03:00
knowledgenude
a90490a8f4
Update LN_trait.py
2020-10-05 15:06:10 -03:00
Henrique
9f9aa2cb81
delete-wrong-pick-rigid-body
2020-10-05 14:57:27 -03:00
Henrique
1436f9a5a4
improve-ln-descriptions
2020-10-05 14:55:56 -03:00
Lubos Lenco
49b35cbd25
Merge pull request #1910 from MoritzBrueckner/call-function-node
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Fix CallFunctionNode
2020-10-05 09:44:55 +02:00
Moritz Brückner
4c917c59e9
cycles.py: more cleanup and add some comments
2020-10-05 01:59:49 +02:00
Moritz Brückner
2412a9b4cf
cycles.py: further cleanup
2020-10-05 01:39:36 +02:00
Moritz Brückner
00e8952640
Fix parser function lookup
2020-10-05 01:39:23 +02:00
Moritz Brückner
da8fca1b3b
Move node parsing into subpackages part 1
2020-10-05 01:36:33 +02:00
Moritz Brückner
a4cd48ec28
Add some typehints and docstrings
2020-10-05 01:27:36 +02:00
Moritz Brückner
f27c885361
Fix CallFunctionNode
2020-10-04 21:33:32 +02:00
Lubos Lenco
cc9add8790
Merge pull request #1905 from knowledgenude/master
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Logic nodes cleanups
2020-10-03 10:55:46 +02:00
Lubos Lenco
7e6968b7a0
Merge pull request #1906 from E1e5en/on-swipe
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Update logic node On Swipe
2020-10-03 10:54:36 +02:00
Lubos Lenco
00883c5133
Merge pull request #1907 from Lykdraft/patch-1
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Bullet: Collision margin was inverted.
2020-10-03 10:53:51 +02:00
Lykdraft
3ce253c51a
Bullet: Collision margin was inverted. issue #1707
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This should work now as expected.
2020-10-02 15:23:23 +02:00
Henrique
77e93724ba
getlenstexture-update
2020-10-01 19:24:21 -03:00
Henrique
737c623a12
ssr-ssao-update
2020-10-01 19:22:46 -03:00
Henrique
dd655aa8e1
more-adjustments
2020-10-01 19:18:58 -03:00
Henrique
c8b828a6e9
adjustments
2020-10-01 19:16:22 -03:00
E1e5en
937c7eb86b
Update logic node On Swipe
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Change the data type for the Direction output parameter from Vec3 to Vec4.
2020-10-01 22:11:52 +03:00
knowledgenude
b44170720b
Update ColorgradingGetGlobalNode.hx
2020-10-01 16:11:31 -03:00
Henrique
a47dafe9ed
ln-cleanups
2020-10-01 16:05:47 -03:00
luboslenco
da1cf33930
Bump version
2020-10-01 11:35:55 +02:00
Lubos Lenco
4038a67385
Merge pull request #1903 from N8n5h/nodes-context-menu
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Add 3 new context menu options for nodes to inspect source and wiki
2020-10-01 11:32:45 +02:00
Lubos Lenco
a27bb06788
Merge pull request #1902 from MoritzBrueckner/fix-node-tooltips
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Prevent exception when node has no bl_description attr and docstring
2020-10-01 11:32:02 +02:00
Lubos Lenco
871885eefb
Merge pull request #1901 from knowledgenude/master
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More renames
2020-10-01 11:31:38 +02:00
N8n5h
63666ed731
Added a new operator and context menu option to open the wiki entry of a node
2020-09-30 17:42:35 -03:00
N8n5h
0dadfad886
remove remaining active_node's in implementation
2020-09-30 17:42:35 -03:00
N8n5h
ee2764b877
Add two context menu options for logic nodes
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The two new context menu options will let the user inspect the source code
of the node. For the haxe source the existing operator was used (ArmOpenNodeSource),
but it was modified because I thought it made more sense to guess the version the user has based on their last commit instead of master.
for python __module__ was used to obtain the relative path.
The options were appended to the existing menu instead of being its own class because I couldn't find how to implement it that way without redrawing.
- Added a way to obtain the last commit in utils without git cli
2020-09-30 17:42:35 -03:00
Moritz Brückner
4fed9da646
Prevent exception when node has no bl_description attribute and no docstring
2020-09-30 21:04:06 +02:00
Henrique
8d7c3a0910
replace-inverse-by-invert
2020-09-30 12:00:18 -03:00
Henrique
95c537a934
undo-input-renames
2020-09-29 13:42:38 -03:00
Henrique
0ba0884b35
rename-ln-labels
2020-09-29 13:38:17 -03:00
Lubos Lenco
3bc39d82cc
Merge pull request #1897 from MoritzBrueckner/node-docs
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Update node docstrings
2020-09-28 20:51:39 +02:00
Lubos Lenco
30088df19c
Merge pull request #1892 from MoritzBrueckner/get-object-node
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Get Object node: allow getting objects from other scenes
2020-09-28 20:49:26 +02:00
Moritz Brückner
bb139d96f9
Fix SubString node socket labels
2020-09-28 16:21:18 +02:00
Moritz Brückner
431630d42e
Update node docstrings
2020-09-28 15:58:41 +02:00
Lubos Lenco
dc515c97d0
Merge pull request #1891 from niacdoial/master
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Further handling of node depreciation
2020-09-28 10:14:34 +02:00
niacdoial
580902e8df
and one more typo for the road
2020-09-28 10:07:03 +02:00
Lubos Lenco
95cc79339a
Merge pull request #1893 from MoritzBrueckner/on-application-state
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Add "On Application State" node
2020-09-27 20:36:54 +02:00
Lubos Lenco
7042797185
Merge pull request #1894 from MoritzBrueckner/node-register
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Automatically register new nodes and categories from libraries
2020-09-27 20:36:03 +02:00
Lubos Lenco
7bc594629e
Merge pull request #1895 from E1e5en/get-system-name
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Get System Name - to get the name of the system while the application is running
2020-09-27 20:35:23 +02:00
E1e5en
1fec2d1e20
Get System Name
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Get System Name - to get the name of the system while the application is running.
Output parameters:
- System Name — displays the system name as a string;
- List systems for quick comparison.
2020-09-27 20:22:41 +03:00
niacdoial
482a340c77
(fixed a few typos and docstrings in relation to the previous commit)
2020-09-27 17:17:22 +02:00
Moritz Brückner
4e234c0f56
Automatically register new nodes and categories from libraries
2020-09-27 17:12:45 +02:00
Moritz Brückner
f4c004c8ea
Reorganize imports according to PEP8
2020-09-27 17:12:22 +02:00
Moritz Brückner
b132d4b171
Add "On Application State" node
2020-09-27 16:57:21 +02:00
Moritz Brückner
bb5b7c5863
Fix invalid cast in SpawnObjectNode.hx
2020-09-26 16:33:43 +02:00
Moritz Brückner
2c2ecee2a9
GetObjectNode: allow getting objects from other scenes
2020-09-26 16:33:30 +02:00
niacdoial
24313d65a4
Further handling of node depreciation
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(Depreciated nodes are moved elsewhere in the files to diminish clutter)
Also fixed a couple bugs for the handling of node replacement.
2020-09-26 16:14:35 +02:00
Lubos Lenco
9ad68b561a
Merge pull request #1888 from MoritzBrueckner/cwd_contextmanager
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Implement context manager for safer cwd changing
2020-09-26 10:12:19 +02:00
Lubos Lenco
5abbc0211b
Merge pull request #1887 from knowledgenude/master
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Rename logic nodes labels
2020-09-26 10:11:28 +02:00
Moritz Brückner
fd4fcff19f
Implement context manager for safer cwd changing
2020-09-25 21:20:11 +02:00
knowledgenude
e01c7f5754
rename-material-labels
2020-09-24 21:20:21 -03:00
knowledgenude
4e114e02d3
replace-delete-by-remove
2020-09-24 21:02:26 -03:00
knowledgenude
618fa26dd4
Update LN_get_display_resolution.py
2020-09-24 19:54:29 -03:00
knowledgenude
fdf24de3fb
logic-nodes-labels
2020-09-24 19:49:21 -03:00
Lubos Lenco
d5002d3783
Merge pull request #1886 from MoritzBrueckner/typo
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Fix typo: is_obselete -> is_obsolete
2020-09-24 17:14:23 +02:00
Moritz Brückner
bd50923411
Fix typo: obselete -> obsolete
2020-09-24 16:40:15 +02:00
Lubos Lenco
24643eac51
Merge pull request #1884 from knowledgenude/master
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Add small logic nodes descriptions
2020-09-24 08:51:46 +02:00
knowledgenude
2d2e6d74db
Update LN_volume_trigger.py
2020-09-23 17:54:01 -03:00
knowledgenude
cfbeb850bf
Update LN_blend_action.py
2020-09-23 17:26:09 -03:00
knowledgenude
79df9d7016
logic-nodes-descriptions
2020-09-23 17:12:25 -03:00
Lubos Lenco
58e4744aa1
Merge pull request #1880 from knowledgenude/master
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Logic nodes improvements
2020-09-22 17:30:10 +02:00
Lubos Lenco
8f06f611b5
Merge pull request #1874 from MoritzBrueckner/lz4
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Support for LZ4 compression
2020-09-21 09:48:20 +02:00
knowledgenude
558e22e20e
logic-nodes-improvements
2020-09-20 15:10:01 -03:00
Lubos Lenco
5bf0044d50
Merge pull request #1876 from E1e5en/on-tap-screen
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On Tap Screen - node for handling touches (double, triple…)
2020-09-18 08:29:40 +02:00
E1e5en
9ac4325a00
On Tap Screen - node for handling touches (double, triple…)
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Input parameters:
Duration - time during which the number of touches is counted (default value is 0.3 seconds);
Interval - the time that must elapse between touches (default value is 0);
Repeat - the number of touches that need to be done to execute the event (default value is 2).
Output parameters:
Done - event for a successful completed action;
Fail - an event for a failed action;
Tap - event on each touch;
Tap Number - how many times the user has already touched the screen;
Coords - coordinates of the touch.
2020-09-18 08:37:44 +03:00
Moritz Brückner
aab56427d5
Lz4: update docstring, Lz4.hx is now in Iron
2020-09-17 21:38:51 +02:00
Moritz Brückner
932d4d5065
Notification on LZ4 export that compressing might take some time
2020-09-17 21:32:05 +02:00
Moritz Brückner
8b3eefb382
Improve asset compression tooltip
2020-09-17 21:30:22 +02:00
Lubos Lenco
8ae493f30a
Merge pull request #1872 from QuantumCoderQC/master
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Custom Particle Node
2020-09-17 09:05:27 +02:00
QuantumCoderQC
648e505617
Custom Particle Trait to enable instancing and instance count
2020-09-16 23:33:22 +02:00
QuantumCoderQC
5cf598bdf4
Custom Particle Node UI and implementation
2020-09-16 23:30:20 +02:00
QuantumCoderQC
822775b9cc
Support parsing of Custom Particle Node in Vertex Shader
2020-09-16 23:28:21 +02:00
QuantumCoderQC
0b252093f5
Shadowmap and Depth shader parsing for Custom Particle Node
2020-09-16 23:24:51 +02:00
QuantumCoderQC
fcc1db0743
Correct normals for instanced rendering when transparency enabled
2020-09-16 23:20:57 +02:00
QuantumCoderQC
c3092e781c
Add uniforms in Vertex Shader
2020-09-16 23:17:43 +02:00
Lubos Lenco
730dbbaccb
Merge pull request #1871 from MoritzBrueckner/fix-shader-socket
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Fix export for sockets with no default value
2020-09-16 22:27:42 +02:00
Moritz Brückner
5cd6c3d09f
Fix export for sockets with no default value
2020-09-16 16:39:35 +02:00
Lubos Lenco
88aaeffcf1
Merge pull request #1869 from E1e5en/on-swipe-logic-node
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Logic Node - On Swipe
2020-09-15 12:50:01 +02:00
Lubos Lenco
495da3c4f2
Merge pull request #1868 from MoritzBrueckner/addnode-poll
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Add poll() function to AddNodeOverride operator
2020-09-15 12:49:10 +02:00
Lubos Lenco
43aa2eca24
Merge pull request #1867 from MoritzBrueckner/socket-fixes
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Socket fixes
2020-09-15 12:48:54 +02:00
E1e5en
813f77dc0a
Logic Node - On Swipe
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The node for the swipe event.
Input parameters:
- Time - duration of the swipe (default value 0.15 s);
- Min Length (px) - the minimum length that the swipe must “pass” (default value 100 px).
Output parameters:
- Direction - normalized vector of the swipe direction;
- Length (px) - the length of the swipe (to assess the “strength”);
The Length output parameter is calculated by the vector value (without normalization) to relate to the input value.
- Angle (0-360) - swipe angle in the range from 0 to 360 degrees (0 is on the right, i.e. Vector (1, 0) = 0 degrees).
- States are states with direction output (Up, Down …). By default, they are not displayed, but if you press “Add 4 State”, then 4 states will appear (Up, Down, Left, Right) and if again, then 8 states will already be displayed.
Determining direction for a state:
for 4 directions - "circle" is divided into 4 segments of 90 degrees;
for 8 directions - "circle" is divided into 8 segments of 45 degrees.
2020-09-15 09:08:59 +03:00
Moritz Brückner
73d8fbd1d6
Add poll() function to AddNodeOverride operator
2020-09-15 01:25:42 +02:00
Moritz Brückner
98fccc445a
Fix naming of dynamic sockets
2020-09-14 23:20:19 +02:00
Moritz Brückner
818c2242da
Don't write 'None' into the generated logic tree code
2020-09-14 23:11:03 +02:00
Lubos Lenco
0b01c4648d
Merge pull request #1864 from MoritzBrueckner/new-nodes
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Some new nodes and improvements (by @knowledgenude )
2020-09-14 08:21:40 +02:00
Lubos Lenco
f1b9e75dae
Merge pull request #1863 from MoritzBrueckner/fix-node-export
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Fix export of String and Object sockets
2020-09-14 08:21:11 +02:00
Moritz Brückner
533c81e2cf
Merge branch 'master' into new-nodes
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# Conflicts:
# blender/arm/logicnode/object/LN_get_visible.py
# blender/arm/logicnode/object/LN_set_visible.py
2020-09-14 01:08:59 +02:00
Moritz Brückner
e634fbf629
Fix export of String and Object sockets
2020-09-14 01:03:13 +02:00
knowledgenude
7d419481f2
Update .py files
2020-09-13 15:59:48 -03:00
knowledgenude
e3c7731b63
Update object nodes .py
2020-09-13 15:43:27 -03:00
knowledgenude
d2ecc78712
Improved nodes + LN_get_object_offscreen.py
2020-09-13 14:11:57 -03:00
Lubos Lenco
67fd575daf
Merge pull request #1860 from niacdoial/master
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Node versioning system
2020-09-13 19:09:52 +02:00
knowledgenude
8d7c139375
Add LN_get_rigid_body_data.py
2020-09-13 14:09:42 -03:00
knowledgenude
d44bf0f4bb
Improved nodes +2 new nodes .hx
2020-09-13 14:08:55 -03:00
niacdoial
19064c60b5
populated a previously empty error message
2020-09-13 15:40:35 +02:00
niacdoial
28722ee866
Fixed one bug/exploit waiting to happen
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(and removed a debug print)
2020-09-13 15:32:39 +02:00
niacdoial
c8a6743819
Merge branch 'logic-nodes' into master
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(additions: node versioning system, slight rework of the NodeSockets)
2020-09-13 11:36:41 +02:00
niacdoial
bdc33cb419
added node versioning information to all node classes
2020-09-13 11:27:58 +02:00
Lubos Lenco
b2c00f3dfa
Merge pull request #1858 from MoritzBrueckner/arm-flag
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Add "armory" flag on export to differ between Armory and Kha
2020-09-13 10:47:14 +02:00
Lubos Lenco
cde5279a47
Merge pull request #1859 from MoritzBrueckner/canvas-nodes-fix
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Fix canvas nodes for invalid element names
2020-09-13 10:28:14 +02:00
Lubos Lenco
b89a757bc4
Merge pull request #1857 from E1e5en/master
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Blender UI – Armory Trait – Logic Node
2020-09-13 10:27:14 +02:00
Lubos Lenco
c03583410e
Merge pull request #1851 from MoritzBrueckner/logic-nodes
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Logic nodes overhaul
2020-09-13 10:25:36 +02:00
niacdoial
cd730249af
Merge branch 'node-versioning' into logic-nodes
2020-09-12 18:29:28 +02:00
niacdoial
3a2952ced8
Added node versioning
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- changed the way custom node sockets are handled at several places
- updated the `replaceAll` and `replace` functions used to perform node replacements
- renamed and improved the NodeReplacement [new name] class, which represents a replacement task
- added an arm_version property to all logic nodes, as well as a `get_replacement_node` method (to be overridden for each node)
- added an option to declare a node as obselete in add_node() (useful in order to have the node defined, but out of the menu)
- added classes for UI popups linked to node updates, as well as an operator dedicated to said node update
Thanks to MoritzBrueckner for part of the ground work!
2020-09-12 18:15:53 +02:00
Moritz Brückner
b948641146
Fix indentation
2020-09-11 15:16:40 +02:00
Moritz Brückner
261edbdac9
Fix canvas nodes for invalid element names
2020-09-11 15:13:59 +02:00
Moritz Brückner
e8b1859e8b
Add "armory" flag on export so libraries can differ between Armory and Kha
2020-09-11 14:43:59 +02:00
E1e5en
4304be7a0a
Blender UI – Armory Trait – Logic Node
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Add buttons:
- New Node Tree – creates and sets a new Node Tree in the list;
- Edit Node Tree – loads the Node Tree selected from the list into all Logic Node Editor;
- From Node Tree – loops through all the working Logic Node Editor and from the last in the list sets the value to the list.
2020-09-11 12:18:31 +03:00
Lubos Lenco
fc9f36334d
Merge pull request #1854 from MoritzBrueckner/deprecated-nodes
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Deprecation warnings for old input nodes
2020-09-10 08:41:52 +02:00
Moritz Brückner
af60d2000d
Deprecation warnings for old input nodes
2020-09-09 22:05:23 +02:00
Moritz Brückner
2d33398f9f
Merge remote-tracking branch 'upstream/master' into logic-nodes
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# Conflicts:
# blender/arm/logicnode/action_set_visible.py
# blender/arm/logicnode/physics_get_gravity.py
2020-09-09 21:11:49 +02:00
Moritz Brückner
fccd83bf14
Rename MODULE_AS_CATEGORY -> PKG_AS_CATEGORY
2020-09-09 20:48:35 +02:00
Moritz Brückner
1bde147a23
AddCollectionnode -> CreateCollectionNode
2020-09-09 20:34:23 +02:00
Moritz Brückner
3ea181fc37
Fix operator call
2020-09-09 20:30:49 +02:00
Moritz Brückner
e6de489451
Better names for array remove nodes
2020-09-09 20:27:54 +02:00
Moritz Brückner
d0f3c1e946
Ensure correct node section order
2020-09-09 15:18:48 +02:00
Lubos Lenco
a96870750a
Merge pull request #1850 from knowledgenude/master
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Canvas Get Visible , Get Mouse Lock and Get Mouse Visible
2020-09-09 08:34:34 +02:00
knowledgenude
9c8b6d3b98
Update action_set_visible.py
2020-09-08 21:05:51 -03:00
knowledgenude
546f8824d0
value_get_mouse_lock.py , value_get_mouse_visible.py
2020-09-08 20:12:45 -03:00
knowledgenude
020f79793e
GetMouseLockNode.hx , GetMouseVisibleNode.hx
2020-09-08 20:11:56 -03:00
knowledgenude
bdb18496a3
canvas_get_visible.py
2020-09-08 19:34:45 -03:00
knowledgenude
289a6ce21b
CanvasGetVisibleNode.hx
2020-09-08 19:34:13 -03:00
Moritz Brückner
cfd6b01f0a
Remove alternative category icons
2020-09-09 00:32:38 +02:00
Moritz Brückner
83fe52b281
Put categories from logic node extension packs to the end of the menu
2020-09-09 00:31:50 +02:00
Moritz Brückner
e48f682cdf
Remove obsolete bl_icon='NONE' from node definitions
2020-09-09 00:28:41 +02:00
Moritz Brückner
179fdcf17c
Show bl_description or docstring when hovering over nodes in the menu
2020-09-09 00:25:10 +02:00
Moritz Brückner
1c6444b511
Rename ray cast socket
2020-09-08 23:44:15 +02:00
Moritz Brückner
dc00b6abd5
Fix ParseFloatNode label and add it to its own section
2020-09-08 23:31:09 +02:00
Moritz Brückner
7f2bbd8d49
CastPhysicsRayNode -> RayCastNode
2020-09-08 23:30:50 +02:00
Moritz Brückner
ce3a4dd1a0
SelfNode -> SelfObjectNode
2020-09-08 23:30:37 +02:00
Moritz Brückner
8559505d2f
InArrayNode -> ArrayContainsNode
2020-09-08 23:29:50 +02:00
Moritz Brückner
39fc1f3cad
Remove unused imports
2020-09-08 23:21:41 +02:00
Moritz Brückner
4681149a90
Fix docstring format
2020-09-08 23:14:51 +02:00
Moritz Brückner
45ce65513b
Make the mask node a variable node
2020-09-08 22:11:25 +02:00
Moritz Brückner
8e6c8031b0
Use new sockets for variable nodes
2020-09-08 22:08:29 +02:00
Moritz Brückner
bec4e2e8ac
Use new socket functions
2020-09-08 21:49:02 +02:00
Moritz Brückner
d83cdc4f33
Add custom add input/output functions and denote variable socket functionality
2020-09-08 21:34:05 +02:00
Moritz Brückner
727c2d9f35
Make ArmLogicTreeNode a subclass of bpy.types.Node
2020-09-08 21:16:20 +02:00
Lubos Lenco
00cad1832a
Merge pull request #1848 from QuantumCoderQC/patch2
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Support for displacement in instanced objects
2020-09-08 20:26:10 +02:00
Lubos Lenco
2a4bfcb146
Merge pull request #1849 from QuantumCoderQC/patch3
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Re-Configure getChild node to search for immediate children only
2020-09-08 20:22:37 +02:00
Lubos Lenco
dc16740360
Merge pull request #1847 from QuantumCoderQC/master
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Add getGravity method. Fix getGravity logic node.
2020-09-08 20:20:43 +02:00
Lubos Lenco
036e8d6a13
Merge pull request #1841 from knowledgenude/master
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+3 physics nodes
2020-09-08 20:19:42 +02:00
Moritz Brückner
abf495bf2f
Fix usage of custom socket types
2020-09-08 17:04:13 +02:00
Moritz Brückner
bfa23a9d6a
Don't register internal nodes again
2020-09-08 17:03:56 +02:00
Moritz Brückner
c98f593459
Reassign node categories + rename files
2020-09-08 17:03:24 +02:00
QuantumCoderQC
adf19390e6
Re-Configure getChild node to search for immidiate children only
2020-09-08 15:18:20 +02:00
Moritz Brückner
6168f68dd0
Don't hardcode the position of the 'default' node section
2020-09-08 01:26:41 +02:00
QuantumCoderQC
14a8d8698f
Spoort for displacement in instanced objects
2020-09-08 00:26:44 +02:00
QuantumCoderQC
cc35b01684
Add getGravity method. Fix getGravity logic node.
2020-09-07 22:11:03 +02:00
Moritz Brückner
2babf2f97b
Alphabeticallysort nodes in node sections
2020-09-07 20:36:30 +02:00
Moritz Brückner
b31c151cf3
Add possibility to use the module name as the node category
2020-09-07 19:15:39 +02:00
Moritz Brückner
430053bfb2
Remove unused debug print
2020-09-07 19:15:07 +02:00
knowledgenude
2438995069
Update SetActivationStateNode.hx
2020-09-07 11:01:27 -03:00
knowledgenude
6c723eb9c7
Update SetFrictionNode.hx
2020-09-07 11:00:23 -03:00
knowledgenude
2aedf8256e
Update RemovePhysicsNode.hx
2020-09-07 10:59:31 -03:00
knowledgenude
b8ccf404e5
Remove rigid body verification
2020-09-07 10:57:39 -03:00
Moritz Brückner
a5a15e472b
Fix unregistering of categories
2020-09-07 01:26:31 +02:00
Moritz Brückner
14bd60d3f4
Fix docstring format
2020-09-07 01:15:12 +02:00
Moritz Brückner
b248f2c8e8
Move socket classes to own module and remove now obsolete eye drop operator
2020-09-07 01:13:00 +02:00
Moritz Brückner
dfb0c566c7
Fix missing add node menu registering
2020-09-07 01:10:43 +02:00
Moritz Brückner
74efd5df80
Add custom node search operator
2020-09-07 00:54:52 +02:00
Moritz Brückner
16d8df73b2
Implement custom node menu
2020-09-07 00:40:54 +02:00
Moritz Brückner
05c0a201ad
Fix missing import
2020-09-07 00:33:46 +02:00
Moritz Brückner
f8376e877f
Fix register_node() for internal nodes
2020-09-07 00:33:31 +02:00
Moritz Brückner
153594985b
Rename node_class -> node_type
2020-09-07 00:33:16 +02:00
Moritz Brückner
6c43fb9289
Whitespace and other small cleanups
2020-09-07 00:08:51 +02:00
Moritz Brückner
07817fed54
Add new node/category API
2020-09-07 00:06:41 +02:00
knowledgenude
974ad7cb36
Improve Set Activation node
2020-09-06 15:11:22 -03:00
knowledgenude
193c712bf4
Improve Set Activation Node
2020-09-06 15:10:51 -03:00
knowledgenude
37bd828784
Delete physics_sync_transform.py
2020-09-06 15:10:22 -03:00
knowledgenude
1c7b6c4c94
Delete SyncTransformNode.hx
2020-09-06 15:09:55 -03:00
knowledgenude
2ecb8fef39
Update SetActivationStateNode.hx
2020-09-06 12:46:10 -03:00
knowledgenude
32ee67e1db
Update SetActivationStateNode.hx
2020-09-06 11:08:18 -03:00
knowledgenude
42ab00b6ef
RemovePhysicsNode.hx
2020-09-06 10:50:27 -03:00
knowledgenude
72ee4da37d
physics_remove_physics.py
2020-09-06 10:50:03 -03:00
knowledgenude
0622b89c61
Delete physics_remove_from_world.py
2020-09-06 10:44:59 -03:00
knowledgenude
1ab9681712
Delete RemoveFromWorldNode.hx
2020-09-06 10:44:12 -03:00
knowledgenude
6e824580b9
Set Friction node .py
2020-09-05 18:05:35 -03:00
knowledgenude
b1e09b6dc4
Set Friction Node and fix Ray Cast mask
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Ray Cast node was not considering masks: https://github.com/armory3d/armory/issues/1780
2020-09-05 18:05:03 -03:00
knowledgenude
b9fc172691
Fix crashes when object don't have rigid body
2020-09-05 12:27:29 -03:00
knowledgenude
042be35f06
+3 physics nodes
2020-09-05 10:31:28 -03:00
knowledgenude
dc1ae7aece
+3 physics nodes
2020-09-05 10:30:55 -03:00
Lubos Lenco
5c1b55d221
Merge pull request #1839 from niacdoial/master
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fixed a backwards compatibility problem with a node from before armory 2020.09
2020-09-05 10:39:41 +02:00
Lubos Lenco
f86491000c
Merge pull request #1838 from knowledgenude/master
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Fix rigid bodies continuing to move when parented
2020-09-05 09:59:14 +02:00
knowledgenude
b178655487
Fix rigid bodies continuing to move when parented
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This fixes one more bug from here: https://github.com/armory3d/armory/issues/1830
I don't know if this is a correct fix, but solved a problem for me.
One last bug that stills is the rigid body in "random" places when parented. To fix this, when the rigid body (no matter if active or passive) is parented, it must have Animated checkbox checked. I don't know how to do this. This will solve all problems related to it, except the "Keep Transform" unchecked one.
2020-09-04 20:50:46 -03:00
Lubos Lenco
86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
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Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Lubos Lenco
728706e7f5
Merge pull request #1836 from MoritzBrueckner/set-camera-nodes
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Rename camera nodes (no longer duplicate names)
2020-09-04 09:38:37 +02:00
Lubos Lenco
e00a625b6f
Merge pull request #1833 from QuantumCoderQC/master
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Apply tansform for RigidBody if Keep Transform
2020-09-04 09:37:21 +02:00
Moritz Brückner
a344209a79
Small format improvement
2020-09-03 22:50:35 +02:00
Moritz Brückner
720967c5d5
Remove duplicate naming from camera nodes
2020-09-03 22:50:02 +02:00
Moritz Brückner
1dbbc05557
Add SpawnCollection node
2020-09-03 18:53:19 +02:00
Moritz Brückner
5429a56e7a
Fix logic node export of None type properties
2020-09-03 18:49:23 +02:00
niacdoial
8d6f44a34c
fixed a backwards compatibility problem with armory < 2020.09 (pre-17daabeb29dfb0a5cc8b4bef840b02b9f83f409d to be exact)
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(in that that commit, I tried to make so the new code could use pre-existing nodes without problem, but it seems I partially failed)
2020-09-03 18:18:57 +02:00
QuantumCoderQC
87ab504a61
Apply tansform for RigidBody if Keep Transform
2020-09-03 15:14:01 +02:00
Lubos Lenco
cee7935093
Merge pull request #1828 from Naxela/master
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Fix for OpenCV installation
2020-09-01 18:14:57 +02:00
Alexander
ea5219e67d
Fix for OpenCV installation
2020-09-01 18:06:35 +02:00
luboslenco
03077030f0
Bump version
2020-09-01 10:46:54 +02:00
Lubos Lenco
1bf56ba960
Merge pull request #1827 from armory3d/lightmapper
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Lightmapper
2020-09-01 10:41:49 +02:00
Lubos Lenco
2139bdfce3
Merge pull request #1826 from Naxela/lightmapper
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Lightmapper
2020-09-01 09:43:40 +02:00
Moritz Brückner
12b7885821
Small format improvements
2020-08-31 00:14:24 +02:00
Moritz Brückner
3066d5f98c
Lz4: Fix bug with unsigned right-shifting
2020-08-30 22:53:21 +02:00
Lubos Lenco
5e2074a58c
Merge pull request #1821 from niacdoial/master
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Improved quaternion and angle handling in logic nodes (+2bugfixes)
2020-08-30 20:34:05 +02:00
Alexander
607f4e7b33
Update to 0.3.2.0
2020-08-30 18:34:59 +02:00
niacdoial
17daabeb29
Improved quaternion and angle handling in logic nodes (+2bugfixes)
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- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
(Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
Lubos Lenco
a4f7030ef8
Merge pull request #1817 from MoritzBrueckner/shaderdata-sampler2d
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Add sampler2D access to ShaderData node
2020-08-28 17:38:47 +02:00
luboslenco
401ad3a69d
Expose render target depth via uniform link
2020-08-28 17:34:22 +02:00
luboslenco
a576872c72
Expose render targets via uniform link
2020-08-28 17:07:43 +02:00
Lubos Lenco
b5292f34c8
Merge pull request #1819 from MoritzBrueckner/android_native
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Fix android target options
2020-08-28 16:37:34 +02:00
Moritz Brückner
f6cf1e4731
Rename f to khafile for better readability
2020-08-28 13:25:54 +02:00
Moritz Brückner
b458438c70
Fix android target options
2020-08-28 13:09:23 +02:00
Lubos Lenco
37869cd6eb
Merge pull request #1818 from QuantumCoderQC/master
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Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 12:37:51 +02:00
QuantumCoderQC
c54a5d2bed
Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 03:14:49 +02:00
Moritz Brückner
3bbceda485
Add sampler2D access to ShaderData node
2020-08-27 23:22:24 +02:00
Alexander
495d485f39
Add lightmapping props to object, register lightmapper
2020-08-24 22:12:31 +02:00
Alexander
5d914b3bf5
Merge lightmapper 0.3.1.2
2020-08-23 23:13:26 +02:00
Moritz Brückner
e785ee020c
Better lz4 error handling
2020-08-20 22:58:10 +02:00
Moritz Brückner
3c6f853605
Port lz4 compression from Armorpaint
2020-08-20 22:34:52 +02:00
Lubos Lenco
0d6422f77a
Merge pull request #1809 from Sanva/master
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Fixes wrong `rsplit` usages trying to discard file extensions
2020-08-19 19:04:22 +02:00
Lubos Lenco
db6c621ccc
Merge pull request #1810 from MoritzBrueckner/shaderdata-node
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Add ShaderData node for easier uniform and input access
2020-08-19 19:04:08 +02:00
Moritz Brückner
df5e35663a
Add ShaderData node
2020-08-19 17:20:41 +02:00
Moritz Brückner
e2e0fd74bf
Remove uniform support from attribute node
2020-08-19 17:14:30 +02:00
Moritz Brückner
8d8526a389
Shader export: don't add duplicate ins/out/includes
2020-08-19 17:12:58 +02:00
Valentín Barros
61b2d008e3
Fixes wrong rsplit
usages trying to discard file extensions [ fixes #1805 ]
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Otherwise would fail if path contained any other dot.
2020-08-19 09:28:07 +02:00
Lubos Lenco
e8cd02e610
Merge pull request #1808 from MoritzBrueckner/attribute-node-uniforms
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Add shader uniform support for the attribute node
2020-08-18 20:49:10 +02:00
Moritz Brückner
7c13f74454
Add shader uniform support for the attribute node
2020-08-18 20:28:12 +02:00
Lubos Lenco
0686fc687b
Merge pull request #1797 from MoritzBrueckner/copy-traits
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Add CopyTraitsFromActive operator
2020-08-11 08:02:04 +02:00
Moritz Brückner
baddcfaacc
Add missing draw_view3d_object_menu
2020-08-10 14:42:42 +02:00
Moritz Brückner
e8c67fcb46
Remove unused format string
2020-08-10 14:39:21 +02:00
Moritz Brückner
eeb1d9e3ab
Add CopyTraitsFromActive operator
2020-08-10 00:23:26 +02:00
Moritz Brückner
56f6d44651
props_traits.py: clean up imports
2020-08-10 00:19:15 +02:00
Moritz Brückner
c373f53599
Fix update_trait_group() when object is already in trait collection
2020-08-10 00:18:27 +02:00
Moritz Brückner
e193b3dae2
Proxy: fix sync_collection() for multiple same entries + add clear_dst option
2020-08-10 00:14:57 +02:00
Lubos Lenco
ebce14419b
Merge pull request #1795 from MoritzBrueckner/copy-rigidbody
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Copy Armory rigid body settings on Copy from Active
2020-08-09 21:06:23 +02:00
Moritz Brückner
e8e07f4e41
on_operator_post: add warning to docstring
2020-08-09 02:22:13 +02:00
Moritz Brückner
11f3f6da62
Copy Armory rigid body settings on Copy from Active
2020-08-09 02:08:11 +02:00
Lubos Lenco
1503d10a30
Merge pull request #1794 from Sanva/master
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Use `bullet.Bt.CollisionObjectActivationState`
2020-08-08 19:42:12 +02:00
Lubos Lenco
cfc107c506
Merge pull request #1793 from knowledgenude/master
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Set logic nodes icons to none
2020-08-08 19:41:26 +02:00
Valentín Barros
476ec0aa49
Use bullet.Bt.CollisionObjectActivationState
[see #1731 ]
2020-08-08 10:50:24 +02:00
knowledgenude
a89c2fbe44
Set logic nodes icons to none (5)
2020-08-07 14:07:51 -03:00
knowledgenude
6d9a766db6
Set logic nodes icons to none (4)
2020-08-07 14:05:48 -03:00
knowledgenude
feb9598bd1
Set logic nodes icons to none (3)
2020-08-07 14:03:29 -03:00
knowledgenude
f7c8b2212e
Set logic nodes icons to none (2)
2020-08-07 14:00:46 -03:00
knowledgenude
d75238e95f
Set logic nodes icons to none (1)
2020-08-07 13:58:19 -03:00
Lubos Lenco
f6bdcd0a65
Merge pull request #1788 from MoritzBrueckner/operator-search
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Remove some operators from op search menu + code cleanup
2020-08-06 11:39:50 +02:00
Moritz Brückner
e746941874
Add annotation
2020-08-04 14:30:05 +02:00
Moritz Brückner
2cde35b6ef
Remove some operators from op search menu + code cleanup
2020-08-04 14:19:09 +02:00
luboslenco
286e7b7b4b
Bump version
2020-08-02 18:23:20 +02:00
Lubos Lenco
ef7ca82978
Merge pull request #1777 from Simonrazer/master
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UI for quick Node variable access
2020-07-28 08:15:28 +02:00
Simonrazer
fc0cce489b
remove unnecessary property
2020-07-25 20:49:41 +02:00
Simonrazer
06a6324002
typos
2020-07-25 15:13:44 +02:00
Simonrazer
66d7b1c954
Update nodes_logic.py
2020-07-25 15:09:22 +02:00
Lubos Lenco
c7e458e9e2
Merge pull request #1775 from Sanva/master
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Fixes `PhysicsConstraint.init` `Generic6DofConstraint` usage for Hashlink
2020-07-22 16:33:13 +02:00
Valentín Barros
c5efe96f6f
Fixes PhysicsConstraint.init
Generic6DofConstraint
usage for Hashlink.
2020-07-22 10:27:16 +02:00
luboslenco
fbe144decc
Fix material id access in deferred light
2020-07-20 23:15:36 +02:00
Lubos Lenco
ded83d16a1
Merge pull request #1770 from MoritzBrueckner/receive-shadow
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Implement "receive shadow" setting for mobile path + all light types
2020-07-15 14:09:07 +02:00
Moritz Brückner
dac91efeb1
Fix indentation (spaces -> tabs)
2020-07-13 23:36:49 +02:00
Moritz Brückner
3654d34997
Update more shaders for receive shadow option
2020-07-13 23:28:43 +02:00
Moritz Brückner
9a47d77594
Implement receive shadow setting for mobile path + all light types
2020-07-13 23:20:58 +02:00
Lubos Lenco
c765561ca6
Merge pull request #1768 from MoritzBrueckner/fix-subpkg
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Fix fetching scripts from sub-packages
2020-07-12 22:00:01 +02:00
Lubos Lenco
8bb94253d0
Merge pull request #1767 from MoritzBrueckner/fix-on-contact
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Fix OnContactNode
2020-07-12 21:59:07 +02:00
Moritz Brückner
d18a9917aa
Fix sub-package export
2020-07-12 16:08:52 +02:00
Moritz Brückner
26bdba9092
Fix fetching scripts from sub-packages
2020-07-12 15:36:18 +02:00
Moritz Brückner
8e60ff4851
Fix OnContactNode
2020-07-12 00:17:29 +02:00
Lubos Lenco
3f6ed7ed5c
Merge pull request #1763 from MoritzBrueckner/fix-set-scene-node
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Fix SetSceneNode when using json export
2020-07-10 09:41:48 +02:00
Lubos Lenco
18f685deb0
Merge pull request #1764 from MoritzBrueckner/fix-log
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log.py fixes
2020-07-10 09:33:22 +02:00
Lubos Lenco
7eb122b2b3
Merge pull request #1766 from MoritzBrueckner/fix-probes
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Fix write_probes() on Windows
2020-07-10 09:32:03 +02:00
Moritz Brückner
c666b965b9
Fix write_probes() on Windows
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Thanks to @Simonrazer for reporting this
2020-07-09 18:46:42 +02:00
Moritz Brückner
e7d28ba1c6
log.py: don't override user console settings
2020-07-08 13:48:19 +02:00
Moritz Brückner
4ca340024a
Fix logger usage
2020-07-07 22:43:51 +02:00
Moritz Brückner
a3223ee455
Cleanup log.py
2020-07-07 22:43:20 +02:00
Moritz Brückner
0c9752a89a
Fix logging colors on Windows
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See:
- https://docs.microsoft.com/en-us/windows/console/setconsolemode
- https://docs.microsoft.com/en-us/windows/console/getstdhandle
2020-07-07 22:42:54 +02:00
Lubos Lenco
83f881878f
Merge pull request #1762 from MoritzBrueckner/compo-flags
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Print compositor flags on export
2020-07-07 22:37:23 +02:00
Moritz Brückner
156030075a
Fix SetSceneNode when using json export
2020-07-07 21:06:24 +02:00
Moritz Brückner
29a0b5632b
Print compositor flags on export
2020-07-07 17:03:07 +02:00
Lubos Lenco
78aec97c95
Merge pull request #1744 from MoritzBrueckner/world-export
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Multi-world support
2020-07-07 11:07:25 +02:00
Lubos Lenco
065ef68f3a
Merge pull request #1759 from tong/fix-starter-null-var
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Fix initialize var to null
2020-07-07 07:27:37 +02:00
tong
1f0a27bae0
Initialize 0
2020-07-06 23:44:04 +02:00
Moritz Brückner
27b3aa5f49
Fix renderpaths for scenes without a world
2020-07-06 22:53:31 +02:00
Moritz Brückner
22371ec37e
Remove unused import
2020-07-06 18:16:58 +02:00
Moritz Brückner
d06f07f2cf
Update renderpath skydome drawing to Iron changes
2020-07-06 18:14:58 +02:00
Moritz Brückner
b994b1d575
Remove cloud constants from compiled.inc
2020-07-06 18:14:15 +02:00
Moritz Brückner
01e3395d18
Implement irradiance for static background images
2020-07-06 18:04:35 +02:00
Moritz Brückner
60b4f5b42d
Cleanup probe export
2020-07-06 18:04:18 +02:00
Moritz Brückner
068fe0fada
Remove replaced world_pass
2020-07-06 17:10:29 +02:00
Moritz Brückner
8afc3c43e3
Fix world export when another blend file was opened before
2020-07-06 16:58:52 +02:00
Moritz Brückner
ae07dab862
Renderpaths: load new world shaders
2020-07-05 23:30:55 +02:00
Moritz Brückner
5be18db472
Reset wrd.world_defs for each export
2020-07-05 18:13:17 +02:00
tong
313bbbfa84
Initialize var to null
2020-07-05 13:25:10 +02:00
Lubos Lenco
be6dad2682
Merge pull request #1758 from tong/fix-object-prop-not-set
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Fix unset object prop
2020-07-05 10:35:38 +02:00
tong
9389c5f44d
Fix unset object prop
2020-07-04 23:02:33 +02:00
Lubos Lenco
bf96cd5f1c
Merge pull request #1755 from tong/fix-softbody-export
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Fix softbody export
2020-07-03 09:10:07 +02:00
Moritz Brückner
128622c96d
Remove unused argument
2020-07-03 01:08:50 +02:00
tong
8d07d6290e
Fix param name
2020-07-02 18:37:29 +02:00
Moritz Brückner
0bb4bfd11a
Reimplement _EnvTransp
2020-07-01 21:36:15 +02:00
Moritz Brückner
73bbc3cf20
Cleanup world shader generation
2020-07-01 21:36:03 +02:00
Moritz Brückner
fb5ac23f7e
Revert "Remove not used world generation callback"
...
This reverts commit d9231f6f9a
.
2020-07-01 21:13:40 +02:00
Moritz Brückner
d9231f6f9a
Remove not used world generation callback
2020-07-01 21:11:25 +02:00
Moritz Brückner
70b0219a05
Reorganize imports and remove unused ones
2020-07-01 21:06:02 +02:00
Moritz Brückner
d0e9369947
Revert water/fog UI and remove now unused properties
2020-07-01 20:57:01 +02:00
Moritz Brückner
2ff0496908
Per world environment maps + LDR support
2020-07-01 20:19:07 +02:00
Moritz Brückner
8e66ade354
Fix and reimplement static background images
2020-07-01 20:09:49 +02:00
Lubos Lenco
1aded8a9f9
Merge pull request #1752 from Sanva/master
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Fixed `armory.trait.PhysicsDrag.update` for Hashlink [fixes #1730 ]
2020-07-01 09:32:39 +02:00
Valentín Barros
34a6a428d2
Fixed armory.trait.PhysicsDrag.update
for Hashlink [ fixes #1730 ]
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Just enabling the same code used for JavaScript.
2020-07-01 09:26:05 +02:00
luboslenco
7f4a2788cc
Bump version
2020-06-30 22:49:15 +02:00
Lubos Lenco
024568d675
Merge pull request #1750 from tong/cmft-silent-param
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CMFT: add --silent param if arm_verbose_output is not set
2020-06-30 22:20:08 +02:00
tong
7dec8e004c
CMFT: add --silent param if not arm_verbose_output
2020-06-30 17:02:57 +02:00
Lubos Lenco
e9bd442386
Merge pull request #1747 from Sanva/master
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Fixed `armory.trait.physics.bullet.PhysicsWorld.rayCast` for Hashlink.
2020-06-29 16:19:13 +02:00
Valentín Barros
f89ac4ba7d
Fixed armory.trait.physics.bullet.PhysicsWorld.rayCast
for Hashlink.
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Just enabling the same code used for C++.
2020-06-29 12:44:21 +02:00
Moritz Brückner
89fa3e8314
Reimplement clouds
2020-06-28 22:45:54 +02:00
Lubos Lenco
9b80b426e5
Merge pull request #1746 from tong/cmft-threads-cpu
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CMFT use all available cpus
2020-06-28 21:53:58 +02:00
Moritz Brückner
1d0c96db11
Code cleanup and other small improvements
2020-06-28 20:47:40 +02:00
tong
702588b0c4
CMFT use available cpus
2020-06-28 20:32:08 +02:00
Moritz Brückner
1aef57581a
Reimplement hosek wilkie sky generation
2020-06-28 20:27:09 +02:00
Moritz Brückner
32613312b3
Add newline after shader functions
2020-06-28 20:26:05 +02:00
Moritz Brückner
e6cca30b53
Get background colors working
2020-06-28 20:08:05 +02:00
Moritz Brückner
180c6065a6
Fix shader names
2020-06-28 20:07:48 +02:00
Moritz Brückner
620cb1f26e
Custom shader names in shader make functions
2020-06-28 20:06:38 +02:00
Moritz Brückner
0f99b4a627
Fix world shader export so that drawing finally works
2020-06-28 19:36:14 +02:00
Lubos Lenco
323e40059b
Merge pull request #1745 from tong/optimize-pp-callback
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Replace if conditions with switch
2020-06-27 16:20:23 +02:00
tong
11a3358879
Replace if conditions with switch
2020-06-27 15:59:53 +02:00
Moritz Brückner
d2a2023480
Make world shader data export working
2020-06-26 22:27:46 +02:00
Lubos Lenco
effd982afa
Merge pull request #1742 from tong/fix-verbose-mode
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Add haxe --times flag on verbose not debug_console
2020-06-25 14:22:31 +02:00
tong
c89a40da85
Add haxe --times flag on verbose not debug_console
2020-06-25 13:02:56 +02:00
Lubos Lenco
48e0ca9d2e
Merge pull request #1741 from tong/fix-node-item-import
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Fix NodeItem import
2020-06-25 12:32:47 +02:00
tong
a91cf665e7
Add missing import
2020-06-25 12:14:57 +02:00
Moritz Brückner
1a12ee280a
Export world shader data file
2020-06-24 00:18:39 +02:00
Moritz Brückner
729c2ddc13
Begin with world shader generation
2020-06-22 22:37:21 +02:00
Moritz Brückner
569d139e4e
Replace some wrd defs by individual word defs
2020-06-22 22:03:02 +02:00
Moritz Brückner
1152b99e10
Fix non-material shader export by swapping evaluation order
2020-06-22 21:56:21 +02:00
Lubos Lenco
0c9f65ee0b
Merge pull request #1735 from MoritzBrueckner/layout-nodes
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Add reroutes and frames to add node menu
2020-06-19 12:14:32 +02:00
Moritz Brückner
e691e8b5f2
Cleanup make_world.py
2020-06-18 15:38:14 +02:00
Moritz Brückner
42393e34a8
Cleanup world export
2020-06-18 15:36:34 +02:00
Moritz Brückner
85a9340764
Add reroutes and frames to add node menu
2020-06-18 14:15:34 +02:00
Lubos Lenco
d81a2eacd1
Merge pull request #1733 from tong/static-analyzer-compat
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Fix building with analyzer-optimize enabled
2020-06-18 13:39:50 +02:00
tong
0401033362
Fix ammo lib loading
2020-06-17 19:13:43 +02:00
Lubos Lenco
bb8a92bc4a
Merge pull request #1732 from tong/improve-fetch-script-names
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Improve fetch script names
2020-06-15 10:04:03 +02:00
tong
a7f9acd606
Use regexp to validate haxe module name
2020-06-14 23:04:49 +02:00
tong
5ff56e6464
Filter haxe modules with invalid names
2020-06-14 21:08:06 +02:00
Lubos Lenco
11de7a8062
Merge pull request #1729 from MoritzBrueckner/bool-socket-fix
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Fix boolean node sockets
2020-06-11 23:29:33 +02:00
Moritz Brückner
4f5d8a83d3
Fix boolean node sockets
2020-06-11 22:51:38 +02:00
Lubos Lenco
9b0836559f
Merge pull request #1728 from MoritzBrueckner/custom-sockets
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Implement custom default values for custom node sockets
2020-06-11 11:31:54 +02:00
Moritz Brückner
740b84db41
Cleanup build_default_node()
2020-06-10 14:39:21 +02:00
Moritz Brückner
85411312d7
Implement custom default values for custom node sockets
2020-06-10 14:25:01 +02:00
Lubos Lenco
057fbdb05d
Merge pull request #1727 from tong/term-colors
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Colored terminal output
2020-06-09 09:18:20 +02:00
tong
b75e19e88a
Disable terminal colors on windows < 10
2020-06-08 13:32:06 +02:00
tong
107c61ad3e
Colored terminal output
2020-06-08 12:26:17 +02:00
Lubos Lenco
2b921fa616
Merge pull request #1726 from MoritzBrueckner/nodes
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Node socket improvements
2020-06-08 12:12:27 +02:00
Moritz Brückner
1dfc777f2b
Add CustomSocket node socket type
2020-06-08 08:49:21 +02:00
Moritz Brückner
3cd6ab1331
Escape '"' in logic node strings
2020-06-07 20:02:07 +02:00
Lubos Lenco
bc2ecab27c
Merge pull request #1724 from tong/js-syntax
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Replace __js__ with Syntax.code
2020-06-06 12:20:42 +02:00
tong
807497daf3
Replace __js__ with Syntax.code
2020-06-05 10:53:57 +02:00
Lubos Lenco
e82c9250cd
Merge pull request #1723 from MoritzBrueckner/vector-reflect
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Implement "reflect" operation for VectorMathNode
2020-06-05 10:45:03 +02:00
Lubos Lenco
a83360fd1d
Merge pull request #1722 from MoritzBrueckner/fix-particles
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Fix multi-usage of particle systems
2020-06-05 10:44:48 +02:00
Moritz Brückner
2e398c96ba
Implement "reflect" operation for VectorMathNode
2020-06-04 22:19:02 +02:00
Moritz Brückner
dd72b2dd18
Fix multi-usage of particle systems
2020-06-04 22:15:41 +02:00
luboslenco
12cdd57748
Bump version
2020-05-30 22:50:41 +02:00
Lubos Lenco
068abc3464
Merge pull request #1715 from tong/debug-console-format-output
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Proper debug console log output formatting
2020-05-24 19:04:38 +02:00
tong
6c94354da6
Proper debug console log output formatting
2020-05-24 18:28:53 +02:00
Lubos Lenco
7f6592ef39
Merge pull request #1712 from tong/custom-play-scene
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Allow to set custom play scene
2020-05-23 13:37:07 +02:00
tong
bba3b924c0
Allow to set custom play scene
2020-05-23 12:18:07 +02:00
Lubos Lenco
ad3d3c63e6
Merge pull request #1711 from MoritzBrueckner/background-mode
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Fix for running blender in background mode
2020-05-21 21:26:35 +02:00
Moritz Brückner
2b5ca912fb
Fix for running blender in background mode
2020-05-21 12:01:21 +02:00
Lubos Lenco
86e07cf9c0
Merge pull request #1705 from MoritzBrueckner/master
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Big PlaySoundRawNode update
2020-05-16 12:15:00 +02:00
Moritz Brückner
03490e44e3
Play Sound node: run "done" on stop
2020-05-16 00:42:12 +02:00
Moritz Brückner
5382399b70
Add retrigger option to Play Sound node
2020-05-16 00:28:52 +02:00
Moritz Brückner
18ebd3444f
PlaySoundRawNode: add pause/stop functionality
2020-05-16 00:21:10 +02:00
Moritz Brückner
49c5b1b129
Change PlaySoundRawNode icon
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Does this even show up in the UI?
2020-05-15 23:37:18 +02:00
Moritz Brückner
55ce26c02f
PlaySoundRawNode: add loop option
2020-05-15 23:32:48 +02:00
Moritz Brückner
4fa9d8b980
Add optional sample rate setting to PlaySoundRawNode
2020-05-15 23:22:41 +02:00
Moritz Brückner
9f4a0344fe
Fix boolean type node properties
2020-05-15 23:22:04 +02:00
Lubos Lenco
4a856fbeea
Merge pull request #1702 from MoritzBrueckner/canvas-element-node
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Refactor OnCanvasElementNode and add hover listener
2020-05-15 16:47:04 +02:00
Moritz Brückner
1d82747fbc
onCanvasElementNodes can now listen to hover events
2020-05-14 17:34:39 +02:00
Moritz Brückner
c820b4ddc2
onCanvasElementNode: massive performance improvement + better variable names
2020-05-14 17:29:02 +02:00
Moritz Brückner
8cc5d07ad6
Fix onCanvasElement node when Zui is disabled
2020-05-14 17:23:36 +02:00
Lubos Lenco
a5aa5a13f2
Merge pull request #1694 from QuantumCoderQC/master
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Fixed issue where element is not visible
2020-05-13 08:45:53 +02:00
QuantumCoderQC
c056e996f1
Fixed issue where element is not visible
2020-05-13 02:31:41 +02:00
Lubos Lenco
8b202a7d51
Merge pull request #1691 from MoritzBrueckner/particles
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Particles: implement render emitter option & fix linked instance objects
2020-05-12 08:47:06 +02:00
Moritz Brückner
133dfe1510
Cleanup particle system export
2020-05-11 17:35:21 +02:00
Moritz Brückner
0d55749f1f
Fix linked particle instances
2020-05-11 17:30:00 +02:00
Moritz Brückner
5aede77e23
Implement render emitter option
2020-05-11 17:29:46 +02:00
Lubos Lenco
9325edbe34
Merge pull request #1548 from ForestCSharp/master
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lights wouldn't render at all if use_shadow / cast_shadow was unchecked
2020-05-11 09:31:00 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
Lubos Lenco
a05ab6d855
Merge pull request #1690 from tong/write-mainhx
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Generate Main.projectVersion
2020-05-11 09:02:29 +02:00
tong
413406f3d3
Generate Main.projectVersion
2020-05-10 21:25:01 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
luboslenco
a68a050ed6
Set shader version
2020-05-10 10:52:44 +02:00
luboslenco
b0cd02d68e
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1
Color attachment format
2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a
Color attachment format
2020-05-06 18:11:02 +02:00
Lubos Lenco
9a71b5b664
World pass cleanup
2020-05-05 21:33:15 +02:00
Lubos Lenco
ede8a0f2d3
Improve metal gapi detect
2020-05-05 09:54:24 +02:00
Lubos Lenco
66e9572554
Add clear pass for metal
2020-05-04 23:08:47 +02:00
Lubos Lenco
61ff96786f
Metal fixes
2020-05-04 00:19:11 +02:00
Lubos Lenco
baac97fb17
Merge pull request #1685 from kennylerma/master
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Corrected missing 'tex' and 'tex1' for custom materials/shaders
2020-05-03 17:03:26 +02:00
Kenny Lerma
0cb0720b2a
Corrected missing 'tex' and 'tex1' for custom materials/shaders
2020-05-02 08:23:15 -05:00
luboslenco
8cb8722546
Bump version
2020-05-02 14:35:43 +02:00
Lubos Lenco
495e480d1a
Merge pull request #1682 from MoritzBrueckner/irradiance-export
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Fix irradiance export
2020-05-02 13:58:45 +02:00
Moritz Brückner
3aaf792871
Whitespace cleanup
2020-04-28 21:45:02 +02:00
Moritz Brückner
89c2290c15
Fix irradiance export when arm_minimize is false
2020-04-28 21:44:48 +02:00
Lubos Lenco
f991a814cd
Merge pull request #1679 from Sanva/master
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Added `CanvasScript.setUiScale` method.
2020-04-28 09:11:29 +02:00
Lubos Lenco
1671a88104
Merge pull request #1678 from MoritzBrueckner/mapping-node
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Fix compiling for multiple mapping nodes
2020-04-28 09:10:01 +02:00
Valentín Barros
9cb88c111a
Added CanvasScript.setUiScale
method.
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It sets the scale factor for the UI elements.
2020-04-27 12:00:59 +02:00
Moritz Brückner
fbf3ce813b
Fix compilation for multiple mapping nodes
2020-04-27 09:23:02 +02:00
Lubos Lenco
5575ea5f12
Merge pull request #1675 from MoritzBrueckner/value-node
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Fix value node when used with material params
2020-04-24 16:02:19 +02:00
Moritz Brückner
b58fab598c
Fix value node when used with material params
2020-04-23 11:43:01 +02:00
Lubos Lenco
e42279b737
Merge pull request #1672 from MoritzBrueckner/rotation-node
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Fix SetRotation Node when vector input is null
2020-04-20 17:02:47 +02:00
Moritz Brückner
9ebf4577ca
Fix SetRotation Node when vector input is null
2020-04-19 17:25:08 +02:00
Lubos Lenco
dadbace806
Merge pull request #1671 from MoritzBrueckner/colorramp
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Fix and refactor the colorramp node (+ more)
2020-04-19 12:09:03 +02:00
Moritz Brückner
1e4d94a77e
Fix docstring
2020-04-18 22:18:38 +02:00
Moritz Brückner
e3d4854546
Some code cleanup
2020-04-18 21:52:56 +02:00
Moritz Brückner
c4b6d835f7
Fix and refactor colorramp node
2020-04-18 21:52:38 +02:00
Moritz Brückner
546eea9f27
Automatically convert color/vector inputs to BW when connected to a float input
2020-04-18 21:50:07 +02:00
Moritz Brückner
4859034375
Fix uncommited import
2020-04-18 21:46:56 +02:00
Moritz Brückner
34d23dc42e
Store Value node outputs as const
2020-04-18 21:39:06 +02:00
Moritz Brückner
ce245d3ec8
PEP8 + type annotations for write_result() and res_var_name()
2020-04-18 21:38:35 +02:00
Moritz Brückner
146c890349
New Shader.add_const() method to add global constants
2020-04-18 21:26:45 +02:00
Lubos Lenco
2002414f7a
Merge pull request #1668 from MoritzBrueckner/fix-canvas-visible-node
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CanvasSetVisibleNode: Fix exception when the element doesn't exist
2020-04-18 16:58:24 +02:00
Lubos Lenco
dceeb55519
Merge pull request #1667 from MoritzBrueckner/walk-navigation
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WalkNavigation: set flying speed via mouse wheel
2020-04-18 16:57:55 +02:00
Lubos Lenco
78caf8be20
Merge pull request #1665 from MoritzBrueckner/refactor-exporter
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Refactor exporter + huge cleanup
2020-04-18 16:55:18 +02:00
Moritz Brückner
4e8b99637a
Fix exception when the element cannot be found
...
Related to https://github.com/armory3d/armory/issues/1659
2020-04-18 01:20:25 +02:00
Moritz Brückner
275784fd76
WalkNavigation: set flying speed via mouse wheel
2020-04-18 01:02:45 +02:00
Lubos Lenco
b206c4e0ad
Merge pull request #1663 from QuantumCoderQC/master
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OnCanvasElement node now takes into account anchoring points.
2020-04-17 09:41:36 +02:00
Moritz Brückner
be8a1b49b1
Fix missing import
2020-04-17 00:58:26 +02:00
Moritz Brückner
930e371419
Fix animation export
2020-04-17 00:37:25 +02:00
Moritz Brückner
f848ec4ffc
Fix scene trait export
2020-04-17 00:32:39 +02:00
Moritz Brückner
ce96f19be1
Merge branch 'master' into refactor-exporter
2020-04-16 23:48:32 +02:00
Moritz Brückner
e288f328e7
More type annotations
2020-04-16 23:14:49 +02:00
Moritz Brückner
94efb17b15
Cleanup softbody/hook export
2020-04-16 23:09:48 +02:00
Moritz Brückner
fcf1928002
Cleanup scene trait export
2020-04-16 22:51:22 +02:00
Moritz Brückner
fac393bed8
Refactor/Cleanup animation export
2020-04-16 22:35:29 +02:00
Moritz Brückner
3d1513d09d
Remove unused method
2020-04-16 22:28:41 +02:00
Moritz Brückner
70f1d992de
Performance improvement by direct list initialization
2020-04-16 00:50:03 +02:00
Moritz Brückner
f50feb5042
Cleanup export_traits()
2020-04-16 00:39:28 +02:00
Moritz Brückner
c6bfad710c
utils.py: add docstring + annotations to safestr()
2020-04-16 00:34:03 +02:00
Moritz Brückner
2e8250263a
Smaller improvements
2020-04-16 00:11:09 +02:00
Moritz Brückner
3d27723ab8
Cleanup create_default_camera()
2020-04-16 00:10:44 +02:00
Moritz Brückner
a51c508e84
Better output data variable names
2020-04-16 00:01:46 +02:00
Moritz Brückner
995d1595e5
Refactor export_light()
2020-04-15 23:53:19 +02:00
Moritz Brückner
182c076001
Cleanup export_skin()
2020-04-15 23:46:34 +02:00
Moritz Brückner
5cf8792871
Cleanup mesh export
2020-04-15 23:40:05 +02:00
Moritz Brückner
849b29a644
Cleanup export_object()
2020-04-15 23:34:30 +02:00
Moritz Brückner
2e0af4bd4f
More type annotations
2020-04-15 23:18:40 +02:00
QuantumCoderQC
91988372fd
OnCanvasElement node now takes into account anchoring points
2020-04-15 20:15:36 +02:00
QuantumCoderQC
d815a5fc98
OnCanvasElement node now takes into account anchoring point
2020-04-14 20:07:44 +02:00
Lubos Lenco
e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
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A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Lubos Lenco
7f1fa97207
Merge pull request #1653 from MoritzBrueckner/array-add
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Refactor ArrayAdd node + fix Vector node
2020-04-13 16:08:11 +02:00
Moritz Brückner
42a458bbac
Cleanup terrain export
2020-04-12 21:46:21 +02:00
Moritz Brückner
eba49ef2f7
Refactor material variant generation
2020-04-12 21:36:10 +02:00
Moritz Brückner
c7ea971ffb
Fix find_bone annotations
2020-04-12 21:27:01 +02:00
Moritz Brückner
deba93d3da
Refactor bone processing
2020-04-12 21:16:16 +02:00
Moritz Brückner
c631676dcd
Fix exporter again
2020-04-12 20:59:52 +02:00
Moritz Brückner
a5b6a2308e
Refactor process_bobject(), process_bone() and parts of execute()
2020-04-12 20:44:49 +02:00
Moritz Brückner
2d309c042e
Fix exporter (editor mistake)
2020-04-12 20:09:15 +02:00
Moritz Brückner
22faa147b2
Fix possible error with sublime text project generation
2020-04-12 20:05:03 +02:00
Moritz Brückner
da07e72127
Add icon for "Open Editor" operator
2020-04-12 20:04:28 +02:00
Moritz Brückner
3b1437aca5
Fix debug console look (again)
2020-04-12 20:04:16 +02:00
Moritz Brückner
9f99f05db4
Smaller improvements and more type annotations
2020-04-12 20:03:27 +02:00
Moritz Brückner
247e0b4c3b
Refactor ArrayAddNode + combine it with ArrayAddUnique
2020-04-12 17:33:27 +02:00
Moritz Brückner
a4dba65a7a
"Fix" vector node
2020-04-12 17:32:52 +02:00
Lubos Lenco
290493a4f7
Merge pull request #1649 from MoritzBrueckner/mapping-node
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Refactor and fix mapping node
2020-04-12 11:34:10 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
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Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
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Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
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Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6
Add "Has contact (Array)" node
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This node was requested on issue #1256 .
2020-04-11 17:57:21 -03:00
Moritz Brückner
f5c624895a
Cherry Pick "Add "fake user" setting for traits"
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# Resolved Conflicts:
# blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
QuantumCoderQC
dda2396313
Added set checkbox and OnCanvasElement Node
2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-11 17:49:17 +02:00
Moritz Brückner
6a16cebadf
Refactor mapping node
2020-04-11 16:44:06 +02:00
Lubos Lenco
0ac46b3bb5
Merge pull request #1648 from MoritzBrueckner/proxy-traits
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Proxy: Add option to keep local trait properties when syncing
2020-04-11 16:21:15 +02:00
Lubos Lenco
736ec92592
Merge pull request #1647 from MoritzBrueckner/lod
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Fix lod deletion
2020-04-11 16:19:08 +02:00
Lubos Lenco
82cee159f4
Merge pull request #1646 from MoritzBrueckner/trait-fake-user
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Add "Fake User" setting for traits + reorder trait UI
2020-04-11 16:17:43 +02:00
Moritz Brückner
c3eac025b3
Small improvements + fix for multiple traits per object
2020-04-11 14:22:22 +02:00
Moritz Brückner
df30e9b681
Set arm_proxy_sync_trait_props
to False
by default
2020-04-10 23:10:01 +02:00
Moritz Brückner
b1572e316e
Proxy: Add option to keep local trait properties when syncing
2020-04-10 23:06:37 +02:00
Moritz Brückner
af8a7615b3
Fix lod deletion
2020-04-10 21:46:28 +02:00
Moritz Brückner
c9b89e6036
Reorder trait UI
2020-04-10 20:44:35 +02:00
Moritz Brückner
403e52109c
Add "fake user" setting for traits
2020-04-10 20:43:59 +02:00
Moritz Brückner
eefcefbf91
Static initialization for some variables
2020-04-10 19:38:28 +02:00
Moritz Brückner
3882c56fc4
Replace "==/!= None" with "is/is not None"
2020-04-10 19:25:34 +02:00
Moritz Brückner
b5b8c4f993
Fix last commit
2020-04-10 19:22:56 +02:00
Moritz Brückner
3593092c59
Remove "== True" and replace "== False" with "not"
2020-04-10 19:21:52 +02:00
Lubos Lenco
f3fabd7d7c
Merge pull request #1645 from Sandy10000/master
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fix https://github.com/armory3d/armory/issues/1576
2020-04-10 15:54:59 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576
2020-04-10 21:22:04 +09:00
Moritz Brückner
d4974d1340
Change methods to staticmethods or classmethods if possible
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+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner
3d1f65071c
Fix type hint (again)
2020-04-10 01:26:54 +02:00
Moritz Brückner
7e5342ef8d
Replace Python 3.5 annotations with Python 3.6 annotations
2020-04-10 01:20:08 +02:00
Moritz Brückner
754cb501ca
snake_case for ArmoryExporter member variables
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Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner
caee1a87a2
Small performance improvement
2020-04-10 01:09:34 +02:00
Moritz Brückner
0e4c9f9f18
Improve docstring
2020-04-10 01:03:41 +02:00
Moritz Brückner
5859b11c2e
Fix type annotation
2020-04-10 00:57:54 +02:00
Moritz Brückner
f5b37f99aa
Transform exporter into class (one instance per scene)
...
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner
d7e6ec1a79
Fix write_matrix()
2020-04-10 00:48:49 +02:00
Moritz Brückner
6e3f3dca98
More type annotations
2020-04-10 00:30:16 +02:00
Moritz Brückner
a18c87c392
Make write_matrix static
2020-04-10 00:23:03 +02:00
Moritz Brückner
37e4bc9f85
Some smaller style improvements
2020-04-09 23:53:03 +02:00
Moritz Brückner
4a2ed852b5
Rename struct_identifier + change it to tuple to make it clear it is a constant
2020-04-09 23:52:29 +02:00
Moritz Brückner
6daf501eeb
Move get_bobject_type() into NodeTyp enum
2020-04-09 23:51:33 +02:00
Moritz Brückner
0a23241735
Remove unused constants
2020-04-09 23:50:36 +02:00
Moritz Brückner
8d23458f92
Fix process_bone()
2020-04-09 23:42:52 +02:00
Moritz Brückner
eae4747bce
Replace NodeType[...] with enum
2020-04-09 23:40:18 +02:00
Moritz Brückner
f836e9a1a4
export_object(): pep8 cleanup
2020-04-09 23:25:26 +02:00
Moritz Brückner
6deedd7b35
Add type annotations to export_object()
2020-04-09 23:19:07 +02:00
Lubos Lenco
3edccefddf
Merge pull request #1639 from Sandy10000/master
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Mark return value for CanvasGetPosition nodes
2020-04-09 15:31:13 +02:00
Lubos Lenco
177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
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Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Lubos Lenco
66bfce79a1
Merge pull request #1643 from MoritzBrueckner/fix-asset-export
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Better asset name conflict detection + use log.warn() for warnings
2020-04-09 15:30:15 +02:00
Lubos Lenco
b5c0154062
Merge pull request #1644 from MoritzBrueckner/debug-console
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Fix debug console
2020-04-09 15:29:56 +02:00
Moritz Brückner
08b690adf8
DebugConsole: Fix outliner look
2020-04-09 00:21:35 +02:00
Moritz Brückner
f242e0316e
Fix debug console for scenes with no world
2020-04-09 00:20:54 +02:00
Moritz Brückner
2f3bcbf8c6
Better asset name conflict detection + use log.warn() for warnings
2020-04-09 00:03:22 +02:00
Moritz Brückner
829aa20f08
Fix camera export when multiple scenes are exported
2020-04-08 23:24:43 +02:00
Sandy
f035b3aaba
Mark return value for CanvasGetPosition nodes
2020-04-08 23:41:01 +09:00
luboslenco
4c3332858e
Mark return value for CanvasGetCheckbox and CanvasGetSlider nodes
2020-04-07 10:31:32 +02:00
Lubos Lenco
7ef450d276
Merge pull request #1633 from QuantumCoderQC/master
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Fixed Bullet Rigid Body C target issue
2020-04-04 11:32:33 +02:00
QuantumCoderQC
f3b58c0f31
Fixed Bullet Rigid Body C target issue
2020-04-03 17:05:13 +02:00
luboslenco
4bd1d40a9c
Bump version
2020-04-01 10:44:47 +02:00
Lubos Lenco
0e77094a71
Merge pull request #1623 from Sanva/master
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Fixed memory problem in `ArmoryExporter.execute` [fixes #1604 ]
2020-03-21 23:49:26 +01:00
Lubos Lenco
77c8f9b41e
Merge pull request #1624 from Simonrazer/master
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Optimise Voronoi texture
2020-03-21 23:29:56 +01:00
Simonrazer
8f04e18e07
Fix for Fragment
2020-03-21 13:02:12 +01:00
Simonrazer
8b5d000748
Optimise some more
2020-03-21 12:59:02 +01:00
Simonrazer
648d2b1bda
Optimize Voronoi
2020-03-21 11:30:56 +01:00
Valentín Barros
64ed9d8d9e
Fixed memory problem in ArmoryExporter.execute
[ fixes #1604 ]
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The Blender crash referenced in the issue happened always
when starting 2nd iteration of the loop in line 2041. I'm not
really sure, but I bet it had to do with
`export_object` modifying `bpy.context.collection.objects`
(line 818), wich in turn could invalidate the reference
obtained in line 1926, if I understand a bit of Blender
internals — wich I didn't some days ago, so this could be
completely wrong.
It no longer happens with this change.
2020-03-21 11:07:58 +01:00
Lubos Lenco
973462e643
Merge pull request #1622 from Simonrazer/master
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Upgrade Voronoi Texture
2020-03-20 17:47:18 +01:00
Simonrazer
08b86e7eb9
Fix typo
2020-03-20 15:44:17 +01:00
Simonrazer
d9d6c3e1d9
Update cycles_functions.py
2020-03-20 15:19:08 +01:00
Simonrazer
b2946ec87d
Update cycles.py
2020-03-20 15:16:08 +01:00
Lubos Lenco
fccd0997c0
Merge pull request #1621 from Simonrazer/master
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Make procd textures 3d again, fix broken Z coord in bposition
2020-03-19 13:49:08 +01:00
Simonrazer
97896c9fb2
Fix for other dimensions as well
2020-03-19 12:08:56 +01:00
Simonrazer
a0ad5061d0
Back to using 3d textures
2020-03-19 11:29:04 +01:00
Simonrazer
222ccd50d1
Fix div by 0 when mesh is flat
2020-03-19 11:24:17 +01:00
Lubos Lenco
ca664e3c2e
Merge pull request #1620 from Simonrazer/master
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Fix Procedural nodes not working on Forward path
2020-03-18 11:34:51 +01:00
Simonrazer
a544194d4a
Separate procedural functions
2020-03-18 09:38:18 +01:00
Simonrazer
e1ecccf69f
Update cycles.py
2020-03-18 09:35:23 +01:00
Lubos Lenco
b950776fe9
Merge pull request #1619 from Simonrazer/master
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Upgrade noise texture
2020-03-17 10:48:23 +01:00
Simonrazer
93492ea692
Upgrade noise texture
2020-03-17 09:53:21 +01:00
Simonrazer
c33d886caa
Update cycles.py
2020-03-17 09:51:34 +01:00
Lubos Lenco
3991ec7d47
Merge pull request #1617 from Simonrazer/master
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Upgrade Wave Texture node + Fix noise texture Value output
2020-03-16 19:48:06 +01:00
Lubos Lenco
263bd248d4
Merge pull request #1618 from Sandy10000/master
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Delete Distance Node
2020-03-16 19:47:19 +01:00
Sandy
7d90101448
Delete Distance Node
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Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:24:42 +09:00
Sandy
37e04689d5
Delete Distance Node
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Remove this because the same can be achieved with "Vector Math"
2020-03-16 22:22:47 +09:00
Simonrazer
2df762e3db
Upgrade Wave texture shader
2020-03-16 11:53:12 +01:00
Simonrazer
2e529deb19
Upgrade Wave texture node + Fix noise Value output
2020-03-16 11:51:41 +01:00
Lubos Lenco
af284b8937
Merge pull request #1616 from Simonrazer/master
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Keep Canvas dimensions the same as the game dimensions
2020-03-16 10:27:05 +01:00
Simonrazer
5cde1487ca
Update CanvasScript.hx
2020-03-16 09:05:42 +01:00
Lubos Lenco
252e0dc7f3
Merge pull request #1613 from N8n5h/box-projection
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Fix support for box/triplanar mapping
2020-03-15 09:10:28 +01:00
Lubos Lenco
a41c6b2d09
Merge pull request #1614 from QuantumCoderQC/master
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Added node to start animation from a particular frame index
2020-03-15 09:09:11 +01:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
QuantumCoderQC
1770aeb002
Added nodes to start animation from a partivular frame index
2020-03-14 23:30:09 +01:00
Lubos Lenco
1534f2565c
Merge pull request #1612 from Sandy10000/master
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Addressing issues reported in the Armory forum
2020-03-14 13:45:18 +01:00
Sandy
30d22a264b
Add new
...
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:04:51 +09:00
Sandy
3f77ff397d
Add new
...
Input of "Get Distance" is Object, but input of "Distance" is Vector.
2020-03-14 21:03:07 +09:00
Sandy
d1a0fc69c8
Addressing issues reported in the Armory forum
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https://forums.armory3d.org/t/something-wrong-with-translate-on-local-axis/2772
https://forums.armory3d.org/t/how-to-avoid-camera-going-through-rigid-bodies/3945
2020-03-14 20:58:56 +09:00
Lubos Lenco
71796f4fab
Merge pull request #1610 from N8n5h/fix-geom-export
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Fix geometry not working in published projects
2020-03-14 10:32:55 +01:00
Lubos Lenco
89e0d14c58
Merge pull request #1611 from Simonrazer/master
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Fix noise texture
2020-03-14 10:32:23 +01:00
Simonrazer
3aaba5fe62
Don't use the Z coordinate in the shader
2020-03-13 16:30:42 +01:00
Simonrazer
d1765ab206
Update cycles.py
2020-03-13 16:28:55 +01:00
N8n5h
e40ae5ac4e
Fix geometry in published projects
...
Updated the opt_exporter to fit new vertex format
2020-03-12 20:02:37 -03:00
Lubos Lenco
c3f8cca15a
Merge pull request #1606 from QuantumCoderQC/master
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Fixed Bullet RigidBody memory leak
2020-03-09 15:56:28 +01:00
QuantumCoderQC
2d282c9582
Fixed Bullet RigidBody memory leak
2020-03-08 21:34:35 +01:00
Forest Collins Sharp
8958668215
Merge pull request #2 from armory3d/master
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merging latest from armory3d/armory
2020-03-07 08:44:02 -06:00
luboslenco
620e15db8e
Fix wrd access
2020-03-07 15:00:51 +01:00
Lubos Lenco
815184d6ab
Merge pull request #1603 from MoritzBrueckner/console-output
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De-clutter console output and show warnings
2020-03-07 14:46:58 +01:00
Moritz Brückner
fe367518cc
Merge branch 'master' into console-output
2020-03-07 00:04:30 +01:00
Moritz Brückner
1da4b02cef
Count compilation warnings and show them in the UI and console
2020-03-06 23:49:14 +01:00
Moritz Brückner
6e9dfd8504
Change khamake silent switch to quiet to still print error messages
2020-03-06 23:47:42 +01:00
Lubos Lenco
baa329e0a7
Merge pull request #1600 from philipmduarte/autobake_instanced
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Support for collection instance with autobaking armatures
2020-03-05 19:38:03 +01:00
Lubos Lenco
963b6ed980
Merge pull request #1598 from Naxela/master
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Merge PPM
2020-03-05 19:36:10 +01:00
Philip Michel Duarte
4adbc3cbb0
instanced autobake done
2020-03-05 13:40:15 -03:00
Philip Michel Duarte
4e633c736a
pending stuff
2020-03-04 19:42:38 -03:00
philip
57a052b25d
towards instanced autobake
2020-03-04 17:34:21 -03:00
Alexander Kleemann
3dce053aa3
Update Postprocess.hx
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Accidentally deleted the return value when removing comments
2020-03-04 20:11:37 +01:00
Alexander
60f72e7e0e
Merge in PPM
...
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco
ac60af17eb
Bump version
2020-03-04 13:30:36 +01:00
Lubos Lenco
fec9abd4bd
Merge pull request #1597 from philipmduarte/colinst
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Same-file collection instance bug
2020-03-04 09:29:02 +01:00
Philip Michel Duarte
02bc76f9d5
same-file collection instance bug fixed
2020-03-03 23:38:37 -03:00
Philip Michel Duarte
675211c66a
Merge branch 'master' of https://github.com/armory3d/armory
2020-03-03 21:49:31 -03:00
Moritz Brückner
086810849e
De-clutter console output (new "Verbose Output" switch)
2020-03-04 00:14:14 +01:00
luboslenco
cfbe3a7dce
Some more position access fixes
2020-03-03 22:50:20 +01:00
luboslenco
23d649fe32
Fix RigidBody compile
2020-03-03 22:41:39 +01:00
Lubos Lenco
fe5be464c2
Merge pull request #1596 from MoritzBrueckner/fix-project-folder
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Fix ResourceWarning for open_folder()
2020-03-03 22:23:54 +01:00
Moritz Brückner
0cac8fa987
Fix ResourceWarning for open_folder()
2020-03-03 22:13:44 +01:00
Lubos Lenco
f3bffa27e5
Merge pull request #1595 from MoritzBrueckner/fix-object-names
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Exporter: better handling of duplicate object names
2020-03-03 22:10:33 +01:00
Lubos Lenco
d1e50ac2c3
Merge pull request #1594 from N8n5h/project-geom
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Update exporter to fit expected new vertex array data
2020-03-03 22:05:45 +01:00
Moritz Brückner
6f906c5863
Exporter: better handling of duplicate object names
2020-03-03 21:34:19 +01:00
philip
364c09ab3a
Merge branch 'master' of https://github.com/armory3d/armory
2020-03-03 07:55:20 -03:00
N8n5h
06af6d30d4
Update exporter to fit expected vertex array data
2020-03-03 03:07:56 -03:00
Lubos Lenco
75ca3aa44b
Merge pull request #1592 from philipmduarte/autobake
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Action autobaking
2020-03-02 19:20:24 +01:00
philip
c75c227a82
Merge branch 'master' of http://github.com/philipmduarte/armory
2020-03-02 13:13:31 -03:00
Lubos Lenco
0713585f28
Merge pull request #1590 from N8n5h/fix-vcol
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Fix Vertex Color and Tangent not exporting sometimes
2020-03-02 16:30:54 +01:00
Lubos Lenco
5d173993de
Merge pull request #1591 from Sanva/master
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Fix `armory.logicnode.SetRotationNode` vector type for input
2020-03-02 16:28:54 +01:00
Lubos Lenco
4369de36aa
Merge pull request #1589 from MoritzBrueckner/master
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Deactivate "Debug Console" checkbox when Zui is not enabled
2020-03-02 16:26:20 +01:00
Philip Michel Duarte
8921afd155
autobake done
2020-03-02 11:03:42 -03:00
Valentín Barros
a9521846a2
Fix armory.logicnode.SetRotationNode
vector type for input [ fixes #1572 ]
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Fixes for example the `virtual_gamepad` demo crashing on startup
in Android.
2020-03-02 11:11:15 +01:00
N8n5h
c04dbe4993
Fix Vertex Color and Tangent not exporting
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Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
Moritz Brückner
7b9fb161fe
Deactivate "Debug Console" checkbox when Zui is not enabled
2020-03-02 00:00:56 +01:00
Lubos Lenco
083f9981b8
Merge pull request #1588 from MoritzBrueckner/master
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Fix TransformExtension.hx
2020-03-01 10:18:18 +01:00
Moritz Brückner
110a068605
Fix TransformExtension.hx
2020-02-29 21:26:24 +01:00
Lubos Lenco
b3491dd462
Merge pull request #1585 from MoritzBrueckner/navmesh
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Expose NavAgent turn speed to the UI
2020-02-23 11:00:08 +01:00
Moritz Brückner
16ad030f41
Rename variable (more intuitive)
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Thanks to nubleet on Discord for mentioning this
2020-02-22 23:57:16 +01:00
Moritz Brückner
c60f41186d
Expose NavAgent turn speed to the UI
2020-02-22 23:08:33 +01:00
Lubos Lenco
feab37b456
Merge pull request #1584 from MoritzBrueckner/navmesh
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Fix Navmesh generation + few code style improvements (pep8)
2020-02-22 21:50:40 +01:00
Moritz Brückner
d6275b8a07
More future-proof navmesh generation
2020-02-22 17:57:29 +01:00
Moritz Brückner
7566b53340
Fix Navmesh generation + few code style improvements (pep8)
2020-02-22 17:41:51 +01:00
Lubos Lenco
becda78736
Merge pull request #1578 from MoritzBrueckner/fixes
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Some smaller fixes
2020-02-19 21:40:53 +01:00
Lubos Lenco
ce16c194a5
Merge pull request #1579 from MoritzBrueckner/canvas
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CanvasScript: add getCanvas() function and improve docstrings
2020-02-19 21:40:01 +01:00
Moritz Brückner
f5f9d8c13b
CanvasScript: add getCanvas() function and improve docstrings
2020-02-19 14:28:27 +01:00
Moritz Brückner
d2b26925c2
Fix AddGroupNode
2020-02-19 14:24:44 +01:00
Moritz Brückner
486b462153
Fix math package and improve docstrings
2020-02-19 14:24:31 +01:00
Lubos Lenco
ee0b948961
Merge pull request #1575 from blackno666/master
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Fixed adding objects to collection 'export_coll' more than once
2020-02-15 13:30:40 +01:00
blackno666
9517f805de
Fixed adding objects to collection 'export_coll' more than once
2020-02-14 22:12:56 +01:00
Lubos Lenco
1c2b147592
Merge pull request #1569 from MoritzBrueckner/trait-names
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Print warning if logic node tree and generated trait names differ
2020-02-13 21:16:30 +01:00
Moritz Brückner
351f908178
Print warning if logic node tree and generated trait names differ
2020-02-12 13:51:31 +01:00
Lubos Lenco
2afe51b44f
Merge pull request #1565 from Sandy10000/master
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Handling issues posted on the Armory forum
2020-02-10 11:09:34 +01:00
Sandy
6fab32b613
Handling issues posted on the Armory forum
2020-02-09 23:45:04 +09:00
Sandy
b504e00f96
Handling issues posted on the Armory forum
2020-02-09 23:43:48 +09:00
Lubos Lenco
3ef7683dfd
Merge pull request #1563 from MoritzBrueckner/fix-trait-props
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Fix bool type trait properties
2020-02-08 17:06:17 +01:00
Moritz Brückner
ac544889ab
Fix bool type trait properties
2020-02-07 19:29:55 +01:00
Forest Collins Sharp
c3e25e6c3a
Merge pull request #1 from armory3d/master
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Merging with Latest Armory
2020-02-03 15:30:45 -06:00
luboslenco
2c4172dabe
Merge branch 'master' of https://github.com/armory3d/armory
2020-02-03 12:44:34 +01:00
luboslenco
a81338fa7f
Bump version
2020-02-03 12:44:18 +01:00
Lubos Lenco
c568a65e21
Merge pull request #1555 from MoritzBrueckner/trait-prop-export
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Fix object type trait property export for linked objects
2020-02-03 11:47:36 +01:00
Moritz Brückner
141e7e71df
Export asset name for object trait properties
2020-01-27 17:13:43 +01:00
Forest Sharp
57cd481731
lights wouldn't render at all if use_shadow / cast_shadow was disabled
2020-01-19 18:49:30 -06:00
Lubos Lenco
2972db8cd7
Merge pull request #1543 from MoritzBrueckner/themes
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Fix annoying error message at first Armory2D start from Blender
2020-01-14 09:18:39 +01:00
Moritz Brückner
f5a40efec4
Fix annoying error message at first Armory2D start from Blender
2020-01-13 11:04:39 +01:00
Lubos Lenco
d530dc16ad
Merge pull request #1540 from MoritzBrueckner/trait-props
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Major refactor of trait properties
2020-01-12 12:27:48 +01:00
Lubos Lenco
19f7cff9c7
Merge pull request #1539 from N8n5h/debug-draw-fix
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Fixed DebugDraw line drawing method
2020-01-10 00:44:40 +01:00
Moritz Brückner
2d8c86ac98
Improved warnings
2020-01-08 17:17:18 +01:00
Moritz Brückner
2c13f0c78c
Fix unused @prop recognition
2020-01-08 17:06:32 +01:00
Moritz Brückner
23eea495f9
Improve UI
2020-01-08 16:37:48 +01:00
Moritz Brückner
7245c83313
Better vector recognition
2020-01-08 16:37:33 +01:00
Moritz Brückner
c4b3d82fbb
Add warning for static properties
2020-01-07 22:06:32 +01:00
Moritz Brückner
05baf7b39f
Support for different object types
2020-01-07 22:00:45 +01:00
Moritz Brückner
0ccd336a4b
Less scrolling
2020-01-07 21:38:23 +01:00
Moritz Brückner
e7d631f9da
Support object prop type
2020-01-07 21:09:39 +01:00
Moritz Brückner
f76c903614
Improved vector recognition
2020-01-07 20:45:45 +01:00
Moritz Brückner
ab76f31346
Add support for vector properties
2020-01-07 20:26:12 +01:00
Moritz Brückner
da16b0e0ac
Show warnings caused by invalid trait props
2020-01-07 13:15:21 +01:00
Moritz Brückner
5b60533251
Fix property type change
2020-01-07 13:12:35 +01:00
Moritz Brückner
60914da401
Fix String recognition
2020-01-07 13:06:18 +01:00
Moritz Brückner
891d099c8a
Small UI tweaks
2020-01-07 12:35:53 +01:00
Moritz Brückner
049911504c
Refactor trait prop system and support different prop types
2020-01-07 12:35:38 +01:00
Moritz Brückner
71ba39f653
Reorganize (PEP8) and remove unused imports
2020-01-07 11:44:33 +01:00
N8n5h
afdc54bc35
Fixed DebugDraw line drawing method
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Now lines should always face the camera.
2020-01-05 11:48:29 -03:00
Lubos Lenco
7f3a119d26
Merge pull request #1534 from MoritzBrueckner/debug-traits
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DebugConsole: add trait detail view
2020-01-03 15:41:14 +01:00
Lubos Lenco
ab412123f7
Merge pull request #1537 from BlackGoku36/master
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Add setCanvasFontSize
2020-01-03 14:17:21 +01:00
BlackGoku36
aaed3592d2
Add setCanvasFontSize
2020-01-03 17:40:13 +05:30
Moritz Brückner
d36c8a4176
DebugConsole: implement trait detail view
2020-01-02 18:48:02 +01:00
luboslenco
dfda5f9dbb
Bump version
2020-01-02 14:00:30 +01:00
luboslenco
31161e7242
Fix Object Info material node
2020-01-02 13:53:54 +01:00
luboslenco
3c058568f7
Add TransformExtension
2020-01-02 13:47:06 +01:00
luboslenco
bde87cea9e
Include math pack
2020-01-02 12:51:29 +01:00
Lubos Lenco
1481771b0c
Merge pull request #1533 from MoritzBrueckner/collection-offset
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Export collection instance offsets
2020-01-02 10:32:11 +01:00
Lubos Lenco
c7b641cc77
Merge pull request #1530 from MoritzBrueckner/debug-console
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Debug console rework
2019-12-30 22:30:25 +01:00
Moritz Brückner
edc6bee204
DebugConsole: Fix handles for multiple lights or cameras
2019-12-27 16:44:11 +01:00
Moritz Brückner
f33729ed69
Indent trait list in debug console
2019-12-27 16:43:39 +01:00
Moritz Brückner
0d6b72b7bb
Improve transform view in debug console
2019-12-27 16:43:08 +01:00
Moritz Brückner
9b90398e8d
DebugConsole: Refactor outliner
2019-12-27 16:40:59 +01:00
Moritz Brückner
3615566b0e
Export collection instance offset and move coll. export into own method
2019-12-27 15:40:40 +01:00
Moritz Brückner
a17384e318
exporter.py: Some style improvements and added some docstrings
2019-12-27 15:39:20 +01:00
Lubos Lenco
2d61a06f78
Merge pull request #1525 from MoritzBrueckner/gen-tex-export
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Add support for generated image textures
2019-12-22 12:44:17 +01:00
luboslenco
7742c4c2b7
Clone kha from armory3d
2019-12-22 12:41:41 +01:00
Lubos Lenco
c6cd194f59
Merge pull request #1522 from MoritzBrueckner/prop
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Allow @prop for `final` keyword too
2019-12-22 12:29:29 +01:00
Moritz Brückner
1f9a4eaa0a
Save generated images as jpg
2019-12-21 20:51:16 +01:00
Moritz Brückner
8c28019f36
Add support for generated image textures
2019-12-21 20:30:49 +01:00
Moritz Brückner
99d7e12375
cycles.py: cleanup and use os.path.join() instead of string operations
2019-12-21 20:28:41 +01:00
Moritz Brückner
c035f15896
Small utils.py improvements
2019-12-21 20:25:58 +01:00
Moritz Brückner
2f1cf3f53e
utils convert_image(): get image quality from UI setting
2019-12-21 20:23:30 +01:00
Moritz Brückner
71287e442f
Allow @prop for final keyword too
2019-12-21 14:21:19 +01:00
luboslenco
db4f0cc107
Apply checkstyle
2019-12-19 23:54:08 +01:00
luboslenco
fe3fa62a97
Fix Kinematic Character Controller compile
2019-12-19 16:52:53 +01:00
luboslenco
8a4e39599b
Fix macro return
2019-12-19 16:52:17 +01:00
luboslenco
655b9252de
Fix MergedSurface logic node
2019-12-19 16:44:20 +01:00
luboslenco
b39a5af8bd
Merge branch 'master' of https://github.com/armory3d/armory
2019-12-19 16:24:58 +01:00
luboslenco
ea75669161
Fix package
2019-12-19 16:24:44 +01:00
Lubos Lenco
57cdce61b1
Merge pull request #1520 from Sandy10000/master
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#1500 Function addition
2019-12-18 18:16:10 +01:00
Sandy
64a18db096
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:20:07 +09:00
Sandy
4d54f6d2dc
https://github.com/armory3d/armory/issues/1500
2019-12-18 22:19:14 +09:00
Lubos Lenco
7d58f27550
Merge pull request #1514 from N8n5h/fix-alpha
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Attempt to fix noise in opacity map
2019-12-17 13:54:41 +01:00
luboslenco
1f8aed23bf
Print output from armory2d into console
2019-12-15 15:33:37 +01:00
Lubos Lenco
d6f32d1bc5
Merge pull request #1513 from MoritzBrueckner/themes
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Load themes from canvas
2019-12-14 13:33:13 +01:00
Moritz Brückner
3d59e6b4d6
Fix export error when no canvas is used at all
2019-12-13 19:21:59 +01:00
N8n5h
35274c8673
fix alpha
2019-12-13 11:27:10 -03:00
Lubos Lenco
b3dab3c1b5
Merge pull request #1512 from Naxela/master
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Add blackbody node functionality
2019-12-13 00:20:12 +01:00
Alexander
e72c997a11
Add blackbody node functionality
2019-12-12 18:13:39 +01:00
luboslenco
928bec4232
Add checkstyle
2019-12-09 10:46:48 +01:00
Lubos Lenco
24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
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Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco
8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
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Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
luboslenco
6237c9e699
Include transformMath
2019-12-08 09:59:58 +01:00
Lubos Lenco
8a55211506
Merge pull request #1505 from Sandy10000/master
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Calculate transform data directly
2019-12-08 09:51:31 +01:00
QuantumCoderQC
8c80b94b4a
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-07 21:41:08 +01:00
Sandy
99f5d4c756
Calculate transform data directly
2019-12-07 22:08:31 +09:00
Sandy
3531551288
Calculate transform data directly
2019-12-07 22:07:31 +09:00
Moritz Brückner
be43f35ee2
Don't show _themes.json in trait list
2019-12-06 22:10:25 +01:00
Moritz Brückner
071291992d
Load canvas theme at game start
2019-12-06 21:42:11 +01:00
Moritz Brückner
b4bca6f364
Export themes for canvas
2019-12-06 21:41:19 +01:00
N8n5h
4216d327a3
Fix for faulty "missing uv maps"
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Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.
The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
Lubos Lenco
528524d861
Merge pull request #1498 from N8n5h/fix-export-3
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fix export with a 'zoo collection'
2019-12-02 14:37:48 +01:00
luboslenco
1c4df223cc
Add denoise shader
2019-12-02 14:34:56 +01:00
N8n5h
b1a25548a9
fix export with a 'zoo collection'
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Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
Lubos Lenco
c97c5ff36b
Merge pull request #1494 from QuantumCoderQC/master
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Implemented Kinematic and Static flags for better control.
2019-12-01 10:15:40 +01:00
QuantumCoderQC
5099580885
Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender.
2019-12-01 00:59:16 +01:00
luboslenco
ad8ce6d16d
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-29 13:41:25 +01:00
luboslenco
2cf0ac3c58
Bump version
2019-11-29 13:41:10 +01:00
Lubos Lenco
c1731f0187
Merge pull request #1489 from N8n5h/patch-2
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add initial support to Mapping dynamic inputs
2019-11-27 10:00:20 +01:00
N8n5h
2b572db3d1
add initial support to Mapping dynamic inputs
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This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.
Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco
51ab281a21
Fix starter for kha_node
2019-11-20 16:50:54 +01:00
luboslenco
7c0f25ee8c
Merge branch 'master' of https://github.com/armory3d/armory
2019-11-16 14:11:53 +01:00
luboslenco
f310776985
Use webassembly for ammo+krom
2019-11-16 14:11:32 +01:00
Lubos Lenco
a6b7a50bca
Merge pull request #1474 from zaethan/master
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corrected indices in getRotation node
2019-11-14 10:18:22 +01:00
luboslenco
405da0e10e
Fix debug console compile
2019-11-13 09:09:06 +01:00
luboslenco
574f6ab96d
Use material input for SetMaterialParam nodes
2019-11-12 13:50:29 +01:00
Yannik Böttcher
b809cec5e6
corrected indices
2019-11-12 11:15:09 +01:00
luboslenco
3e57614e12
Update readme
2019-11-05 19:11:47 +01:00
Lubos Lenco
b942a964f5
Merge pull request #1464 from Sandy10000/master
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Fixed issue reported in Armory Forum
2019-11-05 19:08:28 +01:00
Sandy
47f5b4b78e
Fixed issue reported in Armory Forum
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http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco
8091193058
Fix comma and period keys
2019-11-04 21:35:18 +01:00
luboslenco
1d84a66893
Cleanup
2019-11-03 12:12:52 +01:00
luboslenco
3332dd7923
Update krom.yml
2019-11-03 12:10:11 +01:00
luboslenco
2640e0c1b1
Update krom.yml
2019-11-03 11:52:12 +01:00
Lubos Lenco
9eace7db61
Create krom.yml
2019-11-03 11:46:35 +01:00
luboslenco
d87d4a7b58
Bump version
2019-11-01 13:47:01 +01:00
luboslenco
b17fe028b6
Re-apply ced8cd8
2019-10-30 15:33:14 +01:00
Lubos Lenco
dcb4b5fc6c
Merge pull request #1455 from QuantumCoderQC/master
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Implemented Physics constraints: Generic, Generic-Spring, Slider...
2019-10-30 15:29:55 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
Lubos Lenco
00f5946bb4
Merge pull request #1446 from BlackGoku36/patch-2
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Option to use other fonts and set make canvas visibility
2019-10-26 21:19:20 +02:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility
2019-10-26 15:48:43 +05:30
luboslenco
ced8cd845f
Fix Principled BSDF node lookup for empty material
2019-10-25 14:20:22 +02:00
Lubos Lenco
636a16df28
Merge pull request #1439 from Sandy10000/master
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fix https://github.com/armory3d/armory/issues/1438
2019-10-19 00:08:30 +02:00
Sandy
92f6321f03
Correct socket position
2019-10-18 21:38:04 +09:00
Sandy
5a9f14ea20
Correct socket position
2019-10-18 21:37:04 +09:00
Sandy
488031e7d8
Correct socket position
2019-10-18 21:35:08 +09:00
Sandy
39114e9fd2
Correct socket position
2019-10-18 21:33:26 +09:00
Sandy
5d521e8101
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:04:14 +09:00
Sandy
a138baea67
fix https://github.com/armory3d/armory/issues/1438
2019-10-17 22:03:06 +09:00
Lubos Lenco
0420d32673
Merge pull request #1436 from N8n5h/patch-3
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Revert offset to the y value when adding a path navmesh
2019-10-15 00:17:44 +02:00
N8n5h
b06c665676
Revert offset to the y value when adding a path
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This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why.
So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00